Abilities/Powers: First and foremost is Emil's character-defining ability of petrification. He's like a small, darling Medusa, at least in that his gaze is cursed to set his sights to stone. He wasn't born that way; "We were normal human kids like you could find anywhere," Emil says. Experimentation in magic changed all that, however, and he's caught now in a body that won't grow up, with eyes that can be very cruel. His purpose as an experiment was to serve as a weapon of control - a way to restrain things that might otherwise be too powerful. But he turned out to be too powerful himself, and, as the game guide states, "...he could not control the sheer amount of power, and would petrify all that he saw. To stop that from happening, he began to seal his eyes with a blindfold and live with his eyes closed." Emil cannot look upon anyone else at all, because they'll turn to stone whether he wants them to or not. Living blindfolded for so long provides its own skill set, however. Emil may be effectively blind, most of the time, but his hearing's been honed heavily to try and make up for that. He can gauge height and distance by sound, and can even guess the sex and weight of a person by listening to their gait. Maybe not as exciting as, say, Daredevil, but still pretty cool.
He also displays what may perhaps be a bit of a 'sixth sense,' in the face of his faulty eyesight: he seems to have a thing for sensing magic, or at least beings with magical qualities. He can tell easily, for instance, that Kainé has a Shade within her; when he's approaching the magical weapon No. 6's confinement area, he suffers awful headaches, apparently physically affected by her power; and, despite his blindfold, he turns his face towards the location of a tome which is just then beginning to release a great deal of magical power. Perhaps the experiments he underwent left him sensitive to the supernatural.
By the by, speaking of the experiments that cursed his eyes in the first place: they happened around thirteen hundred years ago. This means - despite being 4'7" and fresh as a sprout - that Emil's spent well over a millenium in a physical stasis, so it's pretty safe to assume that age will never be the death of him. This human body of his can be injured, and likely take ill, so it's very doubtful that he's a full-fledged immortal being, but he's meant to never grow, or change.
Emil | Nier | not reserved (finish)
He also displays what may perhaps be a bit of a 'sixth sense,' in the face of his faulty eyesight: he seems to have a thing for sensing magic, or at least beings with magical qualities. He can tell easily, for instance, that Kainé has a Shade within her; when he's approaching the magical weapon No. 6's confinement area, he suffers awful headaches, apparently physically affected by her power; and, despite his blindfold, he turns his face towards the location of a tome which is just then beginning to release a great deal of magical power. Perhaps the experiments he underwent left him sensitive to the supernatural.
By the by, speaking of the experiments that cursed his eyes in the first place: they happened around thirteen hundred years ago. This means - despite being 4'7" and fresh as a sprout - that Emil's spent well over a millenium in a physical stasis, so it's pretty safe to assume that age will never be the death of him. This human body of his can be injured, and likely take ill, so it's very doubtful that he's a full-fledged immortal being, but he's meant to never grow, or change.
Items/Weapons: Only his ever-important blindfold.
Sample Entry: Entry from a previous game.
Sample Entry Two: And a log thread from a previous game!