havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2013-09-29 03:39 pm
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Applications Two


APPLICATIONS ARE CLOSED!
The next application opening date is Friday 16th January, 7pm EST.
The next application processing date is Friday 23rd January, 7pm EST.

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every application round, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Applications are open on a monthly cycle, where they will be opened on the second Friday of every month for a week, and then processed on the third Friday of the month, before being closed again.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old. As of November 22nd 2014, samples cannot be "where am I" intro posts. The reason for this is that we often find it hard to gauge characterization from those, as most people when immediately in a new surrounding are confused or frightened.

While we encourage players who have dropped to re-join us, we do not encourage the continual rapid dropping and re-apping of the same character in a short time period. You are welcome to request specific housing, and all attempts will be made to accommodate that request, but it may not always be possible.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Sample Application (Malkus Iverwelling)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

The old application post can be found here if you would like to look through past accepted applications.

Applications will be open on the following dates (from 7pm EST):
12th-19th December
16th-23rd January

Applications will be processed on the following dates (at 7pm EST):
19th December
23rd January

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
overeats: official game sprite (Default)

3/3 Akane Owari | Super Dangan Ronpa 2 | Reserved | SPOILERS ARE IN THIS APPLICATION.

[personal profile] overeats 2014-03-10 08:53 am (UTC)(link)
Abilities/Powers:
Owari is the Super High School Level Gymnast, and that is... a skill. Owari has zero passion for gymnastics, only doing it for the money. Her passions seem to lie in fighting (and eating, able to pack away large amounts of food at once), and she is described by another in her class as having "potential" but being too quick and light with her punches. She also seems very ready to hit her problems if need be. She appears to have a large tolerance for pain, as she gets hurt to the point of bleeding several times and doesn't do much more than "rub some spit on it" which... no, Owari, spit isn't medicine. As well, she seems to have an exceptional sense of smell (she smells the blood that leads to finding the first murder victim), as well as hearing.

In addition to being the SHSL Gymnast she was a part of the Super High School Level Despair. While it's unknown specifically how Owari in particular caused Despair, it's easy to infer that whatever she did, it was probably violent.

Items/Weapons: Mini-Nidai (basically she has a keychain version of her dead friend, fashioned by the SHSL Mechanic).

Sample Entry: Voice + action bracket test drive!
Sample Entry Two:
This isn't Jabberwock Island... is it? was Akane Owari's first groggy thoughts as she wakes up. She pushes herself up, looking around for the buzzing alarm clock. Can she just get a few more minutes of sleep? "It's too early..." she groans, though she doesn't recall going to sleep. And if this is a virtual reality set-up, it sure looks more like the inside of an apartment.

"MORNING IS THE BEST TIME FOR TRAINING!" a male voice shouts, and Owari snaps awake in an instant.

Nidai... Was he here? The Future Foundation had something along the lines of everyone that had died was comatose or braindead, whatever, but they'd also said the five of them might lose their memories. Owari's leaped from the top bunk, landing with the deft only a Super High School Level Gymnast could, before she realizes: Mini-Nidai, the little mechanical doll Souda had put together. She still had him... and that's where the voice came from. Owari's not the brightest crayon in the box, but even that seems off to her. He'd been created in that virtual New whatever Program, he shouldn't exist in the real one, right?

So, did that mean they were still in the program? Everything sure felt real, but it felt real in there too. And shouldn't there be some high-tech computer junk around, or the Future Foundation guys, or... anything like that? Instead, it was just a dingy apartment that still looked better than Owari's house, at least. And the others should all be here...

Owari puts a hand to her head. Sigh, this is way too much brainwork for her, even if it didn't feel like ass o'clock.

Pulling Mini-Nidai out she asks, "What should I do?" because asking a non-sentient doll is totally a way to make good life choices.

"TRAIN HARD EVERYDAY!" is his answer, unsurprisingly.

It's not the worst advice in the world, but Owari shoves him back in her pocket. She'll train later, okay, she at least has some priorities. Her hand hits something else hard, and she pulls out a battered piece of shit cell phone. Without much concern for who it might belong to, she opens it and takes a look. There's no clue for why it's in her pocket, but she scrolls through the contacts (who are all these people ???) until she spots a picture of one of the four friends she needs to find. She calls them up, since that's the Obvious thing to do. When there's no answer, she leaves a message ("Hey! I don't know where I am. Call me on this phone!" which gets the point across at least?) and slaps the phone shut.

Something resembling figuring out her surroundings complete, she takes Mini-Nidai's advice-- heading outside (wow cold) and begins doing daily exercises until she gets bored. It's not that she's calm-- she's more than a little wary about the dreary landscape and being surrounded by strangers-- but she doesn't know what else to do except something half-way close to what she'd do anyway.
lenneth: (Default)

Dirk Strider | Homestuck | Reserved

[personal profile] lenneth 2014-03-12 05:07 am (UTC)(link)
Name: Mandee
Contact Info: [plurk.com profile] somagic & belderiever @ aim
Other Characters Played: N/A.
Requested apartment: N/A.

Character Name: Dirk Strider.
Canon: Homestuck.
Canon Point: Act 6 Act 6 Intermission 1, immediately after this conversation.
Background/History: Link.
lenneth: (pic#1022710)

[personal profile] lenneth 2014-03-12 05:08 am (UTC)(link)
Personality: Dirk’s introduction paints him as many things, a lot of them pretty fuckin’ dope and over the top. To avoid straight up pasting everything it says, the most important things to take away from Dirk’s introduction page are the observations on his personality and his hobbies. As varied as his hobbies are, it’s probably best to go into them before touching upon Dirk’s actual personality.

Here’s a breakdown of things Dirk’s interested in:

  • Robots. If you’ve heard anything about Dirk Strider, this has probably come up. The dude loves building robots, he enjoys writing out their programming and he just likes building them. Robots have basically been his sole physical companions for fifteen years. He makes robots for his friends, (one based on a bunny doll and another that looks more like him), as well as a handful for himself, robots to strife with, and robots to rap with. His robots are always highly weaponized and deadly. They’ve been shown to be very rowdy, feisty, and bothersome to boot. The robot Dirk gives to Jane can be seen jumping around the background, making mischief, and messing with items. One of Dirk’s rapbots ambushes him after getting fidgety, and the one he made for Jake was created to ambush him in the woods.
  • Strifing. I mention this in Dirk’s abilities section but I’ll bring it up here too. One of the reasons why Dirk builds robots is to interact with him by strifing. Dirk fights them verbally (through rap) and physically (through deathmatches on the roof). He has another machine that he has philosophical debates with, though this machine is a copy of his brain and lives inside his sunglasses.
  • Puppets. He thinks puppets are awesome. He has a collection of plush smuppets he’s designed near the foot of his bed and, as told by the narrative, he fucking loves puppets. It isn’t just that they’re awesome, it’s that he loves them. He’s fascinated by their inner workings, their design, and figuring out alternative designs for them takes up a lot of his spare time. He also has Lil Cal, who Dirk credits for practically raising him. Cal is basically his catharsis; Dirk shares everything about himself and his life with the C-man. His hopes, his dreams, his thoughts, and sometimes he even naps with Cal.
  • Rapping. While Dirk likes rapping, he doesn’t seem to have as overwhelming an interest in it as Dave. He’s only rapped once that we’ve seen in canon, though he does have two rapbots, Squarewave and Sawtooth. Dirk has never lost against Squarewave. Similarly, Dirk has never won against Sawtooth
  • Hats. Dirk likes hats (because bros like hats). The reason he wears a hat on his shirt is because he can’t wear a hat on his head due to the odd dimensions of his cranium.
  • Scholar. He’s a logician, he’s a philosopher, he’s a "master of mythologue," he’s a "popculture academe," and he studies "ancient civilizations." What counts as ancient civilizations to a dude from 2422 is debatable though.
  • Horses. Dirk has horse pictures in his room, that’s honestly all there is to say about that. Dirk never really gives his opinion on horses or implies he’s especially fond of them. He does briefly gush over Rainbow Dash from MLP though. While he seems to genuinely be fond of Rainbow Dash, his interest in MLP beyond her is purely intellectual.

With that out of the way, let’s go over a few base personality traits.

One of the first things you’ll notice about Dirk Strider is that he’s got a casual and sometimes vulgar way of speaking. He can be short, he can be long; it depends on the topic and how interested in it he is. If he’s interested, he can talk someone’s ears off without even stopping to notice whether they’re listening or not. Sure, sometimes he’ll catch himself and cut himself off, but usually he’ll just kind of go on and on until he notices or he’s told to stop. Asking him about irony is like asking for a thesis. He’s literally written papers on the subject of irony, ironically.

Jake even mentions his tendency to speak with no filters during a conversation with Jane:

GT: He can often be almost hilariously self absorbed. Dont even get me started on when he starts going off on these long monologues about his philosophical gobbledygook.
GT: I'm not sure he actually has much of a filter when it comes to what others regard as interesting points of conversation.

He also has a tendency to pick apart the things he’s fascinated with (for example, look at the way he talks about irony). Dirk seems to love taking a complicated subject, breaking it down, then building it back up to be even more complicated than it was in the first place. He’s the type of person who will overthink every detail and spend ten minutes deep in thought or zone out for long stretches of time. Especially when faced with a problem (see how after he kills a derse agent, he sits in place while he tries think of a way to deal with the situation. Dirk vaguely mentions his indecision to Roxy and Calliope later -- Calliope helps him figure out what he needs to do).

For the most part though, he comes across as a very decisive and intense individual. He states things in a plain, forthright, and matter of fact way no matter the topic. Granted, he does sometimes state things or answers question in a way where, though he’s not necessarily lying, omits the truth. For example, Jake says, "Yeah but come on its not like youre from a century in the future." and Dirk responds with, "Well. No." This is accurate, if deceptive. Dirk is from four centuries in the future, not one.

We see many, many a references to Dirk being a puppet master or how he’s pulling strings behind the scenes. Dirk’s methods are something of a mystery, as is what he’s thinking at certain times. Even if he says little on what he’s planning, however, Dirk is very vocal about having things in motion and having "irons in the fire." He keeps a lot under wraps, that’s part of what makes him taciturn and aloof.

The other part is how he doesn’t talk about his feelings to his friends. He keeps everything bottled up inside, though Jake claims that Dirk is more sensitive than he lets on. Dirk has been shown subtly testing his friends to see how they might accept what he’s saying (to elaborate, he tested Jane and Jake to see how open they were to hearing that he and Roxy were from the future).

Overall, Dirk can be obnoxious, pushy, intense, lacks self-awareness, internalizes too much, keep things too close to the vest, and comes across as kind of a know-it-all due to his various intellectual hobbies. At the same time, he cares very much for his friends (He’s shown encouraging them/worrying about their welfare at several points in the comic) and he would rather harm himself than see them get hurt.

Abilities/Powers:
  • Flashstepping. Dirk can move incredibly fast, to the point where it barely looks like he’s moving at all. There is a very vague silhouette when he moves.
  • Self-taught swordsman. This is self-explanatory. Dirk’s been living by himself for his whole life (he’s stated he raised himself. He does, however, give some credit to Lil Cal. Lil Cal is his guardian, he is a puppet) and thus had no one to learn swordplay from. Dirk keeps his skills sharp by building killbots and dueling with them to the death.
  • Naturally gifted warrior. Before even entering the game, Dirk was a remarkably gifted warrior. This is evidenced by his denizen, Yaldabaoth. It’s said that Yaldabaoth very rarely appears in game sessions and is usually designated for the most naturally gifted warriors. At one point in the comic, Dirk even fights an army of robots on his rooftop with one of his creations.
  • Ill raps. Dirk raps, ‘nuff said.
  • Godtier. Recently, Dirk and the other Alpha Kids have stumbled their way to going Godtier. Basically this means he’s got new dope powers (as a note, Dirk doesn’t know how to use these powers or even what they are) and is immortal. He can only permanently die if his death is either heroic or just. I figure in the game, if he dies he can just pop back up with a death penalty.
  • Prince of Heart. Dirk has yet to figure out how to consciously use his abilities as a Prince of Heart, or even fully knows what they are. In canon things are still rather vague but we know that thanks to being the Prince of Heart, Dirk can create splinter selves of himself and allows him to move between his waking and dream selves. Other than that, his title has been described as a very active destroyer class. The Prince of Heart can be seen as either "one who destroys x, or causes destruction through x," with x as the aspect. The "heart" in his title can be likened to the word "Soul." Calliope describes it as, "the hero Uses the methods endowed by class to inflUence in some way the soUl, or essence of being, of oneself or of others." Essentially, Dirk’s title means "Destroyer of Soul."

Items/Weapons:
A katana.
Sample Entry:
Link to a thread from DM. If you need more, please let me know! I wasn’t sure if this was enough.
Sample Entry Two:
What a surprise, another agonizingly hot day with a way too fuckin’ hot sun blazing high in the sky. There’s exactly jack all to do today too. So far anyway. Things will go awry, one way or another. Sometimes he can’t get a moment of peace to himself thanks to how much shit continually hits the fan. It’s like there’s a baseball launcher set to "high enough to catapult your head off your goddamn shoulders," except instead of launching baseballs it’s launching feces. The shit thrower might give lulls and let you think you’ve got a moment of peace but, really, no. You don’t. Because there’s shit flying at at the fan and making a mess everywhere.

It kind of makes a guy stand on edge, honestly. Like, what the hell? Can’t he get a second to maybe work on his puppets? How about sit down and smell the roses. The miles off, salt tainted roses that are trying to thrive in this water world when there’s no one to appreciate them. Except him, he guesses. And Roxy.

That’s kind of something he doesn’t want to think about though. Maybe he’ll bring it up to Cal later?

Hell yes, the C-man always knows what he’s talking about. He might even settle in for a quick nap, assuming Roxy and his Auto-Responder can keep their mischievous hands out of trouble for half a minute. He guesses if Roxy’s dreamself gets into trouble though, he can always go off and find her.

Actually, yeah. He should check up on her to make sure she hasn’t flown the coop yet. She’s got a bad habit of doing that every time he’s trying to get some down time. What can he do though? She’s got a lot on her mind. He should probably check in on the waking Roxy too, while he’s at it. Make sure she’s not too drunk yet, and as a bonus he might be able to figure out if she’s up to any more of her playful tricks.

If he’s checking in on Roxy, he might as well so the same for Jane and Jake.

Jake’s probably just curled up on his damn bed, watching movies as usual. Fucking dork. How many times is he going to delve into the shit pile before he realizes it stinks? But he jumps in so excitedly it’s hard to begrudge him for it. The dude has his simple pleasures.

Jane never gets up to as much as them, she’s pretty reliable when the Batterwitch isn’t getting up to anything and planning more assassin attempts. Note to self, dig up some more stuff on Derse about the Batterwitch and what’s going on in Prospit. He’s gotta make sure nothing has changed and there aren’t any new parameters to consider here.

All right, he guesses that’s a start for his "to do list" today.
observably: (Default)

akise aru | mirai nikki | reserved

[personal profile] observably 2014-03-12 06:54 pm (UTC)(link)
Name: Rach.
Contact Info: (aim.) palpitatingly / (plurk.) [plurk.com profile] cardiac / (journal.) [personal profile] rens [I was originally [personal profile] niches when I reserved Akise Aru, I just switched journals!]
Other Characters Played: Vanitas ([personal profile] probations).
Requested apartment: N/A.

Character Name: Akise Aru.
Canon: Mirai Nikki.
Canon Point: (manga.) POST-CHAPTER 52.
Background/History: MIRAI NIKKI WIKIPEDIA / AKISE ARU WIKI.
Previous Game History: N/A.
observably: (Default)

akise aru | mirai nikki | reserved

[personal profile] observably 2014-03-12 06:57 pm (UTC)(link)
Personality:
    Ensconced in a canon teeming with ax-wielding yanderes, psychotic terrorists, trigger-happy murderers, and people rinsed clean of their humanity in an end-all survival game to replace the dying god Deus Ex Machina and salvage their world, Akise Aru is a conspicuous divergence from the main typecast of lunatic killers so heavily prevalent in Mirai Nikki. When he's first introduced into the storyline, it's done so subtly, in such a way as to not draw explicit attention to his idiosyncrasies, but to substantiate depth in the generalized perception others share of him. He's first seen observing the titular Yukiteru Amano across a street, shooting him a small, cryptic smile before dissipating from the main character's sight. For all intents and purposes, he appears primarily transitory, a spectator on the sidelines that never overtly reveals his motives. And the first time he's mentioned, it's through an emphasis in his truancy, his fellow classmates chalking up his absence from school that day to "detective games" and a wanton, devil-may-care disinterest to higher education, which is only further emphasized when they soon reveal he's skipped class on several prior occasions. It's an imprecise, even sketchy account at the time, but it serves its purpose in delineating the boy as a nonconformist and a third party in the principle confrontation between diary owners. But this evaluation shifts several times as the plot progresses and reaches a break-even climax with good reason: Akise is, first and foremost, an enigma that he himself doesn't fully understand.

    This eccentricity is paramount to understanding his character, because so much of what exemplifies him, backstory and personality-wise, is left hanging as an open, multifaceted interpretation (sub-par exposition at best, nonexistent recall at worst). He has parents and a past he clearly remembers living through, although he was artificially created by a god and therefore never human to begin with; he believes wholeheartedly in logic and rationale, yet loses himself at the end to his emotions.

    Therefore, in order to fully put the inherent dichotomy of Akise Aru as a character into perspective, I'll bring to the forefront the juxtaposition exposed through parallels between Mirai Nikki (the canon anime/manga source) and Mirai Nikki: Paradox (an au manga spin-off of events) and how each defines him as a walking contradiction. Both adaptions take place in roughly the same universe, save for the two tangible differences accrued in the latter: Yuno Gasai (the Second) and Yukiteru Amano (the First) are out-of-action in the survival game, one from time-space anomalies, the other from grievous injury, and replaced by Akise Aru and Muru-Muru (Deus Ex Machina's assistant).

    Besides the rippling butterfly effect that subsequently follows such a drastic change in players, Akise in the alternate universe is still very much the same boy portrayed in the original source: a young man aspiring to become a world-class detective, levelheaded and genuinely concerned with the well-being of others. His main priority is, as always, to save and assist people in any way he can, even those with the intention of killing him. And just like his canon counterpart, he acts on compulsion, thinking fast on his feet and prioritizing the safety of others above himself. Much of this has to do with his ambition to the aforementioned occupation, but he chiefly helps others for the sake of it, rather than reputation or probable sycophantic benefits. Working on the basis of his own integrity in the spin-off, he indirectly kills the serial murderer Takao Hiyama (the Third) through evasive tactics to save Yukiteru's life, befriends Reisuke Houjou (the Fifth), allies himself with Ai Mikami and Marco Ikusaba (the Seventh), rescues Tsubaki Kasugano (the Ninth), and remains on ambivalent terms with the rest of the diary holders, excepting the pseudo-Second of the moment, Muru-Muru.

    But while beneficial to elaborating upon his portrayal and demonstrating the inherent altruism he retains throughout the story's progression in both the original and spin-off narrative, the alternate universe presented isn't how the real story goes.

    Mirai Nikki: Paradox is indubitably a paradox not because of its key divergence from canon, but because it's a retrospectively inconsequential prequel. To put it in layman's terms, it's a doomed timeline housing altered versions of events that were never supposed to come to fruition. This overarching purpose is only revealed to the reader in the final chapter as Akise struggles against the clock to solve one last mystery before the inescapable time-and-memory wipe to restore things to the way they were (i.e., the beginning of the canonical Mirai Nikki itself). To put it in context, Akise's messed up the natural order of events because he saved people that were destined to die, and yet he still seeks to preserve their safety all the same. In the midst of a survival game, he was the one who fought against an inescapable, compulsory fatalism to see a resolution through to the end. He's not easily deterred when it comes to goals he's fixated upon, even in the face of incontrovertible defeat. Quick to make amiable companions, he exhibits kindness without a single reservation, which was one of the major reasons why he was able to discover the underlying secret Muru-Muru hid before everything was voided — through cooperation and his implicit trust of others.

    Subsequently, the immense amount of empathy he demonstrates in the spin-off is only further epitomized in the original Mirai Nikki when time rewinds for a fresh restart of the survival game. He believes fully in the power of teamwork, and it was only by trusting his classmates (notably Keigo, Mao, and Hinata as the story progresses) that he accomplished as much as he did. Drawing back to how he's interpreted on an internal and external level, his first "real" contact with the main cast in canon is at Sakurami Park, right after Hinata (one of Yukiteru's peers) is found "dead", presumably torn to death by rabid dogs after Amano's troupe of acquaintances furtively snuck into a crime scene for kicks. Akise's disconcertingly calm when he's first straightforwardly introduced, not a single trace of anxiety present as he approaches and basically spells out an unnervingly accurate prediction of their group's chance of survival, although the message is primarily aimed at Yukiteru.

    ("The fact that you will be killed here has already been decided ... well, if the sun sets, there is no possibility of a perfect escape. What to do ... ? You're shaking ... it's really cute. Don't worry, I am Akise Aru. Your friend.")

    Underlying that solitary assertion is the catalyst to his motivations, the paramount driving force for Akise that defies justification and rivals his compassion to aid others: his love for Yukiteru Amano. His affection for the other boy is an essential constituent to defining him because so much of what he does and how he behaves is for Amano's benefit. Yukiteru's arguably the most important person to him, someone he would die for without batting an eye, the only one who escapes the directive of an otherwise spotless moral compass. Akise's forgiven Yukiteru for dubious and horribly cruel actions time and time again, even after the boy murdered several of their peers on the false presumption of restoring their souls after ascending to godhood. This unbridled affection, if anything, is heavily elaborated upon in the spin-off. Within the "alternate universe" of Mirai Nikki: Paradox, he fell in love with Amano on sight alone, single-handedly took on a machete-brandishing murderer with bare fists to save the other boy's life, and spent a considerable duration of his time as a diary holder by his side, attentively watching him recuperate (even once "joking" to Muru-Muru that he wouldn't mind acting in Yukiteru's stead to defeat the rest of the diary holders so that Amano could win).

    These feelings are doubly reflected through several distinct instances in canon as well. While blatantly divulging to Amano's stalker girlfriend that he likes Yukiteru "beyond the point of just friendship", he has absolutely zero qualms about impassionately announcing his firm sentiment that Amano should be crowned the winner of the survival game, as Akise sincerely believes that the boy is best-suited to become god. Yukiteru is his Achille's heel and the chink in his armor of stratagems because the detective-in-training goes to extreme lengths to avoid harming the other teenager or even having Amano perceive him in any sort of negative manner (the repercussions of which eventually leading to Akise's demise). However, what differentiates him from Yuno Gasai, Yukiteru Amano's girlfriend, is that he takes care not to directly reveal these feelings to the adolescent. Although more than capable of making flirtatious innuendos at the drop of a pin, such as "elopement" with a person he hasn't even met, it's notable that he never directly broaches the topic itself with Yukiteru, which subtly hints at the validity of his emotions for the other boy. It's only when he's nearing the end of his life that he acts on the impulse to kiss Amano, only to be killed shortly afterwards.

    But make no mistake: his love for Yukiteru isn't all there is to him as much as it was something deliberately conditioned into him via artificial implantation by an outside force (Deus Ex Machina) that he was completely unaware of for a huge majority of his life. Despite his wishes to see Amano ascend to godhood (if he had to hypothetically choose between the other twelve diary holders), he's intrinsically a detective at heart, one that doesn't tolerate the meaningless loss of lives. If he ever suspected any of his friends of committing any unlawful felony, he would certainly turn them in to the authorities. However, Akise is just as susceptible to his emotions as any human being normally would be, and while he makes no excuses for Yukiteru's actions in the slightest, his feelings do override his better judgment at times, as exampled when he once hurriedly provided Yuno medical aid so that Yukiteru wouldn't think any less of him.

    Akise's emotions also tie into another inherent flaw he regularly displays: his fervent desire for a big reveal, especially when it concerns the complexity of the cases he solves and his own intellectual displays (which he takes some satisfaction in, although it isn't to an exaggerated or egotistical extent). For all of his machinations and intricate planning, he never misses out on a chance to explain how he's worked something out, whether regarding the probability of coin flips or the existence of other worlds. Clever and resourceful, he uses a combination of street smarts, analytic clues, and a fairly high IQ to outwit his opponents. Even when up against enemies with future-predicting diaries, he's capable of manipulating a situation to his favor and trumping them at their own game. It's important to realize that for a majority of the canonical series, Akise isn't a diary holder, reling solely upon the myriad assortment of his own skills and abilities to outwit his adversaries. If necessary, he'll conceal his true intentions for maintaining the welfare of the majority, as denoted in the "left or right game" in Sakurami Park and the one instance he invited some of his peers to save Yukiteru from Yuno under the guise of a vacation. Remaining unperturbed even with the threat of his own demise hanging over his head, he remains a bulwark and a reliable source of support for Yukiteru and his friends, unflinching in the face of the veritable apocalypse.

    However, even the amalgamation of the components that are so integral to who he is — from his detective intellect to his brazen devotion to Yukiteru Amano to his indefatigable composure and desire to help others — pale in comparison to what he's supposed to be.

    A tool.

    To be exact, his sole purpose was designated to be an observer for the god Deus Ex Machina, never a participant to begin with, merely a sentient being recording the survival game in real-time and gathering pertinent information about the other diary holders. In fact, the god explicitly states upon their last encounter that Akise had no soul or will of his own, as he'd implanted everything that ever mattered to the would-be detective into him. The boy vehemently denies being a mere pawn, painstakingly dredging up instances of investigative tact, summarizing his various endeavors, and calling his love for Yukiteru genuine, but Deus Ex Machina dismisses it all as a part of his plan and nearly assimilates Akise into the Akashic Records completely. However, before Akise completely dissipates, he finally displays some degree of autonomy by showing the dying god the "apprentice diary" he attained from Kamado Ueshita (the Eighth), which bemuses Deus Ex Machina enough that he accepts Akise's existence and allows him to live.

    Therefore, at the eleventh hour of what should've been an open-and-shut case of resignation and submission to the role he was designed for, Akise proves the authenticity of his existence as well as his independence through a combination of unorthodox thinking and an unpredictable intrepidity than even a god failed to account for. He perseveres through this transition and becomes stronger from it, no longer regarded as a "mindless" puppet by his creator, but an individual openly acknowledged as capable of making his own decisions. From that point on, Akise acts with interminable conviction. The aspiring detective sacrifices what he must and more in order to save Yukiteru from Yuno's insidious duplicity, but unfortunately, he doesn't take into account that the one person's he's trying to save is the same one capable of doubting and mistrusting him and his motives. Eventually, Akise's forced to choose either the mind he values so much and survive, or acting upon his emotions — his (unrequited) love for Amano — and die. In retrospect, however, there was never truly another option for Akise beyond self-sacrifice. Upon picking the latter option, he gives up his life to reveal Yuno's deceit to Yukiteru. His death via decapitation is especially poignant in an idiomatic sense, then, as it signifies that he's literally thrown away his brain in a final act of deep, implacable tenderness for Yukiteru and the heart he was convinced he had.

    And Akise Aru, in the end, loses his head.
observably: (Default)

akise aru | mirai nikki | reserved

[personal profile] observably 2014-03-12 06:59 pm (UTC)(link)
Abilities/Powers:
    Through Kamado Ueshita's assistance, an Apprentice Diary came into Akise Aru's possession. His type in particular is called the Detective Diary and it takes the form of an ordinary flip phone. It basically displays the actions and predictions of other Diary Holders on his screen in a text format with timestamps up to ninety days in advance. Despite the accuracy of these prophetic foretellings, nothing is set in stone until it actually occurs, so the diary updates every ten minutes or so to accommodate for a constantly shifting, malleable future. While hypothetically being the strongest Diary in the series, it has its limitations, as well as various setbacks. Firstly, it's rendered virtually useless if there's no other Diary Users present in the near vicinity, as isn't able to predict anything unrelated to the other holders, which includes his environment, although he's able to see the extent of actions he'll undertake and their subsequent impact on the world. Secondly, it's capable of being confused by several users or thwarted in manipulation, as demonstrated when Yuno Gasai deliberately engaged and swayed his hand through actions that forced him to change his own future because of the unfavorable outcome. Although he'll be bringing his Detective Diary with him, it's completely useless in Haven because it communicates solely through the text function that displays on his screen.

    Akise's true strength, however, lies in his extensive intellect and insightful decision-making skills. By invoking a combination of deduction rationale, intuitive reasoning, and an expansive repertoire of knowledge (which variably ranges from crime scene facts to random trivia), he's able to perform various cognitive feats of crime-solving prowess, which garnered him the support of the police and law enforcement in the past as a fledgling detective.

    Additionally, he's more than capable of holding his own in a fight due to his quick reflexes, although he prefers to remain elusive and will take active strides to avoid any direct combat unless forced into it. Evasion and dodging tactics are always high on his priority list.

Items/Weapons:
  • One (1) flip phone that once served as his "Detective Diary" and is now basically a normal cell, albeit stripped of all text functions at the time of his arrival. (Since the inaccessibility of writing or text is a solid Haven plot point, for the sake of convenience it'll essentially be an irrelevant paperweight because there would be loophole inconsistencies if his Apprentice Diary were to constantly update every ten minutes with disconcertingly accurate text predictions. I'd just like Akise to have it with him for the sake of sentimentality!)
  • One (1) journal that he used to jot down events for recording reduced to a blank, effectively useless notebook (kid just can't catch a break).
  • One (1) carving knife taken from the canon point he's arriving from.

Sample Entry:
    [ There's a brief shot of the sky and the ground, respectively, before he props the cellphone in full view of his straightened form against the backdrop of an indiscernible building. ] Good afternoon, Haven. My name is Akise Aru. In light of our shared situation, I hope you're all faring well. If anyone would be willing to hear me out, I have a few questions to ask.

    Has anyone attempted deliberately tampering with the cellphones we've been given? They work fine as is, but they're vastly limited in their capabilities, especially when it comes to conversational playback functions or anything resembling text in general. [ His smile is warmly genial enough, but the fingers of his left hand tap out a restless tattoo at his side. Not exactly a nervous tic, but it's obvious that the lack of written records bothers him more than he's letting on. ] Tech-savvy or otherwise, any input is genuinely appreciated.

    Which brings me to my second question — would anyone be willing to temporarily part with their cellphone to test the extent and duration of an audio call? I'd like to preface that I won't be disassembling the borrowed device, needlessly compromise its utilities, or otherwise damage it. Afterwards, you can continue to contact your friends and loved ones here in just the same manner as before. [ A tepid pause for anyone in his potential audience who might be slow on the uptake. ] I'll provide a full explanation of my plan for anyone interested.

    Lastly, does anyone have theories as to why words disappear certain time after being written? I initially assumed it was because of the pen itself, or perhaps the paper I was using, but this phenomenon occurs with every attempt I've made so far. Feel free to correct me if I'm wrong, but I believe the average remains constant at thirty minutes. [ Without any precursor, he lifts up a plain black journal clutched in his right hand and flicks through it for a moment, then flips it around so that the pages are visible on the screen. In a neat, concisely economic scrawl are two words, framed dead-center on notebook paper:

    Continue investigating.

    For any viewers still tuning into the broadcast feed, after a span of two minutes the words abruptly dissipate from sight, and shortly afterwards Akise shuts the notebook to leisurely traipse back to the cellphone, satisfied that's he's gotten the gist of his message across. ]

    Thank you for your time.

Sample Entry Two:
    Yuno Gasai's home is like a gaping maw with pulled teeth, a black hole swallowing any light attempting a mass exodus on the premises whole. It's a phenomenon of debilitation and restless hunger in and of itself; the earth's sunken in with potholes and mildewing puddles, unchecked infestations of marsh grass alongside weeds strewn across the pebbled walkway. But Akise, true to his modus operandi, never takes the front door on a stealth mission, and doesn't spare a second glance at the squarish main entrance. His approach is stifled, save for a pair of sneakers scuffing into the wood for a foothold as he heaves himself up on the surrounding fence and lithely catapults onto the roof not a second later. He siphons off the worst of the displaced weight by rocking back to balance on his heels, then pitching two hands around the sloping tiles, which sag perceptibly into his weight. It's highly unlikely he'll get a chance to take a sightseeing tour around her home like this again, but as she's playing blushing bride to an unlucky Yukiteru at the moment, he won't have to worry about the two arriving any sooner than expected. The tour's expected to last at least six hours more, and the bus ride itself, accounting for the discombobulated medley of traffic lights and bustling street corners, should add another hour-and-a-half to the equation.

    He has plenty of time to scope out Gasai's home thoroughly in the meantime, but the reassurance doesn't alleviate the trepidation like a litany of discontent bleeding into his skin and saturating his bones. There's some definitely off about the grounds, awful and jarring and ominous in its emptiness in the gutted corpse of hospitality; how Yuno ever carried on living in such a desolate, godforsaken patch of land was completely beyond him. His process across the roof is methodically slow where the roof is nothing more than a semblance of soggy cardboard and exposed flesh wounds revealing the inner cavity of broken tatami mats and ligneous flooring like the topography of veins and nerves. After a cursory scan, he soundlessly drops in through the hole, landing solidly on his feet and staring about the room, eyeing the mottling array of sallow apples wasting away on the table and dry-cut tableau of death in the flaking tulips on the counter, completely deprived of water and effectively choked out of existence. Nothing of interest there, unless he was planning to take a botany class on decaying plants in various stages of excruciating morbidity sometime in the future. Tentatively prying the sliding door open, he slipped out into the hallway with bated breath and fingers stretched akimbo, groping around for some kind of switch to flick the whole place blazing aglow in the convenience of warmth and artificial light fixtures.

    Akise failed in that regard, of course; with what he'd already assumed about Gasai's negligent parents and their supposed business trip, it was a miracle the water hadn't been cut off yet, if the leaking water tap outside was any indicator of mismanaged bills. From there on out, her home would be a live-wire Venus flytrap meant to ensnare any buzzing, ham-fisted fly come to roost over her felled, dormant sins, but he wasn't planning on getting caught in the act, much less snagged into any rendition of melodrama that would subsequently ruin his good favor with Amano. First and foremost, he was a detective, and that meant retaining his equanimity and keeping up appearances; as long as he ended his journey en route to a door with talismans of tape stopping up the floodgates of whatever Big Bad Secret sealed behind it, he could take a barrage of axes to the knee. Probably. But from there it takes convoluted maneuvering — and fast thinking — on his part to avoid the traps she's set, from periodical poison darts to random knives barrages to steel-glinting rapiers on a course for impaling his torso clean through (luckily, they missed their mark). It's all worth it when he spots the propitious conundrum before him, the door Yukiteru should've seen that day he'd spent in her home. After detaching a sizable bulk of binding restraints fastening the door shut, it's a small matter to ease inside, but —

    — honestly, there isn' any actual room to ease into, considering the gaping several metre-deep abyss he's confronted with, a chasm that starts off at bedrock and sharply veers into a downward plunge. Appraising the token shovel hastily stashed to the side, it doesn't take a rocket scientist to figure out what's occurred. Gasai's dug her heels in deep to the foundation of the home to surreptitiously conceal whatever treachery lies at the bottom of the pit, but it's up to him — as is the duty of any aspiring detective — to bring the truth to light.

    "Well, let's get started."
gravitywell: all icons @ iselia unless otherwise stated (♦ ANIME; KENDAMA)

genis sage / tales of symphonia / reserved

[personal profile] gravitywell 2014-03-13 06:01 am (UTC)(link)
Name: Aiden
Contact Info: chippegan@gmail.com / owlcoholic @ plurk / mischieving @ aim
Other Characters Played: Vincent Nightray, Prince Reyson
Requested apartment: Housing block 24, apt 24.3, with Raine Sage!

Character Name: Genis Sage
Canon: Tales of Symphonia
Canon Point: In Derris-Kharlan, just after being freed from the Mirror Trap by Lloyd.
Background/History: My thanks to the academy, and wikipedia.
Edited 2014-03-13 06:03 (UTC)
gravitywell: (♦ MANGA; BRAT)

[personal profile] gravitywell 2014-03-13 06:06 am (UTC)(link)
Personality: Genis is a complicated, spirited young boy, youthful and tender-aged at only twelve years old, though in many ways he is quite advanced, involved, and altogether different from his peers.

To start us off, in many ways Genis is defined by his intelligence; it’s most likely his strongest trait, something that people tend to notice about him rather quickly (his name, in fact, is Genius in the original Japanese release), and a tool with which he can contrast and weigh himself against the rest of the world. This is his fallback for confidence, something over which he can feel proud, and find a certain strength in, which is important, when you’re a scrawny young half-breed child with a somewhat well-hidden inferiority complex. Like his elder sister Raine, he was born with these astounding smarts, and he’s excelled in his studies from the moment he was able to pick up a book; in fact, he is the youngest student to ever be accepted into the prestigious and exclusive Palmacosta Academy, in his home world of Sylvarant. Tests, books, and research all come quite naturally to him, and it’s with this gift that he is able to study - and become adept with - a wide range of magic, and arcane, complicated spells that require a great deal of concentration.

But to say that Genis can only be defined by his intelligence is doing him a grand disservice, for there is much more to him than a quick mind - more, in fact, that you might come to expect. Unlike Raine, who seems the very picture of scholarly maturity, Genis is in fact quite naive and often over-emotional - he has a thick, meaty brain, but at times he tends not to use it, for more often than not he runs blindly into danger, or allows his rampant emotions to drive him to reckless, unwise decisions. Despite his outwardly bratty disposition (a self-defense mechanism, no doubt, developed to cope with feelings of inferiority and persecution), Genis is actually quite kind and caring, and it’s often because of this that he lands himself in trouble. The Iselia Human Ranch is, of course, a prime example of this - his attachment to one of the captives there, an elderly woman named Marble, kept him sneaking away to the ranch despite his knowledge that such a thing was absolutely forbidden. In fact, such a trespass could even be taken as an act of war, a violation of the non-aggression treaty that his village holds with the cruel Desians who man the facility - and yet still, knowing this, Genis sneaks away to visit her whenever he can, going so far as to bring her spare food from his own rations when he can. He’s a generous boy with a soft heart, however, and despite the famine and food shortages that Sylvarant is suffering from, he still finds it in his heart to give.

Such kindnesses are often obscured, however, behind Genis’s more.. bratty, aggressive, and mouthy tendencies. More than almost any other character in the game, Genis is the one inclined to speak his mind, exactly his mind, exactly when he thinks it. Much to the chagrin of Raine, his consistent disciplinarian, Genis tends to open his big mouth without necessity, and his criticisms are sharp, burning, and quite to the point (What are you, stupid? Are those eyes of yours just for decoration?); he tells it like it is, and calls ‘em like he sees ‘em, though more often than not it only earns him a crack on the back of the head. Still, this rarely ever seems to deter him from expressing his thoughts, anyway.

But there’s a dark side to every coin, and despite his bright youth, Genis has a rather wide streak. He’s a half-elf, which, by the standards of Sylvarant and Tethe’alla, are almost universally hated, persecuted, and feared. Unwanted by both elves and humans alike, half-elves suffer terrible, often violent persecution and prejudice so widespread and persistent that the main antagonists of the game came into existence because of it. And beneath all of his tough talk, Genis is an incredibly sensitive, weak-hearted little boy who is easily influenced by these issues of race. He and Raine were abandoned as children, left behind by their parents and forced to learn to live alone in a world that hated them. In order to be accepted anywhere, it was imperative that they hide their heredity, though Genis - with his terribly inconvenient predisposition toward speaking his mind - often accidentally let slip their half-elf status, and many, many times they were forced from village to village, never staying long in one place, never able to form any true bonds of friendship.

All that changed, of course, when they arrived in Iselia, when Genis met the young human Lloyd Irving, a boy who seemed immune to prejudice, who accepted everyone and everything at face value. Despite this, Genis and Raine still continued to hide their true ancestry, passing themselves off as elves, for not everyone in the village was as kind and welcoming as Lloyd. Genis at last was able to begin building true friendships, but not before the years of persecution planted within him the small seed of hate. It wasn’t until he visited Tethe’alla, however, where fierce racism against half-elves is particularly strong, that this seed began to truly take root. Before he knew it Genis had cultivated within himself a hatred for humans, and even a bit for elves, as well, for they found themselves unwelcome even in the elven village of Heimdall.

This hatred is a thing that, even now, Genis continues to struggle with. Logically he understands that hatred only breeds hatred, that prejudice of any kind should not be given purchase in his heart, but he is an emotional boy, and he has a difficult time controlling these feelings of vitriol. His close friendship with Mithos, the half-elven antagonist of the game, was a true decision point for him, and Genis came quite close to giving in to Mithos’s ideals, to hating and destroying the world that had only ever seemed to condemn him. But in the end, instead, he chose to forgive, to turn from Mithos’s grand plans, and to save the world instead, to go on a pilgrimage with his sister in hopes of promoting peace between the races. It speaks a great deal to his character that he should choose this path, in the end, but it speaks with equal strength that he had ever considered it in the first place. These misgivings still haven’t left his heart entirely.

Genis is also given to bouts of loneliness and despite being surrounded by his friends, he often still feels isolated from them because they are different, because of the things he has experienced. It is for this very reason that he reaches out so willingly to Mithos in the first place; he’s delighted to have a friend both near his age, and also half-elven, someone who can understand him, perhaps, in a way that no others have really been able to, with the exception of Raine. He’s desperate for this companionship, desperate enough to trust Mithos fully, to be heartbroken by his inevitable betrayal, desperate enough to even consider, however briefly, that his destructive ideology might, perhaps, be the best course to follow. It is in this way that Genis is also quite cowardly, at times. He’s afraid to fight, afraid of pain and death and imprisonment, and it is in this way that he is very — for lack of a better term — human. Unlike most of the cast, who will run headlong into danger, and offer up themselves in sacrifice if need be, Genis is afraid, occasionally prone to shaking and crying.

I said, go! I’m.. not like you. I’m a coward. When it comes down to it, my body starts shaking.. I don’t want you to see me looking pathetic in the end..

But it’s said that courage cannot exist without fear, that courage itself is standing up despite your fear, facing what terrifies you head-on even when you’re shaking in your boots, even when you’re about to break, and fall apart. So perhaps, in this way, Genis is far more courageous than he thinks he is, and perhaps even moreso than any of the rest.

Still, at most times, Genis is a playful, spirited young boy, snappy and sharp, witty and excitable, with a swift mind and a talent for sarcasm. He’s most definitely an.. energetic addition to the group, and though he might not always be the bravest, his loyalty is sure and unwavering. He cares deeply for his sister and his friends, and would go to any lengths to keep them safe, even when it scares him, even when the outcome is uncertain. He trusts, perhaps naively, in all those he feels close to.
Edited 2014-03-13 06:25 (UTC)
gravitywell: all icons @ iselia unless otherwise stated (♦ ANIME; POWWOW (RAINE)

[personal profile] gravitywell 2014-03-13 06:26 am (UTC)(link)
Abilities/Powers: A conclusive list of all of Genis’s abilities can be found here.

But to explain briefly, Genis is a powerful mage, whose weapon of choice is a toy kendama. Truth be told, he does not use the kendama as a weapon in the true sense - moreso its use in battle seems to help him concentrate better to pull off his spells, though he still swings it around at enemies sometimes, but it isn’t very effective. Genis is basically the quintessential “Glass Cannon”; his spells are incredibly potent and strong, but he’s all but useless at close range, and rather squishy and fragile if an enemy is able to approach him. His physical reflexes and strength are both very poor, but easily made up for in his array of wildly powerful spells.

Items/Weapons: Genis will arrive only with his kendama, and Mithos’s panpipes.

Sample Entry: Here and here!

Sample Entry Two: Voila.
harmonia: (crépuscule)

Yukimura Sanada | Sengoku Basara | Not Reserved

[personal profile] harmonia 2014-03-14 02:09 am (UTC)(link)
Name: Trap
Contact Info: flowing runes (AIM & Plurk)
Other Characters Played: N/A
Requested apartment: If possible, I'd really like for him to be placed in the same apartment as Precis F. Neumann, who is also apping this round, but otherwise, anything is fine!

Character Name: Yukimura Sanada
Canon: Sengoku Basara
Canon Point: Post-Season 1
Background/History: Wikipedia Plot Summary and Episode Summaries
harmonia: (mécanisme de défense)

Yukimura Sanada | Sengoku Basara | Not Reserved

[personal profile] harmonia 2014-03-14 02:10 am (UTC)(link)
Personality: Yukimura Sanada is a hot-blooded, energetic, and passionate individual. He's the kind of person who's difficult to defeat simply because he won't stay down. He is not once discouraged by the fact that his master literally beats life lessons into him—he gets right back up without hesitation to listen to every word his master has to say. He will fight until he cannot move anymore, which usually means having to be dragged off the battlefield before he gets unnecessarily hurt in less crucial skirmishes. Yukimura is an honest young man who probably couldn't hide his true feelings if he tried. It's easy to see when he's frustrated or when he's excited about something. (There's even a scene where Sasuke comments on how clearly he can see how Masamune has inspired him.) He's also a very honorable and respectful person, which he shows in a couple ways—he has a very polite way of speaking, addresses nearly everyone with an honorific of some sort (even the warlords that may become his enemies one day), and he stands up against Hisahide to defend Nobunaga's honor as a warrior even after he's dead. Yukimura works very well with the other leaders even when their alliances may only be temporary. He's a reliable guy who will always give a task his all and see it through to the end.

One thing that Yukimura is incredibly passionate about is his master. To say that he is incredibly loyal to his master would be a ridiculously huge understatement. He greatly admires and respects Shingen Takeda and will do absolutely anything for him. He takes his orders very seriously and will do whatever he can to accomplish them, and he often becomes a bit distraught at the idea of not being able to. For example, when Shingen was hurt by Mitsuhide, Yukimura refused to leave his side, believing he'd be failing him by doing so. He was also hesitant to help a civilian who'd collapsed during work, reminding himself that he should focus on his master's orders. (Although he found he couldn't just ignore them and ended up running over to help anyway. Even though he's usually conflicted at first, he has a hard time not doing what's right.) Yukimura is always thinking about the best way to assist Takeda, but this generally leads to him having a very narrow view of things. When Takeda was injured, Yukimura refused to leave his side, despite the fact that leaving with Masamune to take down Oda was clearly the better idea. Before that, Yukimura chose not to accompany Kojuro to Hisahide Masunaga's fortress because he felt that giving away Takeda's Shieldless armor, a family heirloom, was wrong and simply could not do it, even if paying this ransom could save lives. Hisahide even goes as far as calling Yukimura naive for his views. In both cases, Yukimura had to be persuaded to do the right thing. He needed someone to help him see the bigger picture, to see the things beyond honoring his master.

His dedication to his master can be detrimental in other ways, too. Because Yukimura lives to please Takeda, he is often at a loss without him. When Takeda gets sick and Yukimura is left in charge of the troops, he struggled with making decisions without his lord's guidance. When he explains that the reason he fights is for Shingen, Masamune bluntly comments on Yukimura's lack of spine. He admits that he has difficulty with the concept of having faith in himself because, frankly, he's never really thought for himself. He always just followed his lord blindly. Yukimura has the potential to be a great leader and everyone can see it, but he lacks confidence and he's extremely inexperienced (and well-aware of it). His awareness doesn't make him entirely pessimistic, however. When he's told that he can't possibly beat someone like Masamune, he says that he at least hopes he can learn something from him. Although Yukimura might seem a little hard on himself sometimes, he wants to be a good leader, especially one that his lord can be proud of.

The other thing Yukimura is really passionate about is fighting. He has a lot of pride as a warrior, and it's probably not surprising that he's as honest about fighting as he is with everything else. He isn't the kind of person who would trick or cheat someone in a fight, he would never attack someone from behind, and he would never strike at someone while they're down. He gets excited at the thought of testing his strength, and he revels in his fights against those who are not only strong, but just as passionate as he is. (This is why when he first meets Masamune, he's instantly enamored with him—Masamune is powerful and skilled, but he's also passionate. He's nothing like Nobunaga or Mitsuhide, who are simply bloodthirsty in their conquest.) Winning is great, but it's not the most important part. What's important is everything that comes in between, the skill and passion that any true warrior should have. He even insisted that Nobunaga's dignity as a warrior should be respected, no matter how cruel a man he was, and Yukimura defended this idea despite being one of the men responsible for bringing him to his death. A warrior's pride is something very important to him and not something he takes lightly.
Abilities/Powers: In some ways, the people of the SenBasa world are a lot more durable than the average person. Yukimura gets punched across rooms and right into walls on a regular basis and tends to get right back up, usually with nothing more than a few scratches or a bruise. (There's one point where Sasuke tells Shingen that a punch like that would normally kill a person.) People like Masamune and Yukimura can literally plow through a crowd of soldiers and send them flying through the air like autumn leaves, and there's a point where Yukimura literally stops a gigantic boat with only his spears and ridiculously shounen levels of determination. The twin spears are Yukimura's weapon of choice (and he is quite skilled in the use of them), but he also has fire elemental skills on his side that can power up his attacks. These skills could be thought of as something like an aura, or even buffs in an RPG, rather than the magic a magician might use. (Because it's not like he goes around throwing fireballs or anything! His attacks are just stronger than they might normally be.)

Despite this durability, though, there are a lot of things that can hurt them just as they would anyone else. They're still susceptible to normal illnesses and sword wounds take time to recover from. So, although the Sengoku warriors might be a lot stronger than average, they're by no means invincible.
Items/Weapons: His spears.
harmonia: (contre les agressions)

Yukimura Sanada | Sengoku Basara | Not Reserved

[personal profile] harmonia 2014-03-14 02:10 am (UTC)(link)
Sample Entry: [There's a pause when the feed turns on. It's the kind of pause you might expect from someone who isn't quite used to this kind of technology yet.]

Please excuse me for interrupting. It is I, Yukimura Sanada, and there is a matter which concerns me...

I have begun to think that I may have fallen ill. These past few nights, I've witnessed strange visions, and I feel as though the fire in my heart fades. [He says it so casually, but really, what does that even mean...] I understand that strange afflictions are not uncommon in this place. Could it be that I am experiencing one of them?

If there is anyone who could tell me more about them, I would be eternally grateful. It is shameful, but as I am still new here, I fear that there are many things about this place which I have yet to fully understand.

[Despite his initial awkwardness, he sounds sincere. He didn't know if it was even possible to fight off the unusual effects that occurred from being in Haven, but if there was something, anything, he needed to know.]
Sample Entry Two: As a recent arrival, it felt like there was much to see, and yet not much to see at all. Yukimura ventured further away from the apartment building where he woke up, curious and uncertain as to what he might find, but all there really was was emptiness. This town left him with a sense of foreboding (which seemed appropriate, given what he'd heard from others after waking up here), and he felt like he should be prepared for anything. There was no telling what could happen here, and should he be caught off-guard—

"Who's there?!" Yukimura whipped around just then, having caught a glimpse of something out of the corner of his eye, but when he turned, he saw nothing. This wasn't the first time he thought he saw something, and it was actually beginning to worry him. Could he really be so disoriented by finding himself here that he was seeing things...? Just the thought alone was shameful! He was stronger than this! He couldn't let it get to him. What would his lord think, if he were here? And certainly, if he ever hoped to face Masamune Date again, he would never be able to do so like this.

And so, he cautiously stepped forward to investigate, ready to draw his spears at any time. This place seemed anything but safe, but he would not allow it to best him, Yukimura Sanada! He would not be defeated so easily!
asocial: (Default)

yukiteru amano • mirai nikki • reserved (1/3?)

[personal profile] asocial 2014-03-14 02:56 am (UTC)(link)
Name: Matty
Contact Info: [plurk.com profile] midboss
Other Characters Played: Asbel Lhant (Tales of Graces ƒ)
Preferred Apartment: None

Character Name: Yukiteru "Yukki" Amano
Canon: Mirai Nikki
Canon Point: Post-Yuno's death, but prior to the prioer ending
Background/History: Future Diary on Wikipedia; Future Diary on the Future Diary Wiki; Yukiteru Amano on the Future Diary Wiki
asocial: (10. dodging bullets)

yukiteru amano • mirai nikki • reserved (2/3?)

[personal profile] asocial 2014-03-14 02:57 am (UTC)(link)
Personality: At first appearance, Yukki is a middle school kid who's socially introverted, who's awkward, who's -- not exactly shy, but just sort of isolated from the outside world. He doesn't have many friends and doesn't really seem to know how to properly make friends, and spends most of his life shut away from the world, instead commenting on it in his diary (which is inside his cell phone) - he prefers to think of himself as an observer to the world rather than actually in it. We also see - prior to the beginning of the game - that he talks to what he thinks are imaginary friends, and doesn't see this as particularly abnormal. (Admittedly, they turn out to not be imaginary, but that's not really the point.)

For much of the game, Yukki is a simple boy with much simpler wants than a lot of other other diary holders. A lot of the other diary holders (really, all of them other than possibly Keigo) want to become God for some reason. Yukki has no interest in becoming God, though. His only interest is that he doesn't want to die. He doesn't want to manipulate people or kill people unless it's absolutely necessary, and if it were up to him he wouldn't even be playing the game. He wants a world where he can go see the stars with his parents like they promised, where they're back together again, where things are right.

By the end of the story, though, Yukki is not a nice person. It's impossible to talk about Yukki without necessarily talking about Yuno and how he uses her (and is used by her in turn) - in the early parts of Mirai Nikki Yukki is perfectly aware that Yuno is unstable and dangerous and he doesn't particularly want to be around her, but is willing enough to use her, to humor her insane obsession with him, because he doesn't want to die, and because he can use her obsession and protectiveness over him to his advantage. It's a conscious decision on his part, at least at the beginning.

There's a major change in Yukki's personality after his parents are killed, though. Yukki completely snaps, beginning to gun down the men who killed his father in a brutal, efficient way more reminiscient of Yuno. It's seeing his previous wishes torn apart, knowing that he'll never be able to go to the observatory with his parents, that no matter what he can't make things right without becoming God, that spurs him on to go from trying to avoid being killed to actively hunting down the other Diary holders. It's at this point as well that the nature of his relationship changes; rather than Yukki utilizing Yuno solely for his own ends, they become more of a codependent relationship. Just as their diaries are far more powerful together and far weaker alone, the two are much more dependent on each other than is reasonably healthy in any way.

Even prior to the death of his parents, we see that Yukki isn't stupid; he's able to use his wits and intelligence to play the game in a way a lot of other people can't, knowing the limitations of his diary. His second encounter with a diary holder - and the first that wants to kill him, the 3rd - results in him being able to think quickly enough to hurl a dart at the diary just as the 3rd checks it, destroying the diary - and the 3rd with it. Or when he saves Yuno from being gang-raped by Tsubaki's followers by hurling the handball she'd been missing - and been so attached to - just in the nick of time, and then destroying Tsubaki's diary before anything can happen to Yuno. For all that Yukki is convinced that he's reliant on Yuno, he's not completely incapable by himself, and tends to be just as responsible for the pair's success as Yuno is.

With the things that have been listed above - his wit, his intelligence, his general deviousness and (to a certain degree) manipulative...ness, Yukki is still a fourteen year old. He's incredibly emotional and has been known to let his emotions get the better of him; hell, pretty much all of his actions after his parents die are the result of that. He's naive and sometimes a little bit dumb; he trusts Tsubaki incredibly easily because she seems relatively nice and sane, even with the warnings that she's not what she appears, and trusts Keigo for quite some time too, even knowing that he's a diary holder and will need to fight them at some point. He makes a lot of poor decisions about who to believe in and who to trust, and it ends up nearly getting him killed; if it weren't for Yuno he probably WOULD be killed. This can't be driven home more than when Yukki believes Yuno when she claims he can bring back the dead when he becomes God - believing her over Hinata, Mao, Kousuke, and Akise, despite knowing (at least logically) that Yuno is incredibly mentally unstable, and he believes her to the point where he shoots all of them but Akise simply because they must be wrong and Yuno must be right.

It's important to note that even when Yukki snaps, he's not completely psychotic. He's definitely no hero - he has no problems with killing people for the sake of becoming God, but he still wants to make sure everything is set back in place once he becomes God, at least while he's under the impression that people CAN be brought back to life. For him it's more a matter of the ends justifying the means; it's okay if he kills everyone because he'll fix everything, and he can't count on anyone else to fix everything. He is not a good person - but in the world of Mirai Nikki, he is probably the "best" person out of the diary holders.

Ultimately, Yukki is devious, he's clever, he's ... sometimes even witty -- but he's ultimately still a fourteen year old with a dangerous attachment to his just-as-dangerously attached girlfriend. He's overemotional, he's not very good socially outside of knowing how to deal with Yuno, he's naive, he's trusting - while he has a lot of positive qualities, many of them are outweighed by the fact that he's a fourteen year old whose life has gone to absolute shit, and he's still trying to cope with it.
Abilities/Powers: Yukki has one power granted to him via the Diary Game:

"No Difference" Diary - Yukki's Diary, as the First, is the No Difference Diary. It's a diary kept on his cellphone, except the essential difference is that it has things that will happen in the future written down on it too. This is an extremely powerful ability, to no surprise, as it allows him to know what's going to happen in the future. However, Yukki's diary is limited by a few key aspects:

• The future isn't set in stone. The diary shows what happens if everyone goes and does what they were planning on doing, but it's very possible for the future to change. While the diary changes to reflect that new future, it's possible for the diary to only change seconds before a thing happens, making it nearly impossible to account for. Essentially, it shows only what is likely to happen, not what will definitely happen.

• The diary tells Yukki everything that's going to happen around him (or someone else everything that's going to happen to Yukki, if someone else gets their hands on it). Notably it does not say anything about what Yukki does, in sharp contrast to some of the other diaries. While other characters have diaries that show them how they get out of a given situation, Yukki's tells him nothing about what HE does; he just has to improvise based on what the diary tells him. The only time it tells him anything about what Yukki does is if it's a situation that results in a [DEAD END] -- something that will kill him, and generally then it only tells him who was responsible for his death, not how. It's possible to extrapolate based on the information around it, but he never knows what he does or did to get to a given future.

• The diary is based on Yukki's perception of a situation. This gives it some interesting limitations; in canon it's used to make Hinata (who had Yukki's diary at the time) think that Akise had put an object in his left hand, when he'd really put it in his right, because Yukki had seen him put it in his left and then never transfer it over to the right. If Yukki can't perceive something, or perceives it incorrectly, the diary is going to reflect that. If he's deaf, the diary wouldn't reflect any sounds, because he can't hear; and if he were hallucinating and thought that Kite turned into Creepertron, Defender of Yao, and was flying around the sky shooting lasers, the diary would reflect that and have entries for that even though Kite clearly is not Creepertron, Defender of Yao, and has no ability to shoot lasers. (Or does he?)

This power would be somewhat gamebreaking in Haven, so I'm going to propose the following limitations on it:

• It functions on video clips, rather than text. Things can only be written in Haven North anyway, and the video clips means that he doesn't have detailed information on where something is happening other than context, and it also means he can only see what's happening essentially at a 1:1 ratio rather than being able to read ahead.

• It's opt-in only. People can opt to have something in the future seen by Yukki and prevented/have a thing happened/etc, but for the most part it will not do... that much. If the modteam specifically wants him to know about an event in advance, he can, but otherwise it's safe to say that he will not know about anything that the Yao Corporation has planned, etc. Basically, it'll be extremely unreliable, and if you guys would like I'd be happy to have him see things that wouldn't happen (or maybe were planned and then abandoned, etc.!)

These are essentially the same limitations on the device that were placed on it in

As the winner of the Diary Game, Yukki is also - to put it bluntly - God. Based on what we see out of him, 1st World Yuno (who's also a winner of the Diary Game), and Deus, this is a (possibly incomplete?) list of his powers and what he can and can't do.

• Creation. This is pretty heavily implied throughout the course of the story; it's implied that Deus is the one who created the world and everyone in it, and we know for a fact that he created Akise. Additionally, Murmur complains that he hasn't actually created anything after this canon point, where he's just sitting alone in the void for a few thousand years, and asks him why he doesn't just create a new woman. What all he can create is never specified, but it seems to range from anything from basic dirt/earth/etc to fully functioning human beings. This is a power I'd like for him to retain, but severely nerfed; perhaps only inanimate objects, and not really that much. No food, nothing complicated like machinery or anything, and certainly no living beings!

• Time/space manipulation. We see 1st Yuno leap back into time to keep repeating the cycle over and over, of playing the Diary Game with Yukki only for him to die at the end, and killing 2nd Yuno and taking her place. We also see both Yuno and Minene (with Deus' power) leap into the 3rd World so that Yuno can play the Diary Game again (with Yukki and Minene attempting to stop her). I personally think Yukki should not be able to do anything with dimensional hopping in Haven (as that would sort of kill the point as he could just ollie on out of Haven at anytime), but a certain degree of time/space manipulation I'd still like to retain - teleportation/maybe the ability to alter something's timeflow, though timeflow is a power that's not specified in canon, only implied.

• Flight. Minene and Yuno are flying all over the place in the 3rd World; even Minene's kids in the ending are shown as sort of floating around. I personally don't see anything wrong with this ability in Haven!

• Mental manipulation. 1st Yuno, at one point, shows the ability to essentially lock Yukki in his own head, putting him in a dreamworld where everything's perfect for him (except without her); he's shown to be covered by a sphere during this, though he's capable of breaking out once he realizes what's missing via sheer force of will. Given that 1st Yuno should have the same exact powers as Yukki, I would assume Yukki is theoretically capable of doing this as well, and I am ambivalent on whether this is a power he retains or not.

• Power transference. Deus is able to give what remains of his power to Minene as he's dying. While what exactly his power is isn't ever specified, as God it's safe to say that anything listed here he would have been able to do (since for lack of an actual canon specification on what the winner can and can't do, I'm going based on things we have seen Deus and 1st Yuno do). Yukki, presumably, would be able to do the same thing; it appears that giving his power to someone else would result in him no longer having it, though, nor do I have any idea whether he'd be able to get it back after doing so.

Those are all the things we definitely know he can do; it's probably safe to say that he can do "anything you would expect the God of Time and Space to be able to do". The one thing we know he cannot do is bring someone back to life who was dead - once their soul is gone, it is gone.

Outside of being God, he has one ability that could even sort of count as an ability: he's really good at throwing darts, shown to be able to hurl darts at even relatively small objects (like, say, cell phones) across good distances. He's not supernaturally good (well, he probably could be via time/space shenanigans), but even outside of that he's an extremely good darts thrower; it's unclear whether this extends to other thrown weapons, but it's probably safe to assume no.
asocial: (06. you're duckin and movin)

yukiteru amano • mirai nikki • reserved (3/3)

[personal profile] asocial 2014-03-14 02:57 am (UTC)(link)
Items/Weapons: A set of darts, his Future Diary, and a robe.
Sample Entry: A previous post with him in Haven!
Sample Entry Two: Yukki was used to being alone.

Technically, he wasn't alone; Murmur was there, the way she'd always been, reading a stack of manga (the same exact stack, so many times that Yukki had lost count; he was pretty sure she could recite each line word for word). He didn't care that she was there, he didn't care about the stack of manga, but she was present. His diary was also there, reminding him, time after time, that:

Yuno died.

It was a constant reminder that there wasn't any point to anything that happened anymore. Sure, he could create something, but there wouldn't be any point. What was the point of anything without Yuno? What was the point of Murmur existing, of the stack of manga, of the infinite (infinite? he hadn't ever really checked) void that he sat in. It could have been an amusement park, or a playground, or a fun house, or an arcade -- all things Yukki would have appreciated before -- and he would have felt the same way. It wasn't even despair, exactly, so much as just apathy.

The phone vibrated. Something went wrong?!

Yukki only had the time to look at it stupidly before his world changed, everything around him disappeared, and he woke up.

That was a new experience for him. Perhaps not new; at one point he had been a fourteen-year old boy with an imaginary friend and a dream that someday his family would get back together. But the actual physical sensation of waking up was one he hadn't known in a period of time he had lost count of a long time ago, finding it as pointless as the rest of existence. He didn't need to sleep, didn't need to eat, didn't need to do anything but exist, and now suddenly the rules of 'being human' were being put upon him. There's a part of him that didn't mind this (he would have given anything to live in a nice, normal world, and sleeping was a thing nice, normal people did), but... well, that didn't change the part about it being concerning.

Yukki took a moment to get his bearings. A new environment. Other people (how long had it been?) Maybe ... he was getting a second chance, somehow. A new chance.

But how?
tunedoutwrong: (Allow me to introduce myself)

Aion | Chrono Crusade | No reservation

[personal profile] tunedoutwrong 2014-03-14 04:18 am (UTC)(link)
Name: Nishi
Contact Info: plurk is YourOverlord and gmail is yournewoverlord (I have a theme)
Other Characters Played: N/A
Requested apartment: N/A Actually prefer separate accommodations than Chrono if possible, if not, it's all cool.

Character Name: Aion
Canon: Chrono Crusade (Manga)
Canon Point: I'll be taking him from pre-series/flashback time period. Specifically, after having kidnapped Mary and before Pandaemonium's attack.
Background/History: Unfortunately, almost all linkable series information for CC deals with the anime, which is wildly divergent from the manga. This will be a rather spoiler-full run down, because the history that pertains to Aion's character and development are some of the largest twists late series.

Chrono Crusade is a series about a kickass nun with guns and her grumpy, tiny demon sidekick on their quest to rescue her little brother and bring down her tiny demon's twin brother. But hundreds to thousands of years before that, aliens who were to later be called demons, crash landed on the planet earth, seeking a refuge to colonize for their own purposes.

The landing left the ship in terrible shape, their society destroyed, and the queen of their very literal hive was dead and her spirit needed a new body to inhabit. Hiding beneath the ocean, the demons went out and brought back human women, carving out her mind and grafted her still living body to the ship so that they could house the mother of all of them, the leader of all of them, Pandaemonium. This secretly went on for generation after generation, the woman's body rotting off, and being replaced, over and over, until no one actually remembered the history as it really was. Hidden from even the normal demon populace, the entire race obliviously lived on under the sea in their enormous city/ship, planning to take over the surface for themselves when the time was right.

Until one day, a woman named Lilith was taken. Already pregnant with twins, she was placed into the system with them inside her, and they were born with the regular batches as demons themselves. Aion and Chrono grew up together, inseparable, and for all purposes, just like any other children. When they came of age, Aion was tuned first. This is a process that atunes all of the cells of his body to receive and obey orders from Pandaemonium and fills his mind with the communal history of the species. Presumably because of his blood relation to the host, Lilith, he went too far in, connecting directly with the core and learned everything... and went crazy in the process.

Unfit to become the nobility the elders assumed he would, he was now a danger. The elders decided to kill him and every single demon who was born after him, unwilling to take the risk on any child of Lilith. Aion acted quickly, convincing those of his generation and younger to flee with him... On their escape, Aion slew Pandaemonium, severing her head, knowing that they would be unable to leave otherwise, since she could just command them all to die.

The ensuing battle destroyed all but six demons, including Aion and Chrono, who fled in one of the city's floating fortresses, and somehow losing the head in the process. Needing to find it again in order to uncover the means to destroy the system itself and find freedom, they kidnapped a human saint, Mary Magdalene, who was born with an extraordinary ability of clairvoyance, to help them find the brain of the core.

Accepting, serene, and patently unafraid of the demons, the human worked her way into their everyday life as she helped them. Charming them with her nature and winning them over with her skill... even the taciturn and withdrawn Chrono began to slowly fall in love with her. All seemed well until the inevitable attack happened, the very head of Pandaemonium reviving herself to strike at the renegade demons. It's with Mary's assistance that they strike the core, destroying it and the day seemed won.

But it came at a terrible price, not only were their injured comrades unable to recover from their wounds, but unbeknownst to them, Mary was infected with the spirit of Pandaemonium. The enormous, computer-like alien force would soon begin to work on taking her over to make her the next vessel for the continued birth and rulership of the demon race.

It was the beginning of a factioning of two brothers which would very literally change the world, but for the purposes of this app, it is merely the story so far.

Personality: Aion is 100% toys-in-the-attic insane. Mind you, it is a very functional, well focused insanity, but the fact that his cheese has slipped off his cracker is something of an inescapable, all consuming fact.

Having been what appears to be a bright, cheerful child, he suffered a double blow early on. First it was discovering who he and his brother were, along all of the horrifying truths and atrocities of their species. Second it was that the governing rulers of their society were willing to murder every man, woman and child after him to cover up the truth was pretty much the end of any chance Aion ever had of a well adjusted outlook on life and society.

As a person, Aion is clever and cunning, and possessed with a particular driven obsession that lets him toss aside limits and morality to do what has to be done to protect what he has left, and make a world for himself and those he loves. He wants to be cut free from Pandaemonium, live without her chains and her threat, and finally set her to rest... and he's willing to do anything it will take, whether it means using cruelty or charisma to do so.

While his devotion to his subordinates and brother are very real, and incredibly deep, Aion's moods are mercurial at best. He has told them nothing that he knows, considering it a kindness that they don't know what he knows, but he is also quick to lash out, manipulative, dangerous and intimidating, if he perceives his dominance and control of the small group is in danger.

Aion's contempt for humans is rather enormous, thinking of them as amusements and curiosities at best, and as pets at worst. Eventually, it will become exaggerated enough to think of them as pets and livestock at best, but for this canon point, he seems to acknowledge something of their unique natures and tolerate it as one would a lesser, if intelligent animal. After all, they seem to make his brother happy.

Speaking of, Aion and Chrono have an interesting level of codependence and a certain strange affection and loyalty between them. Aion is the outgoing and charming one, always willing to talk, drape or otherwise make his presence known, while Chrono hovers quietly in the background until he's needed. Aion makes Chrono his sword, a perfect, loyal soldier for him and works tirelessly at chipping away at Chrono's hesitation and second guessing of their situation.

Another particularly important part of Aion's personality is his fanatical hatred of governance and organization. While ironic from his leadership role, he sees all organizations of people to eventually become a corrupt tool of oppression and self serving, personal power. Whether it is religion, government, or even society itself, Aion is a true, devoted anarchist willing to destroy everything if it is the only way to free it from the systems that keeps it all together now.

In canon, Aion is at the mercy of his moods and his overwhelming drive to destroy Pandaemonium, but removed from that, more of his charming, cheerful and frankly, a bit lazy side will come out, even somewhere horrible. Since something horrible, even unforgivable, is a fair tradeoff for freedom, after all.

Abilities/Powers: Every demon in the CC universe is made up of what are called Legion. These demonic cells are sort of super powerful alien nanomachines that happen to be weak to holy energy and are perpetually hungry for soul energy. It is the source of all demons powers and their weaknesses. Their horns allow them to absorb and eat souls of those around them, sort of skimming the surface of the pool of the world rather than draining anyone close to them. Without the horns, they cannot eat, therefore cannot live for very long AT ALL, and certainly can't use any powers. They can form a contract with person to devour their soul in exchange for their service in those cases.
Aion has:
Super fast healing. Dismemberment? Torn in half? Impaled, as long as you don't remove his heart or horns, he can recover stupidly fast. TIS ONLY A FLESH WOUND.
Shape shifting - All demons can do this to some degree, most are too uncreative to do more than hide their horns and look a little more human. Aion can form a blade from any part of his body, and has, in fact, ripped out a chunk of himself and made it into an eagle. That is also him. Yeah. This is what happens when crazy demons get a hobby.
Super strength
Flight - He does have wings, but they're obviously unable to biologically hold his weight in the air. Definitely magic based.
Patience and Intelligence. Most demons are actually kiiiiinnnda dumb. They don't have to be clever or quick, really. See all those advantages above? They just rush in and keep slashing until they drop or their enemy does. Aion is different. Patient, crafty, he keeps his temper and rarely picks up a blade himself. He prefers to actually crush his enemies through psychological warfare or manipulate them into moving to complete his goals for him.
Decent swordsman
Energy blasts and telepathy??? Both of these seem to come and go through the series as the mangaka is really bad at consistency. I probably wont play with either much at all.
TWIN TELEPATHY - Chrono and Aion, throughout the series seem to have a rather constant awareness of each other, how they are doing. And certainly seem to be able to communicate without speaking.

OKAY SO YES, these are all pretty damn over the top and ridiculous. I'm totally fine with any limits that you like. If Haven doesn't have a population past what is IN Haven, they might not be able to pull as much energy... or if something is wrong with the soul/souls/lifestream of the world, power usage or even time could begin to affect them however you like. Aion, in particular, is extremely sensitive, but is more collected, controlled and self aware than Chrono is.

Items/Weapons: A big ass sword and a rather dapper outfit he's currently wearing. That's pretty much it.
Sample Entry: There are two threads of interest here that are currently ongoing. The first one is from their current canon pull point which strongly shows off Aion's more volatile sides, and the other is an AU what if that shows Aion when he has the upper hand in a situation.
Sample Entry Two: Aion pushed out of bed, slack faced and numb. Looking around without much comprehension, the small room was an improbable, even an impossible change. The people around him were strangers, confused and alarmed. Their chatter, shouting, panic, curiosity, filled the air with a certain unimportant buzzing.

Aion sat on the edge of his bed, staring down at his hands, uncomprehending for a long moment. It was ... quiet in his head. No voices, no sounds... no sinister lapping of a foreign intent, like a filthy, wretched ocean crashing ceaselessly against the shore.

Nothing. He couldn't hear Her. Couldn't feel Her.

She... was gone. Or out of reach. Either way, it didn't matter. She was gone.

She was gone.

She was GONE.

With no preamble, introductions or explanations, the other occupants of the room would find their companion caught in a fit of hysterics. Laughing so hard tears rolled down his face and he clutched at his sides until his throat went raw and he could feel the itch of his body rushing to fix the damage.

Maybe someone asked, maybe someone didn't. Either way, the answer came between gasps of air and fits of mirth. 'Haven,' the billboard said. What a joke! What a beautiful, exquisite joke!

The laughter died down to an amiable grin, wiping at his face with a careless hand. The sudden greetings from him were bright, almost chipper, as he greeted his first day in this new paradise.
Edited 2014-03-14 04:20 (UTC)
overclocking: (Default)

chrono / chrono crusade / this is not who i reserved i am so sorry

[personal profile] overclocking 2014-03-14 04:28 am (UTC)(link)
SECOND TIME'S THE CHARM

Name: Mel
Contact Info: aelesti @ plurk
Other Characters Played: N/A
Preferred Apartment: None

Character Name: Chrono
Canon: Chrono Crusade
Canon Point: Chapter 37, before Pandaemonium's attack (chronologically 1870)
Background/History: There is a trusty wikipedia entry, but that plot summary is very very bare bones (particularly for this canon point), so!

Somewhere in the depths of space, a planet died. The inhabitants of this planet and their queen took to the stars in a ship ('Pandaemonium') that was half-organic, half-machine, with plans to colonize an unspecified area of Earth. But their ship malfunctioned before they reached their destination, and Pandaemonium crashed into the Atlantic Ocean. For ten thousand years it remained lost under the water, unable to fly and barely sustaining its failing systems.

In order to keep the city-ship alive, the Elders captured hundreds of human women and attempted to use them as replacements for the death of their organic supercomputer. But each replacement rotted away, so they tried again, and again, and again. Eventually they kidnapped a human woman named Lilith, pregnant with twins, and she became the new replacement Core. She gave birth to these twins as demons, who came to be known as Chrono and Aion.

But the truth of Pandaemonium's grim condition was kept hidden from the general masses, and over the centuries, even its origin was lost. By the time canon begins, Pandaemonium's citizens have no idea what they are or where they come from. It's humans — when they eventually make contact — that decide these creatures will be called "demons".

Chrono and Aion were raised as usual, along with others of their generation, and were slated to ascend to the most noble classes. But on the day of their coming-of-age ceremony, Aion’s 'tuning' went awry — he accessed an area of the demon queen’s memory that had always been forbidden, and discovered Pandaemonium's lost origins and the truth demon society had long-lost. The Elders, afraid and uncertain how else to proceed, ordered the execution of Aion and everyone in his generation. Thus Aion, Chrono, and the other rebels, called "Sinners," staged a rebellion against the queen and fled to the human word. Earth.

Aion and his merry ragtag band of lost, traumatized demon adolescents proceeded on a quest to overthrow the kingdom of Pandaemonium once and for all. Through the course of this plot, Chrono met a woman by the name of Mary Magdalene, who slowly began opening Chrono up with her unfailing kindness and understanding, and created a rift between himself and Aion, who had previously been inseparable.

But the rest of this hideous story is for a different canon point, yaaaay :')
overclocking: (Default)

[personal profile] overclocking 2014-03-14 04:28 am (UTC)(link)
Personality: Chrono is an extremely multi-faceted character, but he hides it behind brooding silence and sullen tsun. To the outside observer, he seems grumpy or inscrutable, and really only cracks if he's being teased - in which case he reverts to empty threats and gruff dismissals. Most of this is simply because he has more feelings churning under the surface than he knows what to do with.

Growing up, he was Aion’s quiet, calm, more reserved counterpart. During the Sinners' rebellion, however, he was pushed to the point that his more repressed instincts spilled out; when witnessing the cold-blooded murders of their fellow rebels, he lost control of his temper and ended up slaughtering 100 of the enemy demons—this from a person who is naturally compassionate and hyper-aware of other people's wellbeing. Though Aion complimented him for the display, Chrono regarded it with disgust and horror. So right off the bat you have a baseline of trauma, guilt—even PTSD—that everything else gets built on top of. Enter ultra-serious, melancholy, guilt-ridden Chrono who really can’t take a joke.

It's this Chrono who becomes "Aion's sword", and positions himself as what is essentially nothing more than a tool for Aion's ambitions. He's expected to fulfill his brother's orders regardless of what they are, and Aion goes so far as to tell him not to think about things, because that's not his job. And so he ends up doing things like kidnapped holy maidens out of monasteries, because Aion instructed him to. He's certainly not happy about this, and it torments him constantly, but he does it anyway.

Now, Chrono is not an unthinking, mindless person—he's just the opposite, which is the source of much of his conflict. The reason he allows himself to become Aion's sword is because he has an almost fanatical level of loyalty for the people important to him. Aion is undeniably the most important person in his life at that point in the story, and though he doesn't know the full extent of Aion's goals, he knows that Aion's orders are the only chance he has at building a better life for himself and his fellow outcast siblings. (And, as he points out once, at honoring the memory of their family members who died in the rebellion.) So if aiding Aion requires him to do some things that aren't entirely comfortable, he'll do them... to a point.

Later, his experiences with Mary begin to soften him (other characters actually point it out, the change is so significant). Spending time with her breaks down some of the walls he's built around himself and he begins to show outward compassion more noticeably and trust others more readily. It’s her influence and genuine love of life that inspires him to move beyond the mantle of Aion's soldier for the first time, and this is where his major conflict comes to light. Mary tells him that he's a kind person who doesn't want to hurt anyone, but he's forcing himself to change who he is out of a sense of duty. For the first time, he begins to question whether that isn't wrong, and whether there isn't another way - the ability to choose a third path, or a fourth, or however many paths must be found until there's a solution that doesn't require sacrificing anything. Whether he should be thinking, rather than shutting off his feelings and hurting others against his will.

Though this is after his canon point, it's important to note that Chrono does eventually resist Aion's orders when they require him to take Mary's life. At the end of the day, Chrono is just too compassionate to manage anything ruthless, even if he hides himself behind a protective layer of gruff hostility.

tl;dr He's like demon candy with a hard outer coating of guilt, PTSD, and unfriendliness that's hiding a whole lot of warm fuzzies and loyalty. And caramel.

Abilities/Powers: C&Ping from last time I apped him:
Daisuke Moriyama cannot clearly articulate his characters’ abilities to save his life, so I apologize for this section in advance.

Chrono is, canonically, obnoxiously overpowered. A character in canon says that a demon can turn a human into a pool of blood “with a wave of their hand,” and Chrono is not only a demon, but an exceptional one. He levels city blocks and single-handedly annihilates hundreds of high-ranked demons in only a handful of minutes, when he's feeling particularly out of his mind with anger.

For an easy bulleted list of the relevant abilities:

† Enhanced strength (he throws a tractor trailer at someone once, and uses one arm to stop a building from falling another time)
† Regeneration (he regrows half of his torso/head at least once, his arm many times, and says after being stabbed with prejudice that “this is nothing”)
† Energy barriers/shields (small and fallible, usually only good for himself and anyone immediately next to him)
† Energy blasts. (Sort of like demon laser beams... for lack of a more elegant description. They leave craters in canon.)
† Stopping time (it essentially turns things/small areas to stone until Chrono chooses to reverse it)
† Flight (... he has wings...)
† Limited shapeshifting (switching between his shouta and normal form, disguising his demon features, and occasionally morphing his arm into an alien sword... thing)

All of that said, Chrono Crusade's demons can be nicely self-limiting because they require a massive amount of energy to use their powers, so this is something I lean on pretty heavily in play to avoid gamebreaking territory.

Items/Weapons: A simple blade and the clothes off his back.
Sample Entry: Boom
Sample Entry Two: The Sinners' home, Eden, is unlike anything a human would be used to seeing. A remnant of Pandaemonium's once-great technology, it floats in the sky as if it were one with the clouds. Chrono frequently finds Mary watching the world go by below them, and though it was an oddity to him at first — flying is not such a novelty for someone with wings — he eventually beings to wonder whether she isn't dreaming of the life that the Sinners have stolen from her. They need her abilities to fight the war in Pandaemonium, this is true. But she's more-or-less being held prisoner in order to help them; this is true, too.

He has trouble reconciling these facts sometimes, when she smiles at him and it's utterly devoid of fear, or judgement, or even expectation. He feels lighter when she does it, like he can't feel the weight of his fallen family, or the next set of harsh orders waiting to crush him at any moment.

No one else looks at him that way.

He never tells her that he likes that smile. It's likely he couldn't find the words for such tender things even if he tried, because he's simply never had to string words together in that combination before. That's not to say that he doesn't want to... he just doesn't know how. So he frowns the frown reserved just for her, the one that's a little less-frown than the others. He goes out of his way to help her hang the laundry (laundry, still such an odd human concept) or help her pluck a book from the top shelf in the study. He helps her cook dinner (read: cuts things up) and thinks she probably already knows all these things he thinks and feels but doesn't say or show, just like how she saw right through him before.

"You're caught between what you think you have to do... and what you feel within yourself."

That line is getting less and less clear as the days go by, and he fears that one day soon, it will disappear altogether.