havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2012-09-10 02:03 am
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Applications


APPLICATIONS ARE OPEN!
The next processing date is Friday 11th October

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every two weeks, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. If you wish to request a specific apartment, please do so in the relevant part of the application. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Every attempt will be made to place a character in their chosen apartments, though this may not always be possible depending on the slots available.

Applications are open constantly, but are only processed every other Friday at 7PM EST. The Saturday following acceptance, an IC mingle log will be posted for characters to be introduced to the game.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

Applications will be processed on the following dates:
11th October
25th October
8th November
22nd November
6th December
20th December

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
allwehad: (Default)

margot sullivan | original character | not reserved | 1/2

[personal profile] allwehad 2012-09-25 05:36 pm (UTC)(link)
Name: James
Contact Info:
plurk || lesgrenouilles
dw || [personal profile] vorpalwhackety
Other Characters Played: None
Preferred Apartment: None

Character Name: Margot Sullivan

Background/History:
World Information

Margot’s beginnings weren’t humble -- they were downright crap. Her mother was the daughter of a baker and her father was one in a long line of farmers in the sleepy rural town of Dunhill. Margot was part of a set of twins, the older of the two by three minutes and by far the healthier, her poor sister Nadia having all sorts of complications throughout their young childhood.

Their mother died during childbirth and their father ditched the girls in an orphanage, still denying that they were his. The two girls grew up without knowing a thing about their parents and only having each other.

At around the age of five, they began to display an unusual ability for magic (or weaving, as it’s more widely known). In their world, magic is not uncommon; what’s uncommon is not having it, but the pair seemed to have the ability in a rather high abundance for their age. Not wanting the orphanage to catch on fire (Margot was rather attracted to that element at an early age, oops), the Sisters of St Thalia, patron saint of protection, sent them off to the city of Haven, one of the continent’s magical hotspots. The city housed the main operations for the Witch’s Guild, as well as the University of Magic and one of the more renowned families of weaving, the House of Halloran.

Margot and Nadia were shipped off to the Witches’ Guild, a school that takes girls of any age to help train them up properly in the art of weaving. Things had begun swimmingly for the girls -- they were learning in a structured environment, free to light things on fire at will, and were slowly making friends, but over the next couple of years, things started to take a turn south.

Nadia had always been the weaker of the two, succumbing easily to illness. She had never been a healthy as a baby and the Sisters at the orphanage had had a hard time taking care of her. For a while, she had been chugging along quite well until it was discovered that she had developed consumption and was slowly dying. Margot, of course, was devastated and this caused her to withdraw from those she had been opening up to and making friends with. Nadia was her sister, her other half, and she was going to lose her. There had been many medical advances in magic, but nothing that could stop a disease like that and necromancy was a huge no, Nadia refusing to even think of it as it went against all natural laws. The poor girl had been given a death sentence and there was nothing that Margot could do to help.

Days, weeks, then months passed and things seemed to return to some form of normalcy. Nadia was sick, yes, but other than fits of coughing that increased over time, she seemed fine. It was almost easy to forget that she was dying.

At around the age of eleven, the two had a scare when it seemed that it was indeed Nadia’s time. Her sister coming so close to death made Margot shut off from people around her more and it was then that she began to focus more on her studies. While her abilities increased and Nadia got better, Margot burned all of the relationships that she had. Nadia became the more outgoing twin, Margot usually choosing to look surly behind her, and when they turned thirteen and the time for apprenticeship elsewhere was had, it was Nadia that talked them into being taught by Charlotte Halloran, the current lady of the most affluent weaving house in the city.

After the girls graduate their apprenticeship with Charlotte at sixteen and have their falling out, Margot makes to leave permanently out of anger. She takes a job on a trading ship weaving the wind into the sails.

By doing so, this allows her the opportunity to travel, and Margot takes it happily, spending the next two years either jumping from ship to ship in order to go to new places or exploring the continents, islands, and cities that the ships take port in.

During this two years, back in Eridian, a small scale civil war has slowly been growing between the humans and the weavers. The humans, possessing no magic and thus considered to be second class citizens, are rebelling for better rights while the weavers are working hard to crush them and put them back in their place. While it has little effect on her now, it will have a much bigger one on her later.

Margot finally returns to Eridian, having become homesick from being away for so long and wishing to explore the wonders that her own home has to offer. Unfortunately, this leads her to her future husband, Ahmleth the Lindworm Prince.

In a rural town, a dragon has been terrorizing the townspeople under the assumption from a an old witch that should he find someone to love, then he will be able to take on a human form permanently, something that he had lost a long time ago. Every other night, he takes a young maiden, makes her his wife, then devours her when the curse is not immediately lifted.

Headstrong and lacking in the common sense department, Margot decides that she’s going to defeat this dragon. On the advice of the same witch woman, she offers herself up as his bride. On their wedding night, she comes to him dressed in every bit of clothing that she owns and tells him that for each piece she removes, he must shed a layer of skin. They do so and when Margot gets down to nothing, Ahmleth has shed away the last of his skin and a single article of clothing made of scales, that which would give him the power to shift shape, and is revealed to be human.

Ahmleth falls in love instantly, breaking the curse, and to keep up the charade, they consummate the marriage. In the morning, Margot leaves before he wakes, taking the dragon skin with her as a giant fuck you for eating all of those other girls. Enraged, he tries to chase after her, only to have her elude him time and time again.

For some months she keeps on the move before realizing, shit, maybe they should have used some form of protection that night. Good going. Having nowhere to go, Margot shows up on her sister’s doorstep one night looking for help. The two reconnect, realizing how stupid their fight was, and not long after, Margot has Sebastian. Not wanting anything to do with the kid and lacking any sort of mothering instinct whatsoever, she foists the child off to Nadia, who happily takes him. (And later, she never once acknowledges him as her biological child, viewing him simply as her nephew and liking it that way.)

It’s not long after that she blows back out of town, but keeps up correspondence with her sister, stopping by to visit her, her brother-in-law, and niece and nephew when she can.

Shortly after that, she meets who will simultaneously become the love and bane of her life, Sasha. While exploring some wooded area, she runs across a young woman being attacked by a golem, a product of some weaver soldiers. Margot fights them off bravely and takes down the golem, but not before losing one of her eyes for her effort.

Sasha, a human girl and daughter to the leader of the Resistance, drags her back to their camp in order to nurse her back to help. The two bond instantly and a romance starts to bud. Something of an outcast herself, what with being openly gay, Margot joins the Resistance to help fight for better human rights, doing mostly minor spy work once she heals.

The war heats up over the next couple of years and Margot shifts gear into more soldier work, the injury and lack of illusion skills making spy work hard under the increased scrutiny. She and Sasha are no longer together, but remain tentative friends, Margot often protecting the other woman and acting as bodyguard when needed.

Through this, she has limited contact with Nadia and her family (for their safety), but sends them encrypted letters when she can to let them know that she’s okay and how things are going.

Not long after, Margot receives some news from home. Nadia is pregnant. Again, and this time it doesn’t look good. She manages to return to Haven, arguing with her sister (sister’s husband on her side) that this will kill her, the doctors have even said so and not to go through with it. Nadia argues that even though her life is coming to end, she can at least do something for the new life inside of her and there’s no changing her mind.

Sure enough, the baby, Winnifred, is born and Nadia dies the same night leaving behind a devastated family.

Margot is a wreck from that point onward, throwing herself more fully into the war. The baby Nadia had? Human. Fully and completely. If Nadia was willing to give up her life so that the child could live instead, then Margot would be damned if the kid couldn’t live a normal life like so many others.

Previous Game History: While Margot was previously played over at [community profile] mayfield_rpg, she will not be retaining any of her memories from that place. I do want to note that since a couple of players are bringing their characters over from there with their memories intact, they are more than welcome to remember her!
allwehad: (Default)

margot sullivan | original character | not reserved | 2/2

[personal profile] allwehad 2012-09-25 05:36 pm (UTC)(link)
Personality:
Margot has been, and always will be, kind of a dick. As a child, her anger was more of a defense mechanism in order to cope with the hardships of her life, but there comes a point where you’ve seen so much, you just say ‘fuck it’ and go with it. Her dickishness now comes more from a lack of tact than anything else; with all of the death around her from the war, Margot has a more morbid sense of humour (which will only increase once she returns to Mayfield, surely) and still doesn’t know when to keep her mouth shut.

She does still retain a lot of her hotheaded nature from childhood and, while she can generally keep her temper under better control now, she can still be quick to anger in the right circumstance. When Margot is pissed, she can be a force to be reckoned with, whether it’s hurling insults or fireballs. She does have a hell of a lot more self-control now than when she was younger and can contain fits of violent rage a lot better.

Nadia’s death is hard hitting, above all else. Margot had spent most of her young life trying to find a cure for her twin sister. Even though she has tried to come to terms with the inevitable long ago -- even managing to believe that she had done it at one point -- it leaves her hollow and crushed. She’s always been crippled emotionally, but this is the worst that could have possibly happened and as such, despite fighting harder than ever, there are the beginning signs of alcoholism creeping up, drinking being used as an unhealthy method for coping (as well as occupying herself more with the war to block it out). Her preferred method for now is to drink herself to sleep in order to combat the nightmares.

Though she keeps her feelings about the death of her sister locked away, she is generally more open with people about other things, enjoying their company far more than when she was a child. Margot doesn’t push people away as often as she had, instead embracing the camaraderie and fellowship of her brothers-in-arms. She does, on most days, have more of a laid back attitude toward things and is prone to joking around to lighten the tension or start a bawdy sing along.

Margot considers herself one of the boys and is treated as such amongst her fellows, denying anything prim and proper, much to Sasha’s chagrin. In her defense, there’s not much time for that in what they’re doing, but Sasha tries anyway. Her wanderlust has never completely gone away either and Margot still yearns to be out exploring the world, promising herself the freedom once the war is over.

From her days in the orphanage as a child, Margot has retained a sense of superstition, even if she mostly rebels against the religion itself these days, and little mannerisms have carried over. When soldiers have fallen in battle, on either side, she’ll say little prayers for their spirits. She always wears the pendant of her patron saint for luck and, on the nights that it’s safe to be allowed, she lights a little candle to represent a guide to crossing over for her fallen friends and family.

Abilities/Powers:
Margot’s training is in the elements and she is quite proficient in controlling most of them. The power for these elements are drawn from the surrounding area, as well as from within, and the weather/climate/Margot’s physical/emotional condition can affect how powerful they are.

Fire: Her strongest element and the one that she primarily uses/has an affinity for. It ties in with her emotional, hotheaded nature and will often have a physical reaction depending on her mood (when mad, able to raise body temperature, breathing small flames, etc) if she’s not careful. This is her go to element for pretty much everything from fighting to conjuring small flames for light.

Wind: Margot’s second best element. When it has a physical effect, it can cause a shortness of breath, dizziness, or light headedness. On its own, it controls just the wind, but combined with the other elements it can cause some weather effects which, with Margot’s power, are on a small scale.

Earth: Margot is not as adept at this ability yet. Someone trained solely with the earth element would have the ability to make trees get up and walk, grow stuff from seeds in the blink of an eye, and shift rocks. The most Margot can do with this is maybe move a branch or root here and there, and put funny faces on rocks. She is pretty much okay with this.

Water: Margot’s worst element. If she pushes it, she can do some cool things with water (making it dense enough to walk on for a bit, etc), but it takes more energy and comes less easy to her than her impatience allows. The most she does with it is use it to dry off faster by siphoning off the water clinging to skin/hair/clothing. If no water is around, she can pull it from herself with the side effect of dehydration, the severity depending on how much is used.

Margot is also a lot better at fighting than she once was, but still relies heavily on her magic to do so.

She also has an array of basic survival skills, which comes in handy with all of the camping out she does.

Sample Entry:
At the Haven meme!

Sample Entry Two:
[Note: Pulled as a reaction to this event at another game.]

Margot had definitely been tipped off that something was up during the early hours of the morning when the TV had gone on the fritz, waking her up from a booze induced coma on the couch.

It was only amplified when, later, she tried to go out the backdoor to have a pre-breakfast cigarette and managed to pass through the door. She played with this for a moment (in-out-in-out) before it became solid again, Margot ramming her face rather painfully into the wood and feeling like a fool.

It gave her an idea, though.

For most of the morning, she listened in to the phone network, confirming that other strange things were happening (and, really, all she had to do was look outside at the drones to know). Before noon, after she had taken a trip to the floor through one of the kitchen chairs, she worked up the nerve to head out and toward the dairy, willing to try something.

It was Dist’s words that urged her on -- things were falling apart. Time to act. She felt good about this, pumped. She could do it.

The dairy door was in sight, she kept striding purposefully forward, almost there and...

BAM!

She bounced unceremoniously off the door and landed flat on her ass, rubbing her forehead.

Okay. It only worked part of the time with the door at home and then randomly with the chair, maybe it just needed a bit? She gave it a few more minutes and then tried again, but this time more cautiously.

Same thing. Solid as a goddamn rock.

With a growl of frustration, she tried again. Then again and again... It was only through sheer force of stubborn will that she stayed out there as long as she did, not stopping until she saw stars (and was that a little alien circling her head, too?)
fussycuffs: (IMMA GONNA ROLL)

Balthier | Final Fantasy XII | Reserved

[personal profile] fussycuffs 2012-09-25 09:34 pm (UTC)(link)
Name: Tans
Contact Info: AIM: DarkLordTansura; Email: faithsdemon@gmail.com
Other Characters Played: N/A
Preferred Apartment: None
fussycuffs: (SWAG)

Balthier | Final Fantasy XII | Reserved

[personal profile] fussycuffs 2012-09-25 09:37 pm (UTC)(link)
Character Name: Balthier (formerly Ffamran mied Bunansa)

Canon: Final Fantasy XII

Background/History: http://finalfantasy.wikia.com/wiki/Balthier <--- Final Fantasy Wikia entry

http://en.wikipedia.org/wiki/Balthier <-- Wikipedia entry

Personality: If you really want to crack open Balthier and get into the meat of what and who he is you can it's quite possible to do so by breaking him into the roles he falls into. There are a number, all of which show the facets of his personality throughout the game. Some flow into each other, some are more clearly defined and others willfully boxed off from the rest.

To begin, everything falls under the header role of said "leading man" -- which is exactly how he introduces himself during his first appearance in the game. Upon stumbling into him and his Viera partner, Fran, Vaan (who is the character that the player is set into the Point of View with, debatably making him what should be the lead of the game) asks who they are. Balthier breezily replies that he's the "leading man" and tacks on a chipper "who else?". As if there was never a doubt. Why would you doubt? Balthier says he's a man of great import, a leader of his own story and one might scoff at such a bold declaration but they certainly don't discard it as untrue. In fact, you're more inclined to watch this man and see if he proves himself true -- and that's just what he wants. Balthier has that kind of presence and that kind of charm. When he speaks he does so with every one of his words laced with sharp wit and touching cynicism pulled from observing the world from his designated position. His confidence is absolute and infectious. Maybe at times, a little cocky. Even in hairy situations, like being chased by Bangaa head-hunters after the bounty he's worked up being a skypirate, he remains a little more than perturbed, lightly ruffled and annoyed at his, as he puts it, "popularity".

Balthier's role as a skypirate and as a leading man are ones that blur together. Sky pirating is the profession of Balthier's choice and with it he commands a small airship named the Strahl which he uses as his wings to explore the world of Ivalice as he wills, searching for treasures. He tends to make it known he is a sky pirate and therefore is rather concerned with things that would be worthy of such. He cites needing proper compensation for being continually dragged into the unfolding political drama which he tries very, very hard to avoid. When Ashe requests that he continue to take assist her efforts he asks for something in return and settles on her wedding ring. He tells her he'll keep a hold of it until he finds something more valuable -- which brings up several things. Sometimes Balthier comes off as being rather selfish, truly concerned only about himself and his own gain. It certainly seems that asking for a widow's wedding ring is rather callous. If you look at such an exchange more, it becomes clearer that he's testing Ashe in his own way; he's pushing her to see what lengths she will go to for what she wants because he's not the type to want to waste his time, especially with something as high-risk as political intrigue and the fate of a kingdom.

Show him, don't just tell.

Balthier's one to weigh words and rumor against what he's presented with people and see which way the scales tip. When he meets Basch, trapped in a cage in Nalbina Dungeon he makes note to say he doesn't talk to dead men, especially kingslayers. Basch insists that he wasn't the one that killed the Dalmascan king, to which he was accused and condemned of and to let him out. Balthier takes him up on this, letting him out be it that he agrees to help them get out of Nalbina. With Basch his curiosity was pricked and there was the very practical addition that another fighter would most definitely increase their chances of escape. If Basch proved to be any less honorable than useful, Balthier shows himself the sort that would have dealt with it in turn.

He operates on his own code of rules. One that keeps him carefully neutral to others. He has no qualms from running from a fight when it's clear staying put would be not only futile, but dumb.

Our leading man is not without any softer qualities, however. He's not just business. Take his role as a partner with Fran, a Viera who left her race and the Woods they seclude themselves in. The game never goes into when or how they met but throughout the events it's shown that they trust each other deeply. Fran has his back. And he has hers. When he walks, he knows she be there at his side and he grudgingly listens to her words, even when they're not what he wants to hear. Balthier's not one to tolerate lip from many people but Fran gets away with it multiple times, even going so far to quip he's more of a "supporting role" than any lead much to his dismay. He shows visible concern for her twice in the game. First, whens he collapses due to the outpouring of Mist from the Sun Cryst's imminent explosion. She nudges him to leave her behind. A notion he brushes aside without a thought, taking her hand that had reached up to touch his face. The second is when she's struck unconscious by falling debris inside the engine room of the Sky Fortress Bahamut. Balthier offers the exasperated quip: "Do I have to do everything around here?" but he immediately goes to pick her up and carry her out. Whether their relationship is romantic or not, it's clear that their partnership is a deep bond that Balthier values as incredibly important.

Finally, there is Balthier's role as the son. Son of Cidolfus Demen Bunansa, or better known as Dr. Cid, the head of Draklor Laboratory in Archades. Things are far from well between father and son. A strain developed after Cid began his obsessive quest in researching nethicite and all the powers that could be unlocked with it. Cid poured his entire being into this research, using his position to make weapons, ships, and shove Balthier (then known under his birthname as Ffamran mied Bunansa) into the role of a Judge within the Arcadian Empire. Balthier quickly grew to detest the sight of his father and his fading sanity. He soon ran away from his position as a Judge and from his home to become a skypirate under the name of Balthier (which flows a lot better than Ffamran, one must say). He's still running from his past when he becomes embroiled with the events of the game which prove to lead him right back to what he was trying to avoid: his father.

The course of things soon reveals that Dr. Cid has a heavy hand in the drama playing between nations poised for war with Dalmasca in the middle of it all. Balthier firms up, resolving himself to stop running and to face this all head on. "All that running and I got nowhere. It's time to end this - cut my ties to the past." He fights his father to try and stop him along with Ashelia, Vaan and the rest. It ends with Dr. Cid receiving a mortal blow and dying. Upon watching his father start to fade into the Mist, he asks "Was there no other way?". There he shows the bitterness that he feels having lost the father he loved to the madness of power. The wish that it hadn't happened. Cid fails to express any regret on his actions, to with Balthier shows expected but still painful disappointment.

With Cid's death however, he's cut free from his past. Balthier comes full-circle in his roles, starting over the role as the leading man by seeing Ashelia through the rest of her quest to restore her kingdom and stop war from happening. This includes such heroic acts as boarding the sinking Bahamut and fixing the engine to stop it from falling into the capital of Ashelia's kingdom. He sets about the whole business with a sort of cheeky resolution, bantering even while things are falling apart around him and the situation looks dire.

Even a leading man has to clean up after his father's mess.

Abilities/Powers: It's actually said in FFXII that it's the Mist that allows for the use of magic. In Haven there would be no such Mist, thus Balthier would lose the ability to tap into the spells he usually has. However…

Marksmanship: Balthier’s default weapon is a rifle. And he’s shown to be quite skilled in using such along with other firearms. It’s possible to equip him with other weapons if you open up the correct licenses for them, but in his other FF appearances (Revenant Wings, Tactics: War of the Lions) he is always using a gun so it’s safe to say this would be his favored mode of offense and defense.

Mechanics: When the Sky Fortress Bahamut is damaged to the point it’s engines are failing and it’s on a collision course to fall into the middle of a bustling city, Balthier and Fran go onboard to fix the glossair rings. He does so successfully even when Fran is knocked out halfway through the task. This shows that there has to be a rather intimate knowledge of the technology and its workings fueling the various complex machines in Ivalice. He’s also responsible for the upkeep of his personal ship, which is an Archadian prototype. The man knows his way around an engine, at the very least.
fussycuffs: (DON'T YOU BE CHECKIN OUT MY ASS)

Balthier | Final Fantasy XII | Reserved

[personal profile] fussycuffs 2012-09-25 09:38 pm (UTC)(link)
Sample Entry: [The voice that speaks up carries just the barest thread frustration within its rolling, cultured draw. His first instinct had not been to explore the city but rather see if it was possible to leave the place at all. Such answer to that was found out quick enough.] I figured as much. It seems like we’re meant to stay whether we want to or not. There’s a wall here, though you can’t see the thing.

[He sighs a bit.] Unless someone else has come across better luck? [Doubtful. The grates are shut, they’re trapped like rats.]

I will say this is not quite the hero’s respite I was thinking of. We’ve gone right into next chapter of the tale.

Sample Entry Two:
There have been many times that Balthier felt like he was being watched and usually he was one to welcome the sort. One did not come to garner the price he had on his head by being a completely masked in mystery. What mattered was being able to slip away when such attentions turned wholly unwanted, whether it be Bangaa breathing down his neck or some opportunistic hunter wanting to make a name for himself. Or guards -the easiest to dodge of them all.

However he had never felt like he was being watched with such creeping acuteness before.

If you asked him, he would rather not go through the sensation again. Whatever he found in his place he would take and quit with little regret. While he keep an ever vigilant guard and nothing had sprung up in his path thus far, the hair on the back of his neck was still standing high and every nerve sang in warning. He trusted his gut, he did and for good reason. Instinct had one keeping their neck when the right cue came.

He wished for his magicks though and something stronger than the pipe he had pulled free from the side of a building and bent to a crude hook on one end- though the pipe would do well enough if he needed it.

The feeling only persisted as he continued down the hallway towards the door at the end. Maybe someone didn’t like that he was getting close to something that could be of worth.

“Let’s see what it might be…” The door was left open a sliver of a crack. He pushed it the rest with the head of his pipe, peering in from the safe vantage beside the open point.
transferedfate: (wat ⇋ no seriously w a t)

Ringo Oginome - Mawaru Penguindrum

[personal profile] transferedfate 2012-09-25 11:31 pm (UTC)(link)
Name: Mimi
Contact Info: aim: misquarified, plurk: misquared
Other Characters Played: N/A
Preferred Apartment: None

Character Name: Ringo Oginome
Canon: Mawaru Penguindrum
Canon Point: Beginning of Episode 24
Background/History: Link to the Penguindrum wiki
transferedfate: (urk ⇋ hold all the busses)

Ringo Oginome - Mawaru Penguindrum (only uses attractive faces for this app...)

[personal profile] transferedfate 2012-09-25 11:32 pm (UTC)(link)
Personality: At first glance, Ringo seems to be a perfectly average high school student. She chats amicably with friends, has a tendency to space out sometimes, and is perhaps a little reserved. However, this is not at all who she really is. It would be wrong to call this persona a false personality, it’s more like… a default mode. While Ringo acts the part of an average high school student, the real her is inside as her body functions on auto-pilot.

When you meet the real her, you would likely think that Ringo is, quite frankly, crazy. For the first half of the series we see her desperately chasing Tabuki—a man who is easily twice her age—with the intent of seducing and marrying him. The reason for this? She would say that it is ‘fate’.

And that is the first important thing to know about Ringo. She is a girl who has spent most of her life believing desperately in the concept of fate. When Ringo was born, it was on the same day that Momoka, her older sister, died tragically in a terrorist attack. Ever since her birth, her family has slowly spiraled into depression. Her father eventually left her mother, and Ringo was left, essentially, alone. Amongst all of this pain and loneliness, she wondered why this was happening. What had she done to deserve such misery? Why wasn’t she enough to keep her family together and happy?

Eventually, she came to a strange and sad conclusion. She realized that the reason her sister died on the day that she was born was that she was supposed to be Momoka. If she could some how become her deceased older sister, she could bring her family together and restore everything to the way it should be. This decision shows how strangely optimistic, yet insecure Ringo is. She could not simply accept the idea that her family was falling apart, and she latched onto an idea, however foolish and strange it seemed, that could bring her family together. However, this idea meant that she was never allowed to exist, and frankly wasn’t any worth to anyone. This is an idea that has existed in her subconscious for as long as she can remember, and she is only recently beginning to find worth in who she is.

However, despite being insecure she is also incredibly selfish and determined. When she is pursuing a goal or chasing a dream, she will bulldoze down anyone in her way without a second thought. We see this often in her early relationship with Shoma, she is quick to dismiss his pain and complaints as ‘whining’, and focuses only on her end goal. This doesn’t mean that she’s a bad person… insensitive might be a better word. She has a difficult time putting herself in the minds of others, and instead solves her conflicts by pushing her way through any problem. While this is a weakness, it can also be a strength. It means that she will never give up on her dreams, or the people that she cares about. No matter what pain she faces, she will never let go or allow her determination to waver.

Of course, this raises the question... what does Ringo value most? We’ve established that she is a bit selfish and determined to an extreme, but what does she fight for? From a distance, it might seem like she’s fighting for her own wants and goals, but that’s not true. Ringo does not believe that she is innately worth anything to anyone, so she can’t be fighting for herself. Instead, you will always find that she is fighting for her loved ones. Family, friends—they mean the world to Ringo, and in a way her whole sense of self is built around them. When her parents separate, her world falls apart, and she is willing to throw away her entire future if it means bringing them back together. Then, later when she befriends Shoma and Himari, she is willing to sacrifice her life it means that they will have a happy future.

Perhaps because of this love and adoration for her loved ones, Ringo has a tendency to place her loved ones on a bit of a pedestal. There are few people who she allows into her heart, but those people are perfect in her eyes. If they enter a conflict with someone else, it is always the other person’s fault, and if they do something that hurts Ringo, she will find someone else to blame. For example, when Ringo sees that her father is getting remarried behind her back, she does not place any of the blame on her father. Instead, she blames his new wife and child, and views them as eels who are stealing her father. She never even considers the idea that maybe her father is happier with these new people, she only thinks about them in relationship to her. Through the series, she begins to grown and mature slightly (she is able to consider the idea that Shoma doesn’t want to talk to her because it’s painful for him, and that she’s at fault), but she still will idealize her loved ones, and only really think about them in relationship to her.

Now, in that description you might have noticed something. Ringo is very dramatic. She experiences high highs, low lows, and every sort of emotion in the middle. Of course, she is generally good about keeping most of those feelings inside, but they slip out more often when she is around people who she feels comfortable with. When she is angry with someone, she will take them aside and slap them around, when she’s sad she’ll stand in the middle of a crowd with tears pouring down her face, and when she’s excited she is likely to squeal and scream. Sometimes she can get a little carried away with her emotions, and they will burst out even when she is trying to conceal them, but this only seems to happen when she is feeling extremely angry or excited.

This tendency is coupled with another childlike trait. Whenever Ringo is faced with something difficult that she cannot understand, she has a tendency to slip into fantasy. We see this not only when she was a young child, but also in her current teenage years. For example, when she was watching who she thought was the love of her life being swept up by other woman, she would imagine the scenarios as if they were a paper doll show, and used this to help process what was happening in front of her. She also uses this defense mechanism in more serious situations, like when her mother and father were having a serious fight she imagined them as stuffed otters and kappas to make the situation less traumatic. Similarly, she also has a difficult time dealing with particularly tense or earth-shattering situations. When something terrible and unexpected happens, she has a tendency to freeze and stare blankly ahead, while mumbling things like “What’s happening?”

However, this doesn’t mean that Ringo is a weak girl. Sometimes she has a difficult time processing intense situations, but her determination in the face of dangers shows that she is very strong. We also see this in her tendency to jump into situations with ‘guns blazing’. When I mentioned above that she is working hard to fulfill the fate of Momoka while keeping it secret from everyone around her, it might be easy to think that Ringo is an excellent manipulator. But this isn’t true, and she is terrible at playing the role of the mastermind. She is good at setting up plans in advance, and she is good at being sneaky when she has to be, but when those plans fall apart she tends to proceed in the least graceful way possible. In these situations, she acts first and asks questions later—which can lead to both good and bad results. It means that she has the strength to run forward and put herself fin danger to save someone, but it also means that she is prone to flailing or screaming when her plans fall apart.

As you can probably tell, Ringo is generally a very honest girl. Of course, sometimes she will lie and put on facades, but this is always in the pursuit of destiny. Because she is very much a ‘ends justify the means’ kind of girl, she will do anything and everything in the name of her family and friends, but if left to her own devices? Ringo is a very honest girl. When she is around people who she feels comfortable with, she says exactly what she’s thinking, and can be rather blunt. This goes hand in hand with the idea that she doesn’t excel at empathy, and sometimes she will say things that are awkward, or not entirely appropriate. However, her heart is often in the right place, and luckily she is forgiven for her lack of tact. She also has a generally honest face, again, when she is around people that she trusts. She will watch people or things intently if they have her attention, and never turns her face away if she is invested in a conversation.

This honesty also extends to promises. She puts a lot of weight in promises, and does not tolerate them being broken. Also, because of this, she will never make a promise unless she intends to keep it eventually. Thus she will chew you out and give you quite an earful if you dare to break a promise. And, if you are one of those select few whom she puts on a pedestal, she will be deeply hurt by every promise that you break.

So, what happens when those promises are broken? When Ringo finds herself in the depths of despair, how does she act? Predictably, she retreats into a shell and tries to hide while she sorts out her emotions. Of course, these emotions slip out and show themselves in funny ways. She will alternate between fake cheer and deadpan anger—and will switch between the two in a way that is a little alarming. In these times of deep unhappiness, she might reach out to people, but will only do so briefly. After all, she’s convinced that most people won’t care about her or her problems, so why bother? If they don’t understand right away, or make a visible effort to understand her, she’ll call it a lost cause and tell them to stay away from her.

But, on the other hand, how does she act when she’s happy? Truthfully, it depends on who she’s with. She has a tendency to change her attitude to match the person that she’s with, although she does this unconsciously. For example, when she spends time with Shoma (someone who has a sarcastic sense of humor) she tends to be sarcastic as well, and teases him mercilessly in a good-natured way. On the other hand, when she spends time with Himari (a very sweet and gentle girl) she’s much more doing and cheerful. These subtle differences in her personality aren’t fake or forced, she just has a lot of sides and they are brought out by different people.

As we can see, Ringo is a very complicated girl. Her entire life has been shaped by the simple fact that she believed she should be her sister. When you have an older sister who is akin to Jesus, it is easy to think that everyone would have been happier if she had lived and you had never been born. But, for the first time in her life, someone has told Ringo that it is okay to be herself. So, while she still relies on the idea of fate, and is still riddled with insecurities and strange habits, she is starting to grow. With time and friends, she will come to understand that she is a strong girl who doesn’t need to live in Momoka’s shadow, and that she can be proud of herself. However, any development that significant will take time, so for now she remains the kind, good-hearted, but extreme, determined, and insensitive girl that she is.

Abilities/Powers: At the end of the series, she has learned the spell to Transfer Fate. Essentially, this means that she can take someone’s line of fate, and transfer it into a different direction, almost like getting off one bus line and onto another. If she uses this spell to transfer small fates (for example, save a bunny who is destined to die) she will receive a small injury. But, if she does something bigger, like save a girl from an abusive household, she will receive much more significant injuries. And finally, if she were to use the spell to erase a truly astronomical fate, then she would die.

Sample Entry: Link to a previous post!
Sample Entry Two: She could feel it, a dull burning sensation on her legs and arms. She blinked once, twice, and then a third time to clear her head. Where was she? What was she doing? As the situation came rushing back to her, her eyes widened and she curled into a ball on the floor.

Kanba, he had set off a bomb that burned Momoka’s diary… and then he burned the other half. The taste of bile rose in her throat, and she had to fight to stop the nauseous feeling that rolled through her stomach. It was so strange to think—her diary, it was the center of Ringo’s world for so long. But now? Now suddenly it was… gone. It wasn’t a matter of getting it back or attempting to rescue it, it was gone and never coming back.

Many feelings swirled in her chest. Fear, anger, sadness, and… relief? Although she had decided long ago, ever since she rejected Tabuki, that she would live her own life, a part of her wondered if that was the right thing. She thought about the image of Momoka’s diary, and imagined getting it back. Then, she could simply go back to the way things were. She could believe in fate again, and love it. Instead of the fear and pain that came from living her own life, she could simply attempt to be Momoka once more, and accept that identity.

But whenever she had that thought, she knew it was silly. She couldn’t be Momoka, no matter how she tried or what she did. Momoka was too perfect, too wonderful, too kind, too loving… Ringo could never compare. Long ago this would have been something that would have crushed her and sent her into the depths of despair, but not now. Now she was almost… excited? Excited at the prosect of living her own life. She was like Momoka in some ways (both Tabuki and Yuri said so) but she was also her own person. And maybe, just maybe, she deserved to live her own life and be happy.

However, as these thoughts crossed her mind, her stomach sank again. The burns over her body reminded her, peace was not so close, nor was it so easy to grasp. Her happiness now, it was because of Shoma-kun and Himari-chan. And without them… without them she didn’t know if she could keep going. She had to save Himari-chan. Even if she didn’t have the diary, she would have to learn the spell another way. She didn’t know how, but she had to. As she struggled through her feet, that thought passed through her mind again, and again, and again.

But then something else crossed her mind. A song, one that she didn’t know. She paused, kneeling at this point and holding her burnt arm. What… was she singing? The song continued in her mind, some pop song that she had never heard before. If she didn’t know this song, why could she hear it so clearly? And it almost seemed it was being sung… by a voice. A cute and playful voice, one that belonged to a little girl.

The voice was familiar, but foreign. Comforting, yet completely alien. As it continued to sing, she heard one lyric in particular.

Let’s share the fruit of fate.

And then it all clicked. The song, Double H’s new song! That was the title, wasn’t it? And that… that had to be the spell. Ringo believed in fate, so she knew that if she was hearing this song, then it had to mean something. Ironically, maybe this meant that she really was following her fate. Transferring Himari to another fate, one where she could be happy and live in peace with her brothers, maybe that’s why all of this had happened.

With the spell ringing in her mind, she rose to her feet, and walked steadily towards the subway. As she gained momentum she started to run, ignoring the pain that ran through her entire body. She had to make it in time, before Kanba destroyed everything, and before it was too late for Himari. Even if that menat she would be burned in the fire of the curse… that was okay. Then at least, she had done something good. Then at least, she had finally found her true fate.
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Wade Wilson | Marvel Comics | Reserved (1/3)

[personal profile] ishotyouuu 2012-09-26 12:25 am (UTC)(link)
Name: Kaiya
Contact Info: E-mail and AIM: kaiyasan@hotmail.com
Other Characters Played: N/A
Preferred Apartment: None (He’s pretty much gonna piss off anyone who’s unfortunate enough to room with him, so it doesn’t really matter.)
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Re: Wade Wilson | Marvel Comics | Reserved (2/3)

[personal profile] ishotyouuu 2012-09-26 12:33 am (UTC)(link)
Character Name: Wade “Deadpool” Wilson
Canon: Deadpool
Canon Point: Some time after the Cable & Deadpool arc
Background/History: Rescuing puppy dogs, groping hot manga chicks and saving the world.
Personality: Being criminally insane in the membrane does give you some interesting personality quirks. There’s a reason one of Wade’s monikers is “Merc With a Mouth”-- he seems to be physically unable to shut the hell up. A master of rhetoric, he’s quick to sling taunts and witty comebacks in vast quantities (and
sometimes in several different languages), even at the risk of his own safety. He has a “devil-may-care” attitude about the world around him, and seems to have little regard for anything except for where his next check is coming from. Because of this, he has very few friends, and even thinks of friendship as a “completely bogus concept”.

Despite his bravado, however, there is some compassion and kindness in that black little heart of his. (Somewhere. Deep down. Real deep. It’s there, okay? Trust me on this.) He’s fiercely loyal to the friends he does have, and even though he might be cold toward them at times or threaten them with severe bodily harm, he can be very protective of them in his own way. He gets lonely and depressed quite easily, and though he might not show it, is secretly hurt by the idea that quite a lot of people-- superhero and civilian alike-- hate him and want him brought to justice and/or dead. In the deepest part of him, he yearns to be a hero-- someone that people can look up to, admire, and even love. You don’t see a lot of kids running around in Deadpool costumes for Halloween, after all. Unfortunately, he finds acts of heroism difficult, unprofitable, and at times a waste of his talents-- being on the side of Good tends to conflict with the whole “killing people” thing, and seeing as he’s quite literally made a career out of it...

Still, despite being essentially pigeonholed into anti-hero status, he does have a few codes by which he lives. One of those includes harming children. Not only does he forbid himself to kill a child-- even if killing said child would save countless lives in the long run-- but he’s also very intolerant of those who would do so. It’s not that he has any real love for kids (or so he claims) but from an assassin’s standpoint, they’re totally off-limits.

Wade has a habit of talking to himself, though it’s not really as much to himself as it is to those little yellow boxes of his. They’re pretty much around him constantly. He also has a rather annoying penchant for breaking the fourth wall, which most of his comrades have learned to ignore or chalk it up to yet another example of his crazy. His insanity has oftentimes been more of a hinder than a help, but it’s also gotten him out of a great many tough scrapes due to his potential to be totally unpredictable, and if there’s one thing he’s gotten very good at, it’s flying by the seat of his pants.
ishotyouuu: (Default)

Re: Wade Wilson | Marvel Comics | Reserved (3/3)

[personal profile] ishotyouuu 2012-09-26 12:35 am (UTC)(link)
Sample Entry: Here!
Sample Entry Two: (Wade wakes up; set in [community profile] striatum)

The first time he awakens, the sharp, throbbing pain makes him pass out again. He’s ready for it the second time around, but he still can’t stop himself from uttering a low moan as he opens his eyes. Even his toenails are in pain.

[...the hell did I do last night?] he wonders, as he struggles to make sense of the information his optic nerves are sending to his brain. [The last thing I remember is...]

What’s ironic is that he doesn’t remember the last thing he remembers. No faces, no names, not even the number of the bus that most assuredly had its way with him, considering he’s just one giant ball of suffering right now.

As the world slowly sharpens into focus, he’s aware of his hand, currently pressed against the ground for apparent support. The hand in question is encased in a material of red and black, a material he quickly identifies as spandex... or latex. Or maybe some combination of the two. [Which is the sports fabric and which is the fetish gear? I can never remember the difference.] He shakes his head to ward the thought away. [Okay, enough stalling. Get up.]

Unfortunately, that seems to take more effort than he’d initially thought. He barely manages to get to his knees before a sudden sharp wave of nausea sends him crashing back down onto terra firma again. Okay, fine. Ground is good, he thinks, as he swallows hard and waits for his stomach to stop roiling. Ground is lovely, even. Ground doesn’t make his insides feel like a giant blender on purée. And right now, anything that doesn't cause him to want to upchuck everything back to mother's milk is just fine in his book. Utterly peachy keen.

Maybe he should just... take it easy and stay here for a while. It’s not like anybody’s waiting for him to get up-- or like he'd care if they were.
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Hayley White // Original // what is reserving OCs

[personal profile] losemyfaith 2012-09-26 12:57 am (UTC)(link)
Name: Green
Contact Info: [plurk.com profile] ardentcapacitor or the same on aim
Other Characters Played: nope
Preferred Apartment: nope
losemyfaith: (Default)

[personal profile] losemyfaith 2012-09-26 12:58 am (UTC)(link)

Character Name: Hayley White

Background/History: This world is one where the entirety of humanity has been affected in some way by four gods, who are in fact four splinters of another higher god, and because of this influence some have developed supernatural abilities. The ‘patron entity’ of an individual can be determined by eye color with green representing growth, gold for death, purple for mind, and red for space. Those individuals who develop abilities out of this influence are known called Anima, however their existence is not widespread and majority of the populace no longer believe they’re around. This has resulted in multiple underground communities to form where that can conduct business without hiding who they are.
Hayley is a green eyed individual whose abilities did not surface, and likely never would have, until she was abducted in 1943 just after her brother was shipped out to the European front in WWII. She would be experimented on in secret for eight months, a span of time she has no memory of. During that span of time, her brother would be declared MIA, an event that will follow her throughout her life. From that point on she would discover her regenerative abilities and stop aging, beginning a life of roving around the country through the rest of the 20th century. She would not learn that there were any others like her until the 60’s when she met her eventual long term boyfriend Vincent Foster. He introduced her to the particular community of Anima he was a part of, and it was there she learned all about what she was and why.

It would later come to light that Vincent had been complicit in a scheme to get samples of her blood by using her desperate need for closure as to the fate of her brother. The combination of realizing she’d been tricked, discovering that the man she loved was involved in accomplishing the deception, and an altercation involving Vincent’s emotional manipulation abilities would result in his death at her hands. She killed him under the irrational idea that if her were dead, his hold over her would be as well. To this day Hayley is unsure if he used his powers to gain her love, as the feelings never really went away.
Now suspect by his community for murder, Hayley was put on the move again until she found a haven within an underground city near Boston. It would become the most permanent out of all her residences, as she would live there for nearly 36 years. During this time she would learn all she could about the Anima; how they came into existence along with the patron entities, their influence on history, and whatever other knowledge she could learn along the way. Suppressing her feelings behind layers of aloof academia became the perfect distraction. It wasn’t the best way to deal with her problems, but the city gave her a place to settle and time to try and sort out the mess she’d made.

Eventually Hayley would find herself on the move again, however, with the arrival of two kids looking for information. Ben, whose father had been murdered by who they suspected was the same man guilty for her abduction nearly 70 years earlier; and the girl responsible for dragging him along, Renee. Initially she had been content to let them have use of her library and be on their way, but somehow managed to talk herself into accompanying them in their travels to keep an eye on them.

More detailed (but in progress) write-ups are in her journal.

Personality: Hayley’s lived a pretty full life, and as anyone who’s been around the block a few times she’s changed along the way. She has always been characterized by a stubborn nature and a hair trigger temper, but these are both traits that she’s been able to get a handle on over the years, for better or worse. Having grown up during the great depression, suddenly coming into a lot of money like she did in the 50’s was quite a shock. She spent quite a bit of time displaying a much flightier temperament with the wealth than she ever had without. Haley has always been a very emotionally driven person, but learning when that drive is a good or bad thing is a quality she’s taken a long time to develop.

One thing that has stuck with her the entire 86 years she’s been around is her stubborn streak, however. As a child, even though she somewhat resented having to wear hand me down boys clothes all the time, she was able to wear them proudly because it made her different from other girls in her neighborhood. Many a would-be playmate would unintentionally alienate her with comments like girls were supposed to only play with dolls or wear dresses because she would immediately take it as a challenge and then go do it anyway. Her fruitless search for a military opportunity was spurred on just as much by a desire to get to the front with her brother as it was a chance to spite her parents, although this motivation only came about after they began voicing their disapproval. It’s part of the reason she so readily accepted the fake job offer that wound up disappearing her for eight months. Later on she learned to not take every supposition on her behavior as such a direct challenge, although it would still present itself in a similar manner later in her life. At present, this has resolved itself into quite the pillar of solidarity; she’s extremely difficult to pressure into any action nor will she take any suggestion at face value without coming to her own conclusion first, regardless of how minute it is.

To some this makes her seem like an ornery bitch, which in all honesty, she is. Hayley has done an excellent job adapting to the changing of the times around her, but at a certain age ‘blending in socially’ and ‘keeping some stranger happy’ stopped overlapping. Her body may not look it, but she does have many traits of a cranky old lady. Pushing an issue she’s already flatly refused or excessively pointing out an area of knowledge she’s deficient in is a very easy way to gain her ire. She takes a great amount of pride in her ability to learn and adapt, and whenever it’s questioned she can find herself a bit incensed; whether it’s because someone assumes she’s either too young or too old to know what she’s talking about doesn’t matter. The issue is only highlighted by her ineptitude with anything outside of the basic operational skills needed for most technology, as it’s not uncommon for her to just ragequit whenever she tries anything too complicated with a computer. Like the computer itself were mocking her inability to use it, a fact her younger traveling companions lampshade constantly. It’s the reason she relegates herself to libraries.

The most recent facet of her personality to develop is how she distances herself from those she doesn’t know well. Over time anyone she has ever grown close to has either died or betrayed her, things she is not likely to ever forget. Being such an emotionally sensitive person has also left her with some deep scars by those who’ve abused them. That’s not a fact she’s able to readily admit, but she is able to rationalize her behavior logically to anyone who asks. She hasn’t gotten any disease of any kind since after her abduction, she hasn’t ever sustained a wound that couldn’t be healed within minutes, nor has she aged a days since either. She is very much under the impression that she might never die, and right now being selective with who she opens up to is the easiest option she can think of. Her general temperament is an easy tool to accomplishing this, but when someone takes the time to get past that they can find a sage, loyal friend in her, even though she’s one that will struggle with the emotional attachment.

Despite all that she does have a small soft spot for children, children typically meaning anyone under twenty who seem like they need some guidance. Both Ben and Renee fall under that category, and they’re the two people who are closest to her presently. She’s not sure if it’s because what’s basically Mother Earth is her patron entity or her lack of biological children, but on some level she feels the need to protect anyone younger than her that she thinks needs it. Sometimes she does it just by imparting some advice in passing, or like in the case of her two companions, somehow ends up talking herself into following them around the country to make sure they don’t do anything stupid. Regardless of how, she’s willing to pass on some of her vast accruement of knowledge to those who she feels need it, sort of like a spirit advisor only with a lot less cryptic spirit junk and a lot more cigarette smoke.

Even further buried beneath the layers of aloof cool woman and stubborn old librarian is basically a turbulent ball of emotions. Once she really and truly cares about something, you better believe she’s going to throw herself into it with all her heart. Whether it’s a person or a task, Hayley’s emotional investment is one of her greatest strengths and greatest weaknesses. Once she’s attached herself to something, all of her effort is going to go into either a) protecting that person, b) making sure that person is happy, or c) in the case of a particular project, she’ll do her utmost to make sure it’s done not just right, but well. At the same time, however, opening up her emotions so freely leaves her feeling extremely hurt whenever people leave her, whether it is through death or betrayal. At her breaking point she can fall into lasting depressions or an intense rage, depending on the circumstances, but because of having been hurt in the past it takes quite a bit to get her to this point. Regardless, if you have her trust and loyalty, you have it as fully as she can possibly give it.

Another habit of hers that’s worth noting is her affinity for acquiring technical and historical knowledge, especially concerning whatever society she’s currently enveloped in. She’s very well read on many subjects and is practically a well stocked library herself. She’s fluent in Latin, which was required to translate a lot of the oldest surviving manuscripts in the library where she works, and can answer almost any question someone could present about American or Anima history at the drop of a hat. Because she’s so well informed on these subjects she’ll sometimes halfheartedly present it as something that makes up for her lack of computer knowledge, but to anyone that knows her history is simply where her interests lie and that’s not about to change anytime soon.

Abilities/Powers: Hayley’s body is able to rapidly repair almost any wound. After receiving the abilities through experimentation done to her during the eight month period she disappeared, she lost the ability to fall ill. Damage to the brain can be recovered from once the object causing the damage is removed; however this will affect memory as connections in the brain do not grow back exactly as they were. Death will occur through decapitation, disintegration, or extreme mutilation and dismemberment here her regenerative ability just can't keep up with the amount of severe wounds inflicted. Along with this ability she also has a higher than average pain tolerance.

Outside of that, fighting wise she prefers close range weapons such as knives and swords, but takes a particular pleasure in using improvised bludgeons like crowbars and baseball bats.
losemyfaith: (Default)

[personal profile] losemyfaith 2012-09-26 12:58 am (UTC)(link)
Sample Entry: I guess this would be the place where most people would start losing their shit over waking up in a strange apartment with a couple of smug bastards smiling on that billboard to greet them. I’m of the opinion there are worse places to wake up, but then what the hell do I know? It’s not like this happens often. Ever, really. Regardless of when I have and haven’t been whisked off to god knows where, I’m just going to go ahead and make the choice to not start immediately freaking out if that’s okay with everyone else. I reach up around my neck, feeling for the ball chain that hangs there. Dog tags are accounted for, aces. With that out of the way I don’t see any reason to hang around in here for much longer.

Outside looks like hell. Not literally, I guess. Definitely not as bad as the pictures of The Blitz I remember seeing in the news way back when. This place has definitely seen better days, though. First order of business is figuring out where this is.

What kind of self-respecting town doesn’t have a library? Is there really not a single scrap of paper with some words in the entire town? Shoving my hands into my pockets I feel something that is distinctly not my lighter and cigarettes. Funny, I don’t remember having a flip phone in my pocket before waking up here…

Sample Entry Two: When the two had come into town Hayley though nothing of them, and didn’t even really know they were there until the redhead had come barging in asking who ran the place. She never really thought that she’d have to deal with them beyond sending them to certain shelf. It had been surprising at first when they’d started asking questions. Questions about her, specifically. The boy had some tact, she didn’t mind dealing with him so much but it seemed like he was more than content to shadow his much more forward companion and let her do most of the talking. She wasn’t quite sure, but she thought she could see him smirk ever now and then whenever she felt on the verge of throttling the girl.

Redhead introduced herself as Renee and the boy as Ben, something she couldn’t be bothered to care about for long, before launching into an explanation of who they were and what they wanted. Hayley thought the girl assumed way more authority than she could ever possibly hope to have. It wasn’t long before she started to notice a dynamic between the two though, like they were on opposite sides of a scale. Whenever the girl started getting out of line he’d be there to rein her in. Likewise, whenever the boy began to grow too disinterested she’d be there with some quip to draw his attention back. The two stayed in the city for several days, unfortunately gracing her with their presence (and questions) each day as well. It wasn’t until the last day they finally told her where they were going next that she made the decision to go with them.

Because regardless of how well their dynamic worked, it didn’t help if the two of them were going to be outright idiots. Desidero was nowhere near as easy to walk into as St. Talia, even if you were an Anima, he’d told them, but for the first time since she met them they actually seemed serious. That was when she made a decision that more or less made her feel like an idiot too. If they weren’t going to listen to reason and go home, they would need someone who had been there before. Someone who knew how to get there as easily as the streets within. Too bad that the only one fitting that description was her.
losemyfaith: (Default)

[personal profile] losemyfaith 2012-09-26 02:57 pm (UTC)(link)
The one responsible for Hayley's kidnapping is altogether shrouded in mystery, and that's the problem: no one can figure out what the hell his deal is. Experimentation is one method to awaken abilities in this world, much in the vein of many comic book superheroes who have gained their abilities in such a way. At that time he was interested in researching just what process the body underwent in order to manifest these abilities. The only reason she was found alive later rather than dead like the others was because the ability she gained allowed her to heal from the wounds inflicted during the process. Her survivability therefore made her ideal for gathering the most data from, but even still she was only useful for so long.

As for the sample, no that is not a quirk of hers, just description of action in first person prose. I... Don't really remember why I thought that was a better idea than something like action tags >.>; Would you like me to write another?
overdosing: (Default)

RED Medic | Team Fortress 2 | Reserved | [1]

[personal profile] overdosing 2012-09-26 08:05 pm (UTC)(link)
Name: Athena
Contact Info: [plurk.com profile] occults
Other Characters Played: n/a
Preferred Apartment: It would be cool if he could share a room with the RED Scout who's also apping, but I'm okay with whatever if that's not possible.

Character Name: RED Medic (no real name given as of yet, but I can headcanon one if it’s needed!)
Canon: Team Fortress 2
Background/History:

TF2 wiki
Medic

…But because you sort of have to follow the blog entries/comics/Meet the Team videos to really get the sense that there’s a story, here’s a quick rundown:

Team Fortress 2’s story formally begins in the 1800s with the wealthy Mann family, headed by Zepheniah Mann. The owner of a prestigious arms manufacturing company that would eventually become known as Mann Co., Zepheniah was convinced by his three two idiot sons Redmond and Blutarch to purchase large expanses of land in America to convert into gravel pits for use of the company. While traveling through the frontier to see his land, he contracted literally every disease known to man and, on top of that, discovered that his newly purchased land was little more than a giant, useless dust bowl. Understandably, he grew to hate his sons. After he died and the time came for his estate to be divvied up, Redmond and Blutarch were left nothing save for the same worthless land they convinced their father to buy. Being the competitive type, the two immediately went to war over the land, initiating a lifelong, bloody feud between their own two respective multibillion dollar corporations - Reliable Excavation Demolition and Builders League United. Both would hire a team of nine mercenaries, the best of the best from all over the world, to fight for them.

Flash forward to 1968. Australia is a futuristic utopian society and newly formed world superpower, Apple stores that sell products that can blow up the moon exist, and Redmond and Blutarch are still alive via futuristic life support systems. The current generation of mercenaries RED has hired to fight BLU consists of nine “classes” – Soldier, Scout, Demoman, Heavy, Engineer, Pyro, Spy, Sniper, and Medic – who can all be assumed to have been under RED’s employ for some time now before the game begins. Their jobs are simple: capture points, steal the other team's intel briefcases, and occasionally stop BLU from detonating bombs inside their base. Every time one of them dies in battle, they immediately resurrect back in their base's locker room thanks to the respawn system. Whether or not all of them are fully conscious of the process (Heavy mentions that he remembers his deaths as vivid nightmares in Poker Night at the Inventory) is unknown. Thus, not only can we assume that Medic has been working for RED for the past couple years before the game begins, but also that he's died in a number of hilariously grisly ways and remembers most of them.

All that we know about Medic's history before joining up with RED so far is that he was born and raised in Stuttgart, Germany during World War II, is most definitely NOT a Nazi nor has he ever had any affiliations with them, and that he very briefly worked as a legitimate doctor who, for a time, followed the Hippocratic Oath. After losing his medical license in an incident where he stole a patient's skeleton, he became a mercenary who traveled the world selling his services to the highest bidder and having many adventures along the way, one of which involved crashing a prime minister’s wedding and making off with a catering van filled with wedding doves that he would later adopt as his pets. It was during this time that he was approached and recruited by RED, leading to his involvement as the RED team’s doctor. While under RED’s employ, he created the Medigun and discovered that it could be used to turn the tide of battle by making his teammates temporarily indestructible. The downside was that normal humans couldn’t survive the process because the sheer amount of energy generated by the gun would cause their hearts to explode. As such, each of the RED team’s hearts – Medic’s included – have been replaced by those of a different species (implied to be a Mega Baboon), outfitted with a special device that allows them to use the Ubercharge safely.

Along with the rest of the RED team, Medic has been present for many bizarre events that, surprisingly, have nothing to do with RED and BLU’s rivalry. He was around for when Soldier’s roommate, the wizard Merasmus, transported both teams back in time to medieval ages (actually implied to be a ruse because of the concealed technology hidden around the castle they find themselves in), and partook in the battle with the horrible floating monster eye Merasmus summoned at the team’s yearly Halloween party.

The turning point in the story comes in the early 70s when, after years of hiding and plotting from the shadows, a third Mann sibling by the name of Gray reveals himself by murdering his two brothers, officially ending the gravel war. Intending to take over Mann Co. for himself, Gray unleashes an army of robots to attack the company’s facilities, which in turn causes the CEO, Saxton Hale, to rehire the mercenaries for the purpose of defending the company and fighting off the mechanical menace. With no further reason to fight each other, RED and BLU form an uneasy truce.

Whether or not it holds has yet to be seen.
Edited 2012-09-26 20:05 (UTC)
overdosing: (Default)

RED Medic | Team Fortress 2 | Reserved | [2]

[personal profile] overdosing 2012-09-26 08:07 pm (UTC)(link)
Personality:

”All I can tell you about this next procedure is that it will be…EXCRUCIATING!”


Medic is, in as few words as possible, a crazy fuck. In a few more words, he’s a crazy fuck with access to high tech medical technology, a nigh bottomless supply of needles, and a flock of bloodthirsty doves, which somehow makes him qualified to be the designated doctor for a team of mercenaries. When your competition includes a big behemoth of a Russian who talks to his gun, a manic depressive Scottish demolitions expert who lost his eye to a cursed book, and a former Australian big game hunter who decided to take a leaf from The Most Dangerous Game, it should inform much of your personality when you manage to both out-crazy them and creep them out.

Openly sadistic with a very morbid sense of curiosity, Medic is very much your standard portrait of a mad scientist in that he’s always experimenting and looking for new ways to make use of his teammates, sometimes as unwitting guinea pigs but more often than not as tools to be used against BLU. In contrast to his bloodlust, it’s very easy to tell that he has a genuine sense of wonder for the world around him and a burning need to satisfy his questions for how people work, inside and out. How do people react when you come rushing into a room with a gas mask on and pretend that there’s been a poisonous gas leak? Answer: not very interestingly. He’s tried that before as a thought experiment, although a few people did die in the process so that was pretty neat. He’s also invented a device that siphons blood from a person’s heart into their shooting arm as a means of improving accuracy, kept a decapitated head alive by hooking it up to a car battery and, of course, transplanted animal hearts into his teammates. Very little fazes him anymore, and what doesn’t scare him only makes him all the more curious to dismantle – or dismember – it so he can put it back together again the way he sees fit. FOR SCIENCE, of course.

Despite his role as RED’s doctor, healing is almost always a secondary side effect of what Medic is really trying to accomplish. He doesn’t care about human life out of compassion so much as necessity. A dead team is a worthless one after all, and so he only puts himself in the line of fire to satisfy two needs: his bloodlust and his desire to cause as much pain on the other team as possible by keeping his companions alive. Much like the rest of his teammates, he has a tendency to trash talk his opponents, flipflopping between cheerfulness (“HELLO, FRAULEINS!“) and cruelty (“I have healed the man who will kill you…”) at the drop of a hat. This also extends to his own team. He can be very bossy and impatient in the heat of the moment, spewing out insults and calling his teammates dummkopfs and shrieking that they should be standing on the point, ON it, it’s pointless if you’re standing AWAY from it, schweinhund! In that regard, he’s a big nag. He’ll designate a teammate as his patient and try to shadow them throughout a battle, which, from his perspective, automatically gives him the right to bark orders at them. And why shouldn’t he? He’s keeping them alive, isn’t he? Despite playing a supporting role to the team, Medic firmly – and rightly – believes that without him they wouldn’t stand a chance against the opposing one. He keeps them alive long enough to break through the other team’s defenses and is more than capable of turning the tide of battle to their favor with a well-placed Ubercharge. He knows that he’s the backbone of the team, and as a result, he’s developed something of an ego. In the climax of Meet the Medic, while most of RED is injured or preoccupied with fighting a losing battle against BLU, Medic responds to the violence around him with a confident, sly smile right before he goes about his rounds, knowing (and proving!) that they can win this in spite of the insurmountable odds.

Clever and resourceful, Medic is very much a pragmatic fighter and not one to be taken lightly. Because his effectiveness in a fight depends on how long he can stay alive to heal others, he’s learned to be light on his feet and cunning, knowing when to weave between opponents and outright duck out of a fight when it’s necessary. Typically he’s been known to stick close to heavy hitters like Soldier, Demoman and, of course, Heavy, which owes a lot to the odd but steadfast friendship between him and the latter of the three. However, calling him weak and dependent on his teammates isn’t at all accurate because, at the end of the day and when you get right down to it, Medic doesn’t need a rocket launcher or some such other huge gun to be able to brutalize you. If anything, he enjoys whatever chances to fight that he gets more-so than playing team doctor because, as he says so himself, "The healing is not as rewarding as the hurting." He’s downright lethal with a bonesaw; as the Meet the Medic outtakes showed, he was more than capable of effortlessly decapitating the BLU Spy right as the other man was poised to backstab him. He uses filthy syringes as ammo for his primary gun because, hey, every last bit counts. Most of his great inventions begin as cobbled-together monstrosities, evident in the case of his prototype Medigun and syringe gun, and his logic is impulsive and crazy. He went into a potentially losing battle to test the first Ubercharge not knowing whether or not it would work, but by his reaction alone, that was what made it all the more fun.

Although he can be something of a tightass, simply saying that Medic is a jerk and calling it a day would be too easy; he’s much more than that and, surprisingly, not nearly as humorless as he can come across as on the battlefield. He can be charming and friendly when he feels at ease as Meet the Medic has shown, talking casually to Heavy while operating on him. The circumstances behind his medical license getting revoked never cease to be hilarious to him, so on top of that it’s obvious he has a dark sense of humor. In fact, he doesn’t take very much seriously at all unless it’s affecting him directly, such as when RED loses to BLU. He laughs often and inappropriately at situations that no one in their right mind would find funny and, as MVM implies, has no problem with giving his teammates nicknames (“Engie” for Engineer, “Demo” for Demoman) on top of sincerely thanking them for a job well done and reacting with legit horror when one of them dies, proving that he does seem to have some amount of fondness for them. However, the only creatures that are truly lavished with his attention and affection are his doves. He keeps several of them as pets, his favorite being one named Archimedes, and lets them roost around his operating room. They have a habit of nesting in his patients, though Medic seems less torn up about this on his patient’s behalf and more upset over his birds getting dirty. Also, it can be gathered that he has some musical talent due to the nature of some of his taunts in which he holds and mock plays his bonesaw like a violin.

All in all, Medic is an odd, strangely cruel, deeply curious man with a penchant for blood, organs, hats (don’t ask, seriously), birds and vivisections. The fact that he can remain unfailingly cheerful around such senseless carnage implies a lot about his mental state, but at the same time, it’s that kind of insanity that makes him all the more fascinating to be around, being the type to take people along for the ride when he's in the middle of a scientific breakthrough.

Sometimes they'll end up worse off and wake up with without a skeleton and a giraffe neck replacing their real neck, but you can't make progress without cracking a few eggs and killing a few giraffes.
overdosing: (Default)

RED Medic | Team Fortress 2 | Reserved | [3]

[personal profile] overdosing 2012-09-26 08:08 pm (UTC)(link)
Abilities/Powers: Medic is a scientist first and foremost. Most of his abilities are intellectual in nature. For example, we can gather that he’s a genius inventor – probably the second smartest member of the team next to Engineer – considering that he designed and built all of his equipment. As the team doctor, his role on the battlefield also tends lean towards support rather than offense. It’s his job to keep his teammates alive, and to accomplish this, he employs a variety of healing “weapons” such as the Medigun, a large gun that fires a vaporous stream at the target which instantaneously heals their wounds. In the context of the game’s story, it’s been shown to mend broken bones and teeth within seconds as well as patch up a giant, gaping hole in a character’s chest with no difficulty whatsoever. However, what really makes the Medigun a necessary addition to his arsenal is its aptly named Ubercharge function. With the flick of a switch, Medic can activate an electrical charge that turns himself and the person the Medigun’s ray is targeting virtually invincible for up to eight seconds. The downside of it on top of the time limit is that it requires time to recharge before he can activate it again, and this can often take a great deal of time.

Other weapons that Medic has invented are a number of syringe guns (take a guess at what they fire), a crossbow that fires bolts that have the ability to heal allies, and a variety of modified bonesaws. As a close-range fighter, he can be quite the deadly opponent, especially with a bonesaw. While he doesn’t seem particularly proficient in any form of martial arts, he’s proved time and again that you don’t need any sort of formal training to be able to disembowel or – in the case of the BLU Spy – decapitate someone.

Lastly, being a mercenary, Medic is very physically fit for a man of his age. He has amazing reflexes (see the BLU Spy incident above) and is one of the fastest characters in the game, right up there with Scout and Spy. The only ability he has that can even be considered supernatural is his unexplained – but highly useful! – healing factor, which allows him to regenerate health at an abnormal rate and survive mortal injuries that could easily kill a normal human, like being shot at close range with a shotgun or set on fire. As far as regenerative powers go, however, it’s quite weak and only meant to keep him alive in the rare instances where he doesn’t have another teammate to partner up with. To sum things up, he can’t catch rockets or bullets with his face and expect to come out on top.

Also, he doesn’t have a human heart anymore. And he can play a mean violin. Jack of all trades, our Medic.

Sample Entry: Here!

Sample Entry Two:

It never really occurred to Medic how often he had reassessed his beliefs in the years following his recruitment, how often he had to bite his tongue and swallow his pride and admit – well, secretly anyway – that maybe, just maybe, he might have jumped the gun a tiny bit when he was so quick to say that there was no such thing as monsters. It was always something new every year, always on a very specific day. First it had been ghosts, but looking back, those weren’t so difficult to swallow. Ghosts were beings recognized by science; so were yetis, although admittedly he had yet to see one of those himself, but with the way things were going, it was only a matter of time. Giant crocodiles didn’t seem that much out of the realm of possibility either if Sniper was to be believed.

Ridiculous as those things were, they were still defined by logic. As of right now, he had yet to put a name on the thing that had cut Soldier in half right down the middle barely ten minutes ago. A good scientist was always creating new words to describe newly-discovered beasts, but then again, most good scientists weren’t running for their lives against said creatures.

Whatever it was, it was furious. If Medic was a more selfless man, he’d find it easy to be grateful that his and Demo’s efforts had diverted the monster’s attention away from Scout but all he had to do then was repeat that sentence inside his head. He had saved Scout’s life – not Heavy, not Pyro, but Scout - by getting the already angry axe-wielding zombie angrier, causing it to chase after him and Demo instead. And, as if to add insult to injury, he could still hear the stupid boy whooping and shouting somewhere upstairs. Once this was over, he’d make sure to whip him upside the head with his syringe gun, hard enough to knock one of those crooked teeth out.

He was just about to make his way out from behind the bookcase when he heard the heavy thud of footsteps pounding down the hallway - too fast to be Heavy or Demo, too light to be Scout. Medic swallowed hard, hand already curled around the grip of the Blutsauger hard enough to make his knuckles ache. It could have been the monster. Maybe it ate – no, assimilated Spy and gained his abilities and penchant for stealth. He heard Scout rave about a creature from one of his nonsensical comics that could do that. If ghosts and yetis and zombies existed, then what the hell – why not aliens? Maybe that’s what it really was. He saw it continue to run after Demo once the two of them split up, so maybe it finally caught up with him and absorbed him too, mutating into some horrible half-Spy, half-cycloptic alcoholic –

“Mmph!”

Medic shrieked, raising the gun and firing a burst of needles at the thing in front of him. He opened one eye to see a familiar gas-masked face alternating between disapproving stares at him and the syringes sticking out of the arm of the flame-resistant suit, needles harmlessly indented into the rubber, wagging like antennas when Pyro raised an arm to gently swat the gun to the side.

Medic felt his cheeks burn.

“What do you think you’re doing?” He hissed, taking a few steps away from his hiding place to fully (and unsuccessfully) chastise Pyro. The other simply stared, barely lowering the flamethrower. Medic noticed that the side was stained with what looked like pumpkin juice. “Why would you even sneak around like that? You could have said something!”

Pyro was silent for a moment before Medic heard what sounded like a sigh reverberate from the mask. It shook to the side, exasperated.

“Hud. Hudda hmph mmh.”

Medic considered the other for another second or so before finally lowering the gun. “I hate your excuses. If you are going to skulk around like a common rat, at least let me come with you. We stand a better chance against that thing to-“

And, as if on cue, something cackled in the doorway behind them. Pyro raised the flamethrower a little higher, stepping forward.

“Ach. Spoke too soon.”

He took his place behind Pyro, reaching for his Medigun as the Horseless Headless Horsemann started advancing upon them, dragging its axe on the floor behind it. The stickybomb trap he and Demo had staged didn’t work, so he’d be more than happy to try incineration.

A good scientist never gave up even if their first hypothesis was proven incorrect.
Edited 2012-09-27 00:53 (UTC)