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Haven Mods ([personal profile] havenmods) wrote2013-09-29 03:39 pm
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Applications Two


APPLICATIONS ARE CLOSED!
The next application opening date is Friday 16th January, 7pm EST.
The next application processing date is Friday 23rd January, 7pm EST.

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every application round, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Applications are open on a monthly cycle, where they will be opened on the second Friday of every month for a week, and then processed on the third Friday of the month, before being closed again.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old. As of November 22nd 2014, samples cannot be "where am I" intro posts. The reason for this is that we often find it hard to gauge characterization from those, as most people when immediately in a new surrounding are confused or frightened.

While we encourage players who have dropped to re-join us, we do not encourage the continual rapid dropping and re-apping of the same character in a short time period. You are welcome to request specific housing, and all attempts will be made to accommodate that request, but it may not always be possible.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Sample Application (Malkus Iverwelling)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

The old application post can be found here if you would like to look through past accepted applications.

Applications will be open on the following dates (from 7pm EST):
12th-19th December
16th-23rd January

Applications will be processed on the following dates (at 7pm EST):
19th December
23rd January

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
monarchical: art by <user name=1121205 site=pixiv.com> (Default)

2/3 Sonia Nevermind | Super Dangan Ronpa 2 | Reserved | SPOILERS ARE IN THIS APPLICATION.

[personal profile] monarchical 2014-02-09 06:51 am (UTC)(link)
Personality:
Friendly and almost excessively polite, Sonia was one of the more diplomatic and amicable students in her "class" (spoilers: they were not all from the same class year, and the class years are all sort of up in the air so no one knows them outside of a few). While she did occasionally tell people off, it was always in her habitually polite and formal mode of speech, and almost always had to do with disrespect to another of their classmates. As far as the others went, her generally forthright manner seemed to have gone over fairly well, and she didn't have any major problems with any of the others to speak of. She did disagree with others at times, but even so didn't work up to any real rivalries or anything of that nature, even with those she scolded from time to time. Of course, this could be because there were characters who had this "major problems with others" thing on lockdown (Komaeda, and Kuzuryuu for a while, and Saionji, and - look, her class just has a lot of very strong personalities in it!) but there you go.

Though she words things a little oddly due to her status as a foreigner, at least half of Sonia's word choice can be applied to "speaks in an overly formal manner with an occasional sprinkling of outdated terminology that she's pretty sure is very current because she grew up watching outdated dramas". Her formality is linked to her being polite - Sonia even calls Monokuma Monokuma-san, which is far, far more polite than anyone else ever bothers to be. She's not likely to interrupt the others when they're speaking - in fact, near the end of trial two this works against her as Sonia isn't able to get people to continue speaking about the facts of the case before the vote, as her interjections are politely worded and peppered with "please" and "excuse me" while everyone is very worked up about the trial at hand - and shows disapproval whenever anyone else starts arguing or being rude to one another. Most of her scolding has to do with others disrespecting one another, as stated above. It's worth noting that even in the midst of Murder Island: The Game (aka Super Dangan Ronpa 2) Sonia tends to greet people and even make pleasant remarks about the weather - she's very much a polite girl, and the times she's outright rude are far and few between and therefore worth paying attention to when they happen.

While Sonia is generally always polite, she does not always agree with others or simply go along with things by any means. Even given her respectful phrasing when referring to Monokuma, Sonia also responds to him with "In that case... please excuse us for not looking forward to it." after Monokuma prepares a game for them in the second chapter. While polite on the outside, this statement is a good example of how Sonia will manage to be polite while also basically saying how about not. This diplomacy is something others remark upon in the game from time to time. Sonia also refuses to just go along with Koizumi's insistence that she ought to be the leader in the first chapter, saying that her status had always been more of a figurehead at home, and that she believed Togami was a good choice. Sonia does go with the flow sometimes - for example, she allows Hinata and Souda to join the girl's beach outing when pressed, although she remarks that it had been planned to be girls-only - but she generally will not do anything she does not wish to do. This is perhaps best displayed by something she says to Hinata early on in a Free Time Event: "I do not plan on killing anyone... nor have I any interest in meekly being killed!" Sonia actually manages to stick to this, so...props to her.

It should be noted that Sonia is very caring and really does seem to feel for her classmates. She's among those actively trying to get along and get to know others at the start of the game, and goes so far as to organize a girl's meet-up after the first murder trial is finished, believing stronger bonds would help them to eschew the mutual killing (...it doesn't work out, but hey, she tried). She's also one of the first to Kuzuryuu's side when he's hurt at the end of the second execution, not caring about getting blood on her hands as she tries to assist Tsumiki in checking on him, and apparently got absolutely no sleep while they were waiting for word on how Kuzuryuu was doing. Sonia's one instance of snapping at someone unprompted came from a lack of sleep during this time, and she apologized immediately after. She's also the one who first wants to listen to what Tsumiki has to say when the other girl interrupts during the first trial, although it is Tanaka who carries through the motion of listening to the Super High School Level Nurse. Even more so, the fact that she would forget the others was almost more important to Sonia as a factor that scared her in the Forced Shutdown than becoming Super High School Level Despair did (as did the fact that Hinata wouldn't even be reset to a Super High School Level Despair Hinata, which was a sticking point for pretty much every survivor). And after she'd decided that the best way to care about the others was to not let their deaths go to waste, and to grab the future they'd built together, for good or ill...well, that was what swayed her more than anything else as well.

The fact that Sonia is a bit odd is indisputable, but it also seems to have a lot to do with her being a foreigner - in particular, it seems to have a lot to do with her being a foreigner from Novoselic (which is a the fictional European country that Sonia is princess of). Hinata wonders at one point if the people of Sonia's homeland are in fact sane, and the answer is...well, we don't know the answer, but they are apparently universally quirky. It's a place where there are odd rituals involving animals called "Makangos", which are relevant to couples. Apparently one has to raise them, and then show them off to one's lover in order for them to be a thing - or you have to fight them. It can be a little confusing because it sounds absolutely insane - also of note is that Sonia has to have a gold one. It's a place where quirky magical girl anime can get a 90% approval rating from the public, and apparently old Japanese dramas are trendy. Being thirteen minutes early for any appointment is apparently expected (...weirdly) and in elementary school students start training on how to use things like tanks. To put it simply? Novoselic is weird as hell and quite a few of Sonia's oddities seem to be linked to her homeland and upbringing.

Quite a few, but not all. One of Sonia's other little quirks is an intense appreciation of serial killers and the occult, which is all her own - her appreciation of Japanese dramas, for example, is more Novoselic weirdness, not Sonia weirdness. Throughout the game this "hobby" of hers gets remarked upon by others (usually in the "...okay, that's a bit weird for a princess, but if you say so, Sonia" sense, since no one appears to have the heart to call her out on it completely save for one or two occasions) and Sonia herself frequently reminds people of it by things she does or says. Her friendship with Tanaka Gundam seems to be founded on her appreciation of his dark arts (as well as his cute hamsters) and she's openly admiring of him, for example, and when the topic of serial killers comes up in trial two she's very surprisingly knowledgeable. There's also the curious statement that precedes her assertion to Hinata that she had interest in killing or being killed - Sonia remarks that "It might have been different were this my own country, but for me, this is a foreign land" in terms of eschewing the mutual killing, which seems to indicate that she might have been a more active participant if they had been in Novoselic. This is never really expanded on, but it's definitely enough to make Hinata do a double-take at it.

Sonia also tends to miss references to things on occasion, or misunderstands colloquialisms - her first on-screen conversation of any length has to do with Sonia completely missing Hanamura's innuendos (Komaeda and Hinata put a stop to him for her, though, or at least play interference) despite the fact that she later admits she isn't a virgin. The things that go over her head have a lot to do with that sort of thing, or with cultural things she just doesn't get. See: fire doors, which was a plot point for a case. And for a silly example, Nidai once uses the phrase "Well, I'll be a monkey's uncle!" to express surprise. Sonia seems shocked, and then...turns around and copies it five minutes later, because she added it to her repertoire. Sonia is admittedly fairly willing to go along with silliness - she at least never puts up too much protest to some of the weirder topics of conversation, and can occasionally get embroiled in derailments. That said, Sonia is actually a very intelligent young lady. She can read and write in thirty languages, and is frequently complimented throughout the game on her fluency with Japanese. Even aside from that, she often notices things and brings up things that are relevant in trials (and she isn't doing so randomly, as Sonia is one of the characters who at the very least pays attention and contributes actively to trials, although she's more active in some than others). It's clear that she has a good head on her shoulders, even if she's occasionally silly.

While Sonia doesn't remember anything from the missing memories (...somewhat obviously, since they are missing) she is aware of her fall to Despair at her canon point, and it is certainly worth noting that Sonia Nevermind did become a member of Super High School Level Despair in the ordinary course of things. This is an irrefutable fact, as were the things she did while in that group. While the details are vague or hard to attribute to specific students, every member of Super High School Level Despair had a hand in murder and mayhem, and it is likely that all of their families were sacrificed to this in one way or another. For Sonia, it is likely her country did not survive her fall.

I bring this up solely to discuss this: "She used that overwhelming irrationality to gather "Super High School Level Despair" around her...she used love, hate, revenge, whatever she could to turn them to despair." That quote is from Monokuma, discussing Enoshima Junko. While Sonia has determined to move forward to the future that she and her friends fought for and grabbed with their own hands and while she is overall a charming and friendly person, it is worth noting that in the past she was capable of being broken to the degree of becoming a member of Super High School Level Despair. While the specific downfalls of each student are unknown (save for a few, like Hinata and so on) it is likely that Sonia's personal despair had something to do with her status as a princess and what that meant for her in her personal life. In one of her Free Time Events with Hinata she tells him that her life was was the property of her country and its citizens, and multiple times over the course of the game she states she'd never had a chance to do many mundane things, including having friends her own age. She admits she was looking forward to her time as an exchange student in Japan for that reason: a chance to be something other than a princess, as "In my country, before I am a human being or a woman, I am, firstly, the princess." The feelings of loneliness she had without friends and the belief that her life always belongs to her country before herself are things that still exist within Sonia to this day, although hopefully she would recognize an attempt to turn them against her.

While Sonia appeared to have come to terms with returning to the Sonia Nevermind who was in Super High School Level Despair without any memories of her time on the island ("The future we'll create from this point on, it’s also the future that the others helped us create, isn't it?") it is likely to be something that will come up and very much be a part of her. She understands what she became, and she can look out for it so it doesn't occur again, but...the fact that it did occur is unquestionable and that matters in terms of who Sonia is.
monarchical: official game sprite (SPRITE ► royal decree.)

3/3 Sonia Nevermind | Super Dangan Ronpa 2 | Reserved | SPOILERS ARE IN THIS APPLICATION.

[personal profile] monarchical 2014-02-09 06:54 am (UTC)(link)
Abilities/Powers:
In terms of powers, Sonia has nothing supernatural to her name. In Dangan Ronpa (and Super Dangan Ronpa 2) students of Hope's Peak Academy are accepted based upon their talents, and receive Super High School Level titles in accordance with said talents. Sonia's talent is that of the Super High School Level Princess, which (as I've gone over in the previous section) is due to the fact that she is a Princess. As far as this talent goes in practice, she seems to be capable of speaking in an unintentionally authoritative tone (typically accompanied by this pose) which tends to make her classmates snap to attention and occasionally go along with her against their initial wills. At one point Hinata even finds himself nearly kneeling down before her when she dismisses him curtly due to a lack of sleep. This isn't a supernatural ability or anything - it's just Sonia's princess side showing through, the authority of someone of royal lineage used to behaving as such.

Outside of that, Sonia is apparently capable of reading and writing in at least thirty languages (and presumably speaking in them) and has a truly ridiculous knowledge of outdated Japanese dramas. Truly useful skills in Haven, where there's nothing to read, writing disappears, and everyone mysteriously speaks the same language. And, well, when is the Japanese drama thing ever going to benefit her?
Items/Weapons: Nothing outside of the clothes she was wearing during her time in the New World Program will be arriving with Sonia.
Sample Entry: Here you go! I also replied to one of the more horror action-y prompts in this thread, if you required that.
Sample Entry Two:
Is this Jabberwock Island? That's the thought that flickers through Sonia's mind even as others coalesce and dissipate one after another, fleeting as she struggles to wake up. She's uncomfortable, an elbow in her side and people pressing against her. Wet - rain? And the ground, beneath her. If everything she'd known was true, then this couldn't be "waking up"...could it? It's hard to think about it critically as more information filters in. A few moments of struggling extract her from the tangle of people - some waking, some sleeping still - and she scoots backwards while still seated, before realizing that she's just getting dirt and muck all over her skirt.

More dirt all over her skirt, at least.

That mundane concern is what gets Sonia to her feet, and she ineffectually tries to brush herself off - nothing to be done here without better resources, Sonia. One of her hands hits something hard in her pocket, and she freezes. Student ID Card...? No, that's not it at all. Instead it's a cellphone, which she easily recognizes, although the model is rather out of date compared to her usual sort. "I do not believe this is mine..."

Though that wasn't the main thing to worry about. She could flick it open and attempt to ascertain the owner at a later date. For now, Sonia looks around, increasingly worried. Whether or not she "woke up" as she was meant to do - which she couldn't have, because she remembers everything about the island, and even if they'd promised to remember it wasn't supposed to be possible - whether or not that was true...there were people she'd been meant to see after they'd pressed those buttons together. The shock of waking up somewhere strange isn't what flips her into actual fear, although she's confused and worried from the start. Even waking up surrounded by strangers, and the ruined landscape around her...those things she could tolerate more than something that becomes increasingly apparent.

No matter how hard she looks at the people waking and sleeping still, she can't spot any of the other four students who ought to be with her.

No, no. Take a deep breath. And then another...so she couldn't see the others here, could she? That just meant that she would have to look for them, in..."Haven". The ominous undertones of that supposedly warm message on the billboard...it worried Sonia, but not half as much as finding the others did, at this point. The possibility that there was no one to find was there, but - no. Worrying about it until proving it one way or the other wouldn't do anyone any good. She'd just have to look around and see if she found anyone she'd misplaced, and if not...Well, nothing had changed in terms of what she had to do, right? She was still living on time bought for her by the others, the future they'd all created, good or bad. She couldn't possibly disrespect that. Sonia had already decided that much.

With a little nod to herself, that settled, Sonia set off - though she already knew she'd pause several times before this was through. It would hardly be good of her not to help the other people waking up - and anyway, maybe they knew something more than she did.
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( hitagi senjougahara | monogatari series | reserved | 1/4 )

[personal profile] kilogram 2014-02-10 03:17 pm (UTC)(link)
Name: erie
Contact Info:
OOC )) [personal profile] deloreans
GMAIL )) whaleparties
PLURK )) [plurk.com profile] retrofuture

Other Characters Played: N/A

Character Name: Hitagi Senjougahara
Canon: Monogatari Series
Canon Point: post-Bakemonogatari
Background/History: SERIES WIKIPEDIACHARACTER WRITE-UP
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( hitagi senjougahara | monogatari series | reserved | 2/4 )

[personal profile] kilogram 2014-02-10 03:18 pm (UTC)(link)
Personality:
Hitagi Senjougahara makes a striking first impression; by reputation, that sort of fragile, beautiful girl in your class whose presence feels like absence, often sick and always distant. And that's setting aside the impression she'll definitely make on your forehead with her stapler if you go looking for a second. Hitagi is sudden danger with a polite smile, something sharp in your mouth when you least expect it. You won't even know to expect it.

Generally these two things: "your expectations" and Hitagi Senjougahara have very little to do with each other except for when the latter takes an interest in tripping you up with the former, like your hazy thought of "typical delicate girl" is an invisible wire she'll pull taut between your feet just as you're crossing into the really quite groundless land of thinking she's like anything like normal.

Any girl who openly labels herself a tsundere can only be trouble.

That thing with the stapler is just the tip of the Office Depot-built ice(school supply)berg.

Hitagi Senjougahara talks like an assassin, like a seme from a yaoi manga, a slightly unhinged philosopher, drops anime and manga references like a character from Genshiken and all delivered in the tones of a properly brought up young lady. She's well-read (liberally so which explains the references), well-bred (all death threats delivered in a modulated tone) and well-defended because as they say, the best defense is a good offense and her offense wins points for creativity and effort.

"Tsundere" is a little misleading because Hitagi traded in harisens for a stapler and shouting "Idiot!" or "Don't get me wrong..." for a more intimate form of verbal abuse, tailored to your insecurities, your secret hopes, dreams and kinks (some of which you may not even know exist much less have). Hitagi works at her verbal abuse and you can keep your rote insults in your eroges. In the space of a ten-minute conversation, from the moment she greets you with "I thought somebody had left a dead dog lying on a park bench... but it was just you" Hitagi can question your place in the evolutionary ladder, your academic performance, your purity levels, your complexes, your tendency to enjoy talking to young girls, anything is fair game if you're foolish enough to open your mouth and provide her with more ammo. Conversation, with Hitagi Senjougahara, is a battlefield, seeded with mines that could go off leaving you labeled as a wife-murdering sorocon or that could land you an offer to appear in your room naked under an apron... Verbally, she doesn't play nice, she doesn't play fair and most dauntingly at times, she doesn't play at all.

For all her outrageous declarations and verbal depredations, she can suddenly be disarmingly honest. After her initial bouts with Araragi of threat, flirtation and insults, upon gaining greater understanding of his personality and of her own feelings, Hitagi immediately confesses to him. As Hitagi herself explains, she was at first attempting to get Araragi to confess to her but once she learned that Araragi was the kind of person who would help anyone and that his encounter with her was no indication of special feelings on his end, she drops the game and declares that she loves him herself. First strike and merciless leaving no time for half-hearted hesitation, that good offense coming into play again. In theory, on paper (confessing to a guy when it turns out he didn't help you because he liked you?) it's terrifying but somehow purely Hitagi because if there is one thing to know about Hitagi in relationships it's that she's intense.

(It's the late blooming crazy virgin thing.

Or not.)

Upon confessing to Araragi, she requests that they make what kind of relationship they'll have clear and agrees to his stipulations that they be open to each other especially about the oddities they encounter. As their relationship unfolds, it's clear Hitagi is the one driving them forward though this isn't to imply that Araragi is an unwilling participant. Hitagi is fully intent on moving forward and moving forward together. Hitagi as a girlfriend has plans for the future but those aren't plans that dictate Araragi's but plans to accommodate whatever he eventually chooses to do: Hitagi off to university but sharing an apartment with Araragi so they can be together even if their career/school lives diverge. Hitagi also seems to be dictating the pace their relationship is going, from platonic nights of studying together to asking him out on their first date to bullying him into spending time with her best friend, Kanbaru Suruga and then trapping him in a car with her father to planning everything for their first date with no input from Araragi to feeling him up while he's trapped in said car with said paternal unit. This isn't just about Hitagi's inexperience and somewhat warped way of romancing via conquering invasion. This is actually to her romance via revelation. She reveals herself to him gradually, the study dates, her father and best friend, their first date chosen from a memory when her family was happy. This is Hitagi laying out all her cards, this is who I am, this is what I can do for you, this is what I have to offer. This is everything.

A reckless incursion, defenseless, a tactic only for those who've totally committed.

She's committed and she's in her own unique, semi-yandere way devoted. She's the kind of girl who when she talks about killing you, it may very well mean she loves you. To be more specific, she'd kill you to be the last person beside you when you died and woe to whoever gets in the way of that (like a different murderer). She's committed and more than a little jealous and absolutely dangerous (that yandere thing and that school supply thing and isn't it lucky that Araragi still has that vampire healing ability because ouch. eyeball). She's committed to supporting him however many times he comes back smelling like another woman. She's committed to trusting him to do the right thing and she's supportive, no questions asked, she'll take care of everything (schoolwork, alibis) while he runs off to help someone else. She's supportive enough to let him get hurt, to take care of him afterwards (admittedly by standing over his injured body and flashing him but that only makes her The Best. Girlfriend. Ever.) and neutralizing any threats he can't. She's in love with a boy like that, loved him not because he saved her. She loves him because he's the kind of person who would, who would save anyone even if it hurts him, even if it hurts her. She's in love to the point that she needs him to understand and to love what she has to offer: a starry sky, her loved ones and a damaged girl who used to be strange.
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( hitagi senjougahara | monogatari series | reserved | 3/4 )

[personal profile] kilogram 2014-02-10 03:19 pm (UTC)(link)
"Strange" and "normal" are distinctions she makes herself because she lived two years with her weightless body and disconnected emotions making her alien and that's the sort of thing that doesn't just leave a mark but recreates you. This is what living without weight means: your shoes are hard to lift all the time and your clothes drag like tangible gravity. You don't carry bags anymore and you learn to work with only what you can keep on hand. Your health evaluations are done in private and your records say 5 kilograms of girl. You measure every step like you'd fly off because you are weaker than the wind and all that weighs you down are your secrets and the things you carry to protect yourself. The world weighs heavy on you and you hold the world away, behind books and edges. You draw lines around yourself, an absolute territory that cannot be crossed, behind that line: normal, behind yours: strange. Everything that seems unusual is because you yourself are strange so it's you, all you and not them. Your mind has two years to align itself to this perspective.

Living two years like that, even restoring her weight and emotions fixes nothing. She remains estranged from her mother and carries over almost everything else. Her past and her secrets are hers to divulge in her own time and kindness, when not asked for, a form of hostility. Good intentions are just another excuse for optimism and self-deception and she's been there, bought that, lost a lot of money to con artists. Hitagi handles human interactions like combat, in terms she knows how to survive. She uses distance to protect herself first and full-on aggression second. She has her defenses down to an efficient science. As Araragi notes, she was able to create a Pavlovian reaction to staplers in a single experience.

Traits that already existed even before her encounter with the crab were exacerbated or revealed to be what they are: the budding defense mechanisms of the ideal popular girl. Hitagi herself states that she has a trouble with resolving things from her past. Hitagi, even before she lost her weight, usually removed herself from difficult and painful situations. She became estranged from her mother as the woman was lured deeper into the cult. After the incident with the cult leader, she traded away her pain and the connection to her mother. After she lost her weight and Kanbaru figured out her problem, she forcibly cut ties and in the cruelest terms possible declared that there wasn't even anything like friendship between them.

Another notable trait of Hitagi's, something she repeats like a mantra, is that she relies only on herself. She will pay her debts by herself. She will handle things herself. A normally admirable stance but in truth one that she's not been as consistent in living by as she might seem. She had developed this attitude even before her mother had betrayed her by handing her over to the cult leader --- she viewed her mother's reliance on the cult as a crutch and thus became that perfect Senjougahara simply to prove to her that this is what she could be without needing a crutch like her mother. It became a painful lesson after her mother stood by as the cult leader attempted to violate Hitagi and she realized that she alone would act to protect herself. After she was repeatedly tricked in trying to find a solution to her oddity, Hitagi faced Araragi and Oshino Meme with hostility and an eye to what she would have to pay. But this refusal to seek or even accept help is made into hypocrisy by the fact that Hitagi hadn't always shouldered her burdens by herself. After all, she had wished to be relieved of her pain and a god had answered.

It is in finally accepting this that Hitagi was able to truly save herself. Though Oshino had neutralized the god, Hitagi insisted in facing up to what she had done. She offered first her apologies and then her gratitude and her request to take back the weight she had been unable to carry. And though it fixed nothing, it fixes nothing the weight hollowing her out with the reality of her losses: her mother gone, her father absent, Hitagi alone, fixing things was never meant to be the point. Some things are lost forever and people cannot suddenly reset two years, saved memory and a girl is whole again. Hitagi Senjougahara doesn't work like that. She's still a girl who backhands with a compliment, a question, a declarative statement. She will still turn menacing on a dime and question her boyfriend's status as a carbon-based life form. Regaining her emotions and her weight can't change her past and her mistakes or who she has become but it does allow for change.

And her changes are these: she's a girl in love with a boy who would save anyone and they find ways to save each other every day. She keeps him from killing himself with his good intentions and he retrieves for her the things she had lost: her friendship with Kanbaru Suruga, her connection with her father. She doesn't carry her stapler as often anymore and she's able to choose her clothes without regard for how they weigh on her. She's learned that distance doesn't always help and that the only thing to do with pain is to live with it, to accept that it is no one else's to carry but yourself.

And her changes are these: Hitagi, who once traded her pain away, saying that that she can be grateful for that pain because it lead her to the person that she loves.

Give her time and she'll give you her timeline (because mapping her change is still something she'll decide for herself) and if you go in despair because she's groping you then claims you're a uniquely deviant existence that it takes a deranged potentially yandere individually to love you, here's the thing to keep in mind:

she talks about love.
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( hitagi senjougahara | monogatari series | reserved | 4/4 )

[personal profile] kilogram 2014-02-10 03:19 pm (UTC)(link)
Abilities/Powers: No special abilities or powers, unless you count her uncanny ability to produce school supplies seemingly out of nowhere.
Items/Weapons:
{ 1 } stapler
{ 2 } box cutter
{ 3 } cellphone

Sample Entry:
PREVIOUS HAVEN THREADS: 001002003004
TEST DRIVE MEME: 001002003004005

Sample Entry Two:
Six beds to a room and she got used to it.

She'd lived in a house without a hallway, her life in a box of tatami mats and walls papered over with old broadsheets. Debt had a way of making you realize how little you actually needed to live, how little living you actually needed to exist. How existing was just a matter of the accumulation of the day to day. Water, breath, food, something sharp in her pocket to keep herself safe and something sharp up her sleeve to keep herself safer.

(She'd told Araragi that she'd stopped carrying so many school supplies around, one day leaving behind the engraving knife and then the sharpened HB pencil the next.

But Araragi wasn't here and the box cutter was.)

None of them got much sleep. Six beds to a room meant their nightmares were crowded in with them until they'd come to know each other by the things that chased them while they slept, by the names they called out, by who they asked for to save them and by who they didn't. Once she would have ambushed the other five individually, held the cutter to their mouth to remind them to hold their tongues. Once but now she kept her box cutter up her sleeve for secrets less banal than the things that still haunted her.

(They said she never called out for anyone and what she knew and didn't tell them was why.)

Six beds to a room and she told herself not to get used to it.

(The one person she believed in enough to call for would come whether she cried for him to or not.)

She had to get out before he did.
panicking: (Default)

Emil | Nier | not reserved

[personal profile] panicking 2014-02-11 01:18 am (UTC)(link)
Name: Rinna
Contact Info: [plurk.com profile] sodapoppet / ridiculous moths @ AIM
Other Characters Played: N/A

Character Name: Emil ("No. 7")
Canon: Nier
Canon Point: After the five year timeskip, but before the confrontation with No. 6 takes place.
Background/History: Game history, and Emil's history.
panicking: (Default)

Emil | Nier | not reserved

[personal profile] panicking 2014-02-11 01:19 am (UTC)(link)
Personality: From early character designs and outlines, it seems apparent that Emil was always meant to be the lighthearted member of the hero's group, and in his bleak and bitter world, he pulls it off as best he can. He is easily the friendliest, most personable member of the player's party, gentle in every way; his tender heart makes itself apparent even in the softness of his voice. If there's the slightest chance he can help with anything, you can bet he'll be giving it his all.

Friendliness, however, doesn't mean he has very many friends. Indeed, Emil is far from loved by the community at large, and this is what's led to his isolation, which has been near absolute for as long as he can remember. He lives away from any villages; he almost never receives visitors; he speaks and is spoken to by no one but his faithful butler. Emil dwells in a house full of ghosts, and that alone is testament to his role as a sacrifical lamb: though this boy clearly does wish to be social, to love and be loved and have a place in the world, he shuts himself away purely for the safety and comfort of everyone who's... not him. His eyes, of course, are the root of all this, and a courtyard filled with the terrified statues of guests or denizens from long ago make that evident long before it's stated outright. Emil is scared of scaring others. It hurts him to think of hurting anyone else. Accidentally obliterating a village (oops!!), in fact, might actually do a worse number on him emotionally than having his body transformed into something hideous does. He'd much rather take a blow before anyone else.

This willingness to sacrifice his own wants and needs gets him into trouble, of course. His eyes, once again, are the driving force behind his martyr complex; he resents himself heavily, carrying too much self-loathing for such a gentle boy, because he knows he's stolen lives away with his eyes. This guilt, combined with his self-imposed seclusion, makes him very lonely, as he's left with only ghosts, a piano, and a very loyal android to keep him company. So when he does make friends with Nier, Weiss, and Kainé, he has a tendency to be overly earnest with them— for those people, who have disregarded the dangers he poses and become like family to him, he'll yelp how high if anyone even suggests that jumping be required. Emil takes to these people (and book) with all his heart almost immediately, and does everything he can to aid Nier's quest to save his only remaining family.

Unfortunately, this is where the danger arises. Shutting yourself away from the world isn't exactly healthy, but when you start risking your life right and left for the sake of your true companions— well, you're gonna get yourself hurt. Emil finds this out the hard way when he tries his hand — and nearly succeeds — at martyring himself in order to save the party from an opponent who would otherwise kill them (though unbeknownst to his friends, he does survive!), but far too many incidents led up to that scenario in the first place. When Nier, Weiss, and Kainé first visit his manor, they do battle with the fierce and magical Grimoire Rubrum, an ancient tome hidden away in Emil's library. They're attacking valiantly when Emil cries out to them, insisting that they shouldn't be fighting, that it isn't right for them to risk their lives for him. He means to try and face the Grimoire on his own, despite his small, blindfolded self, and despite the fact, as Weiss is quick to point out, that his knees "quake like warm butter." But come on! Are inadequacy and terror going to keep him from doing what he thinks will help people?

Of course not, which is why Emil, upon realizing that an army of Shades (and then some) were headed in the direction of Nier's village, raced and stumbled across a lengthy, dangerous stretch of terrain in order to reach Nier first and warn him of the approaching swarm— all while refusing to let a little conditional blindness get in his way.

But perhaps a kinder word than martyrdom would be 'giving,' just - to an extreme degree. He seems to love put forth effort for other people, to the point where it creates a double standard for his own self. During his introduction arc, when faced with his own suffering, he admonishes his butler for asking for help from his 'guests,' claiming that searching for a cure for his petrification curse is "an impossible task"— yet after being forced to petrify Kainé, Emil was shown to work diligently for years to find some way to negate the effects of his curse. Indeed, to save Kainé, Emil dredged up some terrible memories, faced some pretty dark demons, and underwent some astounding body horror. If it's for his friends, he'll gladly wreck himself, and insist that it's fine. The relationships he forms are immensely important to him.

Still - despite these pains - amidst all the characters with darkened hearts, Emil is much lighter and softer. Instead of brooding, he'll say curious things, or make jokes — which are terrible, but they come whether he's feeling sunny or like a hurricane's blown through him. This is most apparent just after he's made the transformation from a young, human Emil to a very skeletal No. 7, gruesome in appearance: after weeping, finally, for himself and his sorrows, he picks himself back up, looks at Nier, and easily cracks a joke about both his previous petrificating curse and his new form. Is it a coping mechanism? Maybe; despite a certain melancholy atmosphere, Emil is one to for high spirits, even when he's trod upon. Bad puns and groan-inducing humor still creep out when he's at ease, though, and so it's easy to believe that he really does have a hot springs in his chest, instead of the ice cubes his heart easily could have become. He's a staunch optimist, somehow, and his in-game banter with other party members is almost always bright and sweet. He laughs at things, asks questions, listens to stories, and gives whatever earnest encouragement he can to the ragtag band of 'heroes,' and he's so glad to be able to do these things for and with them.

They love him, too, it's clear. That's something amazing for this group, full of undeniably dysfunctional people, all gruff in their own ways. Side by side with three adults who are constantly bickering, insulting each other, and generally acting tough about stuff, Emil helps keep them together, endearing himself to all of them and providing some moments of sweet camaraderie they might not have otherwise. Sure, as a concept he might be terrifying - but the fact that these three hardasses are nothing but kind to him is like a giant flashing neon sign pointing to how gentle his nature is. "If more people were like you, Emil," says a very embittered Nier, "this world might not be half bad." And Emil laughs.

If his silliness is a coping mechanism, his somewhat oblivious (and occasionally abstract) air may be as well; he often doesn't seem to realize a distressing situation unless he's right in the thick of battle, or is confronted with someone else's pain. Instead he makes sunny banter or listens to the others tell stories— you'd never know he's well over a thousand years old, for how young his mind and mannerisms seem to be. Emil looks to have almost completely repressed the memories he must have amassed over centuries and centuries: that he spends the first half of the game unaware of the experiments his body underwent is very likely due to trauma, but he also seems to have completely forgotten about how humans lived before civilization fell. This isn't surprising, given how much time has passed between 'then' and 'now' for him, but it does mean that he hasn't retained very much adult wisdom; isolation plus an inability to age have left him unable to understand or experience adulthood. He still refers to adults as grown-ups, in fact, even after he does remember that he's very old indeed. Rediscovering his past did little to change his nature.

With that young heart and those wide eyes (so to speak) comes a deep sense of romanticism. He easily takes romantic ideas away from stories he's told, and he also entertains a love story of his own: Emil has feelings for the player character, Nier, but unsurprisingly, given his personality, he makes no move to act on these feelings— Emil treats every party member with equal amounts of love and respect. Nier may be the object of his affections, but Kainé is his surrogate older sister, and Weiss is the grumpy old man with a soft side that's about eighty percent reserved for Emil. He would never want to ruin that.

All in all, Emil is a boy who has too much earnest love and not enough experience being loved. He is sunshine despite a hundred percent chance of rain; he knows little about the world but cares deeply for it anyway. But make no mistake— Emil's heart may be soft, but his determination is fierce, and he refuses to let fear or magic stand in the way of what he wants so badly to achieve: the safety and happiness of those he holds dear.
panicking: (Default)

Emil | Nier | not reserved (finish)

[personal profile] panicking 2014-02-11 01:20 am (UTC)(link)
Abilities/Powers: First and foremost is Emil's character-defining ability of petrification. He's like a small, darling Medusa, at least in that his gaze is cursed to set his sights to stone. He wasn't born that way; "We were normal human kids like you could find anywhere," Emil says. Experimentation in magic changed all that, however, and he's caught now in a body that won't grow up, with eyes that can be very cruel. His purpose as an experiment was to serve as a weapon of control - a way to restrain things that might otherwise be too powerful. But he turned out to be too powerful himself, and, as the game guide states, "...he could not control the sheer amount of power, and would petrify all that he saw. To stop that from happening, he began to seal his eyes with a blindfold and live with his eyes closed." Emil cannot look upon anyone else at all, because they'll turn to stone whether he wants them to or not. Living blindfolded for so long provides its own skill set, however. Emil may be effectively blind, most of the time, but his hearing's been honed heavily to try and make up for that. He can gauge height and distance by sound, and can even guess the sex and weight of a person by listening to their gait. Maybe not as exciting as, say, Daredevil, but still pretty cool.

He also displays what may perhaps be a bit of a 'sixth sense,' in the face of his faulty eyesight: he seems to have a thing for sensing magic, or at least beings with magical qualities. He can tell easily, for instance, that Kainé has a Shade within her; when he's approaching the magical weapon No. 6's confinement area, he suffers awful headaches, apparently physically affected by her power; and, despite his blindfold, he turns his face towards the location of a tome which is just then beginning to release a great deal of magical power. Perhaps the experiments he underwent left him sensitive to the supernatural.

By the by, speaking of the experiments that cursed his eyes in the first place: they happened around thirteen hundred years ago. This means - despite being 4'7" and fresh as a sprout - that Emil's spent well over a millenium in a physical stasis, so it's pretty safe to assume that age will never be the death of him. This human body of his can be injured, and likely take ill, so it's very doubtful that he's a full-fledged immortal being, but he's meant to never grow, or change.

Items/Weapons: Only his ever-important blindfold.

Sample Entry: Entry from a previous game.

Sample Entry Two: And a log thread from a previous game!
Edited (sorry!!! i realized belatedly that the other samples i used were too old!) 2014-02-12 00:07 (UTC)
ultimateform: (pic#7414804)

Kars | Jojo's Bizarre Adventure | Reserved

[personal profile] ultimateform 2014-02-12 12:10 am (UTC)(link)

Name: Eddie
Contact Info: [plurk.com profile] darkest_shine 
Other Characters Played: n/a
Preferred Apartment: none

Character Name: Kars
Canon: Jojo's Bizarre Adventure
Canon Point: Episode 24, after Joseph defeats him.
Background/History: Plot summary of part II | Kars at the JJBA wiki
Personality:

Kars' most important feature is his determination; he will stop at nothing to get what he wants, and given his long lifespan, will even pursue his goals through the millennia. Since his objective is finding the Red Stone of Aja, which would allow him and the other Pillar Men to get rid of their weakness to the sun, this also means that Kars is willing to do anything he considers necessary to survive. In his own words, his philosophy is to "save efforts, minimize danger, avoid risks and move [your] pawns carefully".

Though at first he seems to be the most serious of the Pillar Men, not being as passionate as Wamuu or as willing to let his emotions run wild as Esidisi, Kars nevertheless enjoys toying with his opponents and he approaches sadism with a very casual, almost excited disposition.

He possesses a very high intellect as well, even more so than the other Pillar Men, which enabled him to create the Stone Masks, artifacts that bring out the potential of humanoid creatures by piercing their skulls and applying pressure to certain parts of the brain.

Like the other Pillar Men, Kars sees himself as superior to humans, and it's said he views them pretty much the same way humans view ants; upon waking up, and before Joseph, Lisa Lisa and Caesar show the ability to use Hamon, he even discusses the possibility that humans had de-evolved in the years they were asleep. Kars in particular also sees Hamon users as a threat that needs to be eliminated as soon as possible, even going as far as kill them while they're children, since they can be dangerous if left to master their skills. But all of this means that arrogance is one of his faults as well, and so is overconfidence.

Despite being cruel and unsympathetic towards humans and that he had no problems exterminating most members of his own species, Kars has a soft spot for nature; he kills a couple of drunk drivers so they don't run over a dog and he averts a fall to avoid crushing a patch of flowers with his landing. He also cares about the remaining Pillar Men enough for others to notice; Joseph points out that he's genuinely upset for Esidisi's death, and after Wamuu dies as well, he says he wishes to honor the death and pride of his companions. Of course, as with all things, his ability to care only goes as far as it doesn't interfere with his goals - after finally obtaining his ultimate form, he tells Joseph that there is only one place at the top.

Initially, he also refuses to fight Lisa Lisa on the principle that she's a woman and offers her poison, as he dislikes fighting them. Since he describes himself as "not intending to be warrior like Wamuu" and later cheats during their fight and uses her as a restrain against Jojo, it's likely that his initial refusal was based on the belief that she wouldn't be a match for him, rather than a moral objection.

Abilities/Powers:

Body Manipulation. Pillar Men can change their bodies to extreme degrees, such as bending to be able to pass trough air vents or enter people's bodies trough wounds. They can also regenerate any physical wounds, and in the event of losing a limb, they can replace it by cutting off other people's and attaching them to their own body.
Absorption. Pillar Men eat by absorbing living beings, which they can do from anywhere on their bodies as all their cells act as part of their digestive system.
Advanced intelligence. Pillar Men are extremely intelligent and adaptable, being able to learn languages and how to operate machinery in a matter of hours. As the creator of the Stone Masks, Kars is said to be the smartest of them all. 
Enhanced Senses. Kars can read heat signatures, even trough walls.
Bone Blade/"Light Mode". Kars can produce blades from his forearms, which are covered with rotating teeth, pretty much like a chainsaw. Besides reflecting light, the teeth make the blades capable of cutting through hard material (such as steel) at a very high speed.

I don't expect any of the following to actually come up in game as they require both a Stone Mask and a Red Stone of Aja, but I'm listing them just in case.

Ultimate form. In his Ultimate form, Kars becomes immune to the sun, stops aging and can heal any wound. He also becomes able to modify his body on a cellular level; since his cells store the DNA of every living species, he can transform into any of them.
Hamon (Ripple). As he becomes immune to the sun, he also gain the ability to use Hamon, which is the use of the concentrated solar energy through breathing. Kars' Hamon is particularly powerful, to the point of causing skin melting to melt.

Items/Weapons: (2) set of clothes, his regular ones and an overcoat.
Sample Entry: link  and link
Sample Entry Two:

His trick had worked; Lisa Lisa, too distracted with the vampire disguised as him, had failed to notice his position, giving him the opportunity to attack.

Kars pulled out his blade from her back, letting her fall to the floor, almost lifeless from the bleeding.  He kneeled and tore the stone of Aja from around her neck, holding the necklace in his hand. There was still Jojo to be dealt with, but even if the vampires failed to kill him, he was exhausted and wouldn't put up much of a fight without his Hamon.

He supposed that the fact that none of his companions had survived to share victory with him should make him sad or angry, but --

The truth was that getting the stone had never been "their" dream, but rather it had always been only "his". Out of all the Pillar Men, he had been the only one who truly yearned for immortality, who wished for perfection enough to do anything and everything; Wamuu hadn't cared for Aja beyond "obtaining it would please Kars", and while Satana and Esidisi had been more invested, they had been motivated by loyalty, too.

It was only fitting, he thought, that the one who had wanted it the most was the one to make it to the end. Yes, it was meant to be this way! There was only place at the top, and it belonged to him!

Watching Jojo attempt to fight off the vampires, he smiled. The only thing left to do was putting on the mask and see thousands of years of waiting come to an end.


glestrade: (Default)

Greg Lestrade | Sherlock | Not Reserved

[personal profile] glestrade 2014-02-12 01:41 am (UTC)(link)
Name: Sarah
Contact Info: mereduchesne @ AIM ; [plurk.com profile] mereduchesne
Other Characters Played: None.

Character Name: Gregory Lestrade; goes by Greg.
Canon: Sherlock (BBC)
Canon Point: After 'His Last Vow.'
Background/History: Canon information (via wiki) here.
Personality: Greg is a practical man in the most fundamental sense: he's never so happy as when he has some function to fulfill. He wants to be useful. It's not an ideological desire, not the result of a decision he's made to attempt to do the most good he can do - rather, it's an impulse driven by his deep sense of empathy and his need for constant human connection. He sees and experiences everything through a lens of how people and their relationships are affected. So he's drawn to people he can do something for - relationships with people who have some reason to need him are the ones in which he can feel best about himself. It's partly down to insecurity, of course. In the world as he sees it, where interpersonal connections are the most important part of anything, it's a deeply frightening and utterly invalidating thing to be left alone, and so he avoids putting himself in situations where he can be dispensed with, and stays in relationships which he might be better off leaving.

But it's emphatically not all about him - he also does truly want to help people, and he's willing to suffer quite a lot of personal setbacks and even pain to do it. He enjoys his work as a police detective because it lets him make a difference in people's lives, even if it also frequently exposes him to a lot of emotional upheaval. He didn't choose this line of work because murders and ruined lives don't bother him; they do. But he's learned to separate those feelings (mostly) from the process of solving the case. He's absolutely sure any decent person would be affected by the horrible things he sees just as he is, even if they might not show it in the usual ways. He has a certain distaste for the way Sherlock Holmes handles people's feelings, for instance, frequently becoming visibly distressed and even angry at his apparent disregard for the dignity of the deceased, the feelings of victims, and the possibility of harm coming to innocent parties, but he wouldn't work with him if he didn't harbor some suspicion that he is, underneath it all, a "good man."

A suspicion is all it is, though, and at the end of the day he operates on suspicion and intuition rather than on knowledge. He's not given to psychoanalysis, at least not beyond the training in criminal behavior he's had as part of his job, or trying to figure people out. He has an innate understanding of how people work that usually serves him well (but which is of course sometimes misguided) and which makes asking more scientific or mistrustful questions about people's motives seem pointless, simplistic, and a little cold. That might be because he's decidedly not an introspective man. He knows what he feels and doesn't look into himself for reasons why, because feelings don't need reasons why. This can lead him to a failure to see when he's in the wrong or being unfair, particularly when he's feeling wounded, forgotten, or unappreciated - when he gets the sense he's not valued (like when a man he's been working with for seven or eight years can't seem to get a handle on his first name), he can become spiteful and defensive. He isn't a prideful man and can live with being stepped on for quite a long time, actually, as evidenced by his choice to stay in a marriage despite the fact he knew he was being cheated on. But when it becomes clear he's not wanted, needed, or respected he's just as capable of cutting words as anyone else. The fact that he feels guilty about it almost immediately usually helps to avoid any long-term damage - he'll usually try to apologize by way of joke or gentle ribbing to show there are no hard feelings - but not everyone responds well to that. His reliance on intuition rather than introspection means he's not terribly good at articulating his own feelings, which means there's frustration on the horizon when he has to confront them or explain them to others.

Greg's lack of analysis of emotional responses - his own and other people's - also means his default opinions are quite traditional, and tend to be accepting of the status quo. Old-fashioned systems mostly benefit people like him, so he hasn't had to think much about it; but when the subjects are raised and he's actually made to consider them he's quite open-minded. His empathy makes him fairly fluid in his assessment of how things should work, and also pretty bad at arguing and splitting hairs, as he's usually all too eager to jump on the side where his heart's leading him. He has a deep sense of duty, and it's tainted only by a little cynicism; he may be tired, but he's not jaded. He believes that doing the right thing is more important than doing the done thing (using Sherlock is definitely not above-board) and he tries his best to make choices accordingly, even when they're not best for him or not popular.

It's not all murders and mysteries, though. Although he's preternaturally patient and almost always gentle, he has a boisterous streak that comes out when he's having fun. He likes to kick back and indulge his rough-housing brand of fun every now and then - he likes the outdoors, likes kids, likes sports, likes a little bet now and then, and likes a drink a little more than he should. He's been known to go heavy on the affectionate teasing, and the fact that Sherlock has never actually exploded in response is a pretty good indication that Greg has a sense of when it's all right and when it isn't, and respects those boundaries. Most of all, he just enjoys being with people. Solitude makes him antsy, and makes him feel as though something's being wasted. Left alone he's never at his best - it's when he knows other people are watching or depending on him that he flourishes and can best take care of himself and others.

Abilities/Powers: Greg's intelligent, intuitive, and good in a fight - but that's about it. The training he's received during his rise to DCI has been top notch, as far as criminal detection goes, and his entire career has been an on-the-job course in leadership. He's got a good memory and a lot of patience and is good at applying what he knows to his work, but he's no genius; he's just good at what he does. Other than that, he's in good shape and knows how and when to throw a punch (and maybe a pry bar).
Items/Weapons: His wallet; his home & car keys (with handy Chelsea key-ring-cum-bottle-opener); a half-empty pack of peppermint chewing gum.
Sample Entry: Here's a recent meme thread.
Sample Entry Two:

Greg's memory is good. Given a little prompting, a turn through the pages of a relevant file, he can summon and organize most everything he needs about a particular case. He's been at this a while; over the years it's fallen into place for him, slowly but surely, to the point that he can feel his way through the beats of his work. It's like muscle memory, more or less involuntary, all physical learning.

So it takes weird turns, pops up in unexpected places, surprises him like physical bodies always do - hours after he's left a crime scene, drafted up the paperwork, gone home, and had supper something will shift into place and he'll realize - something.

Tonight it happens while he's going through the hall closet, taking advantage of the solitude (Anne's out with her usual Thursday night girls; she never gets back til one or two in the morning) to get a little sorting done. They've lived here nearly seven years, and a lot of stuff - frankly, crap - has accumulated in spaces he'd rather use for useful things, so he's pulling out old shopping bags and empty boxes and half-broken appliances and feeling all the while that there's something missing. With every layer he pulls away there's something underneath that isn't there, that should be. It's an almost haunting feeling - until it coalesces into something solid and sharp when he grabs a half-used, beat-up roll of plain blue wrapping paper Anne bought ages ago for some baby shower.

Children.

For his own part, he's sidelined that disappointment as well as he could - it's strange to feel it come out so strongly now, until he realizes it isn't about him. The crime scene he went through this afternoon: half a hovel, a real dump of a place, with a woman stabbed to death in the bath. At first it had seemed a real puzzle, the water and blood trail left by the perpetrator ending supernaturally suddenly in the middle of the kitchen. He'd gone so far as to text Sherlock before one of his officers found the improvised door behind the refrigerator. That house, like so many around it, built to no code but whatever some grasping landlord thought would get him the most money out of his converted shack, had countless such senseless features. Windows that weren't, locks that attached to nothing, floors that stopped before the wall. So they'd gone out into the alley and eventually found a shoe print, and the chase was on. Hadn't needed the resident genius after all.

But now he remembers: stuffed under the sink in the bathroom around the exposed pipe there was a pack of disposable diapers, almost full. A kid - there was a kid. No kid at the scene, though, and none with the man they picked up hours later trying to scrape the blood out of his shoes.

Greg leaves all the debris where it is, grabs his coat and keys, gets in the car, and tears out of the drive toward that wretched part of town. The scene's been locked down, but there must be something to find. There has to be. When he arrives he lets himself in past the tape and the clumsy police padlock on the flimsy door and, torch in hand, tries not to think about what it is he's looking for. That won't help him, anyway.

When he hears something move in the direction of the sofa, he spins (and about jumps out of his skin) and can't tell if he's more relieved, disappointed, or worried to see a very adult figure sitting there. The fact that it's Sherlock Holmes clarifies matters not at all.

"Jesus." He stalks over, shines his light right in the other man's face. Maybe it's good that he's here - maybe he can help - but it doesn't feel good. "What the hell are you doing here?"
loliternity: And the apocalypse, but details (Here comes the sunshine!)

Shirayuki | Snow White and the 7 Dwarfs | not reserved

[personal profile] loliternity 2014-02-13 04:32 pm (UTC)(link)
Name: Kia
Contact Info: [plurk.com profile] starswept
Other Characters Played:

Noire | [personal profile] bloodandblunder | Fire Emblem: Awakening
Sharon Rainsworth | [personal profile] unicornered | Pandora Hearts
Judith | [personal profile] brbwalking | Tales of Vesperia

Character Name: Shirayuki
Canon: Snow White and the Seven Dwarfs (the non-Disney version)
Canon Point: Chapter 12, when Takeru leaves her with Souji
Background/History:

Once upon a time, rocks fell and everyone died.

Well, to be accurate, two years before the story begins, meteors fell and Tokyo became an apocalyptic mess of an island as a result. At the time, the governor Kuroyuki was the only one to lend her aid to the survivors, declaring herself as their savior. But during the two years that followed, she became more of a dictator, keeping all of the districts under her control, refusing to feed those who were forced to work, neglecting the care of the ill and injured, and often taking away large groups people to 'labor camps'. This was just a cover-up for subjecting them to painful and life-threatening experiments, in order to increase her number of tekigousha (more or less people with some sort of ability centered in their right arm).

This lovely lady also just so happens to be Shirayuki's mother. One hundred or so years ago, Kuroyuki found an organic rock (the Grim Rock) in Siberia, and took it into her body, thus becoming immortal and ceasing to age. When Shirayuki was born, she inherited that immortality, but continued to grow. The problem here is that Kuroyuki sort of lost her grip on her sanity, and when Shirayuki was still very young, she experimented on her own daughter by implanting a Grim Rock inside of her. As a result of the strain, Shirayuki lost her voice completely, and the rock continued to regenerate, even if it was gouged out. She also stopped aging.

To make things even better(??), Shirayuki became the source of all tekigousha. Namely, because she could mass-produce the Grim Rock, they could then be cut out of her, and be buried into a test subject, giving them incredible abilities if they survived the whole ordeal. There was a chance that repeating the process of making an incompatible person into a tekigousha would eventually succeed, given enough tries, but most of them were just given up on and discarded, their Grim Rocks removed to use on other subjects-- two of which were saved, through Shirayuki's efforts, but more on that later.

To note, the reason for those meteors was actually (unintentionally) due to Shirayuki. The original rock inside of her body gave off a magnetic field that, when combined with a device of her mother's, could control the path of meteors, and when Kuroyuki went "WORLD DESTRUCTION IN THE NAME OF SCIENCE", the apocalypse happened. Between that and all of the atrocities her mother created, and kept creating over the years, Shirayuki understood that she needed to be stopped. With that, she left the Central Government Office building she'd never once gone outside of, to find a certain person in an attempt to put a stop to Kuroyuki's... everything.

And she found Takeru.

Personality:

"So this is... Shirayuki, the governor's very 'soul'..."


At a first glance, Shirayuki appears as no more than your average little girl, bright-eyed and inquisitive-- but unable to vocalize her thoughts, due to the aforementioned strain of getting an organic rock placed inside of her. But that doesn't stop her from conveying her intentions and emotions by expressive gestures and actions, as well as her own facial expressions. When she needs to gain someone's attention, she'll do it by tugging or flailing at them. When she's irritated, she'll deliberately shun the culprit by avoiding eye contact. She cries when she's sad or in pain (or if someone else is in pain), and she smiles brightly when she's happy. Whenever Takeru tries to hand her off to someone, so he can run off and/or risk his life, she always kicks out and protests as strongly as a little mute girl can. Like most children, she doesn't bother to hide how she's feeling.

Luckily for our heroes, Shirayuki is nothing like her mother in terms of personality and motivation. Despite it causing her immense pain, she saved Amagiya's life (as he was originally deemed incompatible) by having him gouge out a Grim Rock and subsequently making him compatible enough. She does the same with Takeru later on, when his own Grim Rock is ripped out of his arm and he loses his ability, and she pulled him out of a two-year coma just by remaining in close proximity with him. She cares strongly for others, regardless of how long she's known them, and once a connection is established, her sense of attachment is even stronger-- to the point where she cries and becomes very upset when she wakes up at one point to find most of them gone. She values life and would do anything to stop her mother-- even if it meant killing herself to stop Kuroyuki from using her as a tool. Which isn't to say that Shirayuki's reached that point of despair. For all of the pain and agony she's endured over the last hundred years (being forced to summon the meteors, having Grim Rocks gouged out via scalpel, essentially being Mommy's Little Guinea Pig, having a GPS implanted in her chest so her location would be tracked at all times), Shirayuki can still find reasons to smile. She's cheerful and affectionate, never seeming discontent with the transition of a cushy and candy-and-flower-filled life in the government building to traveling through a wasteland with a bunch of wanted guys. She manages to convey to Takeru that she didn't flee at all, bringing with her the knowledge that his older brother is still alive and that she left to at least inform him of this relevant fact. While she is still very much a kid, she understands the important things and only becomes ornery when she's highly upset or worried.

Then there's the matter of her being perceptive. This may just be Takeru's unwavering trust in her, but a lot of the group's recruitment process has been based on Shirayuki's reaction to them. Although Fujimaru is a Ward Chief and, technically, an enemy, she runs to him, rather than Amagiya, and Takeru comments that she definitely knows that he's different. After meeting the thief brothers, Souichi and Souji, when she indicates that she didn't feel any fear regarding them, Takeru takes this as all the proof he needs to trust them-- much to Fujimaru's chagrin. It's arguable that she can actually sense whether a person is inherently good or bad, but it does seem plausible that she's got a pretty good sense of intuition, if nothing else.

Stuck between the young, innocent child she was when her mother experimented on her and having the years of immortality heaped upon her, Shirayuki is still very much a little girl who can't grow and yet was forced to grow from the experiences she was made to go through. Having spent all of her time within the government building, pampered when she wasn't being used, she still possesses a childlike mentality. She tears up and acts disgruntled when she thinks she's been left behind, and she brightens over things like chocolate. She doesn't approve of people being mean, for any reason. And as a child, you would think she'd be fine with being spoiled with flowers and candy, and yet there's no hesitation when she leaves Shinjuku in order to find Takeru. She can be pouty and unhappy with people, but she's quick to bounce back from most grumpy fits, and only becomes truly furious when someone important to her is killed and he's referred to as little more as a source of research information. It's not what's been done to her, but what others are being treated like, that angers her the most. She believes in the people around her, but also isn't above sacrificing herself, if it means Kuroyuki will be stopped. She'll put herself through excruciating pain to make herself useful to the others, with no reluctance whatsoever, and often with a strained but genuine smile at the end of it.

Because in the end, she still believes that things will somehow turn out for the best.

Abilities/Powers:

Being immortal through inheritance and not because of the Grim Rock inside of her (like her mother), Shirayuki possesses infinite regenerative qualities; she can heal from any wound. As noted before, a Grim Rock can be pulled from her, and she'll heal right back up. So long as the original remains inside of her, she also won't age, and twice, she's been able to help incompatible people to become tekigousha, thus saving their lives. While a Grim Rock was typically removed from her via scalpel when they were doing tekigousha experiments, Shirayuki can have someone draw one out of her chest via fusing her hand to theirs and having them reach in to draw it out. Of course, this can get bloody, and it hurts like hell, but it's had its uses!

She can also sense the presence of a tekigousha (and being as Fujimaru is the only one here and no one really gets it when she tugs at them until it's too late, it doesn't really help anyone else out). But it aided her in locating Takeru, instead of wandering around listlessly through all of the districts.

Items/Weapons: Her snowman plush thing, which appears to be attached to her dress, a bag of N&Ns (think M&Ms), and the clothes she's got on (along with the GPS in her chest whooo)

Sample Entry: Over here!
Sample Entry Two:

It wasn't too hard to understand, when Shirayuki really thought about it. Like Tokyo, Haven was crumbling all over, food was hard to come by, and looming over all of it... there were bad people, weren't there? People who didn't value life, like her mother. People who were conducting experiments on other people, also like her mother. If she thought about it like that (as much as she didn't want to), then she could get it. Those people also needed to be stopped, and because Shirayuki wasn't of any particular value to them, maybe this time... she could do something?

Because people were suffering here, too. The ones who smiled at her, the ones who yelled at her, Fujimaru-- Shirayuki didn't know their stories, not entirely, but she knew that none of them deserved this. Even the ones that no one else seemed to like. But what could she do for them? She didn't know much about the bad people behind this... she really had no connection to them at all, much to her relief. Of course, that meant that she still didn't know why she had been brought here in the first place. Could her mother track her down when she'd been brought to a place seemingly far from her reach? Should she still be trying to get back?

Growing tired of frowning, Shirayuki rested one hand on the snowman still attached to her dress and swayed thoughtfully-- until it hit her, and she brightened. She could wander Haven with less caution (so long as Fujimaru was either with her or didn't know), and she was little enough that she could probably find cans of food in smaller spaces, if she looked hard enough! If nothing else, she could do her best to make sure as many people didn't get too terribly hungry. It seemed like something that Takeru would do, and in his absence and with Fujimaru even grumpier than ever (maybe the lack of food wasn't helping), she'd just have to try even harder.

She'd return, she knew. Back home, to stop her mother. But in the meantime, she could do what she could here.

This decided, she nodded to herself-- and got to work.
folklorist: (Peaceful: You wanted to talk?)

Helios Sprensonne | Original Character | Not Reserved

[personal profile] folklorist 2014-02-13 10:13 pm (UTC)(link)
Name: Levy
Contact Info: EMAIL: malorinathgul@gmail.com || PLURK: [plurk.com profile] pathogenic
Other Characters Played: N/A

Character Name: Helios Sprensonne
Background/History:

Background
It should be noted that the world which Helios comes from is Earth. More importantly it is Earth as of January 2010 and contains many of the similar factors and political personnel that the actual Earth does. However there are always two sides to every coin and in this case the other side is the magical aspect hidden within his world. Basically it’s Earth with mythical creatures inhabiting it, and some are rulers of nations like Germany and even America are in actuality mythological creatures. Magic is something of an underground system; not thoroughly believed in, but many people do use it such as magicians, witches and the like. There’s a High Council of elder magicians which meet every five years to debate and see which family bloodlines are most prominent and which are at the precipice of dying out. They also choose and discuss who is to be part of the Council to train under them and learn how to be a newly appointed Council member.

Helios’ universe is like Earth in the sense that it is basically the same planet, with all the matching countries and geographical locales, but also something more. Mythological creatures walk the Earth under the guise of being human. They interact much the same way as ordinary humans do and are separated into their respective clans. Typically most humans cannot use magic but certain bloodlines can harness its power which will be detailed further down.

Mythological creatures in Helios’ world are beings from a 4th dimension. The 4th dimension is of a plane that exists outside the realm of human sight, you can equate it to something like heaven or Mount Olympus, and usually the beings within it can cross back and forth between their plane and the plane humans inhabit by feeding on human belief. These beings came across Earth because of the potent magical energies Earth was giving off. They typical, and used to in the past, lived outside the realm which most people could see. They derived their energies from people’s beliefs, which they usually put into people's heads: so creation myths and lore were created by the mythologies themselves, and in return they showed people how to harness magic. But that makes one wonder as to why the mythologies would paint themselves in such ways? Alas lost in translation was a very common thing and thus the myths of today are solely products of people being afraid and often bastardizing the true myths that the mythologies once told.

The Mythica’s tampering with humans possibly caused genetic mutations in certain people and thus allowed them to control and use magic more freely and easily than most. But before the Mythica ever came to Earth humans used to be able to use magic no matter what bloodline they belonged to at the time (although humans did not possess any knowledge of having such abilities – magic wasn’t known to exist so technically they simply had the potential to use magic but never actually succeeded in doing so because no one knew how to actually tap into their magical roots). This innate ability was brought out and unlocked when Mythica came to Earth and began teaching humans in turn for humans believing in them. It also wiped out certain bloodlines due to all of them dying out while trying to use their magical skills and not having a very good grasp of it. In the end many people died via improper use of magic or spells backfiring and killing those who had no control over it. Due to the horrors and complications magic wielding brought about; most people simply stopped using it all together and grew to hate the Mythica, who in turn sealed people's powers and refused to train those who hated and despised them. Conversely other families like the Sprensonne bloodline grew into more powerful magic users and highly prodigious people among the magicking community. The magical traits left unused and unacknowledged caused a strict division between magical and nonmagical families.

Non-magical families had no knowledge of their ancestors being able to use such things like magic and even if they did know they would laugh it off as being off the wall and absurd. Also the lack of training a lot of people had with magic simply made it dissipate from their respective persons and bloodlines. This now, in the present, only makes certain people capable of using it and teaching it to their protégé. Because only certain bloodlines can now use magic there is a separation between magical families and normal human families. Also in the 1600s during the witch trials many magical families were wiped out because of them. Lots of bloodlines were killed off and many of the magical families sequestered and hid themselves amongst the everyday person. These horrors acted out against the magic community only widened the gap between magical and non-magical people in Helios' world. So much so that in present times The Council forbids anyone to ever use magic in front of normal human beings for fear that something like the witch trials could happen again.

As the years and times changed people stopped believing and the Mythica, who so desperately sought to return to their home plane, were now trapped on Earth because they lacked sufficient power to cross back over. Many gods and goddess were prey to this and many of them could only muster enough strength to take on the form of human beings and walk the planet to this day under such guises. An example would be E-Mun Ra who, while being a god, cannot exactly cross back over into the plane which he and so many other mythologies inhabit. And sometimes mythologies just didn’t feel like going back to their plane so they stayed put on Earth and never went back.

The Sprensonne family has a long line of descendants who were occult in their own teachings and religion. It’s said that they were known to practice these occult arts back in the time of the crusades. Harboring in a castle in Romania for much of their time the Sprensonne lineage grew into one of the most powerful magical bloodlines the world has ever known. They never had a true religious sect to which they belonged; and Sprensonne Academy was opened by Darin Sprensonne is the early 1600s at the same time the witch trials were occurring throughout the world. So Darin used the academy to house those wrongfully accused. For the most part after the 1600s there was a brief period of abandonment of the castle in which many thought it to be cursed and haunted due to those who were kept there. This proved to not be true at all and the castle was only made out to be haunted and cursed because of what lay beneath it. A powerful ley line which, in this context, is a source of very potent and powerful magics that can attract mythological creatures to it; one was founded underneath the academy. The Sprensonne family kept the ley line well hidden, under the Council’s direction, and it has been unknown to even exist beyond the people who have been told. The castle itself will lay dormant for a period of several hundred years by having a blood seal put upon, which decreed that only those of the Sprensonne line could ever open the castle again, the current generation of the Sprensonne family re-opened it in the late 1980s early 1990s.
folklorist: (Default)

Helios Sprensonne | Original Character | Not Reserved

[personal profile] folklorist 2014-02-13 10:14 pm (UTC)(link)
History
Helios was born in America on December 15th 1978, but he is Romanian. His parents were living in America at the time, having moved back there since the Communist regime and not wanting to raise their children there because of it. Throughout much of his schooling in America Helios and Nero were taught English in school but also Romanian, by their parents, and Helios and Nero’s relationship was a bit rocky but not as bad as it would become. They studied magic and its properties under their parent’s teachings and were only allowed to use it at home. However the time finally came for the Sprensonne’s to move back to Romania after the 1989 Revolution and that is when both Helios and Nero’s parents re-opened the academy. Helios and Nero used to get along quite well as they both practiced magic together under their parent’s supervision and teachings. Nero however perceived himself to always be shadowed by Helios. Helios was a quicker learner, quicker to understand and memorize and thus gained much more light in his parent’s eyes, or at least that is what Nero thought to be true. The first stone was cast by this and it was throughout most of their time in primary school, which created the now present day fissure between the two brothers.

It soon came time for Helios and his brother Nero to attend Sprensonne Academy but not under their parents, who were supposed to be the Headmaster and Mistress, but a family friend took the position for them as they moved back to America to deal with other business matters. Throughout that time in school Nero was supposed to be taking care of Helios since he was the older of the two but he merely abused Helios for that long period of time, and thus formed the many phobias and psychological problems which now plague Helios in the present. Helios never attacked back because they were brothers and he was a bit more innocent than Nero. He never wanted to hurt Nero no matter what and that’s because of his pure heart and selfless disposition. He never told anyone about the things Nero did to him which created a rather large void in Helios often leaving him wondering why Nero hated him so much.

After their parents deaths Sprensonne Academy closed once again and it was deemed to stay that way forever. Helios went off to college in hopes of becoming a psychologist while Nero wanted nothing else to do with magic; his grudges and hatred making him forget his magical blood entirely and he basically shut Helios and everything in Romania out of his life for good. Nero returned to America where he joined the military and eventually became an FBI agent. Whereas in college Helios was more or less withdrawn and kept to himself most of the time, still unable to break the psychological strain and abuse Nero had instilled in him. Until of course he met Varron Capinello who would become his roommate and best friend for the next several years. Unwillingly Helios accidental showed Varron his magic one day having thought the other was at class. Varron approached Helios about the subject and Helios was honestly terrified about this and wasn't sure how to keep the other from talking. Because having yourself outed in a place surrounded by normal people was very bad. But Varron was taken with the information and he never thought for once that magic could actually exist. He and Helios talked about it for hours on end and this is where Helios' field studies of belief creating and bringing things into actual existence via the minds of others came to spawn from. Obviously this hypothesis would be claimed to be ludicrous by many of his colleagues and professors. So Helios took it upon himself and he set off back to to prove his theories right. He therefore re-opened Sprensonne Academy once again a plan of action in full swing for the middle-aged man as his dreams soon to come full circle.

Helios is the 19th generation of his family’s lineage (basing this off of generations being 20 years minimum) and therefore his magical growth and knowledge exceeds that of his ancestors by a ten-fold. Magic grows with each passing and with proper use and refinement. Helios receiving all those is now one of the most powerful magicians in his time period. Helios will use his power to make the subtle changes to the school over time for its final and current re-opening. Helios retook the school back with his True Light, Elise, be his side and with modifications towards curriculum and those who attend the school he soon re-opened it under the true founders bloodline of Sprensonne.

Before the actual school’s reopening Helios was engaged to Elise Gaita a woman who was part dryad and whom he had met in college. It was typically common for magical families to marry into one another, especially in this world, and the reasoning behind it was the mixture of magical attributes would pass over to the children giving them both powers of each parent and thus making powerful witches and wizards. Sometimes they even allowed the mixing of mythological creatures with humans as well. They would be half-breeds but extremely long living and more powerful than the regular human magician. Despite their halfbreed nature they were not persecuted against and were actually accepted with open arms in many cases and many turned into fine instructors for magic. Elise had a very big part in healing the wounds inflicted upon Helios from Nero's years of abuse. She helped him cope and seek out help for his stuttering, to which in the present no longer remains and only crops up from time to time. But she also helped him devise and plan the opening of Sprensonne Academy with the intent to garner an understanding and to rekindle the mutual relationship between mythologies and humans. Seeing Elise have to hide herself in public, whether it's by wearing a wig or even dying her green hair, made Helios come to realize that outwardly appearances shouldn't be taken into consideration when it came to myths. He also found this out by Elise taking him to visit many of her family's acquaintances which were mythologies and Helios having no prior connection or interaction with them wanted to help in any way possible. It was here that he began to gain a small following of sorts in the realms of mythologies, and his ideas spread rather quickly to the other families. However the Magic Council at the time didn't realize what one of their soon to be members was doing. It was only after Elise's death that they realized Helios was consorting with mythica and that wasn't very tasteful in the magicking community simply because they, as mythologies, were different and much too powerful. The Magic Council feared them and therefore alienated them or gave them menial jobs to which they could only rise up in the ranks so much. There is a very apparent rift between mythologies and magicians for this reason and Helios was trying to be the final mediator between the three (humans, magicians, and mythologies) with his school.

Elise was what they call Helios’ “True Light” a term quite commonly used in the magical underground world. True lights are specifically limited to magical individuals simply because their magical wavelengths and souls affect one another in such a way that they create a perfect union between the two. It meant that both spouses are so perfectly bound and intertwined to one another’s souls that it is nearly impossible to separate or break them; a perfect match if you will. Of course, such bonding and soul sharing can be problematic and dangerous. If either one was to die, the other's soul would essentially be damaged; this damage meant a cessation of any and all ability to feel romantic love or desire ever again, as well as a host of other problems.
folklorist: (Dour. Something is coming)

Helios Sprensonne | Original Character | Not Reserved

[personal profile] folklorist 2014-02-13 10:14 pm (UTC)(link)
It was the night of their engagement party, September 10th 2005, when the life altering event occurred. In the attempts to summon a lower leveled mythical being Helios accidentally gained the attention of Apep the Egyptian god. The powerful bond between him and Elise drew its attention and it quickly went after her pure soul and dryad powers. Apep was being targeted and battling a dragon god known as E-Mun Ra and therefore it was highly injured and barely alive; this opportunity was one in a million and it merely took all the chances it could to regain its strength by feasting on such a pure and powerful soul.

Suffice to say it possessed Elise ate her soul and the subsequent effects that happen changed Helios’s life forever. The fact that her soul was tainted left him tainted as well. But beyond that since Apep was killed by E-Mun Ra before he could devour Helios' soul that taint is actually the remnants of Apep residing within Helios' soul from Elise being possessed. This knowledge however has yet to be divulged to Helios by Ra, who isn't quite sure if that is the case. Since Helios and Elise were true lights to one another in rare occurrences like this if damage is done to either one of their souls it would harm the other. In most cases the other half usually dies alongside the other a few months or even years afterwards since the strain is far too great on the other half. This is wha makes True Lights a very controversial subject in recent times. Due to what happens Helios loses all the heat from his body and an intense cold now envelopes him. In present day if you were to touch him this still holds true he feels more like a corpse than anything and cold temperatures affect him less than they usually would. People with the ability to see auras can easily sense and see the tainted presence about him, it looks like a black writhing cloud to those with the ability to perceive souls.

E-Mun Ra protected Helios by killing Apep once and for all but he was unable to revive Elise or reverse the effects on Helios. In return for the dragon god saving his life Helios gave the other a temporary form, via illusionary magics, which he could safely reside with humans in until Ra had regained enough strength to hold the human form on his own. Since Ra could no longer return to his plane of existence, his power much too drained from the battle, this was the god's only option. This began their odd, but mutual, friendship between man and god.

Wrought with distress at losing his soul mate and the only love of his life Helios almost killed himself, this was only propagated by the trial which followed after her death. The Magic Council found out about what happened to Elise, since Helios was about to be inducted into the Council as the youngest member in over fifty years. They used this as a perfect example of what happens when you consort and aid mythologies, Helios' distress and tragedy was broadcasted publicly and he was forever shamed and humiliated for it. Once they learned of Helios' transgressions to which there were multiple such as: summoning, black arts, as well as the endangering of one's true light (an offense that is punishable by death), Helios was sentenced to death. Nero stopped the process by barging in on Helios' trial and saying that allowing him to live would be a better punishment, a better way for people to see what happens. Thus Helios was allowed to live and to endure his crimes alone; he was subsequently ostracized from the magicking community as a whole and any learning magicians were not permitted to attend his school.

Back at the school after the trial Helios tried to take his own life but Varron, his friend from college, saw that was about to happen. Varron talked him out of doing it, asking him if this would be the path Elise truly wanted him to take. Helios knew it wasn't and that it would be wrong for him to take such a path, after having so many mythologies confide and support him, and now the only way to continue living would be in her memory which would be in the form of the academy. Helios didn't want forget Elise's death and so he re-opened the academy despite Varron pleading for him to come back to America. Helios declined saying that there was more to be done and that he would not let Elise's life go to waste. He would never forget her, ever, and the school would be in her memory as well as their joined dream of a peaceful world where myths and humans could live together in harmony.

Before opening the school Helios conducted a series of long experiments with the Mirage Ring using Ra as his guinea pig much to the others stubborn chagrin. These experiments took around a year to complete and the Academy was opened in September 2007 despite the turmoil and hardships Helios was going through; he wouldn't back down and learned to smother his grief by keeping himself occupied and busy. The Mirage Ring was created by Helios through subtle combinations of two differing spells. Helios calls this a îngemăna. This type of, new world magic as Helios calls it, allows him to take two different spell sigils, one for cloaking and one for spacial dimension altering, and then combine them to form the key properties of the Mirage Ring. The ring's properties allowed it to cloak a supernatural beings true form with a human figure; in the trial periods it usually lead to many a disaster and the dragon god getting much of the brunt of the failed experiment.

After perfecting the ring’s abilities Helios re-opened the school and this time it was truly different from anything seen before. Sprensonne now housed human students and mythological creatures otherwise known as Mythica. This naturally got the attention of the Magic Council and they tried to stop the opening of such a place, but when you have lots of powerful mythological creatures backing an institution you know when to back down. And so begrudgingly Sprensonne Academy re-opened with the Council and the magic community having no part of it whatsoever. The help from the mythica gave Helios the strength and courage he needed to go through with his plans and dreams, despite the humiliation and exhaustion he went through because of all this. He would be strong for Elise, for the mythica and even for the humans to whom his school would soon represent. He would try to start a new age of living in the underground world an age that he hoped would surface with good results and intentions.

In the Academy myths and humans both co-exist and interact with one another in a way that the more humans began to believe in certain myths the more they will be able to see their true forms beyond even the Mirage Ring's powers. Also this belief allows humans to access certain myth's dorms of the castle should they wish to. This occurrence that was being seen by Helios made him coin term Legame di Credenza or Bond of Belief. Things were going surprisingly well and as September approached so did the turbulent school year.
Edited 2014-02-13 22:18 (UTC)
folklorist: (Ever so curious)

Helios Sprensonne | Original Character | Not Reserved

[personal profile] folklorist 2014-02-13 10:15 pm (UTC)(link)
The first incident occurred when evil remnants of Apep resurfaced, creating a living manifestation of the fear, darkness, and loneliness within the hearts of all those within the school’s grounds it called itself Absscheulich. Unable to stop it Helios was beaten and the creature escaped after it rendered even E-Mun Ra powerless. It broke the blood seal created by Helios and placed in the basement’s summoning chamber where Apep was first encountered all those years ago and sure enough it opened four different rifts in time. Splitting into four separate entities Absscheulich tried to regain more power by gathering holy artifacts of time periods long since passed. It was successfully stopped by Helios and his varying mythical student body compatriots.

After such an incident it was, for a majority of time, peaceful and quiet but all good things must come to an end and sure enough they did. This time, however, the catalyst to the event took place in a world similar to Earth but it was different. The world which herald this new incident was called Amnesia and everything in it was reversed. The “Mirror World” incident as it was labeled to all those who remembered it occurred on a rather normal school day, or as normal a school day as Sprensonne could have. The stabilizing super computer AVISS (Advanced Visual Imagining Synchros System) sensed a fracture in Amnesia’s plane of existence at approximately 10:10am on a Thursday morning in November 2009. The subsequent event led to all the mirrors on Earth to fissure and open. The Helios in Earth’s plane heard the warning given to Amnesia’s Helios (who was given the title of Mirror!Helios) in his own plane, since the two are constants in both their worlds, meaning that Helios and Mirror!Helios’ species did not change and they were both human magicians. Because of this they both now shared a mental link with the AVISS system which is in layman ’s terms is a super computer that was built by Mirror!Helios to see every corner of the Earth via a psychic link. Helios from Earth used this to his advantage in finding his opposite and they both met with less than kind words.

Basically the world which Helios and his students came from was switched entirely in Amnesia; demons in Earth’s plane of existence were angels in Amnesia’s and so on and so forth. The only continuing constants were Helios and his Amnesia counter self and also much to Helios’s surprise Elise was alive in that world. The reason for this is because Amnesia was actually a world created out of one of the infinite possibilities of Elise dying on Earth. Elise's continued existence in Amnesia tore at Helios as he went to try and stop his Mirror self from destroying Earth permanently to save his own world. The two worlds colliding with one another left each in a deadly imbalance, with cataclysmic results to follow, since they both now existed in the same plane one would have to be destroyed for the other to exist. The zodiac stones which were precious, holy, objects of Amnesia had the power to right the rift between both worlds and seal them off for good or potentially destroy one world leaving the other to exist. Thus Helios and his fellow coworkers raced against time to stop Mirror!Helios from obtaining the stones. Safe to say Mirror!Helios reached the final stone before Helios and from his castle, which was situated in the worldly capital of New York, was Mirror!Helios about to destroy Earth once and for all. The AVISS system was hooked up and ready to go the sequence merely needing the flick of a switch and the ample magical input from the stones was all that was needed to breach the rift and cause Earth to be consumed and lost forever.

Helios turned the tides when he sealed his other self’s powers however he was very tempted to take Elise back to his world with him; though he felt it inhumane to take that which his mirror self could truly cherish. Helios knew that his Mirror!self would do anything in his power to get Elise back and that the war between the two worlds would only escalate and many more would be hurt by Helios’ selfish actions. But beyond that Helios feared that if he had taken Elise back with him that he would ruin it again somehow and end up hurting or killing her in some way yet again. Both of these fears propelled him to take action and do that which he so unwillingly wanted to do. So even against Elise’s own wishes to come back with him he sealed the other world, with help from varying Mythica, back in its own plane so that nothing like that would ever happen again. Heart throbbing with losing his loved one a second time before his eyes he told Elise to take care of him in that world…and that perhaps he could be happy there in a place where he had not killed her.

The return trip back to Earth was the end of that debacle and fortunately neither of the two worlds were destroyed. Only minimal damage was done to Earth and as usual a mind wiping spell was conducted by Helios to all humans who had seen the event occur. The mind wipe spell left Helios rather…exhausted for what it was worth, that spell being rather powerful.
He recovered but it took a little over a month to do so, so all throughout December, and because of his weakened state Helios' protection spells around the castle were also weakened as well. It was a blistering cold night in January 2010, just after the New Year, when everyone was returning for the second term when a group of vagabond demons took control of the school. Their mission was to kill its headmaster, Helios, for they had heard from tales long since passed that beneath the castle is a wonderful mass of pure magical energy (the ley line of legend) and that with one taste one can become an extremely powerful individual. The legend is partially true, most of the headmasters are just mere shadow beings that help warn Helios when something is amiss on the school grounds, and they are all in fact the past headmasters and their wives as well. The Academy is a living entity in and of itself. But what the demons did not know is that if the headmaster is to die without properly closing the school down for good, via the blood seal, or without declaring a proper heir the castle itself will fall to ruin.

It was a battle to regain control and to regain power over the one thing he had worked so hard to keep alive. Too much was at stake but in his condition Helios was left extremely vulnerable and he was ultimately captured and would have been executed had it not been for several of his students. The demons were pushed back with the help of the angelic students and with it everything returned to normal once again. Helios was finally able to regain his full strength, and the new semester started with much of a buzz but that was just daily routine in Sprensonne Academy.

And then he was dragged into Luceti.
folklorist: (I'm just your average headmaster yep)

Helios Sprensonne | Original Character | Not Reserved

[personal profile] folklorist 2014-02-13 10:15 pm (UTC)(link)
Previous Game History:
Helios has been in Luceti for four years now and there are several instances which have changed his person quite drastically.

It's around late August when Helios meets one man in particular, Rupert Giles, who changes and aids Helios quite a bit in their time together in Luceti. Helios and Giles hit it off very well when Giles first arrived and from then on their relationship grew into something like a familial bond.

The next important event which Helios and village go through is Halloween on October 23rd. This experiment in particular was important for Helios because Elise and Nero made appearances via the experiments traits, which people were plagued by the hallucinations of things they feared most. At some point throughout the experiment it will lead Helios and Giles to try to escape the village; however it is moot to try because of the fog. It also leads to Giles slicing up his own arm which in turn makes Helios accidentally mention Nero, during another experiment in November, only solidifying Giles' protectiveness towards the other man.

At some point in November Giles is sent back home and Helios falls into a small depression having lost one of his best friends in Luceti but knowing that such things could always happen. He moves on, yes, but the other is in his thoughts always. January another round of people enter the enclosure one such person being Robert Hastings a scientist from a world known as Terra. He and Helios become rather close in the yearly Valentine's Day experiment. March rolls around and Giles is returned to the village in time for another experiment where people change their species Helios goes unaffected for this but he enjoys talking and speaking with the rest of the villagers in their respective new forms.

April has another important event known as Luceti Valley. Everyone in the enclosure if made to believe they are part of a family and most importantly Helios becomes Giles' brother which, after event ends and remembering who his real brother is, Giles and Helios have a sort unspoken agreement that they are family there in Luceti. The next important thing to happen occurs in a draft, where the people of the town are sent out to fight for the Malnosso against humans with wings known only as the Third Party. In this instance, however, Helios is killed protecting Frederic and Giles from four legged beasts known as shift hunters. He is returned to the village a week later without the ability to read and he goes four months without being able to albeit Giles, Frederic and others circumvent such things by reading to him and the like.

Several more events occur such as Luceti Land which is a theme park in which Helios and Giles go into the hall mirrors against both of their better judgment’s and Helios ends up seeing a future form of himself possessed by Apep. Giles also sees Helios as he was right after Elise's death and is thankful that Helios was stopped from taking his own life. Some more events and drafts occur and then another disaster occurs when Giles dies right before Helios' very eyes trying to protect their mutual friend Robert.

But this Halloween is one of the more significant ones since it's where Giles and Helios attack one another and their relationship is strained to an extraordinary degree. Giles impales Helios hand while wearing a mask which brings out the darker, eviler, side to a person and then afterwards Giles leaves to have his own death penalty removed. Helios manages to get the same mask Giles does and winds up attacking Alice, Ginia's alternate personality, as a means of getting revenge on Giles. While wearing the mask and Giles returning back to village, just as the moon is about to fall upon the town as made obvious by the experiment itself though nothing happens afterwards, Helios goes after Giles equating the other to Nero in his moment of pent up anger, despair, and pain which is brought out by the mask. Helios doesn't kill the other, thankfully, but the resulting day afterwards makes the two's relationship strained especially since Helios attacked Giles' girlfriend, Ginia. This experiment fueled occurrence brings back most of Helios' prior phobias and his flinching and keeping to himself after being injured crops up again. He doesn't tell anyone about what has happened and he still to this day hasn't.

Valentine's Day experiment happens yet again and this time Helios is paired with none other than Alice. The end result has Helios open up to Alice about his scars and that it was his own brother who gave them to him and who he is so very terrified of. Helios begs Alice not to tell anyone for fear of Nero coming to Luceti and finding out.

The next most prominent occurrence that shaped Helios’ time in Luceti was in August 2012 wherein Helios is possessed by the deity resting within his soul, Apep. Apep harmed many people and hurt a good few of Helios’ close friends and their acquaintances in the process. Apep was eventually sealed away by Harry Dresden and Saori Kimura but the damage done was deep. Helios secluded himself from his housemates and deigned to stay in a separate living settlement for some weeks after the initial happenings. Eventually Helios came to accept and understand that he wasn’t at fault, a large and painful process for him to admit to himself, but he was welcomed back with open arms to the house and everyone eventually recovered, if slowly.

The next important event in Helios’ Luceti life was meeting a mage called Max Woodville in January of 2013. Helios didn’t know about Max’s initial infatuation with him and they continued to be good acquaintance all the while. It’s only until Valentine’s Day in February that they slept together and much like Helios’ bout with Alice he told Max everything about Nero and why he couldn’t technically ‘love’ someone. The two had mostly agreed that this wouldn’t be a long standing thing. However on the draft in March 2013 Max unconsciously kissed Helios in the heat of the moment and Rei Hino, one of Helios’ good friends, saw this. After the draft Rei managed to rope both Helios and Max into her shrine and locked it so they both had to stay the night. Helios and Max worked out their issues and both decided to give this relationship a shot. They’ve been happily dating for almost a year now and Helios will be taken the day before Valentine’s day, so Thursday the 13th.
folklorist: (Oh is that right)

Helios Sprensonne | Original Character | Not Reserved

[personal profile] folklorist 2014-02-13 10:16 pm (UTC)(link)
Personality:
Helios is an eccentric man on first appearances. He’s quite friendly and he'll usually open up and speak with anyone if given the chance. However the amount of information he'll divulge to any one individual is hard to say. He works with age groups from high school and onward...as you can imagine not many of his students are teenagers at all. The fact that he works with mythical beings far wiser than himself has made him a bit too wise and a bit too knowledgeable for his own good. Also his time studying psychology has also made him genuinely knowledgeable about people's states of mind, but he doesn't really default to that knowledge and he hasn't put it to use in a rather long time. The basics are there but the fundamental teachings he acquired through college are lost to an extent. He does however have a very bad way with technology and is completely oblivious to it at times. Something like how geniuses lack all common sense only you can apply Helios with technology.
He is the headmaster of a highly prodigious school for humans and mythical creatures. Helios’s dream is solely embedded into this school and he becomes absorbed and focused on it entirely. He sacrificed too to not continue on with his aspirations, it is also for Elise’s sake that he does this and hopes to see his and her dreams come to fruition.
Whimsical, open-minded, carefree and wise for a man his age, being only 32, Helios is an expert in his field: Folklores. He’s seen things most humans could only dream about and it was, is, his goal to allow humans and myths to coexist together. Despite his inner mindset of being rather pained and hurt Helios appears outwardly normal to most. His whimsical nature and absentmindedness stem from his own coping methods. Keeping himself busy and putting on a face of happiness in front of others to make them not worry about him is what Helios typical defaults to when it comes to strangers and people he doesn't know. However inwardly he is quite a mess but he has learned how to mask it and make it so that many people would hardly ever even think that he's been abused in the past this and Helios' self-destructive personality is the main reason for this.
He has then been exposed to many supernatural and inhuman events dangerous and harmless so such things will not be as taxing or as shocking to him as most would think, actually he might find them to be interesting and amazing in all honesty. One thing that really makes him tense though is violence. Helios despise violence, with good reason, and he never really jumps to the conclusion of having to use his powers, and most of the time he tries to settle disputes with reason and talking out the differences first. He’s seen far too much violence in his life and he hates it when enemies and friends alike are hurt.
Then there is also his serious side. Which from time to time you can and will see when there are problems or crises that need to be dealt with. He can also be somewhat of a joker and he does have a playful side to him as well. Teasing Max or people he’s close with for example, even making terrible jokes he knows aren’t funny.
He tends to get very excited about food and his ever apparent sweet tooth isn't proof of this, there's also the fact that he gets easily excited over some of the most pointless things especially holidays like Halloween and Christmas.
His extreme thirst for knowledge and curiosity about all things supernatural or weird helps fuel his absentminded, eccentric, outward appearance. There really isn’t anything he wouldn’t want to learn when it comes to other cultures and this is also fueled by his ever apparent open-minded personality.
Helios is, unfortunately, also plagued with a myriad of internal problems. The psychological trauma inflicted upon him in the younger years of his life made him very hard to get close to, but Varron, Elise and even in a sense Ra has as well. He will befriend those around him, and talk to them as if they were his own. But it is few and far between the people who he speaks to about his abuse and the past that riddles the darker aspects of his life. Helios also is all too willing to sacrifice himself for others wellbeing, never taking into account his own weaknesses and limits, which is a major and dangerous flaw in his personality. He often sees himself as undeserving when it comes to others friendships and wanting to help him, which is why he keeps people at a distance and is often surprised when people ask about his healthy or wellbeing. Nero ingraining the fact that he killed his own soul mate and could quite possibly kill anyone who ever got close to him again only fueled Helios’ self-destructive personality.
His years spent with his brother being abused and harmed by someone who was his own blood; and this has caused him to lose faith in himself and anyone who tried to get close to him. Plagued with multiple defined phobias such as: aphephobia and avoiding being alone in darkened rooms Helios is anything but mentally solid. But he knows what his own mental demeanor and make-up is like and instead of talking about his problems he knows how to hide them very well. It’s not until when Elise, his fiancée, comes into his life that those prominent debilitating fears dissipate for a short time. She helped him get over his speech impediment, stammering, something caused by Nero along with the multiple phobias. By going with him to a speech therapist and working with Helios as well to get his stammering to a controlled level. Elise, being his true light, essentially helped Helios recover from many of his fears and even emboldened him to a point where he could safely say he was…confident in himself. But the stammer does come back from time to time, especially since Elise’s death, when situations he’s in are very stressful or he is simply very uncomfortable in them.
It was soon after Elise’s death that many of his symptoms returned along with now a debilitating belief of self-doubt. To accompany that he also has some form of survivor’s guilt which is a mental condition where the survivor of a traumatic event blames themselves for the death of someone close to them. In this case it's Helios blaming himself for Elise’s death. He mostly deals with this by setting up the academy and trying to help people to a stunning degree by putting in as much as he can into doing whatever possible for them. His absentmindedness and whimsical nature were both products of a way for him to cope and that's simply become a method of coping for him in the future.
Also his lack of interest in any other female is due to the fact that Elise was his undeniable soul mate and he lost all of those romantic feelings for the opposite sex. This paints the picture of him not wanting to be in another relationship, and he's something of a lonely man; but also fueling this is his thought process of not being deserving of such things after killing Elise. You could say he’s emotionally apathetic when it comes to the idea of sex and romance in general, albeit he knows when females are hitting on him and thus this makes him awkward usually because he can't exactly explain his situation to people without lying outright.
In regards to his symptoms; they are not as overpowering as before, due to the help of mostly Elise, Varron and Ra, but never has Helios gone to a psychologist for his problems directly and therefore he still sometimes lapses into shaking, flinching (when people get close or try to touch him especially at his tension points: arms, wrists and shoulders), and being plagued by nightmares about the night of Elise’s death. Mere thoughts or visions can and will make them resurface at full force.
It is really only in the presence of his older brother that he shows any sort of recollection or continuity of these fears. More often than not he is normal and hardly feels the need to tell anyone about his problems mainly because he feels himself to be a burden. Because of past abuse, both mental and physical, Helios never really attributes himself to being anything great even though offhandedly he knows he’s an amazingly powerful magician; he’ll simply brush it off as being somewhat good but that there are others out there who are better. Safe to say one of the most modest people you’ll ever meet.
However Helios' time in Luceti has changed him quite drastically. He no longer fears forming friendships with people around him and he no longer denies himself some forms of comfort, which come from having people close. Also touching, which has been a very difficult task for him to do given his cold skin and being called a monster for having it also because of the physical abuse he endured, he has been able to actually give those he's close with hugs or even offer hands to help people when they needed it. It's a milestone in his personality really that he finally trusts people who are close enough to him to be able to give and receive (albeit with still some flinching, tentativeness and minor twitches here or there) such actions.
Helios most importantly has learned how to open up and talk to people about his problems and his past. He no longer hides his emotions when he has his bad days and he’s able to talk more about what’s bothering him instead of just bottling it up inside him. He’s made so much progress that he’s even told people about Elise and two or three people about Nero. This is a clear sign that Helios has grown and made significant headway in his respective burdens. Burdens which he would normally carry by himself but since Luceti has allowed people to get close enough so that they too may help him up when it gets too much to bear. There's also the fact that normally he would never mention magic, mythica or even being able to use such things because in his own world such knowledge would likely get him killed or possibly thrown into an asylum. But with Luceti he's learned quickly that most, if not all, people are used to magic and that he can talk about such things without need to worry.
Also Luceti has given Helios a more realistic mindset towards such things like being taken to another world with no explanation. He obviously will not question it since Luceti has proven a very good introduction into being pulled to other worlds and he honestly won't mind in the least and will naturally be curious, but he will also be more cautious. Helios usually tried to be brightly optimistic about the outcomes to the crazy events that occurred in his own world and in Luceti but such thought process has hit him hard. After all the hardships he's been through in his own world and in Luceti it's hard to keep a bright, optimistic mindset, but Helios keeps trucking because he knows that he needs to be strong for those around him and those he cares about but also for himself as well.
Luceti, and his relationship with Max within Luceti has also given Helios a new start to life. The fact that he is in a relationship with another person, and a man of all things, is a very stark contrast to the man who arrived in Luceti 3 years ago. Helios has learned and known that Elise would never hate him for trying to find happiness and he found happiness in another man, Max. His love for her is unconditional and will never disappear, but he knows that if he never tries to be happy again he never will be. Helios will never, ever, forget Elise but for once in his life he actually believes himself to have the right to be happy. After giving people second chances so many times in his life he can finally accept and grant himself the second chance that he deserved and needed to regain what he's lost all those years in mourning. He still stumbles along the way, as all people in new experience are wont to do. But he's making steady progress in being more happy and content with who he is and letting the past lie, but also not forgetting it either. Helios doesn’t see himself as a man who no longer deserves happiness, but a man who can bring another person happiness as well as bring it to himself and not feel guilt over it. He's determined and proactive in the relationship hoping to not make the same mistakes twice.
folklorist: (Never seen anything like it)

Helios Sprensonne | Original Character | Not Reserved

[personal profile] folklorist 2014-02-13 10:17 pm (UTC)(link)
Abilities/Powers:

Helios has a myriad of magical capabilities at his disposal. Most of the spells he wields are elemental and lower tiered magic spells that humans created via the larger more powerful mythica spells. There is of course a price paid for the more powerful the spell. Usually extreme exhaustion and even unconsciousness follow depending on the state he is in, he is only human after all, and even lower leveled spells if used consecutively can dampen and lower his stamina. Therefore he tends to not use such spells unless drastic times call for equally drastic measures. Here’s a list of spells he can use.

Helios can summon creatures with the right sigils as well. Sigils are a sort of fingerprint for summoning mythologies and you have to have the right sigil in order to summon a specific mythology. Helios also dabbles in something he calls a îngemăna. This type of new world magic as Helios calls it allows him to take two different spell sigils, ie: one for cloaking and one for spacial dimension altering (it’s kinda like the TARDIS where it can make small spaces bigger on the inside and he’s used it before in his castle), and then combine them to form an entirely new spell, the mirage ring for example.
Items/Weapons:
He’ll be coming with a mirage ring and his spell compendium and also if allowed he had two baby dragons in Luceti that, if possible, might come with him as well. Its not required but I was unsure if that was allowed or not!
Sample Entry: First person sample
Sample Entry Two: Third person sample