Abilities/Powers: PHYSICAL. → Having been trained by the best of the best (such as Batman, Oracle, Black Canary, and Black Bat), Stephanie is in peak physical condition. She is healthy, muscled, and flexible. Her physical resume includes: hand-to-hand combat, acrobatics, gymnastics, stealth, weapon-throwing, and escapology. As a result, she can defeat enemies of the highest caliber (like Prudence from the League of Assassins). → Arguably a physical and mental ability, Stephanie has exhibited high-pain tolerance. For instance, even after being tortured with an electric drill for hours and critically wounded, she was capable of overpowering her captor. MENTAL. → Her various mentors not only trained her physically, but also mentally. Stephanie is a skilled tactician and investigator. While she performs well enough in school (with a B average), she would likely be a better student if she did not spend her nights rooftop-hopping. → In regards to technology, Stephanie is a competent hacker and driver of various vehicles. CLOTHING. → As Batgirl, Stephanie wears an armored (not bullet-proof), insulated (against fire and electricity) bat-suit (which I assume isn't an item, as she is wearing it).
Sample Entry Two: Weirdness is relative. What one person considers abnormal, another may consider perfectly within the realm of normality. Sure, most people would deem waking up in a place you’ve never been before instead of your own bedroom with that 90’s Robin picture on the wall that you reallyshould throw out because newsflash the 90’s happened years ago and Robin is definitely not your boyfriend, girlie — anyway, most people would deem that weird with a capital ‘W.’
Stephanie Brown isn’t most people.
Stephanie Brown is Batgirl, protector of Gotham City and space cadet aboard the Tranquility. For several months, she awoke in a futuristic pod, nude and covered in blue goo. In this time, she became well acquainted with dystopian reality and the boundaries between universes. On the crazy scale, this new place definitely does not pass five. When she first rolled out of bed, Steph was, admittedly, confused. Wherever she was, it definitely wasn’t the Tranquility, or anywhere in space, by the looks of it.
Abruptly, she stands, haphazardly rolling back her sleeve to look at her forearm. The tattoo is still there. 011 » 120. Space happened,it tells her, almost reassuringly. Everything — Batman, Blake, the masks, her friends. It was all real. With a sigh, Stephanie pushes away thoughts of the stars and of Batman scolding her (for losing herself in space; for gaining a significant, unique, identifiable physical attribute). No point in dwelling on such things. As hollow as it feels, for everything she went through to be for naught, she cannot stop to wallow. She must move on, investigate, be the Bat. For all she knows, her fellow kidnappees came with her and need assistance, or perhaps she's closer to home than before. Maybe. She can hope, right? That's still her thing, after all.
She checks her pockets and the compartments in her bat-suit. Empty, empty, weird cell phone, staff, empty, hook, batarang. She can worth with those. That's better than she expected, honestly, considering how little she received in outer-space. With a roll of her shoulders and a soft crack as she stretches her neck, she reminds herself of who she is. Stephanie Brown: daughter, friend, not-so-superhero, and ex-space cadet. Reconnaissance should be easy, considering her resume.
no subject
PHYSICAL.
→ Having been trained by the best of the best (such as Batman, Oracle, Black Canary, and Black Bat), Stephanie is in peak physical condition. She is healthy, muscled, and flexible. Her physical resume includes: hand-to-hand combat, acrobatics, gymnastics, stealth, weapon-throwing, and escapology. As a result, she can defeat enemies of the highest caliber (like Prudence from the League of Assassins).
→ Arguably a physical and mental ability, Stephanie has exhibited high-pain tolerance. For instance, even after being tortured with an electric drill for hours and critically wounded, she was capable of overpowering her captor.
MENTAL.
→ Her various mentors not only trained her physically, but also mentally. Stephanie is a skilled tactician and investigator. While she performs well enough in school (with a B average), she would likely be a better student if she did not spend her nights rooftop-hopping.
→ In regards to technology, Stephanie is a competent hacker and driver of various vehicles.
CLOTHING.
→ As Batgirl, Stephanie wears an armored (not bullet-proof), insulated (against fire and electricity) bat-suit (which I assume isn't an item, as she is wearing it).
Items/Weapons:
→ ( 1 ) collapsible staff.
→ ( 1 ) grappling hook.
→ ( 1 ) batarang.
Sample Entry: After Nolanverse!Batman makes his presence known, Steph plays good bat to his bad bat.
Sample Entry Two:
Weirdness is relative. What one person considers abnormal, another may consider perfectly within the realm of normality. Sure, most people would deem waking up in a place you’ve never been before instead of your own bedroom with that 90’s Robin picture on the wall that you really should throw out because newsflash the 90’s happened years ago and Robin is definitely not your boyfriend, girlie — anyway, most people would deem that weird with a capital ‘W.’
Stephanie Brown isn’t most people.
Stephanie Brown is Batgirl, protector of Gotham City and space cadet aboard the Tranquility. For several months, she awoke in a futuristic pod, nude and covered in blue goo. In this time, she became well acquainted with dystopian reality and the boundaries between universes. On the crazy scale, this new place definitely does not pass five. When she first rolled out of bed, Steph was, admittedly, confused. Wherever she was, it definitely wasn’t the Tranquility, or anywhere in space, by the looks of it.
Abruptly, she stands, haphazardly rolling back her sleeve to look at her forearm. The tattoo is still there. 011 » 120. Space happened, it tells her, almost reassuringly. Everything — Batman, Blake, the masks, her friends. It was all real. With a sigh, Stephanie pushes away thoughts of the stars and of Batman scolding her (for losing herself in space; for gaining a significant, unique, identifiable physical attribute). No point in dwelling on such things. As hollow as it feels, for everything she went through to be for naught, she cannot stop to wallow. She must move on, investigate, be the Bat. For all she knows, her fellow kidnappees came with her and need assistance, or perhaps she's closer to home than before. Maybe. She can hope, right? That's still her thing, after all.
She checks her pockets and the compartments in her bat-suit. Empty, empty, weird cell phone, staff, empty, hook, batarang. She can worth with those. That's better than she expected, honestly, considering how little she received in outer-space. With a roll of her shoulders and a soft crack as she stretches her neck, she reminds herself of who she is. Stephanie Brown: daughter, friend, not-so-superhero, and ex-space cadet. Reconnaissance should be easy, considering her resume.
Here we go.