churchbelle: (Default)
hazel grouse ([personal profile] churchbelle) wrote in [personal profile] havenmods 2014-10-12 01:18 am (UTC)

4/4

Abilities/Powers:
Hazel can remove souls from bodies and transplant them into other things. He removes the soul from a body (usually demons, but it works when removing human souls too) and puts it into a different body. This serves one purpose, which is to revive bodies from the dead. Moving the soul does not change the deceased's personality in any way (it's more like soul = life force, in that sense), except sometimes his revived people are known to go crazy and murderous. This doesn't always happen, and Hazel while "admits" he can't control that part of his power, it's possible that he can; but for convenience purposes we'll say no... And it is shown that there's at least one whole town that was revived by Hazel after being killed by demons, and they function perfectly normally without going berserk - same for his revived-multiple-times-bodyguard, Gat. People he revives all come back with yellow eyes, for some reason. They also don't need to eat or sleep, but they can if they want.

He also can store souls in inanimate objects, in the event that there isn't anyone who needs reviving nearby at the time. Canonically, this item is a pendant (shaped like the Star of David... for no apparent reason...). He does not need any item to use his ability, only to store souls between bodies A and B.

It's important to note that Hazel has this resurrection/soul tennis ability in the first place because there is a demon trapped inside his body. The demon is the ability's originator, although Hazel doesn't know there's a demon in him and so he believes it's an exorcism skill he honed himself.

As a priest/exorcist, he also presumably has knowledge of relevant exorcism spells. The only ones that have been shown are an "anti-demon" spell that dispels demonic creatures with a blast, and a similar spell that forces enemies back with a... smaller blast. Considering he has traveled around quite a lot and made a name for himself as a famous exorcist, it's probable that he can... perform exorcisms... however those work. With spells.

Aside from that, he's surprisingly fast and agile—like, acrobat agile—and notably effective with a good kick, but has no special prowess with weaponry. Sometimes he's charming.

As for weaknesses, he's physically small and kind of delicate, and is not accustomed to having to dodge from any attacks - so he's bad at it. He's also gullible when something is framed as helping others, prone to nightmares, and arrogant to the point where he loses a decent amount of perspective.

Also, without his pendant, his soul-transfer ability can only be done in the moment, so in the absence of the pendant it's effectively useless unless there are enough dead people around at the same time.

Items/Weapons: His pendant, and... that's it!! I've got nothing else.

Sample Entry: Here's a thread from a previous game - note: Forest Covered has a replacement-name gimmick, hence why he's not called Hazel. It's not a memory loss game though.
Sample Entry Two:
One minute Hazel is looking up to say something to Gat, something about his childhood and, damnably, crows— and the next he feels like he's just woken up, lying in a bed somewhere looking up at an unfamiliar ceiling, and something infernal is beeping. It's not a pleasant, refreshed kind of waking up either; he feels sluggish, like he slept on uneven ground and woke mid-nightmare, body heavy and limbs leaden. It takes him a moment to fully comprehend he's in a bed that isn't in any inn he can remember setting foot in, and fully dressed to boot.

He sits up, pushing the blanket on this bed away and reaching out automatically to touch the clock and stop it from beeping. Without looking around the room he says, "Gat." And then, when the expected answer doesn't come, he scowls and does look up, around—beds, bodies, none of the familiar. Not even- "Mister Sanzo?" Still nothing. He even gets up to investigate the other room, but there isn't anything familiar here. How did he get off a mountainside and dumped in some little cabin without anyone doing anything to stop it? Sanzo might not be his biggest fan, but Hazel wants to believe he'd at least stop someone hauling Hazel away before he gets what he wants— and Gat, if something happened to Gat and he wasn't there-

"Well," Hazel says to the empty common room, putting his hands on his hips and breathing out a sigh through his nose. "Ain't this a fine kettle of fish." He even stops to listen, but still no one answers- which is fine, he thinks, as he'd even prefer silence over a cacophony of crows. He turns on his heel to go back into the room and stops at the familiar sound of a jingling chain, for the first time noticing a weight around his neck he'd just gotten used to not having anymore. He looks down, already lifting a hand to touch his pendant with his fingertips. It's certainly there, empty but whole. Of all things, that one especially isn't right.

"What's this-? I swore I watched Gat crush you..." he addresses the pendant aloud, to cut into the eerie silence. He raises the pendant to eye level to study it for some sign it's a replacement, but it's surely the same one; the same imperfections from wear and hanging around his neck for years. But it was in pieces, so how...? He sighs again, trying to force out a chuckle. Okay, this is- this is odder than it needs to be, certainly, but he'll figure out what's going on soon enough. He just needs to find Gat and Sanzo and they'll be on their merry way, easy as lying.

Ideally. He fingers the pendant, heavy against his chest as he pokes his head back into the bedroom he woke in, to see if the others are awake yet. With all this suspicious activity, lying might be a requirement around here.

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