havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2012-09-10 02:03 am
Entry tags:

Applications


APPLICATIONS ARE OPEN!
The next processing date is Friday 11th October

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every two weeks, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. If you wish to request a specific apartment, please do so in the relevant part of the application. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Every attempt will be made to place a character in their chosen apartments, though this may not always be possible depending on the slots available.

Applications are open constantly, but are only processed every other Friday at 7PM EST. The Saturday following acceptance, an IC mingle log will be posted for characters to be introduced to the game.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

Applications will be processed on the following dates:
11th October
25th October
8th November
22nd November
6th December
20th December

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
wakened: (seven.)

[personal profile] wakened 2012-12-07 12:18 pm (UTC)(link)
Sample Entry:

[ Is it a bird? Is it a pla… no, it’s just some tiny girl with wings stuck to the back of her clothes. She wakes up blearily at first… then sits straight up, alarmed. ]

— Ah!? Oh no, did I fall asleep again!? I wanted to stay awake to see where we ended up this time!

Where is everyone…? [ She looks around, confused. Finally she spots the battered cell phone. ] This looks like something from Piffle Country… I wonder, did we arrive somewhere else with technology like it?

[ She fiddles with the cell phone for a little while, before she realises it’s been broadcasting all this time. ] Oh… oh!

Um! Hello. [ She smiles. ] If anyone can hear me… I’m very sorry for troubling you. My name is Sakura, and I think I must’ve been separated from the people I was travelling with. I’m wondering if anyone’s seen… well, there’s a boy with brown hair and eyes! His name is Syaoran. He’s about this tall. [ She indicates a height a little above herself. ]

Then there’s Fai… he’s a lot taller, and he’s blonde with blue eyes. Oh, and Kurogane! He’s the tallest, with black hair and red eyes. And … um… an animal like a stuffed toy, but Mokona can talk. I think Mokona should be pretty easy to spot...

In case people are too busy to respond… I’ll go and look for myself. But thank you for listening, if you had time to. I hope you have a good day.

[ Another smile, and she manages to turn the video recording off. ]

Sample Entry Two:

Sakura made her way through this new world, holding out hope for any sign of the others. She didn’t know if there were any feathers in this world, not without Mokona there, and it seemed… strange somehow. Everything was so desolate here. There were a few other people milling around, but from what she’d heard, they’d all come from somewhere else. Sakura might not have remembered everything yet, but she knew that was out of the ordinary.

She hoped the others were all right. In a world like this one… she didn’t want any of them to get into trouble. After getting the feather back herself in Piffle Country, she wanted to keep helping out. She wanted to keep being useful, in a way that wasn’t just washing dishes or motivating the others. She’d do more than that—as much as she could. So, first things first, she’d make sure she found everyone else herself.

And Syaoran-kun will be worried about me…

Sakura didn’t want him to worry anymore, especially not over her. They were making good progress, after all. She didn’t know how many feathers were left, but maybe she’d remember eventually. In the meantime, they’d keep travelling, and she was sure one day she’d remember that person missing from her past, too. And maybe one day she’d tell Syaoran that… well…

Sakura shook her head free of those thoughts. She found an abandoned store nearby and picked her way through the debris. There were a few battered cans of food, and so far, Sakura hadn’t seen any fruit or vegetables anywhere. So she picked up a few of the cans, holding them close to her chest; enough to feed the four of them and Mokona. That was something she could do, at least, until she found them.

She headed back out into the street, hoping the others hadn’t strayed too far.
asthegrave: (Default)

Mors Ouroborus / Original Character / Not Reserved

[personal profile] asthegrave 2012-12-07 10:09 pm (UTC)(link)
Name: Blue
Contact Info: [plurk.com profile] yoohoohoo
Other Characters Played: None.
Preferred Apartment: None.

Character Name: Mors Ouroborus (PB: Kuro, from Shoulder-a-Coffin, Kuro)
Background/History:
World Background:

The world is split into two.

There's the normal Earth where people go about their daily lives, just as they do in real life. And then there's the Other Side. The Other Side is compromised of several types of 'people'. The majority are ghosts, who aren't all the jump out and shout boo type. Of course there are the occasional incidents of the dead haunting the living, but it's considered very bad manners. Most ghosts are very disappointed to find out that not living is very much like living - they get houses (usually shared unbeknownst with a living family who can't see them), jobs, and families.

Their bodies are still corporeal, but exist on a slightly different plane of existence, which is why they can't be seen by most of the living unless they are specifically expending the effort to haunt. They still need to eat and sleep, and so 'life' goes on as ever it had, with the dead either reuniting with long lost loved ones, or forming new families.

As mentioned above, there are other types of 'people' living on the Other Side. Slightly less numerous than the ghosts, are the Poltergeists. Unlike the common misconception of the living that these are mischievous or malicious spirits, a Poltergeist is more a job title than anything. These are the high ranking ghosts that are elected to form the ruling government, and act as law enforcement. Law enforcement has specialist branches to deal with general crime in the Other Side (much as the real world police), unscheduled hauntings, and possessions. Ghosts 'live' on average around three hundred years, and murder is still very possible. If a ghost is killed, or when they die, then they go on to the 'Final Death', which nobody really knows anything about.

Much less numerous, but known all over the Other Side, are the zombies. These were the result of a Poltergeist President almost a thousand years back, who had the foolish idea of having his subordinates possess their old corpses in the hope of establishing Living-Dead political relations. The bodies tried to cling to their old inhabitants, yet the brain stems had already begun to rot. The result was a shambling creature, barely more intelligent than a very stupid dog. They tend to be employed now as cheap laborers or bodyguards, as they don't feel pain like other ghosts do. They're looked down on as very much second-class citizens, and are often run out of neighborhoods.

The final inhabitants of the Other Side are the Families. These are the three families who came into being and have always lived on the Other Side. They are technically immortal - in that they come into being at a specific age and then remain that age forever, for unlimited time - though they can be murdered just as an ordinary ghost can. Each of the Families have their own specific job to do, and because they can bridge the gap between living and dead, various legends, sightings, and rumours have led to the false label of Gods at times. They're far from Gods, they're not omniscient or omnipotent, and usually only have very specific powers to do with the responsibilities of their particular Family. The three Families are the Nyxes (in charge of dreams and the dream world), the Papas (in charge of nature and the seasons), and the Ouroboruses (in charge of life and death).

Character Background:

Mors is part of the Family Ouroborus. She is the least powerful and youngest of the Family; which consists of her, her father (Grim), her mother (Artemis), her brother (Reaper), and her sister (Morrigan). Each of the Family have their own particular job to do, and most of them hold a great pride in making sure it's done well.

Grim is in charge of death by natural causes or accidents. He oversees the act, and guides the soul to the other side. He's a little pompous and generally looks down on the populous of the Other Side as beneath his notice; once he's done his job of moving them on, he's no longer interested. He appears as a skeleton in a cowl, and has a vain habit of bleaching his bones to appear pristine. Artemis is in charge of birth and the bringing of new life. She's usually a very distracted woman, busy and trying to be in a thousand places at once, but she has a good heart. She appears as a dumpy woman with a lot of frizzy ginger hair, and is always seen carrying a giant bag full of baby supplies.

Reaper is in charge of death by murder or suicide. He's a very serious looking man who appears to be in his mid twenties. He is always impeccably turned out, slender, and never seen out of a three piece suit. Morrigan is in charge of mass deaths, either by war or natural disaster. She appears in her late teens and generally dresses in army fatigues. She swears like a sailor, but is renowned for being one of the kinder members of the Family. Finally, Mors is in charge of the deaths of children. She appears as an eight year old girl, as it was thought that a child (or appearing to be a child) guide to the Other Side would be friendlier and less traumatic for the young, than a strange adult would be.

Personality: At first glance, Mors appears to be a melancholy little girl. She's quiet and reserved in her behaviour, and tends to keep herself to herself. One of the reasons for this is that she's used to not being noticed wherever she travels, as the living generally cannot see those from the Other Side. So it's mostly a waste of time to try and interact with the people around her, which has led her to be much more passive and prone to observation than participation. She can get a little lonely travelling alone, and so reads a lot, which has led to her siblings affectionately referring to her as the bookish one on occasion.

She's extremely patient, which has come from centuries of having to coax frightened children to come with her to a whole new world. She isn't overly demonstrative with emotion, but she is empathetic to their suffering and kind in her own quiet way, so has a gentle way of speaking. She greatly prizes knowledge, one of the consequences of her main companion being books. She can often take the pragmatic or objective view on a subject, and values wisdom over riches or prestige.

However, a person can't inhabit the body of a little girl for centuries, without it seeping in. She longs with all her heart for playmates, and will sometimes break all the regulations and rules to appear corporeal to the world around her. She spends those stolen days with the local children, trying to fit in and joining in their games. Unfortunately, as she spends most of her time alone or with fictional people, she is a bit socially awkward. She often puts her foot in her mouth, or ties herself in knots. She often makes up games of her own as she's travelling, or make-believe stories in her head, and sometimes gets so carried away that she's late for her duties. She carries a coffin as part of her job, just like the rest of her Family (it's used as the gateway to the Other Side), but hers is usually packed full of candies and books until she needs to use it.

While she is mentally very proficient, she is physically useless. She has two left feet and is extremely clumsy, leading to her glasses constantly sporting tape to hold them together and usually bruised knees. She is not a fighter, and will usually try and talk her way out of any rare situation she gets herself into. While she does have some powers which could be combat useful, she rarely remembers to utilize them and, if forced into combat, usually ends up trying to throw weak and badly aimed punches and kicks.

Mors loves all the members of her family, even if she doesn't see them often. Because of the nature of their work, and the immortality granted to them, they can easily go for decades without crossing paths. She is closest to her sister, Morrigan, and will sometimes make a special effort to go and see her above the others.

Abilities/Powers: As a member of the Ouroborus Family, Mors has several abilities. The main one is to guide the dead to the Other Side, by use of a doorway which takes the shape of a coffin - this ability will, of course, be useless in Haven. She can also see dead people, and sense if a soul is alive, dead, or somehow supernatural. Her greatest weapon would be her aura, if she ever remembered to use it. Most of the time she only seems a little unnerving to people sensitive to that sort of thing, but she can extend her aura to be crushing and terrifying. It could be used to freeze and opponent in place, force them to run, or, in extreme circumstances, stop their heart in terror (literally scared to death). If this happens, her appearance changes to be more like the stereotypical 'Death'. She doesn't like using that ability, aside from not remembering often, as she doesn't like looking like her father.

Items/Weapons: Her coffin and enough candy to fill it. That's it.

Sample Entry: [Mors still isn't used to being visible to people around her. It means she's not self-conscious as she quietly makes her way over to the well.]

Hm. I wonder where the reserve of water inside is coming from...

[She leans over the wall as far as she can. Her foot slips out from underneath her and she almost goes head-first down the shaft, squeaking in surprise as she flails her arms to get her balance again.

Near miss aside, she hadn't managed to see anything other than darkness. This would usually be the part where she consulted a book about the most probably source of water in a well for a city this size, but she didn't have one.]


Oh well, never mind..

[She gave a little smile to herself at the pun of oh well. She'd have to remember that for the future.]

Sample Entry Two: The city had been left in devastation after the monsters had surged up from the subway. Mors had tried her best to reason with the zombies, but they didn't even seem to want to listen to her and she had been forced to flee inside.

Now it was over, and she had a job to do.

Well, technically it was Morrigan's job, but she had waited and her sister hadn't appeared to deal with the dead. So Mors had shouldered her coffin and slipped down and outside. It wasn't hard to find the nearest body. But there didn't seem to be a ghost anywhere nearby waiting for her.

"Hello?"

There was no answer. The hairs on the back of her neck stood up. This was unnatural, there should be the ghosts here ready for her to help them across to the other world.

"Hello? Are you out there? Don't be scared, I'm here to help you, you don't have to hide from me! ...Hello?"
handsforhealing: (Ponytailing)

Winry Rockbell | Fullmetal Alchemist | Not Reserved

[personal profile] handsforhealing 2012-12-08 12:52 am (UTC)(link)
Name: Berri
Contact Info: TaiyakinoNaku @ Plurk & AIM + [personal profile] frogberri
Other Characters Played: None!
Preferred Apartment: If you have no preferred apartment, just put None.

Character Name: Winry Rockbell
Canon: Fullmetal Alchemist
Canon Point: Around Chapter 78; she is hanging out at the refugee camp.
Background/History: FMA Chapters
Personality: Winry was is the childhood friend of the heroes, Edward and Alphonse, and a lot of her personality traits stem from having to put up with them. Both before and after the failed human transmutation.
Even when they were kids, going to school together and eating dinner at each other's houses, Winry had to put up with how her best friends weren't always honest with her. It takes a conversation with Hughes for her to come to terms with the fact that they won't always come to her for advice or help, and to accept that all she can do is wait for them to need her and be ready to support them.

Supporting is something Winry does well. Whether she is offering emotional support or maintaining automail, Winry is almost always looking to help those she cares about. She claims to cry for the brothers, since neither of them will cry themselves, and then pulls herself together to clean Al's armor or service stupid Ed's automail. Even outside of the brothers, Winry is helping her grandmother run the family Automail business and she takes special care with helping her customers in Rush Valley.
If there is a problem then Winry will want to fix it, even if she is scared or unsure of herself. Also in Rush Valley, Winry delivered a baby because she couldn't just let the mother and child's lives hang in jeopardy while they waited for a doctor. When she was being held hostage it was Winry who proposed the dangerous plan that freed the Elric's hands, not any of the boys. If it can help people then Winry can be very gutsy and brave, taking risks where no one else seems to be brave enough to take them.

Helping and healing are also strong points to her character, especially in a horror setting. It is a canon fact that Winry cannot seem to take lives. She can point a gun, rest her finger on the trigger, have a million good reasons to pull, and want to pull the trigger, but she can't. Especially not now, after hearing Edward tell her she has "hands for saving lives." Winry is seen to apply this to her life after Edward voices the thought, returning to her job with a new respect for what she does and then later healing the very man she had so badly wanted to kill.

Kindness is one of Winry's strengths. For all of the crap she's gone through, she remains a very bright and cheerful person. Sure, she beats the crap of Ed and even Al on occasion, but she doesn't show that violence to anyone else. Winry bonds with the Hughes family so fast that she is practically part of the family, and she becomes good friends with Paninya and all of her Rush Valley customers. She even starts with a good impression of Kimblee, because Winry isn't the type to jump start to negative conclusions (also, Kimblee is a good actor).

So it is somewhat ironic that Edward is the one to tell Winry her hands are for healing, because he is the only character that she habitually beats up. For all of her nice traits, Winry is still short tempered. In serious matters, like with Scar, Winry can put on a strong face and bear the burden of unhappiness and hatred rather than seeking revenge, but heaven forbid you should break her automail. She mauls Ed with a wrench so many times that it has become her trademark. Even as a kid, Winry would take matters into her own hands and even the score if she felt she needed to. The novels mention an incident where Edward threw a bucket of bugs at the girls in his class. Winry then picked up every last bug, put them back in the bucket, and dumped it on his head. She may be above revenge when it is serious, but she is not above it in regards to petty things like bugs and automail.

Winry is also shown to be very materialistic. She does not maintenance Ed's automail for free and actually pesters her childhood friend about owing her extra fees for traveling service trips. When Ed asks why Winry can't go to Rush Valley on her own, Winry bluntly mentions that she wants Ed to pay for her ticket. Money is a concern for Winry and she does seem to enjoy making it, and then making Ed spend his money. And when Ed is buying, Winry is shameless. If it was anyone else then she would show modesty.
Winry is also an abnormal shopper. While other girls squeal over diamonds, Winry squeals over automail. She is also shown to put a lot of value in material things. In the first Anime, Winry gets emotional when she buys Ed some oil for his automail because it's a physical gesture of kindness. In a manga short, Ed and Al buy Winry a new pair of earrings to make up for troubling her. Rather than switch out the earrings, Winry gets enough piercings that she can wear every pair they buy her at once. She even went as far as piercing her own ears the very day she got a new pair.

For all of her spending and using the Elrics as her personal bank account, Winry is a hardworker. Kimblee comments like a creep that it's an attractive quality. Winry works hard on her automail in particular because she knows it helps people, specifically Ed and Al. She begs Dominic for an apprenticeship because she wants to make Ed more effective automail and she works "like a busybee" at her job. Customers go as far as saying they prefer not only Winry's kindness and cute girl aspect, but how her end product turns out compared to other mechanics. She uses her trips to Briggs not as a holiday but as a chance to study Northern automail, and there's the simple fact that she is a 15 (now 16) year old girl working away from home at a professional automail shop doing hands-on work that people pay big money for. She isn't just a hardworker. She's talented.

Finally, Winry's current canon point has her growing up. She used to settle for waiting on the sidelines, but Winry has now taken her first steps into adventure mode. She says herself that she can't and won't just keep waiting anymore, but that she wants to be actively involved in helping her best friends. This inspired her to put herself in a dangerous situation to give them more freedom, orchestrate her own kidnapping, and now begin traveling through snowy hell. Granted, Winry has not done this kind of adventure-y action hero nonsense before. She's new at it. But she is adapting very well, which should help her to not immediately crack under the pressure of a horror setting.
Edited 2012-12-08 00:53 (UTC)
havenhelp: (Default)

Accepted!

[personal profile] havenhelp 2012-12-08 12:54 am (UTC)(link)

Congratulations on being accepted, Mors Ouroborus. You will be living in apartment #1.008, and your tag is character: mors ouroboros. Please use this tag when you are the poster of the entry or log, and when you tag into an entry or log, thank you.

Please make sure to complete the following:

-> Join [community profile] havenrpg, [community profile] havenooc and [community profile] havenlogs.
-> Optionally join [community profile] havenmemes, the Haven Meme community.
-> Fill out this form.
-> Fill out your details on the taken characters page.
-> Check out who you'll be sharing an apartment with on the apartment listings.
-> Introduce yourself in the OOC community.
-> Make sure you have read this guide

IMPORTANT: An IC mingle log will go up on Saturday at 7PM EST, where new characters can intro with the rest of the game. Feel free to join the communities and introduce yourself OOCly before then.

handsforhealing: (Default)

Winry Rockbell | Fullmetal Alchemist | Not Reserved

[personal profile] handsforhealing 2012-12-08 12:56 am (UTC)(link)
Abilities/Powers: Absolutely no super powers. However, Winry is a skilled automail mechanic, though it should be noted that she cannot perform the required surgery on her own and therefore cannot give anyone automail on the fly. She can, however, upgrade and repair existing automail and similar technology. Winry also has basic medical knowledge (such as delivering babies and general first aid) and enough medical expertise that she can at least assist in surgeries (read: hand tools, manage bleeding, and not pass out).

The manga and anime adaptions also suggest that Winry is able to tinker with a repair other mechanical objects. She claims to have improved an oven in the first Anime and makes one from scratch in the manga 4komas, so can probably learn to repair and work with some existing devices. However, Winry has no knowledge of digital technology and will be useless on that front.

Items/Weapons: #1: A basic tool kit, with a wrench, screwdriver, etc. Mostly for taking things apart and putting them back together. Does not include spare screws or nails or anything of the sort.
#2: Her winter outfit, which she will be wearing upon arrival.
#3: I don't have a third item in mind for Winry, so she'll just have the two.

Sample Entry: I presently play Winry over at Mayfield. Here is a post I did for her a while back. And a long thread.

Sample Entry Two:

Winry had adjusted to her new life... well enough. She couldn't say that the instances of monster attacks and horrific tricks were really up her alleyway or that she would ever be used to it, but that was why she thought of it as having 'adjusted'. It was the word she had chosen to describe how she was learning to roll with the punches thrown at her and keep a grip on herself during the chaos.

But the latest nightmare was over, for the time being anyway. Hours had passed and the adrenaline that kept Winry on her feet had worn off. She sat in her apartment, alone and with nothing to hold her sanity together. Nothing but the radio, which she was pointlessly tinkering with in an attempt to soothe her fried nerves.

"Yup... still working... Guess there really aren't any signals for it to pick up..." Her hands had started shaking a few minutes ago. Horrific images were replaying in her head, digging into her memory so that she could never forget. Some of them made her feel nauseated, but in general they were just chipping away at her cool. Even though she had confirmed that the radio was in working order days ago, Winry routinely took it apart to soothe herself in these moments. When she was by herself and on the verge of screaming or crying, she would grab the radio and fiddle with it until she regained enough self control to leave the room.

Slowly, Winry began to calm down. Her hands weren't shaking so badly that she could not handle the screwdriver and her mind eased up when filled with thoughts of mechanics. Wondering if there was anyway to make the radio more useful or cut out useless bits so it ran more efficiently at a smaller size. Winry took a deep breath and set it down, standing up on legs that were no longer trembling.

"There... okay. Enough fooling around." She released the breathe and headed for the door. Her hands hesitating when she grabbed the doorknob, mind reeling over comforts and logic that would prevent another freak out. Then she twisted it to head outside. "I can do this."
crockblocking: (Default)

[personal profile] crockblocking 2012-12-08 01:09 am (UTC)(link)
Name: Rika
Contact Info: Annikerfaec @ aim
Other Characters Played: None.
Preferred Apartment: None.

Character Name: Artemis Crock
Canon: Young Justice
Canon Point: Post Secrets/Episode 18
Background/History: Wiki link o/
Personality: Artemis comes from a family of criminals, and the tough environment she was raised in definitely plays a huge role in who she is today. She is rather aggressive, and has no issue with putting anyone in their place if she feels they need it. When asked why she must challenge others, she simply stated "where I come from, that's how you survive". If something bothers her, she will definitely call it out. She also likes to combat issues with force instead of really thinking them through or talking about them. Artemis is also rather snarky, sassy, and sarcastic, and has no problem with speaking her mind, which actually causes her to clash with some of her teammates when she first joins the team, and is the reason why her relationship with Kid Flash is mostly antagonistic.

Most of the time, she comes off as a young girl who is confident in who she is, but deep down, she's insecure and is actually ashamed of who she is, or rather, where she came from. As a result, she's secretive of her origins and can be somewhat defensive. Before she joined the team, she did solo vigilante work to prove that she is not her family, despite her father raising her to be a criminal and even telling her mother she was kidding herself if she thought Artemis could escape the family business. Not wanting to follow in her family's footsteps, Artemis decided to make her own way and became a hero. She refused to let her father or anyone else mold her into something she didn't want to be.

She eventually encounters her future team, and wants to join, however, because she comes from a family of criminals, she didn't think they'd accept her and thought she was kidding herself. When she's actually propositioned by Batman and Green Arrow to join the team, she asks them not to tell everyone who her family is. Since then, she has worked extremely hard to keep her secrets after joining the team and has constantly had to lie because she fears that her new found family would not accept her. Because of where she comes from, she feels she has to work even harder to prove herself so that her position with the team is secure.

Even if Artemis is aggressive in nature, she still has a softer side and is approachable. This side can be seen primarily when she's around her mother or her teammates. Despite her rather rocky start with the team, she was still able to work very well with them as time progressed, and is always willing to help them when they need her. She has grown to care for them as if they were her second family.

Abilities/Powers: Artemis, at the end of the day, is a normal human, unlike the majority of her teammates. She has no special powers, and has the same weaknesses as any human would. Even so, that does not mean she's incapable of defending herself and taking on the bad guys. Thanks to training with her father, as well as her current mentor, Green Arrow, she's extremely skilled with a bow and arrow as well as a crossbow, making her the team's markswoman. Artemis doesn't just need the bows and arrows to to hold her own, though. Coupled with her marksmanship, she's also skilled in various martial arts and acrobatics.

Items/Weapons: Her bow, crossbow, and a rebreather.
Sample Entry: Here. And another. And a thread.
Sample Entry Two: Wow. Talk about a crazy Halloween. One minute, Artemis was with Zatanna, fighting some nut job who blew up her bike when she was supposed to be enjoying a night out on the town. Then the next? Artemis found herself waking up in a strange place, running a hand over her forehead and trying to figure out how she got here. Did Harm have anything to do with this? Did one of Zatanna's spells go wrong and teleport her here somehow? Most importantly, will she be able to get out of here?

She explored her surroundings, hoping to find some answers, but she's already sure she won't have too much luck from the looks of this place. Everything looked so rundown and deserted; she'd be lucky if she found any of her teammates...or just anyone for that matter. After some seemingly aimless wandering, she let out a deep sigh and stopped in her tracks.

"This is some Halloween, huh?"
ignipotent: (KAMEI ღ  しょうがない 夢追い人)

abraham lincoln | al: vampire hunter (1)

[personal profile] ignipotent 2012-12-08 01:46 am (UTC)(link)
Name: Audrey
Contact Info: plurk @ ignipotent
Other Characters Played: Kyouko Sakura ([personal profile] storylike
Preferred Apartment: Any apartment's fine, though I'd like to save a space for when Henry apps in.
Character Name: Abraham Lincoln
Canon: Abraham Lincoln: Vampire Hunter (movie)
Canon Point: End of the first act of the movie, when Vadoma's pinning him down and Adam's threatening to turn him if he doesn't kill Henry.
Background/History: http://en.wikipedia.org/wiki/Abraham_Lincoln:_Vampire_Hunter_%28film%29
starlings: contract (Default)

abraham lincoln | al: vampire hunter (2) fft wrong account

[personal profile] starlings 2012-12-08 01:48 am (UTC)(link)
History:

Though written by the same author, the novel and its movie adaption are markedly different, to the extent that they might as well be separate canons. However, what the novel provides is a fuller illumination of Abraham’s personality. Considering this, I may use some of the novel’s material to supplement my interpretation, and to further expand on the history of vampires in America. Main plot elements will remain separate, and no contradictory information will be used.

Legends say that vampires were born from an evil spirit, spread between maker and made. While other legends suggest that have always been separate creatures, created alongside men in the beginning; thereafter maintaining a tenuous and bloody coexistence with those who regard their existence as myth. And yet, stories of bloodsucking creatures tend to have more bite in Abraham’s universe. While most remain dubious, vampires are certainly more than simple superstition and folklore in a world in which unexplained and prolific murders, where bodies turn up dead and drained, are still reported occurrences. In the novel, a French immigrant describes the turmoil of Paris in the 1780s, in which every night “brought in new screams, and every morning, new pale eyed bodies on the street” (29). And there was “nary a person in France who had any doubt to the identity of their murderers—it was les vampires!”

Believers have considered vampires a “silent curse” in Paris for centuries, and it’s reasonable to assume that vampires don’t discriminate. The blood of the French was certainly as sweet as the blood of the Hungarian maidens sacrificed to the voracious appetite of Countess Elizabeth Báthory and her female partner. The two lovers were no different than vampires of earlier days, in terms of their bloody wants and needs. But whereas vampires have remained in the shadows for centuries, the Blood Countess made a circus of her indulgences.

Historically, vampires fed on the destitute and the sick, those whose deaths were easily forgotten. They feasted during times of war and revolution, using the bloody turmoil to cover their own murders, such as in the instance of post-revolutionary Paris. The Blood Countess, however, was hardly discreet—and it was only a matter of time until people took notice the murder of countless young, virgin girls. They were put to trial and sentenced to death. Those who knew of the truth of their existence were struck by a fever. They hunted vampires mercilessly in droves until many vampires were forced to seek asylum in America in the 1600s, contiguous with the early days of European colonization.

In these rich and vast lands, vampires feasted on natives and colonists without repercussion. However, their migration was not simply for the sake of survival. They were led by a vampire named Adam, purported to be the first of their kind, who sought to make a nation of vampires in this new land. As colonies developed into bustling cities and revolution swept the land, vampires blended into human society as they had done in their native Europe. They were land owners, lawyers, pharmacists, and even politicians. It was easy for vampires to masquerade as humans, appearing no different from their human counterparts.

You would think that vampires would be mankind’s common enemy. Alas, that’s definitely not the case. To maintain a low profile, vampires took advantage of America’s most abhorrent system. They made devil’s deals with plantation owners, monsters cavorting with monsters, offering their alliance in exchange for the blood of slaves—the weak, the sick and the old. Some even become owners themselves. They could feed in the shadows, while maintaining their public personas. This alliance would prove to be crucial during the Civil War.

Adam saw their rise to power as only a matter of time, as vampires gained stronger influence human society. Under this new nation, all men would be slaves, because vampires were meant to have control, just as all humans were meant to be subjugated. Just look at the food chain! Alas, Adam could have never anticipated that a boy of humble roots would become a prodigious hunter. That he would one day become president and abolish the system that kept his kind satiated. Most of all, Adam could have never foreseen how Abraham Lincoln would drive vampires from America, and take his life with his bare hands.
It all started when Jack Barts ate Abraham Lincoln’s mother.
starlings: battletears (warrior.)

abraham lincoln | al: vampire hunter (3)

[personal profile] starlings 2012-12-08 01:49 am (UTC)(link)
Personality:

If it wasn’t obvious enough, the book is historically inaccurate, and the movie is even more so. (It’s extremely inaccurate, actually) Abraham’s sister doesn’t get a mention, nor his step-mother and step-siblings, and it seems like he only has one son out of the four he should have. And that’s only the big facts. I’ll try to reconcile small inaccuracies as best as I can, but where it’s logically / chronologically impossible, the inaccuracies will be treated as canon

The Real Lincoln

The movie paints an idealized portrait of Abraham Lincoln, depicting a hero’s tale akin to the Lincoln taught in American grade school.
Though Abraham certainly abhorred the system of slavery, some argue that he was not a true abolitionist until later in his presidential term. He sought to stymie the spread of slavery, but was also forced to toe a precarious line in a nation already fractured between the North and the South. Some historians say that abolishing slavery was not his intent when first entering the office. As Frederick Douglass, a close friend of Lincoln, states in his Oration: “he was ready and willing at any time during the first years of his administration to deny, postpone, and sacrifice the rights of humanity in the colored people to promote the welfare of the white people of this country.” (In the sense that doing so would keep the nation together). But as we all know, the country nevertheless descended into war regardless, and it wasn’t long before Lincoln gave his Emancipation Proclamation, and only as he got older did he become strong proponent of equal rights. Let’s not even get started on the movie’s simplification of the civil war…

However, I’m not applying President Lincoln as we know him, but Abraham Lincoln, Vampire Hunter; and as such, I’ll be basing my interpretation of his personality exclusively on canon material.
starlings: whambam (nightmares.)

abraham lincoln | al: vampire hunter (4)

[personal profile] starlings 2012-12-08 01:51 am (UTC)(link)
Abraham is the type of person who stands up for his convictions regardless of the repercussions. Compassion comes easy to him, as natural as his own pulse. Even as a boy, Abe doesn’t have to think twice before rushing to his friend’s defense against a cruel landowner and vampire, Jack Barts. (An event that would be his mother’s death knell) For his friends, he would endanger himself to save their lives, proven again later on when an adult Willie is kidnapped by Adam and Abraham faces a pack of vampires to save him. It’s this innate compassion, only bolstered by his Baptist upbringing, that allows Abraham to see beyond the ignorance that plagues America, and as he grows older, to become aware of the plight of those affected by cruelty and prejudice. In reality, slavery wasn’t the only impetus that began the civil war, but in the movie, Abraham makes it clear that the war is a fight for the soul of the nation. For righting grave injustices, and in turn, smoking the vampires out of their hole. As his mother says to him in the first scene of the move—“'til every man is free, we are all salves.”

However, Abraham didn’t start out with dreams of becoming president and abolishing slavery. From the time he was a boy, he sought only a singular goal: to avenge his mother’s death. So intent was he to seek retribution that he would challenge a monster when he could barely fire a gun. He’s the type of person who can be dogged to the point appearing single-minded. Once Abraham seeks to get something accomplished, he won’t back down—a symptom of both perseverance and obstinacy. However, it’s this stubbornness, an unwillingness to accept failure, that continually allows him to achieve great things.

Just observe the course of his life:

As a young man, Abraham escapes his first fight with Jack Barts by a hair, but his intent to destroy him is ever the same and he commits himself to becoming a vampire hunter. While training to fight in the dark, Henry beats him bloody, to which Abraham says again. And despite having no formal education, he manages to self-study and become a lawyer. Later on, he loses his first bid to Illinois State legislature, but that doesn’t deter him from trying again. Even in the toughest hours of the civil war, after his son is murdered by the hands of vampires, and hundreds upon hundreds of boys have already died, Abraham refuses to concede. If they already got this far, they had to keep going, for their sacrifices should not be in vain. His doggedness makes for perseverance and it is his most dangerous weapon, honing his skills and fashioning Abraham into a legendary hunter and politician.

Though some may call this bravery, others might deem it reckless and short-sighted. Abraham can certainly be both, since stubbornness doesn’t come without drawbacks, especially when coupled with youth. Abraham Lincoln is definitely an impatient and emotional young man in his younger years, which equates to a tendency to be rash. At one point, Henry has to slam Abraham’s head into a counter to stop him from chasing after Barts when he spies him at a local tavern. He knows Abraham isn’t ready, determination outpacing his abilities, even if his student can’t see it for himself.

Many tend to idealize Lincoln, when history tells us that he was still a man given to his own faults and prejudices. Progressive for his age, but hardly perfect. There’s an echo of this in the movie and the book, though the latter gives us more insight into his personality as a child.

He possesses a quick mind and a large heart, but in his worst moments he is angry, vengeful and downright self-righteous. For example, the novel shows a resentful Abraham who hates his father until his death. After Thomas Lincoln tells him of how he watched his grandfather get attacked by a vampire, he then learns that a vampire had also murdered his mother, the penalty for Thomas Lincoln’s unpaid loan. Instead of sympathy and understanding, this inspires resentment at his father’s cowardice—his father's inability to fight back, to do anything to save either of them; for being a man with little ambition, earning barely enough and never more to support his family. A self-righteous judgment, but a lasting one that an older Abraham comes to regret after his father’s death.

In the movie only Nancy’s plotline is played out, and even that’s changed though she remains collateral for Thomas’ loan. Given the altered circumstance, Abraham probably didn’t feel the same resentment toward his father since Nancy’s death was indirectly his fault, though they weren't exactly close. (In the case of the movie, most of his anger was focused on his own inability to protect his mother as he watched Jack Barts consume her.) Nonetheless, what the novel shows us is Abraham’s capability for anger and how enduring it can be. But this anger is the spark that incites his decision to kill Jack Barts—to destroy all the vampires he can, in both version of the story.

"Judge us not all the same,"Henry tells Abraham. Both vampires and men can be monsters, but not every man and vampire is a monster. For all his compassion, Abraham is merciless toward vampires and struggles to see them as people. Even Henry isn’t excluded from his wrath. In both the novel and the book, upon discovering that his mentor is in fact a vampire, his first reaction is to destroy him—and in the movie, he nearly does. Never mind that Henry saves his life, never mind that this man is practically his brother. He’s angry that Henry deceived him (in the movie); moreover, he’s blinded by his all-encompassing hate for vampires, despite Henry’s advice that strength is not born through hate, but truth. In other words, Abraham is like many young men—hot-headed, tempestuous and often driven by his emotions.

Most of the time though, Abe is a humble man of hayseed roots, and as the rail-splitter becomes a lawyer, who then becomes a President, he remains humble. In spite of his incredible prowess at public speaking, it was normal in his speeches for Abraham to admit that he was a man of little education. He is also a little awkward, slightly aloof, and certainly shy. When he takes interest in Mary Todd, his friend, Joshua Speed, has to drag Abraham to a party in order to get him to talk to her. And even then, he’s a wallflower. He retreats to a couch as the other dance and mingle; a country kid amongst a sea of Springfield luminaries, munching away at hors d’oeuvres and sticking out like a sore thumb. Luckily, Mary Todd comes to him—the woman who is to become his wife. As a husband, Abraham is as committed as they come, and eventually gives up the hunter shenanigans in part to protect his new family.

Straightforward in his dealings, both openly compassionate and pragmatic, he is a man who instills a sense of trust. Restrained and reserved, yet possessed of quiet profundity: this is Abraham Lincoln.
Edited 2012-12-08 04:25 (UTC)
starlings: (pic#5111502)

abraham lincoln | al: vampire hunter (5)

[personal profile] starlings 2012-12-08 01:55 am (UTC)(link)
Abilities:

Abraham Lincoln is a fucking badass and Tim Berkmambetov has never heard of physics.

Even as a human he can keep pace with vampires, who are gifted with super strength and speed. He fights with prodigious skill and speed, managing at one point to massacre a room full of twenty vampires with only a few scratches and bruises to show for his effort. (Though it was harrowing during the thick of the battle, and he nearly did bite it.) He fells a mile-high tree with a single strike of his axe. In another scene, he even chases down a vampire by parkouring across a stampede of horses, leaping from back to back and managing not to die. And even when he's 50, Abe still has enough strength to slam his silver pocket watch into Adam and gouge a wound deep into his flesh. (I'll be playing him during his late-20s however.)

Items: His silver-coated axe (that has a gun inside its handle), a silver-coated knife and his journal)
Edited 2012-12-08 04:36 (UTC)
starlings: contract (hope.)

abraham lincoln | al: vampire hunter (done)

[personal profile] starlings 2012-12-08 01:58 am (UTC)(link)
First Person Sample:

A world of many worlds, who would think such a thing ever existed? Even Poe would never believe! I've considered different ways to explain this-- a dream perhaps, or maybe I've gotten into an accident and I'm concussed.

I would like to make sense of this, if anyone could explain.

However, why do they take from us the ability to write? What reasons could there be, other than to control us?

Third Person Sample:

The blood’s already rushing through his head as he hangs upside down, suspended two feet from his death. No, the fall that won’t kill him--- it’s the blade ready to slice the flesh of his throat, to render him not a man but food. A hanging carcass in a farmer’s cellar. Abraham Lincoln is scared, but it’s a good kind of scared. The kind scared that galvanizes his nerves, all the way to his heart and through his muscles. He feels stronger than he ever had—fight or flight one would call it nowadays.

In a sudden jerk, he displaces the knife tucked into his pants and catches it with his teeth. Barely a second passes, when he lurches upward and slices the vampire deep in his throat. And then he swings upward, slicing the rope from which he’s suspended. There’s something ironic in a hunter that uses his jaws to kill a vampire, but Abe doesn’t linger on that thought. Instead, he lingers on the realization that he’s made his first kill—that he’s conquered the monster who made darkness a thing of a fear.

The monster is dead.

Abraham doesn’t know whether to smile—to laugh—or to keep his silence.

He breathes.

It’s only the beginning. One monster destroyed was a step closer to Barts; one monster destroyed might save another boy from losing someone he loved.
Edited 2012-12-08 02:01 (UTC)
limenitis: (what…?)

Re: -> REVISE

[personal profile] limenitis 2012-12-08 03:28 am (UTC)(link)
Oh gosh so sorry about that! If there's anything unclear please let me know and I will fix it~

Items/Weapons: There aren't many things he can bring along from his world but he'll just arrive in the nifty black suit that was given to him and the peacock specimen glass display which is significantly important to him.
ofthemotions: (bright skies)

Mikado Ryuugamine | Durarara!! | not reserved

[personal profile] ofthemotions 2012-12-08 05:24 am (UTC)(link)
Name: Aison
Contact Info: PMing this account or at purgatio.
Other Characters Played: None!
Preferred Apartment: Somewhere on Floor 2, if possible!

Character Name: Mikado Ryuugamine
Canon: Durarara!!
Canon Point: Mikado was originally taken from the end of the first novel/fourth manga volume, but I’m also taking him from [community profile] damned_institute, in which he spent a week and a half game time, and about a year and a half real time.
Background/History: His character page on the Durarara!! Wiki.
Previous Game History:
After the first meeting of Dollars in canon, life continued. Mikado went in the chat room, went to school the next day--talked with Anri and messed around with Kida. Things had shifted, but in a way, nothing had changed.

He went to sleep that night. And woke up at Landel’s. A place he found some trouble in adjusting to, and in other ways, not at all. From the get-go, people began telling him things that were hard to process--a military run mental institution, with vocal translators embedded and the possibility of other worlds and magic. Mikado’s point of consistency and stability in all of this transition came from a questionable source: Orihara Izaya himself, one of the other patients of the institute. With Izaya and a few friends Mikado came into contact with, namely Celty, and Snow and Ippo, both others (trolled) known by Izaya as well, Mikado began to assimilate into the community-- To the point of bringing up Dollars on the bulletin board, and wondering how to move the group to affect the populace.

Izaya was Mikado’s sounding board for this, offering an open ear with seemingly no strict opinions on what Mikado should do. Because of this, Mikado became increasingly comfortable around the man that Masaomi warned him from, growing more trusting in Izaya’s movements and opinions. In Damned, Mikado was starting to shift in a way different from canon--basically that he was presented with Izaya’s role in his life as a focus, and not as a side aspect. It could go any way at the point Mikado was left at--he was at an open transition of elements.

As an additive, there were a few things of note. Mikado was becoming more used to the idea of nonhumans casually intermingled within the populace, something that would be enhanced by the surgery done. In that, he reacted as a normal person would--until it was mentioned that he would gain something to make further his life extraordinary, and after that, he didn’t fight the procedure.

Otherwise, he’s came into contact with virgin eating birds, but we won’t talk about that weirdness.

Personality:
With Mikado, there are many layers involved to fully explain him. On the most surface aspects, Mikado is a seemingly timid boy who has never left home before moving to Ikebukuro, cautious in his actions and polite and well-mannered in his interactions with others. He has a dislike for crude manners of speech, as constantly refortified as Kida hits on Anri and he tries to deflect it. He has a tendency to worry and over think things, preferring to keep the issues close at hand than bother others with them as shown throughout the series, though most easily accentuated in his issues later on with the Dollars group. Mikado is normally straight-forward in his speech, not restricting what he says based on social conditions if it’s something that needs to be pointed out, coming off as lacking some tact at times. He is one that is not afraid to speak his mind. He jokes easily with friends, humor coming more often than not as dry or lightly mocking, and despite his formality with those not well known, he is always friendly, as much as he can be. Despite his excellent grades, Mikado is someone that comes off as lightly hopeless at times, due to his tendency to forget minor things and his general naivety about the world, due to his upbringing and lack of worldliness, and does not excel at all at physical things.

To move further into his person, there are a few details to touch on. Mikado is computer/technology proficient, though largely based on self-learning that he started in middle school. He likes laid-back things in general, and most likely because of his own strange name, he notices strange names in others. He has a tendency to run through options in his mind when confronted with a strange scenario, and notices details about others that are left unsaid. He is mildly shown to have a dislike for things that aren’t true. Mikado is seen as a god-awful liar for the most part, though on the other end of the spectrum, he is excellent at keeping things close to his chest, as seen with him maintaining the secrecy that he helped to create Dollars for the main portion of the series. He has a “fix-it” vibe compared to just leaving things be that he’s not a part of, more seen with wanting to search and find Harima Mika instead of letting it go as Kida recommends. Idly seeing be and doing nothing is not something that he can easily abide if there are movements he can take. He’s also extremely stubborn in a quiet sort of way, as shown with Mikado continually looking for Anri’s shoes when everyone else has given up without getting in any way frustrated, detailing his patience as well. This is shown in another way with Dollars itself--stated as a “need to see things through,” it was the reason that Mikado did not leave the group like the rest of the creators did.

He adheres to logic of a mature degree when it comes to his interactions with others. Some of that can be noted with him noticing the details other people don’t say. Others can be noted with his own lines in the series. "Only people who ask things have the right to know things," speaks of a kind of bravery in seeking out information first-hand compared to relying on gossip and second-hand knowledge, as well as maintaining other peoples’ secrets if there isn’t a right to know them. Another comes when he’s confronting Namie: "I don't have the power or wisdom to take on an opponent who refuses to listen to reason… You don't even want to try to listen. Therefore I'll rely on strength in numbers." The first speaks only of a lack of nonsensical and circular arguments, which when stated, doesn’t seem like a lot. But when you consider the arguments heard and seen in real life, or even online interactions, that statement does stand well on its own, coming from a fifteen year old. The latter points out a degree of realism. Despite his focus on hope in most things, he knows well his own limits, and didn’t agree to meet her dreaming that he could shift her persona and all could go home happy. He had a follow-up plan, for the likelihood of her refusal, and relied on it.

Friendship is a main motivator in Mikado’s life. He’s a devout friend to those he cares about, prioritizing them over nearly everything else. One of his stated desires is “connections,” and with that, his defense of that attribute and those people become a little clearer. He’s willing to defend them or come to their aid in many ways, though he is stereotypically better at moving subtly than being outright--a comparison of this would be his attempt to defend Anri from bullies being a little floundering, and moving to protect behind their back in the future by stabbing someone through the hand with a pen in clear threat to leave Mikado’s friends out of any dealings. Still, they are his main motivation, and as the series progresses, his actions mirror that--as all that he does has them in mind.

One of the prevailing motivations underneath Mikado’s actions is the belief in “hope,” or stated otherwise, possibility. This can be seen in a wide variety of his thoughts and actions. Mikado is shown as someone kind and willing to help, and take action to protect those in need if it’s the right thing. He retains a hope for simple things, despite the logistics of it happening, as shown in his initially shown post when suggesting that Dollars clean up trash or white-wash graffiti. This isn’t a selfish kind of hope--he doesn’t seem to want any recognition and appreciation, and focuses on the tasks for their own sake. This actually mirrors how others seem to like Dollars itself, for the reasons of gaining friends, having interpersonal relationships, not being ignored in general, being a part of something without being obligated to it, doing good things, and making a difference without making a fuss. All of those aspects seem to point to Mikado in general, and it’s something interesting to see how the creation seemed to have copied one of its creators.

Going off of that point, another thing that he wants is the right thing to be done in the end, shown mostly when he was attempting to convince Namie to give herself up. From a stereotypical society view, that attempt could be seen as fruitless from the beginning, and yet, even as he planned for her to deny that, he still offered her that chance out of the hope that she would take it. While he takes a naïve stance, as stated, he still understands how people will move. He planned for her denial in multiple moves, from creating the meeting itself to setting up the meeting between Celty and Mika to assure Celty’s help in the proceedings.

One more note about general point would be his declaration about general belief from others. While Namie denies his points, Mikado fiercely fights that--speaking that make-believe harmony, meticulous schemes, opportunism, and nonsensical happy endings are all things that can and should be strove for, despite their existence as something more storylike than something in reality. He states that he loves them, and has them as his goal. This only serves to further fortify the original point. Despite, or in spite of, his mainly normal lifestyle, his outlook is hopeful, and he maintains a belief that things can change for the better.

A prevailing feature to Mikado can be defined simply as a want to “live in a way unlike anyone else.” This is repeatedly touched on in the series, by Mikado and others, in a few different ways. He states that he wants a different and exciting life, and seems adverse to living normally and the normality in which most things are seen. He wants experiences, and is said to be “seeking change,” and to that end, once he moves to Ikebukuro he beings taking small steps and trying new things to change himself, even in small ways, like volunteering to be class representative. He wants to believe in the possibility of more, shown the most when Celty reveals that she is indeed headless, and instead of fear or horror, Mikado is more awestruck and excited, thinking that he “knew it,” and being glad about learning something that was different than what was deemed normal.

Despite gaining comfort in the sensation of “home,” and what’s familiar, Mikado is a character that adapts well to new things relatively quickly, not freezing or closing up in the changes around him. That natural adaptation moves to a want to evolve midway through the series, due to Izaya’s words to him: “If you really want to escape [having a normal life,] you have to keep evolving.” Mikado already had that as an unconscious attribute. Despite being fearful in new situations or environments, it takes him a relatively easy amount of time to adapt to it. With that added in as a clearly worded goal, his mind took on a new outlook, to consider each adaptation and what to do with it. It’s said soon after that line that Mikado has a wish for an impossible reality--and with that, that he also wants it to last forever, despite the claim that each new thing given in life can be gotten used to in time, and become normal as well. This is why it’s claimed as impossible, and yet, he persists, like he does with his hope of possibility, and moves forward with change as his continued goal.

Abilities/Powers: Mikado is a perfectly normal human, and therefore, isn’t privy to any supernatural powers.

However, if abilities gained while in a past game are applicable, Mikado had a surgery performed on his right eye, which allows him to view the species/type of the person he’s making eye contact with, which is shown as an HUD that pops up in a corner of his vision.
Items/Weapons: Only his school bag, which currently holds only a large magnum flashlight and a notebook.

ofthemotions: (observer)

Re: Mikado Ryuugamine | Durarara!! | not reserved

[personal profile] ofthemotions 2012-12-08 05:24 am (UTC)(link)
Sample Entry: Here’s a top post with a bunch of responses from him.
Sample Entry Two: Here’s a game thread.

Annnd I added a random prose sample in case there’s a problem with two game samples.

-

“Masaomi!”

His friend only looked back at the call, laughing. Mikado frowned, panting, as he tried to catch up. Unlikely. Kida-kun wasn’t as fast as Sonahara-san, but the other still soon outdistanced him. Mikado dropped to a jog, and finally walked, then stopped. Evening was stretching thin, and it was getting dark.

Why’d you leave me here, Masaomi?

Like most things, Mikado was willing to accept them as they were. Kida-kun was a bit stranger than most--running off and leaving a friend behind wasn’t the strangest thing he had done. Even now, he had probably forgot Mikado. He could see it now--his friend smiling widely as he tried to hit on some university girl, finally remembering Mikado once Kida-kun was closer to home.

“That guy…” Mikado mumbled, pressing a hand roughly to mess up his hair. He’d get apologies tomorrow, no doubt, but right now Mikado was in a part of Ikebukuro he wasn’t familiar with, and had little idea how to get home. Maybe he’d run into Kadota-san or Simon-san… At the least, they could point him in the dir--

“Yo.”

At the syllable, Mikado glanced up, surprised. The speaker was a man in a distinctive coat, dark hair framing a grin. This guy. Unease slipped through him as he recalled Masaomi’s warning, but the man in front of him had never done anything to solidify it so far. The person in question sauntered closer, hands stuffed in his pockets.

“Ryuugamine-kun-- I didn’t think I’d be seeing you when I came here.” It’s the smile, Mikado thought. More than anything else, it was Izaya’s grin that made Mikado think Masaomi was telling the truth. “Did you get lost?”

Like a kitten, or something otherwise helpless. “Er…” If he denied it, he might be stuck here all night. Instead he bowed, a hand slipping to the back of his head as he smiled abashedly. “I was separated from Kida-kun. I’m not quite sure where….”

Izaya lit up, grinning widely as he moved to throw an arm around the boy. He opened his mouth to speak when a familiar noise cut him off. The man’s arm dropped before touching Mikado as a figure in black rode into view. She slid to a halt in front of them, holding up a PDA. [Masaomi is looking for you.]

Mikado sighed in relief, smiling at her. “Ah, Celty-san, did you see where he was?”

She nodded, pointing over her shoulder, then typing. [The next corner. If you hurry, he’ll still be there.]

Mikado nodded his thanks, and ran off, leaving the two behind. Izaya glanced over the to dullahan, who only slipped her phone away, and leaned into her bike as she left. The man smiled bitterly, amused, and shrugged, wandering off in a different direction.

Mikado jogged to the corner, leaning over in the light from a lamppost nearby to catch his breath. He didn’t doubt Celty, but there was a chance he had missed his friend, and the thought of finding another way to get home was a bit daunting at the moment. Luckily, his worry was claimed as unfounded.

“Mikado!” Came his friend’s voice, half-teasingly guilting. “Where’d you get off to? I was looking everywhere.”

“Looking everywhere there were girls, most likely.”

Kida shrugged and blathered about a girl he had met, and Mikado sighed, falling into step next to him. Things continued this way. It was a pattern being set, but it was something he was becoming used to--something more wanted than what was previously had.
Edited 2012-12-08 05:25 (UTC)
tplottwist: (Default)

Lucy Stillman | Assassin's Creed | Reserved

[personal profile] tplottwist 2012-12-08 06:23 am (UTC)(link)
Name: Sarah
Contact Info: aahmperes@aim.com or a personal message to [personal profile] tplottwist or [personal profile] amperes
Other Characters Played: None!
Preferred Apartment: None.

Character Name: Lucy Stillman
Canon: Assassin's Creed
Canon Point: Just before the group leaves for the Colosseum at the end of Assassin's Creed: Brotherhood
Background/History: Lucy Stillman on the Assassin's Creed Wiki