havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2012-09-10 02:03 am
Entry tags:

Applications


APPLICATIONS ARE OPEN!
The next processing date is Friday 11th October

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every two weeks, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. If you wish to request a specific apartment, please do so in the relevant part of the application. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Every attempt will be made to place a character in their chosen apartments, though this may not always be possible depending on the slots available.

Applications are open constantly, but are only processed every other Friday at 7PM EST. The Saturday following acceptance, an IC mingle log will be posted for characters to be introduced to the game.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

Applications will be processed on the following dates:
11th October
25th October
8th November
22nd November
6th December
20th December

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
too_high: (Default)

Agent Maine || Red vs. Blue

[personal profile] too_high 2012-10-14 04:52 am (UTC)(link)
Name: Krakatau
Contact Info: Krakatau @ plurk, EleiShar @ AIM
Other Characters Played: n/a
Preferred Apartment: None

Character Name: Agent Maine
Canon: Red vs. Blue
Canon Point: Season 9, Episode 17 "Spiral", during the fight on the flatbed truck, just before he takes a dozen bullets to the throat
Background/History: Agent Maine was part of a private, experimental military program called Project Freelancer. During a time of insurrectionist uprising on top of a xenocidal war with a collection of alien races, mankind was strapped for solutions. Freelancer was one of several projects -- some more morally bankrupt than others -- that absolved to find the 'magic bullet to end the war' at all costs. Dr. Leonard Church ran Project Freelancer with the idea of giving elite soldiers extensive training, state-of-the-art space-capable body armor and enhancements, and aggressive AI units.
Personality: Agent Maine is the epitome of 'strong silent type'. He is both the largest and quietest Freelancer. He's content to sit back and observe rather than make his opinions known. Although he can be mistaken for a simple-minded brute, he's discerning and intelligent and able to think on his own. He is still far more a follower than a leader.

The program nurtures a rather unhealthy amount of competition among what are supposed to be 'teammates', and when we first see Agent Maine in Season 9, it's in a three-against-one training session with himself, York, and Wyoming against the new recruit Agent Texas. After eight rounds of getting their asses kicked, Agent Maine takes live ammo and a couple frag grenades from Agent Texas and use that to try and bring her down, in inadvertently catching York in the crossfire (who'd been trying to stop them).

However, Agent Maine is able to separate whatever ranking battle there is on the training room floor and use stark professionalism on the field. During the Sacrophagus mission, he intentionally dodges in front of a sniper bullet intended for Agent Carolina, saving her life.

As for words, he relies heavily on body-language and awareness and almost animalistic noises (grunts, growls, rumbles, etc). He is able to talk from the canon point I will be bringing him from, but his choice of words is few and concise. Get off me, Too high, and Thanks are his canon contributions.

Abilities/Powers:
Agent Maine is an elite soldier from the 26th century, on top of which he is a freaking huge human being and well-muscled. Without armor, he'd still be capable of

Sample Entry: Maine at Paradisa

Sample Entry Two:

As bleak as the situation might get, Maine maintained a general air of disconnect as he made his way almost aimlessly across the town. Hands in his pockets, posture slightly slouched against the wind, he seemed to be on a casual stroll.

In reality, he was scoping the place out; making a note of what buildings were there, where there seemed to be power, and where there seemed to be none, and keeping mental notes on anything that might offer strategic cover during a firefight.

Part of it was instinct, but part of it was boredom. Having been so used to missions and training and sparring sessions, this sudden lack of concrete things to do made him restless.
Edited 2012-10-14 04:53 (UTC)
rabbitheartedgirl: (Default)

Usagi Tsukino | Sailor Moon | Reserved

[personal profile] rabbitheartedgirl 2012-10-14 01:13 pm (UTC)(link)
Name: Gil or Lauren
Contact Info: PLURK: verisimilitude
DW account: quiddity
AIM: gimmeyourgil
Other Characters Played: N/A, also apping Rikku.
Preferred Apartment: 1.006

Character Name: Usagi Tsukino, sometimes called dumpling head or meatball head or any other number of insulting names based on her hair style. Also sometimes called "Bunny" or Usako (a diminutive form of Usagi).
Canon: Sailor Moon (anime)
Canon Point: The end of the Dark Kingdom Arc, just before the girls are set to warp to the D Point (episode 45 in Japan, episode 40 in the American dub).
Background/History: http://en.wikipedia.org/wiki/Sailor_Moon#Story & http://en.wikipedia.org/wiki/Sailor_Moon_%28character%29


Personality: 14 years old and in her last year of junior high school, Usagi Tsukino is a student who defies the norms by not joining any of the clubs at her school and slacking off to the point of repeatedly failing exams. Not stupid, simply exceptionally lazy, her main goals in life appear to be eating as much delicious food as possible, sleeping whenever she can, and generally getting by with as little work done as possible. She regularly sleeps in and is running late, particularly in the mornings when she should be getting ready for school. Her major hobbies appear to be daydreaming, pining after the handsome worker at the local arcade, pigging out on junk food and playing video games. She has little to no talent with sports, being clumsy (the sole exception being discus throwing), and is forgetful and becomes lost or distracted easily. Combine all that with her attitude as an infamous whiner and crybaby, and she seems like a less-than-average teenage girl who has a slightly strained relationship with her family members (particularly her mother, who gets angry at her for her poor performance and her younger brother, who likes to tease her about her bad grades as well).

In reality, she has a lot on her shoulders: the weight of the world, actually. Secretly, she fights monsters from outer space that want to steal peoples' energy and take over the world as the heroine known as "Sailor Moon." Additionally, she has recently discovered that she is the reincarnated princess of the moon, a girl who lived a thousand years before and died when the same invading alien forces attempted to destroy her kingdom and steal away her fiance. Although fulfilling her duties to protect the innocent and powerless are not at all easy for her (being generally nonathletic, klutzy, unwilling, and easily frightened) she can and does rise to the occasion, usually when people close to her are threatened. This is because Usagi is a very loyal friend and a genuinely caring person. She's the kind of person who can and does care about the well-being of people, even strangers, and stray animals and will go out of her way to help someone in need.

She can actually be quite overbearing, nosy, and meddlesome with her friends, particularly in matters related to their love-lives. She's kind of a terrible gossip, has a weakness for jewelry and money, and she is NOT above getting into petty squabbles (having an immature temperament) with her friends and younger brother. But she's also supportive and loving and would put herself in harm's way to protect the people she loves and even risk their anger in order to help them.

Usagi wears her heart on her sleeve, for certain, but it's a good heart, and usually she manages to endear herself to other people. Her struggles to find the courage to stand up in the face of powerful evil is aided by her love for her friends and one Mamoru Chiba, who (as it coincidentally turns out) is the man she was engaged to in her previous life and believes to be her soul mate. Notably, though, she pretty much never does anything unassisted, and is frequently on the losing end until someone (her friends or Tuxedo Mask) show up to save her.

She tends to have a low opinion of herself, though, perhaps because other people can be so hard on her and because she is somewhat aware of her shortfalls (laziness, being a crybaby, not being a very good leader, etc) and her confidence in herself can be just as easily broken down as it is built up. What she wants more than anything now is to be able to return to her peaceful life as a normal girl and enjoy the rest of her teenage years (as well as dote on the love of her life and hang out with her friends).

Abilities/Powers:
As herself, Usagi appears to possess absolutely no abilities what-so-ever.

She transforms into Sailor Moon using a brooch that she wears on the bow of her uniform at all times by calling out the words, "Moon Prism Power, Make up." This locket, when opened, plays an 'orgel' version of the anime's opening theme song, "Moonlight Densetsu," and is a symbol of her relationship to Mamoru.

Within that brooch is an item known as the 'Ginzuisho,' or the Silver Crystal. This item is by far her most important item, and is the holy relic left over from her life as the princess of the moon. It is considered the proof of her identity as the Princess and the ultimate source of her power. It gives access to a very strong power that can heal/cleanse evil, however, using it drains her life force and ostensibly kills her.)

A transformation sequence occurs involving magic ribbons that spring out of the brooch, in which her school uniform is replaced by a uniform with an extremely short skirt, gloves, boots and a tight bodice (to detail it some). When she transforms back, these ribbons will usually unwind to reveal the clothes she was wearing before, except in the case of a forced de-transformation, in which case she may be left naked. (whups)

As Sailor Moon, she appears to have increased speed and the ability to jump incredibly high/far. She has a few body attacks, including Sailor Moon Kick and Sailor Body Attack, neither of which are very successful and are very rarely used.

She also has access to a few items that allow her to attack evil doers. There are two red jewels in her hair buns that can act as amplifying receivers to hear victims in distress. They can also amplify the sounds that she makes, turning her cries into sound waves that can damage an enemy. The tiara that she wears on her forehead can be taken off and transforms into a weaponized discus, the path of which she can direct. It can also be enlarged and shrunk to ensnare an enemy as though it was a metal lasso. She even once uses it in the anime to purify a group of possessed people.

She also possesses an item known as the Moon Stick to perform energy/magic-based attacks. Sometimes these are unnamed, but usually she will say 'Moon Healing Escalation' to activate them. These powers are sometimes indistinguishable as attacks or healing/purifying powers because many of the monsters she faces are actually corrupted or possessed beings or objects.

Usagi very rarely accesses her aspect as Princess, but when she does her clothes change to a flowing white dress and her powers seem to be reduced in number but amplified in strength. However, using the Silver Crystal in this form usually results in her passing out or dying and is therefor a last ultimatum.

In later arcs of the anime, she is occasionally able to access a pair of wings that are sometimes functional; I am assuming that without prior mod permission those will not be showing up.

Note: There is at least one other object that Sailor Moon possesses known as the Transformation Pen that allows her to change herself to any number of other things for the purposes of disguise; I have already assumed that will not be coming with her, so I haven't bothered to list it, but please let me know if I need to. I am aware that as Sailor Moon, Usagi will not have access to the Moon Rod and therefor a large chunk of her powers. I will look to you for direction as far as her tiara, possession of the Crystal, and the functionality of her hair pieces go.

Sample Entry:
[Nervous, feminine laughter pipes through the speaker phones.]

Man, I really thought Ami was just kidding about not eating cheese before bed. This is the weirdest dream I've ever had. Where're the cute boys? The dozens of cake? The ice cream? Just a lumpy bed…

[There are a few moments of silence, and then a whispered ouch and a whimper.]

But… how come… I mean, I pinched myself, but I'm not… waking up. I am dreaming, aren't I? Right?

[There is a quiver and sharp rise to the pitch of her voice.]

Is this a nightmare? Oooh, I really don't…

[She sniffles. When she speaks again, her voice has definitely hit a decidedly nasal, whiny quality.]

Why can't at least my dreams be normal? I wanna wake up…!

Sample Entry Two:
Usagi sniffled miserably in the corner of the unfamiliar room, head buried against her knees in her navy pleated school skirt. She'd been crying for—well, who knew how long now. She'd pinched herself just about a half-dozen times and no matter how hard she did it, she just couldn't wake up.

Which meant this wasn't a dream.

Which meant she'd been kidnapped to some unfamiliar place with a strange, unfamiliar bed. The last thing she could remember was preparing to go warp to D Point, but now she wasn't sure where her friends were or where she was, and trying to teleport all on her own was just going to be impossible.

She just wanted to go home. Or back to sleep.


Note: I feel like both these samples show a very limited range to her personality. If you're hoping for something more well-rounded, the following thread should be helpful: http://the-love-hotel.dreamwidth.org/531003.html?thread=57549371#cmt57549371 (Please note, while this thread is technically hosted on a smut DR, none of the content in this thread is rated higher than PG-13 or R.)

Rikku | Final Fantasy X/X-2 | Reserved [1/2]

[personal profile] plunderful 2012-10-14 01:16 pm (UTC)(link)
Name: Gil or Lauren
Contact Info: PLURK: verismilitude
AIM: gimmeyourgil
DW account: quiddity
Other Characters Played: N/A, also apping Usagi.
Preferred Apartment: None

Character Name: Rikku (no last name known); no known nicknames.
Canon: Final Fantasy X/X-2
Canon Point: Post canon of X-2.
Background/History: http://finalfantasy.wikia.com/wiki/Final_Fantasy_X, http://finalfantasy.wikia.com/wiki/Final_Fantasy_X-2,
http://finalfantasy.wikia.com/wiki/Rikku

Previous Game History: None. However, if you look at her journal (plunderful) you will notice that there's a ton of information posted there for the game Exit Void. I am playing her there simultaneously BUT independently (that is, never shall the two meet).


Personality:
Rikku comes off a lot of the time as a well-intentioned wild-child. She is usually bold, upbeat, outgoing, trusting and friendly. She welcomes strangers into her life just as easily as friends or family she has known for years. She carries herself with courage and a confidence that can sound like arrogance; she has been known to respond to compliments by affirming her talents. Rikku is rarely afraid to speak her mind, even when it makes her sound childish, naive, or silly.

She has an adventurous, curious streak, the kind that makes her poke her nose into other peoples' business and pry her fingers into treasure chests. This kind of behavior can and does regularly get her into trouble. She's also playful and enjoys teasing people and showing her affection for them, sometimes in slightly aggressive ways.

While not mean-spirited or vicious, Rikku's not the kind of person to back down from an argument if she feels she's in the right. The same goes for difficult battles where the odds might seem insurmountable to a normal person. Monsters won't easily frighten her either: this is the same girl that helped defeat Sin. Don't count on her thinking she can't win: she might be small and skinny, but so are sticks of dynamite. Not that she has any intention of exploding, mind you: there’s no point in winning if you’re not alive to enjoy it.

It's impossible to tell whether it's entirely due to her skill or partially because of her status as the second-child and only daughter of the leader of the Al Bhed, but she's been responsible for scavenging expeditions and in a position of leadership over small groups of Al Bhed since at least around the time she was 15. And she's good at it. If that wasn't enough to indicate she's quite capable, she has an extensive knowledge of machina (machines) , is an artificer of armory and other equipment, is a decent deceiver, is an accomplished thief and treasure-hunter, and is bilingual to boot. So in spite of her impish and even puerile behavior, she is in fact an intelligent and clever girl.

There is absolutely nothing that Rikku will not do to protect her loved ones, even if it means risking her life. She has an empathetic streak that makes her a real softy to people in need. She’s also familiar with living in the face of difficulties and uncertainty. Rikku was helpless but to watch her family and friends be slaughtered by fiends because of the Guado Yevonites, and then the survivors had to destroy the remains to get rid of all the monsters. Somehow, despite numerous painful experiences that have killed family members and friends, and might have crushed another person’s spirit, embittering them to other human beings, Rikku keeps on going and is able to open her heart to others, indicating that spiritually she is hardy and loving.

Though quick to irritation, Rikku isn't good at holding a grudge. Her anger usually dissipates pretty quickly, and she's usually able to see some of her responsibilities in making the problem. She tends to become (briefly) quieter with shame until she can find some way to make up for it. She's not very good at expressing regret or apologies, but she does sincerely mean it, however she shows it. Even with larger issues that would usually be a deal-breaker for most people, Rikku can make up with someone who's sorry for mistreating her. She’s usually eager to patch things up after a fight despite her sense of pride. She spent much of her life having very few friends outside her tribe; it stands to reason that people who genuinely like her are very precious to her, and she would probably do (just about) anything to keep the ones she does make.

Rikku is not exactly a skeptic, but she’s more than able and willing to question ideas handed down to her to see if they actually make sense or are substantiated. She works well under pressure, and can lie and hide information suitably well.

Underneath her effervescing exterior is a more turbulent interior, a teenage girl who doesn't really know what she wants out of life. Her friends are all moving on in their lives without her, settling down to have families and give up their adventures, but she doesn't feel ready yet. She's swiftly moving out of the last vestiges of her childhood, but feels there is nowhere for her to go, and no one to be with, a very difficult concept to deal with for a girl who hates to be alone and is used to being surrounded by good family and friends.

Despite being intelligent and wanting to be treated like a competent adult, Rikku can be very childish. She suffers from poor impulse control, for one thing, and can be nosy in detrimental ways. She is very easily teased, and hypocritically protests when other people tease her. She can be hypersensitive to criticism to the point of taking offense at comments that are not actually meant to be insulting. She's easily won over by compliments and kind words and gets excited by the prospect of treasure or a good time. She can be whiny and bratty when things aren't going her way. She's not above trying to guilt trip people into getting what she wants. She is often impatiently running ahead of everyone else, unable to wait for them. She can be clever and mouthy but reckless when arguing, saying things that might be hurtful just because she doesn't give herself time to think. When frightened or flustered, Rikku can easily become aggressive, punching first and asking questions later. In fact, when she’s not very happy, she’s usually irritated by something or someone, which she tends to vent aggressively.

Additional immaturity is evident in her dependence and sensitivity to the people around her. Criticism that comes from her friends and family, as can be seen both in her relationships with Wakka in X and her father in X-2, is reacted to particularly badly. She also reacts poorly to feeling neglected, pouting and occasionally indulging in passive-aggressive behavior. She is also preoccupied with ideas of "fairness" and "niceness" and is quick to correct people if she feels they're being too harsh on her or people she loves. Although her strong sense of loyalty is usually a good thing and makes her the kind of friend you'd want to have, it also means that Rikku has done (and may do again) things for loved ones that others would probably find morally abhorrent. Rikku worries easily about the people she loves and problems that feel bigger than herself. In fact, she is prone to frenetic mental stewing which leads to stress, frustration, anger, and rashly acting out if she can't find a way to handle the tension.

Sometimes she gets in trouble because, despite her confidence, she's not really at the top of the food-chain. It may be that she doesn't properly prepare herself when she gets excited or that she's used to working in teams, and therefor having somebody at her back. Secondly, she's good enough to be unaccustomed to losing. But lose she can, and does occasionally. She might hate to ask for help, feeling it's a sign of weakness, but she does genuinely appreciate the help when she actually needs it.

Rikku is exceptionally private about her deeper, particularly negative, emotions. She bottles them up inside until they can’t help but explode out of her. She does not cry easily or often because she usually able to vent her frustrations through small aggressions, and it takes something big to trigger real despair. When she does break down, it's a very complete (if brief) thing: crying and sobbing, the whole nine yards. Actually confiding in somebody before breaking down, or having that kind of emotional breakdown in front of them, is a huge sign of trust coming from her. It would take someone really special for her to feel comfortable enough to express herself; she fears both being seen as weak and immature and sees crying as a sign of both those things.

Rikku's values and morals can be a complicated mess to understand, because she tends to be more concerned with achieving her results than how she gets at them. Being a thief and Al Bhed, she has to some degree always lived outside of general society's prescribed values, so she doesn’t worry about what is and isn’t against the law or valued by some higher authority. While she does have a kind of code of honor, it merits the people she loves, her survival, and her sense of right and wrong (which is probably pretty flexible) rather than society's dictations, which can feel arbitrary and nonsensical to her. Once she's decided which course of action is the right one (factoring in the people she loves and whatever moral ramifications she would actually be concerned with), she will stubbornly follow it, even if it alienates her from her family and friends or means that her actions today contradict yesterday's.

It's likely that, given her mother died when she was very young and her father and brother were the closest people to her, a lot of concepts about femininity and a woman's role in life as a mother and caretaker are unappealing to her at her current age. Although she’s stated she would like to have a family with lots of kids eventually, for now, she apparently wants none of it. She particularly resists her father's urges that she give up sphere hunting to find a husband and start a family. She seems to be treating Sin's defeat as an extra-inning of youth, but is finding it spoiled by having no one to share it with.

While still wanting to enjoy her freedom, Rikku badly wants to be seen as mature at the same time. In FFX, while at the bottom of Lake Macalania and talking with Tidus and Kimahri, she admires how together and mature Lulu seems. She says that in five or six years, she will be too. However, by the end of X-2, she still hasn't gotten there, and I think there could be insecurity there. After all, kids always want to grow up faster than they do, and she really is a young woman now.

The radical change in clothing-to-skin ratio between games is (in my head-canon) Rikku attempting to physically emulate the maturity of older women that is embodied by wearing more revealing clothing (see Lulu, Dona, Yunalesca, etc). She smiles to pretend she's happy until she actually is; I think she might try the same psychological trick with clothing. While aware that she is "cute," even "pretty," she would like to actually feel attractive, though comments and flirtations from other people about her dress are actually just liable to fluster and embarrass her. In fact, there's evidence to suggest that she really doesn't know how to handle attention from boys, in that she reacts to being flirted with or teased with embarrassment and (mild) aggression. She possesses the typical kinds of insecurities about her body image that most girls her age have, regardless of how cute or pretty they really are. Not that she hates her body, but how many girls do you know wouldn't want to change one or two things about themselves?

Rikku's attitudes about religion and the supernatural are complicated. The major religion in Spira, Yevon, made her family outcasts, but as she tells Wakka, it's wrong to presume that the Al Bhed hate Yevon. They simply refuse to follow teachings that have no factual basis. They don't perform the customary prayers to Yevon and are morally opposed to the idea of sacrificing summoners for the world's happiness. However even they know and seem to take some comfort in singing the Hymn of the Fayth, since her brother and father both sing it as they prepare to blow up Home. There is some indication that they may even choose to go visit the Farplane, the in-game equal to heaven on earth I suppose, if they so wish. However, Rikku makes the choice not to go inside, saying that "she'd rather keep her memories inside" because what people see in the Farplane are pyreflies reacting with peoples' memories to construct illusions of lost loved ones. Perhaps this might make it look like she's not actually a very sentimental person, but I think that the truth is more likely that Rikku is simply very private about her deeper emotions.

Other odds and ends about Rikku's personality include a fear of snakes and a love for beautiful, sparkly, and/or rare things. She used to suffer from a fairly severe case of astrophobia after having been hit by a thunder spell when she was a child. According to FFX-2, she spent a week out in the Thunder Plains (where it constantly storms) working to rid herself of it, and has tamed the more irrational, debilitating aspects of it. Based on her age and her overall bashfulness with boys (covered earlier), she's probably sexually inexperienced. She's also something of a word-smith, which fits her playful, creative nature. In her canon, she never curses, which is notable since several other characters do. Rather, when she insults people, she resorts frequently to childish name-calling in the first game. I like to have her use her whimsical word-building (disasteriffic!) to give more creative insults now that she's a little older, and I generally use substitutes like "sweet Shiva" or "holy chocobos" in place of "oh my God" or "Jesus Christ" etc. And if she's really, really angry with you, she may just tell you to "go get sent."
Edited ([added in spaces so it's actually readable. xD; ]) 2012-10-14 13:18 (UTC)

Rikku | Final Fantasy X/X-2 | Reserved [2/2]

[personal profile] plunderful 2012-10-14 01:19 pm (UTC)(link)
Abilities/Powers:
Rikku is bilingual in a common tongue spoke in Spira as well as Al Bhed, a cypher-based language native to her people. It's clear from her abilities in the first game (where she customizes weapons and defense items, and takes apart machines in the heat of battle) that she is a competent machinist/engineer/artificer, and will likely be able to help design and upgrade weapons (provided she has the right materials, of course). Additionally, she has a history in both games of being able to "mix" items to create upgraded/home-made potions, explosives, and other helpful items; again, with the right materials, she should be able to do something similar. She is also an accomplished thief and treasure hunter capable of taking apart locks and stealing items off monsters and humans alike during battles.


Although Rikku is well-versed in combat and is capable of utilizing magic using her dresspheres, I am assuming she will not have access to the latter in Haven (at least, at this time). This is because "dresspheres" are items (magic spheres) that attach to another item known as a "garment grid" in order to be used. They change her default clothes, abilities, and default weapon to suit her job. Although she will not be arriving with her knives, Rikku is quite capable at using those weapons as well as a variety of others (guns, machines, staffs, swords) and can also fight hand-to-hand.


Sample Entry:
http://exitvoid.dreamwidth.org/380223.html?thread=38703423#cmt38703423
&
http://exitvoid.dreamwidth.org/380223.html?thread=38703679#cmt38703679
(These are two parts to the same thread, but because of the sequential way I posted one then the other, I needed to post both of them here to make sense. Whups!)

Sample Entry Two:
Haven: the name implied safety, a place to rest. Like Home. But for who? It seemed to Rikku, surveying the ugly, boarded up buildings (like patched eyes refusing to look at them) that there was something really, really wrong here. No explanations, no real residents—just the other people who had shown up here, just like her, kidnapped. And where were her knives, her dresspheres, all the little odds and ends and healing goodies she'd had before she wound up here? Gone, probably to that same place where the missing sock in the laundry always ended up. Or worse.

"But it's not so bad," she told herself. She'd taken to talking to herself out loud a little since arriving, at least when she was alone. It helped to make up for the awful, eerie silence of the place, made her feel just a teensy bit better. "At least there's everyone here, with you, and you're not alone…" But why? Why them? And why so many?

She had a feeling the answer wasn't going to be so pretty. Hopefully they'd be prepared by the time it came.


Note: If these samples are not satisfactory because of the limited range of emotions provided, I can link to other thread(s) with a wider range for your approval.
egotrips: (drop this agony and misery)

draco malfoy ༰ harry potter (unreserved.)

[personal profile] egotrips 2012-10-14 03:42 pm (UTC)(link)
Name: Laura
Contact Info: [plurk.com profile] styloroc
Other Characters Played: N/A
Preferred Apartment: None.

Character Name: Draco Malfoy
Canon: Harry Potter
Canon Point: post-Deathly Hallows
Background/History:
Wikipedia: Harry Potter.
HP wikia: Draco Malfoy.
Books 1 - 5: In-depth overview.
Book 6: Here.
Book 7: Here.
egotrips: (ooc: hugged.....)

draco malfoy ༰ harry potter (unreserved.)

[personal profile] egotrips 2012-10-14 03:42 pm (UTC)(link)
Previous Game History:
( exitvoid: a panfandom horror survival game. )
Draco was present on the island between July and December, and then again briefly in April; whilst the time ratio between RL and the game didn't match up 1:1, he was still on the island for a considerable degree of time. His experiences on the island haven't changed his core personality — he's still entitled, petulant and spoilt — but they have forced him to be a degree more tolerant of others, particularly those that are different to him. This is mostly in regards to muggles, and non-wizards/witches, and whilst he still has a knee-jerk reaction of believing muggles and other non-wizarding individuals to be inferior to wizards and witches, he's also aware that there are some that aren't. In essence, it's led him to dividing non-wizards into to parties: those he likes (and are therefore 'acceptable'), and those he dislikes (and therefore support the various prejudices and stereotypes he's grown up believing, although with his canon point and canon experiences in mind, as well as his experiences in Exit Void, they're not beliefs he clings to with the same degree of fervour he'd have had in his first five years at Hogwarts.)

However, as with canon, Draco is still prone to making exceptionally bad decisions and allying himself with the wrong people simply because they're people he's closest to, or because they offer an 'easier' route. Both his father and aunt were present on the island for a time, and when it became known that one needed four escape tokens to leave the island, his father and aunt led a raid against one of the dormitories — with Draco party, of course — in which they attacked and held hostage some of the occupants in an attempt to gain said escape tokens. It didn't work entirely as planned and merely led to the three being disliked by and alienated from various other inhabitants of the island, something that worked against Draco once the other two had left.

There were several characters that had an impact upon Draco and the way he approached life on the island, however, and they were:

Erik Lehnsherr. Whilst Draco was initially dismissive of Erik and the concept of mutants — he likened them to half-breeds, werewolves and other magical creatures — Erik took something of a 'tough love' approach in his interactions with Draco, something that pushed Draco to want to prove himself to Erik and, to a lesser extent, the island as a whole, to prove that he was more than just talk.

Rupert Giles. Whilst Draco was completely disdainful of Giles originally, and whilst Giles suffered in the attack against the dormitory, for whatever reason, Giles failed to hold it against Draco and frequently tolerated Draco's less-than-pleasant temperament. As a result, Draco found himself frequently turning to him to whine at him/air his problems.

Lightning Farron. SOMEHOW OR OTHER the two managed to become something resembling friends — after briefly bonding over having stupid names, and Draco being impressed with the fact that she's capable of wandless!! magic. As Draco is almost entirely reliant on his wand, she'd offered to teach him how to be a competent fighter without it, but he left the island before that could be followed through on.


Personality:
Draco Malfoy was born with a silver spoon in his mouth (figuratively, of course; literally would be an entirely different story, and one imagines things would have progressed slightly different if that were the case). It was this spoon that helped shape Draco into the far from fine and upstanding young man he became.

The son of Lucius and Narcissa Malfoy, Draco comes from a long line of pure blood witches and wizards, a fact of which his family has been, and remains to be, very proud of to the point of bigotry against individuals without known magical ancestry. As a result, Draco harbours beliefs as to the innate superiority of 'pure-blood’ individuals despite whatever evidence there may be to the contrary – indeed, Draco’s father remarks upon the disappointment and embarrassment that Draco should feel upon consistently receiving lower grades that the Muggle-born Hermione Granger, discounting and disregarding both the effort she puts into her work, and her natural talent. In fact, Draco seems to take a particular dislike to Hermione, her Muggle-born status aside, presumably as she is capable of showing him up – repeatedly – a fact which undoubtedly serves to dent his pride.

Despite his supremacist attitude, however, there are signs that he’s not as enamoured with the reality of being a Death Eater as early as Goblet of Fire. During the attack on Muggles during the Quidditch World Cup, Malfoy makes his appearance known to Harry, Ron and Hermione, and remarks on how Hermione ought to be taking more care, and elaborates on the attacks. Draco’s attitude – arrogant, lazy and dismissve – however, confirms that he has no real feelings invested in the matter of Hermione’s safety on a conscious level, and it’s clear that he takes enjoyment from the obvious distaste that the knowledge of the Death Eater’s actions create in the other three. It could therefore be assumed that whilst Draco enjoys the panic the awareness of Death Eaters cause in others, there is, even at this early point, a disconnect between the want for that same control and the ability to wield such power over others, and the willingness to engage in the acts that warrant it. Whilst it’s something of an extreme example, it shows that Draco prefers to have – and is wholly used to having – all the trappings of status without doing anything to deserve it.

First and foremost, however, Draco is a bully. He takes great delight in causing others pain and misery, and enjoys the power and control it allows him to exert over others. Like most bullies, Draco prefers his victims to be weaker than him in some fashion, and will pick on whatever weakness appears to trouble them the most. It is for this reason that, at least in his earlier years, Draco had such little trouble in bullying Neville Longbottom; as Neville was in possession of very little self-esteem, and was wildly self-conscious of his propensity to forget more or less everything, Draco had no qualms – nor difficulty – in latching onto this fact and exploiting it as and when he could. There are similar reasons behind his frequent mentions of wealth around Ron Weasley, and the latter’s lack of it. For better or worse – and it is generally for the worse – Draco is very gifted at pinpointing others’ weaknesses.

However, again like most bullies, Draco is a coward. Rather than stand up to those more powerful than him, he’d sooner get on their good side and gain some of their influence by proxy – this is most evident in his willingness to follow Lord Voldemort, of course, but to a lesser extent with his desire to have Professor Slughorn acknowledge him and his family’s lineage. This, of course, doesn’t extend towards all, particularly if their ideologies clash with Draco’s own, or if Draco perceives the individual in question as being weaker than someone else – such as in the case of Dumbledore against Lord Voldemort; in Draco’s opinion, Dumbledore is a weaker wizard both ideologically and in terms of power.

As mentioned previously, Draco is very skilled at pinpointing the weaknesses of others and as such, his preferred method of bullying (as it were) is psychological. When confronted with physicality or when he’s on the back foot, he’s something approximate to ‘useless’; this is most evident when Hermione hits him and when she threatens him with her wand, and also when Barty Crouch Jnr., posing as Professor Moody, turns him into a ferret. Draco would much rather attack someone when their backs are turned and he’s assured victory than he would attempt the matter on an equal footing.

With regards to this and in relation to his cowardice and burgeoning disillusionment with the Death Eaters and their work and methods, Draco appears increasingly reluctant to focus on the crux of his mission: killing Dumbledore. Lord Voldemort meant for Draco to fail in his task and for the occurrence to be punishment for Draco’s father, Lucius, on his failure to procure the prophecy relating to himself and Harry Potter. Draco, who is by no means an unintelligent youth, is likely to be fully aware of this – as is evidenced by the manner in which he spends his time and effort on fixing the Vanishing Cabinet located within Hogwarts as a means to allow the Death Eaters passage into the school to the detriment of his other interests, hobbies and even friends.

It is this that is perhaps most telling as to the shift in personality and awareness within Draco; at the beginning of the sixth book, he can be seen boasting about his task to his close friends and appears to have no qualms with it at all. As time progresses, however, he grows increasingly reluctant and despondent as the reality of the situation – and his life as a whole at that moment – sinks in, and whilst he seems to try to cling to the idea that Lord Voldemort chose him and him alone for the task because he was the best suited and capable, it’s clear that it’s nothing more than a distraction. Instead, the usually smug and superior Draco Malfoy can be found hiding in a disused girl’s toilet, relating his worries and fears to a ghost. Indeed, it seems to be that it is only the knowledge that his parents will suffer should he fail that allows him to continue with his task.

However, whilst Draco is certainly committed to his family, one is hard pushed to find anyone else that he truly cares about. His belief in the Malfoy, and subsequently his own, superiority means that Draco has very little interest in making friends with others; friendship implies equality, and Draco is somewhat loathe to view others as equals. His interests, as mentioned previously, lie primarily with status, influence and power, and he has little need nor want for anything that brings him neither. In accordance with this, Draco hates to be humiliated or be subject to anything that makes him look bad.

Whilst Draco has no regard for the friends and family of others, his own is utterly paramount to him, and once his father is sent to the Wizarding prison Azkaban for being found participating in Death Eater activities, Draco swears vengeance against Harry Potter, the individual he blames for his father’s imprisonment; in his eyes, his father can do no wrong.

Draco aspires to make his father proud and, as a result, takes many of his cues from the man, particularly with regards to beliefs and lifestyle. This continues even when Lucius is imprisoned in Azkaban and, in this respect, it seems reasonable to assume that beyond the fear of failure for failure’s sake and the punishment Lord Voldemort has hanging over his head, Draco is – at this point – having to contend with the knowledge that his growing distaste, dislike and fear of Death Eater activities and Lord Voldemort is in direct opposition of not only what he’d believed for many of his formative years, it’s also in opposition to the beliefs and values his father had sought to instil in him.

Of course, one can barely mention Draco Malfoy without also mentioning Harry Potter; when they first met, Draco, entirely unaware of who he was speaking to, was reasonably polite despite making some of his many unappealing traits visible – that is, that he’s judgemental and biased against non-Wizarding folk and Muggle-borns, as well as those who appear less sophisticated and urbane than those that he’s prone to approving, as it were. Later, once he’s aware that it was, in fact, Harry Potter that he’d spoken to, he goes out of his way to offer his friendship, which is promptly rejected. It could be seen to be this rejection – a short, swift, public blow to his pride and ego – that sparked off the enmity and rivalry between the two that would later grow into something more resembling hatred.

Draco is particularly skilled at compartmentalising his emotions, and it’s said to be this that enables him to be a Death Eater – at least, at the beginning – and it is likely that it is this trait that also enables him to be an effective bully. Receiving training from his aunt Bellatrix Lestrange, Draco is able to master the art of Occlumency – that is, shielding his thoughts from others – where Harry Potter could not. It therefore seems reasonable to assume that Draco has a fairly competent understanding of his emotions in a broad sense and, to a certain extent, others, but he doesn’t bother to consider anyone else’s feelings – except how to hurt them – believing it to be beneath him.

It helps, of course, where Draco has never had to bother ‘lowering’ himself to such a level, riding instead on the coattails of his father’s and his family’s reputation and status, and that what they were unable to gain through influence, they could usually get through their sheer wealth – such as a position on the Slytherin Quidditch team, which Draco received as a result of his father buying the entire team new racing brooms.

Despite all of this, though, Malfoy does have some vaguely positive traits (in that they’re more positive than cowardice and a penchant for bullying); he is an intelligent young lad, and it’s implied that he’s one of the top students in the year – behind Hermione Granger, of course, but still up there, and he has a fair degree of talent for subjects such as Potions and Transfiguration. If his actions are to be believed on face value, it seems likely that Draco has rarely struggled academically as he makes no bones of mocking those academically weaker than him, and there are no references to his own by other students beyond his arrogance and tendency to ignore professors he doesn’t believe are worth the time, such as Hagrid, when he teaches Care of Magical Creatures. Finally, it can be assumed that he’s a generally diligent student – when Harry believes it is Draco that is trying to bring cursed objects into Hogwarts, he shares his concerns with Professor McGonagall who responds by telling Harry his theory is impossible as Draco was serving detention with her for failing to complete his Transfigurations homework for the second time, an occurrence which is implied to be wholly unusual. Furthermore, although it’s later in the book than I intend on playing him from, Professor Dumbledore acknowledges Draco’s ingenuity in both being able to think of using the Vanishing Cabinet to get Death Eaters into the school, and going so far as to be able to fix it personally.

…In short, Draco is an incredibly flawed and generally unlikeable young man.
Edited 2012-10-14 15:44 (UTC)
egotrips: (built on the sea)

draco malfoy ༰ harry potter (unreserved.)

[personal profile] egotrips 2012-10-14 03:44 pm (UTC)(link)
Abilities/Powers:
→ Magic
Draco Malfoy is a wizard in his seventh year at Hogwarts and is competent and effective with his use of magic, showing a degree of natural ability with Potions, Transfiguration and Charms. He’s also able to master the art of Occlumency – that is, shielding his thoughts from others – a relatively difficult form of magic not routinely taught at Hogwarts. He’s also shown to be familiar with the Cruciatus Curse, an Unforgivable Curse used for torture, however it’s not known to what extent he’d be able to use it as an individual ‘must mean it’, and Malfoy is a coward. By his sixth year, Draco has also succeeded in mastering non-verbal spells and defences.

Sample Entry:
His intro from Exit Void.
Also Siren's Pull.

Sample Entry Two:
I | II | III
cuppa: (Default)

Charles F. Xavier | X-Men: First Class | Reserved

[personal profile] cuppa 2012-10-14 06:28 pm (UTC)(link)
Name: Kamilah
Contact Info: [plurk.com profile] yggdrasil_berry
Other Characters Played: N/A
Preferred Apartment: None!

Character Name: Charles F. Xavier
Canon: X-men: First Class
Canon Point: In Cuba, just before he's shot
Background/History: First Class Info. || The Professor (Only First Class section is relevant)
Edited 2012-10-14 18:28 (UTC)
cuppa: (Default)

[personal profile] cuppa 2012-10-14 06:29 pm (UTC)(link)
Personality:

When Charles is first introduced as an adult, he's very flippant about using his powers, treating them as an aid to pulling women in bars. Yet he's quick to anger with his adopted sister Raven when distress makes her hold on her disguise slip a little (her eyes change colour). The short argument that follows paints Charles as a hypocrite; Raven's observation that it’s “fine as long as the mutation is invisible” like Charles’ telepathy is a very good way of describing it. Because Charles’ power can be used freely without notice—and even if it is noticed, he can quickly remedy the situation—he does not have an understanding of Raven’s feelings regarding her outer appearance. Charles admits as much when he tells her that he doesn’t understand why she’s “awfully preoccupied” with her looks...even while he actively encourages her to hide her blue skin. This, coupled with Charles’ own preoccupation with appearances (in the society’s eyes), becomes a point of contention between the siblings as the film develops. Charles’ inability to connect with Raven on this point is a strange oversight on his part, considering his abilities, but makes sense when linked to a few other traits of his.

One such trait would be Charles’ sense of honour. Though his boundaries and morals can, admittedly, be grey when it comes to his telepathy, he does refrain from probing deeply into someone’s mind while happily giving himself access to the surface thoughts. The way he handles certain interactions indicates he values having consent, unless he believes using his abilities are necessary (i.e.: lives are in danger). While Charles does threaten to read Raven’s mind near the end of the film, he keeps himself from doing so out of respect for his promise to her, even when their altercations get more and more heated. A quick peek into her mind would probably give Charles enough information to work things out with Raven, but he opts to talk to her, giving her the chance to explain her feelings instead. Charles extends the same courtesy to Erik, as well, when they first meet, despite him being a complete stranger. It’s only when convincing Erik to let go of Shaw’s submarine (before he drowns himself) that Charles pulls up the memories. Even then, the choice is Erik’s to make: instead of forcing Erik to release the submarine, Charles takes the time to speak to him mentally. Charles’ sense of honour makes another appearance while he and Erik are training on the Xavier mansion grounds. Despite having seen a good portion of Erik’s memories already, Charles makes a point of asking him for permission before delving in again. With that, it becomes clear that Charles operates under some sort of moral code, though it probably doesn’t make sense to anyone but himself.

Stubbornness is another trait that contributes to Charles’ troubles with the other characters. While standing by one’s beliefs can generally be considered a good thing, Charles sometimes has too much self assurance, making it very difficult for him to compromise with the others. When he firmly believes himself to be in the right, very few things will get him to change his mind. In these instances, Charles can come across as arrogant or patronising—as Erik points out—even when he doesn’t mean to. This generally stems from his unwillingness to hear the other side of the argument. Again, this trait shows itself the most often with Raven and Erik. For Raven, Charles cannot comprehend her desire to be accepted in her blue skin because it wars with his desire to “be a part of society,” as Raven puts it. For Erik, killing for revenge, as well as aligning themselves against the “lesser humans,” are both ideas that Charles cannot condone. As a result, he resists their attempts to sway him from his initial opinions, making it seem inconsiderate of their feelings, when this is not the case.

His many shortcomings aside, there’s a reason even Erik and Raven, the two who quarrel with Charles the most often, still care for him. Once he has the chance to grow a bit, Charles shows that he has an abundance of empathy, optimism, and generosity to balance out his negative traits. Despite his earlier fun-loving, devil-may-care attitude, Charles immediately reorganises his priorities as soon as Moira brings the situation with Shaw to his attention. He’s very responsible once it comes down to it, and the well-being of the mutants he and Erik discovered out-weigh his own enthusiasm for learning about their abilities in the end. Though he and Erik spent so much time looking for the others, Charles was reluctant to risk their safety after the CIA base was attacked. Since the younger mutants wanted to stay—and also had nowhere else to go once the base had been destroyed—Charles opened his home to them, making sure they knew they were welcome there (“This is yours?” – “No, it’s ours.”). In addition to that, Charles also took on the responsibility of helping his new students grow into their abilities. While it’s true he and Erik needed the extra help bringing Shaw’s plans to a close, Charles still displays an admirable amount of patience and optimism, helping them overcome any obstacles they run into.
cuppa: (Default)

[personal profile] cuppa 2012-10-14 06:30 pm (UTC)(link)
Abilities/Powers:

Beer-Bong: Charles possesses the ability to drink copious amounts of alcohol in one sitting while retaining a good portion of his mental facilities. It's a good social skill.

Telepathy: As a mutant, Charles' ability centers around the mind and what it contains: thoughts, memories, as well as its functions (such as motor and sensory control). Due to both the level of his power and the broadness of it, Charles' telepathy serves many purposes throughout the film.

Mind-reading: The ability to reach into another person's mind and know exactly what they are thinking. Considering Charles' range and power, he likely catches stray thoughts from his surroundings without trying to, especially if the thoughts are "loud" and focused.

Thought projection: The ability to "speak" into someone else's mind and communicate with them mentally. Charles uses this frequently, often when the person is not in the room with him or if their current setting doesn't allow for normal speaking.

Memory access: The ability to see another person's memories, and the ability to erase them. With Erik, Charles was able to look for a specific type of memory (a happy one) and bring it to Erik's attention. With Moira, at the end of the film, Charles pin-pointed her memories of the school and erased only those.

Empathy: The ability to understand what another person is feeling. This goes hand in hand with his ability to find memories. When he "sees" another person's memories, Charles seems to experience them as the person experienced them. For example, he tells Erik that he "felt his agony" when referring to the horrors Erik had to endure in Sebastian Shaw's hands.

Mental Signifier: The ability to recognise minds and pinpoint specific ones. While Charles uses this ability consciously to find his comrades at times, he also seems to register the presence of other minds subconsciously. It's only because of this ability that Charles was able to sense Erik in the water when they were pursuing Shaw for the first time.

Sensory control: The ability to experience the senses through another person and the ability to control what sensory information another person can receive. Charles uses this ability to "eavesdrop" (listening in on Emma and the Russian official's conversation) and to shield him and his comrades from potential threats. While tracking Shaw in Russia, Charles was able to keep the guards from seeing their military party in the back of the vehicle.

Motor control: The ability to completely control the body of another person. The milder form of this ability would be implanting suggestions to convince a person to do something. Charles uses this ability sparingly, and only in dire situations, such as preventing nuclear war. The most prominent example of this would be him controlling the Soviet naval official to fire upon their own ship. When Charles exercises this ability completely, the person he was controlling doesn't have any memory of their actions when Charles releases them.

Sample Entry: Sample entry from [community profile] asgardeventide

Sample Entry Two: (taken from Exitvoid application)

It’s against his nature to dwell on the past as he has in the past week, but Charles has difficulty bringing himself to stop. Even with the added stress of gathering information and assisting the others on whatever missions the “esteemed” President of KERNOS saw fit to give them, Charles could hardly concentrate on anything else, ironically enough. The number of items and locations he’s grown to recognise since his arrival have grown—both as markers of his time in the virtual reality and as reminders that he is very, very far from home.

As if he needed more on his mind, he thinks, just a touch bitterly as his hands tighten on the armrests of his wheelchair. This, too, is a new addition to his life, and though he’d be hard-pressed to admit it, Charles is feeling slightly overwhelmed by all that has happened. Mercifully, he’s found if he quietly, purposely blocks out the mental presences that definitely aren’t Erik—no, he and Raven are lost to him now—Hank, Sean, and Alex, sometimes he allow himself to focus on his new duties.

Charles gives the wheels a tentative push with his hands, and is relieved to see nothing—not even his fingers or sleeves—get caught in the turning gears. It’s a small victory, but it’s better than nothing; he’s certain he’ll get better with time.
egotrips: (Default)

[personal profile] egotrips 2012-10-14 08:14 pm (UTC)(link)
This ought to be better. If you'd prefer something set in Haven's universe, I'd be happy to rewrite!
egotrips: (Default)

Re: -> ACCEPTED

[personal profile] egotrips 2012-10-14 08:21 pm (UTC)(link)
aha WHOOPS sorry, I just tried to join the comms with the wrong account. please ignore [personal profile] gameplaying. otherwise, thank you!
dipolar: ✭ THE WALLS SO HIGH AND YOU (✫¦ AND IT'S HOLLOW)

HEI | DARKER THAN BLACK | RESERVED 1/3

[personal profile] dipolar 2012-10-15 08:53 pm (UTC)(link)
Name: Froot
Contact Info: [plurk.com profile] frootcitrica
Other Characters Played: None
Preferred Apartment: None

Character Name: Hei (aliases: Li Shenshung, the Black Reaper, BK-201)
Canon: Darker Than Black
Canon Point: The end of "The Black Contractor", first season of the anime series.
Background/History: World | Character
dipolar: ✭ THE WALLS SO HIGH AND YOU (✫¦ AND IT'S HOLLOW)

HEI | DARKER THAN BLACK | RESERVED 2/3

[personal profile] dipolar 2012-10-15 08:54 pm (UTC)(link)
Personality:
Hei is known as a "contractor". He is notorious, as most contractors are, for being an apathetic, emotionless monster who was born only to obey rationale and carry out logical commands that he deems has the highest chance of success. He himself states in episode two that contractors are not humans, they are monsters, killing machines in human skin. "All they care about is self-preservation and they won't hesitate to kill anyone they see as a threat. They're liars, betrayers." Hei is no exception to his own words. He lies, he betrays, he kills. As an amoral assassin, this is in no way a concern for him so long as it keeps himself and his own goals alive. He has done horrible things and killed countless people; it has earned him the alias "Black Reaper" and it has stuck with him even before he gained his contractor powers.

Through the series he uses his team of mercenaries to search for Bai, his sister, under the guise of a true contractor; he completes jobs for a questionable organization known as the "Syndicate" in order to get information on his sister's whereabouts. His lying has made him infamous, considering the fact that he is excellent at it. It is through fallacies that he had gained another alias, "Li Shenshung" and he is often seen parading around as a kind, shy Chinese transfer student who enjoys helping others, but is rather introverted, keeping to himself most of the time. Hei, under the name of Li, uses his civilian clothing and average personality to get employment from businesses he needs to investigate for his true job as a dog of the Syndicate; he comes across to everyone he meets as a polite, charitable young man that gets wrapped up in things far over his head. This is on purpose, of course, but to the general populace he's a charming, but blundering do-gooder who always seems to be in the wrong place at the wrong time. An example of how he uses this alias for immoral deeds is a moment in episode two. "Li" saves a woman, Chiaki, countless times in order to extract important knowledge from her regarding contractors and their genesis, promising her they'd run away together to earn her trust. When the woman finds out he had been lying to her, his only response is, "I told you. Contractors are liars. I'm no different."

Initially, he appears to have little to no qualms about doing hellish things in order to get what he wants, but over the course of the series, we find out that Hei is not a contractor at all. As a human who has gained contractor abilities, Hei has a fair amount of feeling in him. From the outside we see a merciless murderer, a deceitful, selfish creature. But on the inside, at his very core, he is just a troubled brother who finds himself caring unintentionally about the people he comes across. Sometimes there are moments where he reflects on the things he has done, saying rather sadly that "It feels like I have killed a lot of people." His heart has always been in the right place, but to keep those he loves safe, he has cast away the majority of his sentiment for them to keep them safe. When people close to him get injured or their lives are put in danger, his personality shifts almost one hundred and eight degrees.

It makes him irritated, sometimes to the point of shouting, making emotional death threats a regular contractor would never blurt out, causes him to panic and worry. This is demonstrated in episode four when he discovers that a father had been testing his research and using his daughter as a guinea pig where he becomes irate, snapping at the man: "If you're looking for forgiveness you won't get it from me." Even if it is irrational, Hei will go out of his way and risk his own life for the lives of other, innocent people; if those people die before him, it torments him greatly and even pushes him to seek revenge, as seen in the episode a fellow contractor Carmine dies. This is why he is hesitant to form bonds with others as his job and status as a contractor is extremely dangerous for those close to him, so he keeps people at an arm's distance at all times. When Yin, however, a "doll" - an emotionless shell of a person who uses their spirit as a medium to track others - on his team, shows a profound connection with Hei, he bonds with her and treats her and the rest of his team as a precious friends that require his protection and respect.

To protect his comrades with all of his strength, he must have considerable talent to do so. Hei is not only skillful in the art of deceit and interrogation - as seen in the first episode where he is hurting another contractor to pull information out of him regarding the whereabouts of Chiaki's files on her prohibited investigation about the creation of contractors. He is highly perceptive, able to discern what exactly to do in any given situation, the best routes to take to get to areas faster and enemy weaknesses. He is an adept fighter, fabled for the mass murders he committed while in South America with another team of mercenaries, while simultaneously acting as a bodyguard for his sister. He wears a mask to hide his identity, a bulletproof coat to shield himself from harsh attacks and is quite knowledgeable concerning his own abilities. Molecular manipulation (or electricity, as his powers are mostly recognized as) takes a great deal of concentration and understanding of elements and their constitutions - he has shown great intelligence in using the hired gun expertise he has picked up along the way. He is not a mindless killer. Everything he does is precise, has meaning.

And while it does not have much bearing on his personality, Hei has an insatiable appetite, having the ability to eat over ten bowls of ramen or multiple dishes of food in one sitting. This is remarkably noticeable in the anime, to the point where it makes most viewers believe that he eats ridiculous amounts because it is his "Obeisance" - a payment all contractors must complete after they use their abilities. This is not the case, he is just a bottomless food pit. As Li Shenshung, he acts quite embarrassed when others point out the quantity which he consumes, often blushing and looking away as seen in an early episode when he states, "Did I overdo it? Sorry, this is actually less than I usually get." In some scenes he is seen cooking; he is quite diligent and takes the time and effort to make lovely meals for himself even if he has no one to share it all with. It is clear, throughout the anime, that he evens enjoys this small pass-time, likely because it is so much more normal and peaceful than his usual activities.

Abilities/Powers:
First off, Hei is a phenomenal athelete, acrobat and hand-to-hand combatant. He has amazing speed, power and agility, can take hit after hit without struggle, has good dexterity dealing with knives and the metal cords he uses as weapons. Things like swinging from wire off of tall structures, backflips and cartwheels are as easy as breathing to Hei; not only does his adaptability and the flexibility he demonstrates in various fighting scenarios make him skilled in martial arts, it is said that his human abilities are so advanced that he can take on a contractor even without his powers with little physical strain.

Hei's true ability is known as "molecular/electricity manipulation". He is able to generate and discharge electricity through conductive resources such as water, metal and physical contact "at sufficiently high amounts to kill grown men" or mess with a building's electrical systems, an example being the computer-programmed door locks that hold Chikaki in episode one. He uses this ability frequently to carry out the jobs he's given by the Syndicate, but there are different levels of output. It is more complex than it seems; he can transform matter on the quantum level, not just use electricity to shock people or run a charge through something like the metal wire he uses. His power uses something called "special particle luminance", which can change molecules, one of the notable ways of changing humans into contractors, though for Haven's purposes, it will solely be the electricity that he demonstrates. It is the most powerful ability in the anime as it is extremely relevant to the plotline, but the ability itself belongs to his sister. He just inherited it when his sister fused with him because of it.

Hei, unlike other contractors, does not have an Obeisance associated with his power. This is because he is still human. One who fused with a the previous molecular manipulating contractor. His sister, Bai. He took her messier code - a unique title for each contractor and the fake star in the sky representing their lives - BK-201. She, as well as her power, resides inside of him, letting him use it at any time he likes as he has no price to pay.
dipolar: ✭ THE WALLS SO HIGH AND YOU (✫¦ AND IT'S HOLLOW)

HEI | DARKER THAN BLACK | RESERVED 3/3

[personal profile] dipolar 2012-10-15 08:54 pm (UTC)(link)
Sample Entry One:
… Yin, do you copy?

[ Standing on the crest of a tall building, dirty concrete flaking under the soles of his feet, his finger touches the device tucked behind his ear, blue eyes dull beyond the white of his mask. There is no range to his voice, nothing to suggest fright. Only a slight shifting of his weight as he receives no reply. ]

Can you hear me? You should have a grasp on my location. A kilometer East of a large billboard. [ Hei looks down at the old cellphone in his hand - something he was given in exchange for the weapons tucked under his trench coat. Then to the puddle of rainwater a couple of feet away. She should have contacted him by now… but… a shadow passes in his peripherals and he steps down from the wall, jaw clenched tightly. ]

I'm not alone here, I need a visual. Yin, respond. [ A pause. ] … Damn it.

[ Nothing but static. Hei hadn't wanted to, but the device was his only means of communication to the outside world; he could only hope "Haven" had good reception. He wasn't even sure he was in Japan anymore.

Flipping open the phone, he figures out how to record his voice easily enough - it helped to be up-to-date with the latest technology, but this thing was a piece of shit. Pulling the mask from his face, eyes lifting to cautiously survey his surroundings, he speaks.
]

I woke up a short time ago, somewhere strange… I mean, I think I'm pretty lost. [ His tone is completely different, a mimicry of something timid, nervous. ] My name is Li Shenshung, please contact soon if you can hear me.

[ His expression, however, remains stoney throughout the message. ] Thank you.

Sample Entry Two:
The alarm tolls, but he is already awake.

The lethargy he's left with after his heavy sleep convinces him to bolt upright, reaching to press fingers against his temple as a dizzy spell threatens to send him back down. Navy eyes crack, close at the light, then finally open, pupils contracting. And his first impression is not the one he had before dozing off the night prior. Absolutely nothing is familiar.

Hei's eyes dart around the room, immediately assessing its state of decay, the plaster chipping from the walls, a water-damaged ceiling where black residue had seeped into the corners. There is no one with him, nothing on him but his clothing, a white mask by his side on the dirty sheets he lays on. There are only five other cots, personal belongings strewn over them, bags of things sitting there - junk, most likely. But he was never paying the items any attention. His hand is quick to move to under his long coat to ascertain what he already knew.

His gear is gone.

His knives and personal defense, his communicator, among other things. Only a cellphone remains, sitting on his lap. He grips it, knuckles white, studies it for a moment as he tries to shove the confusion down so he can concentrate, make the right decisions now.

"… Yin." The name falls from his lips when he notices the Doll is not at his side and one look around the room tells him that she never has been. One more try calling her name in a hush voice with no answer and he lifts his mask from the sheets, slipping it over his face before leaving the room with a flourish.

He tries fruitlessly to remember how he got here, whether or not he was drugged upon falling asleep, if it was all some strange dream. But as he stares up at the rotting billboard that greets him with a macabre slogan, he knows it isn't.

Pretending the situation isn't as grim as it seemed is irrational, a fanciful human notion.

One he can't afford.
dipolar: ✭ THE WALLS SO HIGH AND YOU (✫¦ WILL YOU STAY)

[personal profile] dipolar 2012-10-16 01:50 am (UTC)(link)
KFJDNKWJFNE THANK YOU! *u*
lets_stay_together: (do my best)

Tohru Honda | Fruits Basket | No Reserve

[personal profile] lets_stay_together 2012-10-16 07:09 am (UTC)(link)
Name: Ket
Contact Info: AIM is daikaitoufreyr | Plurk is flutterpony
Other Characters Played: None
Preferred Apartment: None

Character Name: Tohru Honda
Canon: Fruits Basket
Canon Point: Anime Canon, post series
Background/History:
Here is the wiki.
Previous Game History: N/A
Personality:

Tohru Honda is pretty much guaranteed to be one of the nicest people you'll ever meet. She's polite, caring, and considerate. If someone needs help, even if they're a total stranger, she'll do her best to lend them a hand. And if they're a friend, then Tohru is the type to go above and beyond the call of duty. And she won't even spare a thought for her own inconvenience. When Valentine's day came, she spent so much money on chocolates for her friends, that she didn't have enough left over for school expenses, and had to work extra hours to make up the difference. And when Kagura was repairing the damage that she had done to the house, Tohru had no problem staying up all night to help her finish. She even made sure to bring Kagura something to eat.

Tohru is also very sympathetic to others and tries hard to be emotionally supportive. She tries to see every conflict from every point of view, even deciding that the girls that pick on her at school can't be that bad because they also like Yuki. She barely knows Hatori when she's sitting on his porch and shedding tears for his tragic lost love. She manages to see the conflict between Yuki and Kyo in a way that neither of them could, and tries to explain it to Kyo using an extended riceball metaphor. Which doesn't completely work, but it's the thought that counts. She's even willing to give Akito a chance, despite knowing about many of the horrible things he's done.

But when it comes to her own problems, emotional or otherwise, Tohru usually keeps silent. She really hates to be a burden on anyone she knows. Even the thought that she might have troubled someone bothers her a lot. When her Grandfather's house needed remodeling, instead of asking her friends or admitting she had nowhere to stay, she began secretly living in a tent in the woods. When people offer her help, her first reaction is usually to apologize and insist that she'll be fine.
If they persist, she'll accept their help, and will be extremely grateful. Even if it's something simple, like helping her study for a test. She also has a hard time accepting gifts, worrying that if she asks for too much, heaven will punish her. When Uo suggests that Tohru ask Shigure to buy her a few more pieces of furniture, she nearly panics, saying that he has done more than enough for her already. And she absolutely refuses to allow Shigure or her Grandfather to pay for any of her school fees.

But the Sohma's are persistent, and keep taking her on trips and giving her things that would seem like small gestures to most people, a ribbon, a trip to an onsen, etc. But to Tohru these things are so extravagant that they make her feel like a princess. Also generally modest, Tohru is quick to turn down a complement. Although she is equally eager to give them out to other people. It really doesn't take much to impress her. Everything from Shigure's silly romance manga to Kyo's riceball making technique is held in nothing short of awe.

In addition, Tohru is not very smart and extremely naive. She'll believe almost anything, even accepting some of Shigure's outrageous lies without question. She also seems fairly innocent, not quite understanding things such as what Haru could show the class president to prove his natural hair color. While they were alone. In the bathroom. (Yeah, he just dropped his pants.) And she tends to do poorly in school grade-wise, despite always trying very hard. School is very important to Tohru though, because her mother had always wanted her to finish high school, and she would do anything to keep this promise with her mother. Speaking of her mother, Tohru was very close to her and still carries her picture everywhere she goes. She can often be seen talking to it, believing that her mother can hear her in heaven.

In short, Tohru is the type to always put herself before others. She is kind, gentle, and understanding. As a result of this, she often makes friends very easily, even with rather difficult people. And, despite not being the brightest crayon in the box, she is actually very wise. Often her advice will turn out to be just what someone needed to hear.

Abilities/Powers:
Haha none. Tohru is about as normal as they come. She's not all that smart, and physically she's kind of clumsy. She does have impressive domestic skills though, being good at cooking, cleaning, and mending clothes. Perhaps that will be of some use...?

Sample Entry:
Here is an old thread from when I played her in Mayfield.

Sample Entry Two:

"Oh! There's one!"

Tohru reached into the back of the cupboard she'd been rummaging through and emerged with a large metal pot. She stood and carefully set in on the counter, peering at it thoughtfully.

"Well, it is a little dirty. But once I clean it up it should work just fine!"

Determined, she set to work scrubbing out the pot with water she'd drawn from the well. On the counter next to her was a small assortment of canned food and non perishables. She'd spent hours scrounging around for it all, and was pretty proud of her efforts. Placing the pot next to her improvised ingredients, she looked them over, her brows knitting thoughtfully.

"I just hope it's enough for everyone....."

Tohru had met a lot of really nice people since her arrival in this town. So many of them had been so kind and helped her out a lot that she felt like she had to find some way to repay them. It wasn't much, but perhaps a home cooked meal would be a start. Of course, looking at the strange assortment of ingredients in front of her, she wasn't entirely sure if the soup she planned would be any good.

"Let's see.... Tomato paste, peas, corn, beans, mushrooms....."

She reached for a small box behind the cans.

"And these dried noodles... Yeah, this should be enough. As long as I do my best, I'm sure it'll taste fine. All I need now is some more water!"

Smiling, she grabbed the bucket and headed back toward the well.