havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2013-09-29 03:39 pm
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Applications Two


APPLICATIONS ARE CLOSED!
The next application opening date is Friday 16th January, 7pm EST.
The next application processing date is Friday 23rd January, 7pm EST.

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every application round, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Applications are open on a monthly cycle, where they will be opened on the second Friday of every month for a week, and then processed on the third Friday of the month, before being closed again.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old. As of November 22nd 2014, samples cannot be "where am I" intro posts. The reason for this is that we often find it hard to gauge characterization from those, as most people when immediately in a new surrounding are confused or frightened.

While we encourage players who have dropped to re-join us, we do not encourage the continual rapid dropping and re-apping of the same character in a short time period. You are welcome to request specific housing, and all attempts will be made to accommodate that request, but it may not always be possible.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Sample Application (Malkus Iverwelling)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

The old application post can be found here if you would like to look through past accepted applications.

Applications will be open on the following dates (from 7pm EST):
12th-19th December
16th-23rd January

Applications will be processed on the following dates (at 7pm EST):
19th December
23rd January

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
errs: (pic#)

antigone d'aurevilly | original | not reserved ( 3 of 3 )

[personal profile] errs 2014-02-14 06:21 pm (UTC)(link)
Abilities/Powers:
MAGIC | ABILITY Antigone’s training at the Agency has given a militaristic slant to her magic—the focus is on how to use one’s power as a means of defence from the sort of person with no scruples against using theirs as a weapon. A few things picked up from those very same unscrupulous people have given her some idea as to how to employ her magic in some especially creative ways.

( ELEMENTAL ) The manipulation of Earth, Wind, Fire, Water, and the pure magical energy commonly known as Aether. Antigone can draw moisture from the air, summoning water or turning it to ice to use as a projectile; concentrate her magical energy into searing orbs. Whilst she can’t rain giant balls of fire down onto her enemies, she can summon flames to her hand for some very uncomfortable handshakes.

( IMPETUS ) The movement and manipulation of objects—a sort of magical telekinesis, so to speak, which Antigone employs as a means of creating projectile weapons, or else in order to do heavy lifting without the risk of injury.

( REGENERATIVE ) Otherwise known as healing magic—in Antigone’s case, she uses this to support her more mundane first aid skills, and is able to heal minor flesh wounds. Larger injuries are best left to the medical professionals.

( ILLUSION ) The traditionally feminine school of magic does have its uses in the midst of a fight. Illusions can be used to produce images to distract and disorient one’s opponent, ranging from apparitions of herself, to spells of concealment.

( WARDING ) The ability to create protective barriers and shields is an important skill in her line of work, from putting up barriers to keep other people away from crime scenes, to the use of shields to block the attacks of others. Antigone has considerable competence in warding, though keeping up a sustained shield whilst under attack is a large drain on her energy.


THE PRICE OF POWER | LIMITATION Much like physical activity, the use of magic expends energy; the greater the spell, the more exhausting it is for a witch. Overexertion can diminish or deplete a witch's power, leaving them incapacitated for a period of time, and has, in extreme cases, proved deadly.

A CUNNING LINGUIST | ABILITY
That is to say, though her education varies from spotty to non-existent in certain areas, Antigone did at least have the opportunity to learn more than one language in her childhood. The Agency also encourages its recruits to study the languages of its member nations in case of foreign assignments. Thus, Antigone is fluent in French, modern Greek, and Italian, is able to get by in Egyptian Arabic and Russian, and has reading knowledge of Latin and Ancient Greek. Her English is questionable, but she is working on it.

THIRD RANK OPERATIVE | ABILITY
Occasional bouts of questionable behaviour aside, Antigone does have skills consistent with her position. Deduction being the primary focus, she has undergone training in piecing together evidence, forming motives and narratives for the crimes she and her team are assigned to investigate. Operatives are also given firearms training to augment their magical abilities and some instruction in self defence to go along with it, though Antigone’s strengths lie in being quick on her feet rather than physical strength.

Items/Weapons:
» ( 1 ) Smith & Wesson Model 10 revolver
» ( 1 ) silver case of turkish cigarettes
» ( 1 ) change of clothing

Sample Entry:
( the face now on the screen—pale, tired-looking, not entirely out of place given the circumstances—appears about an arm’s length away from the phone; a cautious distance. )

We're all in trouble, no? Now there's something to look forward to.

( the first thing she utters is said to herself, mainly—initially it’s hard to tell, given the way her attention travels from the camera to her dismal surrounds so often, if she even realises the video is recording—but then she peers into the screen once more, softens her expression to something a little more approachable and addresses her potential viewers more directly. )

A group of people from a variety of different places, all holding different values, brought together by a mysterious power. It sound like a story. They must work together to achieve… something—is that how it’s supposed to go?

( she says this with a certain lightness, as though it were a joke, as though the answer didn't really matter either way to her, even with the underlying seriousness of the matter. )

That’s all wonderful, but are you all working together? I would hate to think the worst, but these things happen, don’t they? Conflicts of interest, petty disputes.

( personality clashes, differing ideologies... don't tell her some sort of infighting isn't inevitable. that said, she smiles at the screen, with the bright smile of a shop assistant and ends with: )

Please, by all means, do prove my assumptions wrong.

Sample Entry Two:
The young man sitting opposite gives her a look of what might be pity. There are sleepless bruises under her eyes—dark smears against a pale background—which, she supposes, must make her look ill. Earlier, Sylvia had said something along those lines; this had formed the basis of her reasoning in sending Antigone home. ‘I take care of my team,’ she had stated firmly, and Antigone did not argue against her superior’s decision, even if she thought she ought to stay on duty, with an investigation in progress. Now Antigone is sat on the Métro, giving strangers dark looks until they finally turn away, embarrassed.

Her attention turns to her hands; gloved, but cold still, and ink stained inside the leather; then to the man, who has has hidden himself behind his newspaper. She knows the main story better than the journalists covering it—OCCULT MURDER IN MONTMARTRE, the headline shouts—it’s what has kept her up for more hours than she can count, and what keeps her awake still; Antigone keeps thinking back to the crime scene and her mind tells her that she can’t go home and sleep, not yet.

So she leaves the train early, at Tuileries then, and takes a long walk through the gardens, trying not to mind the winter breeze that blows every so often. It’s late—the darkness had surprised her as she came out of the station—and save for a few individuals hurriedly walking towards warmth, Antigone is alone. She walks, and thinks of the dead. She thinks of the small, pale corpse at last night’s crime scene, bundled up in a warm scarf and hat. One glove missing, dirt under the broken fingernails. The bruised knee, the shoes covered with mud. Thinks of its parents, pale with grief, sobbing in some imagined home, but the artificial setup fails to move her, and she has seen the photographs of the child so frequently that its form has now become abstract, something akin to a medieval martyr painting, an image viewed through a screen or veil, grotesque in its unreality.

Maybe she should sleep.

More importantly, there are no revelations that are imparted from this. She does not find some missing link as though by magic—she admits this to herself—there is not enough evidence, too few leads, and the magic at work here hasn’t even been identified yet. Still, that nagging feeling won’t go away; still the dead bother her.

She’s almost by the Orangerie when the wind blows and she feels a chill—not the customary cold of winter, the one that makes her curse the parts of Europe alienated from the Mediterranean, but one that makes the pit of her stomach drop with the sensation that accompanies it. She looks back in the direction it seems to have originated from, but there’s nothing there besides grass that glitters in the evening frost, and a copse of trees, winter-bare. Most people would turn and keep walking at this point, cowed by the thought of their imaginations playing tricks on them.

Antigone knows better.

Some people teach their children that bad people use dark magic, learnt from old, forbidden tomes that crackle with evil. Her father told her plainly that such stories were lies: there is no such thing as dark magic, because magic is merely a force or a tool with no inherent moral quality. Antigone’s discomfort with the magic she senses now is not because it is the remnant of a dark spell, but rather because she has felt this particular signature before—in the past few days, in fact.

She dispels the glamour that covers the trees, stands back, and takes a good, long look at the body strung upside down before her.