thejoyofsix: (0)
JUNE [akane kurashiki] ([personal profile] thejoyofsix) wrote in [personal profile] havenmods 2013-06-07 12:54 am (UTC)

JUNE (akane kurashiki) | Zero Escape: 9 Persons, 9 Hours, 9 Doors | Reserved

Name: Annwyd
Contact Info: Annwyd Hates You (AIM); [plurk.com profile] annwyd
Other Characters Played: Archer ♠ Fate/stay night ♠ [personal profile] swordedpast
Preferred Apartment: None.

Character Name: Akane Kurashiki, or "June."
Canon: 9 Hours, 9 Persons, 9 Doors
Canon Point: End of the game.
Background/History: Here at the Zero Escape wiki.
Personality:

Nine years ago, Akane Kurashiki was a meek but caring girl who went out of her way to take care of rabbits and was shy but happy around the boy on whom she had a crush. Then something happened. Now that girl isn't there anymore--or rather, she exists only as a mask. Well, mostly. It's complicated.

It's worth talking about that mask, though, because it defines how she interacts with other people. To be blunt, June as she appears to those around her is a damsel in distress, an innocent everygirl, a sweet and gentle young woman in need of protection and guidance. She's very good at playing the part, no matter how much she has to disguise her true feelings to do so. She'll hover anxiously over someone she despises, showing concern for their safety, just to make the mask fit better.

Of course, that much is all false. June is a consummate actress. She's actually cunning, ruthless, and calculating. The events of the first Nonary Game stripped away her true innocence, leaving only a girl desperate to survive, a girl who knew from her glimpses of the future that she would have to do terrible things to survive. She doesn't flinch from kidnapping people and putting their lives on the line to save herself, because she knows that's what she has to do. She can and will kill if she feels she needs to.

But she's more than a strict divide between an innocent facade and a dark self. The June she shows to the rest of the world isn't just a damsel in distress, but also a rather peculiar person. She believes in strange superstitions, jumps to odd conclusions, and knows surprising facts. In fact, much of this persona is constructed to get reactions out of other people, to make them gawk and wonder what the hell she's thinking. That would be because the real June is...kind of a troll. In a life in which she may or may not really be alive, she takes a perverse joy out of startling and confusing others. Her existence is strange and confusing; why not inflict that a little on everyone else? Also, she may or may not be a bit of a pervert. She certainly likes to tease people who show an attraction to her by playing up her innocence far too much, only to blurt out seemingly inappropriate things.

She's not all casual teasing, though. June is a phenomenal planner and even leader in her own way. She's very good at remembering little details from her nine-hour vision of the future and using them to her advantage in the present day, and she's capable of leading an entire organization aimed at coordinating a new Nonary Game. She may care for her brother, but she'll also use him well as her accomplice, just as she uses everyone else.

Yet the mask isn't entirely a lie. Once upon a time, Akane was gentle and innocent. Then her world was redefined by cruel puzzles and the perpetual looming threat of not just death, but of having died, of ceasing to exist. This left her both determined and angry, with a cruel streak herself--enough to arrange the deaths of those responsible for her suffering. More than that, it entirely changed her outlook on the world. Akane Kurashiki was, for nine years, a being spread out across existence and non-existence, a quantum girl who saw multiple futures. She no longer has the luxury of pretending that reality is a single straight path--a "luxury" that most people rely on to stay sane. She juggles in her head the knowledge of many futures and uses this to calculate her actions in ways that normal people would have trouble comprehending. If she weren't careful, she could become something distant and god-like, her humanity gone.

But she is careful, because there's still some purity left in her, and because there are still people she cares about--her brother, Aoi, and even Junpei, both of them her saviors in their own way. She still likes most people and enjoys teasing and trolling them, while regretting it when she has to manipulate them. She feels guilt for the innocents she risked in the second Nonary Game, to the point where she can't bear to face them again--a vulnerability one might not expect from someone with god-like perceptions of reality. In short, some part of her is still the girl who took care of rabbits, twisted though she may be by her bizarre past. She doesn't always like the person she's become, the woman who will kidnap and kill to save herself and get her revenge. But there's one thing she does like: being properly real again, existing in one timeline, having the chance to be something approaching a normal human being again. For that, it was all worth it.

Abilities/Powers:

In June's world, everything and everyone is connected via something called the morphogenetic field, which can be thought of as resembling a collective unconscious. Certain talented humans (possibly every human, but especially these people) known as espers are able to access it under conditions of unusual stress in something called an epiphany. Of these people, June is the one with the most capability of and actual experience with accessing the field. Nine years ago when she was first put under the stressful conditions of the Nonary Game, twelve-year-old Akane had an epiphany which connected her via the morphogenetic field to twenty-one-year-old Junpei nine years later. She has since used the information she gained through his eyes then to set up a future in which she lived.

Once such a connection is established, June can see not only everything going on through the eyes of the person on the other end, but also everything that will happen or could have happened in different timelines experienced by that person. At the present, however, she only has this connection to Junpei, and in fact can only have it to someone to whom she is very close.

Events in the sequel reveal that it is also possible for espers to use the morphogenetic field to project one's consciousness (though not one's body) backwards and forwards in time, as well as across alternate timelines. However, it's not certain whether June ever learned how to do that in particular.

Short version: June has a telepathic connection to Junpei that allows her to see what he sees and the events that take place in his various possible futures. She can also send him messages along this connection. If she develops a very close bond with someone else in Haven and is then put under stress, it is possible she could develop the same connection with them (if she's regained this ability), but it's not guaranteed in any way. Similarly, if she's exposed to the right kinds of stress, she may be able to send her consciousness back and forth limited amounts of time, but that's also a dubious possibility.

Items/Weapons: A plain cloak that works to hide her face; a small doll given to her as a gift.
Sample Entry: Here at [community profile] dear_mun.
Sample Entry Two:

When she woke, the dream's imprint was already fading from her mind. Scorching heat and nothing but ash: images that had haunted her for nine years, both in dreams and while she was awake. But now Akane only grappled with those memories while she slept. Her waking mind was no longer prey to them. The memory was no longer a part of "reality."

The problem, she thought as she got up and went to pull her clothes on, was that reality itself had taken a sharp right turn. For a long time now she had embraced the concept that there were multiple worlds, many timelines spanning over multiple different versions of reality. But, she admonished herself as she finished dressing for the day, she clearly hadn't thought big enough. She'd only wondered at how one person's life could swerve and change thanks to those multiple worlds. She hadn't thought about the whole world.

She thought of something: it was as if she'd been a small spider weaving a web in the corner of an attic, exulting in how she could keep herself from being overwhelmed by her web's complexity when so many flies were at its mercy. Now she had to confront the idea of the vastly more complex beings who had built the house the attic rested atop.

Akane stepped outside. She was the first person out for the day, at least that she could see. Good. It was better to have some time to herself, some time before she had to put on all the masks that she'd grown so good at. So before she put on those facades, she lifted her gaze to the sky and she wondered. Was this the same sky as she had gazed at before waking up in that bed for the first time? If it was, would it be her responsibility to fix it and set things right, as it had been her responsibility to arrange the Nonary Game and save her own life?

She didn't know. But that was all right. Akane Kurashiki knew how to deal with uncertainty.

Post a comment in response:

If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

If you are unable to use this captcha for any reason, please contact us by email at support@dreamwidth.org