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Applications Two

APPLICATIONS ARE CLOSED!
The next application opening date is Friday 16th January, 7pm EST.
The next application processing date is Friday 23rd January, 7pm EST.
IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE
We're so glad you're thinking of joining us in Haven, where we are all safe.
In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.
You may apply for two characters every application round, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.
Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.
If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.
Applications are open on a monthly cycle, where they will be opened on the second Friday of every month for a week, and then processed on the third Friday of the month, before being closed again.
We now have a test drive community athaventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old. As of November 22nd 2014, samples cannot be "where am I" intro posts. The reason for this is that we often find it hard to gauge characterization from those, as most people when immediately in a new surrounding are confused or frightened.
While we encourage players who have dropped to re-join us, we do not encourage the continual rapid dropping and re-apping of the same character in a short time period. You are welcome to request specific housing, and all attempts will be made to accommodate that request, but it may not always be possible.
To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)
Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Sample Application (Malkus Iverwelling)
Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)
The old application post can be found here if you would like to look through past accepted applications.
Applications will be open on the following dates (from 7pm EST):
12th-19th December
16th-23rd January
Applications will be processed on the following dates (at 7pm EST):
19th December
23rd January
To apply for a canon character, please fill out this form:
To apply for an original character, please fill out this form:

Travis Touchdown | No More Heroes | reserved
Name: Danni
Contact Info:
Other Characters Played: Also apping in Tony Chu!
Requested apartment: 1.1
Character Name: Travis Touchdown
Canon: No More Heroes
Canon Point: post-NMH2, pre-epilogue + previous Haven CR
Background/History: whatever happened to the heroes?
2/3
To be perfectly blunt, Travis Touchdown is an asshole; a jerk, a douchebag. That one guy--you know, the shifty guy who hangs around the hentai aisle in the video store, wearing the gross cheap cologne and ogling the tentacle porn. He’s an irreconcilable pervert and the most embarrassing sort of geek there can ever be: i.e., utterly shameless. His motivations are largely based on what’s the most fun for him and what he wants. (This also includes propositioning anything with a pair of boobs.) Travis is selfish, rude, violent, and vulgar--he also takes a lot of enjoyment out of acting out and being a general nuisance. Half of this is because he’s really just that socially ignorant, but the other is because he enjoys any attention he can get, even if it is negative.
However, as obnoxious as he is, he isn’t a completely awful person. Travis once had an extremely childish view of the world, going on what was basically a fruitless killing spree based on some far-flung revenge plot, a death wish, and the desire to screw a hot Ukrainian/Japanese/French chick. But he's matured a great deal over the course of his games. He tends to think of himself first, true, but he does sympathize with others and understand their feelings and emotions. He can recognize pain; he’s capable of mercy and shies away from hurting the innocent. This has an especially big effect on the way that he fights. Though he is an assassin, when Travis fights, he fights fairly, no matter who he’s up against. Additionally, he’s seen to get more and more disgusted with the depravity of the UAA as time goes on, even showing some degree of remorse for his actions. By the second game he's completely acknowledged that the gladiatorial nature of the UAA's game is a horrible, horrible thing. He says it to Sylvia himself in the second to last battle of NMH2:
"We humans are alive, even if we are assassins! It doesn't matter if its a videogame, movie, drama, anime, manga! We're alive! People shed blood and die. This isn't a game! You can't just selfishly use death as your tool!"
Though he is an assassin, he only kills when it is completely necessary: he views all fights as a test of strength: something truly honorable. He detests murder without a cause and respects his opponents, especially if they're a good match for him. Thus, by the end of his tenure with the UAA he's gone from vengeance and joy killings to a genuine desire to topple an organization that's treated so many lives like so much cheap entertainment. Particularly when these were the lives of people he respected--fellow assassins who fought hard, only to be caught in a never-ending cycle of violence. In short, Travis really does see value in the lives of others, and if he doesn't have a good reason to kill a person, he won't.
The pain of the deaths of his loved ones (his parents' murder many years ago by his sister Jeane, his battle to the death with that sister three years ago, and his best friend Bishop's recent murder) has still shaken him and made him occasionally awkward or naive in social situations. This also applies to romantic relationships: he talks a big game, but most of his experience comes from porn tapes and hentai. He's been betrayed before and can be hesitant to trust others as a result, so it takes a lot of work to get past his angry otaku exterior. When he does open up and befriend someone, though, he is very loyal and will do his utmost to protect them. He was also once unable to kill women--something he's now overcome--but he still maintains his own strange form of chivalry. Though he flirts like nobody’s business, he won't make a move unless prompted, and even then, if it feels wrong (e.g. the girl is crazy or too young), he won't go with it. Basically, he tries to refrain from hurting women he isn't assigned to fight, and doesn't mack on the underage. He also refuses to kill children (except for the one that was actually a ghost, but that was different) and has previously spared assassins who he believed were too young.
At times, he seems to be gullible or naive, initially falling for the traps that every opponent sets for him--and really, it takes a very special kind of person to pick up scorpions with a set of tongs, put them in an OPEN container on your back, and then bend over to pick up more scorpions. He leaps into bad situations without a thought for consequences, and is easily manipulated by a nice rack and a pretty face (thanks a lot, Sylvia). But on other occasions, he displays a clever streak, especially when he's fighting: he'll study an opponent's style and learn their weak points quickly enough to take them down. He even waxes poetic from time to time, usually when he's made to question his own philosophies. And, in the end, he’s at least persistent; it’ll take a lot to dissuade Travis from a goal he’s set for himself, for better or for worse.
Though Travis eventually faces his dark past, he can't completely put it behind him--there's still a picture of Jeane (his first love, half-sister, and the murderer of his parents) in his house, though the face is scribbled out. He is a man filled with a lot of pain and a lot of regrets behind a seemingly shallow front. He won't admit it to anyone, not even himself, but the guilt is always there and constantly gnawing at him. He's caught in a vicious cycle of his own making: by refusing to completely reconcile with his past and move on with his life, he tries to find distraction and solace in assassination, and when things go wrong and he isn't sure what else to do, he continues to kill and find different ways to shift blame for his problems away from himself. The assassination business was a way out, and a self-destructive one at that.
In the end, true to the game’s title, Travis Touchdown is anything but a hero. However...what matters now is that he is at least somewhat aware of these personal flaws. He's had time to think about things. Even if he doesn't stop killing, he's still taking it more seriously. He knows all too well how badly it hurts to lose someone, and he'll do anything for the few loved ones he's got left. But most importantly, he wants to actually start doing things right and turning things around for himself. He wants to be a hero. He even says it himself.
"I want to be a hero, by my own standards."
Long story short, Travis has grown from a near villain protagonist to a jerk with a heart of gold. He's still got a slightly...unique view of right and wrong, however, and he's still not an entirely emotionally mature individual. Though he's still got a very long way to go before he can truly become a good guy--if he can ever become a "good guy" at all--he's on his way there.
3/3
Travis is skilled at swordplay as well as physical combat. His experiences in both are varied; he's learned new techniques everywhere, from training in the infamous Dungeon in Calgary and under a former professional wrestler to correspondence courses and video tapes. His style's rough at times, yes, but his strength is not something to be taken lightly. He's at his most clever in the middle of a fight--he's got a decent sense of strategy, even if he's sometimes too hot-headed to remember it. (For example, during his fight with Bad Girl, the wrestling moves he did were all focused on weakening her batting arm.) Travis is also quick to learn new techniques and is reasonably intelligent.
In-game, he has a set of "Dark Side" abilities. Travis enters a trance-like state for a few moments and displays superhuman abilities, most notably super-speed, time manipulation, firing energy blasts from his sword, and shapeshifting (into an adult tiger). There is very little canon explanation for his powers, but they operate in two ways. The first is through an "ecstasy" gauge: the more riled up Travis gets from fighting, the more likely one of the Dark Side abilities is to activate. Finally, the ability can just occur randomly while he's fighting--in-game, when you kill an enemy a slot machine icon appears, and getting three icons in a row determines what ability you get. Because there is no canon explanation for how and when these abilities work, (or whether or not they're just in Travis' head SUDA51 GAMES ARE WEIRD OKAY), these special abilities will not be applying to Travis in Haven.
As for weaknesses? Travis is an ordinary human and, now that he’s without cutscene immortality and unlimited continues, he can be killed fairly easily. Furthermore, his fighting style is quite rough and unrefined, and he is also mostly accustomed to a beam weapon, which is much lighter than the average sword. It’s likely that he’ll be slowed down a lot without his trusty beam katanas. He also has the tendency to be a bit of an idiot and easily finds himself in trouble. Especially when there are ladies involved. Or people who aggravate him on purpose. Or both.
FINALLY, Travis is completely fourth wall aware, but I will be putting up permissions for this should I be accepted!
Items/Weapons:His beam katana Peony, his clothes (this outfit!), and his cellphone.
Sample Entry: post to the haven network
Sample Entry Two:
Until arriving in Haven however-many months ago, Travis hadn't really ever been bored. Not truly, anyway. Back in Santa Destroy there was internet, television, video games... hell, there was at least jerking off if he was desperate enough. But here, there was very little to fill the space. All of those things-- distractions from reality, the white noise and static and bright colors and glowing screens-- were things he realized he had taken for granted now that he was in a world without reliable electricity or entertainment. On top of being horrifyingly dangerous, Haven was also horrifyingly dull. There were only so many places he could get to and only so long that he could gather supplies, and even then what was to be found was scant. As usual.
(...As for the jerking off, the walls were too thin and the apartments too occupied to do it in peace. The Worst.)
All in all there was an absence, especially at night; an empty space of time in which he knew he should be asleep, but just couldn't do it proper. Some remnant of a golden time with high-speed 'net access, maybe. Now, this was real boredom: staring up at the white stucco ceiling of an apartment full of strangers or near-strangers, the only sound their quiet breathing and occasional snoring.
And that was the real killer of Haven, now, wasn't it, having to sit around and wait for Yao to fuck you over?
Travis, lying on his back in his bunk, glared up at the mockingly average ceiling-- some psychological screw-with-your-mind bullshit, it had to be. This was not Yao deciding to give them a break, or not having anything to do with them at all, he'd theorized (a product of all these boring nights with nothing else to do but think, and overthink). It must be part of it: part of whatever they were trying to do with them.
It was all too reminiscent of a lab rat shoved in a cage between experiments for him to pass off. Just waiting, and being watched all the while.
And suddenly, the silence broke.
Scraping. Metallic, and familiar.
Another thing he hated about Haven: being actually obligated to choose his battles. That Pyramid thing was patrolling the housing spiral again, no doubt, and by now he had it beaten into him more than once that some of the monsters here just weren't to be taken on. He had to wait for it to pass. Like always, even as his fingers itched for the hilt of his beam katana.
A cage that was impossible to escape; a prison guard impossible to take on. He had to hand it to Yao, they were pretty efficient about making him feel absolutely goddamn useless. Travis rolled over, scowling, and planted a pillow over his head-- at least until he couldn't hear Pyramid Head anymore.
This was more than boredom. It was remembering that he was trapped.
-> ACCEPTED