batmask: (04)
Gerome ([personal profile] batmask) wrote in [personal profile] havenmods 2014-04-18 06:58 am (UTC)

Personality:

Taciturn and disciplined, Gerome won't win any awards for sociability. If made to choose where he wants to be, he would choose the mountains after setting his wyvern free. He prefers to stay alone and train than bond with others. While he does not often start conversations, he doesn't mince his words when he talks. He's blunt. He does not hold back on his judgment and criticisms. (For example, he called Inigo a "male floozy" and gave unsolicited fighting advice to Kjelle.) He likes being alone. He will insist in being alone. He may be prompted to make speeches about being a lone wolf.

Like all of the second generation characters from the game, Gerome's motivations include preventing the death of his parents. He is also motivated by avoiding the pain of losing more of his loved ones. He had a happy childhood with Cherche, his father, and their wyvern and Cherche's mount, Minerva. But the war happened, his parents had to participate and one day, only Minerva came back. He was deeply shaken by these events. Minerva is his only family, and the only creature he feels comfortable enough to show his softer side. (He even calls her Minervykins, which is also his mother's nickname for it.) He treats everyone else with the same cold treatment, including his parents from the past. He acknowledges the fact that his parents from the past won't be his parents from the future (since those people never met him and his time-traveling cohorts), and that even if he helped prevent their deaths in this timeline, his real parents won't magically come back to life.

But despite his mask and despite his tediously crafted uncaring persona, Gerome is actually very emotional. That's mainly why he chose to wear the mask in the first place. (His other reasons are: because it's cool, because he was a fan of heroes and because he just really likes masks.) His mask conveniently covers his cheeks and his eyes. If it weren't for that mask, he'd be shown crying and blushing for a bulk of the game. He sees his own emotions as weaknesses that can easily be exploited by the enemy. Everyone else can be as emotional as they want as long as they don't screw up during a fight.

Gerome does what he can to prevent his loved ones from getting hurt in his own way: by keeping tabs on what they're doing. Like his mother, he has a habit of silently watching people. For all his lone wolf speeches, he's quite a busybody who's so used to having people freak out when they spot him that he takes it as a normal conversation starter. And the support that he provides his friends isn't just battle related. He supports their talents (i.e. Inigo's dancing), their wild fantasies (i.e. Cynthia's Justice Cabal as long as she doesn't drag him to do it again), their potentially life-threatening decisions (i.e. Lucina going back to the past, he even lent her a mask) and is actually very weak to their tears even if they might be crying over something he finds stupid (i.e. Inigo over getting rejected for the nth time by a woman). If it weren't for his mask, Gerome would be one of the most obviously emotional 2nd generation character. He's also a huge softie when it comes to his wyvern. He calls Minerva his "Minervykins", a nickname it got from his mother. He might have inherited Cherche's taste in cute things. Those cute things include the following: caterpillars, huge spikes on clothing, wyverns and borderline Eldritch abominations.

In one of Gerome's throwaway lines in the game, he states hating being lost in his own thoughts. That's why if he's not looking after people, he's either training, grooming his wyvern or sewing. Because at the end of the day, this masked loner is a sweet mama's boy who has a hard time coping over her death.

Abilities/Powers: Gerome will be taken a chapter before his game ends, so he will be a wyvern lord.

As a wyvern lord, he can ride dragons into battle, if soever he finds and tames one. His preferred weapons are axes. He will come equipped with the following skills:

Tantivy: He'll be able to evade attacks better when he's alone.
Quickburn: He'll have better evasion at the start of the battle that gradually decreases over time.
Deliverer: Having another person riding with him would spurn him to move faster.
Swordbreaker: He won't be hit or damaged by swords as much as other weapons would.
Lancebreaker: He won't be hit or damaged by swords as much as other weapons would.

Wyvern lords are weak against artillery and wind magic attacks.

He also possesses the aptitude to become a priest (a healer class that can use staffs), a war cleric (a healer class that can use axes), a sage (a mage class that can use both staffs and magic tomes), a fighter (an infantry class that can use axes), a warrior (an infantry class that can use axes and bows) or a hero (an infantry class that can use axes and swords). But just because he can learn magic doesn't mean that he'll be good at it.

Items/Weapons: a silver axe, a mask that looks exactly like, but is of a lower quality than the mask he currently wears, a sewing kit

Sample Entry: @ haventest
Sample Entry Two:
[video]

[ It's a very plain, straight to the point video of a masked man talking to whoever might be on the opposite end of this strange, scrying device. ]

I have taken inventory of the supplies in my assigned quarters and found them to be severely lacking. I require the location of where I might find the following items:

¤ a sewing kit
¤ whetstones
¤ sandpaper
¤ polish
¤ leather straps
¤ a wyvern harness

That will be all.

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