Entry tags:
Applications Two

APPLICATIONS ARE CLOSED!
The next application opening date is Friday 16th January, 7pm EST.
The next application processing date is Friday 23rd January, 7pm EST.
IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE
We're so glad you're thinking of joining us in Haven, where we are all safe.
In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.
You may apply for two characters every application round, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.
Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.
If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.
Applications are open on a monthly cycle, where they will be opened on the second Friday of every month for a week, and then processed on the third Friday of the month, before being closed again.
We now have a test drive community athaventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old. As of November 22nd 2014, samples cannot be "where am I" intro posts. The reason for this is that we often find it hard to gauge characterization from those, as most people when immediately in a new surrounding are confused or frightened.
While we encourage players who have dropped to re-join us, we do not encourage the continual rapid dropping and re-apping of the same character in a short time period. You are welcome to request specific housing, and all attempts will be made to accommodate that request, but it may not always be possible.
To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)
Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Sample Application (Malkus Iverwelling)
Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)
The old application post can be found here if you would like to look through past accepted applications.
Applications will be open on the following dates (from 7pm EST):
12th-19th December
16th-23rd January
Applications will be processed on the following dates (at 7pm EST):
19th December
23rd January
To apply for a canon character, please fill out this form:
To apply for an original character, please fill out this form:
Gerome | Fire Emblem: Awakening | Reserved/Re-App (1/3)
Contact Info:
Other Characters Played: --
Requested apartment: N/a
Character Name: Gerome
Canon: Fire Emblem: Awakening
Canon Point: Chapter 25: To Slay a God
Background/History: @ fire emblem wikia. Let's assume that Frederick is his father.
(2/3)
Taciturn and disciplined, Gerome won't win any awards for sociability. If made to choose where he wants to be, he would choose the mountains after setting his wyvern free. He prefers to stay alone and train than bond with others. While he does not often start conversations, he doesn't mince his words when he talks. He's blunt. He does not hold back on his judgment and criticisms. (For example, he called Inigo a "male floozy" and gave unsolicited fighting advice to Kjelle.) He likes being alone. He will insist in being alone. He may be prompted to make speeches about being a lone wolf.
Like all of the second generation characters from the game, Gerome's motivations include preventing the death of his parents. He is also motivated by avoiding the pain of losing more of his loved ones. He had a happy childhood with Cherche, his father, and their wyvern and Cherche's mount, Minerva. But the war happened, his parents had to participate and one day, only Minerva came back. He was deeply shaken by these events. Minerva is his only family, and the only creature he feels comfortable enough to show his softer side. (He even calls her Minervykins, which is also his mother's nickname for it.) He treats everyone else with the same cold treatment, including his parents from the past. He acknowledges the fact that his parents from the past won't be his parents from the future (since those people never met him and his time-traveling cohorts), and that even if he helped prevent their deaths in this timeline, his real parents won't magically come back to life.
But despite his mask and despite his tediously crafted uncaring persona, Gerome is actually very emotional. That's mainly why he chose to wear the mask in the first place. (His other reasons are: because it's cool, because he was a fan of heroes and because he just really likes masks.) His mask conveniently covers his cheeks and his eyes. If it weren't for that mask, he'd be shown crying and blushing for a bulk of the game. He sees his own emotions as weaknesses that can easily be exploited by the enemy. Everyone else can be as emotional as they want as long as they don't screw up during a fight.
Gerome does what he can to prevent his loved ones from getting hurt in his own way: by keeping tabs on what they're doing. Like his mother, he has a habit of silently watching people. For all his lone wolf speeches, he's quite a busybody who's so used to having people freak out when they spot him that he takes it as a normal conversation starter. And the support that he provides his friends isn't just battle related. He supports their talents (i.e. Inigo's dancing), their wild fantasies (i.e. Cynthia's Justice Cabal as long as she doesn't drag him to do it again), their potentially life-threatening decisions (i.e. Lucina going back to the past, he even lent her a mask) and is actually very weak to their tears even if they might be crying over something he finds stupid (i.e. Inigo over getting rejected for the nth time by a woman). If it weren't for his mask, Gerome would be one of the most obviously emotional 2nd generation character. He's also a huge softie when it comes to his wyvern. He calls Minerva his "Minervykins", a nickname it got from his mother. He might have inherited Cherche's taste in cute things. Those cute things include the following: caterpillars, huge spikes on clothing, wyverns and borderline Eldritch abominations.
In one of Gerome's throwaway lines in the game, he states hating being lost in his own thoughts. That's why if he's not looking after people, he's either training, grooming his wyvern or sewing. Because at the end of the day, this masked loner is a sweet mama's boy who has a hard time coping over her death.
Abilities/Powers:
Gerome will be taken a chapter before his game ends, so he will be a wyvern lord.
As a wyvern lord, he can ride dragons into battle, if soever he finds and tames one. His preferred weapons are axes. He will come equipped with the following skills:
Tantivy: He'll be able to evade attacks better when he's alone.
Quickburn: He'll have better evasion at the start of the battle that gradually decreases over time.
Deliverer: Having another person riding on a mount with him would spurn him to move faster.
Swordbreaker: He won't be hit or damaged by swords as much as other weapons would.
Lancebreaker: He won't be hit or damaged by swords as much as other weapons would.
Wyvern lords are weak against artillery and wind magic attacks.
He also possesses the aptitude to become a priest (a healer class that can use staffs), a war cleric (a healer class that can use axes), a sage (a mage class that can use both staffs and magic tomes), a fighter (an infantry class that can use axes), a warrior (an infantry class that can use axes and bows) or a hero (an infantry class that can use axes and swords). But just because he can learn magic doesn't mean that he'll be good at it.
Items/Weapons: his clothes, a silver pole-axe, two extra masks, a sewing kit,
emergency wyvern feeddried meat3/3
Sample Entry Two: here
-> REVISE
The reason for this is that the current link is for a sample in first person/action spam format. You are welcome to write out a new sample or link to a different thread/log.
We apologize for the inconvenience. You have one week to reply to these revisions, thank you.
REVISED THIRD PERSON SAMPLE
--------------
His hand immediately goes to his eyes. Good. He's still masked.
It feels like he had a full night's sleep, which explains why he is in a worse mood than usual. He's used to having three hours of sleep per night, tops. Taking longer makes him feel anxious. What if someone's in trouble? What if he misses an attack? What if he wakes up and no one's there, not even Minerva? He'd rather not think about these things if he could help it. He'll just sleep when he's dead.
Wait, he died, didn't he? He has vague memories of explosions and literal horsemen, two Morgans, a bug named Kenneth, tunnel griffins and people who do not get him. (It's fine. They don't have to. He can stand to be alone.) He remembers sleeping in his tent, but he's in Haven now. Huh. So that wasn't a very strange and vivid nightmare.
He picks up his axe and leaves the sleeping quarters. He plans to avoid all of his roommates and to secretly follow someone for information.
-> ACCEPTED