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Haven Mods ([personal profile] havenmods) wrote2013-09-29 03:39 pm
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Applications Two


APPLICATIONS ARE CLOSED!
The next application opening date is Friday 16th January, 7pm EST.
The next application processing date is Friday 23rd January, 7pm EST.

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every application round, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Applications are open on a monthly cycle, where they will be opened on the second Friday of every month for a week, and then processed on the third Friday of the month, before being closed again.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old. As of November 22nd 2014, samples cannot be "where am I" intro posts. The reason for this is that we often find it hard to gauge characterization from those, as most people when immediately in a new surrounding are confused or frightened.

While we encourage players who have dropped to re-join us, we do not encourage the continual rapid dropping and re-apping of the same character in a short time period. You are welcome to request specific housing, and all attempts will be made to accommodate that request, but it may not always be possible.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Sample Application (Malkus Iverwelling)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

The old application post can be found here if you would like to look through past accepted applications.

Applications will be open on the following dates (from 7pm EST):
12th-19th December
16th-23rd January

Applications will be processed on the following dates (at 7pm EST):
19th December
23rd January

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
pits: (from the thrift shop)

BART ALLEN » YOUNG JUSTICE » NOT RESERVED

[personal profile] pits 2013-10-02 01:05 am (UTC)(link)
Name: Katy
Contact Info: [personal profile] bats / [plurk.com profile] darumaka
Other Characters Played: Mikasa Ackerman - [personal profile] minuscule / Attack On Titan
Preferred Apartment: None.

Character Name: Bart Allen/Impulse
Canon: Young Justice
Canon Point: Season 2, episode 19 "Summit"
Background/History: Character/Canon
pits: (1)

[personal profile] pits 2013-10-02 01:06 am (UTC)(link)
Personality:
Brat Allen – I mean Bart - is a speedster. From the future. Due to this, he tends to speak, think and act fast. His thought process moves so fast that it can often leave people confused – he moves on from topic to topic before anyone can catch up to him. Being from the future, Bart is always amazed at things that are different than his own home (which was an apocalyptic wasteland) and shows a lot less tact than most people (such as eating junk food and commenting on dead heroes in their presence) though he doesn't mean to come off like that. He can be annoying and bothersome to people, and a lot of people aren't quite sure what to make of him, but he's a good kid at heart. Bart doesn't really understand when he's being annoying or why people think that way, but he brushes it off quickly. His speed seems to bleed over into his emotions – he can appear happy at one second, then angry – then he gets over it, and is back to being excitable. He's always energetic, though he calms down quite a bit after his first episode.

Bart also has a motormouth. He's absolutely horrible at keeping secrets, unless everything he's worked for depends on it. As mentioned above, he has no tact whatsoever, and some of what he says can sound insulting, even if he doesn't mean it like that. Sometimes he moves on from things too quickly and people have to remind him to slow down so that he can fully get what's going on. He's also a good liar – he came to the past to stop Blue Beetle from enslaving mankind, but wouldn't tell people about it at first. He manipulated people into helping him save Neutron and pretended to be stuck in the past, and at first wouldn't explain everything he knew. Even after telling Jaime about it, he still didn't want everyone else to find out in the off chance that one of the League would ignite the apocalypse. However, he's opened up a lot since then and now considers himself a part of the team – which includes acting like it. Where he was once a bit ignorant, Bart's grown into understanding people and what he should and shouldn't do. He's not good at being told off, either – sometimes taking it a bit too personally, though he's shown to get over it pretty quickly. If someone shows how annoyed they are at him, he'll feel bad quickly, like all of his momentum drying out.

As his superhero name implies, Bart is impulsive and often does whatever he wants on any whim possible. He shows up at people's houses in costume, shows little care for secret identities ("What's the point of hiding how crash we are?") and busts into people's private spaces. And takes their food. However, he's a good kid – he's willing to throw himself into any dangerous situation in order to help his friends and innocent people. Even when it might seem like a dead end, Bart never gives up. He's highly resourceful, an example being is he worked on a time machine in order to save the world, knowing that he'd never be able to get back to his own time.

Bart doesn't see himself as annoying, in fact he's a little full of himself when it comes to being a speedster. He likes teasing people about speed – even people he looks up to, like Wally West. He has a rather high opinion of himself, though in the beginning it was more of an act – in order to keep the future hidden and to win over the people he met in the past, he got “into character” and acted it out. He acted friendly towards Jaime/Blue Beetle in order to keep an eye on him because of what would happen with The Reach. Originally, Bart was serious and bitter when it came to his own timeline - he lived in an apocalyptic time and lying, scavenging, etc were all necessities. He was also angry about superheroes not being treated as heroes - it bothers him that they kept the memorials for the fallen ones underground. However, he knows his own limits and while he pushes himself the best he can, he knows what his speed can do, as well as what it can't. Bart also thinks he's the coolest shit in the world, which is objective… he is pretty cool. Sometimes. A lot of people in Young Justice don't agree. While he acts all high and mighty about being THE AWESOME BART ALLEN he can be grounded pretty quickly, though he still acts pretty highly about being The Flash's grandson, as well as super handsome and witty and all that. It's hard to point out what may be an act to him and what isn't now, as he's gotten into the character of being IMPULSE pretty heavily, though once the truth came out about the future, there wasn't much use for him to keep up the charade - it's generally implied that he accepted the hyper nature of Impulse. As time goes on, Bart becomes less hyper, more mellow - though still extremely fast and energetic, he isn't always putting on a huge show for everyone.

His primary goal was to stop Blue Beetle from going evil, specifically by not letting him be anything but a hero. In order to do this, Bart traveled from the future to help Neutron and to keep an eye on Blue Beetle, in order to save him from The Reach. However, he's also a superhero – saving innocent people is his deal! He really just wants to help out people in need – friends and family especially. Even if he offhandedly insults The Flash and Kid Flash, Bart truly looks up to them and adores every member of his family, and can't contain how happy he was to see them when he arrived in the past. At the end of the series, Wally told him that he could take up the costume of Kid Flash and Bart was thrilled – he saw it as an honour. He promised Kid Flash that he'd make him proud. After Wally died, Bart wore the costume, even if he was nervous about it.

Bart has trouble relating to people in the past, as he grew up in a completely different situation. However, he learns quickly and gets better at it as he gets closer to people. He acts completely friendly and familiar to almost anyone he talks to and doesn't have much of a filter, so it's a hit or miss with him. Despite his nature, he's good at being a friend. He's someone who breaks the ice in any conversation by throwing a bomb at it. He's the type to joke in bad situations, especially if it's considered “not a good time”. Bart tends to lighten up all situations by joking around.

As mentioned above, Bart is a speedster. He speaks faster and doesn't always end his sentences properly. He thinks in quick bursts too – he'll go from one subject to another in the span of milliseconds. Bart doesn't need to eat to keep up his energy like Wally does, but he eats a lot anyways. He also uses slang from the future – i.e. he switches out positive words for ‘crash'. That's so crash! He also likes to play with people, especially when it comes to his speed – he loves running circles around people, etc. In that way, he's a bit of a troll – teasing people is in his nature, and he can be a bit sarcastic at times, even if he likes to make people feel better in general.
pits: (I'll take those flannel zebra jammies)

[personal profile] pits 2013-10-02 01:06 am (UTC)(link)
Abilities/Powers:
Bart's powers are inherited from his father, who inherited it from his father, The Flash. From what the creators of the show have said, it means his powers are nearly identical to Barry's, except that Bart hasn't had the same amount of time or experiences - but the show makes a point of showing that Bart can keep up with various parts of Barry's power that Wally West (Kid Flash) can't. It's not stated, but assumed that his power comes from the Speed Force like in the comics, which is a dimension that he can tap in to appear incredibly fast, though for him it's a normal pace.

With that out of the way, Bart's main power is super speed. And with great speed comes great... other things! Because of how fast he can move, Bart can vibrate his molecules so fast that he can phase right through solid objects. He can run in circles, creating pseudo-tornadoes. And he can avoid a lot - it's hard to hit him if he can see the enemy coming. He can also detect things that are moving at speeds faster than normal human perception, and can talk in a super-humanly fast (and annoying) way.

And then there's the actual running. It's not stated in canon, but since he can run fast enough that gravity has no effect on him (because of his speed, he can run up walls, for example) it's basically just... very, very fast. But for him, it feels normal, though he loves to flaunt it.

Items/Weapons: Which three items and/or weapons will your character arrive with?
Sample Entry: Here!
Sample Entry Two: set in a different game...
This speed-less thing sucked. Bart didn't know why he thought substituting his own speed with that of an animal's was such a good idea, because it wasn't. It's not like the horse standing over him was as crash as the bioship or something that came from the Batcave. Not to mention that when you fell off of one of those, you didn't usually land in the mud a few feet later. Normally Robin or Blue would use some cool grappling hook to save you or at least catch you and fly away - and it might be a bit embarrassing, but it wasn't as moded as ending up on the ground.

And Bart was pretty sure that the horse was laughing at him.

"Get back on the horse? Get back in the saddle?" He was muttering to himself as he stood, dusting off his pants. He wasn't really keen on getting back on the animal, especially if he was just going to fall off again. The horse let out a snort and Bart returned it with a glare, pointing his finger at it.

"Look, dude. Falling off isn't crash," he pauses. "Well it is, technically. But not in a good way. So if I step up again, you're not gonna send me flying. Capiche?"

There's a moment of silence before the horse snorts again and Bart takes that as an agreement. He steps up to the ladder specifically made for climbing on these beasts, then puts a foot in the stirrup. You can do it, Impulse. No sweat. With a deep breath, he pulls himself up and over -

And continues going right over the horse as it takes a step forward. He's pretty sure his life - his short, short life - flash before his eyes as he plummets oh so far to the ground. How he'll never live up to Kid Flash, much less The Flash himself! How he'll never eat Jaime's food again! How he'll never get to drive Miss Martian's awesome ship! All of those horribly sad thoughts rush to the front of his mind as he face plants into the dirt a second time.

"Oh come on," Bart lifts his head up, spitting out a mouthful of dust. "Really? Why you gotta be like that?"

He rubs his head - making sure it's still even there. "This is the first time I'm glad the rest of the team isn't here. I'd never live this down," The horse snorts at him again and Bart makes a face at it. "Yeah, thanks bro." It kind of hurts for a moment, because he does miss everyone else. He wishes he had Blue around to annoy and call hermano. Instead he's just got this wonderfully sweet horse.

"Ugh... Better try again. I'm not quitting until you let me on!"
darntootin: (oo3.)

donnel tinhead | fire emblem: awakening | reserved | 1/2 (and now in the right place);

[personal profile] darntootin 2013-10-02 02:04 am (UTC)(link)
Name: Kitty.
Contact Info: [plurk.com profile] traumateam
Other Characters Played: N/A.
Preferred Apartment: None!

Character Name: Donnel "Donny" Tinhead (though his last name is not known by many, and is more-so just a trivia fact).
Canon: Fire Emblem: Awakening.
Canon Point: Post-game (I'll be playing him from the ending where Robin takes the final strike on Grima).
Background/History: Right here is a link to Donnel's wiki page./This one is a link to Fire Emblem: Awakening's wiki page!
Personality: Best described as kind, obedient, and hard-working, Donnel genuinely loves to help others for the sake of their happiness. This is understandable because of the environment he grew up in; where he comes from, a small, old-fashioned village, it's only right to always think of others, put them before yourself, and act civilized and generous towards everyone around you. This is evident when Donnel's mother chastises him for not bowing down to Chrom, their continent's exalt, and treating him with utmost respect.

Donnel has always given to everyone without expecting anything in return. For example, when one of the army's dark mages needed certain rare animals for her spells, he didn't hesitate a bit to help her. He was able to catch animals very easily because of his exceptional hunting skills. The first time she asked him, Tharja (the dark mage) didn't even give him an explanation, yet he still didn't ask any questions. He kept doing this until she asked him what he wanted from her; no one could ever slave around for her unless they wanted her to perform a spell in return, right? So he told her that he didn't want anything - back in his village, it was expected of everyone to help the dark mages as much as they could whenever they would be performing a hex. When she didn't believe him and kept asking, he finally told her that he wanted her to perform a hex to stop the common cold from going around in their military camp.

Further presenting Donnel's ability to obey and comply with others' requests, he once read an extremely lengthy book of laws and memorized all of it in one night because someone told him that he needed to learn proper conduct and said that they would teach him how to be a proper gentleman. He said that he read it because it was unfair to keep it for too long, since it was a present from the girl's father, and that he shouldn't "sit on it." He then proceeded to recite all of it in front of her just from memory.

❝'Sides, it's mighty nice of ya to teach me, so I owe it to ya to do my part.❞


In retrospect, it's quite easy to see how much responsibility he takes for such a young boy. His age is never stated, but he's supposedly the youngest member of the army. Even though he's not very good at it, he still tries to cook for everyone because he understands how hard they all work and respects them for it. In addition, he also supports them in their hobbies and endeavors outside of battle as best as he can. Although he didn't quite understand a certain character's nature because of how hyper and neurotic she was, he still spent time with her just because she was feeling down and wanted to play.

❝Aw, shucks, Nowi! I think yer a real hoot, too!❞


Another striking quality about Donnel is how he always keeps true to his word and is genuinely a good human being; his late father gave him his most prized stone, saying it had a mysterious power that he had not yet discovered, because Donnel promised to find out what its power and importance was. He still keeps it dear to him, even though his father passed away, and says that because it was his father's biggest treasure, it was also his, and protected it with all he could. He still wanted to discover what its wonders were after the war was over.
Abilities: Donnel lived on a farm in a tiny village before joining Chrom's army, and it's evident that he performed hard labor there. He claims to enjoy plowing fields, herding livestock, and planting/tending to the seasonal crop, which is a foreshadowing of his potential strength.

Once recruited, he starts out in the villager class; he can only wield lances, has low statistics (which basically means he's not strong, isn't fast, and can't defend himself very well), and to be frank, he's not very useful. It's hard to even recruit him into the army under his circumstances because of how difficult it is to battle using him. In short, he hinders the army he's a part of instead of helping them. However, as the game advances and characters level up, Donnel's abilities finally shine after the dark times of trying to raise his experience points.

His stats rocket so high that he's able to take an enemy out single-handedly while just being in the villager class (the weakest class in the game). Reclassing him makes for an even more powerful soldier; though this is controversial, Donnel can end up being one of the most powerful, important, and valuable soldiers in the whole game. He can level up to be:

-a mercenary, who wields swords. Mercenaries upgrade to heroes, who also wield swords as well as axes.
-a fighter, who wields axes. Fighters upgrade to either heroes or warriors (warriors use axes).
-or a bow knight, who wields both bows and swords. This class does not upgrade to anything.
Items/Weapons: I'll be playing Donnel as a fighter that was upgraded to a hero. With that, he'll be bringing an iron axe, a vulnerary (vulneraries restore the user's health by a small amount, and are good for three uses), and the stone his father gave him before he died.
darntootin: (o10.)

donnel tinhead | fire emblem: awakening | reserved | 2/2;

[personal profile] darntootin 2013-10-02 02:05 am (UTC)(link)
Sample Entry: --at in tarnation?! Where in the heck am I? What about this thing, what's it do? Is this one of them new fancy devices that the wealthy folk use? [ he looks extremely troubled by this... ] Oh no, what if someone lost this darn ol' thing? How am I ever gonna get it back to 'em? If anyone's in there, what do ya think I should be fixin' to do with it?

[ he'll be turning it over and looking at it every which way, so the camera is practically freaking out on whoever's watching. ] It doesn't look very useful, if yer itchin' fer my opinion.

[ and then he'll cough and pretend he never said that with all of the poise of a righteous young man. ]

This place ain't safe at all! There's a thievin' rascal out there, stealin' these expensive thingamabobbers! [ then, in a fit of justice, he holds his hand up and passionately shouts: ]

Don't you worry yourself none, Miss Haven, I'll see to it that you get your belongin's back!

[ he totally doesn't think haven is a person, nope. ]
Sample Entry Two: "Five more minutes, Ma..." He doesn't remember falling asleep, but now that he knows it happened, Donnel doesn't want to wake up. Plus, this bed is really comfy, nothing like the beds stuffed with hay back at home.

... Wait, what? Where is he if he's not on his hay-stuffed bed in his hay-smelling room? His eyes fly open so fast that it sort of burns and he gets up with a shout, axe suddenly in hand with expertise only an experienced fighter could have. Once he gets a good look around, though, he realizes that this place... probably isn't all that dangerous - just really creepy. He regains his posture and fixes the pot on his head in an attempt to redeem himself.

"I reckon I ain't never been to a place like this 'fore..." Not only does he not remember falling asleep last night, he doesn't ever remember coming here. He went straight home to his Ma.

Didn't he?

This doesn't look like his village at all... or like Ylisse, or Plegia, or Valm, or anywhere he's been, now that he thinks about it. And he's been to practically all of the places a small-town farm boy like him could ever dream to go. So where the heck is he?
likethelight: (.no why)

Allen Walker | D.Gray-Man | reserved 1/3

[personal profile] likethelight 2013-10-02 03:58 pm (UTC)(link)
Name: Boku
Contact Info: oldvagabondsoul@gmail.com or pm or harass me to give you the aim I never log onto
Other Characters Played: None
Preferred Apartment: None

Character Name: Allen Walker
Canon: D.Gray-Man
Canon Point: Chapter 186
Background/History: DGM Wikia
Personality: 

Allen Walker... is like an onion.

A warrior gentleman that isn't that much of a gentleman of a jesusy onion. Right down to his inexplicable ability to make people cry over him.

But being a poster boy for traumatic, horrific, and just downright strange childhood backstories with a million and one random experiences, he's multifaceted and layered and almost a grab-bag of nuances and quirks because of it. And he can moodswitch on a dime between them as well. But to most people... he's gentle and kind, a polite sort of person who prides himself on being a British gentleman and taking the moral high ground (or pretending to). Very well but also plainly spoken, speaking properly and gently but without fancy language (he is technically uneducated, just very street smart), but loosening up over time more around the people he's close to and comfortable with (and as he grows up). A little derpy, a little spacey on the important things sometimes, someones who puts on a smile and likes to perform as a clown for children. Someone who likes to make people smile.

In day to day life and more normal things, at least. Not life when all the cards are down and it's do or die, which is when he really shines.

Because it's a little fake, too. And situational.   And not how he is all the time; only what he tries to be until something else pushes him (and try hard he does; much of it is from trying to emulate his dead father; wearing the "mask of Mana"). But he was a rough around the edges angry brat with a heart of gold before Mana, and at his core he still is. He's incredibly passionate about the things and people he cares about, driven and unstoppable purely from feeling and caring that strongly, and is an unapologetic proponent of the human condition. Even if he speaks at times of how he's no longer human, being an Exorcist with an Innocence like his, a weapon born to save the world, there is nothing more dear to him than humanity; the strength to which people feel and care for each other. Even the akuma, who he loves and lived solely for until he realized how dear the Order had become to him—even them, he was moved by their sadness, by wanting to erase that sadness. And this passion blows his polite persona out of the water sometimes, because when it's about something important like that he becomes emotional and strong from his emotions. His caring of others is what will always trump everything else, and he becomes unflinching and opinionated over it. So he is still gentle and kind, but he is incredibly strong at the same time because of it.

Because he's driven, and that's the core of Allen Walker. Nay, where his name comes from even. "Don't stop, keep walking"—even if he's made a lot of promises, even if there are many things he fights for and believes in (akuma, humans, his home and family), that is the one that started and guides them all. So much so that even if the entire world seems to be telling him he can no longer be what he needs to be (an Exorcist), if it feels like it's telling him to "stop" and just be comfortable—he won't. He'll beat himself bloody ala unstoppable force meets immovable object until he finds a way to keep going and continue being true to himself, his resolve, and his promises. It also means that even if he's utterly reckless and throws himself in harm's way constantly, he always means to survive and live, because to Allen Walker it's not about wanting to die for someone, but to live for them. To protect them, to save them. "I want to live... because I found what was important to me. That's right... because I want to protect both humans and akuma."

That said, if he were ever put in an impossible situation where it was his life or another's, he'd sacrifice himself in an instant. (Putting his claw to his throat and threatening to destroy his body if that would keep him from destroying Tokusa.) And even for being someone who is a warrior, a living weapon—he's also never taken a life because of how Innocence and exorcism and his weapon works. The one time he thought he murdered someone, it nearly broke him. It isn't to say he wouldn't kill to protect someone more innocent, to protect his friends—he told Tyki he was braced to kill him if he had to and he was—but it would take a terrible toll on him and he would do everything he can to change the game and avoid it.

And it makes him a terribly lonely, terribly sad character as well. He shoulders all burdens himself until it's the weight of the world itself and it's very hard for him to share that with others, not wanting to put that burden (and all the guilt he totes around) on them as well. And he covers it up with smiles; sad, sweet smiles he's infamous for and his friends have said they hate him for. Even the things he finds most precious in life, that he wants so badly if he were to be selfish—the love of family and home—he ultimately leaves them to set off on his own, so that the only one who has to deal with his problems (be endangered by his problems) is himself, not the people he loves.

But even with all that, he's not a saint. A martyr sometimes, eloquent  in the most plainspoken of ways, sweet and caring, but not a saint. In fact, he's an outright sassy brat sometimes as well. As much as he somtimes  hangs onto a lofty notion of being the more mature even if usually the youngest, of being a gentleman (and manners are selectively important to him), he can be incredibly immature when needled just right or set off by certain people (coughKandacough). And it comes from that emotional, impulsive, extremely shounen core that feels everything at 210% and gets really rankled when his buttons are pushed. Even if he does try to gloss it over and be a gentleman. Because he is also a scrappy, snarky, resilient little dick when the mood suits him that is absolutely not above fighting dirty if it gets him the upper hand because excuse you, he's not that dumb.

But the caveat is he is never, ever cruel. And he tends to only dish that sort of thing out when someone really deserves it because he has an incredibly strong personal sense of what's right, wrong, and fair. It doesn't mean he doesn't still care about them, too. Even in teaching Tyki and his friends a lesson when they tried to cheat Krory at poker by turning it around and robbing them blind—after making sure they learned their lesson he gave them their belongings back so everyone kept what was theirs/they didn't freeze.

And even when it's serious, even when he hates someone and he is capable of hate, even if they're his enemy—he will try to find a way to save the humanity in them even then. Even while also being braced to fight them if he has to to his dying breath to protect others, just like he did with Tyki, who Allen is both fond of (playing poker as humans together) and hates (everything he did to Suman, everything he did to Allen). Because he'll exhaust all options and risk his own life and limbs until he finds a way that lets him save everyone he can, even if he knows just how bad the odds are against him. The only exception is the Earl whom he hates and wants to destroy and there isn't an ounce of desire to save him—but it's also only because he's the only thing Allen sees as entirely inhuman, something without humanity. A boogieman; a devil. If he were to see the more human side of the Earl (having Mana's form notwithstanding even oh god his mind would crack), or anything that makes that emotional, humanity-loving core of his sympathize with him—that would throw that currently blind black and white view he has on even the Earl into question. Even if all that caring, all the desire to save—it doesn't make him flinch (anymore) from standing and fighting too.

And so: onion. In that every time you blink it seems like you're seeing another layer, another facet, but the more you peel those layers away, the more obvious it becomes how strong and clear the core of him is, blinding and burning from the sheer strength to which his feelings shine that it is. And that's the part that never changes; the strength and conviction, the caring and wanting to save everyone he possibly can, not because he has noble reasons to, but simply because he wants to and can't help it.

Even if dumb analogies aside (and it's pretty dumb), he's also just a poor kid that constantly screws up even if he means well and consistently has the most hilariously worst luck known to man.
likethelight: (『sober』crown of clowns)

Allen Walker | D.Gray-Man | reserved 2/3

[personal profile] likethelight 2013-10-02 04:01 pm (UTC)(link)
Abilities/Powers: 

Innocence
Allen is an Exorcist, which means he's a host that was chosen by a "crystal of god" (actual religious ties to the Judeo-Christian God? debatable/probably not) commonly called "Innocence", a weapon of a light/holy nature that exists to directly counter a darker power called "Dark Matter". His is a parasitic type dubbed "Crown Clown" that he was born with, meaning his body acts as the instrument that shapes the Innocence. He is a living weapon because of it, as it takes the form of his left arm and has merged completely with his DNA, bonding with his soul and his heart. It leaves his left arm looking distinctly inhuman, even when it's inactive. The only way to separate him from it is to cut his arm off entirely, and even that didn't work the last time someone tried. It can also be sealed with ofuda so that he's unable to move or activate it.

Innocence is a weapon that must be activated before it can be spiritually sensed or used beyond being inherently tough, its natural properties versus Dark Matter, and in Allen's case—making his left arm exceptionally strong and nimble (he's ambidextrous). Once activated, its power comes from how well it synchronizes with the host—with their heart and resolve, given it's tied to their emotions. Allen has broken 100% synchronization, making him a "critical point breaker" and technically a candidate for General of the Black Order if he weren't suspected of being a traitor and a Noah. This means he can transform his left arm into two forms, each with various abilities. The lower synchronization form of a claw, and the higher synchronization form of a giant exorcising broadsword (which requires him literally ripping his entire arm off to transform it into the sword). In either form he also has a white cloak that serves as a living body armor as well. The weapon is sentient to a degree, and he can use it (or it can use him) to push his body to move when he's too broken to do so on his own anymore. In general, the claw form of his hand has raw offensive power that can harm anything while the sword cannot harm humans/normal creatures at all.
Sword of Exorcism
The (current) ultimate form of his Innocence that mirrors Allen's own heart—the sword doesn't harm humans or flesh directly, but harms only that which is "evil", meaning he can selectively cut the darkness in a person while leaving the human themselves alive. It can exorcise, very generically even as Innocence otherwise generally doesn't, given he was confident if Lavi was possessed it would have freed him (but Lavi was not, Lavi was only Lavi, so it did nothing). It does have a corporeal form and mass to it as he can use it as a shield against attacks, but it cannot ever cut or harm normal humans and will pass right through them. 

That said, as Allen himself is not human, but is also a Noah, it harms him as well and will cut part of him.

When the sword is active Allen can also use an ability called "Death Orbs" which is a series of massive explosions all around him, but this appears incredibly taxing.

Cross Grave
When invoking his Innnocence as a claw, he can use this ability either defensively or offensively. Defensively he can draw a cross in the air to form a shield, and offensively it serves to crucify and exorcise akuma by drawing the cross on them. It's a very powerful weapon offensively, but only in the sense of exorcism against creatures that can be purged by abilities that put them at peace. To an akuma it "feels good", presumably because of bringing that sense of salvation.

Crown Edge
Another ability with the claw invocation of his hand, he can fling crowns (yes... crowns...) from the talons of his hand like many, many rings. Explosive and ranged.

Edge End
Empowers a swipe from his left hand with a large amount of raw holy/light energy.

Crown Belt/the cloak
Possible in any invocation, it's an extension of the white cloak form and body armor of his Innocence. He can use it to wrap himself in ribbons to force his body to move, rappel around and push himself off the ground like the entire cloak is a living object, or use it to reach out and bind another person or object. It manifests as white ribbons he lash out with from his right wrist. Additionally, at any time he can harden the cloak and contort it to make spikes, a shield, webbing, or any number of forms he can imagine it taking. It can be as soft as down or as hard as his claw depending on his will.

 
The downside of his Innocence and the cost is that all of this requires a tremendous amount of energy. Life-force and caloric. He has to consume ridiculous amounts of food to sustain his invocations or even just passively given that it is a parasite, and the more he uses it the more it shortens his lifespan. And in Haven, food is probably going to be a much more pressing issue relating to that. (Can he become faint from overusing his abilities and not eating enough? Yes. Yes he can. It takes a lot because his stamina is shounen protagonist levels of ridiculous, but it's possible.) He'll have to pay for using his Innocence a lot more than he was and be worn out more easily if food's in short supply.


Cursed left eye
Allen's left eye is cursed so that he sees the corrupted/despairing souls that power metal/Dark Matter weapons called akuma (not actually demons). While this is extremely canon specific and it's not implied that he can see ghosts or anything else of that sort, demonic energy/cells or corrupted souls could theoretically be a parallel. Humans that are half-akuma in canon don't register as anything strange to Allen until they activate the weapons/cells in them that are akuma in nature, and then he just sees a vague dark aura around them. This is the most likely panfandom sight he would have, being sensitive to seeing dark auras and having a sort of sixth sense more about it if something is clearly darker/demonic/similar to akuma. Ghosts he could probably have a sixth sense about as well, but no actual additional sight. He's just a cheat like that.

It's also probable that it serves as a seal of sorts on the Noah memory within him, but the abilities of his eye can be sealed as well through sorcery.
 
The 14th/Noah Memory
Just because he wasn't a complicated special snowflake enough already, in addition to being an Exorcist, Allen is also (somehow) paradoxically the Fourteenth Noah, two things that should be mutually exclusive but somehow aren't. The memory is just beginning to awaken in him though, and while he's been told it will one day erode his personality and all that he is away until he is no longer Allen but the Fourteenth, it's something Allen stands adamantly against (even if that's more just a show of willpower). It's a darker, extremely powerful entity (and separate person, really) that resides in his head that, for the moment, just haunts him through appearing as a shadow specter in reflections. Injuries from Innocence though, or in theory agitating his scars and injuries from that, or other (potentially) holy attacks—that will cause the awakening to progress. For his time in Haven (because canon has not fully explained the 14th, Nea, and the entire mess well at all yet or what Noah abilities he would have beyond familial telepathy), it'll stay dormant and just an annoying shadow only Allen can see unless I get him injured in such a way. Or unless someone tries to probe his mind or somehow enter his dreams. (I'm hesitant to do much until canon actually addresses it, though.)

The memory comes with the ability of being a/the "Musician". This means he's also able to control and pilot an interdimensional travelcube of a city called Noah's Ark via uncannily being able to play the piano and, more importantly, a certain melody. But given that would allow him to escape any game he was placed in he won't be able to summon the Ark at all. He will still have the unaccounted for knack of being able to play (at least that one piece) on the piano. Just to no effect beyond sounding heartbreaking.

Physical Abiltiies
Beyond his supernatural ones, Allen is essentially a hand-to-hand combat child soldier with a hard-knock life that grew up having to fend for himself. And it shows. He's wiry and slender but extremely strong and can take sometimes incredible abuse and injury before succumbing (he spends half the series being walled and walled pretty bad). His stamina, even with a taxing weapon like parasitic Innocence, is almost inhuman in that he can fight and be on his feet for sometimes days at a time without rest.

Additionally, he grew up in a circus and has a ridiculous degree of haphazard grace, getting him called a "nimble pest" because of the acrobatics that sometimes get thrown into how he fights. His left hand especially he is incredibly dexterous with as well. With his reflexes he can catch (large, akuma blood) bullets even with his hand. 
Edited 2013-10-02 16:05 (UTC)
likethelight: (『awkward』right...)

Allen Walker | D.Gray-Man | reserved 3/3

[personal profile] likethelight 2013-10-02 04:02 pm (UTC)(link)
Items/Weapons:
1) Timcanpy; personal golem that's bonded to him. Records video of everything around him and can play it back. Can destroy magical barriers and shrink/grow at will? But has not yet shown signs of this at this canonpoint/Allen has no idea of any of that beyond that he seems to grow. Also seems to be a bit of a hammerspace/bottomless pit for a stomach. They're inseparable/weirdly bonded.
If he had video of anything with written characters, I presume that would be garbled/censored/etc.
2) (Wearing) his Exorcist uniform/cloak, which functions as a light sort of body armor. Also comes with a wireless communication earring. Would be basically useless without its network to connect to.
3) Suitcase containing a change of clothes and a couple props that might be used for exercise but were probably meant for a clown's act as seen here. And probably some candy/snacks.

Sample Entry: Previous game sample one, two 
Sample Entry Two: Haven test drive post! But since that was for a much earlier canon point than I ended up apping, here's another (more horror-based) sample from another game with the proper canon point. Given that 186 is a less shounen derp, more bittersweet Allen than 131.
tobearchildren: (Default)

Miroku | InuYasha | Reserved

[personal profile] tobearchildren 2013-10-03 03:56 am (UTC)(link)
Name: Valecia
Contact Info: valecia.hue@aol.com
Other Characters Played: Heiji Hattori [[personal profile] osakanpride]
Preferred Apartment: None.

Character Name: Miroku
Canon: InuYasha
Canon Point: Final Act: Ep 12. "Sango's Feelings, Miroku's Resolve"
Background/History: Overview, Plot / History
tobearchildren: (Smile | Glee)

[personal profile] tobearchildren 2013-10-03 03:57 am (UTC)(link)
Personality:
Miroku is a shameless pervert. However, even he knows when to do it appropriately. For example, when royalty is present, or he is seriously trying to console Sango. Often he refrains from such urges. When he is acting on his perversion, Miroku will often either grope the woman from behind, or ask her to bear his child. If it's not one of the two, it's flattery and comforting/pleasing (in a way.) Usually this goes disturbed with Sango's interference, but even without her, most women tend to decline him. Miroku will at times try to play himself off as innocent or oblivious; such as asking ridiculous questions about his perversions or actions. He is not above trying to lie his way out of being lecherous if opportunity presents itself.

When lodging, if Miroku gets stuck in a room with only men instead of women he becomes pathetic. He will moan, groan, sigh, and sulk. Miroku is that infatuated with women that he is miserable around just guys. Miroku will easily jump to his feet to tend to a woman in any way possible. There does seem to be some boundaries with this though. He is rather bias if they aren't beautiful or if they're old. Also, after spending so much time with Sango, he is not as gun-ho as he use to be about bearing children with random women. If he can help it, Miroku will avoid fighting women when possible. His womanizing ways has left him a little soft for them. It is shown, that he will strike when necessary. For example, during the part when the village of demon women was possessed by a salamander demon, Miroku applied an exorcism sutra to their abdomen and struck them in that spot to rid them of their possession.

Miroku is the kind of guy that can casually mention the death or someone dying. Perhaps it’s because of his time, death comes so naturally and often. Either way he calmly mentioned InuYasha's potential death without so much as sounding broken about it. (If InuYasha were honestly in danger, and Miroku believed this, he would take it much harder.) This is continually shown as the series progresses as he admits and figures out the death of random by-standards.
Just because he's monk, doesn't mean he's necessarily detached from life like some seem to think. (Relating under Buddhism.) If he believes his friends are truly in danger, Miroku will go out of his way to protect them and see to it that they survive. He is especially fond of Sango. He even becomes distressed when he's under the impression Sango leaves or departs on his account. You could even say that he becomes psychotically angry when someone intentionally seeks to harm her. Miroku would kill them without a moment’s hesitation if it means he can save her. Likewise, he is willing to throw his life away to save her. Miroku is not only self-sacrificing to just her alone, but for everyone else in InuYasha's gang as well. Along with Mushin (his adoptive Guardian) and Hachi (his partner in crime) they hold a very special place in his heart.

Given his time, Miroku is a lying con artist. He has become very good at lying and manipulating people to his will. He will often exorcise demons that do not exist to get food and lodging. At times he'll accept payment or the company of women depending on the situation. This trait is actually very common among priests of his time (minus the womanizing part that is) and so it isn't far-fetched that he acts the way he does to survive.

In battle, Miroku is very level-headed about the situation as opposed to InuYasha who is more impulsive. He is the type to quickly analyze and assess the situation and then determine the right course of action. For example, if it's an 'evil' demon, eliminate it. If it's a 'kind but possessed' demon, exorcise it, or a human, knock him unconscious and so on. Most of the time he wont use of his wind tunnel when saimyosho or miasma are present.

Miroku seems to harbor dark feelings about his curse and his past as a whole. Although, this trait is hard to notice at first glance since Miroku tends to mask his deep-seeded depression. When one see's Miroku, they see a jolly, care-free man with no worry in the world except the want for children. If you try to ask him what's wrong he will deflect away from it by mentioning something else and change the subject. The only people who seem to be aware of this hinted depression are InuYasha and the others. The cause of this depression is mostly his potential death due to his curse. The very curse that claimed both his grandfather and his father, so it comes to no surprise that Miroku himself expects to die unless Naraku is eradicated. During these depressive episodes, Miroku can be found staring at his palm during the night.

Miroku's potential death looms over him every moment of his life. Because of this he still has it in him to continue on until Naraku is defeated. He's very strong willed in a sense that if he has something to live for, he'll do everything in his power to make it so. This exterior seems to falter when presented with a difficult challenge. Because of Miroku's life lingering on the fence, he easily becomes careless. In situations such as a desperate one. The use of his wind tunnel is the first thing that comes to mind, and nothing else.

Despite his lecherous ways, Miroku is quite intelligent. He holds knowledge of many different demons, Buddhist teachings, and history. Often Miroku is shown educating the group of things they were unaware of. He's probably one of the smartest ones within the group.

Comically, or perhaps even seriously Miroku admits to being a lecher. He knows his horrible womanizing habits all too well. Miroku, however, will take offense if you call him a fake monk. This is brilliantly highlighted when InuYasha calls him a fake lecherous monk, in which Miroku retorts that admits he is a lecher, but how dare InuYasha call him a fake. With this provided example, it is made rather obvious that Miroku takes his occupation very seriously.

Due to life experiences, and the gain of three demonic friends, Miroku has become less discriminant of demons. Granted he was aware not all were bad to begin with, but he's become much more tolerable of them because of his constant exposure to them. During his travels, he has saved many humans and demons alike with his friends. In fact, Miroku is a caring person in general regardless of race, age, sex, and origin. If someone asked him for his help, he would go out of his way to aid them. Sometimes this has caused him casualties, but it's nothing he hasn't recovered from thus far. To be frank, even if he is aware of the imminent danger, he will still help. If he thinks it's too much for him (when not acting on impulse) Miroku will ask for the assistance of his friends so they may vanquish the danger together.
Abilities/Powers:
Spiritual Awareness: Miroku is very spiritually aware. He's almost sensitively aware. For example a demonic aura can slip for just a second, and Miroku would be able to pick up the aura almost immediately. Additionally, if he's been exposed to it long enough or repeatedly, he is able to recognize and tell whose demonic energy it is. This is mostly shown through Naraku and Kagura's demonic aura. His spiritual awareness is so keen, that he is sometimes even able to sense demons before InuYasha can smell them.

Sacred Sutra: Miroku can use his sacred sutra for various tasks. They can do anything from exterminating a demon, to purifying, to removing demonic aura, and even creating a barrier. His versatile use with sutra makes it very easy to dominate in battle assuming the demon's demonic powers aren't stronger than his spiritual powers. He uses them for practically everything within reason.

Shakujou: His Shakujou, another spiritually tuned item of his, its staff is made of steel metal, rather than wood. This makes it more suitable for a weapon rather than just any old staff. Also, unlike most normal shakujou monks have, Miroku's metal finial is as sharp as a blade. They're able to cut through a blade of grass when well maintained. In battle he's uses it for both defense and offense purposes. This holy staff can also exorcise demons. Miroku can allocate his spirit energy into as a type of amplifier and allow him to conjure up a barrier to deflect/ward off attacks.

Wind Tunnel: Next is the wind tunnel he bears on his right hand. It's considered a very effective and deadly attack. Anything caught in its range is consumed into a dark abyss for eternity with no word of what the other side consists of. It's capable of inhaling even the strongest of demons if they are unable to stand ground against its might. It's also used as a threat constantly to waver battles to his advantage if his opponents know about it.

Athletic: While he may not look it, Miroku is rather athletic for his occupation. He can single-handedly fight of his fair share of demons without quickly becoming exhausted. Not just that, but Miroku is also capable of keeping up with InuYasha. (In some belief it’s claimed it's because he places sutra on his feet to give him more speed.) In either case, he is very capable of getting around with or without Kirara and Sango on foot.

Miscellaneous: He has the power of insight and can see through the divine or ominous things that others emit. He can even see someone's time of death in advance.
Items/Weapons:
Sacred Sutra
Shakujou
Sample Entry:
Test Drive, and AU Meme
Sample Entry Two:
Miroku was very wary of his situation. Where this was, it definitely wasn't Japan anymore, and he wasn't sure if he could place it from Kagome's era because he's never been there. His group of friends he was once traveling with were anywhere except for where he was.

"It appears I'm to fend for myself."

Unless he were, by some chance, able to unite with his comrades, but he couldn't sense Kagome's spiritual presence or InuYasha's demonic energy. The next approach would be to find out who was behind this and see to it that his friends are unharmed. He trailed back to the most recent memories he had before he woke here. They had just mended Sango's hiraikotsu and he consumed the poison.

The monk glanced over Haven, surveying the different features of this...town.

"There is one thing I should consider."

In his hand was the strange thing he woke up with. It was a beaten phone, but no thing existed in his era. Miroku cautiously pressed the button, and when nothing happened he continued to fiddle with it. With enough messing around, he was able to access the networking function of the phone. On it, were live feeds being made back and forth. Whether they were friend of foe, he was unable to tell. With some more button pressing, he was slowly picking up the function of whatever it was this was. Eventually Miroku was able to access the contact list. On it were many names he didn't recognize. There wasn't a single name that struck familiar, but what did it mean?

"Perhaps I should seek assistance with a local." It was risk he needed to take. With him being this far out of his element, his chance of survival was slim as it was.
robotboy: (Default)

Keith Anyan | Toward the Terra | re-app

[personal profile] robotboy 2013-10-04 02:32 am (UTC)(link)
Name: aaron
Contact Info: PM;
Other Characters Played: Ganymede | Olympos
Preferred Apartment: #1.002 (his previous apartment)

Character Name: Keith Anyan
Canon: Toward the Terra (2007 anime series)
Canon Point: end of episode 9
Background/History: Toward the Terra doesn't have a wiki or any really comprehensive online information so I wrote my own history. Again. Because obscure canons.

Personality: Keith Anyan is confused - he is a well-educated and intelligent child learning to navigate the complexities of social interaction, trying to find a way to integrate his own personality with the destiny that he is meant to pursue and to understand the way the people around him function. A leader by nature, he is struggling to find the balance between who and what he is.

Keith was created to be an intelligent leader that humans can put their trust in, and he certainly has proven himself in these areas. He is very smart, excelling in both classwork and practical application of what he's learned, and he has the confidence in his capabilities and knowledge to take the lead in stressful situations. Everything about Keith is efficient. He performs well, makes well-informed decisions quickly, and has the capacity to follow through on the decisions he's made. Adaptable, he reads new situations quickly and accurately, which allows him to make logical decisions that he handles with a detached seriousness that generally leads to success. He rarely makes mistakes when it comes to classwork, and is admired by his teachers and peers for his intelligence and skill. Even when teased because of how strangely serious he is and how obvious it is that he processes things differently from those around him, Keith is always quick to respond with something sharp and witty that makes it clear that he may be different, but he is superior.

Keith's self-confidence may, in some ways, be his greatest flaw. He is generally admired by peers and, more importantly, his teachers and the computer system that runs E-1077. Rarely receiving negative feedback aside from Shiroe, Keith operates in his own little world in which he is always right, and even when he questions himself, he is told that what he decides is for the best. He is spoiled in the worst way possible, and, believing himself intelligent and correct enough to know what's best, he has become a bit gullible, never questioning whether the system that raised him is operating for what is best. In fact, he frequently crushes his own will under that of Mother Eliza, who leads him towards decisions and then rewards him for doing as she asks. Without this system of leadership in place, without the soothing reassurance and encouragement to abandon his doubts, Keith will likely be consumed by them, questioning everything and seeking answers in other places, while remaining unwilling to take those answers at first, since they are not from the source he's used to.

Which leads to the main crux of Keith's personality. For all that he projects a composed, cold persona, to the point that he is frequently referred to as a robot or automaton, he is still a human being, and however much he might prefer not to have emotions, they do still exist in him. Keith is aware, on a very deep level, that he is not the same as the people around him, and this is something that troubles him deeply. While he has education, understanding, and maturity even beyond the what he should as the 18-year-old boy he appears to be, emotionally and socially he is heavily stunted. He doesn't understand the emotions of others, and frequently misses subtle social cues. He processes the world around him in a logical way, and frequently becomes confused and disoriented when things like social interactions or the emotional responses of people to the things he says or does don't conform to that logical parsing. He is intelligent enough to fake it, but more often than not his cold composure and witty comebacks are more a mask or shield to hide his confusion behind.

Alienated from the rest of humanity, then, Keith is susceptible to suggestion, confused, and almost constantly overwhelmed when faced with anything to do with emotions, or anything that contradicts what he's been told. Constantly put off-guard by his own feelings, and those of the people around him, he is a boy who could easily veer off-course when out from under the thumb of Mother Eliza.

Abilities/Powers:
Keith is a talented student with a high level of general education, and a specialty in subjects related to piloting, living and working in space, and leadership and command. He is shown to be capable of high level first aid including use of syringes and various types of medication including sedatives and other medicines for treatment of injury.

Keith also has a sort of inborn resistance to mental interference, including mind reading and having his mental processes hijacked by psychics. He isn't completely immune, in that he certainly feels and is aware of the fact that he's being probed or affected, and he is capable of succumbing to high-intensity or artificially enhanced levels of mental interference. While he does eventually become completely closed off to unenhanced psychics, he did require an extensive amount of training in mental shielding to reach that level. However, a good deal of his resistance is inborn, as he is shown to be exempt from, without effort on his part, two separate attempts at having his mind hijacked by one of the more powerful psionics in the series.

Items/Weapons: a first aid kit with the typical items as well as several syringes of medication for common illnesses, a few vials of sedative, and painkillers; a blue 'weeping mouse' stuffed animal

Sample Entry:

[Keith's face is expressionless, serious, when he engages the video feed - he might be new to this place, but he looks completely calm, composed, and focused. His mouth is set in a a straight line, but he doesn't look angry. He exhales softly, his eyes closing for a moment, the first sign of any kind of humanity, and then clears his throat.]

My name is Keith Anyan. I've arrived very recently and I require information, or at least the methods of gathering this information myself.

[He exhales.]

I imagine whether or not we can leave easily has been addressed by the other occupants, but I'd like to ask what's been done, to this point, to accomplish that, and whether any headway at all has been made.

[A pause.]

Also, if anyone here has heard from someone by the name of Sam Houston, I would like to know. I don't imagine he'd be here, but the mechanics of this place are still unfamiliar, so there is a possibility.

(I'll also throw in a link to Keith and Shiroe on the train to the afterlife meme if you'd like to see how he has a mental breakdown!)

Sample Entry Two:

Keith's eyes flicked open at the sound of the alarm clock, a shrill buzzing he was unaccustomed to, and immediately he was on edge, every sense at alert. He took stock of the room around him, unfamiliar and simple, plain, very different from the rooms he was used to waking up in - his own, dark and comfortable with the soothing movement of fish, or the bed with Mother Eliza, bright and soothing. This room was utilitarian, just as Shiroe had accused his room of being.

Shiroe.

Abruptly, everything that had happened before he woke up here came tumbling back into his mind, and his chest rose and fell heavily. His cheek still felt tight with the residue of drying tears, and he lifted his hand as he sat up, pale eyes flicking around the room suspiciously as he took stock of it, tried to work out where he was and why he might have been moved. Why he'd fallen asleep, when he'd been piloting a ship, when there had been too many things to do on the station, to return it to normal, to see what the aftermath of that attack would be. It still eluded him why he was the only one to keep his memories of those attacks, why he was the only one unaffected, his differentness made obvious, unsettling - and yet he wouldn't have chosen to find his memories altered as those of the people around him had been.

But Shiroe.

He tried to push the thought of the boy's helpless babbling out of his mind, tried not to think about the thing he had just done, his heart racing and breath too fast, too shallow as he tried to process it. He needed a visit with Mother Eliza, he needed to focus on understanding where he was and how to get out, so he could return to the place he'd come from, and sort this out. He closed his eyes for a moment, trying to put those babbles out of his mind, that moment in which his heart had stopped as he was asked to shoot the boy down, the moment in which he had chosen to follow that order, out of his mind. It was immaterial at the moment, there was no purpose, his goal had changed.

He had to focus. It was difficult, but he opened his eyes, turned his head to take in a sweeping look at the space around him. It wasn't time to be distracted by emotions, by whether or not he should have them. No. Now was a time for action.

Turning, he pulled himself out of the bed, smoothed his hands down the front of his uniform, and walked briskly toward the door.
memorability: (oo8)

xion | kingdom hearts | reserved

[personal profile] memorability 2013-10-05 05:24 am (UTC)(link)
Name: Jena
Contact Info: [aim] xglassxpuppetx; [plurk] dyingmoon
Other Characters Played: n/a
Preferred Apartment: #4.007

Character Name: Xion
Canon: Kingdom Hearts
Canon Point: post-death
Background/History: wiki link!
memorability: (oo7)

xion | kingdom hearts | reserved

[personal profile] memorability 2013-10-05 05:27 am (UTC)(link)
Personality:
"But I'm nothing more than a puppet—something that somebody created."


The most important thing to note about Xion is her existence — she's not normal, in any sense, and being the way she is causes her a lot of internal struggles. Once she knows who she is, she becomes rather lost, and she's tasked with the decision of what to do with herself, and it's nothing short of a daunting task. It affects her deeply and she becomes caught in a sort of downward spiral, between being lost with herself, and unsure of what to do about it.

She focuses a lot on doing what she believes is right, and once she has her mind set on something, she carries it through to the end. She'll do whatever it takes, to the point of ignoring her own desires in favor of following through with her beliefs. And despite the importance of her friends, she'll still put her goals above even their feelings. Because of this, she comes off as rather stubborn, tending to argue her side often and not back down. When Axel comes to retrieve her, he complains about how "everybody thinks they're right" and how they're going to destroy her, and Xion replies with "this is right", ready to deal with what she already knows will happen. Her decision to be destroyed is absolutely right in her mind, and she's accepted that. And she even goes on to fight him for her freedom to do what she's chosen to do, as much as it hurts.

"I'm sorry, but... I can't go with you. It's my friends—they need me. And I need them, too."


Her friends create part of her internal struggle with deciding what to do with herself. She wants nothing more than to remain with them, but she comes to realize she can't, and accepts the fact that she has to disappear and return to Sora. Although, she starts out being hesitant with this resolve, and has trouble truly separating herself from them in the beginning. When she's first running away, she still can't stop herself from looking on at them from a distance, wanting so badly to return. And when she's discussing her situation with Riku (that she needs to be destroyed so Sora can wake up), telling him she can't go with him because of her friends is her initial response to the situation. She knows her friends need her, and she doesn't want to worry or upset them. Of course, after thinking on it longer, she makes the decision to disappear.

She can be very defensive and easily angered when it comes to her abilities and choices — she's ... fragile, generally. Along with defending her choices for as long as she needs to (even against the most important people to her), she'll become visibly upset and angered when her abilities are criticized. When Riku tells her her keyblade is a sham, she quickly and angrily argues back, telling him it's not and that he's the sham. And this scene sits in her mind for a while even after it's already happened.

"Because I'm useless?"


She has some terrible self esteem issues in general, actually. Thanks to the less than ideal way she's treated and spoken about by some of the other Organization members, especially Saix, in combination with what she knows about herself, she tends to think of herself badly and put herself last. She'll have small outbursts, such as when she immediately asks Riku if he hates her for keeping his friend from him, and she'll go so far as to even believe she's useless at times (and voice this belief, because she believes it's what others truly think). Her friends can't even help her much with this, as happy as it makes her to be around them. They're sort of like a light in the darkness for her, but she tends to think to herself about how she's treated and what she needs to do, and she can be very independent when she acts on things. That's not to say she doesn't need guidance or help from others, too, sometimes.

Being a member of the Organization, and only really alive for a short period of time, she's not very knowledgeable about a lot of things, and often needs to ask others for help when it comes to things she doesn't understand or know about. She can be curious because of this, and will go out of her way to seek information about things that are important to her (such as, of course, her own existence). Despite all this, she can be rather mature.

She's a quiet, shy girl, and she only really speaks when it's necessary. Her friends are really the only people she can speak to at length with and open up to, and the only other times other than them that she's seen talking more than usual is when it's with Riku or Namine, and both of those people she has her reasons with (they're both important for her to achieve her goal and get to know what's happening a little more). But most of the time, she doesn't speak much — she acts on her own a lot, quietly.

But her short life isn't all bad things — like stated before, her friends are like her light in the dark, and they're really the only enjoyable experiences she even has. She smiles when she's with them, and cherishes her time with them more than anything else. She places a good amount of trust in them, and the difficulty she has with leaving them in order to do what's right to her says a lot about how much she cares about them. She does what she can for her friends, trying her best to keep them from any sort of pain, though of course there's only so far she can go with that considering her desire to do what's right and disappear. But in the end, she needs her friends as much as they need her, and even though they won't remember her, she finds some sort of solace in the fact that their memories will still live on in Sora.

If there's anything she can't bear to lose, it's her friends and the memories she has with them.

In short, she's quite the sad girl with some pretty intense existence issues going on and low self esteem to go with it. She has a strong sense of justice and a great deal of belief in her choices. She's rather independent-minded, trying her best to deal with and take care of her issues on her own, and because of the things she does to deal with everything, she tends to get into quite a bit of mischief. But she always keeps her friends in her mind, and no matter what happens to her, they'll remain there.
memorability: (oo1)

xion | kingdom hearts | reserved

[personal profile] memorability 2013-10-05 05:28 am (UTC)(link)
Abilities/Powers: Xion's most important and prominent ability would be her ability to summon the Keyblade. It's basically just a giant key that works a lot like a sword, and she can summon it and unsummon it whenever she likes. In addition, she has the ability to fight and adeptly use it.

She also has access to some magic spells — specifically: fire, blizzard, thunder, aero, and cure. And, being a member of Organization XIII gives her the ability to use Corridors of Darkness to get around more quickly. In canon, they allow for quick travel between worlds, though that won't be the case in Haven and it'll be far more limited and shorter distances.

Finally, because of what Xion is, she appears to look different depending on the person looking at her and their relationship to her/Sora. For example, if someone doesn't know her or Sora at all, they'll see her as a hooded figure, but if they recognize her as an individual, they'll see her as the normal Xion (a black-haired girl with physical similarities to Kairi). Additionally, if they know Sora well, she may very well look like him, or possibly even someone else connected to him.
Items/Weapons: her keyblade, the Kingdom Key
Sample Entry: thread link!
Sample Entry Two:

It's distressing — waking up to being herself.

After all she'd done and been through, how could this happen? She was ready; she'd accepted her fate. But the fact that she's here, waking up in this place, concerns her — was it all for nothing? There's no way she can tell, of course, but it's enough to worry her and make her feel like what she'd done didn't work. If it had, she wouldn't be here.

But there's no way it could've been a dream. What she did was real. She can remember so vividly the way she was destroyed, and the way her best friend's face looked right before she was gone (it's impossible to forget something like that, for her). It hurts to think about, though, so she pushes it aside in favor of the issue at hand, and sits up slowly, trying to gauge where exactly she could be. It doesn't look anything like any of the worlds she's been to, so — where is it? There's too many questions running through her head, and too few answers for them.

It makes her uneasy.

Tucking her knees up to her chest, wrapping her arms around them, and burying her face in them, she thinks quietly to herself. Though it's difficult to think straight when she's got so many important questions, the most important of them surfaces, drowning out all the rest, and she shuts her eyes.

"What ... happened to me?"

She needs an answer. She thought she was destroyed, returned to Sora. But it doesn't seem that way at all. Why is she here? Where is she? Did she succeed?

... Is Sora awake? Or ... not?
getdunked: (<Ryuko> Time for the smackdown.)

Makoto Nanaya → BlazBlue ← Reserved

[personal profile] getdunked 2013-10-05 07:53 am (UTC)(link)
Name: Zane
Contact Info: [personal profile] getdunked || [plurk.com profile] zanegyf
Other Characters Played: None
Preferred Apartment: #4.002

Character Name: Makoto Nanaya
Canon: BlazBlue
Canon Point: Post-Continuum Shift EXTEND

Background/History: Makoto on the BlazBlue Wiki

Personality: First and foremost, Makoto is a beastkin. Beastkin aren't the most liked of all the species back home, so she has been subject to much teasing and harassment because of it. It most certainly bothers her when people make fun of her for what she is, but because of Noel and Tsubaki, she doesn't mind as much anymore. She flaunts what she is proudly, and she is nowhere near ashamed of it. She even dresses all skimpy-like with no regrets. However, she still doesn't like being made fun of for it, so it's a bit of a soft spot. It only makes her stronger, though.

Makoto is a bit of a goof, constantly acting silly and over-dramatic around her friends, and even making the simplest of things sound hundreds of times more epic (legendary chocolate, anyone?). She loves all of her friends, but most definitely loves Noel and Tsubaki the most. She would do anything to keep them safe, even if it meant attacking an old friend like Carl. She has even made an idle threat about protecting Noel to Iron Tager, who makes a T-Rex simply look large. She can be very friendly with people, and loves to be social and outgoing with her friends whenever she can. Because of that, Makoto really wishes that things back home could be like they used to be; simple and fun. Everything got so complicated back home, and Makoto abhors it, and she wants to work towards that.

Despite being shown as being a complete goof who makes a complete mess of her living quarters with a disinterest in learning much back in the Academy, Makoto is surprisingly perceptive and intelligent -- and definitely knows when to get completely serious. There's no other way she would be an officer in the Intelligence Department of the Novus Orbis Librarium. She knows much more than she lets on to people, and only gives grains of salt to people about her motives. Those motives happen to be more in sync with Sector Seven than with the NOL, which is a world without magic. Her primary example of it all was bringing a creature back to life with magic, even if it didn't want to come back to life. It simply bothers her. That's why she works as a spy for Sector Seven within the NOL.

She doesn't enjoy fighting, or at least fighting people that she knows or has known well in the past, but she will do it without questions if someone she cares about is in trouble, such as the case as attacking Carl to protect Tsubaki. You simply just don't mess with her close friends or face her fury. Tsubaki and Noel are like family to her. She even cares enough about Jin to tend to his wounds nonstop until he woke up, and try to bring him back to rest after he left. Like it was mentioned before, Makoto just wants things to be like they used to be. It's this pure willpower and love for her friends that even allow her to retain her identity when her soul is sucked into the Cauldron, a place where her soul should have disappeared and killed her. That love for her friends and those she truly cares for is more than enough to keep her alive and even end up returning her back to her world.

She also believes that people and other living things should be helped a little bit, just enough that it can go off and live its own life for itself. That way they don't become dependent on someone's help, and a helping hand is always a nice thing to give someone in need. Her belief of this comes from personal experience with the prejudice she experienced throughout her life, and how Noel and Tsubaki stood up for her and gave her that helping hand that let her squeeze out the poison from the discrimination, and live her own life.

Makoto also has a huge soft spot for cute things, such as Carl. She thinks Carl is adorable, and would instantly just grab him and hug him for quite awhile on sight. In fact, she probably treats cute things worse than Noel when she sees them. Not only that, but Makoto gets excited over the smallest of things sometimes, such as chocolate. She also loves all-you-can-eat buffets and chestnut parfaits, and playing lacrosse is a hobby of hers. Makoto is also apparently a fan of things such as mecha and video games.
getdunked: (<Ragna> Dat tail.)

Makoto Nanaya → BlazBlue ← Reserved

[personal profile] getdunked 2013-10-05 07:54 am (UTC)(link)
Abilities/Powers: Makoto is a Beastkin, which means that by default she lives a very long life and has animal traits that come up like natural reflexes and answers (in this case, like a squirrel). Thanks to her lineage of being one, she has incredibly monstrous strength and is more than capable of punching a crater in the ground with one swift attack, even without a weapon. She is fast enough to separate into after-images that go in separate directions in the middle of a battle (up to two at the same time as her), and can punch dozens of times in quick succession which makes it seem like she has multiple arms. In other words, she's athletic and strong, and more than capable enough to handle herself in a fight with her natural strength.

But that isn't what she uses, most of the time. She has a weapon to help out.

She fights using hand-to-hand combat mixed with her unnamed tonfas, which are actually a type of Ars Armagus (in other words, a magical device that helps those who can not use magic use it) that serve to increase and amplify her combat prowess and strength. Those tonfas are capable of feats that Makoto could not accomplish without them, allowing her to emit small ball-projectiles that she can punch at people, and project giant images of her fists from behind her that are just a solid as the real deal. They also allow her to charge the power of her blows, making them even stronger based on how long she charges each attack, which is a technique known as Impact.

Impact applies to most of her heavy punches and major attacks, adding a layer of power and destruction that wouldn't be found in her normally already beast-like strength. It allows her feats such as the aforementioned giant fist, slamming someone up in the air only to punch them back down with another energy-projected fist, and amplifying her strength enough to send an opponent flying into the sky and through the moon.

And she has enough control over her tail to use it as a weapon. Not that it'll hurt much. The thing is pretty damn fluffy.

Items/Weapons:
Tonfas: Her Ars Armagus and weapon of choice.

Nothing else. There isn't a need for anything else to brought with her to Haven.

Sample Entry: Thread Sample: City of Ariel Test Drive (Safe for Work!)

Sample Entry Two:
The sound of teeth grinding against each other was astounding. It echoed throughout the small, dark room that Makoto found herself in. Her sight locked on her objective, her eyes burned with a passion that no mortal man should have to witness. The determination on her countenance was so fierce that it may as well be the face of a lion cornering its prey. Brow furrowing, she pushed forward. The action was followed by the sound of machinery moving.

"Come on..."

She refused to suffer the same fate that was forced upon her time and time again. There was no way she would resign to losing this challenge. She had to be forceful, and she knew it. It was the only way. The determination on her face refused to falter as she pushed with great force once again. Losing isn't an option. It's never an option. Makoto's suddenly wandered to her friends, and how she would give her life to protect them. Their bonds were that strong. It was that kind of ferocity that made her so strong and so effective at whatever she applied herself to.

"Come on.... Come on, come on, come on! You can do this, Makoto! Go in strong!"

Pushing again, the machine strained for a mere second, and Makoto's face lit up. It was followed by a noise. A noise that Makoto knew all too well. Her fierce expression died out nearly instantaneously, her eyes looking as if they were hollow and full of defeat. She couldn't have... No... It was...

Game Over.

Unbelievable. She let herself get defeated by the game again, her hand limply resting on the joystick as she sighed in defeat. Having the will to win and succeed at any cost was fine and all, but it doesn't come close to actually knowing how to the play the game. With a pout, Makoto gently kicked the machine at the side before reaching into her pocket for more change. Giving up was never her style.

"... Uh oh, I spent my whole paycheck again."
masakados: don't take any of my icons! (Default)

Naoki Kashima (Demi-fiend) | Shin Megami Tensei III: Nocturne | Reserved | 1/3

[personal profile] masakados 2013-10-07 12:50 pm (UTC)(link)
Name: Beech
Contact Info: helms @ plurk
Other Characters Played: Hajime Hinata, Elliot Nightray
Preferred Apartment: none

Character Name: Naoki Kashima (called the Demi-fiend)
Canon: Shin Megami Tensei III: Nocturne (Chronicle Edition)
Canon Point: Neutral/human route, just before the battle with Kagutsuchi
Background/History: Here and here.