glacialis_nemo: (❄ No rest for the wicked)
{ ヴィクセン // The Chilly Academic } ([personal profile] glacialis_nemo) wrote in [personal profile] havenmods 2014-01-29 11:45 pm (UTC)

He's mister icicle, he's mister ten-below

Abilities/Powers:
Cryokinesis -
Vexen is skilled in the art of manipulating ice. So much so that it takes far less effort for him to utilize ice than it would darkness, his curative element, and his shield. In battle, he relies heavily on clever usage of his element, creating spears of ice from the ground, slick patches, massive weapons he can swing with ease, and even full-scaled blizzards and white-outs. He can also do things as simple as chilling a room, be it to the point of freezing metal until it becomes brittle, or lowering his core body temperature. Likewise, the soles of his boots are specially designed to get traction on ice.

He can suffer the effects of hypothermia, but he'd have to be exposed to lower temperatures than what normal people can tolerate for longer periods of time before he started to show any symptoms of it, which would make sense given he's seen as being perfectly functional and otherwise unaffected by the blizzards and white-outs he creates in game.

Vexen would suffer from hyperthermia just as easily as a middle-aged adult, but as long as he has enough energy/magic to cool himself, he'll be okay.

Restorative powers -
Before KH Days, Vexen was the only member of Organization XIII seen explicitly healing himself in battle(even his enemy card in Re: CoM revives the player one time after HP reaches zero). One would assume that, due to his advancing age(I play him as 45) and more fragile state as a homebody (compared to some of the more athletically built members), he was allowed secondary dominion of the curative magics. As such, he can cast Cure on himself, which heals most small wounds and larger cuts, and dispel minor, early-stage infections. Cura would heal fractures, internal inflammation and wounds, as well as moderate infections of the bacterial sort. Curaga is too strenuous on his energy reserves, and as such, he has no practice with that spell.

However, his status as a scientist sees that he prefers not to use these magics outside of a confrontational situation, or if the situation isn't dire enough. Vexen would much rather approach injuries in a traditional manner, as most doctors would. The use of magics causes the body's natural defenses and mechanisms to become dependent upon the magics and thus weaken over time, much like the use of antibiotics would cause a person's immune system to weaken and become dependent upon outside medicine to fight off infections.

Telekinesis -
Vexen, like other members of the Organization, exhibit the ability to draw thrown weapons back to him. When thrown, his shield will return to him. If it's path is obstructed or his shield is caught, he can simply dismiss his shield and re-summon it into his own hands. This only applies to his shield, as it's uniquely his and thus responds only to his individual signature of darkness. None of the other nobodies or darkness wielders can summon or command Vexen's shield, just as he can not command the weapons of others.

He does technically float a few inches above the ground in Re: Chain of Memories, but I disregard that fact when roleplaying.

Darkness -
As a nobody, Vexen has no heart. He's merely a body and soul. He freely wields darkness and utilizes it in a number of practical ways. First and foremost is the corridor of darkness, a convenient means of travel from point A to point B. He frequently uses these portals to retrieve or quickly transport his tools, subjects, and materials.

Like Roxas, he'll only be able to open portals that lead from point A to point B within the same town or city. He will be unable to escape the boundaries created by the game, and will not be able to go back and forth from East to West Haven.

Extrasensory -
Vexen, before becoming a nobody, is seen with the ability to sense the amount of light or darkness within a heart, which is seen to be a rare trait. Only keyblade wielders and individual that have been taught about light and darkness(and have a keen understanding) have been able to specifically sense the balance of light or darkness in a heart. To most civilians, that sense comes as a general feeling of 'I have a bad feeling about this person,' or 'I don't understand why I'm so drawn to this person.' Vexen, due to his intense studies, has familiarized himself with light and darkness, and has thus sharpened his sense. He's also able to tell whether or not a heart was complete as exemplified with his first meeting with Ventus, and can sense especially strong connections.

Nobodies, as beings of darkness, are capable of smelling darkness on others, as well. Each individual has a unique scent, as noted when Zexion suggested 'a visitor's' scent was similar to the Superior's. Vexen commented, denoting his ability to pick up on it as well. DiZ also states the nobodies will always follow Riku like bloodhounds. The darkness with each individual is unique to them an unaffected by superficial things such as the occurrence of showering. Vexen's scent, for example, reflects his element of ice, and a such, is crisp and dry, much like the hours following a blizzard.

This also hurts Vexen, though. He can't get anywhere near Disney Castle, as the sheer amount of light overwhelms him. It would be akin to a human sleeping next to a wood stove in a desert that was as bright as the sun--though this seems to be true of any being of darkness, Heartless and Nobody alike when it comes to the Cornerstone of Light/Disney Castle.

Sources of light like Roxas, Sora, Princesses of Light and the Keyblades don't have much effect on him as they're not strong enough. Thus,
barring Disney Castle, Vexen can travel freely between worlds without being hurt.

Memory Sampling -
Vexen is seen to be the only one capable of explicitly sampling memories of other people outside of Castle Oblivion. Namine is capable of manipulating memories, but Vexen was able to create No. i(Xion), outside of Castle Oblivion, presumably with Namine's help. Hence why Vexen is the head of the Replica Program in the Organization.

To do this, his body is no longer solid, but he instead looks like a ghost. He then quickly darts forwards, going right through the target, and the process is painless. In fact, it only feels like a strong gust of wind met them head on and pushed them back, almost to the brink of toppling backwards. Vexen then appears a few yards or so behind the target and after a second or so, his body is again solid.

He performs a quick scan of the heart's memories, and in the process, he has insight to hidden and important memories that have helped shape the heart and person as a whole. Castle Oblivion only introduced the card system, one that Vexen chose to keep for the sake of convenience. The most important memories creates cards which will feature a person's face, a symbol, world, and any other array of images representative of the memory, but the cards theirselves aren't important, nor does Vexen need them outside of Castle Oblivion. The cards just serve as visual markers to Vexen, who can sense what's on the card as if recalling his own memories, but only Namine can move or do anything with them.

These memories serve the important role of creating his replicas, though. Vexen can see and copy the links in a person's memory, and they're given to Namine to be implanted and manipulated.

Without Namine, Vexen can do nothing but observe and record memories.

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