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Applications Two

APPLICATIONS ARE CLOSED!
The next application opening date is Friday 16th January, 7pm EST.
The next application processing date is Friday 23rd January, 7pm EST.
IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE
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In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.
You may apply for two characters every application round, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.
Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.
If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.
Applications are open on a monthly cycle, where they will be opened on the second Friday of every month for a week, and then processed on the third Friday of the month, before being closed again.
We now have a test drive community athaventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old. As of November 22nd 2014, samples cannot be "where am I" intro posts. The reason for this is that we often find it hard to gauge characterization from those, as most people when immediately in a new surrounding are confused or frightened.
While we encourage players who have dropped to re-join us, we do not encourage the continual rapid dropping and re-apping of the same character in a short time period. You are welcome to request specific housing, and all attempts will be made to accommodate that request, but it may not always be possible.
To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)
Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Sample Application (Malkus Iverwelling)
Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)
The old application post can be found here if you would like to look through past accepted applications.
Applications will be open on the following dates (from 7pm EST):
12th-19th December
16th-23rd January
Applications will be processed on the following dates (at 7pm EST):
19th December
23rd January
To apply for a canon character, please fill out this form:
To apply for an original character, please fill out this form:

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» HISSATSU/ELEMENTS
The first thing to keep in mind about Inazuma Eleven is that, while it does center around soccer, the version of the game played in their world is a "super-dimensional" soccer played at superhuman levels, utilizing skills and powers akin to magic. These skills, known as hissatsu techniques, are obtained through intense training. As a player grows stronger they start to learn more techniques, and the more they use those techniques, the more powerful that technique will become. Hissatsu are extremely powerful, and can potentially cause a lot of damage, especially if used with ill intentions. For example, Tsurugi's Death Sword once took out an entire team on its own―and that's his weakest move. Hissatsu each have an elemental characteristic that will determine its strengths and weaknesses, and players all have affinities for a single element. It's possible to use a hissatsu of any given element, but a fire user will be able to produce more power from a fire hissatsu than a wood user, for example. It is, however, possible to have techniques with no element, which means it will posses neither a strength nor weakness, giving it equal power against all four elements.
Tsurugi's element is fire, as are most of his natural abilities, excluding Great Blaster and Bicycle Sword (both having no element), and The Earth Infinity (Earth).
» AVATARS
Avatars are metaphysical beings whose existences are shrouded in mystery. Appearance-wise, they're akin to a Persona from the Persona series. They are able to be summoned when a person masters their spiritual energy, which is normally invisible the human eye, and manifest in it a physical form. The users produce a black aura, which can in turn be used to summon their Avatar. Avatars are representative of the user's true heart and nature, and increase their abilities to a literally inhuman degree; when using an avatar a player will be stronger, faster, and able to give and take more damage, to the point that about the only thing that can stop a Avatar is another Avatar. It should be noted that this isn't dependent on the Avatar itself; the user's spiritual aura can do this on its own, with the Avatar appearing to execute skills or fight another Avatar. Avatars often also have their own hissatsu techniques, and a technique used by an Avatar will far surpass one used normally.
Despite the power, however, it isn't possible to just whip out your metaphorical spiritual cock all the time. The user's spiritual aura will slowly exhaust itself, especially as they take more hits, and will eventually run out. It seems to be physically painful for players to completely use up their spiritual aura, and doing so will drain some of their stamina. Once their spiritual aura has been depleted, they will no longer be able to user their Avatar.
Unlike hissatsu techniques, Avatars are rare and cannot be produced as a direct result of training; the ability to use one is inherent. Only special players are able to use them, and there is no real way to determine who can potentially use one who can't. It is also unknown how or why they're able to be summoned, although it's said that they seem to respond to powerful wishes. They're not easy to master, either; before users started appearing in Raimon, it was thought impossible to learn how to master one without the assistance of Fifth Sector. Shindou even fell unconscious the first time he produced one.
Tsurugi's Avatar is called Sword Saint Lancelot, and takes on the form of a knight with a sword and shield. It's adept for both defense and offense; it can both block with its shield and strike down other Avatars with its sword, although its primary power is in its shoot technique, Lost Angel. Tsurugi also helps form Demon Emperor Gryphon, an Avatar brought about by fusing Tenma's Pegasus Arc, Shindou's Maestro, and Tsurugi's Lancelot into a single entity. In the anime all three of them use Gryphon together, but in the game it's primarily controlled by Tenma. As it utilizes three separate auras, Gryphon is much more powerful than normal Avatars. Lancelot has a passive skill that slightly boosts the fire hissatsu of all allies while it's being used. Gryphon's passive ability is different between the first and second games; in the first, it gives the primary user an extreme speed boost, but in the second it gives an extreme boost in kick power.
» AVATAR ARMED
Avatar Armed is an ability in which an Avatar user can take their Avatar onto their own body, wearing it as armor, which creates several advantages. First, Avatars in their normal form are extremely large, so by using them in Armed form, it makes it easier to get around to use them more effectively. While using an Avatar as armor, the player won't be able to make use of the Avatar's own hissatsu technique, but they will be able to use their own techniques without draining any of their mental energy; hissatsu techniques normally consume Technique Points, but while a player is using Avatar Armed, they come free of cost. [Note: In Galaxy, this was changed to 1/4th the cost]. In addition to being more maneuverable and the ease of technique use, Avatar Armed is actually a bit more powerful, and can give a boost to the the user's spiritual aura. For example, if a player using a normal Avatar was starting to run low on KP, switching to Avatar Armed would push them back to full KP, replenishing some of their power.
However, while the ability is extremely powerful, timing is crucial. Avatar Armed drains the user's aura much more quickly than using an Avatar normally, meaning that it rapidly powers down as they move and can only be used for a brief period of time before completely dissipating.
(Note: It is possible to use Gryphon Armed, but it goes to Tenma only, not Tsurugi or Shindou.)
» MIXI-MAX
Additionally, there is an ability called Mixi-Max, which involves fusing two people's spiritual aura's together. The first person, the negative, will act as a conduit, and the second, the positive, with be able to take in the first's person aura, which grants the the use of their power: physical ability, physical/mental stamina, two of the conduit's hissatsu techniques, as well as the use of their Avatar, if they one. The vessel will also take elements of the conduit's appearance (hair color, eye color, skin tone, etc). If the vessel has a different element than that of the conduit, they will also inherit that, which will give them two elemental strengths rather than than one.
The success and power level of fusing two aura together depends on a few factors. First, the two must be of comparable strength; the vessel won't be able to take in a aura that's too large for them. Second, a meaningful connection and an inherent understanding of each other's personality will strengthen the amount of power obtained from the Mixi-Max. The presence of a Chrono Stone can also affect the success and power by maximizing a player's inner potential. In terms of game mechanics, this means boosting the conduit's level so that the vessel will receive more power.
While Mixi-Max isn't quite as strong as using an Avatar, it still makes the user considerably stronger than a normal human, and it can also be held longer, depending on how you use it. Like Avatar Armed, it rapidly drains the user's energy as they move around, but instead of depleting their spiritual aura, it directly drains their physical stamina. As the vessel will inherit the stamina of the person whose aura they're taking in, and stamina can be restored through items, this means there's a higher time limit. That being said, eventual exhaustion is unavoidable with Mixi-Max; Avatars can be dismissed before the user's aura is depleted, but Mixi-Max can not be undone, and will continue to drain the user's stamina until it reaches zero, where it will dissipate and can't be used again until the player restores their energy. Sometimes, this will also have the effect of draining their mental stamina as well: when the Mixi-Max breaks, the user will surrender the energy they gained, so if they've used all of their own TP and dipped into what they've gained from the Mixi-Max, they'll come out at zero instead of retaining what's left. Thus, it should be used with a certain amount of discretion.
Tsurugi has inherited the spiritual aura of Okita Souji, gaining Kiku Ichimonji, a shoot technique, and Speed Plus 30, a passive skill. In addition to amplifying all of Tsurugi's general power/stamina, Okita's power makes his kick power as a striker even more explosive, and the combination of Tsurugi and Okita's speed, plus the additional bonus through a skill, makes Tsurugi blindingly fast.
» COMBINING POWERS
If you want to be ridiculously unfair, it is actually possible to use both Mixi-Max and Avatars at the same time, which will give the player the full stat bonuses of both. One could actually Mixi-Max, summon their Avatar, and then switch to Avatar Armed to replenish some of their spiritual aura when it begins to run low, which will not only make them exponentially stronger, but allow them to keep the Mixi-Max longer, as their stamina won't be drained until they've depleted their spiritual aura. It does, however, take a considerable amount of energy to hold, which means that when using both, the user's spiritual aura will drain twice as fast as it would than with just an Avatar. This also means that Avatars inherited from a Mixi-Max can be tricky to use, since they won't last very long.
» SOUL
Lastly, there is an ability called Soul, which is described at "the power of a beast" residing within a person. Soul is only open to a select few, who are said to have inherited the genes of the Earth itself. A person able to use Soul is able to call forth their own spiritual essence, which will take the form of one of the planet's creatures, and are able to use that to fight. Souls are actually more powerful than Avatars, and mechanically work quite differently than Avatars or Mixi-Max. Where Avatars and Mixi-Max steadily lose power they longer they're used, Souls actually level up the longer they've been in use; it gradually gains bonuses to the SP gauge. SP still decreases when using abilities or taking damage, however, and once the gauge reaches zero the Soul can no longer be used.
Souls can't be combined with Avatars or Mixi-Max within the main game, but it is possible to use one of the player's regular hissatsu techniques at a fourth of the cost. Rather than their own unique hissatsu techniques, as an Avatar would have, Souls have a special move called Soul Strike. Soul Strike works much the same way a hissatsu does, but it's also accompanied by a roulette that will give a x/6 chance of increasing the ability's power further. (In Tsurugi's case, there's a 2/6 chance in increasing the total shoot power, 2/6 chance in increasing the damage output, and a 2/6 chance of no effect.) This means that pitting two Souls against each other is often more a matter of luck than raw power, as it can be at the mercy of getting a good roll. Using Soul Strike depletes part of the Soul's power, and once it runs out, the player will be left physically exhausted.
Souls are characterized by a blue-white aura, and like Avatars, it's possible to use their power indirectly. Tsurugi's Soul takes the form a giant black wolf, seen here.
» ETC.
Also to note is that, even without the use of any these powers, Tsurugi has pretty incredible kick power and athleticism. At the beginning of the series, he kicks a ball at the old club room from quite a distance and still manages to knock down the door and snap the wooden signboard in half. This is a thing that happens. He's also fast, agile, and can pretty easily execute backflips and the like if he needs to. He can apparently also create craters with sheer kick power (this being after he zigzagged the ball between two faces of a cliff).
tl;dr this series is on crack.
Items/Weapons: just a soccer ball and the clothes on his back.
Sample Entry: link
Sample Entry Two: link
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Your application is in the queue and will be processed on 14th February.
-> ACCEPTED