colonelofspades: (Default)
colonelofspades ([personal profile] colonelofspades) wrote in [personal profile] havenmods 2012-12-09 06:14 am (UTC)

Henry Townshend | Silent Hill IV: The Room | Reserved 2/3

Personality: Throughout the game, Henry appears to be somewhat shy, especially when it comes to being vocal. Most of his dialogue is internal, and when he speaks to others, he does a lot of thinking on his words. He doesn’t seem to be bothered by much, both the creepy settings and some of the character’s words to him being met with silent contemplation instead of fear. While he does seem to fear some of what’s going on, he keeps his head level and stays calm no matter what.
To add to this shyness, Henry seems to be a bit of a recluse. Even before being trapped in the apartment, his neighbor mentions that conversations were sparse and he didn’t leave his apartment on a regular basis. The apartment itself looks very lived-in, but clean, most likely pointing to Henry having a lot of time on his hands and spending most of that in the apartment. He mentions at one point in game that his past and school life were ‘unmemorable’, likely pointing to his being a loner.
As a contradiction to his introversion, Henry shows multiple times to be altruistic and brave. Multiple times he is faced with deformed and terrifying situations, which he confronts with a steely gaze and some form of makeshift weapon. When he travels with Eileen Galvin, multiple times he makes sure to stand defensively in front of her and does the same when traveling the subways with Cynthia. For a man who seems to enjoy books, photography, and information collecting, he seems to have a mean swing and good eye for guns.
During his exploration from world to world, he also shows an intuitive mind. Presented with a riddle, puzzle, or something of that ilk, Henry is quick enough to solve it and move on. When given a riddle and a broken doll in the forest section, Henry searches wells with a makeshift torch for the body parts, connecting them and discovering a new area. In the wash room, walls coated with odd symbols, Henry is able to figure out in which order to put some odd tablets he’d collected before to open a new hole.
To bring the bravery and shyness together, Henry is a very reactive person. He doesn’t talk much save for when spoken to or talking to himself. The only instance to the contrary is when he first is trapped in his room and yells to try to get himself noticed. Unfortunately, it doesn’t work. However, despite being very reactive, Henry does well to not let his emotions show. All situations are handled with a carefully calm and level mask. Only in instances of extreme sadness, such as Eileen’s supposed death, anger when he’s defending her, fighting Walter, or when he’s facing a particularly gruesome foe, does Henry show real emotion. Oddly, he watches people like Cynthia, Richard, and Travis die with the same steely gaze after being unable to help them. Whether this was because of that inability to really help or because he didn’t know them well enough is uncertain, but it’s likely the former, given his personality.
When it comes to Eileen Galvin, it could be speculated that Henry develops feelings for her during the course of the game. Her ‘death’ is the one he laments the most and she seems to have something for him, as she is the first to recognize his disappearance and make an effort to try to get to him. He also makes the most effort to protect Eileen throughout the game, taking her with him rather than leaving her somewhere where she can get hurt more. At the end of the game, in the best ending, Henry is seen speaking her name and visiting her in the hospital with flowers. Whether this points to more of a connection of just kinship through having survived her possession and subsequent battle with Walter is unknown, but speculated that they do have something through their shared experiences.
Above all, Henry doesn’t actively seem to want any troubles, trying to just find a way to get back to normal life. He is pushed on by this desire, as well as one to protect those he meets in the strange and macabre environment. From then on, he actively solves the problems presented, but mostly out of a want to put it all behind him. He cares for others and spends a lot of his time trying to help them throughout the game. His kind soul and brave personality make for a good mixture when it comes to sticky situations.
Abilities/Powers: Nothing in specific. Like all Silent Hill protagonists, Henry’s only real power is the ability to pick up anything and make it into a weapon/know how to use it
Items/Weapons: Steel Pipe, handgun, Rusty Axe

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