havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2012-09-10 02:03 am
Entry tags:

Applications


APPLICATIONS ARE OPEN!
The next processing date is Friday 11th October

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every two weeks, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. If you wish to request a specific apartment, please do so in the relevant part of the application. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Every attempt will be made to place a character in their chosen apartments, though this may not always be possible depending on the slots available.

Applications are open constantly, but are only processed every other Friday at 7PM EST. The Saturday following acceptance, an IC mingle log will be posted for characters to be introduced to the game.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

Applications will be processed on the following dates:
11th October
25th October
8th November
22nd November
6th December
20th December

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
demoralised: (c ⇑ above my head)

[personal profile] demoralised 2013-05-10 11:26 pm (UTC)(link)
Sorry, as far as I know through searching, the posts/summaries done of the game on that blog are the most information that can be found on the game in English. If that's not enough basis I understand, and thanks for the consideration!
sneakyshoes: (gosh chaos is fun)

Re: -> ACCEPTED

[personal profile] sneakyshoes 2013-05-11 12:28 am (UTC)(link)
thank you!
notcutename: (OBJECTION!)

Mimi Houllier von Schwarzlang | Atelier Totori | Reserved

[personal profile] notcutename 2013-05-14 11:26 pm (UTC)(link)
Name: Ali
Contact Info: [personal profile] kabochali, PM for plurk
Preferred Apartment: None.

Character Name: Mimi Houllier von Schwarzlang
Canon: Atelier Totori: The Adventurer of Arland
Canon Point: Year 4, before ship completion
Background/History: Main Story and About Mimi Specifically
Personality:
The most prominent feature about Mimi is how unlikeable she is at first. She is very easy to anger, and it doesn't take too much to get her to start yelling. In fact, her first appearance in the game consists of her getting into an argument with the manager of the Adventurer's Guild. This causes her to not gain her Adventurer's License at first, even though the requirement of getting one is basically "just ask nicely". Mimi is very arrogant and rude most of the time, and can be unnecessarily harsh at times. She doesn't hesitate to call the protagonist's hometown "the boonies" and refer to a meek receptionist in the Adventurer's Guild as "wench". She rarely apologizes upfront, and always denies doing so quickly when she actually does. It's almost as if she has an inability to say anything nice to anyone.

Mimi has a lot of pride in herself. Despite aristocracy being an insignificant status that could even be bought in Arland, she firmly clings onto her beliefs of aristocrats being people who are to be respected. This explains her "better-than-thou" attitude towards people, and gets easily offended if she perceives that she is being looked down upon. Her drive to become the best also makes her very competitive, especially when it comes to Totori. She gets very upset if she finds that someone is better at something than she is, and will go through absurd lengths to ensure that she meets or exceeds that level. Despite her pride, she doesn't take certain positive remarks well, such as being called "cute" or being considered as a friend. She usually becomes embarrassed and tries to disguise it as anger.

Despite this, Mimi is not a bad person at all, and is actually quite kindhearted deep down. Her harsh criticisms of people hides her genuine concern and piece of advice for them. She often worries that her criticism may be too hurtful at times, but is relieved if people take it well. Despite her self-centered front, Mimi is actually quite selfless at times. She doesn't hesitate to guard Totori and take damage in her stead when the opportunity shows itself, and she even goes out of her way to save a less experienced adventurer who was having trouble with monsters. When she really upsets someone with her attitude, she legitimately feels bad for what she did, and becomes so ashamed that she avoids the person. Mimi will try to go at lengths to make amends in the most indirect of ways, like grinding quests to get to the same Adventurer Rank as Totori so she wouldn't have a reason to be mad anymore.

While she may seem delusional for thinking that aristocrats are above the common folk in the Arland society, she actually is well aware of the status's worthlessness. This is because when she was small, she used to be sickly and was bullied often. Her late mother advised Mimi to remind herself that she is the daughter of the Schwarzlangs and that she was an aristocrat, which made her special. Since she values the memory of her mother, this explains Mimi's behavior: She strives hard to restore the former glory of aristocrats so that her mother's words would not be a lie. As such, Mimi is actually a very hard worker, and often goes through a lot of self-inflicted trials to become the best, such as her spear training. Her hard work is evident as she keeps up with Totori in Adventurer Ranks, and wields her spear very effectively, to the point where she has high basic attack damage.

Though Mimi vehemently denies having any friends, she actually values her friendships. Due to her personality, she found it hard to make friends. She especially values Totori's friendship, because she was the first person who was ever nice to her. Thus, though she doesn't like to admit it, she tries to do her best to maintain the relationship and becomes very devastated if they get into really bad fights. When she and Totori got into an argument when the latter gained a higher rank than the former, Mimi felt incredibly bad and was ashamed to even see her for a few days. In a span of almost two weeks, she took on many requests to make sure she was on the same rank as Totori so they wouldn't have anything to argue over anymore. This shows the amount of dedication Mimi does to redeem herself.

Despite her outward rudeness, Mimi can actually be a respectful person. She idolizes Totori's older sister, Ceci, and is always humble when interacting with her. She is even willing to help prepare dinner and expresses unusual politeness. She also is formal when interacting with people she finds respectable, such as Sterk the self-proclaimed knight. Later in the game, she also learns how to maintain her cool a little better than the beginning of the game, exhibited when she sucks it up and stays calm during a swimsuit contest she was duped into joining... Though it may be due to knowing that it would cause the one behind the plot to become flustered, since he expected her to get angry in front of everyone.

tl;dr: textbook tsundere
Abilities/Powers: Despite her aristocratic background, Mimi is a talented wielder of spears. Though a spear is normally heavy for someone of her stature, most of her attack power comes from well-honed technique rather than raw strength. It shows a lot during battles in-game, where her movements are very fluid and dance-like. Aside from basic attacks, she has a set of three skills:
Blitz Stoss - Mimi thrusts her spear forward in a stabbing motion, sending a shockwave that hits anything standing in a straight line from a short distance.

Himmel Waltz - Mimi moves and swings her spear gracefully across the battlefield, ending with a strong spear jab.

Einzelkampfer - Mimi's ultimate attack that takes a lot of preparation to use. She slashes the opponent several times at high speeds.

Additionally, she has special assisting skills:

"Hey!" - Guard an ally and take damage in their stead.

Double Down - After Totori uses an item, Mimi follows up with a spear uppercut.

"I'LL BEAT YOU!" - Mimi will slam the opponent with her spear as a follow-up to a basic attack.
Items/Weapons: Rhein Schneiden (a spear that Totori had synthesized with love and care) and the clothes on her back
Sample Entry: Here.
Sample Entry Two:
Since she had stayed in the backwater town of Alanya for several days before, Mimi expected to have the willpower to get used to being trapped in Haven. There was one problem though: At least Alanya had a pier and fresh fish. Mimi could only last so long with packets of jerky and canned tuna... Ugh, so humiliating. How could someone of her caliber, the daughter of the esteemed Schwarzlangs, be reduced to such plebeian ways? She never felt so disgraced and enraged in her entire life. If she ever got a hand on whoever was responsible for this travesty, she'd---

No, no. Even if this situation was a great insult to her, sitting around in this dinky apartment and wallowing in anger would not solve anything. Mimi had to take action... just because her dignity was being threatened doesn't mean she has to entirely throw it away. Fresh and decent food... Where could she find it? She tried looking in the Northern Part of town, but it was still nothing but canned and nonperishable food. Mimi can't get a decent meal out of that! She couldn't believe she went through that tunnel full of monsters for nothing--Wait, tunnel? Full of monsters?

... Monsters are kind of like animals, right? And some animals are so ferocious that they could be considered monsters... Meat comes from animals, right? So technically... you could use the meat from monsters. Come to think of it, she's pretty sure she saw some Punis in the tunnel. She once heard that Puni flesh was considered to be similar to candy in a faraway land---Wait, what is she thinking?! That was way more barbaric than resorting to canned food! Then again, having something warm and not so bland would be nice...

Wait, didn't Totori sometimes use monster parts for her alchemy? Mimi remembered her learning how to make even fresh pies from synthesis... Maybe if she gathered a bunch of stuff, Totori could make something decent. She can already imagine the praise and admiration for her genius idea if it were a success. It would be as expected of a Schwarzlang to be successful with their theories, of course... Not that she wanted praise or anything! And it's not as if Totori was her best friend and seeing her happy meant anything special! No way! Anyway, Mimi should get back on track. Right... she isn't doing something so low-class as hunting for food, oh no. She's just fulfilling her duty as an adventurer and assisting her alchemist partner, nothing more.

She grabs her spear and leaves the apartment hurriedly. She needed to be done with what needs to be done in the tunnel before dark! Not that she's afraid of being there at night or anything!
endallwars: (Default)

Peter Jacob | Eternal Darkness: Sanity's Requiem | Not Reserved [1/3]

[personal profile] endallwars 2013-05-16 02:54 am (UTC)(link)
Name: Alba
Contact Info: IM: NightblitzWakka
Other Characters Played:
Preferred Apartment: None

Character Name: Peter Jacob
Canon: Eternal Darkness: Sanity's Requiem
Canon Point: Post-Guardian battle.
Background/History: To help with following the background of Peter and essentially understanding everything to do with the setting, one might wish to rely on the wikipedia page.

Let's go over the setting of Eternal Darkness: Sanity's Requiem first. A few key things to understand is that the story is almost essentially the Call of Cthulhu the video game. The idea is that there are four Ancients/Gods that have been duking it out with each other for sometime in trying to rule the universe. The main three are known as Chattur'gha, Xel'lotath, and Ulyaoth; all three have been sealed away by one main god known as Mantorak. It isn't until the arrival of a centurion named Pious Augustus that one of the gods gains a servant that will work over the course of centuries to unlock it and help it rule over the universe once more. In turn, Mantorak uses several artifacts to attempt to retaliate; one of the most major artifacts is the Tome of Eternal Darkness, which is not bound by space or time and goes to Mantorak's chosen few of the human race.

One of those chosen is none other than Peter Jacob.

To be perfectly honest, the details of Peter's history are few and brief. The main things known about Peter before the player takes control of him are these few facts: he's a young British journalist set onto the front lines of World War I in order to write a tantalizing story. Anything further than that is shrouded in mystery and becomes minute things in what becomes the destiny of Peter Jacob.

Peter was working on his story while staying in Oublié Cathedral, which has been converted into a field hospital. He discovers that injured soldiers are disappearing in the middle of the night mysteriously. There are no explanations as to where they go; seeing an opportunity to write an interesting story, Peter begins his investigations. They pan out when he sees a healthy soldier being dragged off against his will in the middle of the night by a nurse. Inquisitive about this mystery -- as any journalist worth his pen would be -- Peter set out to investigate. However, he had no way of knowing that his curiosity would cause him to come upon an important role in the destiny of the human race.

Shortly after Peter attained a revolver for himself, there had been an explosion that knocked out the electricity of the cathedral; he went to exit the room, only to find himself in a strange hallway with a screaming floor, surrounded by statues. Walking up to a pedestal, there laid a leather-bound book, waiting to be claimed by him: the Tome of Eternal Darkness. Upon touching the book, he observed the lives of its previous owners and experienced their roles as the chosen of Mantorak.

Peter then knew what he needed to do, albeit reluctantly. As soon as he left the room, he found himself being attacked by creatures of unspeakable origins. Servants of a demented god, zombies, and other monstrosities. Quick on his feet and attempting to ignore his own degrading sanity, Peter set out to find the artifact being protected by the Black Guardian of Ulyaoth. In the meantime, he fixed the electricity in the chapel on his own by use of none other than his lucky penny and quick wit. Then, Peter proceeded on his own to face down the Black Guardian.

The battle did indeed take its toll on Peter. In the end, he won, but not without the mental scarring and how the Darkness will continue to haunt him.
endallwars: (put on some thriller)

Peter Jacob | Eternal Darkness: Sanity's Requiem | Not Reserved [2/3]

[personal profile] endallwars 2013-05-16 02:55 am (UTC)(link)
Personality: Another factor to understand about the setting of Eternal Darkness is a factor of its gameplay. This connects to Peter's characterization most assuredly when one considers the three main "health" meters: Sanity, Health, and Magic. For example, it tends to show that bookish-type characters in the game tend to have a larger Magic meter than anything else, and those who do not take care of themselves physically tend to have smaller Health meters. Those who have had recent unfortunate experiences that could cause distress will likely have shorter Sanity meters. As Sanity is decreased, the more likely the individual will experience certain hallucinations. These are important to remember before leaping into this personality section. But let us proceed!

Crouching PTSD, hidden badass. Like most of those who have touched the Tome of Eternal Darkness, Peter's sanity is fairly questionable. While a good portion of it was naturally affected by his role in order to fight against the Darkness, his mental state is already immediately depleted due to the fact that he'd been spending time at the front lines of World War I. This is canonly provided gameplay-wise; his sanity meter is one of the shortest in the game, due to his time period and setting. As such, his reaction to certain things tend to either be completely dulled in some way, or heightened depending on the subject matter. He is likely to be triggered by the sounds of explosions, and at any sightings of monsters.

On the other hand, despite the fears he's come to develop, Peter has no qualms in motivating himself to do the right thing. Physically, Peter only looks like a typical gangly wimp due to his height (he is no more than about 5'9") and appearance. That and due to the experiences of war and monstrosities, he is most definitely distressed, but this does not make him helpless by any means. Nightmares and horrors may plague him, but Peter is not a complete coward; he is perfectly capable of fending for himself and certainly will do so if he or someone innocent is in peril. Although he isn't a soldier or a warrior born, he is completely able to pick up a sword and do what it takes to fight off his enemies with no mercy. He can be determined, and even in a rush, quick-witted enough to use the materials around him to his advantage. After all, a wuss wouldn't be able to take down the Black Guardian -- a task in which so many before had failed, by evident of the gore around its lair.

Originally, Peter was an enthusiastic young man eager to hunt down his story. It can be safely concluded that, once upon a time, he'd been an optimistic sort of man. It is known that he does find the war to be utterly pointless as he watches soldiers suffer so badly. This doesn't necessarily mean that Peter is a pacifist, but rather that he must find meaning in fights rather than senseless violence. Likely, this same sense lingers with him; he has no love of violence, but does understand when it's necessary to fight against a dark evil. Wars themselves do and will bother Peter extremely due to acknowledging all those who have suffered because of it -- and those who have taken advantage of it, like the Ancients.

Abilities/Powers:

After claiming the Tome of Eternal Darkness, Peter inherited the ability to utilize magick. The magick itself is assigned to at least four main sources of power -- the four Ancients known as Chattur'gha the Warrior (color indicated by red, uses physical power and health), Ulyaoth the Sorcerer (color indicated by blue, focuses on magic), Xel'lotath the Scholar (color indicated by green, focuses on sanity -- or rather, lack thereof), and Mantorok the Corpse God (color indicated by purple). Each power overcomes the other in a cycle, -- Red defeats Green, Green defeats Blue, and Blue defeats Red. All three are canceled out immediately by Purple. IT'S LIKE POKEMON WITH DEMONIC ANCIENT GODS YAYYYY.

The spells Peter knows can be increased and decreased in power/potency depending what points of power he uses. The points of power are indicated by sigils and how many runes are used per sigil. There are three types: three points of power, five points of power, and seven points of power. The ability to make a spell for effective are by how many "pargon" runes are used (pargon literally meaning "power").

The following spells are thus:

Enchant Item: Can either fix a broken item, or empower a weapon according to its alignment, temporarily enchanting it.
Recover: Using a specific alignment recovers only one aspect of health, unless utilizing Mantorok -- it requires more magic, but you recover everything. This spell would only repair damage to Peter, as it is a spell for the "self"; he would be unable to heal another person.
Reveal Invisible: Permits one to see things placed under invisibility. Under Mantorok's alignment, Peter can render himself temporarily invisible.
Damage Field: Creates a temporary ring of power that'll damage anyone who approaches it, save for the original caster. In this case, that would be Peter.
Dispel Magick: Dispels other enchantments within the immediate vicinity, or damage fields like the spell above.
Summon Trapper: Summons a Trapper; its coloration will depend on the alignment. The only alignment Peter cannot assign for a Trapper is from Mantorok. Trappers are about the size of a small dog, and are completely blind -- but have sensitive hearing. Trappers essentially "trap" other people by teleporting them to another dimension, but die immediately when they do. For as long as Peter controls the Trapper, his sanity gradually declines; if he gives up control of the Trapper, it becomes an enemy to him.
Summon Zombie: Summons a Zombie, depending on the alignment. Peter can take control of the zombie until it dies or he gives up control of it. As with Trappers, the longer Peter keeps control of the Zombie, his sanity decreases.
Summon Horror: Summons a Horror beast; Horrors are powerful, large monstrosities. They're approximately twice the mass of a usual human being. Same rule applies here; the longer it's controlled, the more sanity is lost. Peter loses control of it when it dies, or when he chooses to -- in which case it becomes a powerful enemy.
Shield: Dots of magick appear over Peter, temporarily protecting him from magickal, physical, or mental harm depending on the alignment he chooses (ex: a Xel'lotath spell would only protect his sanity, Chattur'gha would only protect him physically, etc.) Its power depends on how many points of power and how much magick Peter puts into it.
Magickal Attack: A magickal attack that will damage any enemies nearby. Its power depends on how many points of power and how much magick Peter puts into it.

At this time, that's all that Peter knows how to do via magick -- and it does drain him every time he uses it, so it's not everlasting. He has his limits.

Considering the fact that it IS a very healthy list of spells, if this overpowers Peter in any sort of way, we can work out what spells should be nixed at this time.

Here is also a helpful link if it's needed to better describe the spells/magick.
endallwars: (Default)

Peter Jacob | Eternal Darkness: Sanity's Requiem | Not Reserved [3/3]

[personal profile] endallwars 2013-05-16 02:55 am (UTC)(link)
Items/Weapons:

1 Revolver
1 Claymore
1 Camera
1 Tome of Eternal Darkness

Sample Entry:

I can't-- I can't tell. What's in my head, what's real. Could someone... what do you see? What's right in front of you?

Is this beyond the veil? The walls, they're dripping. So much blood, and there's more if I shoot it, or... And there's so much noise. The growling and she's laughing, she is always laughing. I hope you're still blind to it, all of you. Yes, that's for the best.

I don't want this, I never wanted this! This can't really be happening!

Sample Entry Two:

It's never over. He should know that. Above all else, he should know that it's never over. Even after defeating the Black Guardian, he's here now. In this strange place.

When he initially woke, he couldn't tell-- did he sleep? He hasn't slept in what feels like ages, so that doesn't really see how that's possible. Maybe he was knocked out. Yes, that makes more sense.

At the moment, he finds himself curled up on his side in the bed he had woken up in, staring at the wall, chewing anxiously on his bottom lip. He can't help but see it, the way the wall is somehow bleeding, oozing blood and it drips to the floor in a congealed pool. It's awful and he can practically smell it and it can't really be there but he's experiencing it now, so what does that mean?

Peter whimpers and shuts his eyes, curling tight around himself, trying to will the hallucinations away.

"It's not happening, Peter. It's not really happening at all..."
Edited 2013-05-16 03:47 (UTC)
ubinunc: (Default)

Minako Arisato || Persona 3 Portable | (reserved) [1]

[personal profile] ubinunc 2013-05-18 07:33 am (UTC)(link)
Name: tropical
Contact Info:
plurk: [plurk.com profile] ubinunc
email: thanks (dot) dear (dot) mun (at) gmail (dot) com
ubinunc: (happy ➤  i'm lucky just to linger)

Minako Arisato || Persona 3 Portable | (reserved) [2/3]

[personal profile] ubinunc 2013-05-18 07:34 am (UTC)(link)
Other Characters Played: N/A
Preferred Apartment: None

Character Name: Minako Arisato
Canon: Persona 3 Portable
Canon Point: November 7, 2009
Background/History: The original P3 and P3P.

Personality: Given Minako's status as a silent protagonist, her personality is generally shaped by the actions the player makes for her. However, that doesn't mean she's a completely blank slate- her dialogue choices give us a decent idea of who she is. From the beginning of the game, it's clear Minako is a very friendly person. When she first meets Yukari, the other girl nearly pulls a "gun" on her. Despite this, one of Minako's first choices when speaking to Yukari is, "Nice to meet you!" A day later, Minako finds out she and Yukari are the same homeroom, and tell the other girl she's glad she gets to have classes with a friend. She can be very enthusiastic too- when Minako meets one of her teachers for the first time, she can either respond calmly and politely ("I'm pleased to meet you.") or in a much more chipper manner ("Nice to meet you!"). This enthusiasm isn't just limited to her social interactions with others though. It manifests itself in her daily life in a variety ways, such as in the variety of recipes she tries out in the cooking club (a new one every day!), the way she bounces back from terrifying events, or just how energetic she behaves. Minako wants to do as much as possible as quickly as possible, and this desire, while admirable, is a double edged sword. If Minako pushes herself to do too much without rest (which is very easy to do in P3P), she gets sick, and becomes unable to do anything except take it easy for several days.

Once you get to know her better though, it becomes clear Minako has a silly side too. Yukari and Junpei have a disagreement about how safe it is to visit the back-alleys if Port Island Station at night; Yukari claims the outing could be an adventure, while Junpei insists it's much more dangerous than that. Our protagonist can make the comment that it's "Adventure time!" before heading out into the night. In the drama CDs, she teases Junpei after he tries to get the others interested in another trip to the beach. After they all respond negatively to the idea, Minako declares that it's "GAAAAAME SET!" and match, with Junpei as the loser. Unfortunately, there are times when Minako's sense of humor comes across as a bit warped and inappropriate for the situation. After the team is forced to break into the school at night, they need to find the keys to the gym, which should be located in the faculty office. Yukari manages to find a set of keys but due to the lack of light, cannot read them. Minako can claim the keys say "Morgue," even though she knows perfectly well that such a response would freak the other girl out. When a young child named Maiko asks Minako why her parents are getting a divorce, Minako has the option to tell the Maiko her parents are separating because she was a bad girl.

Quirks aside, our protagonist has several other (glaring) flaws. The teen can be rather pushy, and she butts into a number of situations uninvited. For example, when Akihiko asks Junpei to do him a favor, Minako invites herself on the errand. At other times, her friends will ask to be left alone, and Minako will simply ignore their request. This reaction is a mixture of her intrusiveness and her tendency towards action instead of words; unfortunately, this tendency has resulted in a fair number of problems on its own. When people Minako cares about are insulted or demeaned in front of her, she immediately jumps in, sometimes with words, more often with physical retaliation without considering the consequences. If someone is in danger, she'll push them out of the way, regardless of her own safety. In other words, while Minako may mean well, she can be reckless, and may not think things through, which can result in all kinds of unpleasant situations.

Minako can be very oblivious about the emotions or situations. She's more than capable of saying the wrong thing (see divorce situation above), and sometimes just doesn't get it. There are times when she completely misses the way people feel about her unless they deliberately spell it out. She doesn't question any of the information she learns about the Dark Hour, and even thinks that wandering into a dark alley late at night to question a group of delinquents will turn out okay, despite Junpei repeatedly telling her otherwise. Certain events have tempered this trait as well as her recklessness, but both are qualities that still exist within her.

There are two final points that define Minako's character; her sense of responsibility, and how much she values her friends. Minako's sense of responsibility, originally stirred by her contract with the Velvet Room, is what keeps her moving forward, no matter how hard things get. Where other people might give up after discovering they're the reason the world is going to end, Minako never stops looking for a way to fix things, or ease the burden other people are going through. And despite of all the mistakes and misunderstandings Minako can cause, she truly values her friends. She would do almost anything for them, and is highly offended whenever she feels someone is mistreating the people she cares about. She can forgive them for many things too- Minako easily forgives the 10,000 yen Tanaka scams her out of, and welcomes Ken back to the team despite his involvement in Shinjiro's injury. Without the support of her friends, Minako herself is diminished- it's highly unlikely she would have survived the year without her companions, and without their friendship she could never reach her maximum potential. The bonds she makes allow her overcome the final challenge of the year.

Abilities/Powers: Minako is a natural Persona user, which means she can summon a power born from her soul, and shaped by her personality. On top of that, she has the power of a Wild Card, which means she a) has more than one Persona and b) can freely switch between them during battle. There are a few conditions though- despite the wide variety of Persona Minako can use, she can only maintain at most twelve Persona in her mind. If she wants to use a different one, Minako would have to visit the Velvet Room to summon or create a new Persona. Using a Persona is no cakewalk either! It takes a great deal of concentration and will-power to summon a Persona. If this concentration is broken, the summoning will not take place. As a Persona 3 protagonist, Minako also requires an Evoker to complete the summoning; theoretically, she could learn how to summon a Persona without her Evoker, but that would take an extraordinary amount of time and practice.

So what exactly can a Persona do? A Persona is capable of many things, such as healing wounds, casting magic (attack spells, buffs, debuffs, status-altering spells), or physically attacking an enemy in a variety of ways. Casting spells requires SP, or Spirit Points, while physical attacks require HP, Health Points. A person cannot cast a spell or use an attack that calls for more SP/HP than the person has.

Persona also have their own characteristics. Some Persona are better physical attackers (i.e., they have a higher Strength stat), while others are better spell casters. Some learn lots of fire spells, others learn light/dark spells (insta-kill moves, provided they hit). They all have things they're strong or weak against as well- Pyro Jack, a fire type Persona, can Nullify fire-based attacks (the attacks cause no harm to Minako), but is Weak against ice moves (ice attacks cause extra damage and result in a knocked down status). Since Minako's abilities are based on what her equipped Persona can do (the Persona at the forefront of her mind), that also means her strengths and weaknesses are based on that Persona. Literally speaking, if her equipped Persona has lots of Strength, Minako is a strong physical attacker. If they have a lot of Luck, Minako is very lucky. If they're weak to wind spells, Minako gets topped by a breeze.

Magical Mind Monsters aside, Minako is fairly light on her feet. At school, Minako is part of the volleyball team, meaning she has some physical ability. In battle, Minako is capable of jumping fairly high in the air and landing on her feet. She knows her way around a naginata, and is capable of repurposing other items for battle, such as a hockey stick. But most importantly, Minako is a leader- she knows how to win a fight, and she can do it efficiently. She knows how to make use of her teammates' strengths, and can cover for their weaknesses. That is perhaps her greatest strength, her ability to be whatever her teammates need. More attackers? Done. Need to break the enemy down, or build up the team? She can do it. In dire need of healing? No worries, Minako's got your back.
Edited 2013-05-18 07:41 (UTC)
ubinunc: (fight ➤  deep breath)

Minako Arisato || Persona 3 Portable | (reserved) [3/3]

[personal profile] ubinunc 2013-05-18 07:40 am (UTC)(link)
Items/Weapons:
x1 Evoker.
x1 Gekkoukan High winter uniform.
x1 Beam Naginata.

Sample Entry: Post at The Wake

Sample Entry Two: Minako exhaled quietly as she rested on the stairs; the Tziah block was quiet tonight. It wasn't entirely unexpected, to be honest. The last time she had been here, most of the Shadows scattered at the sound of her footsteps, and she'd only become stronger since then. Of course the creatures would avoid her as much as possible.

But if she was going to be honest, the lack of Shadows wasn't the only reason for the stillness in the air. Minako's gaze slid over the rest of the steps, ones that distinctly lacked the rest of her team. Despite their protests and disapproval, she had left them back in Tartarus's main lobby. 'It'll be faster if I go by myself,' she had claimed, 'There's just a few things I need to find.' And it was true, she needed to find… something or other for Theodore, something that could only be found in the mysterious chests that showed up in the tower.

But it was more than that, too.

Minako wanted a bit of silence just for herself, so she could stop thinking about the next move or what the plan would be. Because they would need a plan- SEES, despite all its intentions, had brought the world to the brink of destruction by defeating the Full Moon Shadows. So she had to do everything in her power to try and fix things, because this crisis, all this chaos that was beginning to bleed into Iwatodai's street, it had all happened under her watch. She had made a contract, after all, to take responsibility for all her actions and the outcomes of her actions. Minako owed it to her team, and her classmates, and everyone that fell victim to Apathy Syndrome.

'To Kirojo's father and Yukari's father and Ken's mother and Shinjiro-'

The teen shook her head, and smiled wryly. So much for not thinking. Minako sighed, before she stood and picked her naginata from its resting place. Just a few more floors, all on her lonesome, and she would call it a night and head back to the lobby. Maybe she would take down a few more Shadows while she was hunting down dolls or gems or whatever it was Theo asked for. And maybe that extra bit of experience would be enough to make a difference, maybe it would be enough to keep her team alive and whole and fighting until they could stop the Dark Hour for real.

'It can't hurt to try,' she told herself, and climbed higher into the night.