backwordscompatible: (Clucky)
✧Zatanna Zatara✧ ([personal profile] backwordscompatible) wrote in [personal profile] havenmods 2013-04-11 12:50 am (UTC)

Pt 2 - Personality, Abilities & Item

Personality:

Zatanna is young, fun-loving, and adventurous, with a rebellious streak and outwardly confident presence. She often puts up an innocent front at first, only to say and do things that instantly destroy said front as casually as possible...such as (proudly) admitting to having used her magic to sneak out of the house, or not-so-subtly indicating that she couldn't tell on her new friends if they took her along on their unsanctioned mission. Impulsive and new to the world of crime-fighting (by the end of episode 26, she will have three months' field experience), she is prone to making the occasional wrong decision, if for the right reasons. Usually.

There is a degree of flirtatiousness in her demeanor as well, as evident in the several exchanges she shares with Robin from their very first meeting. No matter how obvious or lame his advances come off, she takes it all in stride and does absolutely nothing to discourage him. Quite the opposite, in fact: when he attempts to apologize for a particular line about her "moves", she smirks right back and simply says, "I don't mind." (This attitude/behavior resurfaces at a later time when she unabashedly refers to Red Tornado's human android alter-ego as "cute.") Interestingly enough, she also seems to share his fondness for toying with the English language; when Robin tells her he's trying to act nonchalant, she tells him to be as "chalant" as he likes.

At the same time, however, she does have her priorities in order. When the joke is over and it's time to step up, she's ready and willing. It was one thing go follow along when the Team interrogated a suspect. But even when the Team Leader politely suggested she should stay behind at the first sign of battle, Zatanna cast a spell to transform herself into what would become her signature battle look, as her way of declaring there was no way they were leaving her behind. She stood alongside the others, even collaborating with Kid Flash on an attack.

Though she gets along well with the team as a whole, the two people closest to her--by far--are Artemis and Robin. The former was one of the first to openly declare that Zatanna would "fit in" with the others just fine, and later went with her on an impromptu Girls Night Out. Their adventures led them to battle a villain calling himself Harm, and the (explosive) experience brought them closer together. By episode 19, the two girls were almost like sisters. Meanwhile, Zatanna's relationship with Robin started off with witty banter and slightly awkward flirting. The longer they spent together, however, the more genuine the feelings became.  This trust and growing sense of genuine affection accumulates until New Years', when she finally takes matters into her own hands--literally--by grabbing him for a traditional kiss at Midnight.  One which he is more than happy to reciprocate.  During the ordeal with the split worlds, she confided her uncertainties in him, and he responded by offering the words of encouragement she needed to hear. In front of most everyone else, she puts up a mask made of smiles and sass. But Robin? He may be the only person on the Team who knows how much she doubts herself. 

A doubt that could very well have led to her resorting to donning the Helmet, assuming the identity of host body to Doctor Fate, knowing fully well there was a chance Nabu would never let her go; even after her Father exchanges his soul for hers, she continues to blame herself for the loss, believing that Giovanni would still be there if she had not taken it upon herself to act without telling anyone.  


Abilities/Powers:

Zatanna is a member of the homo magi species, and thus inherited innate magical powers from both her mother and father.  She can cast most any spell within her limits by reciting incantations in 'sdrawkcab hceeps' (a style unique to her family, in part, because of her lineage being traced all the way back to the great Leonardo Da Vinci, who was known to write his notes backwards).  Some of her noted spells include creating temporary clones of herself and her teammates, converting flora into ropes (and gags) for restraining villains, encasing a large area in a giant dome of blizzard-level weather conditions, flight, getting a detainee trained in resisting telepathy to blurt out a truthful reply, changing her and Artemis' clothing, summoning objects, and otherwise manipulating the elements around her to bend to her will.

It is theoretically possible for her to teach others to use her spells as well on her behalf, depending upon the person's affinity for magic and/or difficulty of the spell.
 
However, if her ability to speak were hindered in any way, she would be essentially left powerless.  Spells also require extreme focus and (in terms of more challenging spells) time to prepare.  Most telling is her own admission of her power coming from within, meaning any spell beyond her current capabilities would not work.  If she uses too much of her own energy, it could drain her to the point of physical exhaustion.  At worst, it would backfire on her in unpredictable ways.
 
Her spells are generally cast in backwards English, though she is also fluent in Italian (as her father immigrated to the States from Italy before she was born) and speaks basic High School-level French.
 

Items/Weapons:
  • Top Hat - Zatanna will come into possession of a magic top-hat (keeping in mind that she did not have a tophat in canon) that allows her to store anything indefinitely inside, regardless of size. When not in "use", it is worn on her head. The catch is that items stored within must be able to last at room temperature. Hot foods will not be kept nor, nor cold foods cold, without accompanied insulation.


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