havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2013-09-29 03:39 pm
Entry tags:

Applications Two


APPLICATIONS ARE CLOSED!
The next application opening date is Friday 16th January, 7pm EST.
The next application processing date is Friday 23rd January, 7pm EST.

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every application round, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Applications are open on a monthly cycle, where they will be opened on the second Friday of every month for a week, and then processed on the third Friday of the month, before being closed again.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old. As of November 22nd 2014, samples cannot be "where am I" intro posts. The reason for this is that we often find it hard to gauge characterization from those, as most people when immediately in a new surrounding are confused or frightened.

While we encourage players who have dropped to re-join us, we do not encourage the continual rapid dropping and re-apping of the same character in a short time period. You are welcome to request specific housing, and all attempts will be made to accommodate that request, but it may not always be possible.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Sample Application (Malkus Iverwelling)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

The old application post can be found here if you would like to look through past accepted applications.

Applications will be open on the following dates (from 7pm EST):
12th-19th December
16th-23rd January

Applications will be processed on the following dates (at 7pm EST):
19th December
23rd January

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
oneirism: (You will watch the skies,you will wait)

[personal profile] oneirism 2013-12-02 01:54 am (UTC)(link)
Abilities/Powers: Lapis is a Ghost Master, a powerful spirit medium who has the unique capability to make spiritual energy links with spirits, so long as the spirit is not stronger than her. The 'contract' increases the power of the spirit, and also increases her own spiritual power. Lapis can also adjust how much energy the spirit gains, and can drain them of power if she so wishes to. However, this works both ways, and Lapis can be drained of power as well. When these 'contracts' are made, the spirits can either stay with her in the land of the living, or go rest in the spirit world until she needs to summon them. At this moment in time, Lapis has around twenty spirits resting in the spirit world, and two actively summoned with her, Mitchell and Peter. Though since only one of her ghosts can be brought to Haven, that ghost will be Mitchell. Mitchell is the ghost most protective of her and is likely to shield her from anything he perceives as a threat. He has the typical abilities of a spirit, such as draining heat from a surrounding area and can pick up physical objects. As a result of dying by fire, he is able to conjure up spiritual fire, which can hurt both humans and spirits, and is able to control fire, though only if it's with a radius of a few feet. He's also a jerk who doesn't like anyone but Lapis, and when seen, has the appearance of a horribly burned young man.

Being a Ghost Master also gives Lapis other abilities, such as;

Banishing Spirits: So long as a spirit isn't more powerful than her, Lapis can use her spiritual energy to basically using her energy to push a spirit into the spirit world. She may sometimes have to weaken a spirit to do this first, which is where the aid of her own ghosts come into play.

Seeing: Another power Lapis has as a Ghost Master is the ability to let other people 'see' the spirits. This is done via physical contact and by Lapis concentrating on opening up that persons part of their mind; all people have the ability to see ghosts, but only people like spirit mediums or Ghost Masters have that part 'active'. However, this process isn't exactly pleasant, as the person seeing will experience grainy vision and a loud, painful, thumping sound in their head similar to a heartbeat.

Spiritual Abilities: All Ghost Masters have the ability to shield against spiritual attacks, though each Master has their own unique ability. For Lapis, this is the ability to 'teleport', though she can only move a few meters at most and using this ability more than twice in a row tires her out. She's also able to walk or run abnormally fast for brief periods of time as well. This also extends to having a powerful sixth sense, and thus Lapis can easily identify if someone is human or not, though she will only get a ping of 'inhuman' or 'human' from them at most.

Weakness to Holy: All Ghost Masters are hurt by holy items, as a result of their links to the dead. Lapis herself is particularly damaged by them as a result of actually becoming dead herself, and thus holy water burns her, and items such as crosses harms her even if holds them directly. Exorcisms or items that have an exorcising effect will harm her greatly, to the point where it's almost fatal.


Lapis also holds some advanced knowledge of human anatomy, as a result of her interest in what humans can withstand and the information she learned from ghosts. She's also well-versed in dancing and singing, but she tends to only use these for rituals when required.

Items/Weapons:
1. Some more practical clothes
2. A bottle of holy water, wrapped in a protective cloth
3. A ceremonial dagger, also wrapped in a protective cloth

Sample Entry: Sample thread here!

Sample Entry Two: The building creaks when Lapis enters, and the first thing that hits her is the smell of rotting wood and paper, though the hallway is completely empty. Her sister enters the ruined house after her and stick close to her side, making no comment as Lapis instinctively moves to stand in front of her like always. While Lapis is the youngest, Laguna is the one being protected more often than not on excursions like these. But Lapis is at least aware that this will be an easy job, the spirit they were looking for seemed more fond of scaring people rather than hurting them. You could never be too sure with ghosts though, so she had made sure to have her spirits with her and prepared, and she could feel them hover around her sister and her, and see their maimed forms out of the corner of her eye.

“... Did you bring the wards?” The soft-spoken question is directed at Laguna, and gold eyes flicker over to her as she holds up the wards in question; there was no way Lapis could handle them, so that fell to Laguna. So, they were pretty much prepared and the job wasn't even a dangerous one, so this would be easy. But there was a certain uneasiness around the elder sister that Lapis could pick up, and she doesn't hesitate to reach out to hold her hand in a comforting motion, receiving a hand squeeze in return, as her eyes now look at the spirits gathered.

“... Mitchell, Peter, stay with us. Everyone else go scout the area...” There's a murmur of agreement from the group, and the spirits dart into the darkness of the house, now only leaving two with the young woman. However, they were trustworthy, and with this in mind, Lapis started to walk into the house, her sister right behind her and her attitude as calm as ever. She makes sure to stay aware though; ghosts, even the less malicious ones, can still cause a lot of trouble.
Edited 2013-12-02 01:56 (UTC)
seriouslytwisted: (Default)

Raphael || Teenage Mutant Ninja Turtles 2012 || reserved

[personal profile] seriouslytwisted 2013-12-02 02:15 am (UTC)(link)
Name: Egg
Contact Info: manicalpha@gmail.com || [plurk.com profile] sexcymbal
Other Characters Played: NONE
Preferred Apartment: NONE

Character Name: Raphael
Canon: Teenage Mutant Ninja Turtles
Canon Point: Most recent episode, AKA Season 2 Episode 7, "Slash and Destroy"
Background/History: Raph's History
seriouslytwisted: (Default)

Raphael || Teenage Mutant Ninja Turtles 2012 || reserved

[personal profile] seriouslytwisted 2013-12-02 02:15 am (UTC)(link)
Personality:

Raphael's personality is, on the surface, a very abrasive one. He's the most rash and confrontational of all his brothers; his temper is terrible. Any kind of dig at him -even a self-perceived insult- really gets beneath his skin and although it's a fault of which he's fully aware, it doesn't always strike home that it's a problem. A lot of the time, Raphael looks at his anger as an asset that makes him stronger. He's slowly coming to the realization that it isn't always the case as his temper causes more and more problems.

Luckily Raphael has brothers to hold him back, and when that fails he has his training and the words of his sensei. He's not so insane with anger that he can't control himself, it's just that most of the time he doesn't want to. It's so much easier to fight it out, especially when he's reasonably sure he's gonna win. Sometimes even when he's not sure he can win.

...okay, so even when he thinks he can't win. He's an angry guy.

It's not that he's just naturally angry with no explanation though. No, Raphael has plenty of reasons to be angry; it's actually most obvious when he's talking to his brother Mikey when he tries to befriend a human. Humans don't understand them, they won't, nobody wants to be their friend (except April who has to because they saved her life and Murakami-san, who's blind anyway) and they are ugly mutant freaks who should never interact with people other than to put them down.

Of course, he says all of this to Mikey, but he's fully aware that they're all in the same boat there. He's projecting. Mikey is far more optimistic than Raph is, and while it's a rather mean way of protecting his brother, Raphael is just -in his mind- being realistic. He's a pessimist through-and-through, but he's also got a better grasp on what's probably going to happen than Michelangelo does. He's got it in his head, and rightly so, that nine hundred and ninety-nine times out of a thousand, humans are going to judge them on their appearances before they even think about considering the fact that the four turtles are just like normal human teenagers. Mentally, anyway.

He's also frustrated over the fact that his personality seems to have some core differences from the personalities of his brothers, and that his brothers don't always seem to get him. He's always being referred to as being of lesser intelligence, and he maintains that he's not stupid, thank you very much. He just prefers to actually do things instead of standing around discussing them all day.

That, actually, is both good and bad. While it can make Raphael prone to barging in on a situation that requires more care and while that can lead Raphael to start fights before he considers a more passive form of conflict resolution, it also means Raphael is extremely pragmatic. When his brothers stand around arguing while a time bomb is ticking down, Raphael is the one to break it up and tell them to defuse the bomb first you idiots because they don't have time for this. His tendency to cut to the chase can even steer Leonardo back on track; sometimes his older brother can get caught on snags in his plans and needs redirecting. Or sometimes Donnie needs to just shut up and do instead of standing around thinking all day, the dumb egghead. And every so often, Mikey needs someone to save him or slap the back of his head.

Really, Raphael's personality compliments those of his brothers...it's just that it can get him into trouble just as often, especially when he gets into an argument with Leonardo.

Raphael in this incarnation is nicer and more easy-going than his other incarnations, but that's not saying a whole lot. He still fights with Leo, picks on Donnie and smacks Mikey around, and while he's better at taking orders he still sometimes has that thirst to prove himself as just as good as Leo, just as capable a leader. He seems to put leadership as the highest rung of respect, and whether it's him starting to develop self-loathing or his own competitive spirit that makes him feel like he needs more respect, he wants it. Ohhh, he wants it. He likes to be in charge and give orders when things are going well, but he's just not capable of sending his brothers into danger, not when their well-being depends on his ability to formulate plans on the spot. He doesn't have a mind for long-term strategy, certainly not under pressure, and sometimes that can make him freeze up.

Plus, well. He's extremely protective of his family, especially Mikey. He's said that he has no problem with risking his own life, but risking his brothers' lives? Out of the question. Raphael considers himself the tank of the group, and will take twenty hits to save his brothers even just one. Splinter notes that nobody trains as hard as Raphael; he's pure muscle and skill from head to toe. He's very capable as a warrior, but his grasp on the requirements of leadership is not as sure as Leonardo's natural understanding, and this makes him feel inferior. Which makes him mad. Again.

Still, this version of Raphael is young. He hasn't yet been completely jaded by feelings of inadequacy and despite his gruff and short-tempered nature, he gets along reasonably well with his brothers. He and Donatello don't seem to not get along, though their personalities are polar opposites, and while he and Leo fight, they joke around together and play together with just as much frequency. Michelangelo is both protected by Raphael and also serves as his little punching bag, but considering Mikey continues to annoy Raphael even after his brother has told him to stop that or I'll hit you, one could say that Mikey deserves it.

While his anger is the most obvious of his traits, the reality is that Raphael isn't just some berserker. No, the deal with Raph is that he's passionate. He feels everything strongly. He's incredibly loyal to his family to the point of nearly throwing his life away, has a paralyzing phobia of roaches and is viciously creative in battle. Raphael doesn't hold back in anything he does. When he's upset or sad he withdraws, separates himself from his family and sometimes needs to be coaxed back in. He dwells on things, closes himself up and lets feelings stew. He's not good about talking things out because he doesn't want to, probably because it's hard but also because it's a dumb and sissy thing to do.

Splinter is good about pulling Raph out of his shell (pun not intended) and shoving him at his brothers, but Raphael is pretty closed when it comes to his weaker emotions. He doesn't like to let on when he's sad or afraid. He'll let you know when he's angry, yes he will, but if he feels lonely? Nope. He'll shove it down and use it for fuel in a rage-blinded, knock-down brawl later. Nobody said it was healthy.


Abilities/Powers:

Like his brothers, Raphael was trained in the art of ninjutsu by his sensei and father, Splinter. He was given the sai as his weapon, and knows fully well how to use it both properly and improperly. He's the sturdiest and strongest of the bunch, so when something needs to be punched or moved or smashed, Raphael is usually the one to whom they turn.

Because he's been trained to be a ninja, he has incredible skill both with weapons and without, and amazing speed and stealth. He's not superhuman (so to speak) in his abilities, per se, but considering he's been training since he could walk he is damn capable of looking after himself.

IN ADDITION, as a turtle he's also capable of holding his breath a long time, swimming long distances and pulling his head into his shell. HOORAY TURTLES


Items/Weapons: Which three items and/or weapons will your character arrive with?
Just his mask, wraps, stuff like that. His sais, hopefully. Maybe some shuriken and smoke bombs that he keeps tucked in his belt.


Sample Entry:
May 13th 2013


Sample Entry Two:
Nov 4th 2013
celestial_wizard: (F_CK YEAH! :D)

Lucy Heartfilia | Fairy Tail || Reserved

[personal profile] celestial_wizard 2013-12-04 02:00 am (UTC)(link)
Name: Mai
Contact Info: mikanhime @ gmail.com || EnchantingElle @ Plurk || BlueAquaPride (AIM)
Other Characters Played: N/A yet
Preferred Apartment: None

Character Name: Lucy Heartfilia
Canon: Fairy Tail
Canon Point: Post Eclipse Arc
Background/History: History
Personality:
At the core, Lucy is a happy, perky, compassionate young woman with a bright outlook on the world. When she makes a decision, she sticks by it - for example, when she chose to run away from home to join Fairy Tail. Despite that it was hard to get by, financially, she had her pride in herself not to turn around and run back home to her father - who she hated at the time. While the rest of her teammates - Gray, Natsu and Erza - can be considered the strength of the team, she and Happy are more akin to the heart of the team. Her heart is the strongest her part of herself, and is key to reaching her celestial spirits, especially when they are being used against her. Her heart is pure and her spirit shines with a light that has touched all but the most dark of souls. She has a strong resolve, as mentioned, for when she makes a decision she stands by it, whether it's running away to make her way as a celestial mage in the guild, or sacrificing her own life for the happiness of her friends, be they guildmates or her celestial spirits. Despite her fear of situations that are incredibly dangerous, she will put herself into even more dangerous situation for her friends, whether it is throwing herself out of a tower on the belief that her friend is there to catch her, or jumping out of a speeding roller coaster car to get to one below in order to save that same friend. She's a normal girl thrown into abnormal situations, and she copes with it as best she can - she's allowed to be a little frightened from time to time.

She's far weaker - physically - than the rest of her companions, and certainly isn't as combat capable as the others. If she's alone, or just with Happy, she tries to avoid a fight, unless she has no choice in the matter. She is often used in the damsel role, kidnapped because she is considered the weakness, and can be used against the stronger of her companions. She is ultimately a young lady, albeit one who - despite her attractive appearance - has not had any luck in love. Most of this is probably due to her sheltered upbringing; she's never had a boyfriend, and as such, doesn't really know how to deal with guys that might like her -that- way. This is totally different from being hit on by perverts, as she can handle herself perfectly well with them. But when it comes to someone she genuinely likes - she tends to get extremely nervous and defaults to avoiding the issue as much as possible. As cute as she believes herself to be, she's inexperienced when it comes to her own sex appeal, and often fails at seducing the opposite sex as a battle strategy. When this happens, she tends to take it hard, as she is more than a little vain, and will be extremely offended if someone tells her she's ugly. She also gets annoyed when someone - particularly Aquarius, who has a steady relationship - points out her lack of a boyfriend.

Despite her strength, emotional and mental, she actually has doubts about her usefulness in battle, and considers herself as weak. In comparison to her teammates, Gray, Erza, and Natsu, this isn't exactly ... -wrong-. But those three are strong on a whole other level, and she had a different kind of strength. She tends to second guess herself when it comes to fighting stronger people, and it often takes being pushed into a corner for her to dip into her true strength and overcome obstacles.
That being said, she wants to keep getting stronger as a celestial wizard so that she'll still be of use to her teammates and loved ones. It isn't just her human friends she wants to protect, but her celestial spirits. Although many of them have had owners who consider them weapons or shields, rather than sentient beings with their own personalities and feelings, Lucy thinks otherwise and trains to be just as strong a celestial mage to be able to deepen the bond between wizard and spirit.

Lucy values her friendships with her companions above all else. She cares deeply for her friends, and will push herself to her limit for them. Even if she faces an enemy stronger than herself, that she may even have no ability to fight and win against, she will still do her very best to fight and protect the people she cares about. Her friends are her family, and she will even stand against her blood family if they dare do anything to cause harm to her dear guild friends.

Lucy has a very clear idea of what is right and what is wrong - as mentioned, her bond with her friends is the most important thing to her. Someone trying to pervert that, or who mistreats their own allies, is something that sickens her. She tends to be a bit naive as far as how the world works - while her own guild values its members, being confronted with other guilds who have more selfish and self serving interests is a shock to her. Despite her weakness in comparison to people like this, who are stronger than she is, she has no problem speaking out against their behavior.

One of her most notable mannerisms is the way she clenches her fist when she needs to draw on her inner strength - the same fist that has her Fairy Tail mark stamped on the back. When she's being earnest, she tends to pull that same fist to her chest and gesture with her free hand to make her point. Her face tends to be very expressive as well - in particular when she's irritated; certain people have a habit of bringing that - along with her irrated reaction of smacking people when they're being stupid - out of her.

Abilities/Powers:
Celestial Spirit Magic : As a celestial spirit wizard, Lucy is capable of summoning spirits of varying power levels and duties through her inhereted ability. She summons these spirits by using keys to channel the magic through her body and into the physical world. There are two types of keys that can be used to summon spirits - the gold keys that summon spirits of the zodiac, and the eclectic silver keys. Some of her spirits have conditions that must be fulfilled before they can be summoned. For example, some spirits can be summoned a limited number of days, or only near water. (Recently however, certain spirits have begun summoning themselves independently of Lucy's requests to help her). Some spirits who she has a close bond with, she can summon without needing the key at all - and with her magic strength, she can summon up to five Eclectic (Gold Key) spirits (thougn only two all at once) until she is exhausted. She is also capable of forcing the spirit gate closed, though it often has to be mutually agreed upon by both wizard and spirit. Other times it is used if one of her Spirits were possessed and forced to attack her, allowing Lucy to remove them from battle without harming them. It should be known that while her spirits are all strong in their own right, they are by no means all powerful. Their time in the mortal plane tends to be limited and depending entirely on Lucy's own magic reserves, and if their body is damaged or destroyed, they have to return to the Spirit world to heal for a while before she can resummon them. She currently has 10 Gold keys and 5 silver keys, giving her contracts with:

Ecliptic Spirits (Gold Keys)
(1) Aquarius - a mermaid spirit who can control water, creating powerful waves which can sweep away large amounts of foes (and usually Lucy and her allies too); She can only be summoned around water of any amount, be it an ocean, sewer water or even a puddle. Though uh, Aquarius strongly dislikes being summoned from dirty water.
(2) Taurus - a powerful humanoid cow spirit meant for melee fighting (though he has a bit of a lecherous personality towards Lucy and most attractive women); He doesn't have particular abilities, though he is her strongest melee fighter next to Loke, and wields a double edged axe. Notes: Anyone strong enough can wield the axe, but the second he is desummoned, the axe vanishes too.
(3) Cancer - a spirit often used for hairstyling, though he is capable of cutting through a number of things, as his weapon is a pair of scissors. And has a tendency to end his sentences with ebi (shrimp) rather than kani (crab) unless Erza is around, when he ends his sentences with choki (snip) per her suggestion; No specific abilities, but he can cut through many types of metal.
(4) Saggitarius - a human male spirit in a horse costume, master archer; He is capable of finding the weak point in a thing that can make it explode (to a point! He's just an exceptional archer)
(5) Virgo - a maid spirit who can change her appearance, and specializes in underground combat - ....and has a bit of a s&m fetish; She is capable of being really really weird -- and is known to have earth magic attacks, most of which rely on digging tunnels.
(6) Loke - the leader of the Zodiac spirits, and her best melee spirit after Taurus; No truly special abilities besides being a combat expert
(7) Gemini - a pair of spirits capable of cloning up to one other person (having already cloned Lucy) - whoever they copy has access to that person's memories and abilities. (If they clone more than two people, the oldest imprint is erased); Abilities here
(8) Aries - a very fluffy and timid half girl/half ram spirit. Her attacks are more ... soft than destructive, but whatever works, right? Soft meaning she uses fluffy wool to fight - it's surprisingly effective!
(9) Scorpio - A very polite half man/half ...gun spirit with sand attacks. He has a tendency to say 'we are' at the beginning of his sentences.
(10) Capricorn - Deferential half goat-half man spirit who is dressed like a butler might be dressed in a black suit - he considers himself servant to Lucy's family and has swoorn to protect Lucy. He's a melee fighter - and he also helps train her and looks after her health.

Silver Keys
(1) Crux - A cross shaped elderly spirit who thus far, has no combat properties. He only is capable of searching for information on other celestial spirits and their owners.
(2) Nikora - also known as Plue, is a dog spirit but isn't really a combat type of spirit, more of a companion to low level mages;
(3) Horologium - A spirit in the shape of a grandfather clock - does not have any combat abilities, but he can protect whoever is inside him with his body, and has he's been known to rescue someone only once due to emergencies without being automatically summoned.
(4) Lyra - A perky female spirit with no combat abilities - she is meant only for entertainment as she is a very accomplished singer and musician that plays the lyre.
(5) Pyxis - A chubby bird spirit who acts as a compass - when regular compass' are rendered useless, Pyxis is able to use his abilities without any difficulties.

Unison Raid: A spell which allows two Mages to unite their Magic into a single, combined and stronger attack. This is a rare ability and not something use lightly as it takes up a lot of magical energy. Further, the abilities of the two involved have to be compatible.

Resilient: Despite her insistence that she is a poor fighter, she is extremely resilient, capable of withstanding abuse from sadistic enemies, suffering a barrage of kicks, being hurled into buildings and trees. She is also a very intelligent and intuitive mage, spending a lot of her free time reading and solving word puzzles and riddles.

Items/Weapons: Her spirit keys, her whip the "River of Stars" (an extendable whip given to her by Virgo. When not being used, only the handle is seen, however when extended, a jet of flowing water is created from the handle, which remains compact, and acts like the rope part of the whip. Despite being water, it is capable of grabbing foes or objects with it, as well as attack.)

Sample Entry: Network Post
Sample Entry Two: Loggeth AND
Bonus Sample Entry!
When she first came to her senses in Haven, she thought it must have been a part of the city that the dragons devastated. But then she quickly realized that couldn't be possible. Nothing was familiar - she could write off the lack of animals as having been caught in the crossfire or scared off. She couldn't write off the lack of familiar faces. In fact, the very last minute she remembered was wrapping her arms around Natsu and just being... so god damned happy he was alive.

She remembered the tears she had when the fight was over - what her future self had gone through and the thought of losing Natsu - ANY of her friends, was worse than anything she'd experienced. It was no surprise that her future self would have risked so much to go back into the past and try to change things so that her entire guild wouldn't get wiped out - didn't Rogue say it clearly? She would always close the gate of the Eclipse so that "he" would live.

But this place was so dreary and gloomy - wherever she was, what could possibly have happened to make it like this? The wizard shook her head, putting her hand at her side, where her keys were, making sure they were close by. They were such an important part of her by now, she knew she would be in a frenzy if she lost them. She shook her head, not wanting to spend all her time woolgathering. First and foremost, she needed to look around and gather information.

OOC: As an alternative if the she can't use the keys, as an alternative would she be able to summon the spirits directly through herself rather than channeling it, (though the cost might be more draining on her?)
refriends: "haven't you always wanted someone to extend his hand to you like that?" (Default)

lark alfen, crepuscule, not reserved anymo'!

[personal profile] refriends 2013-12-04 06:23 am (UTC)(link)
Name: moe!
Contact Info: zerozakus@gmail.com (EMAIL) | ectisia (AIM) | [plurk.com profile] heartstrung (PLURK)
Other Characters Played: none!
Preferred Apartment: none!

Character Name: Lark Alfen.
Canon: Crepuscule.
Canon Point: Mid-Chapter 89, before Bathory tells Lark that Angela is missing. Please note, though, that this canon point is from before his personality flips to what it is in the most recent chapters!
Background/History: Bam!
refriends: (down 'n out)

lark alfen, crepuscule.

[personal profile] refriends 2013-12-04 06:23 am (UTC)(link)
Personality: "Lark, how much longer are you planning to waste your life?"

Lark's dream is to be a bum. Plainly put, he'd like to be lazy and free and with Angela for the rest of his life. He doesn't want to worry about wealth - wealth isn't important when he has his friends and Angela - and just wants to live in peace without having to ever think. He wants to have fun, get married, have children-- Lark is a normal, human boy with normal, human desires and dreams, even if he's something of a slacker. When Angela asks him what he's going to do if she dies, he laughs at her and tells her that it's not possible; she's a First Generation, so there's no way anyone can kill her.

"Everyone has one thing they wish was eternal." For Lark, that is Angela. Angela let him stay with her and raised him when Setz left him with her, becoming the figure in his life that he thought of as a mother. She promises to stay by his side forever and he believes her, counts on her, depends on her to keep that promise.

However, when Setz left Lark, Lark's abandonment issues started taking form and worsening over time. At first, he was confused; over the years, he managed to forget what Setz looked like at first and become as light-hearted as he is today. When he sees Setz again, the feelings start bubbling up inside of him and he's still resentful of Setz, no longer caring about him. It takes him a while to get over this - realizing that he's only happy and met Angela because Setz brought him to Crepuscule, something he could've never done on his own, and that his old friend is terribly miserable - forgiving him and washing the slate clean to be friends with him again. Lark will forgive a fault, over time, done by the people he cares about. He's not the sharpest tool in the shed, but he eventually catches on, and eventually he understands (that doesn't mean he's going to like the reasoning, of course).

He accepts his faults and tries to remedy them once he gets from the countryside to the school. "I was really ignorant and just used him for my own comfort", "I knew something was going on, but I didn't try to find out", "I was kinda lazy", he accepts these things and actively seeks to remedy them. He couldn't understand, but he wanted to, and still does. Lark is simple-minded and kinda stupid, but he can be a hardworker when he shoots for a goal.

Lark's world is small, even as he changes in school. At first, it only consists of Angela, Arche, Avi, and the people he met in the village. When he leaves them and starts going to school, Seere, Sia, Bathory, and even Setz become a beloved part of that world; Lark is kind to everyone, but these people start becoming important to him. He goes to class with them, sees them around school and hangs out with them when they're not in class, and that's enough for him. He's never needed anything more than that. Even if the bulk of them don't know that he's human, he's content with what he has. While that in itself isn't a problem, the fact that they don't know he's human is.

Setz knows, Angela knows, Bathory knows because she bit him, and perhaps the fox he played with back in the village and protected from Setz's dad (Nergal) knows, but no one else is aware of the fact that he's human as far as he's aware. He goes to lengths and bounds to hide it: overcoming his inability to use magic (because he's human) with Angela's help, keeping his mouth shut and never confiding in anyone that he fears being exposed as a human. He doesn't like talking about humans, doesn't bother instigating those kinds of discussions, doesn't bother standing out, due to having been bullied for his red eyes in the past - Lark tries to be a listener instead, thinking, "What would Angela do?" For his friends, he tries to listen and understand. This is his "world" defined: his friends and Angela, and anyone he meets and eventually befriends.

When he doesn't understand, he questions it. As much as he'd like to live as simply as possible, he's aware deep inside early on that that might not be possible. Angela might still die, he might still end up alone again, or he might die himself and leave Angela and his friends alone. He has many fears no matter how hard to tries to keep a smile on his face, or how hard he tries to keep them locked up tight. Carmilla appears to him in his dreams to help ease him even if he'll wake up unable to remember her, and even Vlad Tepes tries to help him when he's struck hard by grief. He doesn't know how to deal with it and lashes out, changing to match the pain he's feeling.

In this case, his personality does a complete 180 turn for the worse. What he wished to be eternal could not be and he twists in the worst way; he can't get over it and pursues revenge as closure rather than talking it out with his friends, with the people who also feel terrible over Angela's death.

He becomes arrogant when Tepes gives him power and ready to use violence to avenge Angela, lashing out at even Nergal and Sia - both just trying to help him handle the loss of his mother figure, both having to use forceful means in the end to try and get through to him (both also ultimately failing, Sia ending up unconscious and Nergal having to flee). His original stubbornness is overshadowed by a thick-headedness that not even Setz has yet to plow through, his friendships with everyone on the backburner.

With his driving force being overwhelming grief - something he's never really had to deal with before in his years living in Crepuscule - the light-hearted slacker he used to be no more.

It takes Vlad Tepes, who had merged with him when he was still in his mother's womb, telling him about his real mother and what happened before he was born to finally get him to calm down... to an extent, of course. She encourages him, protects him, envelops him (in her own way) in her presence and power like he's precious, and even he has to admit that she probably is looking out for his wellbeing and genuinely wants to protect him. Lark still doesn't want to disappoint Angela despite her being gone, so he says he'd strive to finish school - however, that didn't mean he's willing to abandon his revenge. He states that he can't just forgive the council for killing Angela, who was trying to find a cure for what was happening in Crepuscule. When it comes down to it, Lark changes yet again, that forcefulness he had before draining out of him, mind sharper than it was before.
Abilities/Powers: He... honestly doesn't have any yet from the canon point point I'm pulling him! Lark is a somewhat normal human boy through and through - the only thing he's been shown to be able to do from this point is use a little bit of magic (as in a tiny fireball and a ball of ice) with the help of a book Angela gave him. He knows some swordsmanship from class too, but not much.

However, he gains the powers of the first generation pureblood vampire that had merged with him, Vlad Tepes. She has a nature-type ability - Light and Darkness. Since Light and Darkness can't be separated from each other, she made herself darkness in order to create light; when she or, in this case, Lark, uses Light, it takes the shape of crimson-colored lightning bolts with highly destructive power.
Items/Weapons: His school uniform and the necklace he got back from Arche back when he lived with Angela!
Sample Entry: gotta love d_m!
Sample Entry Two: Another world. Lark can't get used to this, honestly. Between Setz, and whatever pulled him in (where Setz led him, took him from point a to point b) to this place, why can't anyone give him more forewarning? He just wanted to tell Angela what he dreamt about—

And he raises his hand to scratch the back of his head. Right, that dream... what was that all about anyway? Between Setz's story and that dream, Lark didn't know what to think. He'd wanted to confide in Angela, but it looks like he won't be able to do that right now.

...'don't ever lose confidence,' huh? It's a little hard when he has absolutely zero idea where he is (this can't be Crepuscule, just look at that sky, it reminds him of the sky in the human world and that is not a place he wants to be in), and this is kind of nostalgic. It reminds him of the time Setz brought him to Crepuscule, all the way from the bullies in the human world— to be completely honest though, those memories are really fuzzy themselves, nevermind the fact that he doesn’t really like to think back on it and reflect. He’s had enough of reflecting, enough of trying to work out the reason why; it really was easier to approach his problems as they came.

It doesn’t change the fact that he freezes up in confusion every time.

That fact is the same right now, having frozen up upon arrival because he just doesn't understand, Lark grimacing as he looks around him: everything's falling apart, it's really bad here. He doesn't know how "safe" this actually is, but if he can just pull through long enough.... maybe he'll get the chance to leave. (At this point, going back to Crepuscule seems more like a distant dream.) He looks at the cell phone he got, too, wondering if it was like those things back at home.

He can use this to contact people, right? Maybe his friends arrived too and he just hasn't seen them yet. With that thought to comfort him, Lark sets out to find a quieter place to see if he can somehow get this device to work (how can they hear him even though they're not in front of him though though, is it going to be like magic) and see if any of his friends or, hopefully, Angela-noona are here.
explaining: (Default)

Guy Cecil || Tales of the Abyss || Reserved

[personal profile] explaining 2013-12-04 05:11 pm (UTC)(link)
b>Name: Egg
Contact Info: manicalpha@gmail.com || [plurk.com profile] sexcymbal
Other Characters Played: NADA
Preferred Apartment: Nearby Luke please!

Character Name: Guy Cecil || Gailardia Galan Gardios
Canon: Tales of the Abyss
Canon Point: Mid-game, after Van's defeat at the Absorption Gate, when everyone goes their separate ways and Guy heads over to Malkuth to be taken advantage of by Peony claim his title as Count Gardios
Background/History: Link ahoy!
explaining: (Default)

Guy Cecil || Tales of the Abyss || Reserved

[personal profile] explaining 2013-12-04 05:13 pm (UTC)(link)
Personality:

Y'know, I always start these things off with something along the lines of a "Guy is a nice guy," joke. It's applicable, because yeah, he is. You can go through the entire game and not once go "man Guy is a jerk." -well okay maybe here or there, but it would always be circumstantial. Guy really is just honestly very kind. He's sincere, he's considerate, he cares about the people around him and those he's formed close relationships with, very much. He gives off that caretaker vibe, the one that draws people to him for comfort. Maybe it's because he mothers Luke a little bit, or maybe it's because when people admit things to him, he never shames them for it. Guy doesn't really make fun of people over sensitive subjects. He'll tease Luke a little here and there, but who wouldn't? Luke's fun to tease.

He's also kind of a charmer. He comes by it honestly; just by saying sweet things and actually meaning them without expecting kindness or anything in return. If someone is getting down on herself about something or other, Guy will go, "Yeah but remember all these things about you that are awesome," in an effort to cheer her up. Not because he wants people to think he's nice or anything like that either, he just wants the other person to stop being so unhappy. It's kind of freakish, how selfless his motivation is sometimes.

Really though, Guy is kind. He's also a hard worker; he's that type of person, the kind that can't suffer too much down time. He'll see something that needs to be done and he'll do it, he'll lend a hand because hey, why not? He's here and doesn't have anything else pressing that needs his attention. Hell, he walks by some dude on a farm and the dude is like "ugh I need help with this plot of land" and Guy is like "hey I'll do it." Just like that. Though sometimes he tends to get roped into those sort of things anyway, most likely because he doesn't look like the type of person who can say no. Oh well.

Every rose has its thorns though, right? On the surface -and pretty deep past the surface too- Guy is every bit a wonderful person. Don't get me wrong, he's still a wonderful person; he's just not as black-and-white, Prince Charmingly simple as he makes himself look. Guy has a dark past that plagues him, even though he learns to move past it not only before the game, but through the course of the game as well. His entire family was slaughtered when he was just five, and somewhere between that and ten he makes the decision to get his revenge.

By killing the son of the man responsible.

It's not clear if the idea is his or Van's or hell, even Pere's (doubtful), but Guy goes along with it. Not only goes along with it, but takes the lead on it. Agrees to infiltrate Fabre Manor in Baticul, work there as a servant for years, all to gain the trust of the man he despises more than anything to kill his son and make him suffer just as much as he has. It's pretty fuckin' brutal, especially for just a kid. Guy was horribly wounded, angry, hateful, and -by neccessity- a damn good liar. These are all things he had to learn to accept about himself as the years passed.

Sure, eventually Guy gave up his ambitions, but they're still fresh in his mind. It wasn't that long ago he was still considering whether or not to actually go through with it, after all. It's refreshingly real and complex characterization, where he's not just weighing the pros and cons of a situation logically, but emotionally, morally. Guy's pretty familiar with the evils of which man is capable, has schemed to commit some of those evils himself. Hell, he accepts that killing other people to protect your own life is regrettably necessary, but he doesn't bat an eye at it. For professional soldiers like Tear and Jade, that attitude is expected. But Guy? A servant, technically a civilian? Nope, he can be icy cold when he wants to be.

Unfortunately, as a result of having lived his life lying to almost everyone around him, Guy doesn't tend to trust well. It's not that he'll doubt someone fighting at his back or anything like that, but he doesn't really let people close. It's almost like he doesn't trust them to keep his secret, or not judge him for it. He doesn't like baring his soul and he doesn't like being rattled in front of other people. He'd rather just keep people at arm's length, if at all possible.

Guy's also a tad selfish, but not in a conventionally obvious way. His sister died to save his life, and while he hates the idea of sacrifice -hates it- he's determined to live no matter what in order to protect what she died for. He unabashedly says that he'll run from a battle that he has no chance of winning, even if it's for a cause he believes in. He's not the idealistic type, the kind to throw his life away at a moment's notice to martyr himself for a movement. Fuck that. Guy will do what he needs to so he can live. Save abandon his friends, though he makes it very clear to everyone that he has every intention of living through their battles. He doesn't march off to die, that's just not his style.

There are a few more traits that are all tied into various happenings in Guy's life. He's very calm and collected -most of the time- and extremely observant. He picks up information pretty well, though not to the extent of someone like Jade. He's not a genius but he thinks quick on his feet, seems to be good at most things he tries and is apparently flawless husband material, according to Anise. Moreso when they find out he cleans and cooks. He is a dazzling househusband, and all the lady soldiers want him.

Now if only he could just get over that phobia.


Abilities/Powers:

Guy is a practitioner of a dying sword style under the name of Sigmund. It's mostly fast-paced, shieldless, flairtastic swordfighting where the user weilds both the blade and the sheath in battle. Guy has a bunch of fancy techniques with fancy names because it's a Tales of game, but other than his ridiculous agility stats and his sword fighting, Guy doesn't do anything amazing. Except jump off stupidly high structures to the ground and land without a scratch on him, but only in cutscenes.

I guess his knack for fonic technology could also be considered? Sorta? He's pretty good with making mechanical things work, because he is a super mega otaku for them.


Items/Weapons: His sword (the Jewel of Gardios), a lemon gel (high class healing item) and a life bottle (does what it says on the tin), please!


Sample Entry:

Nov 25th, 2013


Sample Entry Two:

Tap tap. Tap tap tink.

Guy had never been particularly fidgety. He'd trained himself out of physical tells years ago; Pere had noticed him clenching his fists whenever the Duke passed by and they spent a month just practicing, removing them, eliminating anything that could give him away. He got good at it, at being still when he wanted to move, or at moving when he didn't have a reason.

Tap tink tap tap.

It's only when he's stressed out or really anxious, when his phobia creeps up behind him that he shows any kind of obvious agitation. Mostly his jaw clenches, his foot taps. His fingers grab tight onto his sleeves when he folds his arms. Sometimes he rests a hand on the hilt of his sword and taptaps on it like now, gloved fingertips occasionally tapping so hard the handguard clicks against the sheath.

He hasn't heard from Luke in four hours. It doesn't take a person four hours to get some apple gels.

"I'm sure he's just exploring," Jade said in that knowingly-bored tone, hands in his pockets.

Guy takes his hand off of his sword and shrugs easily, reaching for a tin of tea leaves to smell them. They need more tea, but this stuff is kind of expensive. Then again, what's the point of putting your life in mortal peril to scoop the gald up from monster corpses if you aren't going to use it to splurge every once in a while? "Yeah, probably. Besides, he's with Tear. I'm sure she can handle anything that might come their way." Not that he doesn't trust Luke to handle things coming his way, just that...well, just that Tear is better at it.

His finger taps against the side of the tin.

"Guy, are you worried about Luke?" Of course Anise just shoulders in and lays it out like that. "He's fine, they're just shopping. I bet Luke just walked by a weapon stall and won't leave."

Guy laughs. "It's all right, I'm not worried. I'm just wondering where our supplies are. We're going to have to stay another night here at this rate." He ignores the way Anise and Jade exchange knowing looks.

"I wouldn't mind staying another night here," Natalia calls, a bag slung over her shoulder that hadn't been there before. She wraps her hands around the strap when Anise and Jade give it a pointed look. "What? It's for supplies! And it was on sale. Only eight hundred gald."

Anise sputters. "Eight hundred for a stupid-!"

Guy decides to go for the tea leaves -his splurging seems pretty small in comparison now, thanks Natalia- and leaves Jade to handle the brewing argument as he sets out to find Luke. It's not that he doesn't trust Tear or Luke, it's just that-

Well. It's just that he needs to stop fidgeting.
shizzy: (Default)

Shizuo Heiwajima | Durarara!! | Reserved

[personal profile] shizzy 2013-12-05 12:06 am (UTC)(link)
Name: Vycey
Contact Info: [plurk.com profile] vycey or a PM
Other Characters Played: None
Preferred Apartment: None

Character Name: Shizuo Heiwajima
Canon: Durarara!!
Canon Point: Post-anime
Background/History: Shizuo's page on the fandom wiki and the Durarara!! page on Wikipedia.
shizzy: (Default)

Shizuo Heiwajima | Durarara!! | Reserved

[personal profile] shizzy 2013-12-05 12:07 am (UTC)(link)
Personality: Shizuo is introduced as the personification of violence and, for a good while, we have a ton of evidence to support this portrayal.

Someone who is referred to as one of the most dangerous people in Ikebukuro and tosses vending machines and street signs around like they're made out of papier-mâché doesn't exactly put forward an image of peaceful serenity. Punching a man clean out of his clothes - fandom will never forget that one - doesn't hurt his violent image. The root of his infamous violent nature is the poor guy's uncontrollable and frighteningly short temper; short to the point where it becomes more and more impossible to avoid setting him off as any given conversation drags on. Whether this is with a stranger - a journalist who wants to interview him for a magazine - or one of the few people he has allowed himself to get close to - Simon, for example - doesn't seem to matter.

Shizuo's tantrums, for lack of a better term, often stem from his simplistic ideas of right and wrong. His brother stealing his pudding, a grown man who claims he loves a woman he stalks, a stupid teenager who doesn't know anything about the girl he claims to love, putting innocent people in harm's way. Y'know, the usual. Although that's not to say he doesn't flip his shit at pretty much anything and everything else, because he does. Frequently.

Only one thing tends to set him off without fail - Izaya Orihara. Either the man himself or just the name. Both work. Their relationship boils down to one of mutual hatred - Shizuo didn't like the feeling he got from Izaya since the very first day they met. This was cemented when Izaya attacked him with a knife minutes later and things would only get worse between them over the years. Shizuo seems to judge his hatred of and anger at others by using Izaya as a benchmark. He tells Seiji that he'll let him off with a swift headbutt - in return for multiple stabs - simply because he "likes [him] more than Izaya." I won't go into too much detail about their relationship, but it should be noted that while Izaya would be happy is Shizuo dropped dead, Shizuo would be happy if Izaya stayed out of his life for good. There's a fine line there, sure, but it's an important one because it reveals a key fact about Shizuo's personality.

Whenever he subcums to these bouts of rage, he enters a super-human state and leaves a trail of destruction behind him. Street-lamps ripped out the ground, fences buckled and bent, whoever pissed him off left in a beaten heap. But the thing you've got to understand is that Shizuo hates violence with every fibre of his being. Since he didn't grow up reading violent manga or playing mature video games, he feels as though his freakish strength and hair-trigger temper are his own fault. There must be something wrong with him if he ended up as such a monstrous kid while his brother was so calm and stoic. After his attempt to save a grown woman who was kind to him from some Yakuza thugs ended with her being caught up in his violence, the young Shizuo grew to develop a complex about his own strength. He distanced himself from other people because he hates the thought of them getting hurt by him, because he couldn't stand to be around people who feared him for his strength. Celty, Simon and other unconventional types found in the city are the kind of people he allows himself to get close to - even these characters can't be considered normal by any stretch of the imagination.

While the first of his violent outbursts resulted in an attempt to attack his brother, Kasuka, with a fridge, Shizuo has grown into the kind of guy who’ll do whatever necessary to keep his brother safe and happy. This might be because his brother was never scared of Shizuo’s extreme strength; but it might also have stemmed out of guilt. The relationship he has with his brother reveals quite a bit of his poor self image, but I’ll talk about that more in a minute. Kasuka comes off as emotionally dead, to put it bluntly, because he grew up controlling his emotions in an attempt to make up for Shizuo’s lack of control and ease the burden on their family. Although Shizuo looks up to him and cares about him more than anyone in the world, he feels inferior enough to consider it an insult to Kasuka when people compare the two of them. Even the suggestion that Kasuka is disappointed in him can send Shizuo into a little bought of depression. His desire to be someone his brother can be proud of can be seen in how he still wears the bartender outfits his brother bought him in bulk despite having lost his job. Oh, and any clothing damage tends to send him into a blind fury because he doesn't want a gift from Kasuka to get ruined.

Shizuo is so fixated on his inability to function as a normal person that he’s blind to all his good points. Not everyone sees him as an unstoppable monster, some people see him as a reliable and friendly enough guy, but this is the image he’s stuck with. He thinks of himself as lonely and monstrous despite how many good friends he has and has let this get in the way of his social abilities. It isn’t until a swarm of cursed sword possessed zombies attack him because of how much they love his strength that he can even begin to see himself as something other than brute strength given form. Which is a shame because, underneath the yelling and the smashing up public property, Shizuo is pretty much a huge dorky loser in a bartender outfit. He’s the kind of guy who prefers milk and sweets over beer and curry, who remembers dorky lines from action movies and waits for the perfect chance to use them, who thinks two serial killers brawling in public are common thieves because they swiped his briefcase.

Basically, Shizuo's personality has been shaped by his unfortunate strength. This makes other people think of him as a monstrous man, often before they've even had a chance to meet him face to face, rather than seeing him for the calm and reserved person who loves his friends and family to death that he might've grown into if his temper (and, I guess, Izaya) hadn't gotten in the way during his school years.

Abilities/Powers: Unlike regular people, Shizuo's brain doesn't restrict his physical power in reaction to pain or to avoid potential injuries. He has the power to rip streetlamps from the ground and swing them around like baseball bats, or hurtle vending machines through the air like baseballs. This is described as an unlimited form of human strength.

His short temper and lack of self-control means the smallest slight will send him into a violent rage. He describes this as his body "acting on its own".

Although his childhood was spent in a constant state of injury - since his body couldn't keep up with the physical strain - he has since developed to the point where pain isn't much of a problem. His bones have strengthened to the point where they don't break like bones should. He keeps a pen shoved through his palm because pulling it out will spill blood everywhere, before he decides to superglue the wound shut. Another time he mistakes being shot for slipping in a puddle. It wasn't until he noticed his shirt soaked in blood that he put two and two together.

Items/Weapons: A pack of cigarettes and a lighter and the shirt on his back.
shizzy: (Default)

Shizuo Heiwajima | Durarara!! | Reserved

[personal profile] shizzy 2013-12-05 12:07 am (UTC)(link)
Sample Entry: Sample entry from Dyspros
Sample Entry Two: Note: this is an old 3rd person post from Dyspros.

The people he brushed past might mistake his half-hurried pace as a sign of nerves, sure, but nothing could be further from the truth. Shizuo wasn’t a stranger to fear – he was always afraid he’d screw up and hurt someone he cared about even in this weird place where he could count the number of people he knew on one hand – but it’d take more than dirty stone streets and suspicious characters to send him running.

He was a man on a mission. One that might as well be life or death for all it mattered to him.

Although it didn't exactly say great things about 'Bukuro, the few similarities Shizuo spotted between Nickelhollow and back home as he made his way through those grimy streets meant the slums he'd heard others speak about in hushed tones didn't frighten him in the slightest. Some of the men and women he caught out the corner of his eye wouldn't look out of place hanging around in front of a convenience store or slumming it in a game center. Weird clothes and all. But even if the odd sight here and there didn’t remind him of Ikebukuro, he was a grown-ass man, damn it, not some wet behind the ears brat who was too afraid to step into a side-alley in broad daylight.

Plus, he was a debt-collector's bodyguard back home. Not exactly the type of guy who spent his time in the better sides of the city. What’s so special about a cutpurse? They’re exactly the same as leeches who try to avoid paying back their debt. Ah, well, at least those leeches have the balls to ask for the money up front. It's when they start to offer up excuses and beg that they sink to a pickpocket's level.

These thoughts worked their way round and round in Shizuo's head as he walked towards the general direction of where he supposed the market might possibly have a slim chance of being found. Maybe he should’ve asked for directions, he thought with a slight scowl, instead of punching the Ironwall merchant who laughed when he said the milk was too expensive. Now he was strolling along with a powerful thirst for milk and no idea where he was supposed to get some for cheaper than the unreasonable price he'd been offered not fifteen minutes ago.

Shit, he could feel himself getting more and more worked up as he ran through the conversation in his head again and again.

Anyone unfortunate enough to try and pick his pockets would be in for one or two nasty surprises. One – his pockets are bare. Empty. He isn't even carrying pocket-lint around with him. What few coins he's been able to scrape together are held in his fist, as though he was afraid they’ll up and vanish. A sign of his own carelessness when it comes to money rather than born from a fear of being robbed. Two – they’ll probably be caught in the act and introduced to a world of hurt for their efforts.

So whether or not the person who bumps into him and brings his focus back to the here and now intended to rob him doesn’t matter much in the long run.

"Ah, sor--," he starts to apologise in a dismissive tone, but the sound of copper coins falling to the ground cuts him off. Before the coins can so much as begin to roll away, he crushes them into the dirt with a firm stamp of his foot. All but one coin, that is. The last one trundles towards a nearby drain and vanishes between the metal bars. A wet plop follows seconds later. He'll swear later that he could almost feel something snap inside him. Looks like he won't be able to buy milk on his own after all. It also looks like the poor sap who bumped into him'll have to deal with an irate stranger before things get out of hand.
pruning: (stop being so dainty)

count d | petshop of horrors | reserved 1/3

[personal profile] pruning 2013-12-05 12:07 am (UTC)(link)
Name: Laura
Contact Info: [plurk.com profile] tableflip
Other Characters Played: Reim [personal profile] allweather & Shiroe [personal profile] peterpanic
Preferred Apartment: none

Character Name: Count D
Canon: Petshop of Horrors
Canon Point: post-first series
Background/History: wikipedia & truly pitiful volume summaries
So, allow me:
Petshop of Horrors starts out as a kinda horror, kinda psychological monster of the week series about a mysterious pet shop owner in Los Angeles who sells people custom tailored pets for their needs. It becomes obvious pretty quickly that "their needs" include "getting themselves killed violently by their new pet," in some kind of karmic retribution for Bad Deeds they've committed. Count D runs the pet shop (insisting that his grandfather owns it, but is overseas), and the separate stories in the series are largely episodic: D meets a customer, judges them horribly, gives them a pet, and they either die or are forced to seriously reevaluate their life choices. What brings the series into a more cohesive plot is the introduction and persistent presence of Leon Orcot, an LAPD detective who comes onto the scene to investigate why people who go to D's shop keep turning up dead.

With Leon and D's odd relationship deepening as the series goes on, the mysteries of D's past are slowly revealed, while D interacts with shop visitors and Leon (and eventually Leon's little brother Chris) and learns how to be less of a cold bastard. The short version: he's not human, he might turn into plants, and his family are all clones of each other. Which is to say: in ancient China, D's ancestors were many and lived up in the mountains, separate from regular humans. They had the power to communicate with animals, and the humans began to think of them as wizards and otherwise higher forms of life, worthy of respect and sought after for guidance. However, when a human prince asked one of the women of this race to marry him and was rejected, he took his anger out on all of them - declaring them evil and having them slaughtered. Only one man was able to survive the genocide (D's actual proper ancestor), and after pleading to ~Nature~ to seek his revenge, he was... granted it, basically. It's unclear how many generations removed from D this guy was, but after this point, the D family method of procreation is literally budding. At some point, the "first D" produced an actual clone of himself, and from then on there were at least two little Ds running about. Their true familial relations to each other are complicated at best, because they're reborn when they die, but more on that in a bit. It's seriously a family of clones.

Anyway, the goal of the family is Revenge. Unfortunately, being a family of only a few people at any given time, the revenge is very slow and not very effective. Because it's centered on pets. The pet thing is not D's creation; one of the D's is cited as appearing centuries ago using the Count D identity in high class social circles, handing out pets to people!! This one at a time vengeance scheme is silly at best, but the family seems to completely obey it and keep passing it down to each other for generations. This is all alluded to throughout the series, but finally fully explained at the end of the series, when D suddenly ups and leaves LA. Being as he is someone who is supposed to hate every human he meets and want to kill them slowly, the fact that he's been bumming around LA playing house with Leon and Chris (he basically adopts Chris, who lives in his shop for a year) is Not Part of the Plan. After Chris suddenly is taken away to live with his aunt & uncle & cousins (they adopted him after his mother died, despite the fact that his brother is an adult? Whatever, Orcots), D has no immediate pressing ties to LA... except Leon. But Leon is in a bad mood the day he decides to leave, so he just goes.

The timing coincides very well with an FBI agent, Agent Howell, arriving to hunt D down. Howell believes that D is the D -- that is, he believes there's only one, and that he's some kind of immortal monster!! Which is close, except for the fact that Howell's remembered D is D's "father" (the complicated familial ties), and D has no idea who this guy is who tracks him down in a forest and tries to kill him. He threatens Howell into going back to LA, to prove that he isn't his father, and they go on a road trip!! Meanwhile, D's father has kidnapped Leon and left him among beasts in his psycho penthouse to watch him die, in some manner of vengeance thing. When D and Howell arrive, Leon is not dead but very injured, and also D's faithful pet bat thing is actually his grandfather and has been this entire time. Yeah. Grandpa D lays down the backstory, not without heavy implications that Papa D is the black sheep for being way too into science and biological warfare, and D is the gray sheep for adopting too many Orcots. Rude. In the end, Leon shoots Papa D in the head for trying to release a "kill all humans bioweapon" (spoilers: it doesn't even work how it's supposed to), and Papa D... dies.... in a wave of plants, and then is reborn as a human-looking baby (which 20 years later is all grown up and working in the shop in LA, calling D "father," so yeah the familial stuff is complicated). D drags Leon out of this suddenly burning building and onto his pet shop! Onto. Because. It's a flying ship. Stay with me.

He winds up kicking Leon off the boat (literally shoving over the side) because boohoo humans can't ride this boat yet (he cries), and then vanishes like he meant to do earlier, before the drama. Leon takes about ten minutes to decide to follow him. They're idiots. A vaguely defined time later (like, a few months), D is traveling around the world, from Chinatown to Chinatown, and setting up shop again. He keeps having to move because Leon keeps following him around the globe... nobody invovled thought this through.
pruning: (Default)

count d | petshop of horrors | reserved 2/3

[personal profile] pruning 2013-12-05 12:08 am (UTC)(link)
Personality:
Okay, so, when your entire species is slaughtered down to one dude whose only saving grace is being gifted the power to clone himself into a few more dudes, and you're raised by your quote-unquote grandfather who makes a huge deal about how you should unconditionally hate those responsible, i.e. humans -- you grow up to be kind of bitter. And D is kind of bitter. While his grandfather really heads the Bitter Plant Guys Association with gusto, D is not excused from its rules and regulations: that is, hate all humans, seek vengeance on all humans, kill all humans. Slowly. He believes quite strongly that most of humanity is scum and deserves to be punished, in very one-on-one, intimate ways. Which is to say that even though he presents himself as a pretty amicable, if a little eccentric and definitely uptight fellow, his life has its own background radiation of "I don't like people." He doesn't see anything wrong with people getting what they deserve, even if it's excessive; he'll readily let a "customer" be mauled or completely eaten by one of his "pets" as punishment for some exaggerated-to-nonsense sin like 'cheated' or 'broke in.' To D, all of human sin is proof of the truth of his grandfather's words, on a sliding scale from bad to worse.

Obviously, D is not very nice. People meeting him tend to assume that he's intimidating, enigmatic, very dangerous, or a combination of the three. He is exceedingly frank about how much he doesn't care for humans or prefers animals over them, saying things like, "The people don't matter." His actions towards humans are invasive and rude at best, and at worst he is ruthless and cruel; raised to show no mercy, he is very good at playing the cold overseer who passes judgment (and often not to a positive ending for the accused). When some teenagers break into his shop to steal some incense he has that they believe to be hard drugs, he locks them in a room with hungry beasts and smiles to himself as he walks away. Retribution is the name of the game, and he is more than happy to be judge, jury, and executioner. It's how he's lived ever since being told as a child that the human "kingdom" is just like the animal kingdom, and that humans must fight their own battles in which only the strong survive. As far as D is concerned, humanity is a parasite that destroys all other species, and so while mankind may be animals - they are kind of the lowest of the low.

Not, of course, to imply that he spends all of his time being an aloof, enigmatic, might-be-a-jerk-might-not type. A lot of his time, sure. But unlike his especially angry and vengeful family members, D himself is more -- polite, certainly. He is very polite. On bad days he is downright fussy and dithering, very far from the enigma front he puts up. While his family does have a "mission," D is a prime example of nature vs. nurture, and his experiences and the people he's met have definitely loosened his hate-stranglehold on humanity as a whole. Alongside that, D is much more independent because he simply is not as invested as his father and grandfather are in their vengeance. His grandfather is much more vigilant and his father is disturbed, but D is young and, judging by his constant margin reminders that his grandfather is the shopkeeper and he's just minding the pet shop, inexperienced. With the vengeance. He is greener (ha ha plant jokes) and much more easily influenced by his surroundings, as a result. It also just so happens that he is incredibly weak to creature comforts, and would choose a night in with a good pastry and some tea immediately over a slow-burning life of vengeance. He believes fully that humanity deserves to pay for the carelessness with which man treats other creatures, but in the meantime he's content to take some time off.

As far as people go, the people who manage to become close to D reveal that he is really, really neurotic. He can't help himself before cleaning someone else's apartment without being asked, out of spite or neuroses or both, and nearly has a panic attack when he breaks a nail. The man is not well-suited to constant social interaction and dearly loves his alone time. The result of this, as he of course rarely is not interrupted, is that he has a quick temper and isn't against starting a screaming match if he really wants to. Around people he's not so close to he's more reserved, with a touch-and-go politeness that suggests he's not really interested in small talk and pleasantries but he's willing to perform them anyway. People interest him, on a large, all-of-humanity scale, but on an individual level it's hard to get into his inner circle. Not that he'll make that obvious; he's got nothing else to do but observe, and so he is very good at reading people and also remembering them, even if he's not expressly intrigued. When he is close to someone, genuinely and truly, he gets incredibly attached. Like, we're talking to the point where he'll make no pretenses about moving them into his house and all but begging them to "stay forever." He's possessive to a fault, and he likes to keep things that are his where he can reach them if he wants to.

This, obviously, is rather weird. D is not very good at social interaction beyond the surface level. Being the youngest living member of a species of three people, estranged from his father and raised by his emotionally cold grandfather, D has not really had a lot of experience with people who were not, uh, actually animals. Animals are so much easier than humans. While he's good at reading people, it's more of a surface judgment kind of thing - he can guess what someone wants or what their problems are, but to really deeply understand them as an individual and not a set of Human Tropes on his humanity checklist, he needs a lot more practice. He's claimed things like 'I don't understand love between people,' but it's just as likely that he does and simply doesn't want to own up to it, because then he might have to, like, stop being an aloof mysterious bastard. The problem that occasionally arises is that he doesn't care... about this problem... and makes no real effort to improve his weirdo behavior, because he's not looking for anyone's approval. He's too confident and too ha-ha-humans-suck-xoxo to seek approval.

As D is very confident, it makes him incredibly charismatic and charming, and also reckless. He jumped out of a plane and nearly cut his own hand off to save a cheetah once. One time he almost let himself get eaten (just a little) because he wanted to capture the would-be predator. He attacked and wounded a police officer to the point of leaving gashes on his chest with his bare hands, another time, because he wanted a particular box back in his possession. D's supernatural abilities and, well, superiority complex give him (he thinks) license to do these dangerous things without fear. It helps that he is very clever. And that his wounds heal magically. But he still does it.

Basically, D is this guy who was raised to be a 24/7 hate machine, but once he's left to his own devices he squeals about tea and cakes and sometimes trips over how to have an emotional connection. To his credit, he's very suave about it.


Abilities/Powers: Obviously, D is not human. His species, while never named and only vaguely defined, hosts a number of special abilities:
✤ Communicating with animals: What it says on the tin.
✤ Seeing the "true form" of things: The most notable example of this is seeing animals as, depending on the situation, literal animals or these sort of otherworldly, maybe kind of demonic-looking humanoids. He's also capable of seeing through any supernatural masking ability that changes someone's appearance, or sensing when a non-human is masquerading as one. This comes with an "awareness" of life and nature as mentally tangible concepts... as in, he is married to Nature on the astral plane.
✤ Summoning animals via BLOOD SACRIFICE: Also what it says on the tin. His blood.
✤ Healing: He heals very quickly. A bullet wound to the shoulder heals in a matter of hours, for example. Smaller (insignificant) wounds don't heal as quickly for some reason.
With considerable effort he can erase a memory from someone, somehow.
He has a tentative influence over dreams/illusions/what-is-real. Notable examples include pets that cause vividly realistic dreams in their owners, time traveling in a dream??? and accidentally getting someone else caught in it?? -- and this other time he literally peeled a tattoo of a scorpion off someone and it came to life, and the kid had no memory of it. This. Probably won't come up. The tattoo one.
✤ Fakey fake immortality/You Are A Plant: Like the rest of his family, D is not immortal, but he does not physically age, and it's implied that unless he's killed or ends his own life, he will simply continue to live. If he does die, he... turns into plants... and normally a "new D" would be born from said plants, but obviously game mechanics prevent that.

The red are abilities I am more than happy to nix entirely because they're unwieldy and poorly explained in canon.
pruning: (Default)

count d | petshop of horrors | reserved 3/3

[personal profile] pruning 2013-12-05 12:08 am (UTC)(link)
Items/Weapons: An empty suitcase, a very fine tea set, and a box of delicious macarons.

Sample Entry: post, another post
Sample Entry Two:
Count D notices the biggest problem with Haven even before he opens his eyes, and that is the city's apparent death state. Living among hundreds of animals has always provided a backdrop of awareness, if not outright distinct thoughts, of life thriving around him. Even outside the shop, the threads of nature weave around him in a way he has stopped to consider only in moments of distress; the cries of the kingdom always cut straight to the bone and leave him reeling, full of a dull ache for another creature's plight. The awareness has always been there, and so, now, waking - the hard bed and unknown ceiling pale in comparison to the deafening silence that buffets his consciousness now.

He feels isolated, and hardly needs to look around or inquire aloud whether any of his animals are with him. Obviously not, in this dead place. As he comes out of the sleep he'd evidently been in he realizes the building is full of humans, although the sense of a non-human spikes up from the dull sea of men, here and there--

The building is dreadful. He leaves it immediately, hoping against all logic that there is a problem with the architecture that has somehow muffled all life around him. The barren wasteland that greets him - save for the mockery of gardens, how quaint - only confirms what he knew to be true. Not even a single miserable, buzzing insect breaks through what feels like a haze, and just when he feels as though he might allow himself to slip into it and become nothing himself -- a breeze and a loud clanging sound distract him. The source of the sound isn't hard to find (among so much nothing); a bucket left on the edge of the well had fallen over from the breeze. D beelines for it, for something to investigate.

Peering into the well's depths, he can't help but feel that digging a well into this barren, anguished earth was a bad idea. He traces a stone with a long finger and considers a proverb: "Dig the well before you are thirsty." Somehow, he can't shake the feeling this well was not dug before it was needed, but rather after it was much too late. A dead town full of nothing but dust and strangers and something vicious he can sense just beyond the range of his vision, into the dark? It doesn't inspire confidence.

Before he turns away, he wonders what manner of men dug this well, and whether their desperate thirsts were ever quenched. That thought carries him back to the apartment building, where at least some type of life awaits him.
flyingboar: (Default)

Toph Beifong | Avatar: The Last Airbender | reserved

[personal profile] flyingboar 2013-12-05 04:16 pm (UTC)(link)
Name: Grey
Contact Info: [personal profile] orophias, [plurk.com profile] peakedcap
Other Characters Played: --
Preferred Apartment: none

Character Name: Toph Beifong
Canon: Avatar: The Last Airbender
Canon Point: Season 2, episode 15 (Tales of Ba Sing Se)
Edited (sorry, I'm bad at splitting app comments) 2013-12-05 16:21 (UTC)
flyingboar: (Default)

[personal profile] flyingboar 2013-12-05 04:21 pm (UTC)(link)
Background/History: here
Personality:

As the blind and only daughter of the Beifong family, Toph lived a very sheltered life. She was constantly surrounded by guards, she was not allowed outside of the house and while she was allowed to learn earthbending, she was kept at the most basic level. She was kept as a secret from the world. As far as her parents knew, she was their frail little princess.

But Toph was stronger than her parents gave her credit for. Having truly learned earthbending from the blind badgermoles, earthbending became more than just an exercise for her. It became a way of life. And no, we're not talking about it in a monks and philosophy way. We're talking about how it completely changed her. While the people who knew she existed still thought of her as weak, she realized that it wasn't true. Earthbending made her more powerful than everyone she knew. Sure, she can't see in the conventional way, but who needs that when you can sense every detail of your surroundings through the ground? Earthbending gave her power and Toph enjoys power.

Bossy, sarcastic and boyish, Toph's attitude came as a surprise to the Avatar and his friends when she joined their group. How she acted in the wrestling ring wasn't just posturing, that's how she really is. She speaks her mind, which comes up as rude most of the time. She has a slightly affectionate but mostly insulting nickname for everyone. She's not a big fan of personal hygiene. And when she set her mind on something, it's hard to stop her. In her opinion, earthbending requires a degree of stubbornness, to be unmovable like a rock.

Fortunately, her stubborn and one track nature is balanced out by her patience and practicality. She is someone who "waits and listens to the earth". Whether it's fighting or messing around, she tends to stand her ground and attack just when the time is right. Unfortunately, we have to remember that she's still a runaway little girl with a sheltered lifestyle, so most of the things she met along the way was new to her. Her decisions are more practical than moral. She considers what she would gain (fun is a type of gain) from a situation than how it would make people feel. Yes, her decisions might have serious repercussions, but she's a girl who learned earthbending from wild animals. Experience, not guidance from adults whom she's come to mistrust or her peers who don't know her enough, is her best teacher.

Toph is bad at dealing with being seen as weak. She likes "carrying her own weight", which made her impossible to work with when she first joined Aang's group. She hates being seen as a bother, which is understandable given how she was treated by her family. She becomes cranky and irritable when faced with situations she can't earthbend or sass her way out of. Or when faced with situations where she can't "see", like when crossing ice or not having her feet touch the ground, she gets scared. If given a choice between not seeing or having to face a deadly monster, she'll pick the monster. Definitely.

Toph was raised in high society, but it was her decision to leave it. That doesn't mean that she threw away everything that she learned. When faced with social situations with the upper class, Toph's friends look to her for advice. And despite her disdain for how her parents hid her from everyone, it did take her twelve years to decide to run away and not return despite learning how to at the age of six. It wasn't until the opportunity to leave with the Avatar presented itself that she found a reason to do so. Toph is a child who knows where she came from and how to use those experiences to her advantage, while learning picking up new things along the way.


Abilities/Powers:

Toph is an earthbender, which means that she has the power to control earth through a series of martial arts moves. Examples of what your average earthbender could do would be to make spikes protrude from the ground and throwing giant rocks around. Toph also uses earthbending to "see". By sensing the vibrations on the ground, she can tell where things are and where things are going. This gives her an excellent idea of the world around her, but it works best when she has her bare feet on a flat surface. Her "view" of her surroundings when standing in soft sand is blurry. She's completely blind when she's underwater, standing on ice, or up in the air.

She's also capable of sandbending and metalbending, two sub-skills of earthbending. As of her canon point, she still can't aim well with sandbending. She can press the sand together to give her a better footing, to make it hard like rock. She metalbends by detecting the earth particles left in the metal and controlling that. She just learned how to do it. She eventually becomes better at both skills as the series progresses, with metalbending being her forte.

As for non-bending abilities, she's good at fighting and acting. She has a keen sense of hearing and she never forgets a voice. With the help of earthbending to sense even a person's tiniest movements, Toph can use her hearing to detect lies.

Items/Weapons: Just her clothes.
Sample Entry:

[ video ]
[ Toph waves the device wildly in front of her face, making everything a blur of teeth, eerily white eyes and black hair. ]

Hey, can you see me? Can you see me?!

[ She stops waving the device around, showing her forehead, her headband and her giant bun of hair. ]

Yeah. I still can't see you.

[ The device is casually tossed aside, hitting the headboard before bouncing back on the ground to show the top of Toph's head. She's lying down on the ground, resting her head on her hands. ]

So what's the deal with this place? It's like a city, but it's not! There are walls, and there are buildings and stuff like that. But I can't feel anything! Not normal city stuff anyway.

Normal city stuff is people walking around and a lot of talking and ants taking crumbs of food to their secret hills. This place has nothing. Like everything ran away.

Is it because it's boring? Because if I had to live in such a dump I'd be bored out of my mind too.


Sample Entry Two:

She was starting to regret saying that this city had nothing. Because that was wrong. After enduring that horrid and fuzzy walk through jagged roads (she could have earthbended the path smooth, but she wasn't sure if it was safe yet), she felt herself standing in the strangest part of the city. It was strange because it felt like what a normal should be like, structurally. The roads were better. The buildings were more intact. As she walked on, she felt tables and chairs and plants and more city things.

But she didn't feel people.

She heard people, but she couldn't feel them. There were no footsteps, no movement, nothing.

Maybe they were ghosts? Spirits? They do exist after all. But those were Avatar stuff and she wasn't the avatar. She has never faced a spirit before. How would Twinkletoes go about this? Ugh, of all the ways to handle a situation...

So she stood and listened to their conversations. Someone were two adults talking about the weather to the right, she couldn't get most of it. Strange, she was proud of hearing. There was a child's voice to her left. Two girls were talking about school behind her. She chose to face them. She walked towards the general direction of their voices until she was close enough to touch them.

"Excuse me," she reached out and felt nothing but cold air. The girls passed by like she wasn't even there. Now, Toph was blind, but she was proud of her other senses. She reached out because she was sure she would touch someone.

"Hey!" She walked after them and reached out again. Nothing.

"LISTEN TO ME!" She stomped her feet and cracked the ground. Large blocks of earth protruded around her. Normally that would cause people to notice her. But those things she couldn't feel but hear just moved on like she wasn't even there.

Fear shot through Toph. She didn't want to admit it, but this is something that she couldn't face on her own. So she ran away. She wasn't sure where she was going, she just ran on instinct. She ran and she ran until she bumped into someone.

"Oof! Why don't you watch where you're going?!"

Others Playing a blind character who "sees" with her feet. In case I get in, are there some extra things that I should know?
aintyourdad: (Default)

Joel | The Last of Us | not reserved

[personal profile] aintyourdad 2013-12-05 07:58 pm (UTC)(link)
Name: Froda
Contact Info: PM this journal, or [plurk.com profile] frodabaggins
Other Characters Played: N/A
Preferred Apartment: None

Character Name: Joel
Canon: The Last of Us
Canon Point: End of Winter, just after Ellie kills David.
Background/History: The Last of Us | Joel