havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2012-09-10 02:03 am
Entry tags:

Applications


APPLICATIONS ARE OPEN!
The next processing date is Friday 11th October

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every two weeks, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. If you wish to request a specific apartment, please do so in the relevant part of the application. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Every attempt will be made to place a character in their chosen apartments, though this may not always be possible depending on the slots available.

Applications are open constantly, but are only processed every other Friday at 7PM EST. The Saturday following acceptance, an IC mingle log will be posted for characters to be introduced to the game.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

Applications will be processed on the following dates:
11th October
25th October
8th November
22nd November
6th December
20th December

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
escapedpandora: (ʜᴏᴘᴇ ✧ уєαн ιтs αℓℓ gσσ∂)

continued

[personal profile] escapedpandora 2012-09-22 10:03 pm (UTC)(link)
Abilites/Powers:
As glossed over in the personality section, Hope is brilliant. He’s a child strategist and an exceptionally quick learner. He’s inventive, thinks outside the box, and skips steps to come up with an answer. He’s good with machines in that he managed to hack a military weapon by accident (the first time it was funny, the second time you start to realize that yeah he’s really good at this), and I’m putting likeable in his abilities section because that’s honestly a part of how he survived. He’s persistent and determined, and has great intuition in that he usually manages to feel that something’s wrong before something bad happens. (Happened twice in canon: once could be explained as him being a child and having a higher hearing range, and the other... how in the world did he know that?)

He's not exactly the most sportsy person and doesn't play any musical instruments, but he has a knack for sciences and maths and can cook in the sense that he's watched his mother and helped her with it a thousand times (doesn't mean he can actually do it here until he learns the differences in appliances and technology, though), and isn't messy. Despite being more of an introvert, Hope is very good with people because he likes to put himself in their shoes (What would they do? How would they feel?) and tends to go along with what other people say.

In-game, Hope wields a boomerang that with a single toss can hit up to 8 targets (not sure if more because 8 was the max amount of enemies in one confrontation without further summoning), and he never misses— not even before he became a l’Cie when his senses weren’t sharpened by an supernatural force. That says a little about not only his aim, but the quick mental calculations before each throw.

He’s not strong, and he doesn’t have high endurance. In fact, Hope has the lowest health points in-game and the lowest strength stats as well. That means he can’t take a lot of hits, and can barely deal physical damage at all... but for what he lacks in strength and endurance, he makes for in spades with magic (and smarts. If there's a roundabout way to defeat enemies...). He has three starting roles with the ability to develop into all other roles as well, but let's just describe the three he gets when you first get to play his character after being turned into a l'Cie:

Hope is the only one on his team to have only one offensive class: ravager is the magic attack role, which uses elemental spells which increase in power each tier. Lower tiers include Fire (Fira), Blizzard (Blizzara), Water (Watera), Thunder (Thundarra), and Aero (Aerora). First spells are basic, second with the -ra is much more powerful. In the higher tiers, they become area-of-effect spells (Firaga, Blizzaga, Thunderga, Waterga, Aeroga). This means at the low levels, he'd be tossing a magical fireball at an enemy, and at the high level, it'd be a small firestorm. Singular to Hope was an ability called Last Resort, which was a purely magical and non elemental based large scale AoE attack that could cut through all defenses to deal high damage.

The synergist class is based on buffing characters: it’s a support class. The spells include Protect and Shell (shields against physical and magical damage respectively), and Bravery and Faith (spells to increase physical and magical damage done to enemies), along with Haste to speed up attacks or casting. The rest of the spells in this class are ones to create resistance to elemental attacks (Barfire, Barfrost, Barthunder, Barwater) and ones to give an additional elemental damage to an ally’s weapon (Enfire, Enthunder, Enfrost, Enwater). The last spell in that class is Veil, which is protection against enemy debuffs.

His last and most important class is medic. As the title would suggest, that’s the healing role, which Hope quite excels at. Those spells include the basic Cure and then Cura (which is area of effect) as well as Esuna (which negates poisons and debuffs). Curasa and Curaja are the more powerful versions of the cure spell, able to heal more the more injured a character is. Last and most powerful of them all is Raise, which is able to resurrect a recently dead character and heal a portion of their wounds as well. This, I gather, is a little like non-magical resurrection in that there is a very limited time for it to work. The fun thing with magic in this canon is that it seems to work on everything-- you can as easily Raise a machine or a person, it really doesn't matter.

What is perhaps the most powerful ability he has is to summon his Eidolon, Alexander, who in contrast to Hope uses physical attacks and acts as sentinel while in the battlefield to ensure that he draws the fire away from Hope. Alexander may have the highest stats of all the Eidolons, but he also moves very slowly and is the only character in the entire game with access to Holy spells. Eidolons are quite protective of their summoners (such as Alexander using sentinel abilities purely to draw fire and keep Hope safe), and make sure to leave the battlefield with their summoners (plus the rest of the team) in full health, no matter how bad it had been before they were summoned. Alexander is also the only Eidolon who can not just carry his summoner away to safety; instead, he transforms into a fortress to defend against enemies so can also potentially be a blockade to protect a group of persons or area.

On the same vein as the ability to summon Eidolons is his one earth-based spell: Quake. It creates a small, localized earthquake that doesn't so much damage enemies as it does stagger them, and is a spell he can't use very often unlike his other spells (it's connected on the same bar that needs to refill when summoning).

Last but not least, though, is Hope’s actual inability to control his magic fully. He is the only character in-game who loses control of his magic because of his emotions— not once, but twice, so this may be quite a problem. Once, his magic reacted almost as a shockwave when he was upset, blasting everything away from him violently enough that Snow (6’7 mass of muscle) was shoved hard enough he actually broke through the metal railing behind him. The second time was detrimental only to Hope, when his despair reacted with his magic and he ended up in a near coma for a day.

Thing is, Hope has the highest magic in both his world and the world below. Maxed out, his magic stats pass 4000 while others linger around 1000. In fact, even in the sequel game, maxing out magic stats for magic oriented characters would have them hit about 1000. (The closest to his is Vanille, who hits above 3000 when she's maxed out.) Magic is... really something that he wields well (especially considering he's four times more powerful than what might be considered some of the most powerful magic users, hands down) and an integral part of him right now.

Sample Entry: Another game, although this the game developments have changed his voice sliiiiightly.
Sample Entry Two: Old game log about hospitals and being left behind. Or, you know, Darkness events?