havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2012-09-10 02:03 am
Entry tags:

Applications


APPLICATIONS ARE OPEN!
The next processing date is Friday 11th October

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every two weeks, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. If you wish to request a specific apartment, please do so in the relevant part of the application. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Every attempt will be made to place a character in their chosen apartments, though this may not always be possible depending on the slots available.

Applications are open constantly, but are only processed every other Friday at 7PM EST. The Saturday following acceptance, an IC mingle log will be posted for characters to be introduced to the game.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

Applications will be processed on the following dates:
11th October
25th October
8th November
22nd November
6th December
20th December

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
arealgem: (amused by your retardation)

Ruby | Supernatural

[personal profile] arealgem 2012-09-22 09:07 pm (UTC)(link)
Name: Megan
Contact Info: analogypimp@gmail.com, shotgunmadnessxo@aim and papapapanic on plurk!
Other Characters Played: Any other characters you play at Haven.
Preferred Apartment: none

Character Name: Ruby (2.0 as fandom calls her, or the brunette Ruby)
Canon: Supernatural
Background/History: http://www.supernaturalwiki.com/index.php?title=Ruby

Personality: The first and most important thing about Ruby's personality is that she is the definition of manipulative. Being a demon, she has had hundreds of years since being turned in the 14th century to perfect her ability to twist people's minds into taking every step towards what she wants. The amount of patience she has is probably a little crazy, never once in canon being seen making a single misstep in pretending to be a good guy until the very end. Not even with Dean Winchester trying to convince Sam that she was the opposite of what she said.

This being said, Ruby is seen being willing to do practically anything to get whatever needs to be achieved. At one point, she offers to do a spell that would wipe out an entire horde of demons including herself to save a group of people surrounded in a police station. Another example is when Ruby is tortured by Alastair during a scheme to get him to come and face a group of angels so the Winchesters can escape. This isn't even touching into the hell she goes through pretending to be on the opposite side period, either. The amount of enemies Ruby seems to have in the series is ridiculous, and it's all because of the appearances she has to keep up for the "greater good". Her "greater good" being Sam killing Lilith to break Lucifer out of his cage, and in a minor way this is almost the only way that Ruby herself is a little bit ignorant to what the truth of what Lucifer Rising means (her true demise).

Ruby's cunning also means that she forces herself to pretend to be as human as she possibly can to trick Sam. This means that she is willing to act sympathetic and even a little bit kind on rare occasions, although she still seems to have difficulty keeping herself from sounding extremely sarcastic and a little bit condescending. Considering how long she has been both a witch and a demon, it seems like it's difficult for her not to get frustrated with how naive humans are. And as hard as she tries to seem like she really means well, Ruby is also not against using guilt trips on people to get what she wants, especially when she puts herself in danger for the good guy's cause.

Another thing about Ruby is that in the most twisted way, she is probably one of the most loyal beings to exist in their world. The extremes she goes to to prove to Sam that she is on his side, while being on Lilith's the entire time is example enough. While she pretends to be a backstabbing bitch, Ruby is clearly willing to die for her creator and that's as loyal as it gets, right? If one thing is for sure, Ruby is truly dedicated to pleasing Lucifer, because it's clear that Ruby has some level of dislike for her even if she does maintain that solid loyalty.

I think the last thing that needs to be noted is that while Ruby is on Lilith and Lucifer's side one hundred percent, it doesn't necessarily mean that she didn't grow to care about Sam Winchester in her own way. Not just because he is the vessel for Lucifer either, because sometimes in scenes together she honestly does seem to just enjoy his company, even going as far as seducing him even though it probably wasn't even necessary. In fact, she had to work to get into bed with him because every sane person should have moral objections to sleeping with a demon. This just seems to point to the fact that Ruby doesn't lie when she says she remembers what it is like to be human, and while a lot of her compassion seen in the series is very questionable, Ruby does have the capability to care about things almost like a normal human being. Probably more so than most demons, at least, but that doesn't mean that her level of caring is in any way sane considering she clearly likes watching Sam crash and burn for her, and her blood.

Outwardly, Ruby is just a bitch, plain and simple. If there is something she can exploit, she'll do it. If she can degrade you? Count her in. It is very rare that she actually shows any shred of humane moral capacity, and even when she does it tends to be pretty twisted regardless. This is seen when she tries to save an entire police station filled with people by sacrificing a virgin girl for the rest. Even her good intentions are laced with venom and cruel ideas.
arealgem: (Default)

Re: Ruby | Supernatural

[personal profile] arealgem 2012-09-22 09:08 pm (UTC)(link)
Abilities/Powers: Being a demon, Ruby has quite a few abilities, although for the most part she gets by through manipulation and with her demon vanquishing knife.

Telekinesis-Ruby can move things with an unseen force, although as noted above she doesn't rely on this too much. Just for convenience, such as when she uses it to close the doors to the chapel to keep Dean from interfering in Sam killing Lilith to start the apocalypse.

Inhuman Strength-Even the lowest of demons have been seen in the series throwing people around with incredibly ease, and one even managed to open an airplane door mid-flight.

Possession- Ruby has the ability to invade and control human beings; most anyway, and it should be noted that any human that she has possessed would be very aware of every single thing she is doing. There are a couple of other things that she can do while in control of a human, including:

Telepathy-If Ruby, or any demon, is in control of someone, they can pretty much access any thoughts or memories they want.

Damage Endurance-Aside from having salt thrown in their face, or an excorsism forced upon them, demons can pretty much endure anything. This is demonstrated in the first season with Meg Masters when she is thrown out of a high building and returns just fine. However, once the demon leaves the body, the human will succumb to all of the injuries and likely die. So, if Ruby were to leave the body she is in now; a girl who was in a coma and had the plug pulled, it would die without immediate medical attention and eventually decay.

It should also be noted that Ruby can of course see supernatural things like ghosts, angels, and the actual demonic faces of her 'brethren'. She also has extensive knowledge of witch craft, having previously been a witch before being a demon, and being seen countering a spell Dean Winchester falls under.

Weaknesses-Any great strength and ability comes with a downside, and Ruby does have weaknesses. As mentioned above, salt is one of those weaknesses. A face full of salt will burn like hell, and Ruby can't cross a line of salt unless there is a break in the line itself. It is also shown within the show that if a demon swallows salt, it has the same effect as an exorcism and forces the demon out of the body.

A Devil's Trap is another weakness for pretty much any demon. It comes in the form of a pentagram or a heptagram (two hexagons within a circle), and it is from The Lesser Key of Solomon, essentially a spell book from the 17th century. Even the strongest of demons have to stay within the circle, and escaping is nearly impossible. The only exception would be if there were a way for the demon to scratch out a part of the circle, without touching it themselves. It should be noted that if even one thing is drawn wrong within said circle, any demon will be able to break it and get out.

An Exorcism is the next weakness Ruby has. If someone knows the ritual to excorsize a demon and manages to say it all before she can stop them, then Ruby will be forced out of her own body.

The final weakness is the remains of her actual body being burned, Demons were once human, people who sold their souls for one thing or another, and if their remains are found and dealt with like any other supernatural being like a Ghost, they are destroyed forever. So while it is being noted as a weakness, it would be impossible for anyone in the Port to actually find them and destroy them considering Ruby's remains are somewhere in Europe.

It should also be noted that Ruby can of course see supernatural things like ghosts, Angels, and the actual demonic faces of her 'brethren'. She also has extensive knowledge of witch craft, having previously been a witch before being a demon, and being seen countering a spell Dean Winchester falls under.

As stated at the very top though, Ruby tends to use simple mental manipulation to get around, and she is actually rarely seen using any of these abilities. She only relies on them when she absolutely has to, because she doesn't need the extra 'juice' to get the job done. The residents will probably find themselves more worried about the other demons (if present!) around than Ruby, especially considering she will be spending her time making allies with people from other worlds. With more powerful demons than herself around, Ruby will certainly do whatever she can to make sure that her own hide is safe and sound above anyone else.
arealgem: (heee)

final!

[personal profile] arealgem 2012-09-22 09:09 pm (UTC)(link)
Sample Entry: [An unusually calm voice is heard, and the woman on the other end of the phone doesn't sound the least bit impressed by the events that seem to have been dropped onto her head. Hey, Ruby wasn't about to bitch, the last thing she remembered was being stabbed with her own knife. Honestly, this is probably the least violent way she has been woken up in centuries. Confusion about the situation aside? It's awesome.

She isn't dead anymore.]


So I've had some weird things happen in my long life, and while this doesn't take the cake, it definitely has left me with some important questions. First of all, where am I? Second, is a Sam Winchester around here?

And thirdly, the most important question. Where can a bitch get some french fries?

Sample Entry Two: Waking up to the buzz of the alarm clock was shocking, but not in a bad way at all. In fact, if Ruby's heart were her own, it would have been racing in pure excitement and happiness. She woke up. It wasn't supposed to happen, ever again. More than once Ruby had been in situations like this, having been in a body and then been exorcized out of it only to wake up on the torture rack in hell. But this time was different. She was in a room, with other beds for what she guessed was other occupants like herself, no Alastair or any other higher ups to torture her.

Ruby was grinning as she sat up, and she didn't even realize it. Seriously, was it like Christmas or something? No one in their right mind would have made a deal to bring her back from non-existence, unless...it was Lucifer himself. Rewarding her for her entire life's work to help him rise again.

But that didn't make a whole lot of sense, even if it was a nice thought. Lucifer wanted the end to come, wanted to ruin God's creation of disgusting, ungrateful men and women. Ruby wouldn't be needed any longer, even despite what she had done for him. That thought had her smile fading a little bit as she looked down at her own torso. Her hands moved down to tug the bottom of her shirt up, just enough to reveal the thick scar in the center of her abdomen. The fatal wound she had taken. So it hadn't been some dream, it had definitely been real. That knocked out the possibility of any supernatural forces messing with her mind at least.

Which meant that it was something else with power that had done this. Ruby swung her legs off the side of the bed quickly so she could get up, and look outside of the window. The billboard there told her that she was in Haven, the place where 'everyone was safe together'. It made her laugh, because whatever; or whoever, had brought her here had no idea at what an unsafe demon she actually was.

But pretending could be fun, at the very least. Until she could find her way out, anyway. Ruby turned to head out of the room, determined to find someone else who may have more answers than she did. Someone was bound to know something, and if Ruby was good at anything in her life, it was pretending to be something she wasn't so she could benefit from it.
escapedpandora: (ʜᴏᴘᴇ ✧ тнαтs ωнαт тнєу sαу)

Hope Estheim | Final Fantasy XIII | Reserved

[personal profile] escapedpandora 2012-09-22 10:02 pm (UTC)(link)
Name: Shamera
Contact Info: [plurk.com profile] shamera, AIM: kl0tho
Other Characters Played: ...Will be apping another soon?
Preferred Apartment: ...idek, with Cousland plz?

Character Name: Hope Estheim
Canon: Final Fantasy XIII
Background/History: The world's full of lies. There's no way of knowing what's right.
escapedpandora: (ʜᴏᴘᴇ ✧ ʝυsт вє¢αυsє уσυяє тαℓℓєя...)

continued

[personal profile] escapedpandora 2012-09-22 10:02 pm (UTC)(link)
Personality:
If anything, Hope is more than a bit awkward around people. He’s a teenage boy who grew up in the background and never really had a direction for himself even though everyone else seemed to know who and what they wanted to be when they grew up. He was a child content with what he had and without the ambition to be better in any way, despite the fact that he had so much potential. He's a good child— doesn’t cuss, doesn’t cause trouble, doesn’t go out of his way to make a fuss, doesn’t hang out with the bad crowd, and does his work quietly and efficiently. Hope’s world as a kid revolved around his mother, whom he doted on and clung to with the fervor of a child who had a hard time making friends and had a hard time fitting in. He had two friends in elementary school, both of whom moved away and lost contact with him during middle school. He was an extremely sheltered child; an only child with a government worker as a father and a full time mom. What has to be understood is that Cocoon is an extremely sheltered world, and Hope was sheltered even in Cocoon standards. He's never so much as stepped in mud before he was eight years old (and that was only because of a school field trip that took the kids out of their comfort zones. The kids thought dirt and plants smelled funny because they had never encountered so much of it before, coming from the city). He was the type who preferred playing inside rather than outside; preferred staying with his mother and washing vegetables for her despite not understanding why she was so fascinated with grown food when the food created by the fal’Cie provided the sufficient nutrition. He was the child who once adored his father, but then grew up biting down on venomous comments regarding how his dad was never there so that he wouldn’t upset his mother, and then worked hard to distract her from her loneliness. (It didn't always work, since his sullen silence around his father worried her a lot as well.)

Hope is a bit shy and extremely polite (better illustrated in the Japanese version as he speaks keigo (the formal and polite manner) to everyone with the exception of one character) with a very blunt manner of speaking: he uses simple words and is able to twist them enough to get his point across in a rather eloquent manner when he’s serious, contrasted with stammers and general ducked head and slouching when he’s uncertain (which is a lot). Hope tends to take promises very seriously because of certain events in his childhood, and be very childish in his physical mannerisms: he reaches out and grabs onto someone’s hand or shirt if he wants their attention, and swings his arms rocking on his feet when he’s waiting for something to happen. He wrings his hands when he's nervous and covers his face when he laughs or cries. Most of those are generally physical quirks that would be seen in children much younger than he is, but then, Hope’s lack of friends and other teenage influences in his life, along with his dependence on his mother, would explain the lack of development there.

This gives a better understanding on just how lost he became after his mom's death— after being suddenly rounded up at gunpoint by soldiers while they were on vacation and herded on a train that would take them to “Hell”. That day was the first day Hope had ever been in any real danger, and spun his life around from being the same content child who was just waiting for his problems to pass without any insight to his future, to watching a massacre conducted by the very government that was supposed to protect him; and being stripped of his mother, home, past, future, freedom, and humanity when he was turned into a l’Cie: a monster straight from nightmares and horror stories. He lost everything that he had relied on in one day, and wasn't ready for that loss, not like the other characters of the game who had all known what they were getting into.

The events of the game is a giant ride of character development for Hope. He had to learn, and learn quick, in order to survive. The thing is, though: Hope is resourceful. He is quick-witted and sharp and so very brilliant that sometimes his deductions seem rather disconnected from the game because he manages to make connections from A to Z while skipping the rest of the alphabet. He’s logical and eventually becomes the team strategist, revealing the very beginning of what is an exceptional mind (which is taken much, much further in the second game) of a teenager who could potentially become... anything he wanted to be. He’s good with machines, good with deducing situations as well as people, charismatic when he’s self confident enough, and powerful. He’s got fantastic aim and learns very, very quickly.

But along with all of that... Hope isn’t self-confident. He may have all that potential and all that power, but he’s hesitant and uncertain in his own thoughts, never sure if he’s good enough to do something. Despite all his potential, Hope is still limited by his age and his inexperience as well as his mental and emotional trauma from the events of the game that needs time to heal. Hope’s the type who clings to people because despite his maturity and his understandings, he still has a child’s mentality and instinct to trust and depend. He tends to duck his head when he talks (a habit he never grows out of), and turn statements into questions if he’s in the slightest bit unsure of things. His mood is usually dependent on the mood of people around him as he’s very easily influenced— he draws his confidence from those around him and their approval.

Hope isn't your typical video game hero who has something tragic happen to them and suddenly they're willing to fight for what's right... he behaves much more like a normal, albeit broken, kid: he whines, he sulks, he grieves, he throws tantrums, and he struggles to learn and grow up. He can be a real brat. He can hold terrible grudges and feel like wanting to kill someone. He's very much a pushover, even. But at the core of it all, Hope is a very kind teen who doesn't like causing trouble or even drawing attention to himself. He oscillates between wanting to stay a child and not believing that he's good enough at... anything, really, since he compares himself to his (exceptional and experienced) teammates, and wanting so hard to be seen as grown up and believe that he really can take a stand and make a difference even when it looked like all was lost. He misses the security he once had, but is determined that he’s an adult now because he refuses to be left behind in the way children are left behind when people go off to fight.

For Hope, the duration of the game was a real eye-opener. Within the week (canon says the events of the game took a week. I propose closer to a month with the amount of things that happened), he's had his entire life re-written. He's not just some helpless child without a sense of direction anymore. All of a sudden, he's got real power and the realization that those in charge can be wrong. They can be the bad guys. He's had it revealed that the core of everything he had been told as a child (and that the rest of his world had been told) was a complete lie, and that the dangerous and feared monsters the government protected them from... was actually just what the government turned ordinary people into. He's been shot at, clawed, fallen from dangerous heights, poisoned, and so much more in that week. He's learned how to kill to survive.

But what makes him special, and a hero, is how he retained his heart and his belief in people. Hope honestly believes that people are good despite being chased out of his own home city by a mob who had probably watched him grow up, and the government announcing that they wanted to publicly execute him, and everything that happened to him. Despite the tragedies he's had to face (or perhaps because of), he's starting to learn to trust in himself, and starting to understand that people can be manipulated easily. That it's easy to believe in lies because people generally want the easier path. That he's not going to do that anymore, because he wants to judge things for himself rather than be told what to believe in. He may be naive and believe in others too much, but he has exceptionally clear insight in that no matter what he does, no matter what seems to blindsight him, he does understand his own motivations and what he needs to do in order to continue. Hope can lie to himself, but he'll always know that it's a lie.

In the beginning of the game, he actively scrambled away from things he was scared of— he clung to Vanille and hid behind Sazh when soldiers came. Along the way, though, he slowly learned and actually managed to convinced Lightning to teach him how to survive. By chapter seven, he was brave enough to confront Snow about his mother’s death. By chapter eleven, he choked back his own fears and asked his team to leave him behind if he slowed them down. By the end, he stood to defend Vanille despite barely being able to stand at all. Hope grew up in that aspect. He’s not the type to run from danger, not anymore, not when there’s a chance that he can protect someone else. He's not scared of monsters anymore, because he's had to face all the monsters his world (and the world he thought was Hell) could throw at him and because he knows that he has a worse monster inside himself. What he's scared of now is being left alone, but more than that is the fear that eventually he would be the demise of everyone he cares about.

And while he may be very mature mentally, he's still missing real life experiences. Some things need practice, after all, and Hope's only had a week of his new-found mentality.

escapedpandora: (ʜᴏᴘᴇ ✧ уєαн ιтs αℓℓ gσσ∂)

continued

[personal profile] escapedpandora 2012-09-22 10:03 pm (UTC)(link)
Abilites/Powers:
As glossed over in the personality section, Hope is brilliant. He’s a child strategist and an exceptionally quick learner. He’s inventive, thinks outside the box, and skips steps to come up with an answer. He’s good with machines in that he managed to hack a military weapon by accident (the first time it was funny, the second time you start to realize that yeah he’s really good at this), and I’m putting likeable in his abilities section because that’s honestly a part of how he survived. He’s persistent and determined, and has great intuition in that he usually manages to feel that something’s wrong before something bad happens. (Happened twice in canon: once could be explained as him being a child and having a higher hearing range, and the other... how in the world did he know that?)

He's not exactly the most sportsy person and doesn't play any musical instruments, but he has a knack for sciences and maths and can cook in the sense that he's watched his mother and helped her with it a thousand times (doesn't mean he can actually do it here until he learns the differences in appliances and technology, though), and isn't messy. Despite being more of an introvert, Hope is very good with people because he likes to put himself in their shoes (What would they do? How would they feel?) and tends to go along with what other people say.

In-game, Hope wields a boomerang that with a single toss can hit up to 8 targets (not sure if more because 8 was the max amount of enemies in one confrontation without further summoning), and he never misses— not even before he became a l’Cie when his senses weren’t sharpened by an supernatural force. That says a little about not only his aim, but the quick mental calculations before each throw.

He’s not strong, and he doesn’t have high endurance. In fact, Hope has the lowest health points in-game and the lowest strength stats as well. That means he can’t take a lot of hits, and can barely deal physical damage at all... but for what he lacks in strength and endurance, he makes for in spades with magic (and smarts. If there's a roundabout way to defeat enemies...). He has three starting roles with the ability to develop into all other roles as well, but let's just describe the three he gets when you first get to play his character after being turned into a l'Cie:

Hope is the only one on his team to have only one offensive class: ravager is the magic attack role, which uses elemental spells which increase in power each tier. Lower tiers include Fire (Fira), Blizzard (Blizzara), Water (Watera), Thunder (Thundarra), and Aero (Aerora). First spells are basic, second with the -ra is much more powerful. In the higher tiers, they become area-of-effect spells (Firaga, Blizzaga, Thunderga, Waterga, Aeroga). This means at the low levels, he'd be tossing a magical fireball at an enemy, and at the high level, it'd be a small firestorm. Singular to Hope was an ability called Last Resort, which was a purely magical and non elemental based large scale AoE attack that could cut through all defenses to deal high damage.

The synergist class is based on buffing characters: it’s a support class. The spells include Protect and Shell (shields against physical and magical damage respectively), and Bravery and Faith (spells to increase physical and magical damage done to enemies), along with Haste to speed up attacks or casting. The rest of the spells in this class are ones to create resistance to elemental attacks (Barfire, Barfrost, Barthunder, Barwater) and ones to give an additional elemental damage to an ally’s weapon (Enfire, Enthunder, Enfrost, Enwater). The last spell in that class is Veil, which is protection against enemy debuffs.

His last and most important class is medic. As the title would suggest, that’s the healing role, which Hope quite excels at. Those spells include the basic Cure and then Cura (which is area of effect) as well as Esuna (which negates poisons and debuffs). Curasa and Curaja are the more powerful versions of the cure spell, able to heal more the more injured a character is. Last and most powerful of them all is Raise, which is able to resurrect a recently dead character and heal a portion of their wounds as well. This, I gather, is a little like non-magical resurrection in that there is a very limited time for it to work. The fun thing with magic in this canon is that it seems to work on everything-- you can as easily Raise a machine or a person, it really doesn't matter.

What is perhaps the most powerful ability he has is to summon his Eidolon, Alexander, who in contrast to Hope uses physical attacks and acts as sentinel while in the battlefield to ensure that he draws the fire away from Hope. Alexander may have the highest stats of all the Eidolons, but he also moves very slowly and is the only character in the entire game with access to Holy spells. Eidolons are quite protective of their summoners (such as Alexander using sentinel abilities purely to draw fire and keep Hope safe), and make sure to leave the battlefield with their summoners (plus the rest of the team) in full health, no matter how bad it had been before they were summoned. Alexander is also the only Eidolon who can not just carry his summoner away to safety; instead, he transforms into a fortress to defend against enemies so can also potentially be a blockade to protect a group of persons or area.

On the same vein as the ability to summon Eidolons is his one earth-based spell: Quake. It creates a small, localized earthquake that doesn't so much damage enemies as it does stagger them, and is a spell he can't use very often unlike his other spells (it's connected on the same bar that needs to refill when summoning).

Last but not least, though, is Hope’s actual inability to control his magic fully. He is the only character in-game who loses control of his magic because of his emotions— not once, but twice, so this may be quite a problem. Once, his magic reacted almost as a shockwave when he was upset, blasting everything away from him violently enough that Snow (6’7 mass of muscle) was shoved hard enough he actually broke through the metal railing behind him. The second time was detrimental only to Hope, when his despair reacted with his magic and he ended up in a near coma for a day.

Thing is, Hope has the highest magic in both his world and the world below. Maxed out, his magic stats pass 4000 while others linger around 1000. In fact, even in the sequel game, maxing out magic stats for magic oriented characters would have them hit about 1000. (The closest to his is Vanille, who hits above 3000 when she's maxed out.) Magic is... really something that he wields well (especially considering he's four times more powerful than what might be considered some of the most powerful magic users, hands down) and an integral part of him right now.

Sample Entry: Another game, although this the game developments have changed his voice sliiiiightly.
Sample Entry Two: Old game log about hospitals and being left behind. Or, you know, Darkness events?
sassiestwolf: (kappa)

Peter Hale | Teen Wolf | Reserved

[personal profile] sassiestwolf 2012-09-22 11:24 pm (UTC)(link)
Name: Flag
Contact Info: [plurk.com profile] tyrantinasuit
Other Characters Played: Albert Wesker
Preferred Apartment: #1.003

Character Name: Peter Hale
Canon: Teen Wolf (post s2)
Background/History: We're all works in progress.
sassiestwolf: <user name=corelite> made these (Default)

[personal profile] sassiestwolf 2012-09-22 11:25 pm (UTC)(link)
Personality: Despite what Peter claims, he is, in fact, a total psycho. Let's be fair, though, he did survive the slaughter of (most of) his entire family, only to come out from the tragedy scarred horrifically, mentally and physically. Does this excuse him from murdering people? Well, it might in a court of law, but this is a roleplay application, thus forcing me to try to piece together whatever is left of Peter's broken mind. Buckle up.

In season 2, after he is revived from his short stint as a charred corpse, some of Peter's old personality starts to shine through. It is considered 'old' because Peter himself has made a statement to the effect that his previous personality had been 'burned out' out of him. Despite what had transpired between Peter and Derek only weeks before he was brought back to life, Peter teases Derek innocently enough and even goes so far as to try to rebuild their relationship. When Derek begins beating the crap out of Peter, the former alpha simply lets his nephew wail on him saying it must be cathartic for Derek. Peter may make smart-ass comments about Derek's leadership skills, but he does genuinely tries to help his nephew out.

The point is, Peter does a complete 180 in terms of personality between one season and the next. Instead of the single-minded revenge machine, he becomes the guy with a witty retort to everything, smart, capable, and even somewhat playful. Peter seems to speak sarcasm as if it's his native language, always something to say after someone has done something particularly idiotic or said something without putting any thought into it. His body language is also very expressive because of this, easily telling of his disbelief, annoyance, or exasperation. While many would think he's egotistical because of this, he's actually honest with his decisions. He instantly proclaims that his actions as an alpha weren't his finest hour and doesn't fight to get that position back. That being said, he's also smart. Well, cunning might be more of an appropriate term. While he will admit to his faults, he only does it to garner Derek's favor. Whether he would readily admit to anything else just out of the goodness of his own heart is yet to be seen. He knows how to manipulate people into getting them on his side, even if he has to stoop down a level to do it. This is a personality trait he shares with his murderous side, who uses it to try to get Scott to accept him. Peter is often the one with a plan, drawn out though it may be. It's a quality seen in a good leader, but since Peter is out of his mind, it's obvious why his stint as Alpha didn't work out. Otherwise, though, he is very resourceful and capable when it comes to hashing things out. He knows where to find information and even seems to have little tidbits stored away in his head. This is also another trait he picked up during his time as a killer, although it's likely one he's had his entire life.

So what's the difference then, you may ask, between his old and new personalities? The major difference is his psychological break. No amount of defense could say that an uncle killing his own niece in cold blood was ever the right thing to do. After the fire, Peter became consumed with a lust for killing every last person involved with the murder of the Hale family. He became laser-focused in this endeavor, shutting out all other emotions and even simple things like family so that his goal could be met. It's not really understood why Peter didn't simply just convince his niece that they should get their revenge, since she was the Alpha anyway, instead of outright killing her to gain the title of Alpha, although one could argue insanity. Peter desperately felt that he needed that boost in power to carry out his plans, and, obviously, he was willing to do whatever it took to finish what he started. One could say that once Peter becomes hell-bent on something, he will do whatever he feels is necessary to do the job.

Peter can be civil and friendly, despite his calculating and sarcastic nature. Above all else, even though he killed people for it, he does seem to have some belief that a familial bond is one worth keeping.

Abilities/Powers: Peter comes from a world of werewolves. Even if you've never seen the show, the werewolves pretty much stick to the lore of every werewolf story you've ever heard.

enhanced strength Like it says on the box. Werewolves are a whole lot stronger than humans.
enhanced speed Werewolves can run a lot faster than their human counterparts.
enhanced agility More agile, faster reaction times, can jump farther, and climb faster.
accelerated healing Werewolves can heal scratches, cuts, bullet wounds, and stab wounds almost instantly. An injury from an Alpha is said to take much longer and they can't heal from anything that hits them that is laced with Wolf's Bane.
heightened senses Stronger vision allowing them to see in darkness, better sense of smell, and heightened hearing.
pain transference Werewolves can absorb and alleviate pain from other people/creatures.

wolf's bane Basically, it's like poison to werewolves and is a pretty sure fire way to kill them.
mountain ash Keeps the things that go bump in the night out. Has a warding property that offends a supernatural creature's senses.
sassiestwolf: (zeta)

[personal profile] sassiestwolf 2012-09-22 11:26 pm (UTC)(link)
Sample Entry: I feel like I should applaud you.
Sample Entry Two: (Peter meets Tsume, a kind of reverse werewolf)

"You're a little far from home, aren't you?" It's still unusual for werewolves to pass through Beacon Hills, despite the recent infestation. Although they are pack-minded creatures, they're all territorial. If an unknown wolf tries to tread through this little slice of North Cali, Derek and Peter are the first to know.

Peter had gone out to greet this one, lest Derek decide that throwing the wolf around and tell it to get was a good idea still. Besides that, it didn't have the smell of a regular werewolf. A little more feral, a little more real. He's not quite sure what he's seeing. Peter can't make heads over tails of this creature. Nothing he had ever heard of or read about. He can tell that it's a wolf, a real wolf, but instead of just seeing the wolf in front of him, he also sees a young man. The ghost image of a man standing in front of the wolf, almost as if it's a spirit following the animal around. It's the most bizarre thing he's ever encountered.

"I don't know where home is anymore," The wolf's mouth doesn't move when it speaks, but the spectral counterpart's lips do.

"It definitely isn't here in this state. California hasn't seen wolves in forever. Why don't we walk towards my house? I'll explain what I can."
argentum: (Default)

Chris Argent | Teen Wolf | Reserved

[personal profile] argentum 2012-09-23 01:28 am (UTC)(link)
Name: Lucy
Contact Info: [plurk.com profile] arterius
Other Characters Played: N/A
Preferred Apartment: 1.003

Character Name: Chris Argent
Canon: Teen Wolf | Post 2x12
Background/History: we train our sons to be soldiers
argentum: (Default)

[personal profile] argentum 2012-09-23 01:32 am (UTC)(link)
Personality:
You know, my family’s done this for a long time. Long enough to learn things like how a certain level of electric current can keep you from transforming. At this level, you can’t heal. A few amps higher and no heightened strength. That kind of scientific accuracy makes you wonder where the line between the natural and the supernatural really exists. It’s when lines like that blur...you sometimes find yourself surprised by which side you end up on.

Chris Argent is a man full of dedication, purpose, and resilience. He’s a confident werewolf hunter, with years of experience to fall back on, and he genuinely believes that the hunters have a duty to keep civilians protected and safe from harm, which he takes very seriously. He’s a strict, no-nonsense kind of parent who doesn’t like to have his authority defied, and he’s overprotective of his daughter in every sense of the word because of the danger they have to deal with. He’s sort of a doting father, though – talking about his daughter with nothing but pride whenever she’s brought up, making it clear that they’ve always had a good relationship despite the things he keeps hidden from her. He seems to expect nothing but the best behavior from her, disregarding a teacher’s warning of rebelliousness, but gets angry when that warning actually shows some legitimacy through Allison’s behavior while dating Scott.

As the first face of the hunters we get, Chris makes it clear from the start of the show that he doesn’t think much of werewolves. He seems to think that werewolves are just like rabid dogs, and better off put down before they become a danger. In his hunting, Chris is an assertive, determined, watchful man – and not above acts of intimidation or violence to get a message or point across. If there’s a threat running around that needs to be removed, he’ll cross whatever lines he has to if its endangering lives – especially his daughter’s. It doesn’t put him in much of a good light, since he’s willing to get involved in some pretty sketchy stuff (he’s with his family when they torture the principle to replace him with Gerard, and when they send a hunter disguised as deputy to murder Isaac because they think he killed his father) if he thinks it’ll keep people safe in the long run.

He’s a dangerous hunter who can get a bit too caught up in his own biased beliefs and emotions (especially when they involve Allison), but the thing that sets him apart from most hunters, especially his family – is that he follows a Code. The Hunter's Code is basically his own set of principles, and in his mind, following the Code is just the correct thing to do and the best way to keep everyone close to you safe, because you can’t keep people safe by acting like a bunch of loose cannons. What the code dictates is that Hunter’s should not harm or kill a werewolf unless they do harm to an innocent human first, that they do not kill children who’re werewolves, and that they don’t kill humans.

The Code teaches him the kind of honor and restraint that his father, sister, and fellow Hunter’s lack.

Chris is firm and very strict about adhering to the Hunter’s Code, since he honestly believes that his duty as a hunter is essential to the protection of civilians, and he ultimately wants to do what’s right as a hunter. Hunting isn’t some sort of game or sport to Chris, its all duty, all justice. He’s not righteous about it or anything, though. It’s just a set of morals he likes to abide by and as mentioned previously – Chris is willing to participate in some pretty horrible and questionable things (he follows the Code, not the law), but there are some extremes even he’s unwilling to cross which makes him the most reasonable Hunter you can come across in all of Beacon Hills.

The most you’re going to get from him is a smashed in car, and while he might shove a gun right in your face your chances are 50/50 that he’ll actually shoot it and start a gun fight. He’ll also run you over, but he probably won’t torture you after.

His parenting methods can seem pretty questionable (Chris threatens to kill Scott as a tactic to get Allison to break up with him, and the first thing he does after Allison discovers their family’s hunting is have fellow Hunter’s kidnap her to put her in a fake hostage situation), but it’s clear that he loves his daughter. It can be argued that her safety governs most of his actions, even the extreme ones – since his sole motivation seems to be to keep her protected and involved in Hunting as little as possible. He tried to keep his daughter sheltered from the hunting life for her whole 17 years, and he’s absolutely furious with his sister, Kate, for bringing her in it without his permission after shooting down her hints to train Allison.

He also tried to keep her out of their family’s more violent acts after the discovery, even though Argent women – as tradition goes – are supposed to be trained as matriarchs for the family to follow. He might be a hunter, first and foremost, but he’s a loving father who doesn’t want to see his daughter hurt by this world anymore than she already has been.

Back to the Code, Chris is dedicated enough to the principles of it that he’ll turn against family for breaking it. He has to constantly remind Kate that it's there for a reason, and when he discovers that his sister broke it, he threatened to put her down himself after she dared to try breaking it a second time – by threatening Scott’s life, who Chris would have no reason to protect if it weren’t for the Code. Chris also strongly objects when his father kills a harmless Omega in the woods, though, admittedly – he doesn’t try undermining him like he did with his sister. He doesn’t argue against the declaration of war, either.

His prejudices keep him from seeing Scott and co as anything but potential threats, but his beliefs get challenged mid season 2 after his wife is bitten. His father insists that Victoria's nothing but a monster and already dead, but Chris quite obviously doesn't agree with him. He tries to reassure his wife that her wounds aren’t that deep, tries to plead with his father to let them give Victoria more time. Victoria's bite challenges Chris views of "bitten" = immediately a monster”, shakes up his beliefs about werewolves and his dedication to his family.

Chris is not pleased when his father springs the role of matriarch on to Allison immediately after her mother’s death, even arguing against Allison’s desire to take action for revenge. Allison is all he has left, and he clearly disapproves of Gerard encouraging her to damn the Code, of Gerard manipulating her into the kind of person Kate was (he wasn’t blind; he saw what he was doing). Chris’ own dedication to the hunt seemed to take a bit of a backseat drive around – focused on keeping Allison safe now more than ever. He doesn't share Allison's need for revenge – he just wants to protect his daughter from both his father and the wolves.

His views are further challenged with the capture of Boyd and Erica. His family has been involved in the hunting business for a long time, but he confesses to them that he’s starting to see there’s no real definitive line between human and non-human. He’s starting to recognize that hunters can do evil, and werewolves good. His beliefs have shaken up so much that he’s even willing to team up with Isaac and Scott - because their goals meet.

Chris is still a Hunter, but years worth of prejudices are being challenged the more the lines are blurred, and his views on hunters and on werewolves are being revised.

Ultimately, Chris is a Hunter that just wants to do the right thing, who values the Code and his daughter's safety like none other.
argentum: (Default)

[personal profile] argentum 2012-09-23 01:33 am (UTC)(link)
Abilities/Powers:
Chris is a normal human being, with no sort of supernatural abilities or powers to benefit from. He is a hunter, however, born to a family that's noted in history for their fight against the werewolves and he’s just one of many soldiers in their family’s long legacy. Chris is a man in his 40’s who seems to have hunted werewolves for practically his entire life, and he still does so it wouldn’t be unfair to say that it’s a job he’s proficient in, especially since most of his fellow hunters don’t mind looking to him for leadership. He’s experienced in archery, knows a good deal about tracking wolves, and he’s learned from his family the best ways to torture a werewolf.

As an Arm’s Dealer, he’s skilled with various types of firearms and he has a huge armory of crossbows and guns stocked up in his garage.

Considering that his first test for his daughter was a fake-hostage situation he wanted her to escape from on her own, it probably wouldn’t be a stretch to say that he’s well trained psychologically.

Sample Entry:
Asgard Intro, can provide another sample link if needed

Sample Entry Two:
Her eyes glow. The knife goes in. Her eyes close.

Chris Argent is 42 when his wife dies in his arms, and even as all signs of life gradually flee from her he still doesn’t take the knife out. It’s as much of a stab in the gut to him as it was for her, he could practically feel the knife twist when he plunged it in – but he doesn’t move even when he knew she was long gone. He didn't break down, because it’s not a surprise that she’s gone and he was, in a way, prepared for this – but the heavy ache in his chest is suffocating, and he doesn’t think he can remove the knife with the weight there. The moonlight plunged through the room, shined and stretched over them as the moon rose, and dimly, Chris thought, that if they just waited a little longer the stab wound wouldn’t have done a thing.

Victoria would have healed. They could’ve found a way for her to escape.

But he knew that, even with Allison’s feelings in mind – it’s not what his wife would have wanted, and he’s not so selfish that he wouldn’t have respected her wishes. Still, he’d seen her eyes glow – and although his father called her a thing, waiting to hatch – Chris couldn’t see that at all. She was every bit beautiful and human as she was when he met her in his twenties, and he didn’t see the monster lurking in her. Didn’t think he could, even if he tried to think of her as a thing he would’ve had to hunt.

He wondered what he was supposed to tell Allison. Derek might have bit her, but he wasn't the one that plunged the knife through her.

She could have lived.
infelicitous: (▪ the leader of the pack)

Derek Hale | Teen Wolf | Reserved

[personal profile] infelicitous 2012-09-23 01:35 am (UTC)(link)
Name: Isaac
Contact Info: [plurk.com profile] undauntable
Other Characters Played: n / a
Preferred Apartment: 1.003

Character Name: Derek Hale, aka Sourwolf
Canon: Teen Wolf
Background/History: "I’m the alpha now."
Previous Game History: n / a
Edited 2012-09-23 01:36 (UTC)
infelicitous: (▪ obligatory wet dog face)

[personal profile] infelicitous 2012-09-23 01:36 am (UTC)(link)
Personality: Meet Derek Hale - an angry, callous, untrusting and generally unlucky werewolf with the uncanny ability to communicate almost solely with his eyebrows and skulk around like a big creeper. He’s by far one of the more aggressive characters in the series, known for constant threats and using physical force with startling regularity. As a generalization, he has something of a bad reputation and more often than not ends up as the bad guy in somebody’s eyes for something he may or may not have actually had any hand in whatsoever. Of course, some of these things contributing to his ‘bad reputation’ hold some truth and others are just plain bad luck on his part.

To many characters, Derek is difficult, hard to read. He holds himself purposefully at arm’s length and, when necessary, can easily put in place the right defenses to ensure if he doesn’t want or need you to know something that you will not. He has a kind of serious, almost broody nature at a casual glance and truthfully, comes off as being a bit sour. He keeps himself secured in a thick, harsh shell that makes him come off as standoffish and uses his threats and aggression to keep people out whenever possible. And truthfully, many of his interactions with others are hardly normal because his intentions are much too difficult to gather from what little he tends to offer.

Derek’s way of carrying himself is - in one word - mysterious, though frustrating would be a close second depending on who you ask. He’s something of a creeper, known to appear in random places ( such as the boys locker room or off in the distance in the woods ) before disappearing without a trace. He spends a fair amount of time simply watching, as if working some strange game plan until he’s ready to set himself in motion. When he acts, it’s of his own accord and for his own reasons. He doesn’t take the time to explain his motives to anyone and the course of actions he takes are what he sees as a means to getting what he wants. On one hand, he comes off as being helpful ( in his own ways ) when others need him but at the same time, he never explicitly states his real intentions beyond coming to your aid; this makes it difficult to tell if Derek is genuinely offering his help or if he has some kind of secret agenda no one else seems to know about. When it comes down to it, if Derek wants you to know his reasoning for what he does, he’ll tell you, otherwise it’s none of your concern.

To that end, Derek could be considered somewhat manipulative. He knows what information he has and the best ways to use it. He’s most notorious for using Scott McCall - dangling information about his werewolf nature and ways to help him if Scott will do things he’s asking or offer his assistance, using him to lure out the Alpha, and even using Scott as a means to save himself after he was shot by a Wolfsbane bullet by constantly reminding Scott that Scott needed him alive. Scott is, by no means, the only person he’s done this to - the current members of his pack were, in some strange ways, victims of this manipulation as he knew exactly what to say and which of their weaknesses to bring to light to make the idea of being turned into a werewolf like an even more appealing offer so he can become an even more powerful alpha as his pack grew. He even knows when to crack a smile and use cheesy pick-up lines if it means getting a job done. Of course, this inevitably causes people - read: Scott - to always assume Derek is hiding something when he may, in fact, not be hiding anything at all and sometimes, his intentions may be genuine and sincere.

Personal agendas and true motives aside, Derek’s actually a fairly blunt person. If you ask him a question, he’s going to give you the first answer that comes to mind and not care whether or not it’s something you want to hear. He’s upfront about his disapproval of things and when genuinely questioned about certain things, he can and will answer as honestly and sincerely as possible. Admittedly, he does keep some things to himself - his business is his business, after all - but when it comes to guiding others along and steering them on the right path ( meaning the path Derek wants them to take ), he’ll say what he has to to get his point across and try to paint as clear a picture for you as humanly possible - even if people like Scott McCall make that increasingly difficult sometimes.

Derek’s approach to teaching and guiding others is a bit unorthodox, mind you. Constantly the type to abide by his own rules and carry out his own plans, he takes the same method of instruction with his fellow werewolves. Once he’s agreed to help you, he does so in whatever ways he deems most beneficial - as proven when he appeared in a parking garage to ‘teach’ Scott by terrifying him into thinking he was under a real attack from the Alpha threat at the time. Even if you don’t approve of his methods, Derek doesn’t let it stop him. And if you fail, he’ll tell you how, why and what you need to do to fix it, even if one or all of the above is something you don’t want to hear.

Granted, Derek has something of a temper and a very aggressive approach to things as a generalization - hunters, Stiles, mentoring, attractive women licking his abs, whatever. It’s not hard to get under his skin if you know what to say or which buttons to press, and for some people, it comes much easier than others. When crossed the wrong way, Derek has no problem making threats ( which could, truthfully, could easily become promises ) and definitely is unopposed to acting in violent ways - such as slamming people into things or grabbing them with wolfed-out fingers. Aggression and intimidation come easily to him and in some instances, it’s truthfully the only way he knows how to properly react. Threatening and yelling is what Derek knows how to do, it’s a way to intimidate others and for him, can be a show of power to get what he wants or something of a natural reaction considering everything that he’s been through in his young life.

Adding to his aggression, Derek is merciless and hard to shake from his resolve. Other people’s pain mean nothing to him and he’s shown that literally breaking other people’s limbs - whether to teach, save or hurt them - comes just as easily as breathing. The sight of things such as blood or terrible injuries are nothing to him and he’s just as likely to endure them as he is to inflict them, regardless of the reasoning behind it. In canon, he’s broken people’s bones multiple times to restart their werewolf healing process and even twisted screws into someone’s skull as they screamed in his face, all for the sake of getting a job done. Once he’s set his mind on something, it’s almost impossible to deter him from the idea. He’s painfully driven, using all of his resources to find information and get further in his own goals - whether they’re for himself or his pack. Whether it’s something so little as proving someone’s innocence or promising to take someone’s life, Derek will not be deterred from his path without a damn good reason that he himself can’t argue.

For Derek, if you were to take one look at his history, a lot of his personality would become easily understandable. He lost his whole family to a fire caused by a woman ( an older werewolf hunter ) who used him to get to them and such an emotional blow has left him somewhat jaded. He doesn’t sympathize well with other people and when it comes to things like forgiveness and love, Derek doesn’t react so well. It’s almost as if he’s faith in things such as love and family, going so far as to tell a young teenager in love that their ‘stupid crush’ means nothing. But he’s coming back around slowly, opening himself back up to the world one step at a time. This holds especially true for his pack.

Derek has proven that, if nothing else, he is loyal to his cause and those he’s chosen to let close. When his pack of young werewolves is preparing for their first full moon, he does his best to handle them on his own, even when his attempts to get assistance go unanswered. He single handedly stands up to them, taking every bit of their raw instinct and anger in stride to keep them under his watchful eye. Even outside of his pack, the few other characters he’s shown attachments to, he’s shown a willingness to defend them, even if he’s expressed that he might not fully trust them. And for many of those individuals, despite some of the things they’ve put him through or some of the things they’ve said or done to him, he’s still displayed an unfaltering dedication to them in all that he does.

All in all, there’s much to be said for Derek Hale. While he’s aggressive and violent on the surface and mercilessly dedicated to his goals, he’s not as much of a big bad wolf as people like to think, even if he can be way too serious at times. He’s slow to trust and open up to others but with valid reason, something he’s showing a slow progress towards overcoming as the series progresses. And while he may be rough around the edges and kind of unorthodox in the way he carries out his business, he’s not entirely a bad guy. A master creeper, yes, but not a bad guy.
infelicitous: (▪ just a little test)

[personal profile] infelicitous 2012-09-23 01:37 am (UTC)(link)
Abilities/Powers:
“Is it really so bad, Scott? That you can see better, hear more clearly, move faster than any human could ever hope. You’ve been given something that most people would kill for. The bite is a gift.”


A werewolf by birth, Derek is now the Alpha of his pack. His nature as such a creature grants him inhuman abilities and ( supposedly ) causes him to suffer from certain psychological effects such as aggression and borderline homicidal behavior, animalistic mannerisms like growling or snarling, and aversion to trust or authority figures. He also exhibits minor, unusual traits like causing a bright lense flare around the eyes when caught on film. The above are only minor in comparison to the more large scale and prominent things such as:
Born Werewolf Unlike the other werewolves in the series, Derek Hale was born into the existence he lives. Thankfully, this means he has a tight sense of control over his abilities. He knows and understands the weaknesses and strengths of a werewolf and has, in turn, managed to learn how to control most ( if not all aspects ) to the point that he acts as something of a strange mentor to many of the other werewolves not only in his pack but in the show as well. He knows the triggers of a transformation and likewise, the counters for it. As a werewolf, he also has the ability to turn others into a werewolf, as seen with the current members of his pack.
Alpha Teen Wolf werewolf lore dictates that as a member of a pack, a werewolf is inherently stronger than one without. This holds especially true for an Alpha - the leader and appropriately the strongest and unquestionably the most dangerous member of a pack. Unlike the members of their pack ( Betas ), they have red eyes and a terrifying ability to keep their pack in line whether through respect, physical prowess or even intimidation and fear. Derek is one such werewolf.
Wolf Form The werewolves of Teen Wolf have been seen in two wolf forms. When ‘transformed’ ( whether through outside influences such as the moon, internal ones such as their own emotions, or their own will ), they take on a more humanoid form - sharp canines, brightly colored eyes, fur, more animalistic facial construction and claws that serve to complement the augmentations granted to them as a werewolf. With the right amount of control, Derek has shown that you can call on specific elements of the wolf form without all the others - such as using his claws in an otherwise human form or growing out his teeth ( something he does as a show of intimidation to keep his pack mates in line or as a threat to those around him ). Though Derek’s has not been canonically shown yet, the Alphas of a pack are said to all have a full wolf form that can be utilized. He can also run on all fours, which is kind of hilarious.
Senses Derek lives with dangerously augmented senses. He can see farther and more clear, hear things more closely and sharply even when they’re far distances away and smell things with a frightening accuracy even with minimal exposure or pick up on things that people most would tell you would not have a scent. Additionally, he knows how to use them to his advantage such as being able to tell when someone is lying by listening to their heart rate. All of these senses can be used in combination with one another, helping his body ( and mind ) to remember and sense things he otherwise would not have been aware of before.
Strength Needless to say, a werewolf, whether in their human or ‘wolf’ form exhibit unparalleled strength. They’re able to easily break human bones, throw things such as a fully grown men far distances with ease and even break steel chain links.
Speed Werewolves are fast and Derek as the Alpha is especially so. They can move with a swiftness that matches allows them to cover long distances in a short amount of time - even able to catch up to and outmatch a car on foot or on a ‘slower’ form of transportation such as a bike. Derek, in particular, is shown to appear silently in one place and disappear in much the same way within the amount of time it takes someone to look away and then back.
Agility Combining their speed and strength, werewolves show an enhanced agility far superior to humans. They can jump far distances with ease, run and climb faster and farther than any human, and have shown such dangerously fast reflexes that they can even do things such as catch arrows shot at them.
Healing and Endurance When suffering from injuries - be they scratches, breaks, bruises or even things such as impalements, a werewolf’s body can repair itself in a short amount of time assuming there is no additional force at work they are weak against. Derek has an impact on this with others, however, and when he inflicts harm on a Beta or Omega ( a wolf without a pack ), he will cause their healing factor to weaken and their take a longer time to recover from the damage. In addition to a heightened healing factor, werewolves have shown the ability to endure things such as being hit by cars or being attacked multiple times with high amounts of electric volts with only limited amounts of pain.
Pain Werewolves in Teen Wolf have the ability to absorb and relieve others of their pain.
Creeping Like a good half of the other characters in the series, Derek has shown himself to be something of a creeper. He often appears for short snippets of time before vanishing without a trace - often in unwanted and sometimes awkward places ( such as parking garages or the boy’s locker room ).
Weaknesses Teen Wolf werewolves are shown to have weaknesses, but not many so far. The most common is any form of Wolfsbane. Wolfsbane can do things such as stall a werewolves healing factor, force a werewolf in to their wolf form or alternatively, cause them to be unable to control the shift from one form to the other. Wolfsbane is a common tool for werewolf hunters as it can be lethal to a werewolf. Another weakness is something called Mountain Ash - a type of wood that keeps a werewolf from crossing it. It hasn’t shown any other effects in canon yet.
Sample Entry:

sample one | exit void

sample two | exit void

Sample Entry Two:

sample one | musebox

He felt vulnerable - strangely violated - in the once familiar woods. The memory of a day when he was standing in this very spot, snapping about private property and throwing an inhaler at a young, inexperienced werewolf was still fresh in his mind, as if it had happened yesterday. But those days were gone, he knew, and with it the air of familiarity and comfort these woods had brought him. Now they were something entirely different, something he knew would never be the same after they trampled all over it.

The smell of sweat and steel in the distance only confirmed Derek’s thoughts and he found himself stuffing his hands deeper into his pockets in a moment of disapproval. He could hear everything as they moved - their low murmurs laced with observations, the crunch of dry leaves under their careful feet, and the way one of them was anxiously but slowly switching their selector switch from safe to semi. It was a bigger group than he was used to dealing with but he told himself it wouldn’t make a difference, not anymore. They had declared war already and this would be the first of many battles they’d face against one another - all of which, Derek had told the young werewolves sprinkled carefully behind him, nestled in their hiding spots, they would win.

He rolled his shoulders back slightly with the thought, lifting his head a bit higher as his eyebrows drew closer together thoughtfully. Every sound and smell was closer now and just barely, the pale eyes could see the flicker of lights through the trees in the distance - clear enough that the minimal light provided him a glimpse of what their arsenal held. Crossbows, shotguns, purple tipped ammunition he was more than acquainted with after his encounter with Kate Argent. The sight, the name, both brought a coil of anger to his muscles and stirred a low growl in his throat. He knew they wanted revenge for her and Victoria on top of whatever twisted motive hunters already had, but none of it mattered to Derek, to his pack - the closest thing to family he has left.

“Training is over,” he murmured quietly, letting out a slow breath. Behind him, he could hear the way his companions shifted just the slightest, made the smallest of noises to indicate they’d heard him as if he were speaking loudly and right beside them. “There’s no getting back up when they throw you to the ground,” he continued, voice still low and strangely calm despite how carefully he was fighting to keep his heart rate under control with the anger that was building the closer and closer the Argents became. “Hold nothing back,” his fingers curled with a sharp crack in his pocket at the thought, “use everything we have to your advantage.”

His eyes closed slowly with the thought and he felt himself reaching for his own arsenal - for the built up rage and disgust he’d stored away for this moment. He could feel the way his fingers flexed, ready for a fight, and had to tell himself to keep his eyes closed a moment longer; he needed these seconds, needed the reminder of everything he was about to fight for and why. His silence brought the presence of the four bodies behind him in to rich clarity - everything from the sound of Boyd’s back brushing the bark of the tree he was pressed against to the smallest brush of fabric as Isaac and Erica shifted around one another, preparing for the moment when they’d spring, attack as one. He could even hear Scott, the way he whispered someone’s name so quietly he would have missed it if he hadn’t been listening for it.

This was who he was fighting for, he reminded himself as his eyes slipped open, focusing effortlessly on the bodies that were drawing closer still. He had lost one family to these people and he told himself for what had to be the thousandth time that night that he wouldn’t let it happen to another. When they finally broke through the treeline, their flashlights casting wicked shadows across his unmoving body, he curled his fingers tightly one final time before relaxing them and slipping them out of his pockets.

“I gotta tell you, Chris,” he called in greeting to one of the hunter’s, “for a big bad veteran werewolf hunter, you’re mighty predictable.” He tipped his head carefully from one side to the other with a resounding pop before straightening his neck - the pale eyes brightening to a glowing crimson.
hypervigilance: (look)

stiles stilinski \\ teen wolf \\ reserved

[personal profile] hypervigilance 2012-09-23 02:11 am (UTC)(link)
Name: cori
Contact Info: [plurk.com profile] sundaes
Other Characters Played: N/A
Preferred Apartment: None.

Character Name: “Stiles” Stilinski
Canon: Teen Wolf
Background/History: you named your kid stiles stilinski?
hypervigilance: (well hey there)

[personal profile] hypervigilance 2012-09-23 02:12 am (UTC)(link)
Personality:
It’s easy to look at Stiles Stilinski and see an average teenager, all awkward limbs that don’t know where they want to be half the time, lame jokes, ADHD, and inexplicable big time crushes on the hardest-to-get-for-his-social-status girl in school. And for the most part, anyone saying that would be one hundred percent correct. In a town rapidly getting full of supernatural creatures and creature hunters, Stiles is the only person who’s essentially “normal,” who isn’t trained to use a bow and arrow or to run around in the woods at night to hone his senses, and that’s perfectly fine with him, thanks. Sure, it’d be pretty nice to have super healing and inhuman strength, or even just a better way of defending himself than running and hiding, but because of his sheer humanity, Stiles is able to bring something to the table that no one else can.

Stiles is very brave, constantly running (or in some cases, quite literally diving) into situations where he may always be outmatched, but he's there to watch someone's back in the heat of a fight as best he can. Best of all, he's a smart kid, and since he doesn’t have claws or weapons, his cleverness is his greatest asset. He’s the first person to think outside of the box, to come up with that elusive third option and get things done. The nice side of his Attention Deficit Hyperactive Disorder and Adderall prescription is that it gives him plenty of energy to spend on researching, trying to find answers for those tough supernatural questions, and wound up being ironically more knowledgeable about werewolves than his newly turned werewolf best friend. And while he might find it hard to concentrate in class (something he's constantly belittled for by peers and teachers alike), he's a gifted reader and tends to keep it all tucked inside his head, setting him up with surprisingly good grades and problem solving ammunition. The only unfortunate(?) side effect of his wit is his particular brand of sarcasm, which he in turn is quick to use as a nice, easy defense mechanism. Has gone pretty well for him so far. Mostly.

Stiles is also smart enough to be see the whole picture and arrange his priorities appropriately. Whereas his friend Scott will forsake friend, safety, and wolflihood (or what Stiles likes to call wolf lessons) so that he can be with his girlfriend, and might (will) complain when it's not possible, Stiles is the guy who puts everything on the back burner if it means the safety of friends and family, if it means finding (if semi-by-accident) the culprit behind the murders all over town, if it means peace of mind for everyone involved. Even if what he’s missing out on might be something important to Stiles, like his first lacrosse game that he’s actually supposed to play and his dad is there for, or finally getting a chance to lend an ear to the girl of his dreams, he’s the one who understands the gravity of the situation at large, will get his priorities straight, and make whatever things need to happen happen, one way or the other.

And he'll do it without (much) complaint, because Stiles is thrilled for the chance to help out a friend, particularly his best friend (and by extension, his best friend’s girlfriend). If there's one word to describe Stiles Stilinski-- besides hyperactive, the first word that ought to come to mind is loyal. His friends may throw him under the bus, ignore his ideas or warnings, or take advantage of his friendly nature completely and he'd grin and bear it all. Stiles genuinely wants to help his friends, whether or not they return the favor, and is on just the right shade of loneliness where he finds it easier to forgive and forget than entertain the idea of losing a friend. Stiles also has a nice habit of going above and beyond to help people – typically only friends, but he has been known to put himself on the line for the sake of someone he’s stated his distaste for, and he may do this once, maybe twice, or maybe so often that really, he needs to stop trying to convince people he dislikes them. Outside of Scott (and later, Scott’s joint pack with Derek), Stiles doesn't really have anyone to fall back on, and the only person he knows he can count on immediately is his own father - which is perfectly fine with him, by the way, he loves his father absolutely, but while they have a very good and honest (mostly, he isn't sure how to breach the werewolf topic to his father yet, and while it’s to protect him, Stiles is nothing if not a liar, guilty as he may feel) relationship, things are occasionally still somewhat strained between the two of them after the death of Stiles' mother.

It’s likely because neither of them are willing to talk about it – to the point where Stiles can tell just how drunk his father is if he brings her up. And it kills Stiles, it absolutely does, but he can’t speak about it either. Not often, just once or twice in passing since Scott became a werewolf. And he's perfectly fine with not dealing with how much it still affects him - he said quite clearly himself that he prefers to ignore a problem until eventually it goes away. In fact, if Stiles can redirect a conversation's focus off of him, he'll absolutely take the chance. And just looking at him, just seeing him in school or around Beacon Hills would lead anyone to believe that he has the angst capability of a banana. It's true most of the time, Stiles is a very classic case of comedic relief, the first to crack a joke in the middle of a tense situation, if only because he literally has no other method of handling them. He's no good with silences, and tends to constantly chatter away about anything and everything if it means keeping himself occupied. That may or may not be extremely annoying to certain people, but they can take it up with his ADHD.

The downside to his energy level is that Stiles is not what anyone would consider patient. At all. In the least. And that’s not just impatience in terms of time management, but with people as well. To his friends, he’ll be the most loyal person in the world, but if someone doesn’t make it onto Stiles’ exclusive list of priorities? Stiles can be downright aggressive, particularly when he’s at his wit’s end, snapping and showing absolutely zero empathy if it doesn’t convenience him. And there are definitely times where he’ll warm up to someone just to get something out of them; he’s a practiced liar, and fairly manipulative, seeming to know exactly what buttons (or police records) to push to get people to do what he wants. He sees the wrong in lying, knows what the consequences may be, but he is firmly of the idea that the end justifies the means. This isn’t to say he would ever just set out to be horrible to someone who, in his mind, doesn’t deserve it; he’s generally pretty friendly, but he has no qualms at all about pushing his morals aside to get what he needs to get done.

Stiles is also an incredibly awkward person. He doesn't always say the right thing - though he'll get there eventually, give him a couple of seconds to defrag his brain. In a word, he's uncoordinated, all broad silly gestures and tripping up over his own two feet. All in all, Stiles is a big old goofball who doesn't mind playing second fiddle to girlfriends and monsters alike, who warms the bench but spends the entire time running ideas through his head as to how to make his friends' lives easier, and will absolutely do anything in his power to be there for them when they need it. While he’s not the most honest – and often not the most sympathetic – person in the world, being a bullshitter himself makes him more than capable of seeing beyond other peoples' bullshit, to see them for who they really can b, if he’s willing to give them a chance to prove it.

He may just be a bench warmer on the lacrosse field, but at the end of the day, when it comes to anything else, Stiles is the best person in the world to have fighting on your side.
hypervigilance: (really? really.)

[personal profile] hypervigilance 2012-09-23 02:13 am (UTC)(link)
Abilities/Powers: Stiles is completely powerless in terms of might, magic, and wolfiness. In his own words, he’s “147 pounds of pale skin and fragile bones, sarcasm is [his] only defense.” He’s also somewhat prone to panic attacks and, though we’ve only seen it rarely, asthma attacks. In a lot of the episodes, he’s being protected by his good friend Scott or his good frenemy Derek – but he’s done his fair share of saving as well. It’s not a skill per se, but he’s extremely brave for being he who runs with werewolves and all. His smarts help quite a bit as well.

Sample Entry:
test drive meme for another horror RP;
train to the afterlife meme;

Sample Entry Two: [aaahaha so I hope you don’t mind me using an [community profile] amatomnes sample. No sex involved, he’s just landed on the island of misfit sextoys and attempting to figure out what to do with himself.]

Sex-or-die collars, libido affecting curses, the idea that he’s going to have to bump uglies with a bunch of attractive strangers if he wants to survive—Stiles reacts to it all as he does with anything else that comes his way: he doesn’t. Or it may be more accurate to say he’s ignoring it, refusing to let it affect him, because so much of it is just too unreal for him to process, and he’s the dumbass who runs alongside of werewolves and gets threatened by reptilian death monsters, so. It’s saying a lot. And really, no one is asking him to write his feelings about the place on paper (that he knows of), so he can freely, happily push it to the back of his mind. And it’s kind of simple, because yeah, the leather fucking chaffes a little, but it’s not like it’s tight, right? He has a week or so until he actually has to do anything about it, and damn, that’s seven whole days to prepare his essay on Sex Islands and What They Do to The Human Psyche, a Dissertation by Stiles Stilinski.

But for now? He can zip his collar up underneath his big red hoody and… what, exactly.

All he knew was that he had to get the hell out of that room before he had a panic attack. Not that it wasn’t a nice room, thanks for the good night’s rest, but the last thing he knew, he was on the lacrosse field, and he’d just won them the championship. He did. He can’t help but let out a nervous laugh at the thought of it, because that’s—it actually happened, he’s pretty sure. If he can believe he’s been suddenly transported to another islandy dimension, well, actually playing in a lacrosse game and scoring the final three points really ought not to be that much of a stretch. Except in the way it kind of is, he’s actually more convinced about his predicament than he is of the lacrosse game, but he’s pretty sure he didn’t imagine that oh my god I’m doing this feeling, because hey, it doesn’t come up often enough that he can afford to just forget about it.

And the best part? Lydia was there. His dad was there, everyone was freaking there—

And now he’s here. And his heart is pounding again just thinking about it, this is why he had to leave the room earlier, he just can’t focus on home right now. Specifically, on not being there, being where his dad and friends are, and with the devils he knows so dearly. He couldn’t breathe in the room he’d arrived in, with the realization that he wasn’t where he should have been, let alone discovering the concept of survival here.

Oops. Right. Not thinking about it. Probably a good time to move away from the temple entirely, and this is a perfectly good dirt path his sneakers have found, why ignore it, right?

It’s kind of nice here, if the whole collar and trapped forever problems are ignored, and yes, they are, Stiles doesn’t need to remind himself anymore. But really, it’s kind of pretty, and nothing like he’d ever seen before. His first thought when he saw all of the architecture that he’d landed in Greece, like, maybe ancient Greece, and he’d started to rattle off a list of all the gods he could remember and what they stood for, both their Greek names and their Roman updates, just in case he wandered outside and was asked to, he has no idea, drop a vase off at the nearest temple to Hecate or something. Then he worried he was in Pompeii or something, because really, that couldn’t get any worse, but his network device had given him the answer.

Atia. Not in Greece or anywhere close. Not on Earth. Named for the island’s very present deity (not that Stiles expects to see her, or particularly wants to), and suddenly, Stiles knows exactly how he’s going to spend his first afternoon here. Atia is not someone or something or any place he’s heard of, with good reason, but that leaves him at a disadvantage he’s not typically used to. Before he knows it, he’s tapping away at his device for the map application, searching, and turning abruptly in a perfect right angle, because there’s really only one place, the best place to push a problem as far out of his mind as possible while still actually kind of sort of dealing with the problem as much as he is capable: the library.

If he can find and check out every single book on lycanthropy in the Beacon Hills library and memorize every detail regarding kanimas in the newly acquired and translated bestiary, he can damn well find the history and practices of the island Atia and its goddess. He’s not in the mood for any more surprises, he’s decided, and it suddenly feels like he hasn’t even left home the moment he cracks open the first book he can find once he’s arrived.

And, okay, it turns out to be a book full of interesting and flexible sex positions, but hey, here? That counts as research, too.
Edited 2012-09-23 02:15 (UTC)
chhabeela: (alfred.)

edward elric - fullmetal alchemist - reserved

[personal profile] chhabeela 2012-09-23 04:40 am (UTC)(link)
Name: Prince
Contact Info: aim: deadcatfish; plurk: 5ing
Other Characters Played: n/a
Preferred Apartment: With Alphonse Elric if possible, please!

Character Name: Edward Elric; The Fullmetal Alchemist
Canon: Fullmetal Alchemist: Brotherhood
Background/History: Ed @ wiki.
chhabeela: (mooltipass.)

edward elric - fullmetal alchemist - reserved

[personal profile] chhabeela 2012-09-23 04:41 am (UTC)(link)
Personality: Edward's personality cannot be described in, shall we say... SHORT ORDER.

Looking at the surface, our hero is brash and impulsive, sometimes to a fault -- something of a prideful and stubborn brat when he wants to be without a doubt. He has a tendency to be obnoxious if not outright insulting under the right circumstances, especially where matters of his ego are concerned; the most obvious and often of these examples would be in reference to his height. If any mention is made of his his short stature (realistic or... imagined), Ed is quick to jump to the defensive with comical vigor, often times bursting into an exaggerated rage and even attempting violence on the party responsible for the perceived slight. This is a sign of his immaturity, a facet of his character that rears its head with frequency -- but don't allow it to fool you. Though Ed may possess childish qualities, there are many that would speak to the contrary.

Yet, on the subject...

Edward has quite the prideful ego, and the desire to have it stroked -- by himself or others, it really doesn't matter (but really, hearing about how amazing he is and often doesn't do him any harm at all in his perspective. Hell, it's clearly deserved, guys, didn't you know geez). His title of the World Renowned 'Fullmetal Alchemist' is a perfect example; while he is more than happy that his title has reached infamy, he's outraged and/or dejected when others mistake his little brother Alphonse as the part instead. Hand-in-hand with his egoism goes a variety of interesting additives... such as his disrespect for authority figures, most likely stemming back to his disdain for his father and the feelings of intense resentment toward Van Hohenheim for leaving his family in Ed's youth that time has only fostered; a hot-headed impulsive desire to jump into reckless situations with little concern for rational thought and analysis of the scenario before-hand; and a loud-mouthed approach to life -- chances are, you'll know how Edward feels or what he's thinking on a matter, as he truly isn't afraid to speak his mind, and bluntly. He goes so far as to divulge his often times cynical and dry viewpoints to the lengths of discrediting the existence of the Sun God Lior to a pious girl on his travels, for example, not seeming to care that his exposition on the matter was disrespectful and potentially heartbreaking to hear for her.

Despite what may be several off-putting base characteristics, the individual to be discovered beneath what initial appearances convey is considerably deeper and more meaningful. Edward is doubtlessly a flawed persona -- but he possesses a strength of self and conviction which is absolutely admirable. Despite the many crushing hardships he was made to suffer at an early age, he doesn't maintain a fatalistic or defeatist attitude. Instead, he keeps one foot moving in front of the other toward the future and his goals, which he won't abandon under any circumstances -- no matter how hopeless or impossible they might seem. Even if he faces disappointment or something outright terrible... Ed will not be made to give up. He'll let himself mourn, admit his own human weakness, and then pick himself back up -- and this is largely in part because of the fact that he doesn't act solely on his own behalf.

Ed is constantly aware of the gift of his brother, Alphonse, at his back and traveling at his side toward the future they both desire -- one in which they both have their bodies restored, whole. His relationship with Al reveals a great deal about Edward's personality, including much of his compassion and selflessness, alongside a burden of guilt that he's allowed to be turned into fuel for the fire of his resolve. When it comes to Al, there is no question that Ed would give up anything of himself that was required to ensure his safety. He's willingly offered up parts -- and the whole -- of himself in exchange for Al's life, and there's little doubt that if it came down to it, he'd do so again if he believed there was no alternative.

That being said, he is no martyr for the sake of it; Edward believes in the power of learning from one's mistakes and using your mistakes, your struggles, to help shape you into a stronger person. His world has been shaped by and around the theory of 'equivalent exchange;' you must give in order to receive something equal in return. This is how the world works, and looking at things through such a perspective is actually something of a coping mechanism. The sacrifices and pain are all given order and sense, in a way, in the belief that one must lose in order to gain, in any manner. However, it's up to each individual to earn and achieve that 'gain' at the end; Ed has proven himself more than willing to help and give of himself for others -- but he will only move to help those who posses the will to help themselves. Someone has to have the desire to get up and stand up for themselves in order to earn his respect. That being said, he absolutely cannot stand for people's lives to be thrown away -- either by themselves or taken away forcefully by others, and will definitely act in defense of another. The act of taking life is one boundary Ed will never cross or accept. Life is precious, boundlessly meaningful and interesting, and absolutely something to be treasured. His vast desire to 'create' that life and the monumental mistake the followed taught him much about his appreciation for it.

This ties in with his intellect -- Ed was and still is a knowledge-hungry creature born with an analytical eye; while he can be surprisingly oblivious at times, when he puts his mind to something... he can absorb information with impressive quickness, and it's been proven both he and his brother possess a striking curiosity which seems almost child-like when it comes to the prospect of delving into new material. This is especially true when there is a goal to see to at the end of their research. His ability to focus is commendable and his affinity to alchemy deserving of praise.

Some of his perseverance and effort to move forward regardless what it takes to do so may come across as a stubborn petulance; Ed often makes it difficult for people to understand how he's truly feeling or what motivates him under the surface. This is in an effort to protect them; he often keeps out those closest to him such as Winry or Grannie, failing to keep in touch or report on how things are going -- why he and Alphonse often end up injured or in various states of disrepair even when calling on their services. This is because he doesn't want to involve and worry them; it's a distinct and glaring sign of his love for them... and his own inability to grasp how else to deal with a potentially convoluted emotional situation. Avoiding them is easier than working through what opening up about his ordeals might entail.

One final matter of note is the amount of influence his mother's memory and his time in Resembool had on him. His love of alchemy started when Trisha discovered her sons deep into their father's research and in the process of transmutation; it was her praise upon their fast taking to the subject that had both boys absolutely in love. Ed adored his mother, felt absolutely safe and secure with her; his feelings of alienation from and abandonment by Hohenheim are a stark contrast. Trisha imparted a mission on Ed before she took ill in protecting Al as the big brother -- and to this day, the things she praised and encouraged in him most are the things that he's clutched to with greater vehemence than anything else in his life.

They also throw his failures in even more stark a light... and thus Edward is always driven, always possessed to succeed and to try and earn his mother's praise, even if she's no longer there to give him those radiant smiles and ruffle his hair in encouragement.

Abilities/Powers: General abilities such as:

- Strength and agility. Ed packs a rather strong punch for someone his age and size due to rigorous training and frequent combat. He's extremely fast, though still maintains that he's never won a sparring match against his brother, Al, and his teacher, Izumi, is feared for her prowess.
- Steel arm/leg: the weight and power behind these artificial limbs are a boon in a battle. He can't feel pain through them, and they're considerably harder than a human fist or foot when he strikes with them, as well as serving as a means of defense in a bind. They are also a vulnerability, however, in that if they are broken or damaged, they require a skilled engineer to repair -- and Ed needs both his arms to use alchemy.
- Endurance: in part due to his training and in part due to his innate stubbornness, Ed can endure a beating a lot better than the average of his build. He refuses to give up even when he ought to and bounces back from injury rather quickly with a very high pain threshold.

As far as canon-specific abilities:

Alchemy functions through the laws of Equivalent Exchange: in order to create something, someone must give something of equal value in return. It is, in essence, the ability to shape and transform matter of equal mass into something else -- for example, turning a steel pipe into a dagger, or fixing a broken radio using its pieces is entirely possible with alchemy. Ed is able to transmute matter skillfully and quickly with the clap of his hands as opposed to the average alchemist's necessity of drawing out a transmutation circle or other replacement method. He's very adaptable and expresses ingenuity with his alchemy in battle, but also displays his flair for the dramatic -- creating doors with elaborate or gothic carvings, for example... or giving a spear he transmutes a flourishing hilt. Things are very rarely simple, but usually efficient.

Ed is also one of the few alchemists with the knowledge and ability to transmute a human soul -- that is to give a soul without a body a new body; it is how he saved that of his brother Al after their efforts to resurrect their deceased mother failed. Such large scale and dangerous work requires additional transmutations circles, however, and not just a simple clap of his hands.

Sample Entry: dear mun post
Sample Entry Two: ...Tch.

This just fucking figured.

It hadn't taken as long as most for Edward Elric to come to terms with the reality of his situation in Haven; it might be utterly ridiculous and infuriating for its... helplessness, in a way -- but he was used to fighting the odds. For things to be difficult and extreme and require to struggle through with your all. For people to go jerking him around. What truly mattered was that he had something to do -- a lot of somethings to do, and damnit-- until he got it done?

He didn't have time for this bullshit.

It was with determination that he stalked the town in search of answers. He scoured every last inch of each street, each block, each single address... and spent hours attempting to infiltrate the only building with signs of life inside beyond the apartments. Finding the convenience store frustratingly impenetrable only soured his mood further. No amount of searching provided any viable way inside, which shouldn't be possible-- it shouldn't be! It defied the very laws of physics and made this already unrealistic situation all the more surreal -- but he wouldn't give up. If his own unfinished business he still had to attend to wasn't enough...

...The lost faces of others in the very same shoes as him definitely were. He wasn't alone in Haven. And some of these people definitely weren't going to deal with the situation as well as him.

He dug as deep as he could, tried to find any source or explanation for why they might have been gathered here or how -- and found the complete and total lack of any reading or writing material whatsoever very strange. There was no immediate common factors between the captives aside from being confused to pissed off to afraid regarding their circumstances -- none Ed could find off the bat to hint at why they're here. None of them had any contact with anyone strange before their mysterious awakening in the town, and no one seemed to be a native. Some claimed to be from places that didn't exist, worlds or... dimensions, time periods he couldn't even fathom -- he had no idea what any of this meant.

Ed... was frustrated. What the hell is this--? This... pointless distraction from his goal, this detour he never intended to take from what mattered most...? He didn't have time for this. There were things and people at home that were waiting for him, precious things he needed to protect and see through, and--

...

He's never been one to pray or rely on luck. The Fullmetal Alchemist preferred to rely on his own two hands to get him through, to make his own path forward. The way had never been handed to him before, so why should he expect it now?

...Edward will find his way home. It doesn't matter what it takes.

And whatever asshole wasted his time was going to sincerely regret it if he showed his sorry face before he's through.
motorvate: (nineteen)

asami sato ♚ the legend of korra } reserved

[personal profile] motorvate 2012-09-23 05:37 am (UTC)(link)
Name: Amelia
Contact Info: frigentem [at] gmail [dot] com
Other Characters Played: n/a
Preferred Apartment: She will be rooming with Korra and the other avatar characters!
motorvate: (eighty-eight)

asami sato ♚ the legend of korra } reserved

[personal profile] motorvate 2012-09-23 05:37 am (UTC)(link)
Character Name: Asami Sato
Canon: Avatar: The Legend of Korra
Background/History: so... it's a date?
Previous Game History: n/a
Personality:
Asami Sato, the bombshell daughter of the famous Hiroshi Sato, inventor of the Satomobile. Beautiful, feminine, polite, sociable — in many ways, she epitomizes the ideal of a true heiress. She exudes confidence and even has a bit of a wild streak, evidenced by her love of all things motorized. A moped is her main form of transportation after all. She is, in many ways, a direct foil to the titular hero Korra, as they are so dissimilar (something Korra immediately notices), though this does not stop Asami from quickly becoming one of her few trusted confidants.

The first time we meet Asami, she's driving recklessly on her moped and hits Mako as he runs into the road. It becomes apparent that she can be a bit impulsive, as she is driving extremely fast, enough to knock Mako down on his back. She displays her mastery of conversation, though, as she quickly hops off, apologizes, and invites Mako to dinner — even recognizing him as a probender, one of her favorite sports, surely because of how enticing and adrenaline pumping it can get. When you're cooped up in a manor all day, every day, you tend to want to have some excitement every once and a while, after all. Though her appearance is prim and perfect, she is flirty and casual.

Given the highly pampered life that she has led, Asami showers Mako with gifts, including convincing her father to sponsor their probending team, to allow them to be eligible for the championship. A daddy's girl, she shows great fealty for her father, having a significantly close relationship with him (having lost her mother at a young age by firebenders, they are all each other has). This may make her seem shallow, but she also brings a sort of affection to their relationship, something Mako is not used to, and Asami quickly becomes his inspiration and motivation to press onward. She is present at all his games, there to cheer him on and pick him up when he's down.

While at first, she seemed like Korra's exact opposite, they really do host quite a few similarities. Despite her pampered lifestyle, Asami does wish to breakaway from the mold she's been set into. Fiercely independent, this is where her reckless side comes out, and why she is always so willing and eager to accompany Korra and the others. They bring something new to the table. Asami is deeply competitive in all things she does, shown when she takes Korra for a practice drive in the Satomobiles and leaves the driver of the other car spinning uncontrollably off the road, a smirk on her face. She's also had formal self defense training, so despite being a nonbender, she can hold her own against some equalists.

She's a quick thinker, and very clever, which can be seen during a car chase scene in which she makes swift, accurate judgments and calls on what should be done; including having Bolin create ramps with his earth bending. Despite being so impulsive, Asami is meticulous and able to multitask and think logically. She's also quite cunning; she's shown pretending to be on her father's side at one point, just to obtain the weapon he's offering, only to attack him with it when she gets her hands on it.

Asami has a strong moral compass, and desires to do what's right; even if that means not siding with her father. She goes through a short, temporary crisis when he gives her the ultimatum — join him and the oppressive, violent equalists, or stay with Korra and fight against them. In the end, she saw the light, and understood that her father was in the wrong. From this, we can see how deeply Asami values justice. Even if it means having to fight her own father, she will do the right thing. In many ways, she is selfless. She swears off all of her worldly luxuries to fight alongside Korra, against the equalists. Don't make Asami angry, though — when she gets angry, she gets very, very serious, to the point where she nearly kills her father. When she is angered or frustrated, she can become ruthless and cutthroat, unafraid of the casualties that may result in her actions. However, she would never harm someone she cared about or an innocent.

Asami is not without flaws. She can be prideful and uppity, such as when she and the rest of the Avatar Team are forced to take refuge in the sewers and she refuses to eat salvaged soup, and can be spiteful and rude towards people she is angry with. Such is to be expected of a rich teenage girl. At the very least, Asami tries to hide these flaws and not let them interfere with others' image of her.

A notable development throughout the first season is Korra's budding feelings for Mako, and, in turn, Mako's blooming, reciprocal feelings for her. At first, Asami is jealous, assuming that she is just being paranoid, but later, she confronts Mako about this, telling him that she does not dislike Korra, but it's clear that he isn't taking their relationship seriously. From this, we can see how mature Asami is, even though she is still a hormone addled teenager. Still, after this confrontation, Asami is bitter towards Mako, showing that she can be spiteful when she feels it is justified. Later on, in the finale, she ends their relationship for good, but civilly, wanting to remain friends.

All in all, Asami is a kind, caring girl, though a bit spoiled. She can take things for granted, but she always means well, and wants the best for those around her. She's a normal girl, thrust into a very abnormal situation; one who has emotions and feelings like any other girl. She's had to make some very difficult decisions since meeting Korra, but all of them have been what she's felt are the 'right' ones. She is a driven, strong willed young lady, one with an unrelenting determination and a powerful force behind her.

Abilities/Powers: A (mostly) normal human girl. She does have heightened physical attributes, though, due to having defensive training since she was little, so she's very limber and can hold her own in a fight.
motorvate: (twenty-three)

asami sato ♚ the legend of korra } done

[personal profile] motorvate 2012-09-23 05:38 am (UTC)(link)
Sample Entry:

[ the feed opens up to reveal a beautiful girl — albeit, she's looking a little more disheveled than usual, without her typical high amount of makeup. Her hair is also a bit frazzled, and she's brushing through it rather casually when it clicks on. Once she's aware the feed is on, she quits. ]

Hello. My name is Asami Sato. It's nice to meet you all, though the situation isn't exactly the best.

[ Her voice is casual, calm — but holds a bit of a sternness behind it. It's obvious to see how steely this girl is at the moment, as it had only been a day since everyone had been dumped into this madhouse. Still, she carries a small smile, and seems genuine in her endeavors at good will. ]

I still don't understand what's going on fully, but at the very least, some of my friends are here with me. I hope everyone else was as lucky as I am. I don't know what I'd do, being here alone.. Oh, but that's not what I wanted to talk about, sorry. [ Asami crosses one arm across her stomach, the other's hand extended to her chin. ] I had a question — I'm sure no one knows the answer, but it's worth a shot, right? How familiar are you all with technology? My father is.. was an inventor, and he made some of the most revolutionary things my world's seen, but.. some of the things here are far more advanced than anything he's ever created. Things I've never even seen, or thought could exist. So I was wondering — are these things familiar to you? Or are they just as new and odd as they are to me?

Thank you for your time. [ Asami waves to the camera, then clicks off. ]

Sample Entry Two:

Asami had grown accustomed to waking up with things missing. First, her mother. That probably stung the hardest. She was just a child, so she didn't fully understand, but every time she'd awaken from a good dream and run to her mother's room giddily to inform her, she wound up with tears streaming. Next, it was her father, as well as her lavish home. It was difficult to adjust, to repress her feelings for her now renegade father, to deal without the luxuries that she was used to. She could deal with it, though, especially since there were more pressing matters at hand. After that came Mako, which was a bit less grueling; the disintegration of their relationship was a peaceful one, left on a good note. Still, she no longer had someone to hold her when she was feeling down, to reassure her when she was lost.

Now, she had to wake up everyday in this strange town, confined to a cluttered apartment with five other bodies. It was a new experience, to say the least, more of a hassle and frustrating than anything. Rolling out of bed, she promptly bumps her head on the wooden frame over head. "Ow!" She screeches, quickly covering her mouth. It would be horrible if she'd woken the rest of the apartment up, but after her eyes adjust to the darkness, she notices no one else is currently present. She lets go of her mouth and stands, rubbing her forehead. She really was out of her element.

Making her way to the kitchen, she flips the light switch on to see a cockroach crawl across the floor. "Ugh! Disgusting!" Asami slides over to a cabinet and shuffles around for a moment before she finds some manner of spray; cleaning supply, by the look of it. She spins on her feet, wielding the can almost like a gun, and squirts, seemingly drowning the creepy crawler before she actually poisons it. Soon, the apartment is filled with the awful smell of ammonia, and she covers her nose. "This.. is really going to take some getting used to." She muses. She turns on the coffee maker and stands in silence for a few minutes, leaning against a counter. Soon, the strong scent fades, and she removes her hand. "I have to adjust — I can't be weak, not in a situation like this. If I don't, I.." Might not survive, she thinks. But she can't vocalize a thought like that. Her face narrows. "I can't think like that, either. Everything's going to be fine." The coffee machine beeps, and she reaches into another cabinet to pull out a mug, pouring a cup full. She makes her way over to a table, sits, and takes a sip of her coffee, sighing. "Just fine."
knifedances: (Default)

Izaya Orihara | Durarara!! | Reserved | I apologise in advance for the length ;_;

[personal profile] knifedances 2012-09-23 01:41 pm (UTC)(link)
Name: Kamai
Contact Info: [plurk.com profile] kamaitachiyoukai
Other Characters Played: N/A
Preferred Apartment: None

Character Name: Izaya Orihara
Canon: Durarara!! Light novels
Background/History: http://durarara.wikia.com/wiki/Izaya_Orihara