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Applications Two

APPLICATIONS ARE CLOSED!
The next application opening date is Friday 16th January, 7pm EST.
The next application processing date is Friday 23rd January, 7pm EST.
IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE
We're so glad you're thinking of joining us in Haven, where we are all safe.
In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.
You may apply for two characters every application round, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.
Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.
If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.
Applications are open on a monthly cycle, where they will be opened on the second Friday of every month for a week, and then processed on the third Friday of the month, before being closed again.
We now have a test drive community athaventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old. As of November 22nd 2014, samples cannot be "where am I" intro posts. The reason for this is that we often find it hard to gauge characterization from those, as most people when immediately in a new surrounding are confused or frightened.
While we encourage players who have dropped to re-join us, we do not encourage the continual rapid dropping and re-apping of the same character in a short time period. You are welcome to request specific housing, and all attempts will be made to accommodate that request, but it may not always be possible.
To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)
Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Sample Application (Malkus Iverwelling)
Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)
The old application post can be found here if you would like to look through past accepted applications.
Applications will be open on the following dates (from 7pm EST):
12th-19th December
16th-23rd January
Applications will be processed on the following dates (at 7pm EST):
19th December
23rd January
To apply for a canon character, please fill out this form:
To apply for an original character, please fill out this form:
no subject
Canon: WET
Canon Point: Post-game; just after killing Pelham.
Background/History: Wiki entry. We aren't told about Rubi's life before the events of WET, but the ultimate driving force behind the game is revenge. /o/ I can TL;DR as needed if the mods require.
Personality: The saying "Bury me facedown so the whole world can kiss my ass" was made with Rubi in mind. Her violent streak is something most people would be thrown in jail for. Luckily, she has enough business smarts to realize that making good cash while indulging in cracking heads has gone remarkably well for her. Rubi Malone is known in the criminal underworld as the "Fixer" for a reason - if there's a problem biting you in the ass, you call in a professional to fix the problem for you, right?
Of course, as the saying goes, if you're good at something never do it for free. She's used to raking in a lot of cash and abuses it by treating herself to new weapons regularly.
Short tempered as she is, Rubi's irascible nature is the first line of defense to drive off anyone planning to waste her time. In the beginning of the game, she more or less tells a client to get lost up until the subject of payment is brought up, in which case the badmouthing is put on a backburner until details can be hashed out. Similarly, she shows a little affection for a select few individuals she trusts implicitly. Ming, her contact in Hong Kong, frequently got a cut of her pay if she went to him for information or other minor assistance during a hit.
She would later go on a killing spree in revenge when Ming is killed by one of the crime lords she was going after in retribution for giving her information. It says a lot considering she could've just dropped it and retreated back to the United States to fade off the criminal radar, but instead Rubi chose to take on the entire Pelham triad (and just about every underling he had) just to have the chance to cut off Pelham's head personally and therefore have justice done.
Shortly after Ming's death, Rubi tells her second contact located in the UK (Milo) that she doesn't want him mixed up in her revenge spree any more than she has to. Rather than pressing for details and possibly exposing Milo to Pelham's thugs, Rubi instead just asks to be pointed in the right direction and she would do the rest. This says a shit ton about how careful she's being with Milo's life, since it would be much, much easier to get in, kill her target, and get out again if she had specifics. Instead, she's willing to risk drawing it out rather than even consider leaving an opening for Pelham to take out another of her contacts.
To anyone else not in her good books, Rubi is quite prickly. She doesn't socialize if given the choice and actually resents having other people in her space. Her idea of a 'friend' is really just a drinking buddy that'll fuck off afterwards and not be seen for a few weeks until she needs a second person to play poker with. So... suffice to say her social skills will need a lot of work before she can actually function properly in a day to day setting where she isn't ferreted away in her desert hidey holes.
Lastly, Rubi Malone is - and always will be - a hardcore adrenaline addict. She does her job because a) it puts money in the bank, b) she's hella good at blowing shit up, and c) it gets her a fix when she needs it. Case and point, bad guy gets chased into a parking lot, jumps into a car, and drives away. Most sane people would either give up or hijack a car to give chase. Rubi? Well, Rubi does exactly the opposite of what sane people would do. She jumps on the roof of another car going in the same direction (ON THE FREEWAY, I SHOULD ADD jfc rubi what the actual hell) and hops from car to car, picking off the bad guy's entourage of henchmen cars with her revolvers and an embarrassing excess of explosions. Car surfing. For real.
Oh, and then she bitchslaps the bad guy through his sun roof, steals his loot, shoots the driver in the back of the head, somehow survives jumping into an oncoming truck behind them, and lights the bad guy on fire after spouting off a cheesy badass one-liner. Of course this leads up to a Cool Guys Don't Look At Explosions ® moment.
I really wish I was making this up.
Rubi Malone, ladies and gentlemen. Tryhard Road Queen of all tryhards.
Abilities/Powers: For strengths, Rubi's first and foremost weapon is plain and simple determination. Once she tastes blood (proverbial or not), she's next to impossible to shake. In Pelham's case, she chased him across three continents and killed five of his closest lieutenants in one-on-one combat alongside of countless nameless thugs in his employ just to get a shot at him. Simmons, a minor bad guy in the beginning of the game, still gets chased down despite managing to get a head start to escape to a highway.
Secondly, she learns how to handle new firearms in record speed. She prefers to dual-wield most weapons, even toting two shotguns at once despite the recoil she'd have to deal with upon firing either of them. She prefers big guns with a lot of shock and awe to them if she has a choice.
Lastly, she's about 99.9% likely to have a death wish. She's scared of absolutely nothing and will throw herself headfirst into certain death if her goal is on the other side. Considering she hasn't gone and kicked the bucket yet, apparently she's got uncanny luck where that's concerned.
Abilities are as follows:
Bullet Time - Uncanny accuracy meets slow-mo. Rubi is able to pinpoint and eliminate targets while in midair, sliding on her knees over the floor, etc etc. Theoretically, she's capable of firing her guns in tandem at a whopping 16 rounds per second. And that's before upgrading them. Afterwards? 32 rounds per second. Game logic. Go figure.
Ambidextrous - Rubi is able to fire with unnerving precision at two targets at once during Bullet Time.
Acrobatics - There's a reason why she's got a monkey motif on her guns. Malone comes equipped with a stash of acrobatic moves designed to keep her airborne and out of reach. (I.e. wall-running, using npc bad guys as a launching pad, etc etc)
Rage Mode - Triggered when something really pisses her off - like when shooting someone point-blank splatters her face with their blood. Malone goes into a killing frenzy that amps up her firing rate and physical strength by obscene amounts. In-game occasions where Rage Mode is triggered, she mows down the population of a small city in NPC henchmen without breaking a sweat, racking up a multiplier that maxes out at 60 kills. In Rage Mode, Rubi will indiscriminately mow down anyone or anything that gets in her way and won't stop unless physically incapacitated, unconscious, or until her fixated target has been killed.
Regen Multiplier - The more she kills, the more she regenerates. Stylish points (switching up acrobatic moves to chain kills) power up the multiplier meter to a maximum of 5x, giving her a distinct advantage in 10-to-1 (or more) combat. In Rage Mode, she becomes nigh untouchable with the multiplier maxed. To keep it reasonable in in-game settings, her health will not regenerate but she will gain a second wind if allowed to slaughter enough baddies.
And now the setbacks. After Rage Mode (To make it more palatable for DW games) Rubi will need considerable time and rest to recuperate, and will be particularly vulnerable immediately after Rage Mode wears off. I interpret it as an adrenaline high that numbs the pain. So, really, she's still going to take damage (and it's gonna hurt like a bitch after) but the immediate effects are delayed.
Remember what I said about being an adrenaline junkie? Still applies. She'll stick her neck out a lot over stupid things just to try to pick fights or engage in life-threatening activities as often as she can get away with. It's a double edged sword and can be just as much a disadvantage as an advantage.
Less important, but she hates to fly. Whether this means a simple airplane or anything else, she'll make sure everyone knows just how miserable she is if forced to get on an aircraft.
Finally, Rubi is a plain old human being. Fact. Stick her in an unattainable situation and she will fail, just like any other person will. Rage Mode is her one and only backup plan, and if it doesn't bail her out she's as good as dead.
Items/Weapons: Twin revolvers and one katana.