esper_magic: (BLAH)
Terra Bradford ([personal profile] esper_magic) wrote in [personal profile] havenmods 2013-07-16 01:51 am (UTC)

Re: Terra Bradford | FF6/Dissidia (Not Reserved) | 2/?

Personality: Terra is your typical atypical main female character. Typical because there's at least two in every party - atypical because she's not your standard damsel-in-distress. Granted, without her memories she has no confidence, making her trade between wanting to flee a situation and wanting to stand and fight. When in a confusing situation she tends to lean on someone with more experience, or someone she's more familiar with rather than 'lead' herself. In a situation she is familiar with, or when people are depending on her to protect them, she gives her all and beyond to do just that. Despite her background of being used and treated as little more than a weapon, Terra is full of compassion for others. She is well aware that she was made to harm hundreds and thousands of people against her will, so some might think her compassion is born out of guilt, but in truth, she simply has a kind heart. Of course she is still a little cautious around people, and tends to prefer the company of animals to the company of human beings. Perhaps this too is an echo of her time in the Empire, where she was treated more as a object than a person, and was kept in a prison cell her entire time there (when she wasn't being used as a weapon).

Most people can be labeled as a fighter or a protector - but Terra's soul is a dual nature, leaving her torn between two worlds, neither fitting in one or the other fully. She wants to protect those she cares about, but she also doesn't want to fight. It can make a person very confused, especially when they have no memories and thus, no base of experience to fall back on. Morally, in her own personal code and sense of 'right' and 'wrong', she dislikes the idea of taking someone's life. If pitted against someone who harmed her friends, or even killed them, she would still prefer not to kill them. There are few in the world that she would willingly cooperate to eliminate in that manner, and deal with the discomfort of having to take a life afterward.

Being half human and half esper, she often feels conflicted and confused in certain situations - particularly if those situations involve other espers, or the cultural equivalent. Faced with someone abusing or killing other espers, she would naturally be incensed and outraged, taking it a bit more personally than others might. No matter the cultural equivalent, an esper is still 'family'. She would at first try to reason with the culprit, but if they refuse to see reason, she would see no choice but to try and stop them herself.

Given her limited social interactions, with the exception of her travel companions, it should come as no surprise that Terra doesn't much care for being around strangers, or in being in a crowd. To the former, she is cautious, fearful and almost hesitant until she can get an idea of whether or not they're a good person or a bad person. To the latter, she prefers wide, open spaces - the crush of bodies in a thick crowd reminds her of less than pleasant times, and makes her nervous.

Speaking of nervous, there is another phobia of Terra that relates far more closely to her background than she would like. Clowns - or more accurately, people made up like clowns or dressed flashily like Kefka had. Terra has no fond memories of that man, so anything that reminds her of him - even him himself - fills her with dread and fear. Of course, there are situations where one cannot run away, and in these cases, Terra would do her best to push aside her terror and fight, preferring to run until the only option was to fight.

To those she calls friend, Terra is a warm-hearted, considerate girl - gentle and patient, though .. perhaps a bit strange at times, as she has trouble understanding the subtleties of human interaction. As the slave crown wiped out her understanding of emotions as well as her memories, she learns what each emotion is as she feels them. Anger to her, is an irrational feeling, something she doesn't particularly understand or like.

She is patient with children and animals, which made her a good candidate for someone to look after the children of Mobliz later on in the game, during the World of Ruin. As her travels continue, particularly after she gets her memories back, she gets a better grip on emotions - although love still eludes her. She becomes more personable, and finds it easier to cope with the new emotions she discovers along the way, in addition to the shiny new spine she develops.

Strengths: Terra was raised to be a weapon for the Empire, from childhood. Not even from childhood, but from infancy - she never had a proper childhood, growing up on the compound in Vector. She was trained in the use of maces, daggers and swords. She was also given training in the use of her magic, though this training was under General Kefka himself. It is safe to say she is a very competent fighter, given that it is said she killed a large number of soldiers in just a few minutes.

This aside, her far greater strength is that of her compassion and loyalty. Though she knows little of herself, background and otherwise, to those who have helped her, she owes her loyalty. Locke and Edgar were the first to help her, after Arvis, and she cared very deeply for them. Though she doesn't like to fight, if it is to protect her friends or to protect those who couldn't protect themselves, she would take up a weapon again without a moment's hesitation.

No matter how many people she may have hurt or killed under the influence of the slave crown, once freed she has shown to have nothing but the biggest and warmest heart. She never wanted to hurt anyone, and felt guilty over the things she'd done - even though it wasn't under her free will. She is the kindest towards animals and children, and she tries to help those who seem troubled, even if she doesn't truly understand what they're going through. The effort is still made - if a friend is feeling down as well, she makes the effort to cheer them, in her own small way.

Weaknesses: Because of her amnesia, Terra is terrified of her very nature. She can't control her esper-side very well, and under severe amounts of terror and distress, that power tends to go wild. This is due to the fact that she doesn't understand what she is, fully, and she fears what she doesn't understand. In addition to this, she does very poorly in large crowds, especially when she is alone. Without that buffer of a friend to provide a sense of safety, she grows extremely nervous and frightened, unsure of herself.

She is naive, in spite of everything, and can be easily tricked into a bad situation - depending on the nature of the situation though, she might speak with a friend first, or at the very least warn them of what she planned to do. Just as her compassion was her greatest strength it was also her greatest weakness - if her friends were involved or threatened, she would be quick to acquiese to whatever demand or request was made of her, as long as their safety was assured.

She is mostly unsure of herself throughout her canon, in fact, until she recovers her memories - having nothing to base any experiences on, or even to draw from to make a decision, she constantly second guesses herself and tends to defer to someone who is more knowledgeable in a situation. Lastly, she is coulrophobic - that is to say, she has a fear of clowns. Don't laugh, Kefka is the closest thing to what a clown may look like in the normal world, so encountering someone that resembles him even a little - let alone the man himself - would leave her in a near paralytic fear that would only make her want to flee.


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