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Haven Mods ([personal profile] havenmods) wrote2012-09-10 02:03 am
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Applications


APPLICATIONS ARE OPEN!
The next processing date is Friday 11th October

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every two weeks, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. If you wish to request a specific apartment, please do so in the relevant part of the application. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Every attempt will be made to place a character in their chosen apartments, though this may not always be possible depending on the slots available.

Applications are open constantly, but are only processed every other Friday at 7PM EST. The Saturday following acceptance, an IC mingle log will be posted for characters to be introduced to the game.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

Applications will be processed on the following dates:
11th October
25th October
8th November
22nd November
6th December
20th December

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
puzzlesss: (Default)

snake ; 999: 9 hours, 9 doors, 9 persons. ( reserved. )

[personal profile] puzzlesss 2012-12-16 06:07 am (UTC)(link)
Name: kosy
Contact Info: [plurk.com profile] bearpuns ; aim ( watercrests ) ; singancy@gmail.com
Other Characters Played: NONE.
Preferred Apartment: NONE.
puzzlesss: (I love the part where I kicked your face)

personality.

[personal profile] puzzlesss 2012-12-16 06:08 am (UTC)(link)
Character Name: He goes by Snake in game, but his real name is Light.
Canon: 999: 9 Hours, 9 Persons, 9 Doors
Canon Point: Post - True Ending.
Background/History: game wiki and character wiki
Personality: Snake's a sight that sticks to the mind, with his composed air and rather regal looks. When initially introduced, the protagonist Junpei describes him as "princely", dubbing him "Prince" in the absence of an actual name to refer him to, and this is in fact rather accurate! There's a lot about Snake that you might associate with princes, but there's also a lot that you wouldn't too.

" I know a great many things but... Yes. "


What's most apparent about Snake is his ability to seem almost in control of a situation at all times. He's an intelligent individual whose knowledge expands to a great many subjects. He's calm in the face of stress, analytical in the face of problems, and quiet where many people can be boisterous and loud. Rather princely indeed! However, there's more to him than just that. As Junpei states, behind his calm demeanor there's... a bit of a monster. He's not cruel by any means, but he is the type of person who knows what he's capable of and has no problems flaunting it, if the situation demands that he must. Add that in with his quirk of not hesitating to point out faults or outright laugh in the face of false confidence, and you do have a recipe for someone who can come off as a bit too full of himself. Still, though, he doesn't do so with the intention of establishing himself as higher than someone else--he's just the kind of person who likes to make the fact that you shouldn't underestimate him known. This action is almost necessary, as he's... well, blind. A reason for many people to underestimate him.

So Snake talks the talk in order to deter people from pitying him in the face of his blindness, but please note that he can, in fact, walk the walk! Blindness doesn't hinder Snake's abilities at all--he can get a "feel" for objects with a simple touch, which amazes Junpei. When asked how he does such a thing, Snake can only say that he "has his ways". In addition, Snake frequently states his confidence in winning a fight with other male characters in the series, and his confidence is so impressive that people don't really feel like questioning his claims. With the loss of his vision comes another point of view and the advancement of his other senses, and so... Snake's blindness is not very blinding at all.

" Well... I suppose it will be useful for bludgeoning Seven over the head with."


Beyond his intelligence, composure and confidence there's... more of a lighthearted character! First: he can be surprisingly aggressive sometimes. He kicks at locked doors, jokingly threatens his companions, and suggests that Junpei has a plan to dump a vase of water of Seven's head, while simultaneously urging him to go through with such a plan "post-haste". Not very princely, there. It's his way of playing, really; his sense of humor is just the slightest bit dark, and he's very fond of sharp teasing and sarcasm. Junpei guessing at a puzzle and not solving it receives a "I am shocked and appalled that guessing at random has not yielded better results!" from Snake, and he often refers to being "stuck here forever" in the face of Junpei's silly mistakes. However, he's also capable of very light teases, evident when Snake asks Junpei if he'd imagined them sleeping together when he examines a bed; this is a comment he revisits, switching the subject of Junpei's fantasies to Seven instead of himself. Needless to say, Junpei isn't very impressed. This just goes to show that Snake knows how to get under people's skin, whether it be with a funny joke or well-timed dark humor, and if there's an opening for a jab it's not likely that he'll pass it off, regardless of the situation.

" Intelligence hides itself in the darkness. Have you ever thought of a book? They spend the rest of their lives locked in darkness... Much like myself. "


Most of the behaviour described thus far has been pretty insufferable, but there's more to Snake than just a slightly aggressive, forward character. He'll actually compliment you if you do something right, though it's important to note that it can be a bit exaggerated... think a kindergarten teacher congratulating a child. Things like "a gold star for you!" or "excellent!" can come from accomplishing simple tasks, so... even that can seem a little pompous. He can be as gentle as he is aggressive, though--in the First Nonary Game, he calmed down the kidnapped children with a gift of 9 four leaf clovers he had originally intended to be for his younger sisted, reciting that the four leaves represented "love, faith, hope and luck". Surprisingly optimistic, isn't it? A sneak peek into his slightly realistic, slightly optimistic self. He can say uplifting things and then follow with "maybe" in the same sentence. This is a small part of the reason why he's so composed--besides his confidence, he goes into things believing that he'll come out fine most of the time. No need to worry if that's how it'll go, right? Right. Not to mention his positivity in the face of his blindness. He likes to say that he "catches the truth others miss", and finds his life in darkness as a bit of a gift. It makes him braver (he is very courageous!), and he finds it gives him much more than it takes away.

Of course, it's impossible for anyone to be composed and controlled all of the time and Snake is no exception. He's got very obvious triggers, the biggest one being his sister, Clover. In the Safe Ending of the first game, Clover's death by Ace's hands causes a fatal showdown between her brother and her murderer, and this is one of the few times we see Snake completely freaked out, completely focused on destroying one sole person. It shows just how deeply he loves his sister, and how loyal he actually is. While he comes across as a bit of a jerk (and he can be, really), he's actually a very kind person who... you really shouldn't cross.
puzzlesss: (Lil sister is the best.)

abilities + samples. ( end. )

[personal profile] puzzlesss 2012-12-16 06:09 am (UTC)(link)
Abilities/Powers: Snake states his senses are much more enhanced due to his blindness, and I don't doubt this at all. He can easily figure out the material an object is made from with a touch, figure out the layout of a room using the echoes of sound off the surroundings, and his sense of hearing is very refined. It's nothing godly, as even he laughs when Junpei suggests he can hear a pin drop in a room, but Snake's senses are indeed very, very impressive. He seems to be very confident with his fighting abilities; given he's not one to exaggerate, I'm sure those skills are also quite impressive.
Items/Weapons: Just his clothes.

Sample Entry: an old post here!
Sample Entry Two: It was an interesting chain of events that Snake experienced, he had to say; a laundry list of things, all done with a deathly calmness and careful observation. He woke to the alarm like it was something simply meant to rouse him during a regular day, got off the bed like it was the bed he had chosen to sleep in and always had slept in, and wandered about the room after the initial moment of questioning, like he had knocked out drunk and only after a moment of thought recalled the events of the night before. No panic, no questioning, no… anything.

He was used to it. Sure, there was the slight hesitation, the thoughts back to the past and the slight sigh he had let out when he realized this wasn't anything like the past two times he had experienced waking up in a brand new place ( "A third time," simultaneous with his rising off the sheets, "Truly not a lucky streak at all." ), but beyond that there was only discovery. He touched here and there, but not without purpose--that something was there, he knew, but not what, and that was why he touched. He had discovered: a window he didn't dwell on ( for what good was appearances for someone who was blind? No truths in that ), bed after bed ( whose occupants he may have politely engaged in polite, distant, suspect conversation ), the walls, the room, the phone, the way out, the outside. The latter was where he is now, thinking about the current situation, his hands running down the old, battered cellphone with interest; he wondered what the point of giving them a communication device was if they had deemed it fit to kidnap them.

A game?

What kind of game… He wasn't alone, but most seemed to be as lost as he was. Or, they at least acted as such. And a phone… Something that was only necessary if they wanted them to connect over a large distance, so surely they had expected them to wander. Their intentions he wasn't sure of yet, but…

Even if he wasn't capable of sight, he was capable of discerning the fact that this place--town, whatever it was--wasn't exactly a bustling metropolis. It wasn't enough to give him a slight chill, but he understood that it could very well do so to someone else. Abandoned, he might call it… there weren't much footsteps, not much life, and the silence had a slight undertone of fear. Or, well, he thought so. But he wasn't frequently wrong. Still, there wasn't any point wondering with the whys, the hows--the truth was something that came up with further prodding, and it wasn't something that could hide so quickly. Right now, he had other priorities--other people to look for. Clover. She had been there with him, and if she had been brought here too, then. Well, he was sure he couldn't dawdle. Certainly, Clover was looking for him too.

He searched.
Edited 2012-12-16 06:11 (UTC)