havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2012-09-10 02:03 am
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Applications


APPLICATIONS ARE OPEN!
The next processing date is Friday 11th October

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every two weeks, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. If you wish to request a specific apartment, please do so in the relevant part of the application. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Every attempt will be made to place a character in their chosen apartments, though this may not always be possible depending on the slots available.

Applications are open constantly, but are only processed every other Friday at 7PM EST. The Saturday following acceptance, an IC mingle log will be posted for characters to be introduced to the game.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

Applications will be processed on the following dates:
11th October
25th October
8th November
22nd November
6th December
20th December

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
euphuistic: (❝ neutral ❞)

akane kurashiki | 999 ( reserved ) ( 4/7 )

[personal profile] euphuistic 2012-12-19 03:16 am (UTC)(link)
Think for an instant how hard it must have been to see him after all those years had passed. Seeing the man you love after trying so hard to keep him out of your thoughts. It must have been difficult, and Akane must have been tempted to break down, but she stayed strong and true. Obviously, some feelings still lingered, but Akane's mind was already made up. She was going to live her life with Aoi, because she didn't need anyone else—no one else understood. That fact alone was what pulled her through the whole game, though she was persuaded to cave in sometimes, and replenish her feelings back on to Junpei.

It also must have been quite frustrating for her. Junpei frequently shows her kindness and sincerity, which must have been hard for her to be around. After getting so used to the pain people could give to other people, having him treat her nicely would be... strange. Not to mention the fact that she was using him from the very beginning, so his kindness in completion with her childhood crush on him would just aggravate her. He shouldn't be so sweet to her, she's going to toy with his feelings and break his (and her own) heart. She doesn't deserve his compassion.

Even though she tried desperately to harden her heart and become a cruel monster, some part of her remained human. I believe this is most clearly seen through the relationship between Akane and Aoi. Although her malicious nature does become more evident when you find out her past and her identity as Zero, some part of her remains loyal to her brother. He's the only one that Akane truly trusts and completely loves with whatever's left of her cold, abused heart. Although, in some sense, you could assume she used Aoi as well. She used him to live once again. He was, essentially, the vessel that Akane needed in order to save her. However, even if he was just a vessel, he did more than that for Akane. In fact, he was maybe less of a vessel, and more of a backbone to her. She depends on him, trusts him, has faith in him, receives hope from him, and loves him. Akane is definitely lucky to have Aoi, because without him there would be no reason for her to even come back from the dead.

The majority of Akane's personality is actually rather hard to describe, because you never know when she's acting or being genuine. It is reasonable to assume, however, that she is not as sweet as she appears, and is actually quite cold-hearted. But even given that, there is a part of her that remains humane, and that part is best explained as her love for Aoi.

... However, just anyone talking to her wouldn't sense a hint of her true nature. She definitely is an excellent actress, and it seems almost effortless the way she pretends to be what she's not. Generally, she acts very sweet, very adorable, seeming like your average happy-go-lucky college student. Her words come out very naturally, and there's no trace of stress behind them.

Again. She's an excellent actor.
euphuistic: (❝ illness ❞)

akane kurashiki | 999 ( reserved ) ( 5/7 )

[personal profile] euphuistic 2012-12-19 03:16 am (UTC)(link)
( The rest of this personality section will be very opinion-based. The majority of it is up for discussion—not necessarily canon, but canon evidence is used to back up claims. Please tell me if there is any issue! )

A huge, huge part of the controversy with Akane is why she chose to continue on with her life, instead of dying in the incinerator. I've worked up a bit of a head canon behind this, but I do support it with facts, so I think it's reasonable to read between the lines of the game and come up with the same outcome as I did.

I rationalize June's ultimate life-saving feat, as an attempt to help her brother.

It is pretty open ended on why she chose to go through all the trouble of saving her life, when ultimately, it just made Ace the winner in their battle of the wits. It really does depend on your own perspective on Akane—who she is as a person and why she does the things that she does. It's no lie that I thoroughly believe Akane is a good person, and she only did what she had to because 1) she ‘s a human and has human emotions and 2) because she had no choice.

I have three reasons supporting these claims.

First—Aoi.

Her brother. I guess I'm still assuming a lot about their relationship, but I imagine that they were always really close, having been orphans, and needing to rely on one another in order to survive. I interpret it as a sort of mutual relationship—both their worlds revolve around each other, so when Akane died it... well, she was well aware that it would break his world.

It's a bit of a stretch, but ultimately, Akane chose to live because if she didn't, the ideas on what Aoi might do kind of shocked her. She sort of freaked her own self out fantasies on him killing himself, or going deep into depression, or becoming a hermit, or a variety of other overreactions she came up with.

They were always a bit of loners, so not only would he be incredibly lonely without the one person he was close with. This isn't really head canon—Aoi had to work extremely hard in order to ensure a stable life for the both of him, so it's... well, it's basically implied that he didn't have many friends, and that his whole world was focused on making Akane happy.

But, of course, then the Nonary Game happened. It's plain to see how much Aoi loved his sister by his reaction on seeing her dead body, and I think that reaction is kind of my basis for this whole argument. He had this whole "bad guy, tough guy" exterior building up with him, but once he sees his little sister he, well, breaks down. (And I understand that seeing a burnt up corpse would be hard on any child, but with the way her characterization was built up until then, it seems as though if it were anyone else he'd probably mourn in silence, and pretend to shrug it off.)

So yeah, my point. In the end Akane was worried about the well-being of her brother. She feared what he might do, not only if she remained dead, but also what he might do if she suggested the possibility of remaining dead.
euphuistic: (❝ ouchies ❞)

akane kurashiki | 999 ( reserved ) ( 6/7 )

[personal profile] euphuistic 2012-12-19 03:17 am (UTC)(link)
The second is revenge.

You can't sugarcoat this is any way, shape, or form—Ace (and the other members of Cradle Pharmaceutical ) murdered her, and endangered the lives of seventeen other children. He killed her when she was nine years old—before she even got a chance to live. I think if you don't believe Akane holds some dark feelings towards Ace you're... well, I don't want to be rude, but I'd suggest you'd look over that again. Akane didn't ask to be in touch with the fields—as petty as it sounds. She didn't ask for any of this, it was all just thrusted upon her.

It's frustrating. Akane was a child—her thoughts most definitely did not extend to more than her current life—she probably only thought about now and not her future. But at the same time, she probably had some idealistic fantasy in her head about how she'd grow up to make a difference in the world, or make people happy, or help people.

She did not anticipate the Nonary Game.

She did not expect to die at such a young age.

And she did not imagine that she would, inevitably, grow to be a bitter woman, with thoughts rotating around revenge and seeking a way out of her own predestined fate.

So she wanted to get revenge on the four men who forced her into the Nonary Game. She wanted them to understand her pain, and what they made her got through. And... yes, it is a little pathetic, but I'm not claiming that Akane is a perfect person by any stretch of the word. What it boils down to is she was murdered and given a chance to find revenge on her murderers.

So she took it.

And the third is that the chance presented itself.

This is sort of a conglomeration of the previous two points. First, let me state that there are two kind of time traveling ideas ( it doesn't seem relevant, but I promise it will be! ). Basically, they boil down to the Earth having either one set timeline (see: Doctor Who), or a variety of broken up, possible time lines ( see: The Melancholy of Haruhi Suzumiya or Back to the Future ). 999 is based around the first.

( Despite the fact that 999 has multiple ends, each end is Akane trying to find the 'good' path. Where all the innocent people live. She keeps trying until she gets it right—the path that would lead her to the present she knew. )

There was one set timeline—Kanny would connect nine years into the future, and live in order to make Akane live to make the Second Nonary Game. While there was one path indicating that Kanny had burned alive in the Incinerator, the truth is she did not die, because she needed to live in order to make the game possible.

Say, for instance, she didn't survive—Junpei didn't save her. That would create a rift in the space-time continuum, and... well, basically screw everyone, who ever lived in the world or would live in the world, over.

In that light, it would be impossible for her not to survive. It's kind of... well, it's pretty impossible to claim that Akane isn't smart enough to comprehend the severity of the situation—she was undoubtedly frightfully aware of what would happen if she didn't survive, so not creating the Second Nonary Game kind of... wasn't an option.

But even if she knew about all that time-y stuff, I don't think it would really change anything. She died when she was nine—and an opportunity to save herself was thrown into her hands. It truly doesn't seem that farfetched that she just wanted to live for the sake of living. It kind of boils down to human nature as a whole, but... well, again, this is my own belief, but if presented with a chance to save your very own life, I think anyone would take that on.
euphuistic: (❝ moe moe moe ❞)

akane kurashiki | 999 ( reserved ) ( 7/7 )

[personal profile] euphuistic 2012-12-19 03:18 am (UTC)(link)
Abilities/Powers:

Being able to tap into the morphogenetic fields means, shortly, Akane in telepathically connected to Aoi and (apparently) Junpei. She is a ‘transmitter’, meaning she can send information better than she can receive it.

Items/Weapons: just the clothes on her back, yep.
Sample Entry: here!
Sample Entry Two:

Panic is not the first emotion. Fear is not the first either. Neither of them are even the second feeling. Or the third, if Akane is going to be honest with herself. If she’s going to be very honest, neither of them even cross her mind.

The one thing she did feel, however, was… nostalgia.

Reminiscing on old times was not something you’d find Akane admitting to, but the underlying similarities of the position she found herself in right now in comparison to the Nonary game were indisputable. Kidnapped, waking with memoires all fuzzy like white static. The confusion. It’s understandable given the situation, but all together… confusing. Why was she confused? Why?

Oh. It seems the tables have turned. The kidnapper becomes the kidnappe. How cute.

She supposes she deserves this. Was she going to die in this game too? Hm? And who wanted to kill her this time? Akane sighs, her hand darting up to rub her forehead, fingers blocking out the sunlight that poured in from… from somewhere. She hasn’t gotten the time for this, she needs to run run away and never look back. It’s her solution to everything so far, and it seems to be working out pretty well for her.

Except for, you know. This. This place wasn’t part of the plan. This place didn’t even make sense. How could she have gotten captured? Aoi was right here next to her—

—Aoi.

She sighs.

The second feeling, Akane would say with full confidence, is fatigue.

She tired, she’s exhausted. She’s sick. She wants her brother and that’s all—honestly, that’s it. Her brother and a wide horizon, to run away on for the rest of forever. Akane can’t explain how many times she’s lost him, how many times she’s been lost. Honestly, was it never going to turn their way? We’re they never going to get their awkward, entirely sad, happy ending?

Stupid thoughts, she thinks. She sits up. She brushes off. She forgets, she moves on.

There’s plenty of other things to worry about, after all.
fatedmagica: (Default)

Madoka Kaname ♦ Puella Magi Madoka Magica ♦ Unreserved / Game Import

[personal profile] fatedmagica 2012-12-19 09:16 pm (UTC)(link)
Name: Berri
Contact Info: TaiyakinoNaku @ Plurk
Other Characters Played: Winry Rockbell
Preferred Apartment:n/a

Character Name: Madoka Kaname
Canon: Puella Magi Madoka Magica
Canon Point: Episode 12 & End of Mayfield
Background/History: Madoka Wiki.
Previous Game History:
[community profile] mayfield_rpg was a panfandom jamjar set in a 1950s American town called "Mayfield." Madoka arrived there about a year ago, in the summer of 2011, at her episode 9 canon point. She was a shy girl who had felt useless before, but only felt extra useless when her canon mates revealed that they had all died.
As her stay in Mayfield went on, Madoka met many powerful people from other canons and slowly began building her confidence. She learned to play tennis, joined a basketball team, and tried to help start a baseball club for one of her friends. As her dead castmates began trickling into the game, Madoka pulled herself together with the goal of making them happy in their "afterlife."

All of this led to Madoka becoming stronger. Tragedy after tragedy struck, and she learned to pick herself up time and time again. With the encouragement of her new friends, Madoka learned to be someone who helped rather than just watching on. Whether she was offering hugs or baking cookies, Madoka found little things that even a powerless girl like her could do.

Then she canon updated to episode 12. This made Madoka a confident magical girl and got her up to speed with her personality development in Mayfield. Shortly after her update, shit began to hit the fan. It was revealed and confirmed that Mayfield was a virtual reality game and that the residents weren't jamjarred people but data copies of their "real" selves. While many others in Mayfield weren't happy, Madoka took comfort in that fact that this meant the "real" Madoka Kaname was still in "reality", where she was saving magical girls as she had wished. Because of this, Madoka no longer felt any hesitation when committing herself entirely to protecting and saving the people of Mayfield.

At her last Mayfield point, Madoka and the other Mayfield residents had moved to "a better place." Their new town is peaceful and they have been preparing it for living in. She lives with her friends happily and is ready for a peaceful new life... or was. Being moved to Haven will be a bit upsetting, but Madoka will be able to adjust quickly. She knows that her loved ones in both Reality and a Better Place are safe, so she does not need to worry about going home. Her top concern will instead be the residents of Haven.


Personality:
Kaname Madoka seems to be a completely normal girl. She is cheerful and simple, with a casual interest in love letters and looking cute that doesn't go too over board. Her personality as a normal girl was quite simple and plain, causing her to come off as weak. But Madoka actually has a lot of inner strength. She just needs help seeing it for herself. And this Madoka, who is a magical girl fresh out of Mayfield, can finally see her worth and apply it.

In all timelines, Madoka is a happy person. She is surrounded by a loving family and happy friends. She may be a bit quiet, but she always does her best to be friendly and caring. In the first timeline, Madoka does not hesitate to befriend the shy transfer student Homura right away. Mami and her quickly become friends, to the point that Madoka is promising to not leave Mami alone. Madoka never once labels Kyoko as an enemy, and is quick to befriend her when the chance arises. Even in the case of Homura in the most recent timeline, Madoka tries to be friendly towards her. Madoka even continues talking to Kyuubey, even once shit has seriously hit the fan because of him. In an alternative setting, this means that Madoka is very open to friend making. Madoka the magical girl is especially friendly and open, because she is confident in her social interactions and eager to get to know people--- as opposed to the shyer Madoka, who did not have the confidence to always push her desired relationships forward.

A lot of her kindness may be because Madoka is kind and naive. Homura makes a point to state to Madoka that she is naive, and that her kindness is a danger to herself. Because of this naivety, Madoka did not truly recognize any of the dangers of Puella Magi until she was slapped in the face with them. She was told it was dangerous, but did not take it seriously until Mami died, for example. During the instance of Mami's death, we also see some of Madoka's denial; Sayaka sobs tears of acceptance while Madoka just stares in disbelief, and doesn't truly come to terms with Mami's death until the next morning. Madoka wants to believe in the good in everyone and everything and will rarely reach a pessimistic conclusion without some hard evidence.
In a world where Madoka contracts and pursues a happy magical girl journey where Puella Magi fight for justice, Madoka is able to finally recognize that she was a child and come to terms with the harsh reality of her canon. This is because, while she is a naive person who does not actively seek to find things wrong with life, she is not so stupid that she cannot learn from experience. Applied to Mayfieldoka, this means that she will be able to wrap her head around being in a horrific setting. She has spent a year in Mayfield and learned the consequences of not preparing herself for tragic events. She may now face the fact that things could go wrong, but she does not do so pessimistically. Despite her horror game-induce paranoia, Madoka at least confidently believes that she can overturn bad situations and reach a happy outcome.

Madoka also has a strong, naive belief in everyone getting along and working together. This belief inspires her to want to make a Puella Magi duo with Mami, to ask Homura to look after Sayaka, and to never hate Kyoko, even after she engages in a life or death battle with Sayaka. She does not take sides in a conflict either; even when Sayaka was being attacked by Kyoko, Madoka could not bring herself to side with her best friend or Kyoko. In one timeline, when Homura reveals the truth of Soul Gems, Madoka never directly aligns herself with Sayaka's belief that it is a lie, even though her actions suggest she doesn't believe Homura. Again and again, Madoka is very sensitive to all sides of a situation, and supports peace and dissolving conflict without violence.
fatedmagica: (Puella Magi)

Madoka Kaname ♦ Puella Magi Madoka Magica ♦ Unreserved / Game Import

[personal profile] fatedmagica 2012-12-19 09:17 pm (UTC)(link)

Even when Madoka does form an opinion of her own, she is not always confident in it. She tries to get Sayaka to consider befriending Kyoko, but when Sayaka shoots that down Madoka just shuts up and starts rethinking things all over again. Madoka constantly looks for compromise and does not want to have a conflict with anyone, and is weak-willed enough to sometimes bend her opinion to avoid trouble.Madoka the magical girl is also shown to compromise in social situations: she may be absolutely confident in battle, but she was still staying neutral between Sayaka and Homura.

This is because Madoka is an observant person, who typically ends up watching rather than acting. That much should be plain and obvious, as observing is her entire role in the show. Though she may seen like a clueless ditz based on all of the clueless faces she makes, Madoka is the type of girl to think things through. She is slow and uncertain with her decision making, and as a result, rarely commits to a decision. This has already been hinted at, because Madoka does not pick sides in a conflict, but just thinks both sides through and never says who she supports. She tends to sit on the fence throughout the whole show, her biggest decisions being to run away.
Madoka doesn't observe and decide alone either. When she's trying to decide something, Madoka will not hesitate to talk to people about it. She is generally in control of her thoughts and emotions, or at least trying to be. When Mami dies, Madoka avoids a major emotional break down until she is about to talk it through with Sayaka. Until she has a chance to deal with them properly, she makes an effort to put a lid on her feelings and act normally. This Madoka has largely gotten over her habit of running away, but that does not mean that she won't think things through very deeply and sometimes struggle with her choices. But she no longer struggles as much with being confident, but with wanting to make the absolute best decision.

The decisions Madoka makes without talking to people are driven by strong emotions, generally fear. She stops the group suicide impulsively because she doesn't want to die, she throws away Sayaka's Soul Gem on impulse to stop Sayaka from fighting, and she shoots Mami because she's scared of seeing someone else die. It's only after Madoka commits these acts that she realizes what she's done and she usually crumbles under the pressure and confusion following her decisions, while seeming confident until they are completed. It might also be noted that her impulsive decisions were all made in an effort to protect someone; Madoka will think for eons about herself, but will act quickly to prevent someone else from getting hurt.

In all of the timelines Homura experiences, Madoka has died because she wanted to protect people as a Puella Magi. In one timeline, she even asks Homura to destroy her Soul Gem, essentially destroying Madoka's soul, rather than allow her to become a witch and hurt people. Even when Madoka is laying there dying, she is thinking about the fact that she wants to protect people. When Madoka makes her miraculous wish, it makes it impossible for her to exist and sets her in line to absorb suffering for the rest of eternity, but Madoka is completely content as long as she is helping people. Kindness and loving everyone is a huge part of her character.

When she's a Puella Magi, Madoka feels that she is worth something. And when Madoka feels like she's worth the life she's been given, she confidently works to protect it. There is a dramatic difference between the Madoka who prevents the suicide, scared out of her wits and lacking confidence in her ability to save those people, and the Madoka Magica who protects Homura in the first timeline. There's a huge difference in the Madoka who falls to her knees and breaks down when Mami dies in the line of duty, and is consumed by the terror of the witch Charlotte, and the Madoka Magica who looks down at Mami's corpse and Homura before she confidently heads off to fight the killer witch, all in the name of saving those precious to her. Even something as simple as her day-to-day interactions with people can be changed by a boost in confidence; when she is a Puella Magi, Madoka approaches Homura and leads the way to the nurse's office, while talking confidently and cheerfully with her. In another timeline, when she is not a Puella Magi, Madoka follows Homura and performs the same conversation, except this time she is stuttering and unsure. Her shy and timid nature will give way to a more happy ad upbeat girl when she feels good about herself.
In the end, unless Madoka feels confident in herself, she cannot and usually will not act useful, because she's too caught up in the fact that she doesn't think that she can be useful.

Lastly, and possibly most importantly, Madoka is a very pure girl and she is full of hope. It starts in her character design, where Madoka is noted for wearing pure and innocent white stockings, and ends in her purpose in the show. In Puella Magi, the transition from hope to despair gives off energy. And Madoka has the potential to be the strongest Puella Magi with the most hope, and therefore she can become the strongest Witch. This can be seen as the fact that Madoka is able to soak up a lot of despair before her heart breaks from the sadness. Even after all of the terrible things that happen in the show, Madoka still has hope that something good can happen. She believes that she can save Mami from her loneliness, that Homura can work with Sayaka and it'll turn out okay, and even once Sayaka is good and dead, Madoka believes with Kyoko that they can save her soul. Even after Kyoko, Sayaka, and Mami are all dead and Madoka Magica is crying her eyes out, she pulls herself together to fight Walpurgis Night with Homura.

Madoka might cry and break down a lot, but despite all of the tears she sheds, she is a strong girl who does not give up and wants to keep protecting people. She continues to look towards the future throughout the entire series. And when she finally makes her wish, it is to protect the Puella Magi who make a huge sacrifice for their own hope and wishes. Madoka essentially becomes Hope when she makes her wish, which is quite the indication of just how much Hope is in this girl's character.

Abilities/Powers:
The "real" Madoka made such a huge wish that she broke the barrier of time and space. Her enormous wish and equal magical power brought Madoka from a human existence to one practically on par with a god. Her past self had defeated the most powerful witch in the world with one shot, and this Madoka had more power than that girl. Her wish allowed Madoka to appear to every magical girl in any world or time right as she was about to evolve into a "witch", and destroy her soul gem before it became a grief seed.

This Madoka, however, is only a copy of that Madoka. In Mayfield, all characters start with none of their special abilities or powers. They have to regain them from the post office. Madoka has only regained a portion of her "real" belongings, which means that she only has a fraction of her "real" God-like abilities.

Madoka's regained abilities include...

→ Her Soul Gem: The most important aspect of a Puella Magi is probably their soul gem. It is literally her soul given a physical form. At this canon point, it is also shown to be giant---- so big that it is chilling in outer space and seen about to collide with Earth. Luckily, Madoka's soul gem has also been shown to be scaled down; even in official Ultimate Madoka artwork, she has her soulgem necklace drawn, which supports the idea that she should be able to scale it down. So for RP sake, her soul gem will always be able to fit in her palm.

It has three forms. The first is as an egg-like gem, the second as a small ring, and the third as a decorative gem on her transformation outfit. Her soul gem remotely controls her body, which does not have a soul in it. For this reason, if she is separated from her soul gem then her body will stop moving and resume being a corpse. Her body can also continue moving as long as her soul gem is in tact.
This may seem inconvenient, but it is actually very helpful. Because of the separation of her mind and body, Madoka does not feel pain as strongly as a normal human girl. Her body could be stabbed and she would only feel a fraction of the pain. The general rule is that she cannot feel enough pain to render herself unable to fight. Her body can still give out if it cannot physically function, but Kyuubey suggests her magic would be able to eventually heal that.

Finally, for a normal Puella Magi there would be a danger of their soul gem tainting. This happens if they go too long without purifying it with a "Grief Seed" (or other purification methods). It can also taint if they fall into despair and begin cursing the world around them. If this happens, Madoka will become a witch. Her witch form is Kriemhild Gretchen and is kinda really bad news. She can end the world in less than 10 days at her canon point. Luckily! Madoka has~~~

→ Soul Gem Purification Powers: This is a product of Madoka's wish. In canon, Madoka is able to teleport to any Puella Magi who is about to turn into a witch and purify their soul gem. However, this is because she shot time traveling Magical Madoka arrows in her canon. Those arrows have not been shot in Haven and weren't shot in Mayfield either, so the teleporting will not apply. Instead, Madoka will have to physically reach a Puella Magi and purify their soul gem by hand. This means that she will not have a 100% success rate, giving any Puella Magi characters in Haven the option of becoming a witch. I'll set up a permission's list. When she purifies a soul gem, it also disappears... so it would be a mercy kill.

In the case of Madoka's soul gem, if it is about to hatch into a witch then a second Madoka would appear and destroy the first. The only time she can do this is to prevent herself from becoming a witch. It might be noted that in canon, Kriemhild Gretchen had actually physically hatched before she was destroyed. There may be a short lag period where Gretchen attacks people before a new Madoka destroys her.

→ Her Magical Girl transformation: She actually has two. Madoka's Ultimate form is never fully explained in canon, but she is seen to be able to transform to her "usual" Puella Magi self and then to Godoka. In RP, Madoka will only pull out her Ultimate form if she feels it's appropriate. Otherwise, she'll prefer transforming into her first form. There isn't really a power difference between them. Just outfits and hair.

→ Magical Powers: Madoka fights with a rose-themed bow by firing magical pink arrows. The drama CDs imply that Madoka can also do other things with her magic (she makes Homura run fast in PE) but since that's never fully explained in canon I will not be using her magic for anything but fighting with arrows. Madoka is super powerful, but I will be watering down her powers for the sake of roleplay. When she uses magic, Madoka's soul gem gets a small taint.


Items/Weapons:
→ Soul Gem
→ Rose Bow
→ School Uniform

Sample Entry: Madoka at Better Place and her Mayfield Entries
Sample Entry Two:
Water was an essential part of any life. Whether it was in Mitakihara Town or Mayfield, Madoka knew that water was important. So it was the same in Haven and worth the risk. Madoka carried a bucket in one hand and her rose bow in the other, fully transformed and cautious as she made her way to the well.

She knew her new room mates would have happily done this themselves, but felt it was more appropriate for her. Her soul was encased in its soul gem and her magic would help her to protect herself. If something happened then she would be least likely to be bothered by it. That, and she knew she wouldn't be able to bear waiting for her room mates to return. She'd have worried and eventually gone after them.

Madoka looked down the well and set the bucket in place, taking a deep breath before proceeding to draw out some water. Even now, with her unable to protect them if something happened, Madoka was worried. "I need to get the water back quickly... please be okay, everyone."
Edited 2012-12-21 00:14 (UTC)
steinette: (Default)

Clay Kaczmarek | Assassin's Creed | Not Reserved

[personal profile] steinette 2012-12-20 07:54 pm (UTC)(link)
Name: Liz
Contact Info: [personal profile] steinette
Other Characters Played: None
Preferred Apartment: None

Character Name: Clay Kaczmarek
Canon: Assassin's Creed
Canon Point: Post AC:R
steinette: (Default)

Clay Kaczmarek | Assassin's Creed | Not Reserved

[personal profile] steinette 2012-12-20 07:56 pm (UTC)(link)
Background/History: Bam
Personality:
Clay is a smarmy ass, but he’s seen some shit, so it’s pretty understandable. His snark and all-around callous attitude is a defense mechanism, more or less. Beyond that, he’s prone to depression because a) his life sucked and b) he can’t even get any peace even though he’s fuckin’ dead, a fact which he pokes fun at when he gets the opportunity. He's prone to mood swings, one minute being a snarky jerkass, the next he's ready to kill something, and the next he's curled up in a corner crying, in about any combination possible, which is what makes him seem so unsettling most of the time. It's that obvious mental imbalance that makes him seem untrustworthy.

He's deeply devoted to the Assassin order, despite them sending him down the road of insanity and suicide and AI-dom. And even post-mortem, he was doing what he could to help Desmond with his duty as Chosen One. Even though he is incredibly bitter that he ended up dying, and would love to take it back so he didn't, Clay puts helping to keep the world from ending on a slightly higher level of importance than keeping his own life.

He’s also very paranoid, and prone to speaking in cyphers and code and weird riddles because then the government can’t track him. And by the government I mostly just mean Abstergo and the Templars, but it's honestly the same thing considering we're talking about a conspiracy theorist here. ...A conspiracy theorist who happens to be right, but a paranoid head case nonetheless.

It's also worth mentioning that Clay is very, very smart and very, very aware of this fact. His day job was a software engineer, which undoubtedly helped him hack into the Animus and upload his own brain onto the damn thing. He also knows an ungodly amount of languages and historical funfacts thanks to his several month long run at Abstergo. And astronomy. He knows his space. He doesn't hold his intellect too high over people's heads usually, and he holds street smarts and innate knowledge in higher regard than book learnin' despite being something of a walking encyclopedia himself. However, he's not above calling someone an idiot when they manage to be completely stupid in a practical sense (spoilers: that someone is usually Desmond).

Basically, he's a desperate, bitter, obsessive man who acts just creepy enough that it's kind of inevitable that his loyalties get called into question. Or at least that people wonder just where his head’s at.

Abilities/Powers:
- The main weird ability he has is Eagle Vision, which he got through the Bleeding Effect because of his time in the Animus. It is, essentially the ability to look at someone and determine whose side they’re on. Enemies will glow red, allies will glow blue, targets - whether assassination targets or just someone the user is supposed to find or follow - will glow gold, and information or hiding places or things of that nature will glow white. However, it's not perfect 100% of the time. If the user truly believes an enemy to actually be an ally, then they will still glow blue. In Clay's case, because of his paranoia, everyone other than people he already knows are on his side are more than likely going to be red anyway.

- Freerunning. Like all Assassins, Clay is hella adept at parkour and can essentially scale any building assuming it's not just straight up impossible to climb.

- Hand-to-hand combat. Between his more standard training and spending such a long time in the Animus, he can defend himself pretty well.

Items/Weapons: The clothes on his back and a ballpoint pen.
steinette: (Default)

Clay Kaczmarek | Assassin's Creed | Not Reserved

[personal profile] steinette 2012-12-20 07:57 pm (UTC)(link)
Sample Entry: Here
Sample Entry Two:
Dear god his head was throbbing. Somewhere in the back of his mind, he wondered what the hell kind of computing error could actually give him a headache at this point, and why that technology existed, but that was a mystery he could solve later. Figuring out where he was seemed a bit more important. This wasn't exactly what he expecting the purgatory of the Recycle Bin to look like, at least not in the Animus; this place was too grimy, too run-down for the sleek lines and geometric shapes Clay had gotten used to over the past few months. Maybe it pulled up a simulation of a town for some reason, but that would take up too much memory, wouldn't it? It would have been easy to blame it on the Animus just not knowing what to do with a deleted human consciousness, so it pulled up a setting to compensate, to apologize, but the buildings were unfamiliar, the layout too different from anything else he'd seen before. Too non-descript to be anywhere extraordinary. Certainly not Rome or Constantinople or Moscow, or any place else he'd seen. No, the construction of the buildings was too new, though everything looked rather dilapidated now, the designs too bland to be of much help placing where this was supposed to be.

Yeah, he had nothing. No explanation, no way to guess where he was... Great, just great.

And why was he so tired all of a sudden? He hadn't been tired in... Well, since August. That was just bizarre. He shouldn't be able to get tired, right? He hadn't before, why would he now? ...Later. He'd worry about the implications of all this later. For now, he'd just... Lay down and take a quick nap. People always said that they'd sleep when they're dead anyway, right? He was just taking his official very well-deserved, you’re-all-quite-welcome-for-helping-to-save-the-world nap. If he really was just in some waiting room for soon-to-be-permanently-deleted programs, then no one would mind him dozing off in the middle of the sidewalk, because no one else would be around anyway. And if he wasn't... Maybe there would be someone else around to come and wake him up and tell him what the hell was going on.
ofarrowhead: (fight through exhaustion)

Katniss Everdeen | The Hunger Games | Reserved

[personal profile] ofarrowhead 2012-12-20 08:36 pm (UTC)(link)
Name: Kimmie
Contact Info: [plurk.com profile] xdombillyx
Other Characters Played: Baby Doll
Preferred Apartment: None.

Character Name: Katniss Everdeen
Canon: The Hunger Games
Canon Point: post-The Hunger Games
Background/History: thg wikia
Personality:
The girl on fire.

Katniss is a girl who above all is courageous, audacious, and perseveres. She is strong, but growing up in District 12, she had to be. In this post-apocalyptic world, the government controls everything, and the districts must bend to the capitol. Twelve is the worst, and Katniss is from the Seam, which does even poorer than the District.

The District itself is a mining district, set in the Appalachians. Katniss' father died a minor, but before he did, he trained her how to use his bow. Hunger is rampant in this District and not even those supposed to uphold the law care if some hunters go out of the fence and get meat.

Katniss is one of those people. Her and her friend Gale went out, illegally, and hunted what they could.

But this was already after a long struggle. The Games were not her first time dealing with survival. Katniss may not have been trained for the games like some of the tributes, but she knew enough about knives and hunting to last. Her mother was also the apothecary's daughter, so she knew a decent amount about plants.

She also knows how to use her head and read people. She knew enough about Haymitch that she understood why he wasn't sending her water during the games. She was close to a source as it was. She also knew that Peeta could play up being in love so that she never had to tell him her plans. She knew if she played up the romance, they'd get more food and medicine from the audience.

Katniss also used this skill to get an advantage over her opponents. She could guess their moves by their actions. She knew Fox Face wouldn't confront anyone, staying on the defensive and stealing. She knew that taking out the food supply for the Careers would weaken them.

She also cares deeply. She took the place of her sister in the Games when almost no one ever volunteers. She cares about the people who come to her mother to get better (even if sick people aren't her forte). It does take her a lot to get over things though. When her mother suffered from depression, it wasn't until that Katniss went through the games that she understood and forgave her. She takes to another tribute, Rue, who is twelve years old and reminds her of her sister.

Her biggest fear is losing those close to her. It tends to be her motivation.

Katniss also acts on impulse, not realizing what exactly the consequences are. She's learned that not blurting her thoughts is a good idea, but she didn't hesitate to volunteer. Prim's name was called, and Katniss called out immediately that she'd go in her sister's place.

When Rue dies, she doesn't just let the hovercrafts take her body. She decorates the girl's body in flowers, sending her off with an old solute that was meant to say goodbye in the twelfth district. She knows it is meant to be a spit in the face to the Capitol, but that's also why she wears the Mockingjay. She also fires an arrow into the pig when the Gamemakers decide food is more interesting than her. She will not be upstaged by food.

She become the symbol for freedom, outsmarting the government. While she does deeply care for Peeta, the scheme for double suicide at the end of the game so there is two victors. She goes against what they declared, but she knew they needed a Victor and Peeta was bleeding again. He wouldn't have lasted long.

She incites the country, sets them ablaze. Just enough determination and defiance and her own will to start a rebellion, though she knows little of it.

Her relationships are pretty important to her. Her family above all else. She eventually agrees to marry Peeta because it goes along with keeping everyone safe. If her mother and sister, Gale and his family, and Peeta are safe than whatever her actions are, it doesn't matter. That is the goal and she will stick to it regardless if her behavior is rash or not.

In this way she is so focused it can be a fault. And only a larger goal can deter her. Like realizing that no one is safe. This is why she ends up becoming a conscious part of the rebellion. Because no one is ever really safe, and if she can fix that for everyone, then that is the what is important. Maybe it isn't too late for Prim.

Abilities/Powers:
While Katniss is very much human and possesses no superpowers, she is very skilled with a bow, having learned from her father. She also lives in the poorest District and one the Hunger Games, meaning that she has survival skills, knows how to forage, hunt, and can direct herself in the wilderness.

Items/Weapons:
✖ Her father's bow
✖ Her father's coat
✖ Her hunting bag

Sample Entry:
[Katniss is busy setting up a corner office with tables, cleaning off what she can when the feed flickers on. This technology still seems odd to her, something she doesn't necessarily want a part of, but is needed in this case.]

I'm setting up a trade center. It could be useful here. [Having the Hob here could make it more homelike, even if this wasn't District 12 and the other versions of herself and people she knew were here. She should probably explain more about it, but it seemed self explanatory to her.]

If you have a trade or are good at looting, call it a sort of market. We could use as many people as can fit this building. We called it the Hob back home. There's no Greasy Sae, but it'll do. [The faintest smile manages to peak its way through before Katniss gives a dutiful nod and shuts the camera off. At least this served some purpose.]

Sample Entry Two:
[taken from Prolecto's third person sample]

They thought they could get her to do something different. Her arrow was already drawn out on the man. Murder wasn't as much of an issue any more. Slow breathes as the rage tore through her. How dare they. How dare the city think they can manipulate her.

So that was their secret. Make people go against their wills and build their city. It seemed so noble, so honored. No, Katniss knew that manipulation tactic the minute someone over the network told her. But now she had some official pinned.

He would pay. He would pay for every person taken from their homes, uprooted from their lives. But there was something. Something small at the back of her head. This defiance was not hers.

No. He needed to pay. She'd taken lives before. That was survival. The brunette shakes that thought away. The man doesn't seem put off by this and his smugness just makes her raise the bow higher.

"This is for--" She wants to feel justified in this kill, the anger coming out in droves now. Her teeth clenched. This was wrong. But how was this any different than the Capitol?

It wasn't. Forced captivity, like animals. But this act was not so she could live. This act was not to free people from tyranny. What would Asmos care if one of underlings died? No, this was not the tactic Katniss would use. This wasn't her strategy, it was just rage that needed an outlet.

This wasn't her. Despite the fact she really wanted to act right now. She wanted to plunge the arrow into him and make him pay. But was this a really calculated move? Could she afford it? It wasn't necessarily the consequences that were stopping her. It was the fact that she could be doing something else right now. Something that could be helpful. And ultimately, that's what she wanted.

Still the bow was released. It soared through the air, the distance short. But it did not hit him. Calmly she put the bow down. The arrow stood in the wall, about three inches from his left eye. She let out a slow breath, waiting to leave to let it out, lash out at whatever she could.

The anger was still there, the need to destroy, and she probably would, but Asmos would not take something the Capitol already had from her. There were better ways. And if she came to this spot again, needing to kill to get answers, then fine. But this was Katniss and she would hold out just a little longer over her own actions.
unregulated: ([default] hauling the captain)

James Kirk | Star Trek Reboot | Not Reserved

[personal profile] unregulated 2012-12-20 08:56 pm (UTC)(link)
Name: Kimmie
Contact Info: [plurk.com profile] xdombillyx
Other Characters Played: Baby Doll
Preferred Apartment: None.

Character Name: James T. Kirk
Canon: Star Trek (Reboot)
Canon Point: After Kirk kicked the shit out of him
Background/History: Kirk according to a ST wiki
Personality:
Jim was used to a fight, and for the moment that is how he would treat this. He had things taken away from him, he had to fight for everything he did. It may have been the chip on his shoulder in his early days, but Star Fleet had refined that. They'd turned his edge into something productive. But for all that they did, James Tiberius Kirk would always be himself.

In this alternate reality, Jim lost his father the day he was born. He grew up in the shadow of the man the was briefly a captain and had saved the lives of an entire crew, including himself and his mother. She moved to Iowa and remarried. He was a tough kid growing up, not taking shit from anyone.

Always a wild child, he grew into a similar man. He liked women and alcohol and was always looking for a fight. Despite his background, he isn't an idiot. He's intelligent, but his own anger and determination to tailspin into the ground left him with little options.

Until he got into the correct bar fight. Christopher Pike sat him down and laid it out to him. He gave him a new option: the stars. He could make something of himself. Pike also used a challenge to hook him. Thing is, James Kirk can't turn down a challenge. It goes along with his high ego. He can do anything, regardless of rules and restrictions.

And he does. He finishes his training in three years and even manages to beat the unbeatable test. Which gains him a hot seat and the attention of Spock, a Vulcan. In the original universe the two were best of friends. Spock was Kirk's second in command, but without this, they seem at odds and things don't exactly work out well for anyone.

The planet Vulcan explodes, leaving Spock a part of an endangered species, and Kirk, not knowing how to handle him, ends up trapped on an ice planet. It's here that the two timelines merge. Spock Prime and Kirk meet, and this Spock tells Kirk of the other time line. That the threat that blew up Vulcan and was going after Earth was the one that created the new time line.

Don't give Kirk determination. That's his motivation. It makes him break all the rules, makes him strive to go beyond anything, and if you're against him, then a charged Kirk can be deadly.

Once he and the Spock he knew start working together, things seem to go better. They work well together. Spock knows logic and is efficient, and Kirk is the raw emotion that drives humans. He constantly pushes, and he sees to it that the mission is completed.

He does have a sense of justice though. His morals may be ambiguous and he certainly doesn't mind breaking the rules, but there is right and wrong. He offers the Romulans a chance, a hand. Even when Spock wouldn't. They refuse it, and he has no qualms about their death for all the destruction they did cause and threatened to cause.

Abilities/Powers:
He's from earth, not given any special powers. He was trained by Starfleet, so he has advanced tactical skills. He's also prone to fighting, so isn't half bad with his fists. He's a fighter and tough, given what he's been through.

Items/Weapons:
✔ Heavy duty coat
✔ Star Fleet Issued Phaser
✔ Star Fleet Issued Communicator (obviously out of range)

Sample Entry:
[It's clear he's just been in some sort of brawl. He's tense and on edge, looking straight into the camera, because if whoever took him is watching, he clearly means business.]

I get it, really. Trapped. Probably some alternate dimension? Well you took the wrong person. This is old news and old tricks. Hell, if the Romulans can do it, you think I'm actually afraid?

[There's a smirk. No more needs to be said. If this is some retaliation, get ready for him to hit back. Bring it on, City.]

Anyone from Star Fleet, report. This is Acting Captain James Kirk. I need a full report as soon as possible.

Sample Entry Two:
He was restless. That was putting it mildly. Kirk needed to get out. It's why he joined Star Fleet. There was a whole freaking universe out there. But now he was trapped in a cage, and he needed to get out. Even if that seemed like an impossibility. His jaw clenched at the thought. There was no such thing.

His only option was to find something to do. McCoy had. But then of course he had. A doctor was always needed. Kirk flopped back on the couch with a piece of paper. 'Marketable Skills' was high lighted on the top.

Kirk marks down 'technology'. This place was in the Stone Ages. But really, that wasn't something he wanted to go into.

'Combat skills' sounded better than 'bar fights'.

He sat back and sighed. He was a damned acting captain. That had to count for something. But he didn't want some desk job. He didn't want to deal with politics. He wanted something different, something that got him in the action, and would keep him from getting bored.

'Cunnilingus'. He smirks before crossing it out. It still counted in his book as a marketable skill. To him.

After the scratch out, he threw the paper on the table and leaned back. McCoy's couch wasn't so bad. He wasn't admitting defeat. He just needed to find something that suited him, not the other way around. As difficult as that was, he just needed a challenge. Once that was all settled, he'd be fine. He wasn't worried. Jim Kirk? Nah.

Even if his foot couldn't stop tapping on the table.

Restless was an understatement.
personification: (Default)

Kadaj | Final Fantasy | Reserved

[personal profile] personification 2012-12-20 09:28 pm (UTC)(link)
Name: Lunare
Contact Info: [plurk.com profile] Lunareism 
Other Characters Played:  Alice Elliot ([personal profile] adventus )
Preferred Apartment: None

Character Name:  Kadaj
Canon:  Final Fantasy VII Compilation
Canon Point:  Final Fantasy VII: Advent Children Complete -- Directly before the absorption of JENOVA.
Background/History: Link
personification: (Default)

[personal profile] personification 2012-12-20 09:30 pm (UTC)(link)
Personality:  As a remnant, a great deal of Kadaj is merely a distorted representation of Sephiroth's more obvious personality traits.  He is bits, and pieces; a creation brought about after the Lifestream had already started to destroy the memories, and person who once was Sephiroth.  This makes Kadaj far more unpredictable than it would if he had been 'born' directly after Sephiroth's death in the Lifestream.

Kadaj is an angry and rather violent person, one that has trouble understanding his own feelings, and why he feels that way. He's a bit like a ticking time bomb, one without wires to pull to disarm, and he's extremely easy to set off. He tends to flit from one emotion to the next with almost no rhyme or reason. He'll laugh while he's sad, cry when he's happy, and the tone of his voice has almost nothing to do with how he feels (or doesn't). One moment he could be screaming at someone, and then burst into (rather insane) laughter.

The constant change of emotions can make him a danger to the people around him because he's careless, and the more emotional he becomes, the more careless he becomes. He doesn't care about the people around him, humans least of all, and has no qualms injuring them in his brief moments emotional turbulence. Even his brothers (Yazoo and Loz) are in danger, though they are more likely to avoid him in those brief moments (as noted in a scene during ACC when Kadaj uses materia to blast down a tree, nearly hitting Loz in the process).

Kadaj is also extremely dedicated to Jenova's cause, and is willing to do whatever it takes to complete the Reunion. He's blindly dedicated, so much so that he doesn't even know how to complete the Reunion or even where to find Jenova, but he trudges on regardless, doing what he deems he must to make her happy. He believes that Jenova will fix things, will bring about something wonderful for him and his brothers, even if somewhere deep down he knows he's lying to himself.

Despite the fact that Kadaj is a part of Sephiroth, molded from some memory, he's very, very different from the once First Class SOLDIER. For one thing, while Kadaj can be manipulative (eg: during his first incarnation, Kadaj uses his abilities to shape shift to manipulate those with lost loved ones into revealing information they normally wouldn't), he's just as likely to fall prey to someone than the other way around. He's seen in ACC to be led on a wild goose chase by Rufus Shinra, and that leads to the idea that, while he may be a leader and a rather violent one, he's easily used and confused. Much like Sephiroth, though, he walks with his head held high, and he has a general air of confidence to him, but the way he appears to act is not the way he truly feels. Kadaj is anything but confident in himself. He has no idea what he's doing, no idea where Jenova is, and the knowledge that Sephiroth is somewhere, waiting and being loved by her is enough to keep him moving blindly forward. Even if Jenova never shows an ounce of love for Kadaj, he wants to make her happy because that's what a good child would do.

Many attributes of Kadaj's personality are distorted, a sad mockery of a real person, and because of that he can come off twisted and even confused.  There are a great deal of things he's unfamiliar with, and much of the world is new/old to him; there are no memories from Sephiroth, only feelings and knowledge, and that tends to give him serious deja vu.  He knows, and he doesn't.  Kadaj is a remnant, only one piece of a whole person, and he acts like it.  Lost, confused, angry, and turbulent, but with a purpose.

He has a defining urge to prove himself to the people around him, whether it's Cloud Strife, his brothers, or Jenova herself. He wants to be noticed, and he never wants to be alone. In fact, he fears greatly being left alone, with no one beside him, with no one to care for him. It's proof that Kadaj is nothing but a child playing grown-up; he's that part of Sephiroth that no one ever saw, a part of Sephiroth that had long been distorted due to the man's time in the Lifestream, a part of a man that was forgotten long ago.

Abilities/Powers:   Kadaj has a multitude of abilities under his belt, the majority of which can be attributed to the fact he was born of the negative Lifestream (the Lifestream which Jenova had tainted).  These abilities range from 'shapeshifting', something far more akin to illusions than actual shapeshifting, to turning into a black mist.  The black mist provides Kadaj with a way to slip through locked doors, and cracks, and even seemingly teleport (In Turks  - The Kids are Alright -, Kadaj uses this ability multiple times in a battle, seemingly teleporting from ground to helicopter in the blink of an eye); it also provides him with a way to avoid attacks from firearms.

In regards to his ability to shapeshift, it seems to follow how Jenova worked in the sense that he takes the form of someone dead, whether killed by his own hand or not.  There is little information in the book, however, that explains the extent of his abilities, and whether or not he can take the form of someone currently living (though, chances are he can, but simply doesn't so as not to create loose ends).  Another aspect of this ability is that it isn't true shapeshifting, but rather a weak illusion.  For his target, he'll appear as someone they know, but to an outsider watching, he'll simply appear as himself.

Another addition the book made to Kadaj's already formidable set of skills was his ability to take pain away.  In the book, Kadaj took Evan Townshend's pain, but when Evan lost all usefulness, returned it.  It does not appear to work like Cure where the injury would be healed, but rather more like pain killers, leaving all pain dormant until returned.

Like Sephiroth, Kadaj is adept at the sword.  He is quick, and light on his feet in battle, and rather acrobatic.  He is nearly on par with Cloud, but his lack of knowledge, and temperament make him easily distracted, and defeated.  He can be dangerous when in the right of mind, but he can be even more so when not.

Items/Weapons:  • SOUBA
• MATERIA: Bahamut SIN
• An empty black box, wrapped with yellow tape.
personification: (Default)

[personal profile] personification 2012-12-20 09:31 pm (UTC)(link)
Sample Entry: [ the feed comes to life, and images flicker; the sky, dilapidated buildings, black leather, and then his face.  he doesn't straighten up, doesn't fix the angle of the camera--he doesn't care enough to bother.  he glares, something fierce, but there's fear there, too, and confusion. and maybe, just maybe, a hint of pure panic.  his teeth are clenched tight as he leans in close to the phone, as if searching for something, before he lets out a wavering laugh.  it's sad.  it's frightening.  it's unstable. ]

You took Her. [ The teenager in the video seems on the verge of tears--of anger, or sadness, it would be hard to tell.  He shakes his head, expression manic.  Kadaj had no idea who took Her, or how, but he knew.  The box was empty, light, and the crack showed nothing but darkness.  It hurt. ]  I will find Her again, [ Desperate.  It was clear he was desperate, and angry, and violent. ] but first, I will find you.

[ He lets his words soak in before he offers a wicked grin, one that promised pain, as he ends the feed. ]

Sample Entry Two: The motorcycle purred beneath him as he sped up, tires wailing as he turned a tight corner; a part of him loved how quickly the world went by, like he was leaving it all behind.  It was a feeling he could relish, one that wasn't overcome by the urge and necessity to find Her.  It didn't help him forget, but it helped him withstand the pressure and fear that came with his responsibility.  It helped.

The bike came to a roaring halt, and Kadaj vaulted off.  His fingers itched, and he could feel himself closing in.  Mother was somewhere, somewhere in this vast world, and he was closing in on her location.   He gazed up at the lodge--those ShinRa lapdogs gave away the location with enough poking and prodding--and grinned; this was where they brought Her.  This was it.

It'd hardly been two weeks, but he was already so close he could feel it.  Everything had been leading up to this, and he couldn't help the grin on his face.  ShinRa may have stolen Her, but he was taking Her back, and with Her everything would be better.  Everything would change, even if he didn't know how.

He climbed the stairs, sometimes skipping a step in his anticipation, and rapped on the door.  It felt like this was the moment he'd been waiting for all his life.  He'd be reunited with Her, and She would praise him.

"Who is it?"  His grin widened, recognizing the voice from the helicopter.  This was it.  He felt giddy as he answered,"It's me."

A moment of quiet chatter, too quiet to really discern what was being said, that was quickly followed with,"What's the password?"

His eyes narrowed, his grin twitching with annoyance.  This wasn't a game, and he wasn't someone to be taunted.  He slammed his palm against the door, the sound jarring,"I'll get it in whether you want me to or not.  Let's save us all the trouble!"

"Nope!" His grin was gone now, his thin patience dissipating with the obnoxious, mockingly chipper answer.  If they wanted to go about it the hard way, then so be it.
prillid: (PKMN|)

KANBARU SURUGA | BAKEMONOGATARI | NO RESERVE; 1/?

[personal profile] prillid 2012-12-20 09:43 pm (UTC)(link)
Name: ale
Contact Info: plurk| slays
Other Characters Played: N/A
Preferred Apartment: N/A

Character Name: Kanbaru Suruga (神原 駿河)
Canon: The -monogatari series.
Canon Point: Beginning of episode 9. If it's all right, I'll also be drawing more background information from the novels?
Background/History: bam
prillid: (Default)

KANBARU SURUGA | BAKEMONOGATARI | NO RESERVE; 2/?

[personal profile] prillid 2012-12-20 09:47 pm (UTC)(link)
Personality:
Kanbaru Suruga. To most, the picture-perfect athletic prodigy that single-handedly brought the floundering basketball team to become one of the most competitive in the nation. She's kind, caring, brave, and modest; known for having "intense romances". An inspiration to her teammates. She's friendly to the point that it's very nearly obnoxious, often off-putting to others. Her flattery can become so bombastic that others are made uncomfortable it; whether or not it's intended to be passively insulting to those she dislikes or not. She's playfully devious, not above poking at situations just to relish in the reactions it receives. She loves light-hearted banter, being overly-dramatic and outlandishly talkative, as well as engaging in competitive fun. In other words? She's pleasant enough, if somewhat on the irritating side. Get to know her well enough, and depending on the other's personality, she'll show how completely and utterly perverted she is. As it is rather extreme, it isn't something she wants to chase others off with: no, she has to ensure if you're to know, you're sticking to her side for good. After all, she doesn't want anything unnecessary to ruin her impeccable reputation.

But despite this, she doesn't have many close friends (which in her defense, is due her purposely keeping others at a distance, ala her contract with a rainy devil). Her classmate, Araragi, remarked that while Senjougahara is brutally vicious, Kanbaru is sickeningly sweet. In other words, they are polar opposites. At the time, however, he didn't realize it went even deeper than that: while Senjougahara is hardened to others on the surface, she is softer on the inside. This way, the 'polar opposites' remark remains true.

Because, like many others, Kanbaru Suruga's personality is rather dichotomous. That is, she's a liar.

It's something she struggles with daily. In essence, she loathes herself. It's not that she consistently compares herself to others, or has what one typically views as low self-esteem, but merely that she is completely dissatisfied with herself and her manner of thinking, and is unsure as to how to go about changing herself. This is partially driven by her late mother's treatment of her when she was younger (her mother had... problems, let's leave it at that), where even now Kanbaru hears her venomous criticism in her head. Perhaps this also manifests itself in a touch of envy of those she sees as having more flawless personalities than herself. And, when she begins to hate someone, it's to extreme measures. This is what drives the plot of her first arc, in which she becomes so jealous of Araragi's relationship with Senjougahara that it drives her to multiple attempts at murder. Of course, this desire is masked through-out the time, as she continues to let Araragi think of her as she shows herself to be: a sweet, albeit somewhat strange girl.

However, this wouldn't be the first time she's had problems with keeping her jealousy in check. When she first made the contract with the rainy devil, she thought she wished to be faster than her classmates at the time. But the rainy devil doesn't grant superficial wishes, no matter how mildly they're worded: it grants the underlying, truthful ones. Thus, driving Kanbaru to assault four of her classmates to the brink of death. It wasn't that she wished to become faster, it is that she wished to cause harm upon those that had mocked her for being slow. But, as much as Kanbaru dislikes herself, she doesn't want to think herself as a truly despicable person. She was able to trick herself into thinking that the contract wasn't with a rainy devil, but with a monkey's paw: an artifact that purposely twists one's wishes to cause pain to its host, for the host to learn to 'be careful what you wish for'. And still, it's a lingering possibility to the contrary that she really is as bad as her desires. In other words, it's not just others she lies to, but herself as well.

In essence, she's constantly at war with her less than noble intentions and the fact that she really, really does want to be a 'good' person. After the entire ordeal is brought to a resolution, she duct tapes her arm to a bedpost every night in fear that she may harm someone while unconscious, despite this being wholly unlikely. Even then, she has the habit of questioning whether what she sees as 'good' is really good, and whether or not such goodness is worth pursuing. That is to say, her personality is far from being 100% an act. In the end, she's still an average teenage girl at heart, struggling to make sense of life.
Abilities/Powers:
Kanbaru has an affliction known as "Rainy Devil", in which a demon has taken possession of her left arm, making it in itself a sentient being. It was originally in the form of an amputated, mummified left hand, but once Kanbaru made her first wish on it, it grew to a forearm. When she made her second wish, it reattached itself as her arm. Basically, the contract says that it will grant her any three wishes in eventual exchange for her soul / being. Attached to her, the arm is able to move on its own and can completely possess her when she is unconscious, if it so corresponds with her wishes in order to fulfill them. When this is occurring, she gains incredible strength, speed, and nigh physical invulnerability. Majority of the time she is able to wield the arm as if it is her own, and even without possession it wields great strength and speed in contrast to her right. When under its possession, it is described as if she is in a trance, and the memory comes in the form of a very vivid dream.
Items/Weapons: A roll of duct tape, bandages, and a (blank) yaoi novel.
Edited (syntax, diction) 2012-12-21 18:29 (UTC)
prillid: (XMEN| ❝firestarter❞)

KANBARU SURUGA | BAKEMONOGATARI | NO RESERVE; 3/3

[personal profile] prillid 2012-12-20 09:48 pm (UTC)(link)
Sample Entry: Here.
Sample Entry Two:
Araragi Koyomi.

Bandaged fingertips brush over photographs set out before her, lingering over his female accomplice. Because, no. It's no longer just Araragi Koyomi, but Senjougahara Hitagi as well.

But see. That was the problem. They wouldn't be in this predicament in the first place, if he'd only kept to himself. Therein lies the typical questions one seeing only green can ask herself: what does he have, that I don't. What was it about this individual, that would even for a fleeting moment, catch her attention? And typically, no matter how many hours she spent chasing after him from afar, prying into his personal life, examining photographs that only resulted in her becoming angrier, she couldn't figure it out. Not to doubt Senjougahara's taste, of course, but... But that was precisely what she was doing. Why. In a way, it stung even more than it usually would because Kanbaru had completely failed. It's not often she sets her sights so clearly on something, even less often that she's denied these sights completely. Self-improvement was impossible when, no matter what she did, it only ended in further heartbreak.

Her bandages were getting itchy again; a reminder that a solution remained on the horizon, becoming more and more within her reach as the seconds ticked by. Not that she considered it a 'solution', but when the situation was so impossibly dire, it would have to do.
priceofmagic: (Default)

Satou Kuroneko | Original Character | not reserved

[personal profile] priceofmagic 2012-12-21 12:20 am (UTC)(link)
Name: Berri
Contact Info: TaiyakinoNaku @ Plurk
Other Characters Played: Winry Rockbell; also applying for Madoka Kaname
Preferred Apartment: None

Character Name: Satou Kuroneko
Background/History:
The Game of Fate world is an Earth much like "the real world". The biggest difference is that this world secretly has magic. Magical society is a well guarded secret because there are people out there that would not hesitate to slaughter magic users in cruel witch hunts-- a fact evidenced by this world's history. Magic users do all in their power to not attract attention; they co-exist side by side with "the normal world", holding normal jobs and having normal identities. There is no "Hogwarts" for magical children and there are no full-time magical jobs.

There is, however, the MASQ. A magical government that monitors magical society and protects it. The MASQ is responsible for maintaining the secret of magic by arresting magical criminals and cleaning up any magic-related messes. They also assign all grown magic users a "Title", which is a secret identity of sorts that allows their magical life to be separated from their normal life. The MASQ's second most notable job, for this summary anyway, is clearing magic prices.

Because magic in this world is not for free. All magic users have a "curse" on their DNA that is passed down from generation to generation. It limits how much magic they can use freely. If they go over their set limit then they pay a "price", which is something very important to them. It varies from magic user to magic user. If a person accidentally gets priced and loses a lot of important stuff then they can turn to the MASQ. In exchange for community service the MASQ will slowly reverse the effects of the pricing and return lost things to those who lost them.

This world also acknowledges most if not all historical events in the "real world". However, they typically happened anywhere between five to ten years sooner than in actual history. This is because magic has allowed inventions to be invented faster and for society to therefore develop faster. Magic is based around emotions and willpower and essentially allows things you want to have happen to happen almost immediately. For example, inventing the light bulb no longer took a thousand mistakes; it could have been invented almost instantly. Satou's canon takes place in the 2000s, but technology is almost more advanced than even in 2011 of "our world".

At the time of Satou's canon-- technically starting decades before it-- the founders of the MASQ got into a fight. The price of magic did indeed keep bad magic users in line, but it also caused create suffering for good and innocent people. Founder Felicity Dystini requested that Founder Benita Goodon nullify the curse. In the panic of the resulting fight, Benita sealed Felicity in a single moment in time so that she could not interfere with the magic pricing system. Even though she is sealed, Felicity-- who now calls herself "Fate"-- has found ways to manipulate the present time. She continues to plot and plan a way to bring the system down, while her old friend Benita (now calling herself "Vinita") searches for a way to ensure that the system lasts forever.

Their lasting conflict pulls the strings in the Game of Fate, with Satou as one of their tools.

A longer, more detailed version of the World History can be found here.

Satou's history begins before she was born. Her mother, Horie, lived in Germany during World War II. In the chaos of the war her entire family was lost; her husband died on the battlefront and her daughter, Samantha, died when their hometown was bombed. While a normal woman might grieve and then pick herself up again, Horie was a witch. She didn't feel she needed to move on. Instead, Horie decided to revive her dead family with magic.

This plot would require a lot of magical power, more than Horie could safely use at once. She needed to put the magic in a separate container. This container was her new daughter, Samantha Kuroneko. Samantha was born from Horie and Yosuke Kuroneko, over forty years after Horie stopped her aging and went on a husband search. Born from two strong mages, Samantha had incredible magic potential.
Horie manipulated Vinita to bless her daughter with the ability to reap magical power from sins and virtues, and then manipulated Fate (who she discovered through her friendship with Vinita) to bless Samantha with the highest magical capacity of her time. Both the girls wanted Samantha's power as well and openingly admitted that they hoped to use her before Horie. When Samantha reached her maximum potential it would be a race to see who could use her first. Vinita hoped to immortalize the magic price system, Fate hoped to destroy that same system, and Horie wanted to revive her husband and daughter.

Yosuke did not know about magic for the longest time, but when he discovered it he confronted Horie on her past and the pair decided to move on from Horie's past. They moved from America to Japan, hoping to escape Vinita and Fate, and renamed their daughter "Satou". Though she did not understand why she had to get a new name and move, Samantha agreed to the switch and struggled to adapt. She was given a new little sister, her adopted cousin Masume Sakura, who was created from the remains a girl by the same name that had almost died in a car accident. Satou's powers were split between Masume and herself, making her harder to detect.

But that did not last for long. Not only was Satou relocated by Fate, but she was introduced to magic. Masume and Satou began a magical girl of justice spree and racked up a lot of magical debt-- Satou paid the price of her "existence" and Masume lost memories of her old family. Their father tried to step in and bail them out, but a fatal injury unlocked a "fail safe" in Satou. She was compelled by the fail safe that Fate put in her to save herself by putting her fatal injuries on his father. This devastated her mother, who vowed to ruin the lives of everyone who had ruined hers (that's Fate, Vinita, and Satou).

Vinita stepped in to wipe Satou's memory of murdering her father and tried to be a mentor to the two girls. Masume and Satou entered a competition to win a "Title", which would allow them to get more access to their magic and begin repaying their debt. Since, as far as they knew, their family had disappeared as a price of their magic.

This competition gave eleven and twelve year old Masume and Satou the chance to meet many new friends. Fate manipulated these meetings so that Masume and Satou ended up with "harems". Their friends were so smitten with them that they would protect them from any threat and keep her two tools alive until she used them.
Satou in particular met her best friend and fellow competitor Touka Takamachi, her friend and future knight Shugo Yumeno, and her stalker friend Mikale Godono.

Masume and Satou even won. But everything went to hell on their way to the awards ceremony. They were separated and Satou seemed to vanish off of the face of the planet. Touka took her place as the second winner, and it was Masume and her that won the competition. They tried to relocate Satou, but all proof of her existence seemed to have disappeared.

That was the price of her magic. Satou was forgotten by society. Vinita found her and lied, telling her that everyone she knew had forgotten about her. In truth, those who loved Satou still had memory of her but had no way to find her. Satou was given the title "Witch of Sins" out of pity and allowed to take of jobs with the MASQ to "repay her debt and earn her existence". All the while, Vinita hoped that Satou would be killed on one of her jobs-- her magical potential was dangerous if Fate got her hands on her, and Vinita had decided it would be easier to destroy her.

For years, Satou lived on her own. She had trouble finding food and shelter and would probably have died from starvation or illness, if not for Mikale Godono. Though Vinita had hired her adopted brother to kill Satou, he was too smitten with her and would instead arrange for her to have access to food and lodgings during her three years on her own.

When Satou was 15 she got a job that brought her to Willowing City, where Shugo Yumeno lived, and she was quickly adopted by his mothers. Charlotta Yumeno and Yui Tamura gave Satou a room and meals in exchange for her being Shugo and Usao's magic tutor. Satou trained them accordingly and Shugo even went on to apply for and recieve a job at the MASQ, while Usao was content to just have a new hobby to share with her half-brother.
During this time, Satou even managed to get Mikale to switch sides and become her permanent ally, and was relocated by Touka Takamachi when her friend came to interview Shugo on Satou's whereabouts. They all stayed together at the Yumeno-Tamura residence and began to unravel the plot that swirled around Satou's existence.

However, Shugo came to learn too much. Afraid that he was going to tell Satou, Fate arranged for Satou to be fatally injured on a job and to seemingly murder Shugo. He was silenced, not even leaving a body behind, and though she would have liked to be punished for murdering the boy that she loved it was impossible to put a girl who did not exist on trial. There was no one to arrest her. Shugo's murder was forever a mystery and attempts to find the culprit would go without results.

Perhaps a normal reaction in this sort of story would have been for Yui and Charlotta to toss Satou out of their house, but it was quite the opposite. They knew Satou was the culprit but also knew she could not have committed such a crime willingly. Rather than toss her out, the women asked Satou if she would like to be officially adopted into their family, as best they could when no one knew she existed. Satou's heartache over Shugo remained, but the new family-to-be clung to their hope of having a future together, the kind Shugo would have wanted. Satou pulled herself together and returned to school, determined to keep living her life for the boy she loved, but that would not happen.

Now Yui and Charlotta were learning more about Satou than Fate wanted them to know. They were giving Satou a safe place to live and grow stronger, which Vinita did not want either. To end this, Fate tricked Usao Tamura into believing she could revive her dead brother. The large quanities of magic Usao used in her scheme to sacrfice some classmates caused her to go over her magic limit and pay the price most dear to her; her love for her family. Usao was blinded by magic and came to hate her mothers for accepting Shugo's murderer, enough so that she stormed home while Satou was at school and not only burnt her house to the ground but murdered her own parents.

Satou was horrified. Mikale and Touka helped her piece together what had happened and she accepted that the horrible things happening were somehow linked to her. Touka returned to the MASQ and pretended to cut ties with Satou, so that she could help her best friend and conduct research with the MASQ's resources. Mikale swore himself to Satou and they also began researching the plot and trying to decide how to solve it.
Vinita alerted the entire magical community that an elusive witch called "The Witch of Sins" was on the run and encouraged those that could to hunt her down and kill her. In particular, she assigned Satou's own sister, Masume Sakura, to the task of locating The Witch of Sins and ending her supposed "reign of terror". Oblivious to the fact this girl was her sister, Masume accepted the task and started her hunt.

That said... this is a condensed version of her history. A more detailed version is over here. Satou is coming from the update labeled " End of the Happy Days ". She has been on the run for a few months now.

priceofmagic: (masumeeee♥♥♥♥♥♥)

Satou Kuroneko | Original Character | not reserved

[personal profile] priceofmagic 2012-12-21 12:21 am (UTC)(link)
Personality:
Satou Kuroneko is about as complicated a girl as a teenager should be. She has an idea of what kind of adult she would like to grow up to be and she has a vague understanding of the type of girl that she is right now, and struggles to connect the dots between them. Usually, this means overemphasizing traits she wishes she had and trying to hide the traits she wishes that she didn't. On top of this, Satou has to deal with the pressures that come with being one of her her canon's heroines; she is forgotten by society, she is constantly suffering, and she carries the burden of the title "Witch of Sins". Which is a lot for a 16 year old girl to handle on her own.

The first thing to know about Satou is what she wishes she was. The image of the adult Satou wishes to become is influenced by two major sources; her mother and manga. Satou's mother raised her with maximizing her empathy in mind, which meant making Satou a kind person that would be very aware of other people's feelings. On top of this, Satou took a liking to magical girl stories. This rolls together to make Satou's ideal person a magical girl heroine; she wants to be someone whos is kind, loving, well-liked, and selflessly heroic.

Now let's back up.

Satou isn't these things. At least, not to the extent that she wishes to be. She can behave kindly and she can be selfless, which makes her someone that is generally liked by her peers, but a lot of the time she finds herself putting on an act.

She is definitely a kind and loving person; love plays a huge role in her character and is emphasized from the heart theme to her clothes and wand to her obnoxiously loving personality. In fact, Satou has so much love that she turns it into a massive and dangerous flaw.
For starters, Satou is willing to extend love to anyone. She may be shy when you first meet her but she will shyly hound you for friendship. This includes anyone, from strangers on the street to her enemies. Satou's mother encouraged her to be open-minded and try to understand the situations of others, a lesson that Satou takes way too seriously. She always tries to understand her enemies and would rather hold her hand out to them and offer kindness than hurt them. This sometimes ends with her almost losing that hand she's holding out, as Satou's world is full of people who are beyond reasoning with and she is in a position where she frequently runs into those people. Even so, no matter how often she is burned, Satou approaches every new enemy with hope of resolving their issues peacefully. This is motivated by her kindness and her stubborn nature, but most of all it is motivated by a naive belief that ~LOVE~ and ~KINDNESS~ can solve e v e r y t h i n g !

Or well... that was the Satou of four years ago. Nowadays, Satou is a bit more logical. She will still try to befriend people endlessly, but teenager Satou will eventually draw the line. Satou has smartened up at least a bit, enough so that she will pause her befriending efforts to kick someone's butt if she feels they are endangering innocent people. But as long as she feels the situation is under control and not dangerous, Satou will try to befriend people. Sometimes this just means she has to break your arms first so that you can't hurt people.

It's also important to note in Satou that she gives love more than she takes it back. This is really important, because it's a large part of the reason for why Satou is betrayed over and over and never seems to learn. She is stuck in a state of not understanding how to reverse your feelings for a friend and not even wanting to understand. Satou is almost content with her position, even if it means that she is betrayed and hurt a lot. To Satou, that is a lot better than ever hating someone. So even though she may logically draw the line at some point and begin beating her enemies, she is still doing so with the hope of befriending them at the end. Crazy, but I never said Satou was a super genius.

Of course, Satou is only human. Though she hates it about herself, her human nature prevents her from becoming the person that she wants to be. This means that she sometimes catches herself hating people for hurting her and quickly thinks up excuses to keep liking them, eventually convincing herself that she's wrong to feel any ill will towards anyone. Satou tries to be very patient and understanding in all situations as well, strongly believing that if she can understand a person's situation then she can help change it and turn them into a nice person. But once again... she's only human. Satou's patience eventually runs out and she becomes very angry and frustrated as a result, lashing out against those that wasted her patience with harsh words and sometimes even a matching dose of violence. Her short temper is often accompanied by a lot of swearing as well, even if Satou herself really hates to swear in public.
When her temper is exposed, Satou can often become a cynical and sarcastic girl who is the exact opposite of what she wishes she was. Because Satou tries so hard to bottle up her anger she has a hard time expressing it-- or perhaps it's more to say that she lacks experience in expressing anger.

Her anger is worth its own paragraph. Satou can get angry over more than just losing her patience. Though she may try very hard to always keep her temper in check, Satou can lash out over things like having her pride stomped on or seeing a loved one get hurt. Having people she strongly cares for get hurt is a berserker button on her and can cause her to behave in an almost yandere fashion; she will sooner cut off someone's hand than let them raise that hand to hurt those that she loves. Luckily, this side of her is fairly rare and will only come up in very dire situations. Satou needs to both acknowledge the threat and be in a situation where she feels her only choice is to hurt someone.
In an environment like Haven, however, this trait is likely to show up more often; as she comes to care about people in the town and see how much they suffer she will likely develop a reckless anger and show more and more signs of being a partially insane yanderekko. They may start out minor, but be warned that she won't be above showing her true colours and lashing out more and more as time goes on.

Her "true colours" also include her ability to buckle down and get serous, which is something she's sure to show in a dark environment like Haven. When she's under pressure or feeling a bit grouchy Satou will sweep her kind act to the side and go into "serious business" mode in order to clear the obstacles ahead of her. This side of Satou has developed because of all of the suffering she now recognizes is her fault and the fact that she's a bit tired of beating around the bush now. Satou swears more, frowns a lot, is a lot more cynical, and becomes very stubborn about it being her way or the highway.
Luckily, she's got that obsession with being a good girl that helps her filter out when this is appropriate. She's not likely to get this way about going on a speedy grocery trip unless said grocery trip has lives on the line. After Satou behaves this way she becomes embarrassed and ashamed of herself and will try to pretend it never happened, making her seem quite two-faced.

Satou also has her pride to worry about. She really hates to be wrong or to take second place when she could have first. Though Satou may tell herself that she works hard for the sake of others, and though she does honestly like other people, the boiled down truth of the matter is that her greatest motivation is often herself. Satou loves the feeling of winning and she loves to be praised. She is willing to work herself to near death for praise. Caring for others and loving them is just a means to an end; Satou needs to be surrounded by people who love her as much as she loves them to be a happy person.
This is proven beyond doubt by the price of her magic. In Satou's world you pay a price if you use more magic than you're "allowed". And that price is always the thing that a person values the most. In the case of Kuroneko Satou, the price of her magic is her existence. Satou is wiped from people's memories and becomes impossible to acknowledge as a result. This is different from a case where perhaps she herself physically disappeared. What Satou wants isn't to be standing there but for someone to praise her for standing there. Her "perfect hell" is a world where no one can praise her.

And it motivates her entire canon. Satou first gets involved in magic not because she wants to be a Magical Heroine who saves the day (though that is a nice added benefit) but because she wants to be praised for saving the day. She works very hard with her magical studies so that she can be the very best witch ever and get all of the praise that would go with that. Satou begins to take on more and more dangerous jobs because she gets more praise from them and she risks her life willingly throughout her canon. Why? Because people praise that.

It doesn't end there. Her kind personality? It exists for acknowledgement. Satou could have 100 friends and she would still risk her life to make friend 101. Partially because she is friendly, but mostly because she is never satisfied. Satou wants to have as many people as possible like her because she enjoys the feeling of being loved. She will go out of her way to save and protect anyone because she hopes that person will say "thank you" and she will attempt to befriend any enemy because she cannot bear the idea of even one single person disliking her.

At her core, Satou is selfish. Not only does Satou know this now but she hates it. She spent her childhood trying to deny that the price of her magic was her existence because she hated the idea that she was a "terrible person" at the core. She lied to herself and tried to convince herself she was "losing the people I love, because I care about them more than anything" when in actuality she was losing those who could love her because she cared about herself. Even now, Satou will spin lies and tell herself she's an okay person when in actuality she often hates every fiber of her being. But rather than give up on herself, Satou will just tell more lies and try harder to fake a false personality.

Furthermore, Satou's self-image is tainted by her current title. She is called the Witch of Sins, and not on accident. Satou displays many other sinful qualities. For example, she has a temper problem that she wishes she could hide. She has a huge ego and lives to satisfy it, even if she wishes she didn't. She gets jealous of those who out-do her in anything and she is greedy about having all of the people like her. Her sloth makes her reluctant to deal with hating people and she lazily tries to hide her faults rather than actually deal with them. The only sin that Satou does not actively display is lust, but that doesn't mean she is completely free of it. Satou may not be interested in sex, but in all of her canon relationships she is the dominate party who loves to cuddle and kiss. Holding hands is a very common sign of affection that she displays towards all of her friends and she is known to hug and hold people even if they aren't on a romantic level.

Satou is burdened with faults and flaws and pays more attention to them than her good traits. But that's not all true. She may not be the perfect angel she wishes she could be, but Satou is not entirely a demon either. She is just a human girl and interactions with her generally give off just that impression. Satou's selfish traits aren't things others normally pick up on; to most people, she will/should come off as a pretty normal teenage girl. The only one freaking out about her faults is generally Satou herself.

When interacting with Satou, she will generally start off as a very shy person. She is overly sensitive to people's emotions because she is honestly worried about them. This is evidenced by her extra-strong empathy. Empathy for witches is connected to how sympathetic your personality is and Satou is so sympathetic that she has trouble turning her empathy off. She can get so caught up in the feelings of others that she mistakes them for her own, which does not help when she is already an emotionally confused teenager. She works hard to come off as very polite and kind at first because she's afraid of being hated. She might end up stuttering and rambling and her voice can get really quiet as she stumbles through her first meeting with someone.

But as she gets to know people better she begins to ease up. When Satou relaxes around a true friend then she will drop her guard and let her true colours show. She becomes a teasing sort of person who is openly competitive and overly playful. Satou will throw childish fits of anger and she will give you a childish silent treatment if you upset her. She will sometimes even snark or swear a bit in a teasing manner when she's with her friends. She laughs a lot and is always smiling, despite all of the trauma she's had in her past, and honestly likes to be in the company of others and be happy with them. Satou proves to be a very energetic girl in the company of those she trusts and is suddenly a silly scatterbrained goofball with a Magical Girl's typical bubbly and chipper personality. Her confidence skyrockets around other people and new interactions are less timid and more annoyingly perky.

The moment you mention any of her "undesirable traits", though, Satou is going to hush them up and try to be a perfectly polite young lady again. She'll get embarrassed, depressed, and quiet when she realizes she's opened up to someone. It takes a lot of reassurance to get her comfortable with being her real self around people permanently. Only three people in her canon fully unlock this side of Satou; Mikale, because he admits to loving her and all of her faults; Shugo, because Satou has so much fun with him that she doesn't care; and her little sister Masume, because Satou knows Masume loves her and is confident her sister will always love her. But other than that Satou continues to go from "perky to shy to perky to shy" with her other friends, even though she likes them.

The limit to three is also because Satou does not have a chance to get acknowledged to the point that she's comfortable being herself. By this point in her canon, Satou is fighting with the fact that people constantly forget her. She cannot be remembered as "Kuroneko Satou" and only as "The Witch of Sins", which gives her a major complex and a bit of an identity crisis. Satou is much more lonely and much more afraid of being forgotten at this point, which results in her taking her time and being very careful with new relationships.
priceofmagic: (slightly psychotic)

Satou Kuroneko | Original Character | not reserved

[personal profile] priceofmagic 2012-12-21 12:23 am (UTC)(link)

Relationships keep Satou strong. Her entire canon revolves around her suffering and being hurt. Fate uses suffering to mold Satou into a perfect tool, her own mother is now determined to kill her, and Vinita would not mind if Satou saved her trouble by ending her own life. Satou's attempts to gain happiness have been mostly shattered up until this point, so it's hard to believe that she is still standing.
She's able to do this because she has friends and loved ones. Yes, she's selfish. Yes, she likes to keep a wide social circle to reap praise from it. And yes, she does have some pretty awful reasons to make friends at times. But the fact of the matter is that Satou is a very loving person and that love keeps her going. Just like how Satou could have 100 friends and still stubbornly want to have 101, she can be beaten and battered emotionally and physically and still want to stand. Satou gets happiness from those around her and will fight until the bitter end so that she can protect them, love them, and then get loved in return.

Making friends will therefore be incredibly important to her. But even before making new friends, Satou is motivated by her dear friends like Touka and Mikale, the mother she's adored forever, the image of the father she's lost, and the precious little sister that always admired her. She lives to love and be loved, and is so stubborn that she isn't going to give up, especially now that she experienced so much happiness living with canonmates Yui and Charlotta. She can acknowledge her problems and she can curl up and cry over them for a while, but even though Satou can recognize a glass as half empty she almost always has the stubborn motivation to fill it. As long as there is someone out there that Satou could potentially get praise from, she'll keep fighting. Satou is not immune to suffering and heartache; it will hurt her and she'll bend her head to it from time to time. But she's not going to let herself stay down for long and will always at least try to stand up again, until there is no one left for her to protect/get praised by. That's true in her canon and will remain true in Haven.

Aaaand then for some final tidbits... Satou is an American and lived in Japan for a while. She has a complex about seeming like a foreigner and tries to pretend she's more Japanese than she really is... so yes, she's kind of Wapanese. She'll add -san to not only the names of people but to items and concepts. In some situations she might even use toss a few Japanese words into an English sentence. Her Japanese is quite poor, and if she tries to speak it then she'll have trouble discussing really complicated subjects. She has the potential to improve, but the point is that her grammar will initially suck.

Abilities/Powers:

Hoh boy. To start, here is a lot of information on her world's magic. I'll try to summarize every bit in this part of the app but if you need more information then it is probably there. This part of her app is a bit long because Satou's world has a fairly unique concept of magic. I'm sorry about how scary it looks!

Magic users in Game of Fate all have the same core powers, which vary from user to user depending on their genetics and personality. This is no different for Kuroneko Satou, minus the fact that she was born and raised with maximizing her abilities in mind. Because of this, Satou is an exceptional witch in many ways and far surpasses most other witches in existence. Her magic fighting style puts a strong emphasis on strength and speed, but she doesn't do much for defense (usually she has a partner to make shields for her). She also doesn't have much stamina and counts on being able to wrap up fights very quickly. Usually she can, because she is naturally quite powerful. However, in this world there are limiting factors on her powers.

● Empathy: In this world of magic you need two things to use magic naturally; empathy and magical capacity. Satou's empathy allows her to pick up on the "waves" that peoples' emotions give off. Stronger emotions give off stronger waves and are easier to pick up on. In Satou's case, she has empathy strong enough that she confuses strong emotions from other people with her own. Sometimes this will mean falling in love with people on an empathetic whim, but other times this can mean going on a homicidal rampage. She is capable of turning her empathy off and it will naturally require a permission's post. Satou is very unlikely to ever use empathy on a specific person's feeling but is more likely to be affected by a collective majority of feelings. For example, in a scary event she will pick up on the collective fear rather than being able to tell which people in particular are scared.

● Magical Capacity: This genetic trait is what allows Satou to turn emotion into magic. It is probably the most important aspect of this girl. A witch's capacity for magic is described as "how much magic can be effectively held and controlled at once". Imagine if you will that their capacity is like a container and a witch can only store as much magic as the container can hold. If you have low capacity than even your maximize output for magic can be nothing but a little spark.
If you've read her history, you'll know that her birth centered around maximizing this--- with her high capacity mother purposefully seeking a husband with a higher capacity than herself. Capacity is generally determined by combining the capacity of both parents and then factoring in a random variable. That random variable can either increase the capacity or, more than likely, begins to minimize it. Satou was blessed by a witch named Fate at her birth so that even the variable would be to her benefit. All of this results in Satou having the highest capacity of Magic in her world.

So what does that mean? "Capacity" for magic refers to how much magical power a witch could process in a single moment. It means that, in a single moment, Satou could potentially process and hold more magic than anyone else in her world. Her being the "strongest witch in the world" refers only to that. Now add this; using a lot of magic at once puts a lot of strain on a witch's physical heart. So Satou's ability to be the strongest witch in the world is a one time thing. If she ever casts that one super strong spell then she will probably drop dead in the middle of the spell. She is most effectively used by someone else as a magical piggy bank.

Buuut despite that huge paragraph on it... I have no intention of her ever using her full strength in RP. It mostly exists as part of her history and character. She will feel the suffering associated with it and those with magical sensing abilities might pick up on it, but she cannot ever use her awesome magic potential. It would kill her anyway. Her maximum strength for RP purposes is on par with Nanoha Takamachi's Starlight Breaker. And she'd get a penalty for using that much magic.

● Magic Price: For every spell Satou casts that goes beyond 50% of her power she is penalized. She used to do this quite a bit so has already suffered huge penalties. The price of Satou's magic is her existence, because that is the most important thing in the world to her, though she hates to admit it. When she goes passed her MASQ set limit, the people in Satou's world begin to lose memory of her. She will eventually become impossible to remember, let alone recognize, if she continues to recklessly use her magic. Luckily (?), this does not seem to affect her title but only her name. Everyone can still recognize her face as being that of the Witch of Sin, which only serves to make Satou have self-doubts about who she is. She can also "earn back" memories of herself by working for the MASQ and doing chores for them-- though she will not be able to do this in an RP setting.

In game, I will put up a permissions post for people to optionally begin forgetting her if they want. The price is a spell that is subconsciously cast by the offender, thanks to the curse that the MASQ put on magical genetics centuries ago. Anyone who is immune to magical spells will not be affected by the price of Satou's magic and others may be able to sense the spell being cast. It can be reversed, but Satou herself cannot erase it due to her cursed DNA.

Otherwise, those, the price will only effect the NPCs of her world.

● Magical Health Problems: Associated with high magic capacity is heart failure. It's why not many high-level mages like Satou exist. As they begin filling their magic container it puts stress on their heart which results in heart problems. Satou was "designed" so that she stored magic rather than actively using it, so the strain isn't quite as severe. Still, Satou is no stranger to at least some magic-related health problems, and she knows now that pushing her limits could kill her. When she is reckless with her magic she will become very tired and sometimes even very sick.

Her stamina in battle is pathetic as a result. Satous relies on quickly wrapping up a fight before she gets tired. If the fight doesn't finish in under five minutes then she'll gradually get weaker and weaker until she passes out.

In game, if Satou ever does any high leveled spell casting (Starlight Breaker-like) or fight for too long then she will be sick for a week afterwards. "Being sick" means that she sleeps a lot, eats a lot, and is physically pathetic.

At this point in her canon, Satou is also beginning to suffer from a paralyzed left leg. In exchange for healing her body quickly (as in, within a day or two) when injured, so that she cannot be killed by pursuers, Satou has been permanently killing the nerves in her left leg. At this point she is wearing a leg brace and using a bit of magic to help herself walk, so her limp is very rarely visible. Satou prefers to fight while flying, so the injury rarely comes up in battle. If exposed, it creates a miserable weak point.

● Fail Safe Mode: When Fate Dystini agreed to bless Satou she did so while suspecting that Horie would get cold feet and run away. So she added a "fail safe" to her blessing, which would enable her to use Satou to erase obstacles in her way (such as killing her father), save herself if need-be, and collect magic in sudden bursts.

Essentially, if Satou is mortally wounded then she will go insane and do whatever it takes to save herself. Usually, this means healing herself with magic. And that means sticking her mortal wounds on someone who is totally healthy. Yeah, that usually kills them. Then she generally deconstructs their ending life into magic and stores it, bringing herself closer to filling her capacity.

This would obviously require a permission's post to use and a lot of pre-plotting. If Satou is killed very suddenly in an event with no chance to resist then her fail safe mode will not activate. I don't want to spam her fail safe, so I'll usually do all in my power to avoid it. Similarly, the fail safe mode relies on her fear of death. If Satou has accepted her death and has no desire to fight back then it will not activate. So it very possible to kill her without this coming up.

● Witch of Sins: Linked to her empathy. Satou can pick up on people's sins and turn them into magic. Like empathy, it'll require a permissions post and can generally be turned off.

● General Magic: In Game of Fate land, a witch needs both Empathy and Magical Capacity/Potential to use magic. Satou will need to regain both of these to use magic. But since magic is a vague term, I'll take a moment to lay out the details of her magic.

Magic in Game of Fate land is a shortcut. To make something happen with magic a magic user must first know what they want to do. They not only need to be able to visualize it but need to have an idea of how to accomplish it. This is really important. It's the difference between making a pillow appear out of thin air or making a pillow teleport from Point A to Point B. Both of those are different ideas that require you know how the pillow is getting there.

So Satou can only create things that she vaguely has an understanding of. She could not make an atomic bomb with magic because she has no idea what makes an atomic bomb special, for example, but someone who knows the technical differences could. Satou generally uses a lot of beam spam and her attacks resemble things you'd see in magical girl manga, with her personal more violent touch to them to make them effective. She can create objects from thin air provided she knows enough about how they work. If she doesn't know the specifics then she will probably create a useless look-a-like; for example, Satou can create a TV but it would not work. It would just look quite lovely. As implied in the earlier example, she can make objects she doesn't know how to make seem to appear from thin air by teleporting them, as long as that is physically possible and she knows exactly where the object in question is.

● Magical Device: Satou has a magic wand that helps her use magic more safely. Some magic users have a device that substitutes for magical capacity or empathy, allowing them to use magic while only genetically having one trait, but Satou's device does not help with that. She still needs both. The upside of her device is that it makes spellcasting less stressful on her health. More information on devices is over here.

● Healing: This is a bigger deal in Game of Fate land, but probably won't come up as much in RP. Satou is capable of something similar to healing, but it's actually just her transferring wounds to her body. So in a setting where others can actually heal wounds all of the way gone, Satou will not need to do this. It's kind of impractical and she is unlikely to ever use it in the game setting.

● Magical Links: Another detail that is more important in Game of Fate canon than in a roleplay setting, but it is an ability she has. Satou can create links with her friends and give them access to her magic. However, this is a very personal thing for a witch and could be compared to kissing or being in a very dear and deep relationship, as it gives those she links with access to her heart and emotions. I do not expect her to ever be comfortable enough with anyone in RP to make a link with them, because Satou is so ashamed of her true emotions.
priceofmagic: (that's a skull on my neck)

Satou Kuroneko | Original Character | not reserved

[personal profile] priceofmagic 2012-12-21 12:26 am (UTC)(link)


● Firearms: Magic isn't all that Satou can do. Because she fights Witch Hunters, who can often nullify magic, Satou needs "normal human" methods for protecting herself. Her friend Mikale is skilled with firearms and by this point in her canon he has taken to teaching Satou to use a Grand Power K100, which she usually carries with her. Satou can create both other Grand Power K100 guns and the 9x19mm Parabellum cartridges it uses because holding a gun means you need to try to understand it. Unfortunately, when creating new guns Satou can only create it in separate pieces and needs some time to reassemble it. Though she has been exposed to other handguns, Satou doesn't know any others well enough to recreate them or their cartridges at this time.

● Kinda Bilingual: Satou's first language is English and her second language is Japanese. She has not had a reason to use her Japanese in years, so it will be a bit shaky unless she spends time practicing it. Satou knows her hiragana and katakana, but cannot recognize all Kanji.

Items/Weapons:
# 1 : Magic Device (wand) . This allows Satou to use her magic safely. Standard magic wands for a beginning magic user also limit their magic output, but Satou is an advanced user with a custom wand. Her wand is designed to break at a certain output level, to warn Satou that she is using enough magic to kill herself without its safety. This means that her wand may break a few times. Luckily, she can repair it over the course of a few days: the process is just very physically draining.
# 2 : Grand Power K100 . Satou's handgun was given to her by Mikale, and holds a lot of sentimental value. It has 17 rounds in it. After those seventeen, Satou will need to create new rounds with her magic. This is time consuming and physically draining.
# 3 : Stuffed Sheep . A precious gift from Shugo. It is full of fluff.


Sample Entry: I played Satou at Mayfield and play her at Tower of Animus! Here is one sample from Mayfield.
Sample Entry Two:
People had warned her to beware of the subway station. Warnings of "it's dangerous" and "there are monsters down there" had been repeated over and over by numerous people. Repeated, unfortunately, to deaf ears. When someone told Satou "don't go there" what she heard was "someone strong needs to check this place out." And though she wasn't openingly prideful, Satou thought of herself as being strong and brave enough to check the place out.

Which was why she now stood at the subway entrance. Her wand was gripped tightly in one hand, with the cutesy black ribbons dangling and licking the floor while the heavy weight of her K100 burdened her skirt's pocket. Satou let her eyes scan the area's odd lighting and let her mind and heart scan for traces of sentient life.

She knew very well that she was asking for trouble, but she also knew now that she couldn't accomplish anything without taking risks. Mikale was back home and he was waiting for her. He needed her as much as she needed him. And the longer they went without each other, the worse they would become. The fact that Satou was recklessly standing in a place she had been warned to avoid was proof enough of that. Her horrible personality was leaking out of her and soon everyone would see. No, this was no time to play it safe. Play it safe too long and her true colours might start showing.

Satou breathed in deeply, then took a step forward. She'd rather die than have that happen. She would die before letting any of the nice people in Haven realize why they should hate her. She wanted to be die as a girl they warned of danger and tried to keep safe, not as someone they hated. With that in mind, Satou began descending the stairs like a reckless Idiotou.


I'm sorry for the length!!!
winterhearted: (Default)

Helga von Vogelweide - Trinity Blood - Reserved

[personal profile] winterhearted 2012-12-21 02:09 am (UTC)(link)
Name: Jess
Contact Info: plurk: cardinalzen personal dw:cardinalzen
Other Characters Played: None.
Preferred Apartment: None.
Character Name: Helga von Vogelweide, Eise Hexe/Ice Witch alias Countess Christa Anholt of Bohemia
Canon: Trinity Blood, one novel only at this point (but I am hoping for manga!) there are more novels that I think she is in, but they haven't been translated into English 
Canon Point: Trinity Blood: Rage Against the Moons vol. 4: Judgement Day
Background/History: http://en.m.wikipedia.org/wiki/List_of_Trinity_Blood_characters
Personality: Helga is a beautiful woman with a curvy shape, and she doesn't seem averse to using it to her advantage if need be. She presents herself as a Bohemian aristocrat, which she may well be (though fan consensus places her as being from Vienna; she certainly acts like a wealthy, provincially influential individual. She wears jewelry and furs, and seems well able to play a role if needed. This is shown by her interactions with Abel and Antonio, as she convinces them that she is searching for her soldier husband, also a minor noble, when no such person seems to actually exist.

She is intelligent, manipulative and ruthless. She influences Abel and Antonio to do as she needs them to, playing on their good natures, and Antonio's well-known weakness for a pretty face. She is completely devoted to Cain, to the point that when she gets jealous of Isaak, she conspires with Balthazar and Melchior in an attempt to kill him, which leads to Isaak killing them all. (So I have heard but haven't actually been able to read myself, sadly). She also demonstrates her fascination with Cain and her devotion to him by repeating the Orden's philosophy to Abel and expressing her disdain with his attempts at mercy.

She has a high rank in the Orden (8-3, the same as Dietrich, beneath only Isaak and Cain), so her confidence and self-assurance seem to be justified. 
She is able to think on her feet, and is courageous/confident/stubborn enough to not only defend herself in battle, but attack even opponents as formidable as Abel using his Crusnik form. 

She is a scientist who has modified a pre-Armageddon relic of a weather observation platform into a sort of floating, towered castle like structure in the skies over Vienna.
 
Abilities/Powers: Using her wand (which was created for her by Isaak, the Orden's second in command) she is able to manipulate a composite creature named Winter Maiden which is made up of inferior (to the Crusnik nanomachines which give Abel, Cain, and Seth (and the deceased Lilith) their seemingly supernatural abilities)) nanomachines to chill moisture in the environment to hundreds of degrees below zero, freezing opponents to death by covering them in ice. She also can use a ring to form ice into daggers which she then uses as weapons. (In the Trinityverse,  powers that often seem supernatural are actually the result of technology being manipulated in ways that most people have no idea to expect. The setting is centuries in the future of our time, but after cataclysmic strife known as Armageddon tore the world apart and set civilization back a few hundred years. Most of the earth is uninhabitable by either normal humans or alien-basilicus infected methuselahs which behave a lot like legendary vampires.)

Items/Weapons: Which three items and/or weapons will your character arrive with? Her Winter Maiden wand, her ring, and an ivory comb (because anyone with hair like that has to spend a lot of time on it) 

Sample Entry: 

[She picks up the battered cell phone with disdain, fastidiously wiping a lace-edged monogrammed handkerchief across the screen.] Excuse me, I am  unsure exactly how I came to find myself here. 

[She peers through the slightly grimy window, a frown marring her pretty features.] I know of no place called Haven, but I suppose that should be no surprise. I do not remember every little dot on the map. 

[There is a girlish giggle, a slight touch of nervousness audible there.] My name is Helga. [She raps her knuckles in irritation against the wall; one with keen hearing might note the sound. She should have used her alias.] I will be in the street in sight of the billboard. [She does not describe herself;another bit of caution]. 

Sample Entry Two: 

Helga does not really fit into her surroundings. They are at best a bit battered, neglected, a place down on its luck, but proclaiming itself a refuge of sorts. One wonders what lies outside the city, and if one really wants that knowledge on further reflection. It's a bit ludicrous, like seeing someone in a theatrical costume, walking down the slightly grimy sidewalk. But if she is aware of this, the casual observer could not tell from the way she carries herself, her steps light and sure, head held high, the tilt of her chin a bit arrogant. 

A more thorough observer might notice the tension visible in her white knuckled grip on that slender carved stick she has sort of tucked beneath her sleeve, concealed in her hand but ready to use at a moment's notice. She is very well aware of her surroundings;her eyes rarely rest on the same spot twice. She is worried; the air is different than she is used to, drier and thus less amenable to being manipulated as her weapon. The street is very quiet, and in her experience, areas that should be populated being unnaturally still, bode ill for the unprepared. Despite her best efforts, her pulse and respiration are elevated. She feels as though her skin is too thin, her nerves exposed. She does not know in which direction danger will attack from, what form it will wear, and she has no allies.
singsongsoldier: (Default)

201-113 aka "Tollie" | Original Character | not reserved

[personal profile] singsongsoldier 2012-12-21 02:25 am (UTC)(link)
Name: Mica
Contact Info: AIM: failmica | [plurk.com profile] micabean
Other Characters Played: none
Preferred Apartment: The highest-from-the-ground apartment possible

Character Name: 201-113, “Tollie”
singsongsoldier: (a chance to be better)

201-113 aka "Tollie" | Original Character | continued

[personal profile] singsongsoldier 2012-12-21 02:26 am (UTC)(link)
“Being born is like being kidnapped. And then sold into slavery.”
~William Shakespear


Background/History: Approximately a quarter-decade ago, in the heat of humanity’s battle through space against the alien Calched, a human bio-weapon project known as the Azurian Project produced and cloned its two-hundred and first attempted Enforcer-class generation of supersoldiers. Like many that came before it, the vast majority among hundreds proved unviable, and died in gestation, as a result of azurine infusion, or during decanting, in training, or during the surgeries that augmented their bodies and completed their transformations from Adapt and clone into a fully developed and trained Azurian Enforcer. Of the one-thousand and thirty-five “201”s that were created, there were less than thirty adult survivors, each numbered according to their place in line when their genetically identical zygote had been piped into their artificial womb and left to the best efforts of their caretakers and the capricious whims of the god of statistics, and luck.

The one-hundred thirteenth such cloned embryo was nicknamed “Tollie.”

When Tollie was a year in age, she was half-again as large as an ordinary human toddler, and much stronger. Already imbued at decanting, at birth, with size and strength, she only increased in power as she aged, and did so quickly. As a child, she experienced a relatively normal upbringing for an Azurian; every night was spent sleeping in manufactured monitoring beds that reordered her thought-patterns according to specific templates, mantras and readings with a practically religious fervor about it all. She lived her young life wholly isolated from anyone not either Azurian themselves or one of the trainers.

She emerged from training at nineteen, a fully Conditioned and ready shock trooper of enormous size, strength and capability, imbued by her upbringing into a zealous advocate of human supremacy, made and molded to be exactly the kind of sociopath most capable of entering into the field of war, witnessing and causing its atrocities, and emerging from it always willing to go back for more. At the threshold of her official deployment into the general Azurian forces, they led her into a specifically prepared room, and through a series of carefully coded words and phrases, completed a process known as “formal integration” imprinting upon her mind the importance, loyalty and familial love of her two assigned squadmates, Thomas Carps and James Granier. What followed were the final decades of the First Contact wars— together, Tollie and “her boys” would be deployed on small-squad missions and security duties, including both recon and combat roles, with a statistically significant emphasis on high risk, high reward “search and destroy” type engagements. To her, their association with them was instantaneous, as if a switch had been flipped from “indifference” to “ultimate trust.” To them, it was tenure; a lifelong assurance of being assigned to both command and control, protect and be protected by one of the most elite units in the United Terran Sphere. But part and parcel with that came the unavoidable closeness, the way that they were required, day in and day out to live in close quarters and associate with someone who was, at the end of the day, more than just some leashed war machine. She was a person, someone who they eventually came to like, and then love, like a sister or a daughter and when the Adapt Protection Act was passed at the end of the Calched conflict, they were given a choice. Well, Tollie was given a choice.

To leave the service that had defined her entire existence, that had been a cage and a family and an entire world all rolled into one entity...or to stay, and for the rest of her life be ruled by the heavy hand of a command bureaucracy that had from the very beginning made a mockery of the dubious claim she had to free will. Tollie chose to stay.

Her ‘specialists’ are two skilled gentlemen by the name of Lt. Colonel James Granier and Major Thomas Carps, both scouted from various portions of the regular fighting forces, carefully selected and trained for their personalities, records, and psychology as much as their cunning and skill. James Granier is a senior officer typically taking a command role in his squad, a generalist who if he could be said to specialize in anything, specializes in long-range and tactical skillsets. He’s a hard man to please, solid and prone to gallows humor, the kind of man who might join the army knowing he could bear up under any burden a man could take. Indeed, he had borne far more than anticipated, and with admirable skill and forbearance that had set him aside from his peers. At first, it was this stoic, soldierly comfort he offered his new “charge” when assigned as the nominal commander in her Pod, but her disposition and the ever-clearer circumstances of her life soon endeared her to him and Tollie considers him one of her closest, dearest friends, as much like an older brother as a father-figure, and regards him with a fiercely protective streak that is returned in kind. Carps is another figure entirely: he’s a brash, effortlessly skilled front-liner, who’s rank and reputation were made by risky, high reward operations that happened by luck or no small skill to end in good circumstances. He’s a true fighting officer, someone who won every step of his accolades by one sensation or another; young for his rank, full of piss and vinegar, bad jokes, and a mouthy attitude that in any sane war would have caught up to and eventually doomed his career. Against the Calched, the powers that be were willing to overlook any character flaw for the sake of victory, and Carps not-inconsiderable ability as a killer of aliens eventually saw him offered a place in the Azurian Project, where he was assigned to Tollie’s Pod. To her he is a brother, someone who, unlike Granier, is often right in the thick of things with her. He’s a quick wit and a methodical sweep, prone to arguments and pranks and bad ideas. He’s full of sentiment to counterpoint James’ quiet competence and stone-firm attitudes.

They have been inseparable from the beginning to the end. Or rather, until Carps was forced to separate from them on a mission gone horribly wrong. Azurians, being considerably more valuable and durable than their smaller, more human Podmates are Conditioned with contingencies for that difference in skill and speed in mind; because Thomas Carps had been introduced to her through those specific protocols, his seeming death and the confirmation of that death by James triggered them in reverse. After all, those in the leadership couldn’t have tactically valuable Azurians dying in unwinnable circumstances to save the lives of their much less valuable but much beloved teammates. A person made to live a selfless life will act in a particular way, but let us not forget who it is that’s God, here. Months passed, and healing came to Jimmy— an Uplift canine joined the team, and things seemed to be getting back to, if not normal, then a value for which normal could be substituted. But then, although he was initially considered dead, a very much not-dead Carps limped a nearly nonfunctional shuttle back into Terran space nearly thirteen months after he’d been considered MIA— and was reinstated into the Pod with little fanfare. Even in the final waves of the Calched Wars, the UTS could hardly spare such highly skilled and well-trained personnel. This would mark the first time on record that someone had been considered dead and then re-introduced through the Conditioning of an adult Azurian, and the psychological instability that resulted from it would haunt Tollie for the rest of her life, coming to a head months later, long after the point in her story at which she is being taken to the world of Haven.

For the purposes of this game and Tollie’s history within it, she will be taken from before Carps’ missing year, and will exhibit the psychology and stability common to an ordinary Azurian. For more information on this world and the events in it, feel free to click here and read more on the topic.
singsongsoldier: (achieving reform from within)

201-113 aka "Tollie" | Original Character | continued

[personal profile] singsongsoldier 2012-12-21 02:27 am (UTC)(link)
“An unbroken horse erects his mane, paws the ground and starts back impetuously at the sight of the bridle;
while one which is properly trained suffers patiently even whip and spur.”

~Jean-Jacques Rousseau

Personality: Tollie is, particularly among Azurians, a sweet-tempered spaniel of a girl. As both a product of her easy adaptation to the Azurian lifestyle and in response the lackadaisical professionalism of her Pod, she presents an easygoing front to the world, so long as it fits within the narrow boundaries she considers “safe”. Having spent most of her life in either closely controlled environments or cramped spacecraft, she views her professional obligations as a general-purpose diplomatic “big stick” and alien-destroyer as a mode of freedom unparallelled by anything else in this world. She’s the kind of girl who’ll talk about ripping an intelligent being in half, and consider the story to be funny— who’ll share battlefield footage with her fellows in the manner of schoolchildren trading collectible cards or comparing high scores on their personal copy of Angry Birds. Her perspective on war and killing is that of someone dancing or playing a game— a vigorous activity, stretching her skills, but ultimately done for the purposes of good and to her own enjoyment. The horrors and suffering of war come down hardest after her work is done, and Tollie’s experience of them is therefore limited; she is still in many ways ignorant of her own effects, a naive perspective.

Her personality is marked by a series of abrupt switch-offs, trades in personality and compulsion that Tollie herself finds completely natural and expected, but which might take an onlooker by surprise. She moves from being ready to eviscerate with her hands to mussing up a teammate’s hair with hardly a beat in between. In those moments when she is truly the Azurian, the deadly machine-person, she is almost like an animal, silent and seeming to act and react on instinctive signals not visible to those around her. When she is not, which can be as sudden a transition as the blink of an eye, she enjoys singing and teasing her friends about their ‘softy’ civilian food and clothing. Her conversations when not actively engaged in killing, even in the field, are playful and teasing in a cadence that her Pod-mates have grown well used to, but which startles people not of the Azurian Project in their bipolar nature— cold, formal one moment, teasing and playful the next, then suddenly murderous, punctuated by a mild misunderstanding about a cultural reference or a backfired sexual joke.

As an Azurian, she falls somewhere north of average, her psychology shaped by a life that began in brain-washing and manipulation and continued by taking part in what amounts to a gestalt mind, a mutual subconscious awash in, for her, musical metaphors for thought, emotion, and intention. This is the kind of woman who was made, quite literally, for a life devoid of self. The only possessions she’s ever owned have been her armor, because it has always been specifically tailored to her exact measurements, and all else stands standard. She’s barely ever eaten a cooked meal, and indeed has something of a glass stomach due to her adherence to bland military rations. All the same, ever given a choice, she would never choose to leave this life; although that, too, is a result of careful engineering. But what seems like a prison to others is, to her, merely Life. It’s traces against which she can pull, not bars with which to struggle; and though the trials are difficult and the personal affronts terrible indeed, they are all, in her mind, mitigated by the love of her family, and glorious shining joy inherent in the telepathic bond she shares with all her fellow Azurians.

Ten feet tall, built powerfully, but with the relatively undefined musculature of someone who got that way more by using their body and developing with an eye towards strength and flexibility more than appearance or definition. High, small breasts, square hips, and strong cheekbones. Freckled, brown-eyed, with orange hair and a tendency towards staring, she carries herself with an easy smoothness, as if unaware that her size were anything unusual. In casual clothing she tends towards kittenishness in the same habit as that of a greyhound— all sleep and little enough bark, sprawling comfortably over any surface with no consideration for propriety. In armor and at work, she moves with a slightly terrifying suddenness, like a machine thing, a creature of alien worlds, making a decision and action all in one fluid motion.

But she is a sweet girl, under all the conditioning and training and clone-upbringing and child soldier attitude. She loves to joke and play around and sings any song she can at any opportunity, occasionally drawing even her stoic commanding officer into impromptu little games. She’s got her mission and she’s got her boys...what else could a girl ask for?


Abilities/Powers: Tollie is, for most considerations, human. Technological assistance aside, she is just as vulnerable to being shot, eviscerated, and burned as anyone else might be. She bleeds when her skin is punctured, and is neither more nor less susceptible to poisoning than someone her weight might be. That being said:
  • She is ten feet tall, and her genetically modified and surgically augmented musculo-skeletal structure supports a strength many times that of an ordinary human frame.

  • She has incredible pain tolerance and a reaction time that, even outside her neural-interfacing armor, borders on miraculous.

  • Tollie’s cybernetic augmentations mean that she is quite used to interfacing mentally with a short, but varied, list of compatible technologies and is likely adapt to further augmentations quickly.

  • She is capable of handling, maintaining, and operating most types of firearm, has an in-depth working knowledge of parkour, and can eat almost nothing but chewy ration bars for weeks on end without negative effect.


Tollie is, of course a cyborg space marine supersoldier from the far-flung space future. Her abilities and behavior are going to portray her as someone used to a completely different way of thinking than an ordinary person and she will often casually do things that most people would consider a use of superpowers. That being said:
  • She is ten feet tall, and that means that a lot of furniture and facilities just plain won’t be to her size. She’ll be likely to have an adjustment period for everything from too-low sinks and countertops to too-small cutlery and clothing.

  • She has an incredible field of triggers that can lead to otherwise unnecessary physical altercations. Her mood-swings and Conditioning lead her to a particular sort of reactionary that mean that until both she and other adjust, there is likely to be unhappiness on both sides of the CR chart.

  • Tollie’s cybernetic augmentations mean that she is quite used to interfacing mentally with a wide and varied number of other telepaths in the form of other Azurians. Being cut off like this will not initially be more than merely upsetting, but may prove a destabilizing factor after a significant period of time.

  • She is, thanks to the pervasively bland and nutritionally balenced diet she has enjoyed all her life, expressly not going to enjoy being introduced to the kind of food she is likely to be provided with in Haven. This is going to be fun.


  • Fighting Style:
    Tollie's style of fighting is basically over-the-top video-game-cutscene-style parkour, except with guns and swords and lasers, basically because at one point I decided that that would be really really cool. Occasionally I begin to worry that the lack of realism might be something to address, but then I remember that over-the-top video-game-cutscene-style parkour is really really cool. I just can't help it.

Also, she sings. Constantly. No one would call her voice bad, but it’s not the kind of thing one wants to hear at five in the morning when even the sun is barely up, let alone the rest of the world.