havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2012-09-10 02:03 am
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Applications


APPLICATIONS ARE OPEN!
The next processing date is Friday 11th October

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every two weeks, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. If you wish to request a specific apartment, please do so in the relevant part of the application. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Every attempt will be made to place a character in their chosen apartments, though this may not always be possible depending on the slots available.

Applications are open constantly, but are only processed every other Friday at 7PM EST. The Saturday following acceptance, an IC mingle log will be posted for characters to be introduced to the game.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

Applications will be processed on the following dates:
11th October
25th October
8th November
22nd November
6th December
20th December

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
thinglike: (Shades)

Mieu | Tales of the Abyss | Reserved

[personal profile] thinglike 2012-09-21 11:00 pm (UTC)(link)
Name: Rune
Contact Info: Jibun Restart on AIM
Other Characters Played: N/A
Preferred Apartment: #1.005

Character Name: Mieu
Canon: Tales of the Abyss
Background/History: Here!
crownless: <user name="burp">; art by flag (HEY DREAMWIDTH)

Travis Touchdown | No More Heroes | Reserved (1/3)

[personal profile] crownless 2012-09-21 11:00 pm (UTC)(link)
Name: Danni
Contact Info: khajixda @ AIM, travistouchdicks @ plurk, purewhiteglastonbury@gmail -- plurk and AIM are most ideal for plotting.
Other Characters Played: Nobody!
Preferred Apartment: 1.005 please!

Character Name: Travis Touchdown
Canon: No More Heroes
Background/History: I realize there’s really nothing here for me. But what else can I do but keep going?
wolfbats: (☎)

Tahno | Avatar: Legend of Korra | Reserved ( 1/3 )

[personal profile] wolfbats 2012-09-21 11:00 pm (UTC)(link)
Name: Ren
Contact Info: [plurk.com profile] crescents
Other Characters Played: n/a
Preferred Apartment: In the same one as the other Avatar characters, please.

Character Name: Tahno
Canon: Avatar: Legend of Korra
Background/History: Here
thinglike: (Right there)

Mieu | Tales of the Abyss | Reserved

[personal profile] thinglike 2012-09-21 11:00 pm (UTC)(link)
Personality:
Mieu, at his core, is a very simple creature. He likes it when things are happy and when he’s with his friends. He doesn’t like it when people are fighting, people are getting hurt, or there’s lots of danger. He likes tasty food and doesn’t like it when monsters try to eat him. As a young Cheagle, he still has a lot of growing to do, but he’s learned a lot about life on his travels as well. That is Mieu in a nutshell; a simple nice guy with some growing up to do.

So, about being a Cheagle. Mieu is a monster, technically. He’s only gifted the ability to speak via the Sorceror’s Ring he wears around his body. He can talk to monsters, even if he finds most of them kind of scary. He’s from a very simplistic place, though. He has a lot of respect for the Cheagle Elder, and he lived a very simple life up until the time the game started. His community was very loving, even though Mieu was the one responsible for so many deaths in the community due to a fire he caused, and even as he travels apart from it, he holds out heart that he will return one day! He doesn’t really seem to mind when, though. It can be assumed that he spent most of his time prior to the game starting doing what animals do best. Chasing butterflies, sleeping in the sun, eating, and sleeping. It was the life, but now he’s in everyone else’s!

There are a lot of things that Mieu brings to anyone’s experience, though! Mieu is upbeat and positive, and he can always find something to be cheerful about or distract himself with. He loves meeting new people, too. He latches on quickly to other members of the party and finds himself fitting in the group very well, even if everybody is so tall that they tower over him. He’s curious and he asks a lot of questions when he doesn’t understand something, whether it’s about love or how someone is feeling. He just wants people to be okay, especially those that he’s close to.

Mieu, being so involved in everyone’s lives after being exiled from the Cheagle Woods, has formed a number of strong relationships in his life. Obviously, his strongest is with Master! Luke Fon Fabre is his Master, and Mieu loves him a lot. Even though Mieu gets thrown around, punched, insulted, and just very abused for part of the game, Mieu never stops wanting to be by his side. This is partially because Luke gave Mieu the name of “Thing,” something Mieu himself is very proud of, but also because he really respects him. While other party members come and go, Mieu is always with Luke. When every party member leaves, for example, Mieu is the only one who stays by his bedside and waits for him to wake up from his strange coma (Tear does remain behind, but does not wait next to his bed as Mieu does). This is repeated several times throughout the game; if Luke is alone, Mieu is walking along behind him making comments or being told to shut up. They even form a special bond of sorts...at certain points in the game, Luke uses Mieu to fire...well, fire point-blank into enemy’s faces.

He also has a very strong relationship with Tear Grants, who finds him cute, and Fon Master Ion, who is one of the reasons he started the journey. Since all three of them (Tear, Ion, Luke) were at the start of the quest, he’s very close to all of them. Tear especially stands up for him when he is being hurt or discouraged, so he is very much drawn to her as a friend. Luke abuses him, Tear scolds Luke, and Mieu is happy that Tear is thinking of him and usually assures her that it is okay. Ion, on the other hand, is just someone Mieu has a lot of respect for, and he thinks of him as a friend. Ion understands the relationships between Cheagles and Yulia and as a result is very kind to the Cheagle, like Tear, so Mieu is particularly drawn to him as well. At one point in the game, Mieu learns that Luke is going to die because his fonons are splitting apart...and he tells Tear immediately. This is a proof of how strong his relationship with Tear is; while he doesn’t want to tell secrets about Master, he will turn to Tear if something is so wrong that it can’t be fixed or if Luke is in danger. He trusts her.

That isn’t to say that he doesn’t have a relationship with the rest of the party, though. He’s fond of them all, but merely interacts with them less. He can be scared of Jade at times, since Jade leaves the impression of someone who might eat him more than once, but he gets along with Natalia like he does Tear, just to a lesser extent. Being naive and kind of silly, he’s also prone to fun conversations with Anise, since she can be as optimistic and goofy as he is. When his friends are suffering, he wants to console them just as badly as everyone else does. He’s in pain when Natalia’s parentage is in question, it hurts him to see Anise suffering at the hand of Mohs and over Ion’s death...and, well, Jade is Jade. He’s kind of just...Jade. Mieu respects him, and will run away from him if he thinks Jade is going to dissect him.

It’s true that, at times, Mieu can be a coward. He’s scared of things, like when they land in the miasma and he doesn’t know what’s going on, or when particularly dangerous enemies or events are taking place. This is only natural, given his size. Sometimes, someone has to pick him up and carry him, just to get him out of the way fast enough. But as their journey went on, Mieu became more brave. He showed this first when he was able to talk to the Liger Queen, who was very scary! Though, in Keterberg, the night before they go and fight Van Grants, a scene reveals that Mieu is willing to help out no matter what. He’s told to just stay in the item bag like always, but he wants to really feel like he’s helping. He makes it all the way to the final battle despite the scary enemies, just so he can support his Master for as long as he can.

And this is part of Mieu’s journey, too, learning to help people and showing that he can pitch in just like they can. He’s thrilled to learn he can use Mieu Attack to open new paths for them, and using his Mieu Wing ability to get them to higher places. He has a not-so-secret love of being praised (especially by Master!), but that’s not why he helps out, either. He helps out and tries his hardest just to be helpful, to be useful, and because his friends are his friends and he’s on this journey to learn, just like Master is! He’s learning, too, what he can do in the world, and seeing and experiencing things like deserts and oceans.

Even with all of this optimism, love for his friends, and willingness to work and play hard, Mieu has another side to him. As aforementioned, Mieu is an exile for his tribe. A fire he accidentally caused damaged a large part of a Liger’s homeland, so they moved into their woods. Without a food source, they ate several of the Cheagles, and Mieu was the cause of it all. As a result, when Ion, Luke, Tear and Jade came to the Cheagle Woods, Mieu was exiled and became their guide, able to speak the monster’s and human’s language. That was the start of his journey. It’s revealed, though, there are times that he relates to his Master’s own accidental deaths (he destroyed a city, Akzeriuth). He feels guilt over the deaths he inadvertently caused, and like Luke, it will never go away. So just as he’s growing along with all of the characters, he has his own burden to bear, and it’s another reason he works so hard at everything.

Despite all of these things, though, Mieu has another very special thing working against him. Yes, he tries hard. Yes, he has his own burden, and he loves everything. He’s also very much not the brightest person around. It’s mostly because of his age. He doesn’t understand a lot of things; he once relates love to apple gels. While there are all of these country feuds going on in the game, Mieu often pops up in skits to say that he doesn’t really understand or that it sounds really complicated. It can be both a gift and a curse, though; his simple view on life and willingness to fit into every situation makes him more endearing than annoying...most of the time.

That’s who Mieu is. He’s a simple, hard-working little Cheagle who loves his friends. He has the humblest of beginnings, and he has plenty of learning to do. He’ll do anything for Master, but he’ll never leave his side, even if he tells him to. Like most characters in Luceti, he has a past to deal with, but he has friends to overcome it with. He’s brutally honest and doesn’t understand a lot of things...but he’s not bad to have around, honest!
crownless: <user name=bloodforts site=plurk.com> (I ɢᴏᴛᴛᴀ sᴛᴏᴘ; ᴛʜᴇ ᴡɪʟʟ ɪs sᴛʀᴏɴɢ)

2/3

[personal profile] crownless 2012-09-21 11:00 pm (UTC)(link)
Personality:
To be perfectly blunt, Travis Touchdown is an asshole; a jerk, a douchebag. That one guy--you know, the shifty guy who hangs around the hentai aisle in the video store, wearing the gross cheap cologne and ogling the tentacle porn. He’s an irreconcilable pervert and the most embarrassing sort of geek there can ever be: i.e., utterly shameless. His motivations are largely based on what’s the most fun for him and what he wants. (This also includes propositioning anything with a pair of boobs.) Travis is selfish, rude, violent, and vulgar--he also takes a lot of enjoyment out of acting out and being a general nuisance. Half of this is because he’s really just that socially ignorant, but the other is because he enjoys any attention he can get, even if it is negative.

However, as obnoxious as he is, he isn’t a completely awful person. Travis once had an extremely childish view of the world, going on what was basically a fruitless killing spree based on some far-flung revenge plot, a death wish, and the desire to screw a hot Ukrainian/Japanese/French chick. But he's matured a great deal over the course of his games. He tends to think of himself first, true, but he does sympathize with others and understand their feelings and emotions. He can recognize pain; he’s capable of mercy and shies away from hurting the innocent. This has an especially big effect on the way that he fights. Though he is an assassin, when Travis fights, he fights fairly, no matter who he’s up against. Additionally, he’s seen to get more and more disgusted with the depravity of the UAA as time goes on, even showing some degree of remorse for his actions. By the second game he's completely acknowledged that the gladiatorial nature of the UAA's game is a horrible, horrible thing. He says it to Sylvia himself in the second to last battle of NMH2:

"We humans are alive, even if we are assassins! It doesn't matter if its a videogame, movie, drama, anime, manga! We're alive! People shed blood and die. This isn't a game! You can't just selfishly use death as your tool!"

Though he is an assassin, he only kills when it is completely necessary: he views all fights as a test of strength: something truly honorable. He detests murder without a cause and respects his opponents, especially if they're a good match for him. Thus, by the end of his tenure with the UAA he's gone from vengeance and joy killings to a genuine desire to topple an organization that's treated so many lives like so much cheap entertainment. Particularly when these were the lives of people he respected--fellow assassins who fought hard, only to be caught in a never-ending cycle of violence. In short, Travis really does see value in the lives of others, and if he doesn't have a good reason to kill a person, he won't.

The pain of the deaths of his loved ones (his parents' murder many years ago by his sister Jeane, his battle to the death with that sister three years ago, and his best friend Bishop's recent murder) has still shaken him and made him occasionally awkward or naive in social situations. This also applies to romantic relationships: he talks a big game, but most of his experience comes from porn tapes and hentai. He's been betrayed before and can be hesitant to trust others as a result, so it takes a lot of work to get past his angry otaku exterior. When he does open up and befriend someone, though, he is very loyal and will do his utmost to protect them. He was also once unable to kill women--something he's now overcome--but he still maintains his own strange form of chivalry. Though he flirts like nobody’s business, he won't make a move unless prompted, and even then, if it feels wrong (e.g. the girl is crazy or too young), he won't go with it. Basically, he tries to refrain from hurting women he isn't assigned to fight, and doesn't mack on the underage. He also refuses to kill children (except for the one that was actually a ghost, but that was different) and has previously spared assassins who he believed were too young.

At times, he seems to be gullible or naive, initially falling for the traps that every opponent sets for him--and really, it takes a very special kind of person to pick up scorpions with a set of tongs, put them in an OPEN container on your back, and then bend over to pick up more scorpions. He leaps into bad situations without a thought for consequences, and is easily manipulated by a nice rack and a pretty face (thanks a lot, Sylvia). But on other occasions, he displays a clever streak, especially when he's fighting: he'll study an opponent's style and learn their weak points quickly enough to take them down. He even waxes poetic from time to time, usually when he's made to question his own philosophies. And, in the end, he’s at least persistent; it’ll take a lot to dissuade Travis from a goal he’s set for himself, for better or for worse.

Though Travis eventually faces his dark past, he can't completely put it behind him--there's still a picture of Jeane (his first love, half-sister, and the murderer of his parents) in his house, though the face is scribbled out. He is a man filled with a lot of pain and a lot of regrets behind a seemingly shallow front. He won't admit it to anyone, not even himself, but the guilt is always there and constantly gnawing at him. He's caught in a vicious cycle of his own making: by refusing to completely reconcile with his past and move on with his life, he tries to find distraction and solace in assassination, and when things go wrong and he isn't sure what else to do, he continues to kill and find different ways to shift blame for his problems away from himself. The assassination business was a way out, and a self-destructive one at that.

In the end, true to the game’s title, Travis Touchdown is anything but a hero. However...what matters now is that he is at least somewhat aware of these personal flaws. He's had time to think about things. Even if he doesn't stop killing, he's still taking it more seriously. He knows all too well how badly it hurts to lose someone, and he'll do anything for the few loved ones he's got left. But most importantly, he wants to actually start doing things right and turning things around for himself. He wants to be a hero. He even says it himself.

"I want to be a hero, by my own standards."

Long story short, Travis has grown from a near villain protagonist to a jerk with a heart of gold. He's still got a slightly...unique view of right and wrong, however, and he's still not an entirely emotionally mature individual. Though he's still got a very long way to go before he can truly become a good guy--if he can ever become a "good guy" at all--he's on his way there.
thinglike: (Snoozing)

Mieu | Tales of the Abyss | Reserved

[personal profile] thinglike 2012-09-21 11:01 pm (UTC)(link)
Abilities/Powers: Mieu can breath fire! With his Sorcerer's Ring, he can also fly and break objects that are as strong as rock. Really, he just flaps his Cheagle ears and flies around. Or he makes fires.
Sample Entry: An entry from Luceti
Sample Entry Two: Re-used from Luceti!

It was really cold outside. It reminded Mieu of St. Keterburg, actually, except for maybe a little warmer. Yet, there he stood, right on the doorsteps of his Master’s house, watching people walk by every so often. The snow fell pretty consistently, and he shivered despite the warm fur that he had been gifted with.

“Only a little longer,” he told himself. “Master will be home soon!” He pulled his arms close to his chest and walked in place, trying to make himself just a little bit warmer. He knew that he’d be warmer if he took of the Sorcerer’s Ring, its cold metal rubbing against his stomach with every small step he took, but he couldn’t think of doing that, either! It was his responsibility to watch the house while Master was away, and it was also his responsibility to take care of the Socerer’s Ring! Both were very important jobs.

That didn’t mean they weren’t difficult ones, though. He let out a soft cry of “Mieeeeuuu....” as he slowed, stepping out from his safe perch under the awning to look down each way. Maybe Master and Tear were just around the corner and about to come back! His ears drooped when he realized that they weren’t, so he stepped back to avoid getting his ears covered with snow.

Another few minutes passed, and the shivering started back in even worse than before. It was tempting to just turn around and walk right back in the door, but he vigorously shook his head and tapped his face to keep his attention focused. His Master said to watch the house, so that’s exactly what he was going to do! No one was going to get inside without his permission.

“Mieeeuuuuu! I’m not going to let him down!”

And so Mieu stood, waiting for his Master and friends to return from their secret meeting. If only Mieu had remembered to watch the back door, too; that’s the one that his Master ended up using when he went inside.
wolfbats: (Ω)

Tahno | Avatar: Legend of Korra | Reserved ( 2/3 )

[personal profile] wolfbats 2012-09-21 11:01 pm (UTC)(link)
Personality:

Before he even says a word, other characters are already shaping the viewer's perception of Tahno: Bolin is nearly paralyzed with fear upon first sight of him and warns Korra that he's a "nasty dude" who should not be messed with under any circumstances. What exactly he did to deserve such a reputation is unknown, but one thing is clear this guy's trouble.

Tahno carries himself with an air of superiority compared to everyone else around him, even his teammates and fans, which makes intimidating people like Bolin quite easy. He isn't at all modest about his pro-bending team's various victories, his waterbending talents or the fact that he's good looking. Being the best is something he strives for and actually manages to achieve until the Fire Ferrets come on to the scene. When it becomes apparent that their team is legitimately talented and has a decent chance of knocking his own out of the Championship, Tahno immediately resorts to cheating – first by attempting to goad Korra into hitting him after their first meeting and later by breaking several rules in their official match against one another. In contrast to his previously calm and collected manner, he acts very dramatic and overemotional when faced with the possibility of losing, going as far as to instruct his teammates to send the Fire Ferrets to a "watery grave" all because of a simple game.

With his carefully curled hair and spiked eyeliner, Tahno sticks out like a sore thumb among pro-benders. In contrast to many of them, he lives for the glamor of it all. Keeping up appearances is just as imperative as winning to him. He always looks primped and polished, even when competing. While his equally glamorous teammates tuck their flowing locks inside their helmets during matches, Tahno lets his hair hang free so he can smugly flip it around in front of his opponents.

When the Wolfbats cheat during the Championship Tournament, the announcer sounds genuinely shocked and surprised. That leads me to believe this is a unique circumstance and something done out of desperation rather than habit. The Fire Ferrets were extremely talented up-and-comers and the first real threat the Wolfbats faced since they started competing. So while some of Tahno's gloating may be untrue, it seems that he really is a champion-level waterbender.

Tahno is also implied to be highly sexual, but considering the target audience of the show, it's presented in an implicit manner. In The Spirit of Competition, he's seen with a woman on each arm like a typical playboy. Later, he's shown invading Korra's personal space without a second thought and offering "private lessons." Though it was merely an attempt to rile her up, there's still plenty of sensuality involved in his speech and body language.

Surprisingly, Tahno is the first character on the show to stand up to Amon (the villain of the series) when confronted – everyone else is terrified of him, even the Avatar herself. This may make it seem like he's a very brave person, but in actuality he only does so out of pride. He regrets it the moment he's overpowered; that pride quickly melts into fear and anguish as he begs Amon not to take his bending.

Overabundance of pride is Tahno's ultimate downfall. Though his team wins the tournament (through unfair and underhanded means), he loses something much more important: his bending. Not only is this is akin to having a piece of his soul torn away, but it also means that the career he's put years of work into is now automatically over. The next time we see him, he's a complete mess. Everything that made him an intimidating figure before has been stripped away, leaving only a disheveled, sad shell of who he used to be. When he spots Korra, he calls her attention to him using her actual name for the first time rather than a belittling nickname. They proceed to have a polite conversation which concludes with Tahno requesting that Korra exact revenge on Amon for him, and she agrees. While this scene isn't proof that Tahno had a change of heart over night, it shows that he's moving in a different direction and becoming a little more respectful and less of a jerk. He's still not that nice of a guy – he had the chance to apologize to Korra for his previous actions, but chose not to. However, we can see that the potential is there.

After Tahno lost his bending, not only did it sever his unique spiritual connection to the element of water, but also destroyed a major piece of his identity. His occupation as a pro-bender was something he obviously took a lot of pride in and an important part of his life. Rather than resting after his traumatic experience, he spends the entire night visiting the best healers in the city and desperately trying to find a way to get his bending back. His bending means everything to him. It's who he is.

The fact that he's completely alone in the police station is telling. This is a stark contrast to a scene later in the series when Korra loses her bending; she's surrounded by friends and family who support her through every second of it. Tahno, on the other hand, has absolutely no one. If law enforcement felt it necessary to interrogate him about losing his bending, it would make sense for them to interview his two teammates as well, but neither of them are anywhere in sight. It's almost as if his failure is contagious and everyone wants to avoid him. Since Tahno is someone who craves attention and validation, we can assume this abandonment is making his depression that much worse. There's no doubt that he's been humbled by this experience, but again, humble does not equate to suddenly being a good person. Such a big transition will take time.

► STRENGTHS:

Physical
↳ Appearance: Though he's less glam these days, Tahno has a pretty face and a good build, both of which could easily be used for manipulating others – something he may still be be prone to doing. We see him trying and failing to manipulate Korra with his looks in The Spirit of Competition, but that isn't to say the same attempt wouldn't work on other people.

↳ Muscle: He may not have his bending, but Tahno retains all the muscle he gained from training. With the body of a pro athlete, he's somewhat stronger than the average male. Not that it actually provides much of an advantage (see weaknesses).

Mental/Emotional
↳ Charisma: His charm is of the sleazy variety, but it seems to work for him regardless. During the height of his success, he had an entire posse that followed him around and supported his every move. They abandon him after he loses his bending, making it clear that the fame and fortune was the most important part of his personality to them, but the fact that they let him be their leader says something about his capabilities. He's good at getting people to do what he wants. It's doubtless more difficult without fame backing him up, but in the right circumstances could provide a social advantage.

↳ Cleverness: The cheating he engaged in, though cowardly, was pretty clever. If Bolin wasn't there to warn Korra in The Spirit of Competition, she almost certainly would have hit Tahno and disqualified her team. Without ever having spoken to her before, Tahno was able to accurately assess what would make her angry and used it against her. During the pro bending match in And The Winner Is, he uses illegal but innovative techniques in conjunction with his teammates, such as hiding rock pieces in water. He's not using that competence for anything good, but it's there.

► WEAKNESSES:

Physical
↳ Bendingless: Tahno has muscle, but that doesn't mean he knows how to use it. Unlike other nonbenders like Asami and Sokka, he doesn't have any training in nonbending related fighting. Without his bending, he is rendered effectively useless when it comes to physical confrontation.

Mental/Emotional
↳ Emotional instability: As proven by his reaction to Naga popping through the restaurant window in The Spirit of Competition and starting to lose the match in And The Winner Is, Tahno unravels whenever things don't go his way. Rather than trying to calm himself down, he throws childlike tantrums and focuses on taking others down. He shows little regard for the feelings of others in general and comes off as self absorbed, even after he's lost his bending. Aside from not apologizing to Korra in The Aftermath, he also doesn't ask if she's alright despite knowing that she went after Amon. For all he knows, she could have lost her bending as well, but he's too wrapped up in his own problems to inquire about it.

↳ Narcissism: In The Spirit of Competition and And The Winner Is, he's obsessed with his successes. In The Aftermath, he's obsessed with his failures. The subjects change but the focus does not – throughout everything, he cares most about himself.
wolfbats: (β)

Tahno | Avatar: Legend of Korra | Reserved ( 3/3 )

[personal profile] wolfbats 2012-09-21 11:01 pm (UTC)(link)
Abilities/Powers: Nothing of note.
Sample Entry: Here
Sample Entry Two: (Set in [community profile] luceti)

A familiar sound is what finally wakes him up. Once a pleasant, soothing rhythm, now it just grates on his nerves. Each drip resounds in his ear, buzzing and booming. That stupid faucet was like torture every morning – nothing but an unpleasant reminder of what he had lost. Water in the sink, water in a glass, water coursing through his veins every minute of every day. There was no escape.

The rush of the faucet grows louder as the seconds pass. "Stop that," he commands to no one in particular, sleepiness slurring his words. Who could possibly be here so early in the morning? One of his good for nothing teammates? Some nameless girl from his entourage who stayed the night for another round of lessons?

No. That was impossible. He hadn't spoken to them in weeks. Seen them, yes, but they ignored him when he called out. It's something he should have expected. What goes around comes back around, after all.

What was he without them? Former champion. Former captain. Former leader. Formerly somebody. Currently nobody.

What were they without him? Happier, probably. Not something he wants to think about, especially not this early in the day.

Annoyance is replaced by surprise as his eyes flutter open at last, only to find that the view is not the ceiling of his apartment, but instead the sun glaring down on him. Blinking away from the light, Tahno rises to his feet, failing to notice the newly-acquired wings on his back. This wasn't any part of Republic City he'd ever seen. And judging by the strange clothes passer-bys were wearing, this wasn't Republic City at all.

While attempting to take it in, he hears the clamor of water once again. A fountain this time. He can feel the bitterness rising within him before he even lays an eye on it.
Edited 2012-09-21 23:08 (UTC)
crownless: <user name="burp">; art by flag (sans douche glasses)

3/3

[personal profile] crownless 2012-09-21 11:01 pm (UTC)(link)
Abilities/Powers:
Travis is skilled at swordplay as well as physical combat. His experiences in both are varied; he's learned new techniques everywhere, from training in the infamous Dungeon in Calgary and under a former professional wrestler to correspondence courses and video tapes. His style's rough at times, yes, but his strength is not something to be taken lightly. He's at his most clever in the middle of a fight--he's got a decent sense of strategy, even if he's sometimes too hot-headed to remember it. (For example, during his fight with Bad Girl, the wrestling moves he did were all focused on weakening her batting arm.) Travis is also quick to learn new techniques and is reasonably intelligent.

In-game, he has a set of "Dark Side" abilities. Travis enters a trance-like state for a few moments and displays superhuman abilities, most notably super-speed, time manipulation, firing energy blasts from his sword, and shapeshifting (into an adult tiger). There is very little canon explanation for his powers, but they operate in two ways. The first is through an "ecstasy" gauge: the more riled up Travis gets from fighting, the more likely one of the Dark Side abilities is to activate. Finally, the ability can just occur randomly while he's fighting--in-game, when you kill an enemy a slot machine icon appears, and getting three icons in a row determines what ability you get. Because some of his abilities rely on his beam katana and the rest of them will be difficult to use in this kind of setting, he'll just, uh, turn into a tiger sometimes.

As for weaknesses? Travis is an ordinary human and, now that he’s without cutscene immortality and unlimited continues, he can be killed fairly easily. Furthermore, his fighting style is quite rough and unrefined, and he is also mostly accustomed to a beam weapon, which is much lighter than the average sword. It’s likely that he’ll be slowed down a lot without his trusty beam katanas. He also has the tendency to be a bit of an idiot and easily finds himself in trouble. Especially when there are ladies involved. Or people who aggravate him on purpose. Or both.

Sample Entry: Test drive thread: because neither of them had $20 to spare

Sample Entry Two:

(Travis vs. a Resident Evil monster, set in [livejournal.com profile] hellpointe)

If Travis Touchdown had learned one thing from Bell Pointe, it was that fighting a monster was a hell of a lot different from fighting an assassin.

It wasn’t nearly as fun as he’d imagined it to be.

Of course killing wasn’t a game. He knew that much, especially after his last run-in with a certain Ms. Christel and her hellish Association: the taste of blood still hung, acrid and metallic, in his throat, and he wasn’t about to go fucking around with fate anytime soon. He’d had his fun. But this--fighting his way through these things that roamed the foggy streets of this town--was something else entirely. There was no honor in this. It was a fight for survival, plain and simple. To be blunt, it made him feel like an animal: like prey. He wasn’t prey, goddammit, he was an assassin, and a damn good one at that, if all the corpses he’d made over the last three years were any proof.

...And what on earth was this town, anyway? From the faint scent of sea he’d caught on the air and the weather--fog, fog, and more fog--Travis wagered it was somewhere near the sea. But circumstances being what they were? He seriously doubted this was some fancy beach vacation. Even without considering his abso-fucking-lutely bizarre arrival (he was pretty sure his front door wasn't actually a portal to some shitty Silent Hill rip off), something about Bell Pointe raised the hairs on the back of his neck; as if the very town was just WRONG, somehow. Something not unlike static crackled on the wind, and he could’ve sworn he heard... well, something. What the hell was that he was hearing, anyway? He couldn't place it for the life of him.

But he wouldn’t have the time to complain, not even to himself. The noise grew louder and the tell-tale clatter of claws on the ground caught his attention. Travis gritted his teeth and reached for one of the beam katanas on his belt, fingers grasping for the hilt, thumb jamming the ‘on’ switch. His weapon was out not a moment too soon; the subtle electronic hum of the sword rang out just as the Licker’s tongue lashed through the air, whip-like, to wrap around his neck.

Damn it--DAMN it all--he was struggling, he gasped for air once, kicked his feet--fuck, if he had to inhale any more of this thing’s rancid breath, he was going to hurl--

With a strangled cry, Travis slashed clean through its tongue to free himself, swearing loudly as the Licker hissed and screeched and scrambled backward, wounded. He was freed: winded, but still freed. The bit of the tongue that’d been strangling him fell to the ground with an unappealing wet noise. Travis kicked it away with a grimace, and it landed on the pavement with a sticky-sounding slap.

Disgusting.

But that alone wasn’t going to stop it. The creature launched itself back at him like a shot; the claws were heavy on his chest and before he knew it his back had slammed into the pavement hard and the breath escaped from him in a harsh gasp--

“F-fucker! Get the hell off of me--“

The snapping, dripping set of jaws were an inch from his face when, with a grunt, he stabbed his weapon into its head. Hard. It shrieked once more, heat and light and searing pain boring through its skull, the unnerving sizzling noise and odor of burning flesh nearly overwhelming them both; then, with as much force as he could muster, Travis yanked his weapon out of the monster and kicked its body off of him. The Licker writhed in pain before finally settling in a heap, dead.

The man stumbled to his feet: he was coated in blood and saliva, winded, and incredibly pissed off.

“God damn it!” he grumbled to no one in particular, breathing labored. “That thing...better be dead.” He mopped a bit of blood from his face with his sleeve. With one last look at the felled beast, he continued on down the road.

“I do not need to deal with any more of this bullshit today."
Edited 2012-09-22 03:25 (UTC)
sawyourwolfjunk: (Default)

Kenzi | Lost Girl | Reserved

[personal profile] sawyourwolfjunk 2012-09-21 11:03 pm (UTC)(link)
Name: Rys
Contact Info: Plurk: [plurk.com profile] Rys_kit
Other Characters Played: N/A
Preferred Apartment: Floor 1 - #4

Character Name: Kenzi
Canon: Lost Girl
Background/History: Wiki Link
Previous Game History: N/A
Personality: Kenzi's an eclectic and diverse girl. Her outward appearance is as vivid and brazen as it is in a subconscious effort to show how much she doesn't give a crap what anyone thinks about her. An outcast in the social circles of school most times, she found the best way to get over being shunned from 'the cool kids' was to make her own niche. One where she could be herself - whichever version of that she felt like putting forward that day. She has an assortment of wigs and 'costumes', personas she slips into for both a con and to help her escape from who she used to be growing up. Her family has ties to the Russian mafia, and she's grown up as a sort of Romani offspring - learning the grift and con before she learned anything else from school. As such, she's had more than a few run-ins with law enforcement, but never for anything worse than pickpocketing and con schemes.

When it comes to relationships, Kenzi's have been of the fizzled variety. The guys she's been interested in have all been horribly bad for her, aside from her last one - who she had to lie to and leave him to keep him from being drawn into the life of danger she immersed herself in while living with an unaligned fae and all the chaos and possible death that came along with that. Her best friend is a succubus, and she has more connections in the fae world now than the mortal one; part out of fear of bringing someone in and having them winding up getting hurt, part out of the fact that she just happens to spend most of her time chilling in a fae way station. She's formed a friendship with her bestie's exes and friends, teaming up with Hale more often than not out of sidekick solidarity. She has a lot of extended family, cousins and aunts and uncles, but none of them that she's particularly close to. She broke off a lot of her ties with them, other than in the occasional business venture, when she left her home and went off on her own.

She doesn't care much for 'those in charge', whether in the fae or human world. She has a problem with authority, which is probably why her and Bo clicked as well as they did. Her mouth can get her in a lot of trouble, what with her not having much in the way of a filter, particularly when she feels strongly about something. Though, that's not to say that she can't kiss ass with the best of them when needed; she just hates doing it and will bitch and moan about it to whoever will listen. Her motivations are simple enough; keep out of major shit, but don't miss out on all the fun. Of course, the former is hard to avoid when she practically lives in the danger zone. She has no problem with going behind someone's back to do something, particularly if she feels she's doing it for them. If not telling someone something will make it easier on them, then she'll keep it to herself.

Quirk-wise, she loves her boots and shoes. The height they give her is as much a confidence booster as anything, and she knows all the designer brands on sight - and how much they cost. She also has something of a 'problem' with alcohol. She loves it, and it loves her, until the next morning. She takes the concept of 'drowning her sorrows' to an almost literal sense, and is always made happy at the offer of something that will dull the edges of reality - a reality that's gotten a little too unreal lately. As much as she tries to be a modern girl, there are some myths and fables from the 'Old country' that have crept under her skin and flare to life when the situation warrants, such as her fear and respect of Baba Yaga. Though, since that turned out to be true, these things are solidifying themselves in her more and more, her belief in the old tales and fables becoming stronger than ever.

Before Kenzi met Bo, she was largely 'every girl for herself'. There were isolated incidents where she'd attempt to help out someone that reminded her of herself when she was new to the world, but mostly, Kenzi looked out for Kenzi. Bo's mission to not be a pawn in a game she had no wish to be a part of has given Kenzi a bit of a purpose. She's loyal to Bo out of genuine affection and love, and that loyalty is opening her up to the more selfless side of doing things. While she'll still slip into her entrepreneurial tendencies from time to time, she can look outside of herself and her reactions for a reason to do things. It's taking time, but she's willing to slowly start doing things for people that aren't in her close circle of friends - who she'd bend over backwards and then some for.

While she can be impetuous and brash, it's generally fueled out of love and loyalty. She will not tolerate anyone messing with people that she considers hers, fae or human. Some of it is definitely bravado and false courage, but there's a thread of steel in her that has her doing things that would normally terrify the crap out of her. She refused to leave Dyson behind, even though the possibility of her getting caught and killed was pretty high. She hid under another dead body and waited until there was enough of a respite for her to snag him and get him the hell out of there. As one of the only humans involved with the fae, she's constantly being looked down on, belittled, insulted, and threatened. These, of course, are all things she's been accustomed to throughout her life, so she can stand up to whoever's being the giant douchetard and tell them where they can stick their attitude. And as one of the only humans, she sometimes feels like she has to go above and beyond to be able to fit in properly. To earn that right to be a true friend.
Abilities/Powers: Pickpocketing, bilingual, general thievery and con artist abilities, survivalism (which was noted as an actual skill set by a fae who 'tasted her luck')

Sample Entry:
You gotta plan for things to mess up. I mean, best case scenario is that we're all drinking Mai Tais under a palm tree with some delicious piece of man-candy fanning us with a palm frond while he's all oiled up and... [Ahem] But I totally digress. You gotta plan for when the crapballs hit the fan. And they will. Eight times out of ten, you're dodging fan-strewn pellets and hoping not to get any on your boots. But, there are those two blissfully enjoyable times that keep you slogging through the crap. Ah, how I live for those times. But, doesn't mean I'm not going to bring an umbrella and a pair of those little slipper booty things you put over your shoes. These things are expensive.

[Looks down at feet]

But they're so, so pretty.

Sample Entry Two:
"Coffee..." This was groaned from underneath the pillow that her head was hiding under. Last night had been great, but she was feeling the effects of her late-night love affair with the three bottles of wine scattered on the floor in a less than optimal way. There was no answer to her feeble attempt at communication, and she mentally cursed her luck that Bo wasn't up first. Elf balls. That meant she'd have to get up and make it her own damn self, and why was the kitchen so far away?

Her hand fumbled out for the table, slapping along it as she looked for, and found, her sunglasses. She may be inside, but day-um, it didn't need to be the future for it to be bright outside of Under-the-pillow land. Rolling off the couch, she landed on the floor with a huff, head throbbing as she slipped the shades on before daring to crack an eye open. Still bright. Could someone just turn the dimmer switch on life down? Pushing herself up, she shambled into the kitchen, clumsily banging the jug she used to pour water into the machine with around in the sink, making her wince at the noise. There needed to be a mute switch on life as well.

Coffee brewing, she slumped forward over the island in the center of the kitchen, head resting on the counter as she waited for the magical liquid that fixed everything to be brewed and accessible. She wished Hale were here to do that whistle-magic siren thing that insta-vanished her hangovers. Hell, she wished that were one of Bo's abilities. It'd certainly come in more handy than her rompasaurus rex abilities that had pieces of the ceiling drifting down on her from time to time...

Okay, so maybe she was a tad on the grumpy side when she was hungover and hadn't had her coffee. It was the wine's fault. If it hadn't been so alcoholy and tasty, she wouldn't have had so much of it last night and wouldn't be in this situation now. Totally the wine's fault. She nodded this to herself as she poured an overlarge cup of java goodness, shuffling back to the couch to curl up with and wait for the worst of her throbby owness to fade.
snacklist: (Default)

Alphonse Elric / Fullmetal Alchemist / Reserved

[personal profile] snacklist 2012-09-21 11:04 pm (UTC)(link)
Name: Ena
Contact Info: AIM @ luthienabler / Plurk @ enabeans
Other Characters Played: N/A
Preferred Apartment: With Edward Elric if possible, please.

Character Name: Alphonse Elric
Canon: Fullmetal Alchemist
Background/History: Here

Personality: Alphonse is at once child-like and wise beyond his years. His emotional growth was stunted when his soul was placed in a suit of armour as a child, and as such he's retained an innocent and almost naïve outlook on life. He's genuinely kind-hearted and compassionate, and will go out of his way to help anyone in need. He has an intense love and respect for life, and will protect it at any cost. He states that he has seen too many people suffering on his behalf, and he will do anything at all to make sure nobody else ever has to suffer or die for them (he and his brother). This can lead him to taking reckless risks with himself in the pursuit of protecting others, such as shielding a chimera working for Greed inside his suit of armour, to try and prevent her being killed by Fuhrer King Bradley. Unfortunately, he is unsuccessful and the inability to protect her left him with an even stronger desire to make sure nobody else was killed if he could help it.

He prefers to see the best in situations and in people, trusting long after most people would have turned their back and giving chance after chance to the people around him. Even those he's come to see as his enemies, he is capable of trusting if the situation demands it – this is shown clearly when he asks Scar, who has been murdering State Alchemists and attacked his brother, to take an injured girl from the battle as they had no other choice to get her to safety. Another example is with Von Hohenheim, his father who abandoned the family when he was a very tiny child. Unlike his brother, who remains bitter and angry at the man, Al almost immediately gets along with him and even believes the fantastical tale about his past without any doubts.

Definitely someone who could be described as optimistic, Alphonse always looks for the silver lining in any cloud... and he has a lot of clouds to choose from. Instead of dwelling that he is unable to eat any longer in his armour body, he instead keeps a snack list of things he will eat again when he can. He takes a certain amount of pride in his 'hair' (a long ribbon of hair attached to the helmet of his armour) and is distressed when it gets cut short. He still loves things that a lot of children do - like playing horse-back rides with the small children they come into contact with, or taking care of stray cats by hiding them inside his chest cavity.

That's not to say Al is incapable of darker moments; he is still only human, after all. The tragedy of losing their mother, and the subsequent failed human transmutation to try and bring her back, is something that haunts both brothers constantly. For many years, Al blamed himself for the transmutation failing, as he had been inside their 'mother' looking out at Ed. However, they learned that it had never even been their mother in the first place, and some of his guilt there is assuaged. He still blames himself for Ed losing his arm in order to transmutate his soul, and is determined to find a way to get it back for him.

There are moments when he gets overwhelmed or sad by their situation, at one point telling Ed that they have to get their original bodies back, as he can't cope with the loneliness of the nights any more. His armoured body can't sleep, can't eat and can't feel, and he often laments that he can't feel the rain or sun on his face any longer. He can also be a little sensitive about his size, woefully declaiming that he never asked to be this large. Just like any boy fighting such impossible odds, sometimes he doubts himself and their abilities to get their original bodies back, even allowing another armoured soul (Barry the Chopper) to half convince him that he had never even been a real boy.

But these moments are always ones that Alphonse overcomes, falling back on his immense trust of his brother and the determination to 'keep moving forwards'. It would be a good point to note here the relationship that Al shares with his older brother, Ed. The two are very close, being all the family they have left after their mother died and their father abandoned them, and Al would literally do anything for Ed. This is shown the most prominently near the end of the series, when Al sacrifices his own life in order to give Ed back the arm he lost (via equivalent exchange), so that his brother can continue fighting on.

In many ways, he is the opposite side to the same coin as Edward. Where Ed is loud, brash, obnoxious and hot-headed; so Al is quieter, calmer and much more capable of thinking logically through a situation. He even says at one point that it's not fair he never gets to lose his temper, as Ed always gets there first. But however brash Ed can be sometimes, Al knows that his brother has a good heart. And in that, they are pretty much the same - they'll both fight for life, and for the good of everyone around them.

Abilities/Powers: Alchemy would be Al's greatest ability. Alchemy is based on the rule of “equivalent exchange”, meaning to create something, then something of equal value must be lost. It's a science of manipulating matter, which apparently comes from tectonic plates in the Earth. The art of alchemic manipulation of matter is called “transmutation” and must be performed using a “transmutation circle”. Alphonse, as well as his brother Edward, are two of the only people to be able to perform alchemy without needing to draw one of these.

He's a prodigy much like his brother, as both were shown to be able to understand complex alchemical theory at a young age, although he trails slightly behind him in talent. To be an alchemist, a person has to understand complex theories as well as in-depth recognition of elements. For example, when the boys were trying to bring their mother back from the dead, they actually calculated the exact amount of minerals and so forth that make up a human body. Al's alchemy is much less 'flashy' than his brother's; it's equally as effective, but he tends to keep his actions efficient and to the point.

He's also very strong, agile and quick on his feet as a hand-to-hand fighter. His teacher, Izumi Curtiss, made sure of this. It's stated in canon that Al is a better close combat fighter than Ed, and the elder brother has 'yet to win' a fight against him. It should be noted that in his metal armour body he also has the added advantages of being invulnerable to pain, the elements, as well as not needing sleep.

Sample Entry: Post at Mayfield

Sample Entry Two: Al hated the nights.

It was something he had kept to himself for so long... until that night they found out that the thing they transfigured hadn't even been their mother, that his guilt at having ruined their chances to have her back were unfounded, then it had all come pouring out. It hadn't made it any easier to bear, it was still horrible to sit alone in the darkness and watch his brother sleep in silence, just waiting for morning to come again.

Most nights he had to resist the urge to wake Ed up, just to have someone to talk to and to feel... more normal. But he never did, he knew Ed needed all the sleep he could get and he didn't want to be so selfish as to wake him up for his own silly feelings of loneliness. Back when they were children, Ed had suffered so many horrific nightmares about the night they had tried to bring their mother back, he still did sometimes, but Al... he had never had them. He had never slept.

Raising his giant metal hands, he placed them over his eyes and tried to pretend they were closed in preparation for sleep, but it didn't work. Sighing to himself quietly, a hollow and tinny sound, he reached over and pulled his journal out of the bag where he kept it, just for something to distract himself with. Holding the pen very carefully in his fingers lest he break it, he made a note on his list of things to eat when they got their original bodies back. Strawberry ice-cream.

He might not be able to eat or sleep now, but one day he would, he knew it. He just had to keep moving forwards.
pathogen: (it's funny these people go to sleep)

Albert Wesker | Resident Evil | Reserved (1/3)

[personal profile] pathogen 2012-09-21 11:05 pm (UTC)(link)
Name: Flag
Contact Info: [plurk.com profile] tyrantinasuit
Other Characters Played: n/a
Preferred Apartment: #1.002

Character Name: Albert Wesker
Canon: Resident Evil (after RE4)
Background/History: I will use one pawn to eliminate the other, and emerge with the spoils for myself.
pathogen: (the next day they wake up)

Albert Wesker | Resident Evil | Reserved (2/3)

[personal profile] pathogen 2012-09-21 11:07 pm (UTC)(link)
Personality: Conniving and callous, Wesker is man that's been many things over his 40+ years of life. His enemies just refer to him as an "evil, son of a bitch." Truly, he is an "evil genius" with a healthy dash of megalomania, and a whole lot of power to back up his claims. Despite that, he has played a couple benevolent roles in his time. Perhaps one of his greatest qualities is his uncanny ability to act perfectly like an entirely different person altogether. He has an amazing talent of pulling the wool over people's eyes and getting them to believe in him. This not only can be backed up from the words of former S.T.A.R.S members, but anybody who has ever worked with him. In fact, the only person he has ever been truthful and forthcoming with is William Birkin, a man who had worked with Wesker for over 20 years, side-by-side. Wesker prides himself on his abilities of acting. In that same vein of thought, because of this talent, Wesker is fond of making quick friends with people in high places. He will do whatever he needs to to appease these pawns, short of selling his dignity away. Unfortunately, for them, Albert sees no one as his equal or superior, and therefore, when he becomes tired of the people he is using, he will immediately cut ties with them. This often ends in their death, their downfall, or some violence/subterfuge of some kind. Alliances are nothing to him and can change with a turn of the wind.

Never mind manipulating people into his favor, Albert is also an expert at manipulating chances into his favor. The researcher is as calculating as an individual can come, able to break down monotonous, every-day conversation into how he can use it to his advantage later. Despite what most want to believe, in most situations, Wesker doesn't so much as lie as he uses what's already been given to him and pieces it together differently. During his time as Captain to his S.T.A.R.S team, he was their ally for two, long years, shaping them into the best men and women he could. This, of course, was all so he could get the best test data when he finally pitted them in a proverbial cage-match against monstrosities, but that's neither here nor there. The point is, he did everything in his power to treat them decent and to be a fair Captain to them while he trained them and worked beside them. This is an example of the lengths Wesker will go to, to achieve his own goals. A problem of his is that he plans almost too much. Wesker relies too heavily on human patterns of behavior to be too predictable. He can read people very easily, but at the same time, there are some things that completely escape him because he doesn't expect a person to act in such a way. Knowing too much is, sometimes, a bad thing.

Continuing along in those same lines of reasoning, it can be said Wesker has an amazingly, enormous ego. Which is true, let's not lie to ourselves. Though he can certainly act as if compliments mean nothing to him, secretly, he takes pleasure in knowing he's better than others. In fact, he expects to be better than others in almost every way, but only, in his defense, in the things he actually knows how to do. Then again, Wesker is a man of many talents and abilities, ranging from piloting a few different aircraft, having expert knowledge in a myriad of weapons, being a master of hand-to-hand combat, and even having perfectly neat handwriting. Because of this egotism, Wesker is nothing short of a perfectionist and even has a bit of OCD. If things do not go exactly as he had planned, he has a moment of pure rage, before breaking the situation down to what good he can gain from it. Although, because of his guarded emotions and facial expressions, not many people have been privy to his full-fledged anger. This can only be contributed to his perfectionism; the ability to guard his entire being from people who might try to read what he's thinking or doing. It wouldn't be wise to mistake Wesker for a brat who doesn't know his limits. Wesker knows his limits and just doesn't care; he strives to break them. Never mind, it would be the absolute last mistake you ever make. Albert has enough power and cunning to destroy anybody's life.

Overall, if you knew absolutely nothing about the man, he could come off as charismatic, and even pleasant to speak with. He is quick to use flattery if it will be in his own interest. Unfortunately, if a person annoys him, he is just as quick to add in sarcasm and to belittle them. Wesker is incredibly good at gauging a person’s temperament just from their movements and only a few words. He knows how to act around almost any person, and would be able to charm many people into doing whatever he wishes. Although Wesker is too quick to throw away people, if he believes he cannot use them anymore. He does not strain himself in thinking about how far he can use and abuse others.


Abilities/Powers:

✔ Viral Enhancements (Due to an experimental virus Birkin and Wesker cooked up for Wesker to inject himself with before he was killed, Wesker has gained a couple of superhuman abilities, with, presumably, no drawbacks. This virus keeps his body running despite lack of sleep, food, and water. His eyes are sensitive to light, hence the sunglasses.)
   →Superhuman Strength (ex: Can lift a +200 lb. adult male off their feet using only one hand, with ease. 6-7 steel girders (about 100 lbs each) once fell on top of him, but he merely pushed these aside, with no visible injury. Can crush a human skull with a kick/stomp. Can punch a full-grown adult through their body. Can launch a full-grown adult 10-feet away with only a strike to the chest.)
   →Superhuman Speed (ex: The human eye cannot detect him running, and almost makes it appear as if he’s able to teleport.)
   →Superhuman Biological Makeup (ex: Can heal bullet/stab wounds in a matter of seconds. Wesker received a third-degree burn (loss of skin layers) to the right side of his face, but this wound healed itself within minutes. A RPG to the face does nothing but stun him. Can jump down from many stories up and not break bones. He also has an insanely high pain tolerance.)

✔Expert marksman
✔Master hand-to-hand fighter
✔Capable blade-wielder
✔Knows all the ins-and-outs of the human body and what makes it tick
pathogen: (they're on fire!)

Albert Wesker | Resident Evil | Reserved (3/3)

[personal profile] pathogen 2012-09-21 11:08 pm (UTC)(link)
Sample Entry: They are a walking bio-hazard. Do not let them touch you.
Sample Entry Two: There are two types of monsters in the world. The first is a barbaric beast. It has little care as to what others perceive it as and it never tries to hide what it is. It does whatever its black, little heart desires. This is the least dangerous beast. It is a predictable machine.

The second monster is a most cunning vehicle of terror. It is the wolf in sheep’s clothing. It is the beast hiding behind a mask. It knows exactly how to manipulate everyone and everything around it to dance to its tune of death. It knows exactly how to blend into the masses, to become one with everything normal. This terrible creature is exactly what Albert Wesker was. He knew when to smile, to pretend everything was okay. He knew when to frown, when to laugh, when to look worried. Everything was an elaborate act and he was giving the show of his life. He had them all wrapped around his finger. Admiration and respect.

But all productions must end. Wesker was leading the entirety of his unit, the men and women he had spent two years forming into a tightly knit group, to a glorious curtain call. After all was said and done, he would be the only one coming back for an encore.
captaincocksure: (Default)

James T . Kirk | reserved

[personal profile] captaincocksure 2012-09-21 11:08 pm (UTC)(link)
Name: Lisa
Contact Info: PM to journal, or eyeofthetiger @ plurk
Other Characters Played: Also apping Lena Duchannes.
Preferred Apartment: None.

Character Name: James T. "Jim" Kirk
Canon: Star Trek (reboot)
Background/History: http://memory-alpha.org/wiki/James_T._Kirk_%28alternate_reality%29

Personality: At first glance, Jim Kirk can easily be mistaken for a self-absorbed jerk. He’s brash, he’s outspoken, he’s opinionated (and many of those opinions seem to center around his own perceived awesomeness), and he doesn’t seem to know how to take “no” for an answer. He leaps without looking, rushing headlong into every situation with so much confidence it borders on arrogance. It rarely occurs to him he could be wrong about a subject or an approach; he’s fearless and he prefers to act first and sort it all out later.

He’s more than just fists and flirting, drinking and dissing, however. There’s a shrewd mind and a well-developed intellect behind that frat-boy exterior. Captain Pike described him as “the only genius-level repeat offender in the Midwest,” and noted that his aptitude scores for Starfleet admissions were “off the scale”. He excelled at tactical and survival training at the Academy. He was able to swiftly connect events leading up to the Narada’s arrival at Vulcan, determining that the Federation ships sent to help would arrive at an attack and not a rescue mission. He beat the allegedly unbeatable Kobayashi Maru exam by changing its parameters so it was no longer a no-win situation.

He’s driven and determined, but not in ways that most people would recognize at first. He’s made a life out of not doing what’s expected of him. As a kid, he dumped his stepfather’s car over a cliff rather than listen to the admonishments of his stepfather or the police officer in pursuit of the car. His father was a loyal Starfleet officer, a hero, but Jim at first refused to enlist in Starfleet. He showed a lot of promise but he chose to squander it and spend his time hanging out in bars and getting in trouble with the law. He cheated the Kobayashi Maru rather than accept it was unwinnable. Even once aboard the Enterprise, he continued to flaunt or ignore regulations and accepted codes of conduct in pursuit of getting information across or getting the job done.

While he puts a lot of effort into casting off what’s expected of him, one thing he cannot resist is a direct challenge. He blew off Pike’s initial attempts at recruiting him to Starfleet when Pike tried to appeal to his family tradition and his skills, but when Pike challenged him to do better than his father had during his father’s short command, Jim not only enlisted but informed Pike he’d complete officer training in three years instead of four. He kept up his flirtatious pursuit of Uhura for three years because her refusal to give even her first name elevated a pick-up attempt to a crusade.

Inwardly, he’s haunted by his father’s death. He carries a lot of anger and a little guilt, which manifested in his acting out and getting in trouble before he enlisted in Starfleet, and which help fuel his supreme self-confidence. He’s mad at the universe for taking his father from him, so as a younger man he thumbed his nose at many things and rebelled all over the place. He refuses to be seen as weak or lacking for not having a father, so he’s bold and direct and doesn’t back down. He also felt he had to rely on himself from an early age, to be a man on his own since he had no male guidance, and that too helped mold his unshakable faith in himself. He avoided Starfleet at first so as to avoid comparison with his father, which would have meant confronting his own feelings about his father.

When he and Spock Prime were marooned on Delta Vega, and he learned about the universe from whence Spock Prime hailed, he could have asked any of a million questions about the Jim Kirk this Spock knew. But the single question he chose to ask about himself was whether or not, in that timeline, he had known his father. That question shows how much the loss still weighed on him and what a large figure his father was in his life despite not being present in it. Learning from Spock Prime that he had had a good relationship with his father in that life, and that his father had been proud of him, was a moment of growth for Jim. That knowledge gave him the drive to follow his father’s example, to live up to being a man and a captain his father would have been proud of. It’s a subtle difference but before Delta Vega, Jim wanted to pursue the course of action he thought best because he was right; after Delta Vega, he wanted to pursue the course of action he thought best because it was what was right to save everyone. He’s gained a maturity and sense of responsibility and duty he was lacking earlier in the film, and he is finally ready to command.

He also grew as a leader through his relationships with McCoy and Spock. Jim and Spock are two opposite ends of a spectrum, with Jim representing the extreme of action and emotion while Spock stands for reason and restraint. McCoy is the moral ground they both need, to temper their opposing views and values, the one who goes after each of them to do what’s right morally rather than acting out without thought or wielding logic without compassion. Their combined influence tempers some of his impulses, reining him in when he needs it. They also challenge him, which he both needs and loves. Through them he has a broader view of the universe and the ability and the space to take a step back and consider things when he needs to.

Relationships have become important to him by the time he assumes command. His friendship with McCoy was already an important factor in his life at the Academy; when he is given the Enterprise he keeps the crew that was built around their conflict with Nero. Certainly he retains those people because of their skills, training, and performance, but there’s also a sense of loyalty to them. He wants to reward them for helping him in the ways they did, he wants to inspire the same loyalty in them that he feels for them, and he wants to build something that’s larger than himself. They’ve been through a lot together and he wants to keep them close.

By the time he arrives in the city, Jim is still a cocky, outspoken man of action, but one who is starting to learn to balance that with forethought, with consideration, and with reason. He’s growing from a rowdy, rebellious kid with a chip on his shoulder the size of the planet into a leader who inspires confidence and loyalty in others, and from someone who was ready to take the whole universe on all by himself into someone who has learned to rely on and trust in the counsel and guidance of others. He’s learned to shoulder duty and responsibility but he hasn’t lost his drive to do what isn’t expected of him or to rise to challenges.

Abilities/Powers: Jim has been through officer training at Starfleet Academy, where he was ranked at the top of his class in tactical analysis and survival training. He was also the assistant instructor in advanced hand-to-hand combat. He has some computer programming/hacking skills (put to use in his last run at the Kobabyashi Maru simulation).

He received space jump training. He is a very good shot with a phaser and other weapons, which is a skill I assume he would be able to translate to other firearms.

Sample Entry: http://captaincocksure.livejournal.com/689.html
http://multiversal.dreamwidth.org/25225.html

Sample Entry Two: http://captaincocksure.livejournal.com/1245.html
http://multiversallogs.dreamwidth.org/22262.html (warnings for violent content and mentions of child abuse)

Thank you very much for your time and consideration. :)
eventheskylooksdifferent: (Default)

Lena Duchannes | reserved

[personal profile] eventheskylooksdifferent 2012-09-21 11:09 pm (UTC)(link)
Name: Lisa
Contact Info: PM to journal, or eyeofthetiger @ plurk
Other Characters Played: Also apping Jim Kirk.
Preferred Apartment: None.

Character Name: Lena Duchannes
Canon: The Caster Chronicles
Background/History: http://thecasterchronicles.wikia.com/wiki/Lena_Duchannes

Personality: Outwardly, Lena is that kind of odd loner kid everyone knew in high school, the one who sat by herself at lunch and was always writing and doodling in notebooks and never really had many friends. She's quiet and aloof, awkward with other people and taking a long time to warm up to them. She's given to a lot of introspection--and a lot of moping, too, a lot of living inside her own head and dwelling on her own emotions.

When she does grow comfortable with and fond of someone, Lena is a loyal friend, compassionate and concerned with their well-being, and willing to defend and protect them. She's more relaxed, more willing to display her sometimes sly sense of humor. She tends to show affection by gentle teasing, but she's serious and supportive when the situation calls for it.

It's difficult for Lena to form close relationships. Her mother turned Dark at sixteen and fought it for many years, but she wound up killing Lena's father and nearly killing Lena when Lena was a baby. Lena's family moved her around a lot, trying to keep her safe from her mother, but Lena got tossed from some of those schools when her powers got out of hand. She wasn't brought home to the family homestead in Gatlin, SC, until the beginning of the book series. Wherever she went, she was picked on in school or ostracized for being different; the same happened when she arrived at Jackson High in Gatlin.

As a result of all this, Lena doesn't feel any sense of permanence in relationships with people. She's reluctant to grow close to anyone because her experience has always been that people will leave, or she'll have to go, so nothing lasts. Even with Ethan, when he first tried to befriend her and get close to her, she spent a lot of time trying to drive him away and refusing his affection.

She has a deep-seated fear of abandonment, and I think this fuels her nearly obsessive attachment to Ethan. He's the first boy she's loved, the first long-term relationship she's had. She genuinely loves him, and he loved her, but I think her jealousy where he was concerned and her drive, now, to get him back from death, is because she absolutely cannot abide the idea of having gambled on loving someone and then winding up losing him.

Lena also feels a great deal of responsibility for events and for the well-being of people around her. She knows how different she is, even within her own world of Casters; she's powerful and her coming was foretold. Her Claiming was meant to be a significant and destructive event; as part of the curse Genevieve brought down on the Duchannes family generations ago, if a Natural was born to the family, when she was claimed, the opposite side in her family would be destroyed--if she was claimed Light, the Dark Casters in her family would die, and vice versa. She spent most of the time leading up to her sixteenth birthday in a panic over wiping out family members, or the fear that she'd turn out Dark like her mother before her. She wound up eventually solving the problem by Claiming herself for both sides, Light and Dark, using her power to resist the curse.

But she feels like everything she does comes at a great price, no matter how good her intentions were. Ethan died once in the first book, and like her ancestor Genevieve, Lena made a bargain with the Book of Moons to get him back. The price was her beloved uncle's life (though he later returned--look, Caster families are high-drama, okay). She saved her family and took control of her own fate by resisting the family curse and claiming herself both Light and Dark, but the result was a breakdown of the world around her; Gatlin suffered plagues like those foretold to be coming at the End Times, the Caster world was off-balance, and, finally, Ethan sacrificed his life to restore order.

Lena was already a pessimist, a glass-half-empty-and-what's-in-it-is-probably-sour-anyway kind of girl. With all these events, and all the responsibility she feels, being a Natural and defying the curse often feels like a burden, a new curse of its own. Her moments of triumph are often answered with terrible consequences, her friends and family have suffered in trying to help and protect her, and though he did it to save her and everyone they knew, she lost Ethan, he had to sacrifice himself, to her thinking, to fix the mess she made.

That's pretty much where she is now--trying to fix the mess she made. She's been brooding over how she (in her perception) failed Ethan and caused his death, and obsessing over needing him back and being willing to get him back at any cost. Being without him and feeling like she failed so badly has made her pull away from people even more, worried about the effect she might have on them. She's grown hyper-responsible for the well-being of the people she loves; she's willing to do whatever it takes to get Ethan back, but personally, she hasn't shared any of her plans with anyone and she will not involve anyone else. No one else needs to pay any price for what she's done and is willing to do.

Lena's a good kid at heart, polite, respectful, heeds her elders though she visibly chafes at people exercising authority to take advantage of others, or at unjust situations. She's strong, jumping into situations and doing what needs to be done even when her tendency toward pessimism tells her there's no way it will work, she'll fail, everything will go wrong. She always tries to do right by people, and she's a responsible and compassionate person. And right now, she's consumed by grief, and trying to channel that into figuring out how to get Ethan back rather than giving into that grief and accepting he's gone.

Abilities/Powers: Casters are people who are born with innate supernatural talents and abilities, anything from being able to heal others, see through time, speak to the dead, or being able to manipulate light, or fire. Some of them are even born supernatural creatures, such as incubi or shapeshifters. In addition to their supernatural powers or state of being, they are capable of spell casting and rituals.

Lena is a particularly rare and powerful type of Caster known as a Natural. Her innate powers are weather and fire manipulation, but with much stronger influence than most Casters are capable of. She has also stopped time twice, in very serious situations. Because she's a Natural, her spells and rituals are much more easily cast and have greater effect.

She's still young, so she has trouble controlling her abilities at times. At the start of the series the weather tended to shift with her stronger emotions; she's gained more control over that by this time, though a strong, deep, powerful emotional reaction might still trigger a very localized shift in the weather (higher winds if she's angry, rain if she's crying, things like that). She has a little less grasp of her fire manipulation; it's a running gag in the books that she sometimes accidentally sets things on fire, also usually tied to an emotional reaction.

She can also telepathically communicate with other Casters, and she could with Ethan (who turned out to be a pretty special kind of Mortal, usually it's not possible with Mortals). Casters call it "kelting"; I'd be open to her being able to do it with other magic-users in the city if that's something that's usually within their abilities too.

Sample Entry: http://multiversal.dreamwidth.org/175750.html

Sample Entry Two: http://multiversallogs.dreamwidth.org/138182.html?thread=6073542#cmt6073542

I haven't been playing Lena terribly long, so if you require additional samples please let me know, I'm happy to write something.

Thank you for your time and consideration! :)
deritoto: crack (deal with it)

Yamamoto Takeshi | Katekyo Hitman Reborn | No reserve

[personal profile] deritoto 2012-09-22 01:11 am (UTC)(link)
Name: Dubs
Contact Info: Plurk: dubbins AIM: theamazingdubs
Other Characters Played: N/A
Preferred Apartment: Not really a preferred apartment in particular, but if there's one open with someone that might keep an eye out for him it would be much appreciated!
Character Name: Takeshi Yamamoto (he usually goes by Yamamoto)
Canon: Katekyo Hitman Reborn
Background/History: Link because I don't think you would appreciate me being a wise-ass about 350 or so chapters of this spectacular series.

All so don't look too close at the personality section in the wiki because it was made by 14 year olds with little-to-no character insight and I can pinpoint pages on the places I differ from the wiki knowledge. In short I'm a bigger nerd than them with a little background in psychology.

**A bit of a note, because I don't want to have to inflict super-powered world-saving teenage boy upon everyone right off. I'll be taking him just after he's been healed by Byakuran, which means that the key to his fancy shounen laser thing is currently a pretty blue rock. He can unlock it when he needs to, but first he'll probably just react to his surroundings. I love this series for all of it's craziness and flaws, but I am well aware how obnoxious super-powered teenagers can be.

Previous Game History: N/A
Personality: For the most part, Yamamoto seems like a friendly, easy going, laid back sorta guy. If he were a meme he'd be 'good guy Greg'. He's almost always got a smile on his face and you would have better luck convincing Wikipedia to unban Stephen Colbert than you would offending Yamamoto. He's got the patience of a saint and is very hard to anger. However, Yamamoto is much more complicated than he appears. In the beginning of the series, while people were fond and chummy with Yamamoto, girls formed possessive fanclubs about him, he didn't particularly have any close friends. He appeared to be the untouchable good-guy jock. He also attempted suicide at one point, so it's safe to assume while he is generally easy-going and good natured, he's prone to bottling things up. A recurring theme with Yamamoto is that there is always more going on than there appears.

Running with this theme, Yamamoto can come off as kind of a dufus, His grades aren't stellar, and he often blatantly ignores the obvious to the point where one could argue some sort of comprehension deficiency. However, he's good enough at acting that he actually makes people believe he's that spectacularly dense. In truth, he's one of the sharpest members of the Vongola, as Reborn (mentor of the group) has stated. Yamamoto's grades are low simply because he's too preoccupied with baseball and lets his grades slip. When he puts forth the effort he's very quick at picking up on things on his own. The biggest facade he has is his involvement with the Vongola. He always brushes it off saying it's a 'fun role playing game', despite nearly getting eaten by sharks, getting pulled into the future, as well as a number of other dangerous and occasionally ridiculous events. However, it's not a perfect facade. He breaks it on a few occasions, one being to give his friend a good punch in the face (because this is how you fix people's problems in Shounen) and verbally lecture him on what good he's doing for the family with his attitude. The facade seems to be more of a safeguard than anything, so that he can fall back into his favorite hobby whenever he wants and not feel pressured by the Vongola.

For a good while, Yamamoto struggled weighing the importance of his favorite sport, baseball, and his friends and the Vongola. He would worry about getting hurt severe enough to prevent him from playing, and would hold back when it came to fighting. His suicide attempt was in part because he had gotten injured and might have to sit out the season (it can be speculated that there was more than that going on, but it's not elaborated, for headcanon reasons I am going to claim that the 'untouchable good-guy jock' act was weighing on him a bit too much). Over time the Vongola won out, but it doesn't mean he's any less enthusiastic about his sport. He's got a competitive spirit, and despite having baseball on the brain, it shows in more than just his chosen sport. While at first he refused his father's teachings on the family sword style, he picked it up for the sake of his friends, and whenever he finds a good opponent he gets a charge in fighting them. His fights are always good natured though, he doesn't aim to kill and if his opponent perishes for one reason or another (an outside source, sharks, ect.) he gets visibly upset, which for him is saying something. It's also rare for him to fight out of anger, as one of his greatest strengths is his ability to keep a cool head in heated moments Most of the time anyway, the previously mentioned face-punching and lecturing while necessary could have been done at a better time when someone wasn't trying to kill him (Luckily their attacker found their teenage hissy-fits amusing and let them be while he sat back and popcorn.gifed). There are a few moments when he becomes irritated, but in the entirety of almost 400 chapters, Yamamoto is only seen getting table-flipping angry once. And that one time he was fighting a century-old illusionist (the big bad boss of the arc), and by employing tactics and strategies in a cool-headed manner, Yamamoto sent him crawling away with his tail between his legs to regroup. This was just after Yamamoto had been healed from aforementioned shish-kabobbing.

Despite his perception on situations, his ability to play up a facade, Yamamoto does still have his derpy teenage boy moments when he's let his guard down. When the world's most obnoxious small child one of his younger friends, Lambo, enters a room after a bath informing those in the dining area that "in the bath... THERE'S A BUNCH OF BOOBIES!" Yamamoto drops his drink and starts having an awkward flailing and choking moment with his friend Tsuna. And over the course of the series, Yamamoto lets his guard down more and more, using the facade less. It's still there, just simply added on as a kind of afterthought, at least with his friends in the Vongola. To strangers, while he's faster to open up than before, there's still an initial time when he slips back into it for comforts sake.

Overall, Yamamoto is a good kid who pretends to be normal, but has some unique quirks to him and a bucket of issues under the surface. He's a patient, laid back, calm, and good-natured baseball nerd, who will drop his bat and take up a sword for the sake of his friends.

Abilities/Powers: Leaving links to the wikis for any clarifications... as well as to prevent this section from ending up longer than the personality section it's happened to me before, sadly.

Shigure Soen Ryu : A sword style he inherited from his father, said to be the 'prefect technique'.

Rain Flame: Like most video games and a good deal of Shounen series, 'Dying Will Flames' are Katekyo Hitman Reborn's Shounen-laser of choice. There are several elements to them, each with different properties. Yamamoto's dying will flames takes form in a blue liquid-like flame called the rain flame. The property of these flames is 'tranquility', in term of application this means that it primarily works in weakening. When used against other attacks it slows them and weakens their power, it can also be applied to illusions- weakening them enough to break them/see through them. When applied to people it can slow them or stop them completely.

To put this in terms of an RPG, with along with his use of weapons and physical strength, Yamamoto is a debuff tank.

Vongola Ring/Vonolga Gear: The Vongola ring was a ring that helps the user channel their flames. The Vongola rings were a high level ring that could take a very high flame output. Within the ring is also the 'will' (fancy canon term for ghost aparently) of the first Vongola guardian of that ring. For Yamamoto the will inside is Ugetsu Asari. It doesn't particularly come into effect, there was only one instance where the wills could make themselves known, and it is not likely to happen again.
Also, when alit the ring can be inserted into a special box and unlock weapons for that flame element. The weapons can rage from actual weapons (swords and such) or fancy weaponized animals. Depending on the box the animal can attack or in some cases can even fuse to certain weapons to upgrade it. Also, the more animalistic box weapons have some sort of mental bond with their owner. They often share moods, or the animal will act more freely on the owner's inert desires I.E. Owner is engaged in a conversation they don't want to be in, the animal will outright turn-tail and run.

But you see. Something funny happened. The rings broke. So the Vongola rings were combined with the box weapons and got fixed with a handy dandy power upgrade. They became 'Vongola Ore' which, when input with a whooole bunch of dying will flames in a really dramatic fashion they became the 'Vongola gear'. Yamamoto's will take the form of a necklace. The necklace basically has the same function as the ring, only now provides a Sailor Moon-esque transformation sequence different weapons. Will be elaborated on later.

Vongola "Box" Weapons: Box weapons come in small boxes that could fit into the palm of one's hand, however because of some 'wibbly wobbly timey-wimey' things, Yamamoto's box weapons now come fused with his Vongola Gear Necklace thingy... yet are still called box weapons. We don't ask questions in Shounen series anymore.

Jirou: Jirou takes the form of an Akita, a classic Japanese guard dog. It's got teeth, claws, it's pretty big, and he helps Yamamoto hold swords. After his recent power-upgrade, Jirou can also cambio-forma with one of Yamamoto's swords... and makes the sword capable of smelling which is handy when you have sneaky hiding opponeents. And that's about it. For all intensive purposes, Jirou is a big cute fluffy dog.

Kojirou: Kojirou takes the form of a small swallow, and like most things with Yamamoto what you see is not exactly what you get. While the large weaponized guard dog is essentially a dog, the little tiny bird is, in fact, what is going the screw you over. When it flies and flits about it can dowse foes from overhead with rain flames, or it can fly around them for a more concentrated attack. It can also fuse with Yamamoto's sword to upgrade enough to channel rain flames more efficiently.

Ugetsu's four irregular swords: These four sword come out with Jirou, and they consist of one long sword and three short swords. To most this would be an unwieldy and clumsy sword combination, however, Yamamoto's height and build allow him to do so more efficiently. And I know this because I read junk of samurai as one of my many nerdly hobbies

Cambio Forma Version Vongola Gear: While Yamamoto still has access to his other cambio forma and weapons, with the Vongola gear, the weapons he summons forth are more personalized for him and not simply a predecessors hand-me-downs. Jirou and Kojirou fuse with his two swords and he can utilize them for a number of combination techniques.

Oops I just accidentally a hole in your wall: Aside from all the amazing shiny shounen lasers, Yamamoto is tremendously strong, and occasionally has issues holding back, especially when it comes to anything baseball related. For example, when someone asks him to 'toss then something' he will pitch it at them full throttle like it were a baseball. He has imbedded a ball into a concrete wall by accident like this.

Sample Entry: Because every game with a Yamamoto is destined for one of these posts sooner or later

Sample Entry Two:
Yamamoto looked out the window over the surrounding town below. He could hear the people in the room talking, some arguing, other's panicking, but he just remained calm and placid on the outside. He was only in the bloody hospital scrubs and his jacket, he had been just about to run for his clothes when... well, he passed out and ended up here he guessed. Part of him wondered if it was his fault for pushing himself so hard, if he hadn't passed out then he wouldn't have ended up here right? But this could have also been something Byakuran did, maybe that was why he had passed out? But then why did he give him the Vongola ore?

The teen stifled a sigh, he didn't want to bring any attention to himself to the others in the room. He still needed to get his thoughts together. Everything happened so fast, being attacked in the changing room, the surgery, the sudden healing, and he was up and on his way to try and help deal with the crisis with the Simon Family... and now he wasn't. Not too hard when he thought about it simply like that, it was just a very abrupt change. He could manage, he was sure, he just need a moment to think. He was scared, but otherwise okay. Still a bit whoozy maybe, not sure the healing did much to get rid of the fog from the pain killers. But he could walk. He could feel his legs again and everything. He would be okay. He wasn't sure he was only surrounded by strangers here either. There were probably more people in other rooms. Maybe his friends were here too, and where would they be if he was just moping like this? They were probably scared too.

Finally he stepped back and turned to face the people in the room with him. He could face them now, talk to them, things couldn't be as bad as they seemed.
Edited (I hate html) 2012-09-22 01:12 (UTC)
spacetrex: (Default)

Grimlock | Transformers: Fall of Cybertron | Reserved 1/3

[personal profile] spacetrex 2012-09-22 02:25 am (UTC)(link)
Name: Kevin
Contact Info: kbat86@gmail.com | AIM: EndIsOver | Plurk: Jinkuo
Other Characters Played: N/A
Preferred Apartment: Any open room on the first floor

Character Name: Grimlock
Canon: Transformers: Fall of Cybertron
Background/History: Canon background / Character background
spacetrex: (Absolute resolution)

2/3

[personal profile] spacetrex 2012-09-22 02:26 am (UTC)(link)
Personality:
Loud, angry, brash, and not always willing to follow the chain of command, Grimlock is considered a force to be reckoned with, even amongst his fellow Autobots. The type you wouldn’t expect to side with the “good guys,” but the massive transformer isn’t evil at his core, even if his methods may seem to be. When it comes down to it, he is loyal to the Autobot cause, and even more-so to the members of the strike team he leads. When separated from the surviving members of his team, he charges his way through Shockwave’s research facility to find and free them, paying no heed at all to any obstacle placed before him. He readily puts his life on the line to save the members of his squad, even if he doesn’t even know if they’re still alive or not, literally throwing himself at superior numbers and firepower without any hesitation. This loyalty to his squad unfortunately doesn’t translate well to the rest of the Autobots, and some are quick to question his loyalties if he acts against orders.

He was also a tactical genius, if you could call using overwhelming force to completely obliterate your foes genius tactics. But they worked, and Grimlock used to be able to put together very effective battle plans prior to Shockwave reformatting him. His generally shock and awe tactics in direct combat do however tend leave other Autobots more than a little rattled, or impressed, in the case of Cliffjumper. But they get the job done, and ultimately he feels that’s what matters. The team he leads is effectively the Autobot’s black-ops squad, and it’s a job he relishes, since being in the thick of combat is one of the things Grimlock enjoys the most. When Sharpshot is holding his teammate Snarl captive and directing the Insecticon horde to attempt to destroy Grimlock, he gleefully bellows for Sharpshot to “Bring more!” as he tears through the enemies already descending upon him.

Grimlock does generally have some issues with the Autobot’s chain of command however, as mentioned previous, and those issues tend to center around Optimus Prime. He feels the Last Prime is weak and cowardly, someone that retreats when he should move forward. This means they generally butt heads and Grimlock needs to be talked down (often by his team), if Optimus doesn’t find a means to avert the massive warrior’s fury. Which thankfully, the Autobot leader often manages to do.

That all said, the aforementioned reformat by Shockwave has caused Grimlock to have a slight fall from grace, if you could attach any grace to how he was prior to the reformat. Having 98.7% of his processing capacity funneled into combat ability has left the massive Autobot warrior hindered mentally, though not as much as Shockwave had predicted. Now even angrier and less willing to follow the orders of Optimus Prime than before, Grimlock is easily frustrated and prone to simply putting his brute strength to work. That’s not to say he can’t form a proper battle plan any more, it’s just going to take a little longer, since he needs a bit more time to process the information. Though without the assistance of his team, his general way to solve his problems as of late has been to utterly destroy anything that might stand in his way.

Abilities/Powers:
Being a Cybertronian, Grimlock’s main ability is that he can alter his form from that of a humanoid robot to, after his reformat, a giant robotic Tyrannosaurus Rex. Unfortunately, due to a program Shockwave inserted into Grimlock’s subroutines that he has not yet fully overridden, he cannot always transform at will, and is instead usually only capable of transforming when his anger peaks. He is also generally unable to maintain his alternate T-Rex mode for long periods of time, also likely due to the program that still lingers.

As it currently stands, Grimlock is also likely to be the most physically powerful transformer on all of Cybertron because of his reformat. He is easily capable of picking up normal sized Cybertronians and throwing them as if they weighed nothing, turning the hapless victim into a projectile weapon. He is also capable of ripping massive blast doors open, a feat that seems uncommon amongst Cybertronians, considering the shock of one of his teammates at the feat.

Also, as he is a Cybertronian, Grimlock’s weapons and equipment store internally, in a state where they are integrated with his body. This allows him to wield his massive Energon sword or shield at will, and then tuck them neatly away when they’re not in use. While his shield seems to be fixed on his left arm, Grimlock’s sword is not so limited, and he is capable of wielding it in either hand, letting it go completely, and effectively use it as a regular sword.

As tends to be standard for his kind, he has a sort of jet booster on the bottom of each of his feet, allowing him to dash quickly in any direction, letting him advance, retreat, or evade in an instant. He also possesses a pair of small boosters on his back, which he uses to move forward quickly when lunging at enemies with his sword. In addition to these boosters, when he transforms into his dinosaur alt-mode, he has two large boosters on his back that allow his equally massive alt-mode to move at speed.
spacetrex: (Unstoppable force of nature)

3/3

[personal profile] spacetrex 2012-09-22 02:27 am (UTC)(link)
Sample Entry:
Test-drive meme thread.

Sample Entry Two:
It was bad enough getting ambushed by those damned Insecticons, and then waking up in Shockwave’s lab, being cracked open and… changed. Bad enough having to smash his way through that lab to find his team. Even worse finding out that Sludge didn’t even survive the Insecticon attack. And it made his Energon boil, thinking about how Shockwave was still probably alive, even after he’d sent him flying off the top of the Space Bridge tower. After the platforms around the tower had collapse, he had expected to wake up down in Kaon. Instead, he was in the middle of some area with structures he didn’t recognize at all. They barely even had a passing resemblance to the buildings on Cybertron.

On top of that, he was smaller. Much smaller. He didn’t know how or why, but he’d lost most of his height. Glancing down at his hand, he growled as he flexed his fingers. If he had to guess, he was probably as big those runts Optimus had working as scouts, Jazz and Cliffjumper. And he had been almost three times their height. It pissed him off, and the nearby wall got the brunt of that bout of anger.

Still not satisfied with anything, he kept trudging along to try and figure out where he was.
quickly: (Default)

RED Scout || Team Fortress 2 || Reserved

[personal profile] quickly 2012-09-22 02:35 am (UTC)(link)
Name: Celes
Contact Info:
[plurk.com profile] danger (Plurk)
★ neonlicht[@]gmail (E-mail)
(Steam)
I never use AIM but my screenname for that is REDScoutonFire.
Other Characters Played: N/A
Preferred Apartment: With RED Medic, if they're accepted.

Character Name: RED Scout. He has no canon civilian name, but if he needs one for this game, I have a headcanon one: Timothy Jones.
Canon: Team Fortress 2
Background/History:
★ Information about Team Fortress 2: http://wiki.teamfortress.com/wiki/Main_Page
★ Information about Scout: http://wiki.teamfortress.com/wiki/Scout and http://wiki.teamfortress.com/wiki/Meet_the_Scout
Personality: Scout is, in short, a very boisterous and energetic young man. Spewing out insults such as 'chucklefuck,' 'chucklenuts,' 'blockhead,' and 'knucklehead,' he clearly doesn't care about being even the slightest bit friendly to anyone, even his teammates. On occasion, he will slip out a 'thanks,' but it's pretty rare, and when it happens, it's inevitable that it won't be long until another insult comes flying out of his mouth. His accent is sometimes hard to decipher, since it's a heavy Boston one, but once someone is around him long enough they tend to pick up on the way he says things. (For the most part, words ending with an 'r,' like 'liar,' adopt more of an 'ah' sound at the end, like 'liah'.) He is also very boastful -- this can prove to be annoying to others, and it clouds the Bostonian's mind where he can't see any faults that he has. In the Meet the Scout video, he's seen saying that he's 'a big deal,' and that his muscles are 'beautiful'. In all honesty, one can barely see any muscles at all, proving that Scout has a fairly large ego, at least in that sense. In the comic coinciding with the Mac Update, Scout is seen flirting with the female shop employee, and in the Meet the Director comic, he attempts to win the affection (or at least the attention) of the Administrator's assistant, Miss Pauling. Needless to say, Scout is the type of guy that hits on women pretty much all of the time with little to no success. (This may very well have to do with the fact that when he flirts he only talks about himself, completely disregarding the woman he's trying to woo.)

A big ego isn't the man's only personality flaw. He's also extremely impatient -- in the Meet The Spy video, he is seen literally yelling at the Soldier on his team to hurry up and unlock the door to the room in their base with important information hidden in a briefcase because they have no time to waste. Scout despises wasting time. In fact, as soon as a mission starts in the game, Scouts are usually the first class to run the heck out of the respawn point and toward the action. Life is short and there's only so much time to get stuff done, right? At least, that's Scout's point of view.

Scout, being the youngest class in Team Fortress 2, still obviously cares about his mother, which is evidenced by some of the things he says when the player earns an achievement while playing as him. He quite happily says, "hi, Ma!" and "look at me, Ma!" then, meaning that he's hoping his mother is paying attention to what he's doing and is hopefully proud of him, though he'd most likely never go out and actually announce that specifically. He also has a fondness for baseball, which can also be tied to the fact that he's still pretty young. He wears the same type of trousers a professional baseball player wears, as well as a batter's helmet and athletic shoes, and his main weapon is a baseball bat, which he swings with ease, most likely due to watching and studying his favorite teams play on television. If he actually shows interest in another person, (which is extremely rare and only shown in the official Team Fortress 2 comics mentioned above), he may bring up baseball with them as it's a subject he's fairly knowledgeable in.

He enjoys caffeinated beverages, his favorite being a concoction known as Bonk! Atomic Punch. (How he obtains these beverages is pretty much unknown, and he seems to have a relatively large supply of them.) These drinks amplify his energy, though even without them he's known to literally bounce off of walls. Usually his energy is used to dart away from the enemy as soon as he whacks them with either his trusty bat or the baseball hit by his bat, so he suffers minimal, or preferably no damage, and Bonk! Atomic Punch helps him even further by speeding up his step to push him out of harm's way. The fact that he drinks so many of these beverages probably proves that Scout isn't the healthiest man, in that he doesn't eat and drink things that are 'good' for him. In the Jarate advertisement, Scout is seen eating a taco, and in an official drawing, he mentions hot dogs. Nowhere does he ever mention anything remotely healthy, and though it's pretty evidenced that he cares about his mother, he may not actually listen to everything she suggests he should do. Either way, he's a fast-talking, even faster-moving force to be reckoned with, and his poor eating habits don't seem to affect his ability to fight.

Scout is extremely fast. After drinking a certain type of Bonk! Atomic Punch, he is able to run fast enough to completely deflect any sort of damage dealt to him, and other types of the drink cause him to simply run really, really fast -- faster than normal, even, and normally he's the fastest class in Team Fortress 2. Being fast allows Scout to obtain secret information about the enemy, which is undoubtedly very, very helpful for his team to capture all of the points. Scout can also double-jump, and being the only class with that ability, can easily get out of harm's way and/or attack enemies before they can even figure out what hit them.

Though, being fast and small has its downfall, in that Scout takes a lot of damage when he is hit. Running away after shooting an enemy with his pistol or smacking them with The Sandman is usually the smartest course of action for the boy to take, since only a few hits cause him to pass out completely and, in the canon of Team Fortress 2, get sent back to the respawn point.

Abilities/Powers:
⚾ Scout is pretty fast, as stated above. Though certain drinks allow him to take less (or no) damage, it can be assumed these drinks will not be in Haven and so, while Scout's speed will still be faster than most, he can still take damage quite easily.
⚾ Scout can double-jump to get to higher places. When equipped with The Atomizer, he can triple jump but at the cost of taking damage, as he hits himself with the bat to make that third jump.
⚾ It can be safely assumed that Scout is decent (at the least) when it comes to playing baseball. In TF2, when he is equipped with The Sandman, he easily tosses a baseball into the air and hits it with the bat, sending it flying into an enemy. Since he's pretty much obsessed with the sport, he has probably practiced it quite a bit in his free time!
⚾ Scout can wield small guns without a problem. He can also wield a mackerel if need be.
⚾ Apparently Scout can down quite a bit of caffeine without getting sick. That's a pretty admirable ability, I'd say.

Sample Entry: Post from Mayfield.
Sample Entry Two: [OOC: Not set anywhere specific!]

The clock struck seven and the sun's rays shone bright through the cracks in the blinds, instantly waking the young man. Though he had went to bed quite late the night prior, he knew he had to be ready to go and seize the day as soon as possible. After all, being late was not an option. Tossing the sheets down to the bottom of the mattress, he sat up, wiped some sleep from his eyes, then maneuvered to face the edge of the bed where he quickly planted both feet on the ground. While glancing around his room to assist in waking up, he spotted a framed picture on his nightstand. The image was clear, and it consisted of his mother, his eldest brother, and his father. Forcing himself to finally stand up, he wandered over to the nightstand and picked up the frame, bringing it to eye level.

Memories began to flood his mind as he stared at the photograph; in particular, he stared at his parents, one of whom he never personally knew. When he was but a mere infant, his father had left his mother for a reason he could never understand, and no matter how many times he had asked her what had happened or who he really was, she refused to tell him more than a few words. A few meaningless words.

He carefully sat the frame back down and closed his eyes, taking a deep breath as he wondered how his mother felt at that very moment. Not about his father, no, but about him. Today was important, but unfortunately, Scout's mother was not permitted to be with him. He wouldn't have wanted her to be there, anyway. He couldn't bear to put her in danger, no matter how even at his current age, he still felt a bit vulnerable.

Reopening his eyes, he wandered toward the bathroom, where he would shower and put his clothes on for another day at work.
yellowascot: (Determined)

Arc | Final Fantasy 3 DS | Reserved

[personal profile] yellowascot 2012-09-22 03:29 am (UTC)(link)
Name: The Guindo
Contact Info: E-mail: theguindo@gmail.com, DW: [personal profile] theguindo, AIM: PianistOfRaielin
Other Characters Played: N/A
Preferred Apartment: None

Character Name: Arc
Canon: Final Fantasy 3 DS
Background/History: FFwiki's FF3 plot summary, Arc's role

Personality: Arc has always been shy; he tends to stammer and freeze up in social situations, unless he's already familiar with the people involved. But he is also very polite, and that need to be courteous can sometimes overcome his shyness, but it's more like falling into a routine and letting a program run in place of personality when that happens.

Because of his shy nature, he always had trouble making friends, and was a bit of a loner. In place of friends, Arc read books, anything he could get his hands on. This gave him a vast wealth of knowledge. Sometimes he can go off on intellectual tangents forever and it's hard to get him to shut up (ironic considering how hard it can be to get him to talk in the first place). Despite this, he doesn't act like a know-it-all. He doesn't pretend he knows everything; he'd rather admit what he doesn't know so he can learn new things.

He's also a very passive person, preferring to avoid conflict whenever possible. Of course, thanks to his journey to save the world he's gotten slightly better about that. He knows how to defend himself now and won't run from a fight if one starts, but he'd still much rather not have one start in the first place. He's not very brave (he lacks confidence in himself and his abilities), but he's not a coward either (he will face whatever is thrown at him, to the best of his abilities). He's also very prone to panicking when he's overwhelmed, especially in unfamiliar situations.

Even though he's usually shy and non-confrontational, Arc can be very stubborn once he's set his mind to something. If he's decided he's going to do something, he'll make it happen, and he's not the sort to back down when he feels he's in the right. He will always stand up to defend others, even if it means starting a fight. Being a victim of bullies himself for most of his life, he absolutely does not tolerate bullying when he sees it.

Among his friends, he's much more friendly and open, and far less hesitant. Arc is a very warm and caring person underneath his crippling shyness, and he's always willing to help people out if they need it. The guardian forces of his world dubbed him the Light of Kindness, and it fits. Unfortunately, his kindness and willingness to help can make him easy to take advantage of.


Abilities/Powers: Oh boy. Grab yourself a sandwich.

Arc's world is kept in balance by the four crystals of light and the four crystals of dark. The balance between light and dark must be carefully maintained, and whenever one force begins to grow stronger than the other, the crystals choose four warriors to act as their champions and restore the balance.

Arc is a Warrior of Light chosen by the crystals. He was granted a selection of skillsets known as jobs, each job coming with its own set of abilities, strengths, weaknesses, and gear specialty, as well is its own unique look. One job might have the ability to cast healing magic, another is a master with a bow, another can summon spirits to his aid--but there's no skill crossover. One job, one set of abilities.

He can switch jobs at will, going from one highly specialized skillset to another, but at the cost of an adjustment period known as crystal sickness. Going between similar jobs, like white mage to black mage, will have a shorter crystal sickness period, while going between vastly different jobs, like white mage to viking, will have a much longer period.

Crystal sickness in-game is a condition where stats are lowered for the duration of X many battles. In RP, I'll be playing it as something more akin to the symptoms of a hangover, with length and severity mirroring the number of battles such a switch would take in-game. Switching jobs before the crystal sickness has passed will extend its length. The game puts a maximum of 10 battles on it, I'll be using a maximum of 24 hours.

The FFwiki has a list of specific jobs in FF3.

tl;dr summary: Arc is a very versatile person in terms of combat ability, but he only has access to one set of skills at a time and cannot switch between skillsets frivolously.


Sample Entry: Test drive thread

Sample Entry Two: [This was originally written for Time and Tides]

The city of Lindblum was impressive from the outside: a huge, looming affair of walls and towers bursting forth from a mountaintop. The forms of airships, made tiny by distance, wove between patchwork clouds, flitting to and fro like clockwork birds. It was breathtaking in a way that only something truly magnificent can be.

On the ground, however, Arc found that the city was breathtaking in an entirely different manner. What was majestic from the outside quickly became an imposing collection of towering buildings and sprawling streets from the inside, filled with milling crowds of unfamiliar faces. In places, the streets narrowed into thin alleyways, and Arc felt as if the city were closing in on him, the buildings looming over him like beasts. The open spaces, the market squares and the clearings in the forest of concrete, felt distressingly empty, as though the buildings had only drawn back in order to regroup and renew their assault.

It was in one such clearing that he finally stopped. For the past half-hour he'd kept himself calm by repeating in his mind reassurances like, "The main road should be just the next street over," and "I'm sure that street name sounds familiar." But now, he was forced to admit to himself that he was, without a doubt, unquestionably lost.

He was lost, and he was terrified of the thought of walking up to a stranger in a strange place and asking for directions, and the buildings were staring with those soulless eyes called windows and he could practically feel them closing in on him, like tigers, tigers of a concrete jungle, prowling for unsuspecting victims in adorable yellow ascots--

Something did pounce, and he let out a scream--except it was less a pounce and more a jostle, and less a scream and more a loud squeak. He whirled to face his assailant, backing away, hands held tightly against his chest, eyes wide, lip trembling.

The 'assailant' who'd bumped into him was a girl, not much older than he was, with large teeth and an ocean of a coat ill-fitting on her spindly form. "Oh," she said, when she saw his reaction (must not be a local, she thought), "sorry, you alright?"

"Q--! Quite fine thank you, for, um, for asking, I'm--I'm perfectly alright, nothing amiss, honest-- Th-thank you..." It was just a young lady, perfectly innocuous, it wasn't as if he'd been the target of some burly mugger, everything was fine, Arc, just fine...

The corners of her mouth turned down just slightly, as if his reaction had sparked some hint of concern or contempt, but all she did was nod and continue walking right past him, quickly vanishing into the throngs of people that filled the square.

He stared after her for a long moment, breathing slowly in and out, in and out, trying to force the panic back down to something manageable.

It was only after several long minutes that he finally realized he'd missed the perfect opportunity to ask for directions.
Edited (whoops i misunderstood what the samples were looking for) 2012-09-22 03:32 (UTC)
escutcheon: (♕ 32)

Grey Warden Cousland || Dragon Age: Origins || Reserved

[personal profile] escutcheon 2012-09-22 04:07 am (UTC)(link)
Name: Clamor
Contact Info: Plurk - Macabreclamor, AIM - Witcardsnribbons
Other Characters Played: N/A
Preferred Apartment: None. (But preferably rooming with Hope Estheim.)

Character Name: Artis Cousland, Also known simply as 'The Grey Warden'.
Canon: Dragon Age: Origins
Background/History: Here, with a more in depth look at the choices presented here.
Summary:
Sided with Mages, destroyed the Anvil of the Void, lifted the curse from werewolves and allied with Dalish Elves, saved Connor, spared Loghain's life, and made the ultimate sacrifice.
Previous Game History: Taken from Hellpointe and Abax.
Hellpointe proved to be a rude awakening for the stuck up Cousland, who for the most part was well used to having her orders followed to a tee and therefore everything being under control. Not so in Bell Pointe, where a disasterous incident with the resident cannibal in the woods resulted in a badly bruised arm, a snapped sword, and temporary muteness. Her time spent there forced her to realize that a leader, no matter how good at their job, could achieve nothing alone. And so she set about making allies and networks of aquaintences. Hope Estheim, Snow Villiers, Travis Touchdown, Chris Redfield, and Henry Cooldown are but a few people she really learned to trust.

As for Abax, Cousland was much worse off than before - having died in Canon shortly before being dropped into the city of night. The same lessons were learned here as well - make friends, or die alone. For a time Cousland was graced with the presence of several others from Ferelden - namely the Hawke family as well as Zevran Arainai, her most trusted friend. She was also taken in as an apprentice with the Brotherhood of Assassins, mentored by Francesco Vecellio for a short span of time before his disappearance. Unfortunately she wasn't terribly good at the skills required (I.e. anything that needed agility and sure-footedness) and gave up on actually becoming a true Assassin. For the most part she was on good terms with the Brotherhood and learned much about teamwork from Altair, as well as offering heavy support in combat where the others weren't able to weather physical damage quite as skillfully as she.