Entry tags:
Applications

APPLICATIONS ARE OPEN!
The next processing date is Friday 11th October
IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE
We're so glad you're thinking of joining us in Haven, where we are all safe.
In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.
You may apply for two characters every two weeks, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.
Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. If you wish to request a specific apartment, please do so in the relevant part of the application. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.
If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.
Every attempt will be made to place a character in their chosen apartments, though this may not always be possible depending on the slots available.
Applications are open constantly, but are only processed every other Friday at 7PM EST. The Saturday following acceptance, an IC mingle log will be posted for characters to be introduced to the game.
We now have a test drive community athaventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old.
To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)
Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)
Applications will be processed on the following dates:
11th October
25th October
8th November
22nd November
6th December
20th December
To apply for a canon character, please fill out this form:
To apply for an original character, please fill out this form:
margot sullivan | original character | not reserved | 1/2
Contact Info:
plurk || lesgrenouilles
dw ||
Other Characters Played: None
Preferred Apartment: None
Character Name: Margot Sullivan
Background/History:
World Information
Margot’s beginnings weren’t humble -- they were downright crap. Her mother was the daughter of a baker and her father was one in a long line of farmers in the sleepy rural town of Dunhill. Margot was part of a set of twins, the older of the two by three minutes and by far the healthier, her poor sister Nadia having all sorts of complications throughout their young childhood.
Their mother died during childbirth and their father ditched the girls in an orphanage, still denying that they were his. The two girls grew up without knowing a thing about their parents and only having each other.
At around the age of five, they began to display an unusual ability for magic (or weaving, as it’s more widely known). In their world, magic is not uncommon; what’s uncommon is not having it, but the pair seemed to have the ability in a rather high abundance for their age. Not wanting the orphanage to catch on fire (Margot was rather attracted to that element at an early age, oops), the Sisters of St Thalia, patron saint of protection, sent them off to the city of Haven, one of the continent’s magical hotspots. The city housed the main operations for the Witch’s Guild, as well as the University of Magic and one of the more renowned families of weaving, the House of Halloran.
Margot and Nadia were shipped off to the Witches’ Guild, a school that takes girls of any age to help train them up properly in the art of weaving. Things had begun swimmingly for the girls -- they were learning in a structured environment, free to light things on fire at will, and were slowly making friends, but over the next couple of years, things started to take a turn south.
Nadia had always been the weaker of the two, succumbing easily to illness. She had never been a healthy as a baby and the Sisters at the orphanage had had a hard time taking care of her. For a while, she had been chugging along quite well until it was discovered that she had developed consumption and was slowly dying. Margot, of course, was devastated and this caused her to withdraw from those she had been opening up to and making friends with. Nadia was her sister, her other half, and she was going to lose her. There had been many medical advances in magic, but nothing that could stop a disease like that and necromancy was a huge no, Nadia refusing to even think of it as it went against all natural laws. The poor girl had been given a death sentence and there was nothing that Margot could do to help.
Days, weeks, then months passed and things seemed to return to some form of normalcy. Nadia was sick, yes, but other than fits of coughing that increased over time, she seemed fine. It was almost easy to forget that she was dying.
At around the age of eleven, the two had a scare when it seemed that it was indeed Nadia’s time. Her sister coming so close to death made Margot shut off from people around her more and it was then that she began to focus more on her studies. While her abilities increased and Nadia got better, Margot burned all of the relationships that she had. Nadia became the more outgoing twin, Margot usually choosing to look surly behind her, and when they turned thirteen and the time for apprenticeship elsewhere was had, it was Nadia that talked them into being taught by Charlotte Halloran, the current lady of the most affluent weaving house in the city.
After the girls graduate their apprenticeship with Charlotte at sixteen and have their falling out, Margot makes to leave permanently out of anger. She takes a job on a trading ship weaving the wind into the sails.
By doing so, this allows her the opportunity to travel, and Margot takes it happily, spending the next two years either jumping from ship to ship in order to go to new places or exploring the continents, islands, and cities that the ships take port in.
During this two years, back in Eridian, a small scale civil war has slowly been growing between the humans and the weavers. The humans, possessing no magic and thus considered to be second class citizens, are rebelling for better rights while the weavers are working hard to crush them and put them back in their place. While it has little effect on her now, it will have a much bigger one on her later.
Margot finally returns to Eridian, having become homesick from being away for so long and wishing to explore the wonders that her own home has to offer. Unfortunately, this leads her to her future husband, Ahmleth the Lindworm Prince.
In a rural town, a dragon has been terrorizing the townspeople under the assumption from a an old witch that should he find someone to love, then he will be able to take on a human form permanently, something that he had lost a long time ago. Every other night, he takes a young maiden, makes her his wife, then devours her when the curse is not immediately lifted.
Headstrong and lacking in the common sense department, Margot decides that she’s going to defeat this dragon. On the advice of the same witch woman, she offers herself up as his bride. On their wedding night, she comes to him dressed in every bit of clothing that she owns and tells him that for each piece she removes, he must shed a layer of skin. They do so and when Margot gets down to nothing, Ahmleth has shed away the last of his skin and a single article of clothing made of scales, that which would give him the power to shift shape, and is revealed to be human.
Ahmleth falls in love instantly, breaking the curse, and to keep up the charade, they consummate the marriage. In the morning, Margot leaves before he wakes, taking the dragon skin with her as a giant fuck you for eating all of those other girls. Enraged, he tries to chase after her, only to have her elude him time and time again.
For some months she keeps on the move before realizing, shit, maybe they should have used some form of protection that night. Good going. Having nowhere to go, Margot shows up on her sister’s doorstep one night looking for help. The two reconnect, realizing how stupid their fight was, and not long after, Margot has Sebastian. Not wanting anything to do with the kid and lacking any sort of mothering instinct whatsoever, she foists the child off to Nadia, who happily takes him. (And later, she never once acknowledges him as her biological child, viewing him simply as her nephew and liking it that way.)
It’s not long after that she blows back out of town, but keeps up correspondence with her sister, stopping by to visit her, her brother-in-law, and niece and nephew when she can.
Shortly after that, she meets who will simultaneously become the love and bane of her life, Sasha. While exploring some wooded area, she runs across a young woman being attacked by a golem, a product of some weaver soldiers. Margot fights them off bravely and takes down the golem, but not before losing one of her eyes for her effort.
Sasha, a human girl and daughter to the leader of the Resistance, drags her back to their camp in order to nurse her back to help. The two bond instantly and a romance starts to bud. Something of an outcast herself, what with being openly gay, Margot joins the Resistance to help fight for better human rights, doing mostly minor spy work once she heals.
The war heats up over the next couple of years and Margot shifts gear into more soldier work, the injury and lack of illusion skills making spy work hard under the increased scrutiny. She and Sasha are no longer together, but remain tentative friends, Margot often protecting the other woman and acting as bodyguard when needed.
Through this, she has limited contact with Nadia and her family (for their safety), but sends them encrypted letters when she can to let them know that she’s okay and how things are going.
Not long after, Margot receives some news from home. Nadia is pregnant. Again, and this time it doesn’t look good. She manages to return to Haven, arguing with her sister (sister’s husband on her side) that this will kill her, the doctors have even said so and not to go through with it. Nadia argues that even though her life is coming to end, she can at least do something for the new life inside of her and there’s no changing her mind.
Sure enough, the baby, Winnifred, is born and Nadia dies the same night leaving behind a devastated family.
Margot is a wreck from that point onward, throwing herself more fully into the war. The baby Nadia had? Human. Fully and completely. If Nadia was willing to give up her life so that the child could live instead, then Margot would be damned if the kid couldn’t live a normal life like so many others.
Previous Game History: While Margot was previously played over at
margot sullivan | original character | not reserved | 2/2
Margot has been, and always will be, kind of a dick. As a child, her anger was more of a defense mechanism in order to cope with the hardships of her life, but there comes a point where you’ve seen so much, you just say ‘fuck it’ and go with it. Her dickishness now comes more from a lack of tact than anything else; with all of the death around her from the war, Margot has a more morbid sense of humour (which will only increase once she returns to Mayfield, surely) and still doesn’t know when to keep her mouth shut.
She does still retain a lot of her hotheaded nature from childhood and, while she can generally keep her temper under better control now, she can still be quick to anger in the right circumstance. When Margot is pissed, she can be a force to be reckoned with, whether it’s hurling insults or fireballs. She does have a hell of a lot more self-control now than when she was younger and can contain fits of violent rage a lot better.
Nadia’s death is hard hitting, above all else. Margot had spent most of her young life trying to find a cure for her twin sister. Even though she has tried to come to terms with the inevitable long ago -- even managing to believe that she had done it at one point -- it leaves her hollow and crushed. She’s always been crippled emotionally, but this is the worst that could have possibly happened and as such, despite fighting harder than ever, there are the beginning signs of alcoholism creeping up, drinking being used as an unhealthy method for coping (as well as occupying herself more with the war to block it out). Her preferred method for now is to drink herself to sleep in order to combat the nightmares.
Though she keeps her feelings about the death of her sister locked away, she is generally more open with people about other things, enjoying their company far more than when she was a child. Margot doesn’t push people away as often as she had, instead embracing the camaraderie and fellowship of her brothers-in-arms. She does, on most days, have more of a laid back attitude toward things and is prone to joking around to lighten the tension or start a bawdy sing along.
Margot considers herself one of the boys and is treated as such amongst her fellows, denying anything prim and proper, much to Sasha’s chagrin. In her defense, there’s not much time for that in what they’re doing, but Sasha tries anyway. Her wanderlust has never completely gone away either and Margot still yearns to be out exploring the world, promising herself the freedom once the war is over.
From her days in the orphanage as a child, Margot has retained a sense of superstition, even if she mostly rebels against the religion itself these days, and little mannerisms have carried over. When soldiers have fallen in battle, on either side, she’ll say little prayers for their spirits. She always wears the pendant of her patron saint for luck and, on the nights that it’s safe to be allowed, she lights a little candle to represent a guide to crossing over for her fallen friends and family.
Abilities/Powers:
Margot’s training is in the elements and she is quite proficient in controlling most of them. The power for these elements are drawn from the surrounding area, as well as from within, and the weather/climate/Margot’s physical/emotional condition can affect how powerful they are.
Fire: Her strongest element and the one that she primarily uses/has an affinity for. It ties in with her emotional, hotheaded nature and will often have a physical reaction depending on her mood (when mad, able to raise body temperature, breathing small flames, etc) if she’s not careful. This is her go to element for pretty much everything from fighting to conjuring small flames for light.
Wind: Margot’s second best element. When it has a physical effect, it can cause a shortness of breath, dizziness, or light headedness. On its own, it controls just the wind, but combined with the other elements it can cause some weather effects which, with Margot’s power, are on a small scale.
Earth: Margot is not as adept at this ability yet. Someone trained solely with the earth element would have the ability to make trees get up and walk, grow stuff from seeds in the blink of an eye, and shift rocks. The most Margot can do with this is maybe move a branch or root here and there, and put funny faces on rocks. She is pretty much okay with this.
Water: Margot’s worst element. If she pushes it, she can do some cool things with water (making it dense enough to walk on for a bit, etc), but it takes more energy and comes less easy to her than her impatience allows. The most she does with it is use it to dry off faster by siphoning off the water clinging to skin/hair/clothing. If no water is around, she can pull it from herself with the side effect of dehydration, the severity depending on how much is used.
Margot is also a lot better at fighting than she once was, but still relies heavily on her magic to do so.
She also has an array of basic survival skills, which comes in handy with all of the camping out she does.
Sample Entry:
At the Haven meme!
Sample Entry Two:
[Note: Pulled as a reaction to this event at another game.]
Margot had definitely been tipped off that something was up during the early hours of the morning when the TV had gone on the fritz, waking her up from a booze induced coma on the couch.
It was only amplified when, later, she tried to go out the backdoor to have a pre-breakfast cigarette and managed to pass through the door. She played with this for a moment (in-out-in-out) before it became solid again, Margot ramming her face rather painfully into the wood and feeling like a fool.
It gave her an idea, though.
For most of the morning, she listened in to the phone network, confirming that other strange things were happening (and, really, all she had to do was look outside at the drones to know). Before noon, after she had taken a trip to the floor through one of the kitchen chairs, she worked up the nerve to head out and toward the dairy, willing to try something.
It was Dist’s words that urged her on -- things were falling apart. Time to act. She felt good about this, pumped. She could do it.
The dairy door was in sight, she kept striding purposefully forward, almost there and...
BAM!
She bounced unceremoniously off the door and landed flat on her ass, rubbing her forehead.
Okay. It only worked part of the time with the door at home and then randomly with the chair, maybe it just needed a bit? She gave it a few more minutes and then tried again, but this time more cautiously.
Same thing. Solid as a goddamn rock.
With a growl of frustration, she tried again. Then again and again... It was only through sheer force of stubborn will that she stayed out there as long as she did, not stopping until she saw stars (and was that a little alien circling her head, too?)
-> ACCEPTED
-> NOTE
Thank you.