crashfunction: (i can hear oh i can hear)
Red ([personal profile] crashfunction) wrote in [personal profile] havenmods 2014-11-16 07:20 am (UTC)

Abilities/Powers: The Transistor is Red's way of fighting and comes with one primary function and the ability to equip secondary abilities. The primary function originates from the Transistor while the other functions are gathered from strong willed, influential, and unique people who have been Processed and/or killed with the Transistor (Cloudbank unique, i.e. Red would not gain a new ability by killing anyone/anything in Haven). The Transistor can be equipped with four secondary functions, three of which have a single modifier slot and one of which has two modifier slots, and two passive slots. All secondary functions can be equipped to any of these slots and perform differently depending on if they are active, upgrade, or passive. The Transistor has 20 memory to allocate, with each secondary function costing a certain amount of memory, and the equipped functions cannot exceed this allocation. It is possible to increase the amount of memory, unlock two more passive slots, and unlock second upgrade slots on more active functions; these are gotten in game though leveling, and thus would only happen in Haven under mod approved circumstances (no current plans on this occurring). The designation of functions to certain slots is available only at Access Terminals within Cloudbank, and thus the state of functions will not be able to be changed in Haven unless significant technical research and functionality was created to access them (also not planning on this happening). Below are the functions Red has access to, described as they are equipped (i.e. the passive ability if equipped in a passive slot), with links to extended details.
Turn(): This is the primary function of the Transistor. It allows the user to pause time for only them and plan a limited number of moves. The user can move (limited) and plan functions to use (limited). Turn() allots 100 planning points to be spent across these actions, though not all points must be used before executing the Turn() queue. Alternatively, if there are a few spare planning points Turn() can be overloaded with one final function, regardless (within limit, none of the functions Red has right now would exceed this limit so it's not applicable) of how many points they cost. Overloading Turn() allows no functions to be used again until Turn() is fully recharged. If Turn() is executed without overload then functions can be used in real time while Turn() is recharging. Note that executing Turn() with points to spare will allow it to recharge starting from the spare points, thus allowing it to be used sooner. There is no given value for how much movement costs in Turn() and so it will be estimated at 10 points every 5 feet. Base recharge for Turn() is 5 seconds. All actions queued and subsequently executed from Turn() will happen at a higher speed, minimally with functions and extremely with movement.
Crash(): Harm and distrupt nearby Targets, exposing vulnerabilities. Close range stab, base damage is low, causes 2.1 seconds of stun, has a turn cost of 20.
Breach(): Pierce Targets with great force across long distances. Long range energy projectile, high damage, piercing ability, has a turn cost of 42.
Spark(): Launch fast unstable shells that split into explosive particles. Can be placed at low-medium range, has a low-medium area of effect, low damage, has a turn cost of 20.
Jaunt(): Recover more quickly after using Turn(). Passive, Turn() recharges at 125% speed.
Mask(): Conceal the User's physical self, amplifying the next action taken. Grants 6.3 seconds stealth, 10 second cooldown once User is revealed, next action causes 200% damage, usable in Turn() recovery, has a turn cost of 5.
Load(): Increases the area of effect of most abilities. Upgrade, very high damage in close range User centered blast.
Help(): Gain a 25% chance to turn into a SuperUser on using Turn(). Passive, long range and extremely high damage in a concentrated area ignoring defense ratings, consumes entire Turn() planning phase.
Bounce(): Chain-reactive, deflecting. Not equipped.
Ping(): Reduce Turn() planning cost and speed up most functions. Upgrade, Turn() planning cost reduction 25%, action speed 120%.
Get(): Magnetic, rearranging. Not equipped.
Purge(): Applies a corruption effect to most functions. Upgrade, low damage over 2 seconds, slows Target slowed 70% for duration.
Modified Functions and Their New Abilities
Breach() + Ping() + Purge(): Breach has a turn cost of 31.5 with the reduction from Ping(), fires has a fire time of ~1 second, and applies the conditions from Purge() to all Targets it hits.
Mask() + Load(): Creates a high damage blast from Load() when activated, this does not break stealth.
Set Up of Transistor
Active Functions: Crash(), Breach() + Ping() + Purge(), Spark(), Mask() + Load().
Passive Functions: Help(), Jaunt().

Items/Weapons: Just her clothes and the Transistor.

Sample Entry: [ The video feed shows a red haired woman, obviously sitting, since she's resting her arm on the guard of a greatsword with her face next to the hilt, half of the sword showing in the video. Except it's teal and gold, with a red looking... well, almost like an eye. A man's voice is heard and the sword flashes with the voice, the woman never opening her mouth. ]

Hello, I'm the Transistor, and this is Red, and, well, we're new. And we've got questions. First off, can we get anything to write with? Notice how these things don't come with any text capability, and Red needs to talk somehow.

[ The woman gives a small smile and a wave, still not speaking. ]

Next, what's there even to do here? I'm not seeing much of anything around here, not even a place to get flatbread, or a concert hall, or-

[ Red raps the Transistor gently with her fist, silently telling him to get on with it. ]

You can look outside as well as I can, and there's not much happening. So what is there to do? Can't make us sit around all day for no reason, there wouldn't be a point in us being here.
Sample Entry Two: The city was... dim. Dim and dull. That was the first thing Red had noticed here, was how different the shapes and colors were. Cloudbank was bright and brilliant with colors and lights everywhere. Here the Transistor stuck out like a sore thumb, all teal and gold with a splash of red, glassy and smooth, lighting up when he spoke. In Cloudbank it fit in just fine with the colored lights all around, reflecting off the water in the canals, the tile on the walkway. Heck, Goldbank was even called that- "gold" "bank"- and this place was called Haven. A haven was a place of refuge, and this felt like one, but that was because they were lacking so much. It gave the feel that without what meager amount was supplied by the city that they would all die from any number of things: starvation, thirst, and monsters seemed to be at the top of the list. Even though she could fight the monsters, there was little she could do against the other two, and there certainly wasn't a Junction Jan's here.

"Red, you still there? What are you thinking about?"

The Transistor pulled her out of thought, and she looked over to where it rested beside her with a smile. Even if they couldn't talk anymore, even if they couldn't hold hands, couldn't laugh together, at least they were still together. If she had lost her voice and lost him... it might have been too much. She might not have been able to pull herself together fast enough to fight the Process. But here they were, in some unknown Haven, still together. They could make it through this as well, she'd make sure of that. She'd fight for it, make sure to get them back home in one piece. Certainly they'd lost enough pieces already.

She stood up from her seat at the table and picked the Transistor up, heading for the door. "We're going out? Anything in particular?" Red gave a shrug in response. She didn't have any plans, but something was sure to come up that she could help with, the prerequisite being that she couldn't be holed up inside her apartment. Fine, this suited her anyway. "That's like you. Lead the way."

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