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Haven Mods ([personal profile] havenmods) wrote2012-09-10 02:03 am
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Applications


APPLICATIONS ARE OPEN!
The next processing date is Friday 11th October

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every two weeks, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. If you wish to request a specific apartment, please do so in the relevant part of the application. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Every attempt will be made to place a character in their chosen apartments, though this may not always be possible depending on the slots available.

Applications are open constantly, but are only processed every other Friday at 7PM EST. The Saturday following acceptance, an IC mingle log will be posted for characters to be introduced to the game.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

Applications will be processed on the following dates:
11th October
25th October
8th November
22nd November
6th December
20th December

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
thugg: sharkfolk dns (pic#4166593)

[personal profile] thugg 2012-12-02 05:19 am (UTC)(link)
Personality:
Jessica Drew is Peter Parker.

She is nerdy, she is quiet, she is talkative, she is awkward, she is brave, she is dumb, and she is a genius. She is Peter Parker. To a point anyways.

Being a clone of Peter Parker, she is exactly like the boy. Well, almost exact if you don't ignore the lady parts. But that aside, she has his face, his memories, and his personality, meaning she does talk exactly like him. She has his speaking mannerisms, his quirks, the way he rambles on and on about nothing, his fast quips and quick remarks, and the talented ability to banter over nothing. As well as a great dosage of sarcasm. And because of her bantering skills, she has a quick wit and fast reaction time and is often hard to surprise or insult or shock when it comes to words or statements. Unfortunately, because of this, she also has a very masculine way of speaking, with much "bro's" and "dude's" and the like. She's very masculine in the way she acts as well, not femininely-balanced in the way of personality.

Because of her limited interaction with anyone that wasn't Peter Parker, she's also very socially awkward. Of course, she knows the basic idea because of her memories of what he's done, but it's hard for her to differentiate what's his memories and what's her memories and who she's met and what she can and can't do, especially since she has to remember that she's not him and that she's not a guy. That means she often catches herself on what she's saying and has to realize what exactly she can and can't do and what's appropriate to social norms. However, because of her "male upbringing", she's also very tough and won't back down from a fight. She's protective over her friends and will go out of her way to defend them, even if it means getting injured herself. She doesn't have much of a temper, but she's always willing to get into a fight if the reasons are right, and won't hesitate to throw the first punch. She's especially caring of her clones -- or what's left of them -- and Peter, and might not be seen as a mother figure, but can definitely be seen as the sisterly type.

Jessica has a very sensitive mindstate. As stated before, she's unsure of what's her own memories and what's Peter's and that means she can have breakdowns and meltdowns pretty quickly, if given the opportunity. While she's normally cool-headed -- outside of the comic relief reactions -- she does get upset about the confusion on who she really is. However, she tries to keep herself emotionally stable for the most part, not letting the fact that she's not her own person overwhelm her. Things like the fact that she has to make her own life, that people will complain about the lives they have, who they are, or what they were given, prove to be very sensitive to her and she tries to her best to ignore it and prove herself to be the one and only her.

Even though she's Peter's clone though, she knows exactly what goes on in his head and near-knows what he's thinking and how he'll react or what exactly he'll do in certain situations. She can judge him pretty well and knows his friends just as well as he, everything he knows, and everything he's learned up to the time of her birth. However, she rarely takes advantage of this as she'd rather make her own impressions with other people her own way. She's not particularly bothered with how people think of her though or whether the words she says bothers them or not. Well, at first, until she realizes that it's probably incredibly cruel and that she should apologize. But she'd never say anything harsh on purpose because when you take the Peter Parker aside, she's a pretty gentle girl. Who has spider powers.

However, there's a point where she forces herself to be different from Peter. She forces herself to cheerier out of costume, remind herself less of her genetic template just so she doesn't hate herself or Peter in that unique way of self-loathing. She tries to mold her own personality through her experiences, someone who's not just that dorky, quick-witted kid, but instead, someone more. Unfortunately, this ends up with her being less of a jokester than Spider-man in costume, using short quips and generally avoiding most long-winded jokes unlike her counterpart. She can get rather avoidant and has a very strong serious side that shows up a lot more often than, you know.

This is partly because Jessica is filled with all the trauma that Peter has went through as well as a lot of her own. She used to be a boy, and one day, found herself with female parts, discovered she was a clone, created by her most hated enemy and this leaves her filled with a lot of frustrations and unaffiliated anger towards something that she can't help. While she's not quick to lash out, or even to get angry, when she gets pissed off, she goes all out. Despite the fact that Peter would never kill anyone, Jessica is fully willing to take out all those who did this to her. She can get reckless, she can get headstrong -- as much as she thinks and as much as she plans, as tactical as she tries to be, she still jumps into things headfirst and doesn't think of the consequences or downsides.

Which, of course, means she'll have a large part of her made for dealing with the guilt and depression she'll inevitably collect. She's a walking ball of repressed emotions and often times, this leads her to "spaz" or take it out on others, or the most likely, herself. She is constantly taking out her actions and others' choices and blaming it upon herself and leading her to fits of self-loathing. She knows she has problems and she knows she has issues and oftentimes, she'll address them and then avoid them or ignore them. She's constantly guilt-ridden and has the weight of the world on her shoulders (or had. She still carries the feeling, anyways.) The happiness and joking and cheerfulness that she puts up is often a facade just to make things easier to deal with and cope. The less she thinks, the easier it is. She can handle being a clone, sure, but the moment she lets that mask fall, everything that she had to deal with would be thrown at her and she wouldn't be able to avoid it anymore. Yeah, she's not a real person, but not thinking about it and just pretending makes the weight lighter. So she tells herself. This, and mainly this, is the reason she is so intent to create her own life, no matter how much she jokes about it. She just wants to forget.

At first, she refused to be called Jessica and was under the strong impression that she was, indeed, Peter Parker, no matter what. However, after meeting him and finding out exactly why she was created and by who, she's settled on trying to make a new life for herself and characterize the person of Jessica Drew as her own -- someone different from Peter Parker and at the same time, will still remind one of him.

Abilities/Powers:
Oh boy.

So based on her name, it can be insinuated that she does indeed have spider powers. (Shocking, I know!)

Like Spider-Man, she comes with all the basics. Her hands and feet have "inter-atomic binding forces of matter, allowing her to form temporary molecular bonds between her body and another object". Basically, she can cling to stuff and it's almost impossible to make her let go if she doesn't willingly. She has a "Spider-sense", which is a buzzing in her head that warns her of danger, superhuman strength where she can currently lift six tons, superhuman speed where she is faster than even the fittest human, durability to the point where she can withstand great impacts and leaves her body tougher and more resistant to injuries, agility as her tendons are more limber and elastic and allows her to create even the most complicated stunts and movements, a natural sense of balance, reflexes fifteen times greater than that of a normal human, and -- for once! -- unlike, Spider-Man, organic web-shooting. This means she can form web (a strong, elastic adhesive substance) within her body and release it through her fingertips, allowing her to use it for web-slinging, create nets, and pretty much anything her imagination can cook up.

Powers aside, Peter Parker was stated to have a 145 IQ in canon, and therefore, Jessica has one too! That means she's smart. Brainy smart. She has crazy intellectual prowess that's enough to create an inorganic new bonding substance based off of her "father's" research papers over the symbiote. She has mechanical genius, breezes through school (or would if she was in school) with ease, would take advanced everything, and is an overall giant nerd. She's a computer whiz as well. Jessica also has S.H.I.E.L.D. training in fighting and general use of weapons, as well as some CIA training from back when she was in the labs.

Items/Weapons:
She will just come with a backpack, as she'll be wearing her Spider-Woman costume on arrival.
thugg: fuckmother (pic#4168358)

[personal profile] thugg 2012-12-02 05:20 am (UTC)(link)
Sample Entry:
[ a video starts up and there's a red-suited, clearly teenage girl staring in, brown hair curling around her face. her mask is eerie and blank. ]

So stop me if you've heard this one before. A superhero walks into a probably zombie-infested ghost town with no wi-fi, Internet connection, blue-tooth, or television. Or anything that makes a teenager's life worth existing. The superhero then turns around and walks right back out of that town because she apparently has some brains enough to not get stuck in Twin Peaks.

[ pause for effect ]

Anyone? Anyone?

Okay, I know that's not great. And I wish I could say that superhero was me, but alas, she's not. Considering I'm sitting here, talking to you folks -- or maybe no one. And seriously, how am I supposed to watch Twin Peaks when I'm living it. That's pretty meta, and that's way past my shtick.

[ she pauses, looking around ]

So here's the deal. If this place does turn into a zombie town, I get dibs on the shotguns. I mean, I totally look like someone who'd be the shotgun-toting gal of the group, right? I also refuse to be the last person going anywhere. Or the first. I mean, come on, I'm too cute to get my brains sucked out, am I right?

[ another pause, but this time, it's pretty awkward, as she shifts and then ]

And uh, where are the words here?

[ disconnect ]


Sample Entry Two:
Despite the fact that her Spider Sense was not going off at the sound of that lady's voice and she was pretty sure she wasn't in any danger, the first thing she wanted to do when she got here was run for the hills. So she did. Except there weren't any hills. And she didn't run.

So she web-swung for the nearest highest building and clung.

That seemed like a better idea anyways.

In the end, here she was in some foreign city, looking it over and taking in the cityscape. It really wasn't that different from New York City in the end. Sure, there were some subtle changes and the like, but it was a bustling area with people going to and fro, taxis crowded on every street corner, the smell of crime in the area. Ah, felt just like home. Except there was the whole, being kidnapped from her world thing and possibly Iron Man having something to do with this and that creepy lady on the screen that gave her the communicator and dog tags? What was she, Logan?

Alright, she was freaked.

As chill as she'd like to come off.... to no one, she was scared. She had no idea how she got here, what she was supposed to do now that she was here, and no idea where she'd start. She was used to being alone, sure, but not... not like this. Jessica frowned, clambering all the way up along the wall before pulling herself onto the roof, curling up in a back corner against a wall. She wasn't -- no, she wasn't going to cry. She hadn't for a while. She was just... it was easier to think this way, gathered around herself, arms around her knees. She just needed to think -- figure out what she was going to do and maybe --

Oh god, she was never going to get home, was she?

It wasn't like she had anything back home, sure. She had her crappy apartment and her attempts at being a hero, and maybe she had a -- a friend or something? But, no, nothing like Peter. She didn't have Aunt May or Gwen or MJ --

Jessica's brows furrowed as she stared out at the night sky, watching the smoke rise.

She definitely didn't have MJ and that just made her heart churn a little. She missed her a lot. Sometimes, she would swing over the high school just to get a peek at her before realizing that it was a bad idea and that she promised herself she would stay out of her life. And every time she told herself that, it hurt her heart. It hurt her all over. She loved Mary Jane. She loved her with all her heart and -- god, she was going to cry again, wasn't she? And she just promised herself that she wouldn't. Jessica buried her face in her arms, bringing a hand to grab at the back of her head. This was pathetic. She was pathetic. She couldn't last ten minutes in some crazy other-city without weeping like a little kid. But this -- this sucked! Could anyone blame her?

She wasn't allowed one single minute of peace. Not one. She wasn't even him and she couldn't get off easy. Well, she was him, but... No, she wasn't doing that in her head. She didn't need time for that either.

She'd... she'd have to get a hold of Peter. Find out where he was. Maybe he was here or maybe... maybe there was a way to reach home.

(Johhny. Johnny too. She couldn't just leave him hanging like that. She couldn't believe she might be feeling this way.)

She couldn't believe she was sitting on a deserted rooftop, questioning her future love life. Wasn't she supposed to be gay?

Jessica groaned and brought both hands up to her hair now, ruffling it so that it puffed up around her face like a lion's mane before looking around once more. She couldn't even really see the stars. They barely twinkled out at her, not that it was much different in Queens. Except the view from her apartment was not as good. But she preferred hanging out on rooftops anyways. It was easier to think up here, easier to possibly go crazy. She probably already was, with the way things were turning out. Maybe this was just a horrible dream and she'd wake up in her crappy cot in her crappy apartment with her crappy life.

Would Negative Nancy raise her hand?

She needed to figure things out. Spider-woman needed to figure things out. If she could -- if she could do Roxxon, this was nothing, right? So she reassured herself. Come on, girl, get yourself together. She was smarter than the average adult and definitely smarter than the average teenager. Iron Man complimented her (or Peter -- technicalities) for god's sake! (What was with him, by the way? Ultimates lose its funding or something?)

Whatever. She glanced down to stare at the dog tags she had been clutching in her hand, the communicator in the other.

Well, here goes nothing.
forcowardice: (prepare for the drop)

Fulcrum | Transformers: IDW | Not Reserved

[personal profile] forcowardice 2012-12-02 06:27 am (UTC)(link)
Name: Alba
Contact Info: IM: NightblitzWakka
Other Characters Played: N/A
Preferred Apartment: None

Character Name: Fulcrum
Canon: Transformers: More Than Meets the Eye (IDW Comics)
Canon Point: Post-Issue 8
Background/History: A conviction of cowardice.
Personality:

To begin describing Fulcrum, there are a few aspects to bear in mind: his memorable chin his canonically described affable nature and his desire to really, really, really want to live. He likes living. Who doesn't like living? Because he sure does! Let's look into these traits a little more closely.

For a Decepticon, Fulcrum is oddly very social and good-natured. He isn't really against most of the ideals of the Decepticon Empire, but at the same time, he doesn't really care to get himself involved in battle and tends to get along with his coworkers/teammates quite well in most cases. While he seems to get along with most other people despite their quirks, he's bluntly against the more psychopathic aspect of other soldiers that he feels tainted the Decepticon army. It's more average individuals that he's spent time with (the Scavengers at Clemency) that made him realize this, that the army failed because it introduced, allowed, and excused these violence-obsessed people, like the Decepticon Justice Division. This has disgusted him and had voiced as such to the D.J.D. bluntly. (To put into better perspective, the D.J.D. is a sector of the Decepticon army that executes traitors. However, their methods of execution are extremely violent.)

Now, for the other quirk: Fulcrum likes living. He likes living so much that when he and other Decepticons were attacked during a project by Autobots, he pretty much ditched everyone and ran for it, saving his own plating. Considering himself more of a tech-head and less of a warrior, he really didn't feel like getting killed that day. Some might call him a coward, because the Decepticon army sure did, convicting him of cowardice. Really, Fulcrum just doesn't want to die, and hadn't been willing to sacrifice his life when he knew he was a goner. However, this doesn't mean he has no self-sacrificial qualities. When it came down to it, Fulcrum was prepared to sacrifice himself to save the Scavengers, for example. Sure, he ended up living anyway, which is a plus! But this doesn't dispute the fact that he'd been willing to give himself up for people he ended up getting attached to and found respect for.

That aside, let's talk about Fulcrum's sense of morality. On one hand, yes. He bought into the Decepticon Empire's standing in general. That is, he sees organic life as inferior and felt proud that they overcame their oppressors in the beginning of the war. However, he does not personally condone the torture and violence-obsessed Decepticons, like the Decepticon Justice Division, who clearly enjoy how they maim and murder their targets. There's a bit of a superiority sense in him, but no, he does not agree with pointless violence. Probably at this point in time, Fulcrum would rather live simply, and has just one desire: to live free now and do what he wants without anyone ordering him around.

Abilities/Powers: Like other Cybertronians, Fulcrum transforms. Unlike other Cybertronians, he turns into a bomb. A bomb that does not explode. Suffice it to say, Fulcrum has kind of a terrible alt-mode. His bomb mode is only activated if he jumps from a high point, not that it'll do him much good because he doesn't go boom anyway. Hopefully he won't be tripping from a high place anytime soon.

Still, he has some skills and knowledge in him. Fulcrum, a self-proclaimed tech-head, could easily be said that he has some engineering capabilities since he had been working on to cyberforming planets during the war. That does take technological knowledge. Otherwise, Fulcrum's more natural skill is talking to people; he has some pretty good charisma and can usually get people to listen to him.

I wasn't sure where else to notate this, but Fulcrum's usually about 16 feet tall. In order to size him appropriately for the game, I'm going to estimate about 10 feet should be fine?
Items/Weapons: A pair of robot-sized goggles. That's it.
Sample Entry: I usually don't tend to get lazy at this point, but I think this thread particularly emulates well into his racism concerning organics. And an additional example of him interacting with a castmate.
Sample Entry Two:

Really, he'd just... he'd just been kind of curious! Because, seriously, he doesn't really need water outside of maybe cleaning himself sometimes, but that's it! He doesn't need it, the weirdo organic guys do. So, out of sheer scientific nosiness, he was just looking down the well. After all, as much as the meatsacks gross him out, he still wants to learn about them.

Then there was a noise behind him. Like something shifted and hissed at him or something. A really loud noise that surprised the hell out of him, quite possibly made him shriek like a little girl, and he fell.

And falling meant down the way, he transformed into his useless alt-mode.

Damn it.

Floating on top of the water now is a ten foot large bomb, bobbing uselessly. Fulcrum gives a shaky sigh and calls out:

"Hello? Anybody? Can, uh. Can anyone help me out here? ...Please?"

Nothing.

Scrap. That means he probably needs to wait until he's able to transform back. He grumbles and tries to be as comfortable as possible where he is.

Yusuf Tazim | Assassin's Creed: Revelations | Reserved (1/?)

[personal profile] hookblade 2012-12-02 08:09 pm (UTC)(link)
Name: Lina
Contact Info: lightcycle@plurk ; vagabondwoof@aim
Other Characters Played: N/A
Preferred Apartment: None, but make it awful

Character Name: Yusuf Tazim
Canon: Assassin's Creed: Revelations
Canon Point: Post-death
Background/History: Here!
Personality: Yusuf is, first and foremost, a bro. That is to say, he gets along with everyone quite easily and is very open to meeting new people. He is a charming, friendly man who is able to connect with others almost immediately. Yusuf likes to make jokes and poke fun at people. This is part of his charm and a way for others to get more comfortable with him, to trust him easier. He's the type of man that moves in very different circles easily because of his inherent charm and friendliness.

Yusuf is also very affectionate towards both friends and strangers. He is seen in game getting along with and speaking to other Assassins (some of whom are ranked below him) on equal terms. His camaraderie among the Assassins is one of the things that has earned him respect. He isn't one to look down on others on the basis of their rank or actions. When he first meets Ezio in game, he welcomes him as a brother and gives him a playful slap on the shoulders. His openness allows him to make friends and allies from all walks of life easily.

On the surface, Yusuf appears to be carefree with all of his jokes, easy smiles and laughs. During battle he even makes jokes about his enemies and whatever situation he's in at the moment. In reality, he is very dedicated to the cause of the Assassins. He takes his status as a Master Assassin seriously and knows when it's time for business and when it's time for play. He loves the city of Constantinople very much and looks out for its people and their welfare. In his youth, he was a noted vigilante and this has carried over as an Assassin. He knows Istanbul is not perfect, but he loves it dearly. He is loyal to Prince Suleiman, showing that he is capable of having an allegiance to two different causes, as long as they don't conflict.

His skills as a fighter and Assassin earned him loyalty and respect from those around him. He is a capable leader, fighting alongside the recruits and lower-ranked Assassins. Yusuf is also a skilled strategist, having been able to help stop the Venetian-Ottoman war and bring peace to the Ottomans for a brief period of time. He obviously knows the tactics of war well enough to command the Assassins in Constantinople with precision and accuracy. When Yusuf intends to take back or attack the Templar dens, he sends out only as many necessary Assassins needed. He also commands the Assassins when defending their bases, showing that he takes his role as the Grand Master Assassin to heart, even with his light-hearted personality.

He prefers to act on things personally, when he can, or at the very least look over the happenings of Constantinople and the missions of other Assassins. He is very hands-on in this sense in both fighting and teaching. Yusuf personally taught Ezio how to build bombs and use the hookblade upon his arrival. For this, Yusuf is a quick learner and he expects others to be the same. When teaching Ezio the ways of the bombs and the hookblade, he showed him the bare essentials and was already expecting him to have picked up on these techniques quickly.

Yusuf Tazim | Assassin's Creed: Revelations | Reserved (2/?)

[personal profile] hookblade 2012-12-02 08:32 pm (UTC)(link)
Abilities/Powers: Yusuf is a very capable sword fighter and lethal hand-to-hand combat tactics. As an Assassin he is skilled in climbing and free-running, which is a form of sport that combines running, climbing and escape tactics into fluid motions. The trademark weapon of the Assassins is the hidden blade, which he also knows how to use, and the modified hookblade of the Constantinople Assassins. The hookblade allows him to slide across ropes easily for faster travel and makes for countering and evading blows in combat easier and more efficient. The hookblade also extends the ability to jump higher and hang onto precarious edges. He knows how to build a wide variety of bombs from many different materials, specifically tactical bombs, diversionary bombs, and lethal bombs.

As for Assassin oriented skills, he knows the Leap of Faith, which is when an Assassin dives off a high point of a building or ledge into anything soft or water without being harmed. He knows how to assassinate using his hidden blade with quiet methods and is also familiar with using foreign items, such as the parachute made by Leonardo da Vinci and, again, the bombs from the Chinese Assassins.
Items/Weapons: His custom sword, his Hidden Blade, and his Hookblade

Yusuf Tazim | Assassin's Creed: Revelations | Reserved (3/3)

[personal profile] hookblade 2012-12-02 08:41 pm (UTC)(link)
Sample Entry: Have a thread
Sample Entry Two:
Yusuf Tazim was a man capable of adapting. In fact, for all of his life, it's all he ever did: adapt. Even before he was an Assassin, he learned the ways of the streets, knowing that to survive meant to adapt to every situation. Constantinople was always changing, so he too had to change with it, for better or for worse.

But this? This might be just a little too out there for him. He had never seen the likes of this... what was it... communicator? Nor anything like this necklace with a name stamped on it, though both made him very curious about them. What are these things? How did they make them? Surely someone had to make them. But no matter, he'd figure those things out later. The first thing right now was to know where he was, and find the fastest ways around. Any good Assassin knew the shortcuts of any place. What made Yusuf uncomfortable, though, was how quiet it all was. The hustle and bustle of Istanbul was what he was used to for his entire life. The quiet made him uneasy. The quiet meant something could happen at any given moment.

At least he's armed with his sword, Hidden Blade and Hookblade. Not that he was unstoppable, but... okay maybe he was a little unstoppable, but he's prepared. With a confident stride in his step, he moves forward, eyes and ears sharp.
silpheed: (tea ∬ never enough tea)

Rachel Alucard | BlazBlue | Reserved

[personal profile] silpheed 2012-12-03 01:06 am (UTC)(link)
Name: Kaye
Contact Info: [plurk.com profile] ghostory, gods eater @ AIM
Other Characters Played: N/A
Preferred Apartment: None.

Character Name: Rachel Alucard
Canon: BlazBlue
Canon Point: bad end of Rachel's route in Continuum Shift
Background/History: Rachel @ the BlazBlue wiki
Previous Game History: Rachel was previously at [community profile] mayfield_rpg and stayed there for about a year and a half. While most of the events did little to bother her due to how desensitized to horrible events she already is, there were a few that managed to bother her such as when all the people she knew believed her to be a fake version of herself and that she had died. This occurred right after she had a dream where her father asked her if she would be willing to give up her own life to make her home world a peaceful one. It irritated her to know that she had actually fallen for a trick from Mayfield, a town she considered to be run by boring buffoons, and it also reinforced to her how utterly powerless she was when it came to things that actually mattered to her. It was a problem she had tried not to think about for a while, but having it rear its ugly head in such a blunt manner only depressed her further.

However, Rachel was surprised to make new acquaintances that she actually liked. At home she finds almost everyone to be a complete idiot (partly due to the fact that she watched them fail for lifetimes' worth of time loops), and she considered nearly everyone in Mayfield to be too stupid and exasperating to deal with as well. Still, she managed to find a few people who she found not only tolerable but also rather likable as well. In fact, she could go so far as to call someone a friend, something she never honestly had before. While she had people whom she cared for and even loved back home, she would never really call them a friend. During her time in Mayfield, Rachel also had relationships where she was constantly annoyed by them or otherwise irritated, but it was nothing like the hatred she had for a few choice characters at home. Basically, while Rachel was in Mayfield she started making normal relationships with other people.

Personality: As the current head of the Alucard family, Rachel is a highly-educated, refined, and upper class kind of individual. On the surface she is your stereotypical aristocrat, and it's evident from the way she dresses to her hobbies. She speaks in a highly sophisticated manner, thus resulting in cryptic sentences that more often than not carry thinly-veiled insults for those who understand. Despite her upbringing, she looks down upon others and often talks to them using demeaning nicknames such as "child" or "idiot." Granted, almost everyone could be considered a child in her eyes, but it doesn't make it any less insulting. However, she doesn't carry any actual ill will towards others; she just finds it amusing to toy with them or rile them up. As much as others try to insult her back, it's nearly impossible to break her cool, the only ones capable of doing so being Terumi (someone she actually hates) and Ragna (someone she actually cares for deeply).

She can be snobbish, arrogant, and rude, but she's powerful enough to get away with it. Due to the repeating time-loop and her position as an "Observer," being bored is one of her biggest problems. While usually quiet and reserved, her boredom often drives her to go and pick fights with other people. She acts disinterested, even with her apathetic threats of grievous bodily harm, but with how many insults she'll throw their way you'd think otherwise. Of course, she does know perfectly well how to act like a proper young lady, though she hardly ever acts like it. Even her familiars Nago and Gii aren't safe from her; Rachel tries to use as little physical effort as possible, and as such she uses her familiars to do battle for her, attacking and becoming shields for her. She also tends to beat them when she feels that they're being idiots or if she's simply frustrated, much to their chagrin.

For all her arrogance and haughtiness though, she is a bit of a child inside. Her hobby of drinking tea may seem mature and adult-like, but the snacks she loves to eat with it are not. Sweets and desserts are among her favorites, especially cakes--milk crepes and financiers specifically. She also seems to hate vegetables such as bell peppers and tomatoes. However, what she specifically hates is tomato juice, which may just be an extension of her loathing her vampire instincts. She finds the act of drinking blood to be barbaric and disgusting. Her hair ties often give others the impression that she looks like a rabbit which irritates her to no end. In battle, she claims that she hasn't been defeated but has simply grown bored and teleports herself away. Given her great powers and using her familiars as shields, this may hold some shred of truth, but to others it would appear that she is simply a sore loser.

Above all, she loves her world. As an Observer, she is prohibited from taking any direct action herself which leads her to bothering others in hopes that it will trigger something to break the time loop. To her great distress, her efforts tend to be futile. Her frustration has grown to the point where she once dropped all pretenses of grace and eloquence to punch Ragna in the face and tearfully ask him why he can't learn from his mistakes and break the loop. Being someone she actually cares for, albeit she'd never admit it, it truly saddens her to see him trapped in the time loop. Her own repeated failure to break the time loop has even caused her to question if she is truly fit to be the head of the Alucard family.

Even after losing her position as an Observer, Rachel is a self-centered, proud character who refuses to admit to any sort of weakness or flaw; implying she has feelings for Ragna is bound to earn you a beating, and even after being tricked and defeated by Terumi in a Bad End she continued to insult him. However, at heart she is simply trying to fix her world and help the people in it.

Abilities/Powers: First and foremost, Rachel is a vampire. While she doesn't need to feed off of human blood (in fact, she hates doing so), feeding off from someone can give them supernatural abilities or turn them into a dhampir. Other abilities include a mastery of sorcery, displayed by her control over wind and lightning. She can even use herself as a lightning rod and won't be electrocuted, though she can simply use Nago to summon lightning rods as well. Silpheed, her ability to control wind, can push both herself and other people or objects in any direction she desires. She can also create portals that will teleport her to anywhere she desires, though she hasn't exactly mastered this particular skill yet and will sometimes teleport to somewhere she didn't intend to. Rachel is also capable of creating a kind of pocket dimension called Requiem which intersects with the dream world where she waits for the next time loop to start. Her dress can transform and shapeshift into a variety of different forms, from a drill to a fork and knife. Speaking of shapeshifting, her familiars Nago and Gii can shapeshift into various objects such as cannons, chairs, doors, stairs, tables, etc. She is also in possession of the Tsukuyomi Unit, one of the three Sankishin Units; it takes the shape of an absurdly large shield, and it is capable of defending an entire city from a laser beam shot from an attack satellite. Suffice to say, Rachel is one of the most powerful characters in her canon.
Items/Weapons: Her two familiars Nago and Gii, and her vast supply of tea.

Sample Entry: Here's a thread yeaaah.

Sample Entry Two: As the rose petals from her teleportation settled around her, Rachel opened her eyes to find a dreadfully familiar sight. The 13th Hierarchical City of Kagutsuchi lied before her, its people hustling and bustling the same as always, so blissfully unaware of how they've lived the exact same day hundreds of times over. It almost made her wish she was just as ignorant; at least then she wouldn't be so terribly bored all the time. Prohibited from stepping onto the stage, and prohibited from informing the actors of the plot--with such restrictions placed on her, finding something remotely interesting was a challenge.

"Princess~" Nago sing-songed from above her, his voice as gratingly cheerful as always. "What shall we be doing? It's not everyday that you decide to step out of your castle after all."

Floating next to her, Gii hummed in agreement. "I'll say. I don't know how much more I can take, what with you always bea--"

Whatever he was about to say next was forever lost as Rachel quickly smacked him in the face, sending him to wobble pitifully in the air. Nago laughed haughtily in the air, saying something along the likes of "that's what you get, Gii," and Rachel had half a mind to punish him as well. As it was though, such effort seemed utterly pointless, so she settled for simply sighing and looking pointedly at her bat familiar. "Gii. Shut up."

"Y-Yes, Princess..."

"Nevertheless," she continued, flipping out her hair as she surveyed the crowd, "I suppose we shall find someone to entertain me today. As hopeless as this bunch is, something interesting is bound to happen given enough time. They shall receive severe punishment if they dare to disappoint me; I've been patient long enough, and it's high time I see some changes."

Which was certainly true, in her not-so-humble opinion. She had only been going through this ridiculous play for, what, an accumulation of a couple thousands of years or so? Give or take a few thousand more, of course. She had long lost count by now, but that only further emphasized the need to gets thing starting. How much longer did she have to trapped in this insufferable time loop?

"Ah, Princess, look up ahead! Is that Ragna I spot over there~?"

Amidst the crowd was an unmistakable red form, his bright white hair and perpetual scowl completing the out-of-place look. Smiling lightly to herself, she waited for Ragna to start coming her way. As foul of a mouth he had, he was sure to be entertaining in his attempts to best her, if only for a little while. At this point though, she was willing to take what she could get.

"Why I believe it is, Nago. It seems we have found our reprieve from boredom for the time being. Now, let's be sure to greet him, hm? It would be quite rude of us not to, after all."

"I think you're the only one here that's bored, Princess..." Gii whined pathetically, finally done being dizzy and making his way over to Rachel. Unfortunately, that only earned him another punishment as she grabbed and stretched him like a rubber toy while she waited for Ragna.
Edited 2012-12-03 09:40 (UTC)
drank_the_milk: (Embarrassed)

Yuna Akashi | Negima | Not Reserved | Game Transplant

[personal profile] drank_the_milk 2012-12-03 03:40 pm (UTC)(link)
Name: Brantron
Contact Info: [plurk.com profile] fullofbees
Other Characters Played: None
Preferred Apartment: None

Character Name: Yuna Akashi
Canon: Negima! Magister Negi Magi
Canon Point: I will be importing her in directly from the end of Mayfield as a game import character, but for purposes of when she was put into that game, she came in from near the end of the Magic World Arc, directly after being turned to stone by a petrification spell.
Background/History: Her canon history can be found here.

Previous Game History: Yuna is coming in directly after the end of [community profile] mayfield_rpg. Her stay in Mayfield changed her in several ways, the first being that she is much more cautious than she would normally be at the time she was taken from her original canon. Mayfield routinely inflicted various forms of physical, mental, and emotional torture on the people living there, and quite often there was nothing to be done about it except to simply endure the pain. Because of this, Yuna now has a keen awareness of just what her limits are, and that sometimes you can't solve all of your problems by brute-forcing them and having a lot of energy and confidence. She is also more patient and willing to plan things out instead of diving in head first. In a specific event where drinking tainted milk caused some residents of the town to hallucinate, Yuna was convinced that she was back home helping Negi fight demons in the Magic World and ended up killing two innocent people while she was under the effects of the event, one of whom was a close friend of hers at the time. During all of this, she was also killed herself, but revived by the respawn mechanisms inherent to the town. She isn't keen on repeating the experience of being forced to kill someone for no reason or being killed herself, so this is all something she's carried with her ever since, and a reminder to be serious and disciplined in the use of her combat talents. Most of the rest of her plot involvement in the game was as combat support for other characters who were fighting on the front lines of various battles – she wasn't ever involved in the various information gathering efforts, but spent a lot of time defending the town and its residents whenever possible.

As another result of having been trapped in Mayfield, Yuna was able to devote much more time and discipline to developing her combat skills and her talent as a mage. She was able to train under no less than four magical teachers during her time there - Negi Springfield from her home canon, Rin Tohsaka from the Fate/Stay series, Blue from SaGa Frontier, and Draco Malfoy from the Harry Potter universe. Negi was able to tutor her to the point of becoming a full-fledged mage capable of using spells past the standard beginners' magic of that universe, Rin taught her lessons in concentration and control, Blue showed her ways to bend her spells in unconventional ways to accomplish goals other than what they were originally designed for, and she and Draco were able to briefly discuss theory. As far as combat training is concerned, she spent a lot of time practicing her marksmanship skills with her adopted Mayfield father Garviel Loken, a space marine from the Warhammer 40k universe. Due to all of this training and hard work, she has developed even greater accuracy and reaction time with firearms, and has even learned how to operate heavier weapons such as rifles. Between the horror events she experienced and all of this additional combat training, Yuna is generally far more cautious and patient than she was when she first entered the town, and actually stops to consider tactics sometimes before jumping right into a dangerous situation.

Due to some emotional manipulation inflicted on Yuna during the 2012 Valentine's Day event, she got her first real kiss from someone other than the one she had to share with Negi to make her pactio. Unfortunately, almost all of these kisses were from other girls, forcing Yuna to seriously consider relationship dynamics and her own feelings toward them for the first time when she found herself unable to forget an intimate moment she shared with one of her female friends, Rin Kagamine. Interspersed with other Mayfield occurrences over the next half-year of the game, Yuna awkwardly stumbled through her first romantic confession and attempt at a relationship. This eventually ended in a rejection by Rin as Yuna tried to deal with the associated feelings, and a surprise love confession to Yuna in return by another friend, Rin Natsuki. Everything finally turned out well as Yuna reconciled with Kagamine and began her first real relationship with Natsuki. The upshot of all of this is that while Yuna entered Mayfield being rather naïve toward relationships in general, she is now starting to come into her own and is probably fairly comfortable with the idea of dating either guys or girls. This is especially due to the events explained in the next paragraph, as if she was never Professor Akashi's daughter to begin with, she doesn't have to worry as much about the issue of feeling like she would be betraying him if she got a boyfriend.

Finally, as a result of the final event in Mayfield (and as briefly alluded to above), Yuna learned that she was in fact never the "real" Yuna from Mahora Academy, but rather a digital copy made by scanning the original and programming her into the digital simulation that had been running the town the entire time. Needless to say, this realization briefly threw her entire world and self-image into complete chaos, but thankfully a lot of the friends she had made in town were there to talk her down from total despair. Even after this, however, Yuna's come out of the experience with a somewhat more philosophical look on life, and will be entering Haven with some lingering existential issues and still wondering about what her place in the world really is. If she can't go back to Mahora Academy, then what can she do with her life? If she doesn't truly belong there anymore, then is it possible to find a place that she does? These are some questions she'll be working through as she experiences life in Haven.

Personality: Yuna Akashi is more or less your typical, cheerful, friendly basketball loving high school girl. Minus all the crazy magic stuff, but we'll get to that later. Yuna acts as the de facto 'leader' of the sports girls group in Negi's class, and is usually the one who comes up with plans and ideas for getting into all sorts of things. She's got a bit of a mischevious streak to her, and seems to enjoy teasing the people she's close to, like when she tells the other sports girls that her breasts are getting larger because of all the milk she drinks, knowing full well they'll all go out and start chugging it by the gallon. She also frequently teases and flirts with Negi in a good-natured fashion, thinking of him mostly as a cute little kid.

Yuna is also one of the most laid back members of the class, taking news that would shock anyone else in relative stride and adjusting to new circumstances on the fly. When she is accidentally transported to the Magic World, she quickly adapts to her new situation, getting a job as a waitress and fitting right in by making friends with her customers. Later, she learns of the real circumstances behind her mother's death and that she’s actually descended from magic users, and her response is little more than a shrug, a wink, and a smile. It's nothing she can change, and there's some hints of sadness hiding below the surface, but overall she takes it with a surprising level of maturity. This is unfortunately one of Yuna's big weaknesses as well, however – she tends to deal with depressing or negative emotions by repressing them in front of others until she can work things through on her own time.

This maturity was likely developed in her dealings with her father while she was growing up. Since Yuna lost her mother at a young age, she had to fill in as the woman of the house for her intelligent but highly disorganized father. She basically does all of the cooking and cleaning, and he's a total mess without her to look after him. The two are very close, and she's developed an almost unhealthy level of affection for him due to having to take care of him in her mother's place all those years. She often jokes about wanting to marry him, but it's kind of questionable how much of it is actually joking. It's fair to assume that Yuna is still somewhat naïve about relationship dynamics in general, and just never stopped playing the role of the little girl who adores her daddy so much that she wants to marry him when she grows up.

For all of her kidding around, happy-go-luckiness, and generally carefree personality, Yuna also knows how to buckle down and get serious when she really needs to. Although she forms a pactio with Negi largely on a whim and out of a desire to get a cool artifact, she takes to her new role as a backup combatant with surprising speed and enthusiasm. Yuna's very loyal and incredibly protective of her friends, which is probably why she's able to grow into this new role in the group with such ease. She shows a little of this side when she stays by Negi's side to hold his hand while he's suffering from the side effects of Magia Erebea. The ultimate evidence of this side of Yuna is her sacrifice when fighting Fate and his minions, in which she takes a petrification bullet to save her friend Makie.

Abilities/Powers: Yuna has the talent for magic by virtue of her blood, having been born as the daughter of two relatively skilled mages. She isn't a member of any sort of ancient or powerful magical lineage, and she's just recently started to learn spells on her own, but she knows enough to perform basic effects like conjuring a small flame, lighting up the end of a wand, or summoning a gentle wind. She also possesses a single attack spell, Magic Archer, which is the standard attack spell in Negima. At high levels of skill, it can be used to summon multiple elemental arrows at once to attack a group of enemies, but currently Yuna only has enough talent to fire one at a time.

Yuna is also a fairly skilled marksman. While not professional level, she certainly knows her way around a handgun, and proves her worth in combat during the Magic World arc and during the Mages vs. Martians event at Mahora campus. She is never shown wielding any guns larger than a handheld pistol, but has displayed an impressive level of proficiency with them, and is also able to effectively dual-wield without any drop in accuracy.

Items/Weapons: Yuna will be coming in with the following three items:
Item 1: Pactio Card: This is a stylized playing card with Yuna's picture on it, and is the physical representation of a magical contract she made with her teacher back home. When she speaks the command word Adeat, the card transforms into her battle costume and weapon when she gives a special command word. The gun itself has two main abilities – Spirit Transformation Cancelling Bullet, which can be used to suppress transformations and alternate forms of anything that is able to magically shapeshift (such as werewolves, etc), and Magic Suppression Bullet, which cancels the use of all magic for 3 minutes per successful hit on its target (the duration stacks with each hit). This also includes magic currently in effect, such as shielding spells or physical buffs.
Item 2: Clothing: If allowed, I'd like Yuna to just have the various outfits and costumes she wears at home. It's all nonmagical, and would just encompass things like her school uniform, basketball uniform, a maid café costume, formal dress, etc.
Item 3: Family Picture: An old photo of a younger Yuna with her parents, back when both of them were still alive.

Sample Entry: Here is an old post from Mayfield that should more than suffice.

Sample Entry Two: Sometimes, even though she would never admit it out loud, Yuna remembers Mayfield and how much more convenient it really was than Haven. At least there, she never had to worry about having food to eat or water to drink. And the houses were nicer, too. She'll never take running water for granted again for as long as she lives. But as nice as it is to imagine a better life, none of those thoughts are helping her with the task at hand – it's her turn to bring back some clean water to the house to use for drinking, washing clothes, and taking baths. As she slowly lowers the bucket down into the well, Yuna keeps her eyes and ears peeled for any sudden movements around her.

"Geez, this always creeps me out..." she mutters to herself, steadily lowering the rope down into the well while her other hand grasps the magic pistol that serves as a reminder of the life she never had, and the one with her friends in Mayfield that she'll probably never get back. She lets out a small sigh, but never lowers her guard for a moment. A nearby bush rustles, and Yuna rounds on it with impressive accuracy – one hand on the rope and the other pointing her pistol at the source of the sound. Several tense moments pass, the gunner girl's eyes firmly locked on target, before a squirrel dashes out from behind the bush. Letting out the breath she'd been holding, Yuna slowly lowers her gun.

"Stupid squirrel," she whispers under her breath. "All right, better get this done and get back before something really does happen." With another small sigh, she returns to the task at hand. It wouldn't be good if she was still out when it got dark.
drank_the_milk: (Playful)

[personal profile] drank_the_milk 2012-12-04 12:44 am (UTC)(link)
Sure, that's fine. School uniform, then!
silpheed: (Default)

Re: -> REVISE

[personal profile] silpheed 2012-12-04 04:35 am (UTC)(link)
If it's alright, I have a question regarding this revision. It's stated in the FAQ that "If a summons is the result of a personal ability (example: Final Fantasy), then they are allowed", and I believe Rachel's familiars follow that line more than regular pets or items as she uses them for fighting and are a part of her abilities.

If that's still not alright, I'd like to replace them with her favorite teacup and a pack of milk crepes.
thegovernor: Song: Hurt (Default)

The Governor | The Walking Dead (TV) | Reserved

[personal profile] thegovernor 2012-12-04 06:12 am (UTC)(link)

Name: Kelly
Contact Info: [plurk.com profile] purplecrayon
Other Characters Played: N/A
Preferred Apartment: None

Character Name: Philip Blake (The Governor)
Canon: The Walking Dead (TV)
Canon Point: Season 3, beginning of episode 8

Background/History: Background information on The Governor
thegovernor: (pic#5247493)

2

[personal profile] thegovernor 2012-12-04 06:13 am (UTC)(link)
Personality:
On the surface, and to the people of Woodsbury, GA, Philip Blake is an incredibly charming man, the lives of his citizens being one of his top priorities. He provides food and shelter for approximately 75 people and makes every member of his community feel safe behind the outer walls, keeping a smile on his face the entire time. And that's his goal, put on a friendly and trusting outer shell so the people of this little post-apocalyptic community follow his command, not thinking twice about the information he feeds them. He is a tough but very just leader in their eyes, exactly what somebody needs during the end times. He feeds off of this normalcy, needing the people and this little community just as much as they need him. Known by the people of Woodbury as The Governor, he embodies all of the negative connotations associated with a politician - a kind and caring man driven by ulterior motives. He claims "The Governor" is just a nickname, but it is obvious that this is more a title than a nickname.

Once the outer layers start to peel of, a darker and much more sinister man is revealed. The Governor is manipulative, power hungry, and takes no prisoners. He is filled with several dark secrets that few, if any, people know about.

Power is important to The Governor and it appears as if he will go to any means necessary to achieve it and to keep it in his hands. After finding the site of the National Guard helicopter crash and rescuing its sole survivor, Philip speaks with the man after he has regained consciousness. Showing a tremendous amount of concern for the man's health as well as the fallen soldiers and the soldiers left back at the post, he promises the man that he will go to them and bring them back to Woodbury. However, unbeknownst to the soldier, The Governor has no intention of bringing the men back to Woodbury. He and his top men go to the National Guard outpost and he arrives, by himself, waving a white flag. After telling the men he found their Lieutenant, he draws his pistol and begins to fire, joined by a barrage of bullets from his men hidden in the trees and tall grass.

To most, this would seem like nothing but cruelty, but The Governor did this to protect what was his. He wants Woodbury to stay in his hands and, since he is constantly wary of outsiders, wants to eliminate anything and everything that can be a potential threat to his position. Once every soldier was dead, Philip and his men took their supplies and weapons and presented them to the town, claiming that the men were all dead upon arrival. To the townspeople, this was another wonderful thing their Governor has done for them.

Michonne, after her departure from Woodbury, was supposed to suffer the same fate as the National Guard soldiers at the hands of The Governor's top dog, Merle Dixon. Fortunately for her, however, she managed to escape with nothing but a gunshot wound to the leg.

Along with power, he uses manipulation to get what he wants. After Merle captures both Glenn and Maggie Greene, Philip decides to handle Maggie on his own. Upon first entering the room, he asks her to tell him where they were from. She denies him this information and the situation grows far more serious. Seated across the table, he orders her to remove her shirt and then her bra. Using sex as a power play, he removes his gun belt and walks over to Maggie, running his fingers through her hair and smelling it before slamming her down on to the table and ordering her to spill the information. When she doesn't spill the information, he takes things a step further after she is reunited with Glenn. Holding a gun to her head, he asks where their location is and, seeing that there is no reaction from neither Glenn nor Maggie, he moves the gun to Glenn's face and Maggie releases the information immediately.

He keeps two very major secrets from his closest allies as well as the people of Woodbury. His apartment houses both a room full of severed heads housed in fish tanks and a room where a child formerly known as Penny Blake now resides. The tanks serve as a reminder to Philip of the horrors he has to face outside. And his goal, when first installing these tanks, was to look at the heads until he was no longer bothered by them. He wants to become immune to any feeling when having to drive a knife into the head of somebody he may know or put a bullet in the brain of a man that recently turned.

The child, however, is Philip's last connection to sanity. His daughter meant everything to him, she was his entire life and the meaning behind everything he did. His less than pleasant job was for her. All of the running from his hometown, the trip into Atlanta to seek refuge, and the establishment of Woodbury was for her. And, when she passed away and turned into something that wasn't Penny, he was not able to admit to himself that the little girl he raised was no longer a part of his life. His solution is to put a collar around her neck, chains around her wrists, and keep her locked in a room in his apartment. The moment Philip decides to keep Penny "alive" is when he loses the connection he had with what is actually going on around him. He combs her hair, sings off-key lullabys to her, and feeds her as if she's a fully functioning seven year old child.

Abilities/Powers:
Having been living in the conditions he has since society started going downhill, Philip Blake has become a very capable marksman. His ability to use both a handgun and a rifle is seen on several occasions.

And because I feel this needs to be mentioned, he is fantastic in bed. Just ask Andrea.

Items/Weapons:
One Beretta 92FS Inox
One Colt LE6920 AR-15 Carbine
One photo of his family
Edited 2012-12-04 06:13 (UTC)
thegovernor: Song: Hurt (pic#)

3

[personal profile] thegovernor 2012-12-04 06:14 am (UTC)(link)
Sample Entry:

What do you miss most about your world?

What do I miss most? [A quiet laugh] Well, do you mean before or after it all changed? There's not too much I miss about my world as I knew it last week, or last month, or back in September. Met some nice people, though, so I guess I can say that. Met some nice people and had a decent life in Woodbury. Andrea, Merle, the rest of my people in our fine town. They were all good people, and that's nice to see when times are hard.

[He pauses, the look on his face shifting to something a bit more serious.]

Before that? Well, I miss my life. Part of it, not everything. Just something as simple as sittin' on the front porch, listenin' to REM, and drinkin' a glass of sweet tea on a hot afternoon in Athens... You can't do that anymore. It ain't that simple.

[Some of these things, however, are things he doesn't discuss with others: His daughter, for example, and other people who were close to him. Sure, Penny is still around, but it's not the same. That smilin' little face ain't the same now that she's "gone."]

I miss my wife. Wish things wouldn't have turned out the way they did, but I'm glad I have my daughter with me. Don't know what I'd do without my sweet girl.

[Another pause, the smile returning to his face]

Anymore questions? I've got a few more minutes. Ask me somethin' a bit easier to answer next time, like my favorite drink or my favorite REM album.

Sample Entry Two:

The photo of Philip, his wife, and his daughter, Penny, sat on his dresser, partially obscured by a stack of books and a few loose papers. The photo served as nothing but a reminder of everything he'd lost in this world after everything started to go downhill. Well, his wife was gone far before this, and whether that was a good thing or not, he didn't know... But Penny, she didn't deserve to go like she did. She didn't deserve it, he didn't deserve it, none of 'em deserved it. Nobody deserved this life they've got now, but that's just how things work, right? That's the hand he's been dealt and he has to live with it now.

The bottle of bourbon called his name, quietly at first but growing stronger with each minute. And, finally, after a good five minutes of resisting the dark liquor's siren song, he breaks down and pours himself a glass before retiring to his room to have a bit of alone time. Dealing with people every day gets tough, especially when that wasn't really his thing back before the world went to shit. This? Everything everybody knows him as in Woodbury? Yeah, this was a far cry from the sad life he led in Waynesboro.

"Gets easier every day," he mumbles to himself as the lights flicker on.

Rows of fish tanks, ten gallons a piece, line the wall opposite his leather recliner. Each tank filled with a murky water and at least two, maybe three severed heads. Some of them were already biters, some were well on their way, and others just couldn't keep on living. They all suffered the same fate, though. They all became a source of entertainment for The Governor. He spent a considerable amount of time in this room each night after curfew. The men were at the wall, his woman was satisfied, business had been taken care of for the day, and he needed time to unwind with a stiff drink.

"You gotta be prepared for 'em," he continued, taking a sip of his drink. "You can't get weak, just keep focused. That's what all this is for... Those poor bastards serve as a reminder. They're up there to remind you what you came from and to remind you what you'll end up as if you don't ready yourself for the outside world. You gotta do all you can to keep Woodbury together, got it?"

Jaws bit aimlessly at the water, glossed-over eyes rolling about in each head. The one on the top? Scott was his name. Good man, came all the way out to the Wal-Mart on Highway 19 to help bring all these fish tanks back to Woodbury. And look at him now, nothing but a reminder to Philip of what he had to become. He was determined to become everything he wasn't, to become something that was fit to live and survive in this world. And that's exactly why Scott's head was sitting pretty in that top tank. It was there so Philip Blake could know without a shadow of a doubt that he wasn't scared of the horrors this world held anymore.
runrightround: (Hnghhfrfhnnfhgfhg.)

Wally West | Young Justice | Reserved

[personal profile] runrightround 2012-12-04 11:57 pm (UTC)(link)
Name: Potato
Contact Info: [plurk.com profile] fiercepotatoII | AIM: itwasineffable
Other Characters Played: n/a
Preferred Apartment: None!

Character Name: Wally West (aka Kid Flash)
Canon: Young Justice
Canon Point: Post 1.26, "Auld Acquaintance"
Background/History: Young Justice Wikia.
runrightround: (Duuuuuuuuuhhhhhhhhhhhhhh.)

Re: Wally West | Young Justice | Reserved

[personal profile] runrightround 2012-12-04 11:58 pm (UTC)(link)
Personality:

Wally is, first and most obviously, the goofball of the team. If there's a joke to be made about something, he'll make it. This is not to say he can't be serious when the situation calls for it, but hiding behind bad jokes and sarcasm is easier than showing your actual emotions. He often hides behind his status as the class clown so he can keep living in denial over certain things. When Black Canary called him out on his outburst in response to Artemis's "death" in the failed simulation, Wally simply plays it off and jokes about it. She tells him that he is in denial and all he does is shrug and say he's comfortable with that. To be fair, being a teenaged superhero, it's probably easier ignoring feelings in favor of doing the job. Of course, just because Wally jokes about everything and ignores ignores his crush on Artemis, doesn't mean he can't express any other emotions. On the contrary, if Wally is passionate about something, he'll let you know.

Or if he thinks it will get girls to like him, he'll lie about it. Wally has since grown out of this mostly, but there was a time he would pretend to like things that he otherwise had no interest in in an attempt to get girls to like him. One instance of this happened when the team was investigating the disappearance of Kent Nelson, Wally quickly gets called out on his bullcrap "magic rules" act after his lying nearly gets the team a dip in a pool of molten lava. Long story. After being called out, he begrudgingly states that magic cannot and does not exist. Wally believes that all magical acts have some sort of trick behind it. Kaldur'ahm, the team leader, states that Wally doesn't believe magic exists because it's something he cannot comprehend. Wally would much rather throw himself into the world of science, since that's something he understands completely.

If food didn't exist, science would be Wally's one true love. He is a science prodigy and was easily able to recreate the experiment that granted his uncle his superspeed in his basement. The results of Wally's experiment were a bit different from the original one, but the final product was still basically the same. His knowledge of scientific things has helped the team on more than one occasion. Ranging from being able to recognize the formula for a new strength enhancing drug, building an EMP, and being able to tell Red Tornado how to keep a volcano from erupting. Science is something he has control over, it's, for the most part, something stable and understandable and having something like that in a world constantly in danger of being destroyed can keep a person sane.

Science isn't the only thing Wally has at his side, of course. He is fiercely loyal to his family and friends and has healthy relationships with them. It is shown that Wally and his parents make up one extremely happy family. Wally's parents love and support him, and in return he feels that he's able to tell them anything. He even felt comfortable enough to take Conner/Superboy to his house for a few days after the escape from Cadmus. Wally is close to all the members of his family, of course. His aunt and uncle especially.

Wally is also close to his teammates. As the series goes on they all become more of a unit and get better at working off of one another. Of course, Wally gets along better with some members of the team than he does others. Robin/Dick Grayson, is Wally's best friend in the entire universe. Their bromance can actually be seen from space. The two of them often joke around with one another and Wally is even, currently, the only member of the team who knows Robin's true identity. Wally being so loyal to his friends is actually one of the main reasons he didn't get along with Artemis at first. He believed that her joining the team, meant that they were replacing and trying to push out Speedy/Red Arrow/Roy, and Wally was quick to let his friend know that if the team had a quota on archers that they would pick Roy over Artemis. Eventually Wally and Artemis act more amicable to one another, and they only bicker occasionally rather than being at each other's throats constantly. The mission gone wrong in Bialya even showed that the two of them could have started out as friends if they had met under different circumstances.

After the mission in the Bialyan desert goes wrong, Kid Flash finds Artemis unconscious and offers to help her. To be perfectly honest, this could be an instance of Wally thinking he could get Artemis to go out with him sometime, but as the day goes on it's clear that Wally genuinely cares for her safety. He gets them both out of danger even when he is running dangerously low on energy. Later he even comforts Artemis when she is worried that Miss Martian might accidentally reveal the truth about her past when Miss M restores everyone's memories. Of course, as soon as said memories are restored the two of them go right back to fighting like an old married couple.

Even with all of his confidence, Wally still feels self conscious on occasion. He's not as fast as the Flash, and he doesn't even have all the same abilities. He has to eat constantly just so he can use his powers and function properly. He's worried that others don't take him seriously as a protege for these reasons. At his core, though, Wally West is just trying to be one of the good guys. He may crack bad jokes, talk too much, and just generally say the wrong things at the wrong times, but he's still good. He aspires to be a hero just like his mentor. Wally feels good about being good and helping people.


Abilities/Powers:

Wally is a meta human with superspeed. While he is not nearly as fast as his mentor, the Flash, Kid Flash's speed is still quite impressive. In addition to running really fast, his speed also grants him other abilities, such as:

•Creating small tornadoes by turning in small quick circles
•Creating friction; so he can give you a wicked case of carpet burn
•Being able to turn himself into a human battering ram/cannon ball

He also has very high endurance, which allows him to take blows and recover quickly, and supercharged brain activity. Wally has also been shown to possess some basic gymnastics skills, able to do flips and handsprings at high speeds. He is also pretty strong for someone his age and size, being able to pick up and carry people bigger than him without much issue.

Being a speedster, he, of course, has common speedster weaknesses. Wally's metabolism is hyper-accelerated, which means that he has to eat a lot to maintain energy. If he runs low on energy he becomes sluggish and slightly less coordinated than usual. For occasions when he will be out for more than 24 hours, Wally has a secret compartment in his glove for snacks. Kid Flash, unlike his mentor, needs to be able to accelerate and decelerate when running, if he tries to stop abruptly it results in falling, crashing into things, and hurting himself. He also is susceptible to normal everyday human weaknesses, being that he is still human and everything. He can still get cuts, bruises, and broken bones, but he does heal slightly faster than normal humans do.

Wally also has specially made goggles that protect his eyes from debris while running, work as binoculars, and can even see different light spectrums.


Items/Weapons:

(+) His Kid Flash suit
(+) His goggles which are technically part of the Kid Flash suit, but I think would be counted separately since he carries them around in civilian wear too?
(+) HIS ENTIRE SOUVENIR SHELF A small photo of him with the team
runrightround: (John Stewart doesn't need to know)

Re: Wally West | Young Justice | Reserved

[personal profile] runrightround 2012-12-04 11:58 pm (UTC)(link)
Sample Entry: Here is a post. Here is another thread in that same post. And this thread too, for slightly more... variety?

Sample Entry Two:

This could not be happening. It just couldn't. Being pulled into some weird city that looks like it's falling apart? He could handle that. He's been through worse. Well, actually he hasn't, not really. Wally can keep his chin up though. Not that he has much of a choice in the matter, but even so he's not going to curl up somewhere and wither away. If everyone else can cope with the day to day in this place, then so can he. That's not what the problem is.

The problem is that Wally has lost some things very important to him. He's been driving himself crazy all morning trying to find them and if they don't show up soon Wally is going to start doing surprise room inspections.

Wally gets up from the floor after he's done checking under his bed. He sighs and rubs a hand across his face. It's not that the items he lost were particularly valuable, but they were really important! Not only for him, but also for everyone around him. For hygiene and all of that. So, really, he cannot comprehend why someone would just take his clean underwear like it was no big deal.

"I hope you made sure they fit first!"

He flops back on his bed and stares at some spot on the ceiling. This is officially the worst day ever.
elize: (Default)

Noel Vermillion | BlazBlue | Reserved

[personal profile] elize 2012-12-05 08:28 am (UTC)(link)
Name: Deji
Contact Info: [plurk.com profile] moonmilk
Other Characters Played: n/a.
Preferred Apartment: none.

Character Name: Noel Vermillion
Canon: BlazBlue
Canon Point: After arriving in Kagutsuchi, True End path in Calamity Trigger.
Background/History: BlazBlue Series, Calamity Trigger | Noel Vermillion.