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Applications

APPLICATIONS ARE OPEN!
The next processing date is Friday 11th October
IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE
We're so glad you're thinking of joining us in Haven, where we are all safe.
In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.
You may apply for two characters every two weeks, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.
Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. If you wish to request a specific apartment, please do so in the relevant part of the application. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.
If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.
Every attempt will be made to place a character in their chosen apartments, though this may not always be possible depending on the slots available.
Applications are open constantly, but are only processed every other Friday at 7PM EST. The Saturday following acceptance, an IC mingle log will be posted for characters to be introduced to the game.
We now have a test drive community athaventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old.
To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)
Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)
Applications will be processed on the following dates:
11th October
25th October
8th November
22nd November
6th December
20th December
To apply for a canon character, please fill out this form:
To apply for an original character, please fill out this form:
Grey Warden Cousland || Dragon Age: Origins || Reserved
Contact Info: Plurk - Macabreclamor, AIM - Witcardsnribbons
Other Characters Played: N/A
Preferred Apartment: None. (But preferably rooming with Hope Estheim.)
Character Name: Artis Cousland, Also known simply as 'The Grey Warden'.
Canon: Dragon Age: Origins
Background/History: Here, with a more in depth look at the choices presented here.
Summary:
Sided with Mages, destroyed the Anvil of the Void, lifted the curse from werewolves and allied with Dalish Elves, saved Connor, spared Loghain's life, and made the ultimate sacrifice.
Previous Game History: Taken from Hellpointe and Abax.
Hellpointe proved to be a rude awakening for the stuck up Cousland, who for the most part was well used to having her orders followed to a tee and therefore everything being under control. Not so in Bell Pointe, where a disasterous incident with the resident cannibal in the woods resulted in a badly bruised arm, a snapped sword, and temporary muteness. Her time spent there forced her to realize that a leader, no matter how good at their job, could achieve nothing alone. And so she set about making allies and networks of aquaintences. Hope Estheim, Snow Villiers, Travis Touchdown, Chris Redfield, and Henry Cooldown are but a few people she really learned to trust.
As for Abax, Cousland was much worse off than before - having died in Canon shortly before being dropped into the city of night. The same lessons were learned here as well - make friends, or die alone. For a time Cousland was graced with the presence of several others from Ferelden - namely the Hawke family as well as Zevran Arainai, her most trusted friend. She was also taken in as an apprentice with the Brotherhood of Assassins, mentored by Francesco Vecellio for a short span of time before his disappearance. Unfortunately she wasn't terribly good at the skills required (I.e. anything that needed agility and sure-footedness) and gave up on actually becoming a true Assassin. For the most part she was on good terms with the Brotherhood and learned much about teamwork from Altair, as well as offering heavy support in combat where the others weren't able to weather physical damage quite as skillfully as she.
no subject
Thankfully, Cousland is nothing like the stereotypical spoilt little rich girl that one might expect from a noble house. Her parents ruled Highever justly and therefore passed down that knowledge to their children, making a point of enforcing the ideals of honesty and mercy. But still, being rich was kind of awesome since going hungry was never a problem.
Spoilt lifestyle aside, Cousland fancies herself as the avatar of the perfect knight - honorable, lawful, someone with sound judgement as well as being quick to defend those that can't defend themselves. She's the kind of person that would throw themselves under the bus to save someone else without a second thought. Fear of death has little sway over her decisions no matter how gruesome it might be. And besides, once one commits to a decision, one might as well follow through.
She is especially protective of children - a habit developed soon after her nephew was murdered in his bed. Frequently the Warden's merry band of misfits were forced to accept menial sidequests that took some time to complete simply because it either involved a missing child or one that was in danger in some way.
But when not prancing about being the knight in shining armour, Cousland herself possesses a wry, sarcastic sense of humor, bullheaded stubbornness, and an unfortunate tendency to bite off more than she can chew - the last of which typically landing her in trouble that could be easily avoided. Overall the young Noble is a fairly easygoing sort, quite a bit like her father. She's eager to make friends or positive relationships, but unfortunately isn't the best at deciphering the difference between people genuinely meaning well and those looking to stab her in the back later on down the line. Maybe it's a family bloodline thing. Even then, she's more inclined to believe in the 'innocent until proven guilty' idea and will usually ignore rumors unless thorough, unbiased evidence is laid out in front of her.
Killing innocents is never an acceptable choice when given an option between hard work and the easy way out - she would rather spend weeks weeding out the guilty rather than indiscriminately murdering anyone and anything in her way. This created a bit of a delay when dealing with the Brecilian Forest, as the werewolves had no such compunctions about attacking her party. Not to mention saving Arl Eamon's son, Connor, which required trekking to the Mage Tower, clearing the demons inside, and requesting aid from the Circle of Magi. It would've been much quicker to just kill Connor and go about her business.
Pragmatism is the name of the game where she's concerned, and as a consequence she can be overly blunt when approaching problems with direct solutions. This isn't intentional maliciousness, but may be interpreted that way by those looking for a fight.
Abilities/Powers: Functioning as the party tank requires several skills. The first being, of course, the art of avoidance and deflection, which she is well-versed in. Cousland is physically very fit and capable of wearing plate armour that most would find impossible to lift, let alone move in. Secondly, there's her preferred choice of weaponry - a sword and shield. Really the only way to deal a fair amount of damage to her in battle is to either sit in her blind spot (Behind her), as she's become proficient enough to ward off flanking attacks with her shield, or so catch her unaware, unarmed, and out of her armour. Unfortunately she is quite slow as a consequence of all her defensive abilities and can be outmaneuvered easily by a skilled adversary. Assuming they don't get a fist in the nose, of course. Cousland has been known to hit like a Mack truck with prejudice.
Next, there's the in game skill trees known as specializations. Cousland specializes as both a Champion and a Guardian, although with the latter she is still in the stages of learning. Both skill trees offer crowd control and ally buffs at her own expense. As a Champion, she has two abilities: War Cry and Rally. The first is a wall of magic reinforced sound that forces enemies back within her immediate vicinity and knocks them over unless they're nimble enough to keep their footing, and the second is a magical aura that strengthens defensive and offensive capabilities of her allies.
The Guardian tree focuses on self-sacrifice to defend teammates. As someone still learning to master her second specilization, Cousland is only barely able to construct a Guardian's Shield around a target - which absorbs incoming damage but drains her stamina - but as of yet it isn't terribly strong and won't hold for long.
All skills drain her strength and requires time to recuperate. As such, she wouldn't be able to keep up three auras, block incoming attacks, and still be mobile (Or conscious for that matter). But they can be toned down at mod request.
Lastly all Grey Wardens have the innate ability to detect Darkspawn of any size or breed, although in return the Darkspawn will know where she is as well. It's not a precise sense such as knowing how many, what size, and what breed of Darkspawn are in a location, but instead more like having a niggling feeling that tainted creatures are approaching from a certain direction and that they're relatively near.
Sample Entry: Here.
Sample Entry Two: Ba-thump. Ba-thump.
That was a noise that the Warden was relieved to hear. A marvel of nature, really – she could almost think of it as an internal drummer, insisting that she keep marching at ever greater speed regardless of her screaming muscles. For the longest time, she simply stood there, listening.
...she should be dead, right? That’s what happened to Wardens after they killed an Archdemon. Unless Riordan was wrong, and somehow she completely missed being dumped in some other country with no sign of civilization that she recognized.
As distracted as Artis could be, however, she highly doubted that was the case.
And yet, here she was, standing in full armour with a sword in hand and a shield in the other, knee-high in dead grass like some poorly located statue. Her arms suddenly dropped limply to her sides, the peaked helmet slowly pivoting back and forth while the swordswoman studied what amount of landscape she could see through the slits in her visor. But as she squinted against the bright sunlight, there was just the faintest suggestion of a huddle of buildings in the distance. True, said buildings looked rather ramshackle from this distance, and the waves of heat didn't help to clarify the image much either. But she'd take what she could get.
Perhaps she could ask for directions there.
Or, failing that, threaten the first mage she came across until he or she set up some sort of magical conveyance spell. There was no way she was going to hoof it all the way back to Fort Drakon on foot.
-> ACCEPTED
-> NOTE
Thank you.