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Applications Two

APPLICATIONS ARE CLOSED!
The next application opening date is Friday 16th January, 7pm EST.
The next application processing date is Friday 23rd January, 7pm EST.
IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE
We're so glad you're thinking of joining us in Haven, where we are all safe.
In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.
You may apply for two characters every application round, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.
Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.
If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.
Applications are open on a monthly cycle, where they will be opened on the second Friday of every month for a week, and then processed on the third Friday of the month, before being closed again.
We now have a test drive community athaventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old. As of November 22nd 2014, samples cannot be "where am I" intro posts. The reason for this is that we often find it hard to gauge characterization from those, as most people when immediately in a new surrounding are confused or frightened.
While we encourage players who have dropped to re-join us, we do not encourage the continual rapid dropping and re-apping of the same character in a short time period. You are welcome to request specific housing, and all attempts will be made to accommodate that request, but it may not always be possible.
To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)
Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Sample Application (Malkus Iverwelling)
Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)
The old application post can be found here if you would like to look through past accepted applications.
Applications will be open on the following dates (from 7pm EST):
12th-19th December
16th-23rd January
Applications will be processed on the following dates (at 7pm EST):
19th December
23rd January
To apply for a canon character, please fill out this form:
To apply for an original character, please fill out this form:
Jack Wilder | Now You See Me | expired reserve
Contact Info:
Other Characters Played: N/A
Requested apartment: N/A
Character Name: Jack Wilder
Canon: Now You See Me
Canon Point: post car chase
Background/History: Now You See Me on wikipedia
Personality: Jack, at first, can come across one of two ways, depending on the situation. Adaptable, the New Yorker that can change modes pretty fluently as whatever he sees fit for the situation. This isn't to say he's a complete jack of all trades, although he's versed in a lot of magic schools. It has more to do with survivability.
His most distinctive mode is when he's performing--Jack Wilder is charismatic, enthusiastic, and genuinely passionate about what he does. It shows in everything, from the card tricks even to the needlessly complicated fight scene with Agent Dylan Rhodes. As the youngest of the Four Horsemen, something that's a slightly touchy subject, Jack arguably works harder than any of the others and doesn't put up too much fuss over being the underdog.
He's well aware that being the so-called rookie gives him both advantages and disadvantages--for one, he'll never quite feel like he'll ever have Atlas' approval. One of the greatest advantages however is that the majority of people don't expect him to know so much and be so well versed in his craft as he really is.
Like the rest of the Horsemen, despite constantly working hard on complicated tricks and acts, Jack almost seems to thrive on that sort of pressure. He's cocky and arrogant but not as egotistical as Atlas, and a little more practical when it comes to applying what he's learned as an illusionist in to the real life world. This moves back to how adaptable he is--he's capable of thinking on his feet, sometimes literally, in order to make everything work. The entire New Orleans escape is a prime example, out-maneuvering the FBI by dressing in a New Orleans cop uniform at the drop of a hat, or improvising during the fight with Rhodes and the car chase that followed afterwards.
In addition to working harder than the other Horsemen, Jack also has an incredible knack for uniting those around him. Instead of being the underdog, or the scrappy team mascot, Jack takes his role and reverses it--in a way, he almost mothers the entire group, Merritt McKinney included, by reeling in their egos and acting as a foil for them when they need it.
This isn't to say Jack is without self-doubt--he's the hardest on himself, it seems, and the phrase 'you're your own worst critic' comes to mind. He may be able to soothe the other three Horsemen's egos, but while he's not crippled with it, he does have quite a few moments where he lacks confidence. He desperately doesn't want anyone to see him as the newbie, or inferior--at least in his little circle--but sometimes he can't help but be scared when it comes to certain things he's never done, or is unsure of. It's hard, but he's ultimately able to trust the Eye and everyone around him, especially the other three Horsemen.
It's easy to see the confidence and unbridled ambition in the young magician on stage, as well as his charming demeanor and almost magnetic personality. It's only when he's with people he learns to trust, as mentioned before, that you get anything deeper. He's not viciously guarding himself, per se, he's just learned to be careful around people he doesn't know. In addition to that, he's so often sucked into what he's doing that he develops a tunnel vision that results in not really caring about anything deeper.
Jack the magician is incredibly different from Jack the hustler. Jack is just as talented--if not more--in light (and, as canon progresses, heavy) thievery and is just as confident about it as he is with his magic. He isn't, however, stupid enough to boast about it. In fact, he does the opposite: he purposely blends in. Applying the rules of magic to his morally grey area of expertise, he's well versed in creating diversions and using that moment to not only take someone's wallet but advertise that he will, one day, be the world's greatest magician. Still, he says the right things and even goes so far as to wear nondescript, grey and black tones to make it easier for him to slip away. He may be opportunistic and incredibly curious, but for the most part, Jack Wilder likes to play it smart.
Things like rules are something Jack thinks he can pick and choose--he dislikes Thaddeus Bradley for breaking the Magician's Oath, for example, but has zero problems robbing banks, picking pockets and locks seemingly on a whim, or stealing from the morgue. Since becoming one of the Four Horsemen, Jack has created his own moral compass that seemingly goes against that of an average person. For example, Jack is seen sleeping during the FBI and Interpol interrogation after the Horsemen's first show, displaying an unconcerned attitude. He seems to be a very laid back, almost nonchalant about the entire ordeal, and a lot of that display of personality is how he normally comes across to any stranger. He's not egotistical enough to see the entire thing as a game (due to his moments of self-doubt sneaking in and making him a bit cautious still), but he does have fun with it. Most importantly, unlike the more arrogant members of the Horsemen, Jack is always careful to plan and think a course of action through to point out all of the things that could still go wrong, amazing talent or not.
There are different aspects that make up one Jack Wilder, but at the heart, all he really is a young, 20-something magician who just wants to be accepted and acknowledged for how good he is. Not by the world, necessarily--but certainly his peers.
Abilities/Powers:
SLEIGHT OF HAND: Jack's primary talent, earning him the nickname 'The Sleight.' Extremely dexterous, Jack is able to make small things, such as cards, 'appear' or 'disappear,' by merely tucking them somewhere unseen, like his sleeve or the back of his hand. He can make things reappear as well, but all of it is simple illusion--there is no actual magic in the Now You See Me universe.
CARD THROWING: Much like the x-men Gambit, Jack's favourite method of attack is to literally throw cards. He can actually hit quite a distance away, all it takes is a flick of the wrist and a lot of practice.
MENTALIST: No where near as good as Merritt, but the older Horseman has trained him to learn the basics of reading the human body to sense mood, personality, and the like.
FLASH PAPER: Jack has the knowledge to create nitrocellulose. In the movie, no fire is needed to actually ignite it--a simple throw will do.
PICK POCKETING: One of his main talents. Self-explanatory.
LOCK PICKING His second mainstay, paired with pick pocketing. It should be noted he is apparently incredibly fast and efficient, and the locks he can pick range from apartment doors to larger ones.
VOICE MIMICRY: A hidden talent Jack doesn't like to broadcast for the element of surprise--after hearing and repeating a few sentences, Jack is able to mimic FBI agent Dylan Rhodes's vastly different voice almost perfectly. At the very least it's enough to convince the guards he's the agent himself.
SCRAPPER: While not trained in things like martial arts per se, Jack has learned how to fight, and well. He's quick on his feet and uses that to his advantage, though he does know how to throw a punch or two.
SNEAK: He's literally able to climb up and down furniture and move directly behind people without making a sound.
IMPROVISED WEAPONS: He's thrown cards, used a garbage disposal, tied a jacket to render someone's arms useless, stuffed someone's mouth with a wet rag he found in the kitchen, and even used someone's belt as a whip to get a gun away from them.
tl;dr think of a thief in a standard roleplaying game and you pretty much have Jack's abilities.
Items/Weapons: 1. basic deck of normal playing cards
2. A handful of flash paper made to look like French banknotes
3. His Horseman card, death.
Sample Entry: Action at the test drive!
Sample Entry Two: He's not too keen on the subway. 'Not keen' is pretty much just fancy talk for 'that thing is vaguely threatening and I live in Brooklyn and I'm used to the horrors of the underground but not actually unsettling abandoned places.'
Either way, staring at the stairs, he's pretty much fighting a losing battle with himself. Granted, he's surprisingly still about the entire thing, not once moving to fidget. Just... Staring. It was something not quite out of a horror movie, but close enough, and Jack glances around briefly before settling on it again and realizing exactly why it bothers him.
"It's not busy." He's sure he sounds like an idiot, saying it out loud, but at the moment Jack is too busy psyching himself out over this entire thing. A flashlight would help. Something that wasn't a deck of cards or fake money.
...Does he really want to go there in the first place, though? The rational part of him is saying no, and even the curious part of him is agreeing. Maybe he could go around the network, find someone to dupe into going for him.
Yeah. That seems like the safest bet.
-> ACCEPTED