havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2015-01-02 10:23 pm
Entry tags:

Applications Three


APPLICATIONS ARE CLOSED!
RESERVATIONS ARE OPENED!

NOTE: APPLICATIONS WILL NOT BE ACCEPTED OR PROCESSED FOR APRIL, DUE TO A CURRENT DISCUSSION ON THE GAME'S FUTURE.
RESERVATIONS WILL REMAIN OPEN FOR A LONGER PERIOD.
MAY APPLICATION CYCLE WILL BE POSTED HERE AS SOON AS IT IS DETERMINED.


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every application round, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Applications are open on a monthly cycle, where they will be opened on the second Friday of every month for a week, and then processed on the third Friday of the month, before being closed again.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old. As of November 22nd 2014, samples cannot be "where am I" intro posts. The reason for this is that we often find it hard to gauge characterization from those, as most people when immediately in a new surrounding are confused or frightened.

While we encourage players who have dropped to re-join us, we do not encourage the continual rapid dropping and re-apping of the same character in a short time period. You are welcome to request specific housing, and all attempts will be made to accommodate that request, but it may not always be possible.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Sample Application (Malkus Iverwelling)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

The old application posts can be found here and here if you would like to look through past accepted applications.

Applications will be open on the following dates (from 7pm EST):
10th-17th April
8th-15th May

Applications will be processed on the following dates (at 7pm EST):
17th April
15th May

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
auger: TODD ALLISON AND THE PETUNIA VIOLET (pic#4610224)

[personal profile] auger 2015-01-23 04:32 am (UTC)(link)
Personality:

The White Rabbit, as you might expect, is always busy; always in a hurry, always some place to be, always somewhere to go, always something he's late doing. While he very recently was absolved of much of his heavy responsibility, much of the White Rabbit's personality is intrinsic-- and some of it is learned, but after so many years, they're attitudes that are hear to stay.

Even before he was burdened with Wonderland's reconstruction, the White Rabbit was somewhat prickly; in friendlier terms, he's grumpy. Unless he has reason to be in an especially bad mood (his entire life's work going to pieces, for example), he's generally nothing more than harmlessly ill-tempered. He will complain about minor annoyances idly but grudgingly accept them, fuss about the incompetence of others but, with a huff, pick up their slack. While he may not like people poking and prodding at him, he'll complain but endure it. He seems humorless and in need of lightening up, but he isn't averse to company or banter; in fact, he rather enjoys it.

And that's the heart of the matter: the White Rabbit is lonely. He's the sole survivor of Wonderland without knowing why, he was saddled with rebuilding an entire world and managing an entire story without any reward, and whenever he strayed from this path he was guilted mercilessly into returning to his thankless task. His guilt -- that he promised to do all that he could for Alice; that, as the only survivor of Wonderland, he should be doing something useful with his life -- would often come to life as hallucinations, and soon he accepted the guilt as a part of himself, just as he accepted the need to die for Alice as something he genuinely wanted, when really it was his guilt talking. The phrase "a rabbit dies when it's lonely" is used pervasively in reference to the White Rabbit, and though he believed up until recently he had to fight alone, the reality is he does want the company. Who someone who reacts with such pointed anger when frustrated (and he's frustrated often), he's surprisingly tame when the Caterpillar, for instance, starts tugging and stroking his ears during a dire moment, or when Mitsuki invites himself into the White Rabbit's burrow, or when he's given a ridiculous, cutesy nickname. All of these things might frustrate him because he's such a serious person at heart, but he doesn't hate them; he's been alone for so long that, while he doesn't seek company desperately, he won't turn away anyone who isn't trying to antagonize him.

It does take some patience to get to know him, however. Antagonizing the White Rabbit isn't hard to do, even if it's all in good fun. Yes, the White Rabbit won't verbally attack anyone for no good reason, and yes, he might not be opposed to company, but he can be his fair share of abrasive. His sheer amount of seriousness, grumpiness, and frequency of complaint can invite teasing, and though he believes in frankness and efficiency, he's also terribly callous and isn't mindful of how others might take to his plans or tone. Though no longer bound to service Alice, he has a general habit of tunnel vision that may make him even more careless in handling others. He's quick to argue and grow defensive, and isn't likely to try to sort things out calmly unless the other party is exceptionally patient. And the other party would need to be, considering the White Rabbit can get especially vicious if he feels his opponent is deserving enough of insult (the White Rabbit is often a target of the White Rabbit's snide remarks, but the Cheshire Cat hits back harder; the White Rabbit never learns).

For someone so emotionally explosive despite his slightly softer center, one might expect the White Rabbit to be like that in all areas of life, which is not necessary. The White Rabbit is only at his grumpiest when he's in a situation where he's not in any control (in conversations, for example, he's only especially agitated when he feels he's on unequal ground); he will often try to regain that control with certain action. In conversation it might be biting back verbally, or, in an emergency situation, it may be immediately coming up with a plan of action and carrying it out. True to his character, he has no time to fuss about the details and hem or haw; the time to act is now, and if he hesitates he might be too late to do anything. In situations where he feels confident about his decisions (and generally he's forced to feel confident, because he doesn't want to hesitate) he's surprisingly calm. He remains serious and frank, but difficult to perturb and is more frustrated in a resigned sense than angry when there are setbacks-- but because he has a clear plan in mind, he simply works around obstacles until he can achieve his goal. It's still easy to rile him while he's in this state of mind, but if left to his own devices he can be worryingly pragmatic.

Despite all this, the White Rabbit is not without humor. It may be hard for himself to believe at times, since, out of necessity, he's forced himself to be out of touch with his own emotions, but he does have the capacity to mourn, laugh, cry, and everything else, just like everyone else; it's just that most of these are so deeply suppressed that he doesn't know when he's feeling them. Still, it may surprise some that the White Rabbit can enjoy his idle moments as much as any other person. He finds amusement in things that are funny, he's touched by sincere expressions of affection, and he can be fond of a person to want to spend time - precious time - with them. While his softer side is seldom known, it does exist; and sometimes, it masks himself with his harsher demeanor, even if his intentions are kind.

The recent revelation that all his planning and effort have amounted to nothing - that he has wasted his time and, in his view, was not the one who was able to help Alice, despite all his dedication - has hit him hard, but after so long it is, ironically, his mental fatigue of all the years built up that has helped him resign to the facts. In the past prone he was to violence and hallucination when his plans seemed to be failing him: his usual frown would be replaced by a smile and he'd walk with ease as if in pace with some jaunty tune. He would act in a theatrical manner, speak of the gruesome with ease (psychotic fantasies he claimed to have, and an obsessive love of Alice), and would snap in anger easily, but just as quickly slide back into a perversely good mood. In these moods he was driven purely by obsession, that he has to do well and do well for Alice, that none of himself mattered, and he would forget himself entirely. It was possible to shake him from these moods, but while he was in them he was dangerous and unreasonable.

However, it isn't likely that the White Rabbit will have one of these moments of psychosis again naturally: he has since been absolved of his responsibility toward Alice, and accepted that he is not who can help her. With these two motivations removed from him, the mental strain has been relieved. Though he may still remain guilty and regretful, he is shown as having accepted the reality of the matter, contrary to his mental breaks, which were signs of his denial of reality. The White Rabbit still values both Alices and wishes for them to be happy, but he has accepted that he would be satisfied if they end up happy even by someone else's hand; and even more important, he has come to accept that Alice's happiness does not supersede his own, or anyone else's. It's something difficult for him to learn, and he'll likely spend much time coping, but he has, at the very least, begun walking the path toward a much healthier mindset.

Abilities/Powers:

Slight statboost He has slightly superhuman strength, speed, stamina, and so on, but he isn't a fighter (it's more supplementary: for example, he's jumped from the top of a building while slashing down a giant monster and simultaneously carrying a young adult male without any issue, and he can hold up a young adult male off his feet against a wall, but I would say that's about the maximum he can do, especially since he's usually not in optimal health).

Can give and take names He can give or take "Names"/"Roles" and set the parameters for these roles. If he takes a person's name, they are completely unable to remember it. If he grants a role, they will be bound by the rules of that role (for example, the "White Rabbit" role is "Can only be killed by Alice," so any other attempts to kill him won't work; similarly, the "Alice" role is "Can only kill the White Rabbit," so anyone given the name/role "Alice" would be unable to fatally wound anyone not the White Rabbit).

As a note, we don't have an example in canon regarding behavioral parameters (ie, "The person with the role Bob must always act happily," or "The person with the name Sally must hop on one foot for ten minutes out of each day") so if the White Rabbit does, on the off chance, use this role-giving ability within Haven, I will likely avoid behavioral parameters.

Cannot kill or be killed The White Rabbit cannot die by the hands of anyone who isn't named Alice (we have an example in canon: if someone who cannot be killed is shot through the heart, for instance, the bullet will go through and they'll collapse, but a moment later they'll be back on their feet and completely fine; the blood stains will be there, but otherwise it will seem as if nothing happened). Injuries and anything otherwise non-fatal he should still be able to suffer from, though.

Similarly, he cannot kill anybody. Much of his headache during the main events of the series is because he cannot simply kill anyone in his way. Unlike the weird reality-glitching that might occur when someone tries to kill him, if the White Rabbit were to try to kill anyone, canon implicates that things would simply not go his way: he can make a serious effort to kill someone, but something - or someone - will happen, continuously, that makes actual murder impossible (even if it's something as minor as his fatal blows always missing, or someone walking in at the wrong time). He can still inflict non-fatal damage, however.

Some sword skills It's worth noting that, while he has a rapier, he doesn't seem to be particularly trained in terms of strategy or technique. He seems to use it however he feels like at the moment.

Items/Weapons: He will only arrive with his rapier and the clothes on his back.

Sample Entry:

http://honeyroast.dreamwidth.org/1951.html

Sample Entry Two:

Mitsuki had insisted - Mitsuki always insists - that the White Rabbit leave the more mundane matters to him; this time it was the cleaning, next time it would probably be the dishes, and so on. Of course the White Rabbit had begun to argue but Mitsuki's stubbornness grated, and the White Rabbit found that it would perhaps be slightly less of a pain to simply give in than to argue.

Which is easier thought than done: with an excessively harsh sigh of frustration the White Rabbit drops himself onto a great, soft armchair, one of many within his burrow, and after several moments of absolutely nothing, sinks down into a slump. His face already screwed into an expression of deep dissatisfaction, he felt restless. Yes, it's true he's tired, but fatigue is no excuse for idleness. He debates going out to accomplish something until Mitsuki is done with his self-appointed task of cleaning the burrow, occupying mind with brief calculations of how long it might take Mitsuki to finish and so how much time that would give him, but with a sigh he decides it would hardly be worth it; Mitsuki was bound to pop in at random before even having finished, and he'd receive an earful if Mitsuki found him gone.

Out of amusement rather than irritation, he snorts. Eyes drifting to the table he notices a basket of cookies Mitsuki had brought from some bakery and set out to eat - the White Rabbit himself never set out anything for guests, nor did he bother make his burrow the least bit hospitable - and, as out of place as it felt here, he didn't entirely resent it. He doesn't take one. It's a shame, he thinks, how much they both feel the need to be productive; but while the White Rabbit can't fathom Mitsuki's reasons, he knows his own reasons are much more pressing.

Certainly, if he stayed put, Mitsuki would finish up his work and return to where the White Rabbit sat, and then invite him out - because, of course, with no work to do, surely now the White Rabbit would be free - and they could enjoy their evening leisurely, perhaps without worrying about any other matter. It was something that was so frustratingly endearing about Mitsuki that he could hardly stand at times, but he knows Mitsuki is, for whatever reason, well-meaning, even toward someone like him. He knows he doesn't understand Mitsuki, but . . .

Ah, all this thinking was giving him a headache, and just making him more restless. He pushes himself up from the chair with an exhale, feeling vaguely as if he had failed some sort of challenge, but also feeling better for it. He may not understand Mitsuki, but he knows himself, and he can't simply sit still and munch on cookies happily no matter what Mitsuki might intend for him. He strides off, looking as if he were in a worse mood than he actually is. He would find something to busy himself with; and if Mitsuki had wanted him to stay put, then Mitsuki could have at the very least had the decency to sit with him.