Character Name: He goes by Snake in game, but his real name is Light. Canon:999: 9 Hours, 9 Persons, 9 Doors Canon Point: Post - True Ending. Background/History:game wiki and character wiki Personality: Snake's a sight that sticks to the mind, with his composed air and rather regal looks. When initially introduced, the protagonist Junpei describes him as "princely", dubbing him "Prince" in the absence of an actual name to refer him to, and this is in fact rather accurate! There's a lot about Snake that you might associate with princes, but there's also a lot that you wouldn't too.
" I know a great many things but... Yes. "
What's most apparent about Snake is his ability to seem almost in control of a situation at all times. He's an intelligent individual whose knowledge expands to a great many subjects. He's calm in the face of stress, analytical in the face of problems, and quiet where many people can be boisterous and loud. Rather princely indeed! However, there's more to him than just that. As Junpei states, behind his calm demeanor there's... a bit of a monster. He's not cruel by any means, but he is the type of person who knows what he's capable of and has no problems flaunting it, if the situation demands that he must. Add that in with his quirk of not hesitating to point out faults or outright laugh in the face of false confidence, and you do have a recipe for someone who can come off as a bit too full of himself. Still, though, he doesn't do so with the intention of establishing himself as higher than someone else--he's just the kind of person who likes to make the fact that you shouldn't underestimate him known. This action is almost necessary, as he's... well, blind. A reason for many people to underestimate him.
So Snake talks the talk in order to deter people from pitying him in the face of his blindness, but please note that he can, in fact, walk the walk! Blindness doesn't hinder Snake's abilities at all--he can get a "feel" for objects with a simple touch, which amazes Junpei. When asked how he does such a thing, Snake can only say that he "has his ways". In addition, Snake frequently states his confidence in winning a fight with other male characters in the series, and his confidence is so impressive that people don't really feel like questioning his claims. With the loss of his vision comes another point of view and the advancement of his other senses, and so... Snake's blindness is not very blinding at all.
" Well... I suppose it will be useful for bludgeoning Seven over the head with."
Beyond his intelligence, composure and confidence there's... more of a lighthearted character! First: he can be surprisingly aggressive sometimes. He kicks at locked doors, jokingly threatens his companions, and suggests that Junpei has a plan to dump a vase of water of Seven's head, while simultaneously urging him to go through with such a plan "post-haste". Not very princely, there. It's his way of playing, really; his sense of humor is just the slightest bit dark, and he's very fond of sharp teasing and sarcasm. Junpei guessing at a puzzle and not solving it receives a "I am shocked and appalled that guessing at random has not yielded better results!" from Snake, and he often refers to being "stuck here forever" in the face of Junpei's silly mistakes. However, he's also capable of very light teases, evident when Snake asks Junpei if he'd imagined them sleeping together when he examines a bed; this is a comment he revisits, switching the subject of Junpei's fantasies to Seven instead of himself. Needless to say, Junpei isn't very impressed. This just goes to show that Snake knows how to get under people's skin, whether it be with a funny joke or well-timed dark humor, and if there's an opening for a jab it's not likely that he'll pass it off, regardless of the situation.
" Intelligence hides itself in the darkness. Have you ever thought of a book? They spend the rest of their lives locked in darkness... Much like myself. "
Most of the behaviour described thus far has been pretty insufferable, but there's more to Snake than just a slightly aggressive, forward character. He'll actually compliment you if you do something right, though it's important to note that it can be a bit exaggerated... think a kindergarten teacher congratulating a child. Things like "a gold star for you!" or "excellent!" can come from accomplishing simple tasks, so... even that can seem a little pompous. He can be as gentle as he is aggressive, though--in the First Nonary Game, he calmed down the kidnapped children with a gift of 9 four leaf clovers he had originally intended to be for his younger sisted, reciting that the four leaves represented "love, faith, hope and luck". Surprisingly optimistic, isn't it? A sneak peek into his slightly realistic, slightly optimistic self. He can say uplifting things and then follow with "maybe" in the same sentence. This is a small part of the reason why he's so composed--besides his confidence, he goes into things believing that he'll come out fine most of the time. No need to worry if that's how it'll go, right? Right. Not to mention his positivity in the face of his blindness. He likes to say that he "catches the truth others miss", and finds his life in darkness as a bit of a gift. It makes him braver (he is very courageous!), and he finds it gives him much more than it takes away.
Of course, it's impossible for anyone to be composed and controlled all of the time and Snake is no exception. He's got very obvious triggers, the biggest one being his sister, Clover. In the Safe Ending of the first game, Clover's death by Ace's hands causes a fatal showdown between her brother and her murderer, and this is one of the few times we see Snake completely freaked out, completely focused on destroying one sole person. It shows just how deeply he loves his sister, and how loyal he actually is. While he comes across as a bit of a jerk (and he can be, really), he's actually a very kind person who... you really shouldn't cross.
personality.
Canon: 999: 9 Hours, 9 Persons, 9 Doors
Canon Point: Post - True Ending.
Background/History: game wiki and character wiki
Personality: Snake's a sight that sticks to the mind, with his composed air and rather regal looks. When initially introduced, the protagonist Junpei describes him as "princely", dubbing him "Prince" in the absence of an actual name to refer him to, and this is in fact rather accurate! There's a lot about Snake that you might associate with princes, but there's also a lot that you wouldn't too.
What's most apparent about Snake is his ability to seem almost in control of a situation at all times. He's an intelligent individual whose knowledge expands to a great many subjects. He's calm in the face of stress, analytical in the face of problems, and quiet where many people can be boisterous and loud. Rather princely indeed! However, there's more to him than just that. As Junpei states, behind his calm demeanor there's... a bit of a monster. He's not cruel by any means, but he is the type of person who knows what he's capable of and has no problems flaunting it, if the situation demands that he must. Add that in with his quirk of not hesitating to point out faults or outright laugh in the face of false confidence, and you do have a recipe for someone who can come off as a bit too full of himself. Still, though, he doesn't do so with the intention of establishing himself as higher than someone else--he's just the kind of person who likes to make the fact that you shouldn't underestimate him known. This action is almost necessary, as he's... well, blind. A reason for many people to underestimate him.
So Snake talks the talk in order to deter people from pitying him in the face of his blindness, but please note that he can, in fact, walk the walk! Blindness doesn't hinder Snake's abilities at all--he can get a "feel" for objects with a simple touch, which amazes Junpei. When asked how he does such a thing, Snake can only say that he "has his ways". In addition, Snake frequently states his confidence in winning a fight with other male characters in the series, and his confidence is so impressive that people don't really feel like questioning his claims. With the loss of his vision comes another point of view and the advancement of his other senses, and so... Snake's blindness is not very blinding at all.
Beyond his intelligence, composure and confidence there's... more of a lighthearted character! First: he can be surprisingly aggressive sometimes. He kicks at locked doors, jokingly threatens his companions, and suggests that Junpei has a plan to dump a vase of water of Seven's head, while simultaneously urging him to go through with such a plan "post-haste". Not very princely, there. It's his way of playing, really; his sense of humor is just the slightest bit dark, and he's very fond of sharp teasing and sarcasm. Junpei guessing at a puzzle and not solving it receives a "I am shocked and appalled that guessing at random has not yielded better results!" from Snake, and he often refers to being "stuck here forever" in the face of Junpei's silly mistakes. However, he's also capable of very light teases, evident when Snake asks Junpei if he'd imagined them sleeping together when he examines a bed; this is a comment he revisits, switching the subject of Junpei's fantasies to Seven instead of himself. Needless to say, Junpei isn't very impressed. This just goes to show that Snake knows how to get under people's skin, whether it be with a funny joke or well-timed dark humor, and if there's an opening for a jab it's not likely that he'll pass it off, regardless of the situation.
Most of the behaviour described thus far has been pretty insufferable, but there's more to Snake than just a slightly aggressive, forward character. He'll actually compliment you if you do something right, though it's important to note that it can be a bit exaggerated... think a kindergarten teacher congratulating a child. Things like "a gold star for you!" or "excellent!" can come from accomplishing simple tasks, so... even that can seem a little pompous. He can be as gentle as he is aggressive, though--in the First Nonary Game, he calmed down the kidnapped children with a gift of 9 four leaf clovers he had originally intended to be for his younger sisted, reciting that the four leaves represented "love, faith, hope and luck". Surprisingly optimistic, isn't it? A sneak peek into his slightly realistic, slightly optimistic self. He can say uplifting things and then follow with "maybe" in the same sentence. This is a small part of the reason why he's so composed--besides his confidence, he goes into things believing that he'll come out fine most of the time. No need to worry if that's how it'll go, right? Right. Not to mention his positivity in the face of his blindness. He likes to say that he "catches the truth others miss", and finds his life in darkness as a bit of a gift. It makes him braver (he is very courageous!), and he finds it gives him much more than it takes away.
Of course, it's impossible for anyone to be composed and controlled all of the time and Snake is no exception. He's got very obvious triggers, the biggest one being his sister, Clover. In the Safe Ending of the first game, Clover's death by Ace's hands causes a fatal showdown between her brother and her murderer, and this is one of the few times we see Snake completely freaked out, completely focused on destroying one sole person. It shows just how deeply he loves his sister, and how loyal he actually is. While he comes across as a bit of a jerk (and he can be, really), he's actually a very kind person who... you really shouldn't cross.