Entry tags:
Applications

APPLICATIONS ARE OPEN!
The next processing date is Friday 11th October
IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE
We're so glad you're thinking of joining us in Haven, where we are all safe.
In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.
You may apply for two characters every two weeks, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.
Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. If you wish to request a specific apartment, please do so in the relevant part of the application. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.
If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.
Every attempt will be made to place a character in their chosen apartments, though this may not always be possible depending on the slots available.
Applications are open constantly, but are only processed every other Friday at 7PM EST. The Saturday following acceptance, an IC mingle log will be posted for characters to be introduced to the game.
We now have a test drive community athaventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old.
To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)
Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)
Applications will be processed on the following dates:
11th October
25th October
8th November
22nd November
6th December
20th December
To apply for a canon character, please fill out this form:
To apply for an original character, please fill out this form:
ASSASSIN'S CREED III [Reserved]
BACKGROUND/HISTORY: Here!
PERSONALITY: Connor has two very distinct sides. The first is one of an idealist; for someone whose primary occupational objective is murder people he's remarkably moral. He will argue against needless murder, to the point of shouting outright at Haytham when he kills informants that have outlived their usefulness. He expresses horror at the outcome of the battle of Concord, lamenting to James Barrett that he hadn't done enough after seeing the corpses from both sides littering the ground, despite having helped to win the fight. He is respectful of the dead, and doesn't enjoy killing even when he feels personally slighted by or entirely justified in the life he's taking.
He's also both selfless and kind to a fault, and this is best seen with the people he has recruited to live in his homestead. The population is generally made up of fellow outcasts, ones that he finds struggling in some way or another and without prompting he'll offer a safe place to live and a way to prosper. With these people he tends to be polite - almost shy - always willing to take the time help, contrary to how impatient he occasionally seems with the Sons of Liberty or anyone that actually demands things of him. He really, if you run around doing the optional Homestead missions, basically spends a good deal of time and energy trying to alleviate even their smallest grievances, going so far as to set up a young couple, eventually attending their wedding. His naivete is also on display during the beginning of particular mission; he's in his twenties, but he's still sheltered to a fault, both from growing up in a completely secluded community and never once stepping foot outside of it until he was a teenager, and because he's personally just a huge derp. He professes to not knowing much about courting women, and indeed doesn't tend to show much interest in pursuing relationships just yet. He seems to have no prejudice against anyone for race or gender, and early on is even completely ignorant of the racism that Achilles faces as an African American in Revolutionary America. He learns better eventually, of course, and will question his allies on why "freedom for all men" doesn't actually seem to apply to all men.
The second side to him is that of a vicious Assassin. Despite his opinions on the need for peace, he is always willing to grab a weapon and fight for it. His methods during battle are quite brutal too, and he is often described by onlookers and by opponents as "fighting like an animal." He's can be a bit of an asshole, just putting that out there. When he's focused on a goal or angry about being delayed on achieving said goal, he can get straight up rude and irritable. He doesn't like being ordered around, and tends to break out the sass when someone starts to get on his nerves by doing so too much. He can also be incredibly contrary with people he doesn't like, and he doesn't tend to mind creating a scene in public when he disagrees with them, even when he really shouldn't.
He's calling him pigheaded is being generous. He's exceptionally stubborn, and tends to butt heads with other stubborn individuals quite frequently: the best example of this being in his relationship with Achilles (his elderly teacher) whom he often finds himself getting into shouting matches with, especially when Achilles tells him the course of action he's decided on is wrong. When he's not with people he feels some kind of kinship with, he tends to be moody and can come off as aloof. He's not particularly talkative, and simply won't talk if he feels he doesn't have anything to say - which really makes things awkward when people are trying to make small talk at him - he doesn't like to mince his words, either. He also has a great distaste for lying (even for lying by omission), which is not really helpful when one is part of a secret, stealthy order of people who kill other people for the "greater good."
He's an odd mixture of both proud and humble; he refuses to take credit he feels he doesn't deserve, but he gets agitated and borderline bratty when he thinks he's not being given the credit that he's due. His temper is short, and his grudges are held long and hard. He is easily rallied by fighting against what he perceives to be injustice, but is often plagued by insecurities about whether or not the paths he chooses are the right ones.
Connor has a lot of bravado, often times volunteering himself for completely insane, practically suicidal missions, touting the creed "because no one else will" as a justification. Even when he was young he was a thrill-seeker; he would purposefully go after the hardest-to-reach most dangerous things to test and improve himself, against the advice of close friends and against the rules imposed by his mother. He is not without fears though, the most notable of which being a phobia of fire after having to watch his mother burn to death in one when he was a child. This is visible in gameplay when he will flinch away from flames, wincing and cringing and covering face with his hands until you walk him away from it again. He tends to fixate on memories of this early part of his life, which is seen especially well through his grudge against Charles Lee. Even almost two decades later he's unwilling to listen to any arguments from other characters that may be in Lee's favor, once growing angry and calling him a monster when Haytham tries to espouse Charles' virtues. He has a single-minded determination to pursue and kill Charles that's borderline obsessive, and it's exceptionally personal. He will argue with Achilles against the necessity of killing other members of the Templar hierarchy, but he was unsatisfied even when George Washington had Charles Lee imprisoned and he was rendered effectively harmless.
One of Connor's most interesting relationships is with his father, the British Templar Haytham Kenway. From an early age he'd had a fascination with his absent father; when we see him for the first time, he's trying to read Hatham's journal in secret, and he hastily drops it and hides it away from his mother when she catches him. Even while he understands that Haytham is his enemy, he seems so interested in finally meeting the man that Achilles orders him away and after a different target to keep them apart (and likely to keep the extraordinarily inexperienced Connor from engaging anybody that deadly.) Even as he grows older, and despite all his irritation and sniping at Haythem during their brief alliance, he begins to argue with Achilles the merits of putting away their ancient conflict and allying themselves with the Templars... until he realizes that his father is trying to manipulate him into supporting Charles Lee. That's a total dealbreaker.
ABILITIES/POWERS: The only actual power Connor has is something called Eagle Vision, a "sixth sense" that is used as a sort of second sight. With it, Connor is able to see who is an enemy and who is an ally, easily spot his targets and occasionally follow otherwise invisible trails and clues.
For abilities, Connor grew up in the forests of what is now upstate New York in the 1700's, and as such he has all the survival skills necessary to make a life in that kind of place. He is exceptionally talented at hunting, trapping and tracking, along with scaling and running through trees and climbing sheer rock cliffs. He has grown used to climbing buildings, and has become pretty darn good at parkour as well. He is a mountain of a man and built like a linebacker to boot, which helps him to fight like a beast; because he had trained with small blades, axes and long bows from a young age he has mastered finding ways to make them deadly, and further lessons given to him over the past few years by the experienced assassin Achilles have made him efficient with weapons like flintlock pistols, muskets, swords and rope-darts as well.
Stealth gameplay is a big part of AC3, and Connor is pretty good at being quiet and sneaky, despite his size. He's an accomplished ship captain, but that probably won't come in much handy in Haven.
SAMPLE ENTRY: Here's a thread!
SAMPLE ENTRY TWO: If there was one thing Connor hated, it was stake-outs. He liked to think himself patient, but sitting still and fuming over the position he'd been put into did nothing good for his short temper; even the days-long walks between Boston and New York distracted him with care for where his feet fell, with the sounds and smells of animals. Here he had nothing to do but think, and it wasn't only the stake-out that frayed his nerves and set him brooding.
He did not enjoy the idea of doing favors for George Washington, not anymore; the thought of it would bid his stomach to churn with the sort of anger he had reserved only for Charles Lee before... but he had been in the patriot encampments, seen the soldier's bare, frost-blackened feet and glassy-eyed hunger. They had not been the ones to see his people burn, to hide it from him while he risked life and limb to keep them in power, laboring under the delusion that they were just, that they were fair. The men that were starving only wanted their freedom, food in their bellies and clothes on their backs, and so he sat in the back of the quiet tavern, watching the door beneath his white hood. His presence drew stares - it always did - but aside from the occasional visit from the woman who worked behind the bar, none approached.
At first she had been polite, attempting to lure him into small-talk out of curiosity (or nosiness), but by now she had nothing left but irritation for the hulking man sitting in the corner of her bar with a bow and arrows hanging off his back and a tomahawk at his hip, making the other customers antsy. He had only ordered one beer in four hours, and hadn't spoken to anyone, offering her only short, clipped answers to her questions and the sneaking suspicion that he did not appreciate her presence.
Truthfully, he didn't mind it, but his head was in other places. The information he'd gathered said that one of the men suspected of intercepting the supply caravans meant for George Washington's army often drank here, as he fancied the owner's sister, the woman working tonight. He'd followed the wagon tracks into this town, but they disappeared on the cobblestone roads and he was forced to look for other ways to hunt the much needed provisions down. Every hour longer he waited, gripping the half-empty mug of cheap drink that he wouldn't part with, bid his doubts to magnify. Maybe he had gotten the wrong information, maybe the man would skip visiting the tavern this night.
Maybe the people in those camps would drop dead and the British would have their colonies back. Connor's fingers flexed around his cup and he swore to leave after one more hour, with or without direction, and scour the back alleys and streets until dawn or until he found the wagons.
A vow he was about to make good on when finally the door swung open, letting in a frigid blast of winter air. The newcomer in the doorway had short flaxen hair and a mean scar on his left cheek, the puckered skin of which pulled his lip up into a perpetual, ugly sneer. He matched the description Connor had received exactly, and the assassin stood up from his chair so suddenly that everyone in the room stopped speaking to glance over.
The man at the door wisely turned around and bolted. Connor swore lowly in Kanien'kéha and took off across the bar after him, leaving behind him naught but a room full of people with something new to gossip about and a good deal more coin than he owed on the table.
-> ACCEPTED