Abilities/Powers: Derek currently possesses the basic strengths and weakness of a beta werewolf. The basis of which are essentially enhanced human abilities. Their senses are notably heightened which gives them a few perks. Sight, smell, hearing, presumably touch too although this sense has yet to really be delved into. So far on the show the senses of smell and hearing have been shown off in standard betas, the sight aspect had more to do with an alpha at the time although it does come with a red-tint for everyone during a ‘shift’. Hearing was the first to come into play way back in season one, it was shown that a werewolf can detect lies by listening to a person’s heartbeat. It does appear to be a focused ability though, preferably one utilised in a quiet room. The smell sense was shown off a little more recently; within 3b it was shown that a werewolf has the ability to smell lingering emotions. The example given was emotional distress. The catch will this ability seems to be that the amount they can smell depends on how strong the emotions were in the first place. As expected, along with the senses werewolves have increased physical capabilities. Speed, agility, strength. All of which have simply been shown in passing. Some examples would include Derek outrunning a police car, leaping for heights, and generally being able lift heavy objects. It’s a little self-explanatory on that point.
On top of those base abilities werewolves do have a little something up their sleeves. One of their more obvious abilities is their advanced healing capabilities. In most instances a werewolf can heal within seconds of the injury occurring. They’re even shown to mend broken bones with a couple of minutes. There are a couple of things that they cannot heal from though. Wolfsbane is the more obvious answer, it’s a poisonous plant plain and simple, it slows a werewolf down considerably until it eventually kills them upon reaching the heart. Another common example would be a wound from an Alpha, an injury from one of them naturally takes longer to heal. On the slightly happier side of pain though, sort of, werewolves additionally have the ability to take pain from others. A simple touch is all it takes. There is, of course, a downside to the pain pull, while taking a little bit of pain is fine, if a werewolf takes too much in one going it could potentially kill the ‘drainer’.
Last but not least, let’s talk about the shift. A beta’s shift is pretty much just a hairier version of their normal appearance. Most tend to grow out sideburn during the transformation along with a slightly altered hairline, Derek is one of the few who actually manages to lose hair in the process despite the sideburn part, where his eyebrows go will forever be a mystery. Along with the hair, werewolves will also grow claws in place of their human fingernails. An interesting but pointless bit of information is that Derek’s claws have recently changed colour, and he’s now one of the few ‘wolves with black claws instead of the clear sort. Finally there’s the eye colour, the basics are pretty simple, Red means an Alpha, Yelllow means an innocent Beta, Blue means that the beta has taken an innocent life. It should also be mentioned that a werewolf that is in control of their abilities should be able to achieve a partial shift. The partial shift can vary between ‘flashing’ their eye colour at something or lengthening their claws, these can be done independently without the rest of the transformation following afterwards.
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On top of those base abilities werewolves do have a little something up their sleeves. One of their more obvious abilities is their advanced healing capabilities. In most instances a werewolf can heal within seconds of the injury occurring. They’re even shown to mend broken bones with a couple of minutes. There are a couple of things that they cannot heal from though. Wolfsbane is the more obvious answer, it’s a poisonous plant plain and simple, it slows a werewolf down considerably until it eventually kills them upon reaching the heart. Another common example would be a wound from an Alpha, an injury from one of them naturally takes longer to heal. On the slightly happier side of pain though, sort of, werewolves additionally have the ability to take pain from others. A simple touch is all it takes. There is, of course, a downside to the pain pull, while taking a little bit of pain is fine, if a werewolf takes too much in one going it could potentially kill the ‘drainer’.
Last but not least, let’s talk about the shift. A beta’s shift is pretty much just a hairier version of their normal appearance. Most tend to grow out sideburn during the transformation along with a slightly altered hairline, Derek is one of the few who actually manages to lose hair in the process despite the sideburn part, where his eyebrows go will forever be a mystery. Along with the hair, werewolves will also grow claws in place of their human fingernails. An interesting but pointless bit of information is that Derek’s claws have recently changed colour, and he’s now one of the few ‘wolves with black claws instead of the clear sort. Finally there’s the eye colour, the basics are pretty simple, Red means an Alpha, Yelllow means an innocent Beta, Blue means that the beta has taken an innocent life. It should also be mentioned that a werewolf that is in control of their abilities should be able to achieve a partial shift. The partial shift can vary between ‘flashing’ their eye colour at something or lengthening their claws, these can be done independently without the rest of the transformation following afterwards.
Items/Weapons: Just the clothes on his back.
Sample Entry: I think this counts.
Sample Entry Two: And another previous in-game thing.