havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2013-09-29 03:39 pm
Entry tags:

Applications Two


APPLICATIONS ARE CLOSED!
The next application opening date is Friday 16th January, 7pm EST.
The next application processing date is Friday 23rd January, 7pm EST.

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every application round, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Applications are open on a monthly cycle, where they will be opened on the second Friday of every month for a week, and then processed on the third Friday of the month, before being closed again.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old. As of November 22nd 2014, samples cannot be "where am I" intro posts. The reason for this is that we often find it hard to gauge characterization from those, as most people when immediately in a new surrounding are confused or frightened.

While we encourage players who have dropped to re-join us, we do not encourage the continual rapid dropping and re-apping of the same character in a short time period. You are welcome to request specific housing, and all attempts will be made to accommodate that request, but it may not always be possible.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Sample Application (Malkus Iverwelling)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

The old application post can be found here if you would like to look through past accepted applications.

Applications will be open on the following dates (from 7pm EST):
12th-19th December
16th-23rd January

Applications will be processed on the following dates (at 7pm EST):
19th December
23rd January

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
masakados: don't take any of my icons! (Default)

Naoki Kashima (Demi-fiend) | Shin Megami Tensei III: Nocturne | Reserved | 2/3

[personal profile] masakados 2013-10-07 12:53 pm (UTC)(link)
Personality: From his introduction, when he’s still a human, Naoki presents himself as easy to boss around. He goes along with what Isamu or Chiaki want him to do, whether it is going to look around the hospital or venturing down into the basement with no real argument. Though Isamu makes it clear he’s foisting the duty off on him, Naoki seems to be a person who is good-natured enough to just go along with it. He’ll also take odd occult magazines from strangers without batting an eye (one of his choices when asked where he’s gotten the magazine is “some guy gave it to me”), which Chiaki rebukes him for. It’s difficult to say it is naivety so much as general lack of suspicion.

This trait of being easily directed and taken advantage of prevails throughout the majority of the game. Hijiri makes use of him and his strength in order to investigate various things around the Vortex World. Isamu later mocks him for having this trait: he calls him too helpful and too gullible. Isamu reveals that Hijiri had been using Naoki all along, which implies that Naoki hadn’t even thought about it before that time. Naoki is inherently trusting of other people and wants to help, which is why he would do what Isamu said, if it meant that he could do something in order to save Hijiri. He also followed Lucifer’s plan in gathering the candelabrum from the Fiends and exploring the Labyrinth of Amala without having a clear idea of what was actually going on—as Beelzebub notes and mocks him for. His strategy is irrational, but he was presumably driven by a need to understand the Vortex World.

What is obvious about him is his constant need to be acting. No matter the things that happen in the ruined world, he has to be doing something. Following the neutral/human route, he is acting on his own (despite being told he isn’t able to make his own Reason) to restore the world back to the way it had been, to a world with no set future. It’s clear that he has an attachment to it and, more than that, a desire for freedom.

Judging by the choices that are able to be made throughout the game, he’s not completely serious all the time. He jokes around, just like any other high-school kid. At one point if Hijiri tries to ask him if he can’t hear him, he goes ahead and says “no, I can’t”, or Naoki will intentionally bait some of the demons whom he comes across. Though he is eager to help others and easily used (without realising it), that doesn’t mean he’s just a doormat.

Another important trait that is referred to throughout the game is how he keeps his human heart. All of the feelings of caring about his friends, about not partaking in the brutal slaughter of the Manikins, his attachment to freedom and his constant denial that he is a demon is part of these. Futomimi says it best: “You would never partake in such a brutal act, would you? Your heart is unlike any demon’s… Is it not?” And it isn’t. He doesn’t glean the same pleasure from killing and throughout the neutral route will constantly reaffirm that he is human.

There’s also no doubt that he is brave, as one has to be when living in the Vortex World. When he meets Aradia, the god who possesses Yuko Takao (his teacher), she asks him if he is afraid of the humiliation, the deceit, the torment or suffering and he’s given the option to say that he is or isn’t. For this route, we will go with that he said he wasn’t afraid. Though he is prone to trusting, he also does not give up so easily. He carries on after the death of all of those humans left in the Vortex World, in order to face Kagutsuchi by himself with just his demons to fight alongside him (and Dante/Raidou). He has both the physical strength and the strength of will.

With the responses that can be chosen for him, it’s evident that he acts in a straightforward and decided way. He admits when he can’t understand one of the others, or tells when he can understand but still can’t agree with what they’re doing (such as in the case of Chiaki) and he apologises to Isamu in one choice. As well as not giving up where it comes to situations, he doesn’t seem eager to give in where his friends are concerned, especially when it comes to their Reasons. Numerous times he chases after rumours to try and find them or tries to convince them to stop what they’re doing.

One of the key mechanics in Nocturne is also the ability to negotiate with demons. It implies that Naoki is quite perceptive and is able to roughly anticipate what certain things will do for certain demons in order to bring them over to his side. He’s not unintelligent despite his gullibility, and he makes a clear effort to understand the Reasons of his friends, though he is such a person that he can’t agree with what they advocate.

Abilities/Powers: By ingesting the various magatama (parasitic entities) that are obtainable throughout the course of the game, Naoki is able to get skills from them as he levels up. As well, depending on which magatama he has ingested, he will have certain strengths and weaknesses. He’ll have the Masakados magatama, which usually voids any and all types of attacks, but any of its effects will be removed so as not to render him invincible.

In the Nocturne universe, he’s considered one of the most powerful beings, as any Reason (to recreate the world) backed by his strength is more or less guaranteed to win. He’s able to fight Kagutsuchi (similar to an avatar of YHVH or god) as well as the generals and powerful demons of Lucifer’s army and Lucifer himself in the path that Naoki doesn’t go on. So needless to say, he’s a very strong force. Being able to sense Fiends and other entities in the game, it can also be assumed that his senses are above a human’s as well.

If his MP runs out during a battle, he can’t use his skills besides physical ones, which slowly drain his HP. He can learn 8 skills in the course of the game, which will be the following upon arriving in Haven:
Tornado: Heavy force damage to random enemies.
Mana Refill: Gradually restores MP with every step taken.
Freikugel: Mega almighty damage to a single enemy.
Gaea Rage: Mega physical damage to all enemies. High critical odds.
Diarahan: Heals HP fully to a single ally.
Fog Breath: Drastically decreases all enemies' Agility.
Pierce: Physical attacks bypass most kinds of protective properties except for Repel.
Hellfire: Medium fire damage to random enemies.

He’s also able to fuse and summon numerous demons. If it’s all right, I’d like for him to be able to summon Samael and Yurlungur.

Oh, and he glows in the dark.

Items/Weapons: Just his Masakados magatama
masakados: don't take any of my icons! (Default)

Naoki Kashima (Demi-fiend) | Shin Megami Tensei III: Nocturne | Reserved | 3/3

[personal profile] masakados 2013-10-07 12:53 pm (UTC)(link)
Sample Entry:
Reasons… They’re a philosophy that people made for a new world of their own.

[His look is pensive, his brow drawn and marked fingers drumming a restless rhythm on his chin, his jaw. After a moment, he shakes his head.]

Reasons like a world where only the strong survive, a world of silence, a world of individuality where one person will never interfere with the lives of others… These are just one of many that humans— [he catches himself there, grimaces] —that we could come up with.

They were important in the world I was in. But, I’m curious.

If you had that opportunity, to make yourself a new world… What kind of Reason would you come up with?

Sample Entry Two: Naoki hadn’t even understood the Vortex World completely. In his pursuit for knowledge, all he’d wound up doing was playing more and more into the hands of others… He’d danced like a puppet on their palms.

It wasn’t that he had given up on that pursuit… It was that the costs of searching seemed so much greater were he to continue it, to ignore the warnings he had received. However, in this place the limitations were unclear, there was nothing here to give him hints that he had thusly gleaned. How far could he go in searching before he would be stopped, before he found out it was all part of some great master plan? He didn’t know.

His desire for freedom hadn’t waned. Within Haven, with how it was so much smaller than the Vortex World had ever been, it burned hot, always present at the back of his mind. He wanted to be free. The longer he was stuck here, the more that grew in him. More than that, he needed to return. For those who had died at his hand or had died with his being unable to save them…

‘I do owe them that much, don’t I?’ Naoki wondered.

If he were less of a person, he would think that no, he didn’t owe them anything. Not after they had left him, after they hadn’t listened to him, after they had taken people who he valued and killed them, murdered them. It was all in pursuit of their own selfish Reasons. But then, Naoki himself had killed them. He’d struck them down one-by-one, Hikawa and Isamu and Chiaki. His friends, and the man who he had barely known. They’d all fallen, mere husks of people that they must have been. What was right, what was proper, even Naoki didn’t have the answer.

Some days he wondered if he wasn’t a demon after all, but he shook that off as fast as it would come. He couldn’t be a demon. He was a human.

He had to be.
crownjewel: (No big deal)

Kougyoku Ren | Magi : The Labyrinth of Magic | Reserved | 1/3

[personal profile] crownjewel 2013-10-07 06:23 pm (UTC)(link)
Name: Loki
Contact Info: plurk: helbindi, AIM: candystarcannon
Other Characters Played: Apollo ([personal profile] gaudliness)
Preferred Apartment: None.

Character Name: Kougyoku Ren
Canon: Magi: The Labyrinth of Magic
Canon Point: Chapter 198, after the battle with the medium and Sinbad’s announcement.
Background/History: Wiki page.
crownjewel: ("Sure; she's got everything.")

Kougyoku Ren | Magi : The Labyrinth of Magic | Reserved | 2/3

[personal profile] crownjewel 2013-10-07 06:24 pm (UTC)(link)

Personality: Kougyoku Ren is a complicated kind of girl. Depending on your first interaction with her, you might come away with a host of different impressions. For most, though, she appears to be snobbish and cold from the onset. She was trained to be a proper princess by a very smart man, but he did quite a bit to isolate her from other people, and therefore she is only confident in her ability to fight and be quiet.

Due to being severely neglected through most of her early childhood, as well as being a princess who was born to a prostitute, Kougyoku has been alone for a good portion of her life. Her ability to connect well with people from the onset is very limited because of this. Making friends is very difficult for her, as she scares people off easily with her title or her standoffish outer shell. Her hobbies are mostly things she can do by herself, as well, such as dressing in fancy and beautiful clothing. She is quite lonely because of this, and she only makes a friend after turning 18, while visiting a foreign country and being away from the majority of her attendants. She is very protective of her first friend, but she is also quite proud of him. She doesn’t hesitate to call him by a diminutive and introduce him to her brothers.

Despite being someone who should expect to be treated highly because of her rank, Kougyoku is very much a people pleaser. She finds herself easily involved in relationships where she is the one putting all the effort in and getting little to no emotional support or reaction back, such as with her kingdom’s Magi, Judar. She’s so lonely, however, that she keeps trying and taking any small amount of praise as encouragement, and so she earnestly keeps trying. Her heartfelt attempts to help the man she loves causes her to put his interests and her own morals ahead of political gain, even though they go against what her powerful family and beloved eldest brother would like.

Deep down, she is very innocent and ignorant about the romantic side of things. She understands what sex is and how it works, but sexual innuendos and things like “sexual frustration” are words she doesn’t understand. She is kept sheltered and ignorant in some ways by her manservant, Ka Koubun, who is noted by other characters to “baby her too much”. Her innocence often leads Kougyoku to be extremely emotional, to the point she can seem to be a bit of a crybaby, easily angered and violent, or just plain loud. She’ll even go into battle with a 10 year old boy during a particularly bad moment. It also leads her to falling head over heels for the ladykiller and flirt, King Sinbad. She understands he’ll never love her back, but she can’t help daydreaming about him and wishing for his attention.

While she is decently politically savvy, and understands how to use them to her advantage and to obey those higher than her, Kougyoku is weak at dealing with people. She can talk her way through negotiations in the middle of a rebellion in the kingdom of Balbadd and understand things just fine, but the weight of other people’s expectations and the social pressure causes her to bow out without holding onto her own kingdom’s assets.

Kougyoku is a fierce warrior, and one of the strongest in the world as well, carrying the title of “Dungeon Capturer”. She loves this title, as it is one of the few things she earned with her own hands and it quite good at. It brought her praise from her eldest brother and her country’s Magi, a high-ranking magician that chooses kings, both of whom are quite difficult to please. Fighting at her full strength gives her a heady rush, and she won’t hesitate to use her power as she sees fit. In her introduction, she sees her country’s Magi defeated and laying in a crater made by a great blue monster. She instantly chooses her course of action, and uses her magical metal vessel weapon to destroy it. While in the kingdom of Sindria, she is invited to spar with the king there, and she is shown to get a heady rush when fighting people on her level.

In short, Kougyoku is a girl who feels her emotions very deeply, particularly her loneliness, and what she wants most in the world is a group of loyal friends.

Abilities/Powers: After conquering the dungeon “Vinea”, Kougyoku gained the djinn of that dungeon as an ally. It is a magical being that lives inside of her hairpin, unable to come out or react to anything but Kougyoku’s command for power outside of extremely special circumstance. This hairpin is a weapon known as a “metal vessel”, and it allows Kougyoku to use great amounts of magic without her being a magician herself.

As Vinea is a djinn of water, Kougyoku is able to control water at will. She can gather it from the water vapor in the air, the sea, or any small body of water in between. With it, she can create a magical sword and tornados of water. She can aim those tornados, either around her sword to create more damage or as separate weapons altogether, so she can remain at a distance.
She also has the ability to “wear” her djinn, using an ability called “djinn equip”. With it, the user takes on some physical characteristics of the djinn, and it allows for greater immediate access to the djinn’s power. These powers include flight, an extremely tough body that can take a lot of damage, and their “extreme magic”. Kougyoku’s extreme magic is the ability to call a tidal wave large enough to sink a city and control it, shaping it into a spear or letting it flood whatever is in its path.

To save magoi, the magical energy all people produce that a djinn’s powers use to manifest, a user might choose to forgo full equip and only compress their djinn’s powers in a weapon, which is called “djinn weapon equip”. It allows control over the djinn’s offensive abilities and flight, but it’s less powerful and more limited.

A djinn’s power can also be lent out to the user’s most loyal allies, giving them small amounts of the djinn’s abilities to use in defense of themselves and the original user. This is called a djinn’s “household”, and each member of a household has an ability unique to them. Households can only contain those who go into battle with the original user, and those with strong magical ability are incapable of being part of one. In Kougyoku’s case, she only has one household member, who is not in Haven, and he has been given the ability to heal wounds.

More mundanely, Kougyoku is a trained fencer, and she is quite skilled in swordplay.
crownjewel: (All day in the sun)

Kougyoku Ren | Magi : The Labyrinth of Magic | Reserved | 3/3

[personal profile] crownjewel 2013-10-07 06:24 pm (UTC)(link)

Items/Weapons: Her metal vessel (which takes the form of a golden hairpin) and a plain Jian-style sword.

Sample Entry: Thread at the test drive meme.

Sample Entry Two: Today has been a very long day for Kougyoku. It’s one thing to be trapped in a prison with little food and water, under the constant threat of new tortures, but once everyone starts turning on each other? That is a completely different story that seems tailor –made to make everything worse and force Kougyoku to use the least polished of all her skills: negotiating with strangers.

No, there will be no crying. This is a serious situation, isn’t it? Crying right now is probably the worst thing she could do, in fact! A princess of the Kou Empire has a certain standard she must meet when talking to potential allies or enemies, and collapsing into tears is definitely not respectable for one.

Taking a deep breath, Kougyoku steels herself and steps forward. She opens her mouth, ready to say something she’s sure is stern and polite enough to get these people’s attention. Before she does, however, she hears someone in the crowd begin insulting everyone else’s mothers.

“What did you just say!? That kind of thing… That’s just…”

Well, there goes any hope for diplomacy, along with her reputation. Who wants to work with a girl who brings out such an angry voice? That’s fine, though! Kougyoku Ren is not a woman who will back down, even if… even if that kind of comment really hurts right now. It’s an arrow aimed right at her lack of confidence in her personal history.

“That is just… so cruel!”

So much for not crying, after all.
schrodingersghost: (Fenton - Contemplative)

Danny Fenton | Danny Phantom | Reserved

[personal profile] schrodingersghost 2013-10-08 09:44 pm (UTC)(link)
Name: Lel
Contact Info: leloipa on aim or plurk. PM's are fine too.
Other Characters Played: Conan Edogawa
Preferred Apartment: None.

Character Name: Danny Fenton.
Canon: Danny Phantom
Canon Point: Close to the end of the second season, halfway though 'Reality Trip'. Specifically, just after his identity is revealed on television but before he discovers that his parents have been kidnapped.
Background/History: http://en.wikipedia.org/wiki/Danny_Phantom_(character)
Personality:
Danny has a laid-back and easygoing personality, but can be very sarcastic and cynical at times. He is very stubborn and over protective of his family and friends. Danny has a lame sense of humor, which often manifests itself as corny puns. In public he seems like nothing more than a typically lazy, klutzy and easily bullied teenager. And in a sense, he is still one. He likes to hang out with his friends and listen to popular music. He enjoys bowling and video games. He is bad at math, but loves astronomy. And Danny has all the typical teenage worries about school and family.

But thinking that was all there was to Danny Fenton would be a terrible mistake. Deep inside, Danny has an overdeveloped sense of duty and a streak of responsibility a mile wide. He genuinely wants to do the right thing, and will do so even if it hurts him. As he put it once, 'I can't ignore a cry for help.' This feeling of responsibility and justice has often driven him to help even people who are normally his enemies. He has a habit of blaming himself every time someone gets hurt that he could have saved.

At the same time, his determination to do the right thing has put him in conflict many times with the desire to use his powers for selfish purposes. He has been tempted in the past to play pranks on the school bullies and to get out of trouble with his parents. But every time he has given into this urge it has always come back to hurt him.

More than anything else, Danny has always dreamed of acceptance. That he could tell the world about his secret and he wouldn't have to fear being shipped off to a lab to be experimented on. That people wouldn't automatically assume he has evil intentions every time he meets them. That they could accept that he only wants to help. And that he wouldn't have to face his own parents as enemies half the time. Once, all he ever wanted was to be normal.  He has mostly grown out of that by his canon point,  but he still often wishes that he could just be an ordinary kid without any of his responsibilities.

He would like to believe that the world would accept his ghost side, but he has a hard time believing that the entire world could change their minds about him that quickly. He is just a little too cynical to put too much faith in that. At some level Danny has accepted that he doesn't truly belong to either world. He's too much of a ghost to be human and too much of a human to be a ghost. He will never be just an ordinary kid. And if he isn't okay with it, at least he has come to terms with it.

Living as a supernatural vigilante has left Danny with some lasting personality traits. He is always a little paranoid, always waiting for the next ghost attack or the next ghost-hunter to come after him. He has serious trust issues, as well. The only people he trusts completely are his friends Sam and Tucker, his sister Jazz, and a ghost named Clockwork. He is still wary of adults. He may like some of them, but he never trusts them completely. Perhaps because every new adult he has considered trusting in the past year has ended up betraying him on some level.

Danny's greatest fear is himself. In an adventure with time travel, Danny met a future version of himself that was everything he had never wanted to be. His 'evil jerky future self' (as Danny called him) was a sadistic psychopath who only understood destruction. He had murdered his human half in a way that was 'better left unsaid'. He'd destroyed most of the world simply because he could. He'd murdered an unknown number of humans, destroyed cities, and sadistically mutilated ghosts. When he discovered Danny in the future, he had trapped him there and returned to Danny' present solely to ensure that all of Danny's family and friends died on schedule. Danny is terrified of ever becoming something like that. Worst of all, he could sort of understand some of the decisions that version of him had made, and that scared him. He made a promise to his family never to become that. But hasn't forgotten any of it.

Abilities/Powers:

Danny is half-ghost. An accident in an experimental interdimensional portal fused ectoplasm into his DNA using massive amounts of electricity. 

Because of this, he has access to a wide variety of ghost powers.
  • Invisibility
    • He can turn himself completely invisible at will.
  • Intangibility
    • He can walk through any solid material.
  • Ectoplasmic manipulation.
    • Danny can form ectoplasm in his hands. He can fire it as an ectoblast or he can shape it into a shield.
  • Flight
    • He can fly. In fact, when Danny is a ghost he seems to prefer floating to standing or walking on solid surfaces.
  • Overshadowing.
    • Danny can jump into others bodies and take over their minds for a short time.  A strong mind can throw him back out quickly.
  • Ghostly Wail
    • A powerful ability that he hasn't fully learned to control yet. He screams loud enough for the sound waves to have a physical presence. At full strength it is powerful enough to knoeck over buildings and flip cars.  But it also takes almost all of his energy. Once he uses it he is usually forced back to being human and is unable to fight any longer.
  • Duplication
    • To create a full physical copy of himself.  He still hasn't mastered this ability and tends to fail in hilarious ways every time he tries. Such as accidentally giving himself two heads.
Items/Weapons: Sample Entry:
Is a non-working vacation too much to ask for? I mean, come on. One day off. After what happened last week I deserve that.

[A dark-haired teenage boy is scowling unhappily into the camera. He sighs heavily and drags a hand through his hair. Somehow it always ended up like this.]

Okay,so let me just get this straight. I've been kidnapped. Again. Stuck in a creepy looking city that is seriously in need of a little urban renewal. 

Could this possibly get any worse?

[He freezes and moans miserably.]

...Oh, great. I think I just jinxed myself.


Dear Mun Post

Sample Entry Two:
The problem with being the half-ghost son of ghost-hunters, Danny thought, was the way he constantly ended up in bizarre situations. Apart from, you know, the whole being hunted by his own parents part. Nothing could ever top the sheer wrongness of listening to your parents discussing the best way to dissect your alter ego. Talk about things that no amount of therapy could ever erase.

Still, the point was, if he hadn't been a ghost and if his parents hadn't been incredibly overenthusiastic ghost-hunters he wouldn't end up in situations like this nearly as often. Case in point, the ridiculously oversized and ominous looking invention he was helping his Dad install on the roof of the Fenton Ghost Assault Vehicle.

"So, uh, Dad, what exactly was it that this did again?"

His Dad puts down the welder and grins broadly at Danny, practically radiating the sense of cheerfully enthusiastic incompetence that had made the Fentons known and dreaded by most of Amity Park. "I'm glad you asked! This, son, is the Fenton Ecto-obliterator! Just wait till you see what this baby can do to that ghost kid! First it will suck him into this box and then the ectolasers fry him until he's nice and toasty! Mmm, toast. Could you toss up the Fenton Ecto-Wrench?"

Pushing down the sense of nausea that particular description had created, Danny fishes through the toolbox and retrieves a completely ordinary wrench with the Fenton logo printed on the handle. The teen rolls his eyes at his parent's obsession with embossing that on everything and hands it up. "And the thing with all the glowing knives you just added?"

"That was the Ghost Ginzu! We don't want ghosts to have any chance to get away. And this way he'll be all sliced and ready for us to study! This time we'll get that ghost boy for sure!"

Danny's face pales at the thought. Why was it that each of his parent's inventions seemed worst than the last? "Right, Dad. You have fun with that. I think I just remembered some home work that I have to do. In my room. Away from here."
bibleomaniac: nothing to see here but uninventive keywords . . . (horizons.)

leo baskerville | pandora hearts | reserved | 1/2

[personal profile] bibleomaniac 2013-10-09 01:16 am (UTC)(link)
Name: Sin
Contact Info: badtouchking @ plurk ; space.pirate @ aim ; sanguine.slayer @ skype
Other Characters Played: n/a
Preferred Apartment: #4.001

Character Name: Leo Baskerville
Canon: Pandora Hearts
Canon Point: Chapter 65, after Jack had taken control of Oz and used his power to stab Leo through the chest, causing him to lose consciousness.
Background/History: Leo's History @ Pandora Hearts Wiki

Personality: Upon first inspection, Leo might seem like a subdued sort of individual. He's outgoing, well-mannered, and honest. More often than not, he appears to be in a good mood, addressing others kindly and speaking in flowery tones. In the right company, he might be just that, if not for a bit quirky; however, those who are more familiar with him know far better than to think such things.

Social activity is hardly a predilection of his, and is handled much more like an obligation than it is for enjoyment purposes; he'd much rather prefer the company of a good book. Reading allows him to forget himself, taking him away to other worlds or leaving him buzzing with new information - a welcome escape from a burdened life, heavy with self-loathing and things he cannot hope to understand. Communication outside of the few that he holds dear is made mostly by necessity, such as when he needed to apologize for his master's shortcomings, or on his behalf in some sense.

When he does speak, regardless of to whom, it is honest... but often so much so, that it's awkward and painfully to the point. Pleasant demeanor and smiles could only do so much to pad what he says, however, be it intentional or not. It's a flaw that he's particularly unaware of, as when he does mean to be insulting, it's incredibly and blatantly caustic - although, still delivered with a smile. Unless he is genuinely upset, that is.

In the event that he should become unsettled, it often results in a violent outburst. If a person that he isn't familiar with attempts to touch him, he might lash out and resume some space between them, for example; however, there have been far more extreme circumstances in which he has become violent when pushed too far, including nearly killing a man - and he would have, too, had he not been stopped. He is the sort that does things at his own pace, and dislikes to move beyond his area of comfort.

One of his most sensitive points was being forced to see the world around him. Ever since he could remember, he could see golden lights everywhere about him that no one else could. It is questionable whether his mother did it to protect Leo, or to prevent unwanted attention, but she had him grow out his hair to cover his face. It became his veil of protection, something that he needed to hide behind. He heard voices in his head, but with time, he learned how to block them out until they faded away. The world as he knew it had been entirely confusing, and he often times thought himself to be mad. Certainly, he was aware that he was different from everyone else, though he felt it to be so in the worst possible way.

The power of the Abyss within him distorted the reality around him, creating misfortune in his wake. At a very young age, he lost his father to an unfortunate accident - and at twelve, his mother was consumed by a chain, leaving him orphaned. Elliot was fatally attacked by a chain attempting to protect him, and in deciding to save the other boy by contracting him to said chain, doomed him to a life plagued by murder at his own hands, and ultimately, death. Not only did he fault himself for always being 'the weird one', but also for his existence causing misery to the person he cared for most.

Elliot was his most precious person, indeed. He holds the young man in very high esteem, and would have done anything within his power to ensure his safety, going as far as requesting that Oz kill him (Leo) if he should lose himself to madness and become a threat. It was through peculiar circumstances that he and Elliot became friends, but their starkly contrasting personalities allowed them to balance one another out in such a way that they bonded dearly. The other boy's quick temper and outbursts caused Leo to become more level-headed in turn, and through his faults, he was able to observe and improve his own. He learned how to interact with children and express affection, notably, and improve communication with others. Unfortunately, he failed to pick up on any of the talents with weaponry that Elliot possesses, nor any of his fantastic perception; Leo's positively useless with swords and guns, despite carrying them for the purpose of serving as a bodyguard, and he's rather clueless to his surroundings. They still make a good team, in any case, as Leo's cleverness and utter lack of apprehension allows him to follow Elliot into trouble without hesitation.

The tragedy that resulted in Elliot's death lead on to shine light on many aspects of Leo's previously confusing life. While he no longer felt that he was mad in the sense of seeing and hearing things that didn't exist (which he now knows to be the lights of the abyss, and the voices of Glen), his instability worsened, leading him to become far more prone to displaying manic-like symptoms. Unable to cope with the stress of losing the most important person to him, he dissolved into and uncontrollable state of screaming over his corpse. Likewise, he was unable to be pressed too far, concerning the details of the situation surrounding the death afterward, without dissolving into similar fits.

The fault he took upon himself was traumatic in itself, but he's ultimately lost the foundation that kept him together. It seems that his personality has regressed to its past state before meeting Elliot, if not worsened, ever since. An excellent example would be that he vehemently objects to physical contact, as he once did before, or how he has been shown to regard some with an outwardly abrasive and verbally abusive manner. Though, now, it may not simply reflect his displeasure with the world, but his own self as well.

Since, he has accepted his fate as the next vassal of Glen Baskerville, in an effort to give himself new purpose - but, in truth, he has only become more unpredictable, and enabled himself to become more out of control and destructive. His actions are so reckless, Oz has stated that he is trying to eradicate those around him, but rather, himself.
bibleomaniac: nothing to see here but uninventive keywords . . . (smirk.)

leo baskerville | pandora hearts | reserved | 2/2

[personal profile] bibleomaniac 2013-10-09 01:17 am (UTC)(link)
Abilities/Powers: Leo is contracted to Jabberwock, a powerful creature known as a Chain, born from the otherworldly Abyss. To form a legal contract with a chain is a difficult and often extensive process that first begins with gaining its acceptance, and once that is achieved, reciting an oath and drinking its blood. This is the typical process for those of the Baskerville house; however, this is also known as 'illegal contracting', as it it extremely caustic to the bodies of anyone else that undergoes it - and, in fact, inevitably leads to their demise.

In contrast to a 'legal contractor' that accepts the chain's seal onto a Carcere (blood seal mirror), they accept the seals directly onto their bodies. Said seal contains a hand that rotates around like that of a clock, and once it has completed, triggers a reaction that causes the contractor being dragged down into the Abyss. Additionally, the weight of the chain's powers can cause a body to significantly wear down over time. A Baskerville need not worry about such matters, though, as their seals appear without hands and bear no major consequences.

While a Carcere enables its wearer to bear the powers of a chain without placing exertion on the body, and thus allows them to use their chain to its limit instead of their own, it limits the chain's capabilities. 'Illegal contractors' and Baskervilles are able to use their chain at its full power, but must learn how to become resilient to its wearing effects.

With the power of Jabberwock, he is capable of generating powerful energy beams that will destroy anything in its path. The major drawback of such an ability is that it takes some time to charge. Additionally, the chain is able to pass judgement on anyone deemed to have committed a sin by opening up a path to the Abyss and summoning the the Chains of Condemnation to come forth, in addition to maintaining and preventing further damage to the chains (a different, more literal sort) that hold their physical world in-tact. The contract with his chain also prevents his body from aging physically.

Jabberwock may also be used to physically restrain another with its massive talons, or as a mode of transport by allowing anyone welcomed by its master to ride in its hands, or on its back.

Due to being born with the power of Glen inside his body, he is able to see the floating lights generated by the power of the Abyss. While no others are capable of seeing them, the reflections of the orbs can be seen reflected in his dark eyes. (Notes: While the Abyss likely does not exist in connection to Haven, and thus would be inaccessible to the Glens as such, its power would still be present and visible to him. The vessel of Glen is saturated with said power, as are the chains and past souls that reside within it, so the lights would exist around him. They will simply be far, far fewer in number.) As he always carries the souls of the previous Glens with him, he can hear their voices any time - though he had how to block them out over time, if he so chooses. Finally, he is incapable of dying, as the power within him allows his body to regenerate, as is true for any Baskerville.

Aside from supernatural abilities, Leo has a naturally superb talent at playing piano, being self-taught. It was said that whenever he played, all of the children in the orphanage would fall silent and close their eyes. Due to his love of literature and all his efforts devoted to it, he has also a formidable amount of knowledge regarding various matters. One could also say that he's quite good at reading situations and judging how to properly react to them, which in turn gives him excellent problem-solving capabilities.

Unfortunately for most, he is also surprisingly strong for his size, and has a pretty decent arm when it comes to dealing throws.

Items/Weapons: Nothing but the clothes on his back, really.

Sample Entry: Previous thread.

Sample Entry Two:

It had only been a few weeks since Leo arrived, but his introduction into this new world had been so entirely shocking that everything since seemed like smooth sailing! While he couldn't say that he was back to his old self, he was at the very least in better spirits. The most important person to him was there, alive and well - and more importantly, happy.

Having rented himself a new book or two (actually, more like six) from the library, he nearly strutted his way home with the new treasures held to his chest. Two new fiction novels, one recent book on evolution, some informational reads on torture methods through the ages, and what seemed to be a picture book compressed into panes over several pages - because why not, right? It was a new time and place for him, and there was much to learn. That in itself was exciting.

Nearly halfway home, the overcast became more dense and gave way to rain. Leo had been under the impression that the weather was typical gloom before a storm, as the television box said it wouldn't rain until-- oh. Of course. He'd lost track of time in the library, foolish as it was.

Muttering a curse under his breath, he huddled over to protect the bundle of books that he held, attempting to rush home the best he could. Rain weighed down his bangs and leaked into his eyes, it was miserable not having his glasses for protection at such a time! What's worse, he never heard anyone approaching before he bumped into them, jarring his arm and sending his books tumbling to the ground - and luck would have it that he'd trip attempting to dodge them while skidding to a stop on the sidewalk.

"Ugh, sorry, I--" Pushing the hair out of his face, he realized that the pages were getting soaked, and hunched over to grab them with grit teeth.

The stranger - an older man - mistook the movement for attempts at standing. He certainly wasn't pleased about being bumped into so harshly, but he felt obligated to help him up, at least. "You alright?," he asked, and reached out to hook his hand in the crook of Leo's arm, plucking him off the ground to pull him to stand.

Being so focused on gathering his books, he'd only managed to grab most of them by the time he'd been pulled upward, and it was all very unexpected. His body stiffened, and his head whipped around to meet the gaze of the man who grasped him, wide-eyed. He swore that the other did a double-take on his eyes, and while part of him urged that it didn't matter - that perhaps it was simply paranoia! - his subconscious took over. Before he ever realized it, he smacked away the man's hand with surprising strength.

"LET ME GO!"

He leaned down to grab the remaining books and scurried away faster than he could think. He ran and ran until he came to his senses, spotting a sheltered alley in which he could escape the rain and catch his breath for a moment.

Swallowing and sighing deeply, he collapsed against the stone wall, setting his books aside to bury his face into his arms. That had been so foolish... What was wrong with him?
ihaveaflashlight: (Default)

Terra // Teen Titans // Technically-expired reserve

[personal profile] ihaveaflashlight 2013-10-09 10:42 am (UTC)(link)
Name: Auria
Contact Info: [plurk.com profile] AuriaTetsukai
Other Characters Played: Ib
Preferred Apartment: None

Character Name: Terra (Markov)
Canon: Teen Titans (animated)
Canon Point: End of "Terra"; she has left the Tower but not yet reached Slade.
Background/History: Terra on the Teen Titans wiki.

Personality: On the surface, Terra is a laid-back, easygoing drifter with an appreciation for the outdoors and a love of meeting new people. She jumps right into her first conversation with the Titans, taking the lead in introductions and overall exhibiting a great deal of confidence. She settles into the group quickly and immediately makes herself at home. The Titans waste almost no time in deciding she'd make a great addition to their team, both because of her powers and because of how well she fits within the team's dynamic.

But beneath this, Terra is actually incredibly insecure and frightened. She lacks control over her earth-based powers, and has caused numerous disasters in the past with them. Her fear that she will lose control of her powers is her deepest secret and the primary driving force behind her nomadic lifestyle. Thus, she keeps people at arm's length and doesn't let them get too close to her; she doesn't even plan to stick around the Titans too long. Letting people get close will only make things harder to deal with when she inevitably has to leave.

This is reinforced by Beast Boy's perceived betrayal of her. Beast Boy is the first of the Titans Terra really connects with; they build rapport rather quickly since he plays off her carefree mask much better than stick-in-the-mud Raven or super-serious-business Robin. She briefly loses control of her powers in front of him, and is forced to confess her problem, but makes him swear not to tell. Unfortunately, Robin figures it out on his own, but Terra's paranoia is so bad that she immediately assumes Beast Boy had broken his promise. As a result, Terra is now less inclined to trust in people more than ever. It would take an impressive display of sincerity to get her to open up again.

As evidenced by what happens to her later, Terra is someone who is easily influenced and persuaded by others and who has difficulty taking responsibility for her actions. These are not actually new traits to her, given her backstory explained in the Teen Titans Go! comics. Terra was a member of the royal family of Markovia, and so her childhood was one of royal protocols and high stress. She had other people take charge of her life, right up to the point where she was experimented on and given her earth-moving powers. Rather than have her more talented brother Geo-Force help her master powers she didn't even want, Terra chose to shirk not only royal duty but also personal responsibility and run away from Markovia.

Her childhood groomed her perfectly for a series of poor decisions later in life that she is incapable of acknowledging as her fault. She is won over by Slade shortly after leaving the Titans, then sent back to them as a spy. When the time comes to destroy the team from within, Beast Boy calls her out on letting it all happen. Terra shrugs it off with the excuse that Slade helped her and now she owes him. She continues to ignore her responsibility for all the damage she's caused as she eliminates the Titans and subjugates the city in Slade's name, resisting all appeals to her better nature with the idea that "it's too late" for her to change or take control of her situation. It isn't until the very end of her arc that she finally takes charge of herself, but at her current canon point, she is still a lost girl who prefers to drift on the winds of destiny and let other people control her, for better or for worse.

Abilities/Powers: As her name might imply, Terra has complete control over the earth, including even small particles of earth like mud and sand. She can move and levitate rocks, as well as change their forms (e.g. combine several rocks into one large one, harden mud into stone, etc.). Terra often uses her levitated boulders as platforms to help her fly as well.

Terra's application of her powers is very basic in comparison to her later appearances. She throws rocks at bad guys and flies around on a boulder, nothing too complicated. Some of what she does almost seems accidental or a reflex (a good example being in the mine fight with Slade, where she cowers from one of his attacks and a boulder pops up behind her, making him back off). But once Slade teaches her control, she finds many more uses for her powers, including the aforementioned mud control and the ability to actually move her body through the earth. These won't come up now because of her canon point, but they're worth noting if she ever starts refining her powers while in Haven.

At this point in the series, Terra has minimal control over her powers. Overuse of them can lead to her snapping and causing accidents ranging from collapsed cliffsides to full-on earthquakes. It's difficult to gauge what causes her to lose control, as we only see it happen thrice in the series -- once when Beast Boy refers directly to using her powers, once when Sladebots destroy a few rocks she's levitating at the time (seemingly causing a sort of power backlash), and later when she is fighting Slade and becomes overly emotional. Each subsequent incident is much more destructive than the last, so it's likely that the more stressed and scared Terra becomes, the more likely she is to lose control and the worse it is for everyone when it happens. This means she has a lot of potential to destroy parts of Haven, so if anything needs to be worked out with regards to a destruction cap, I'd be fine with that.

Items/Weapons: Nothing!
ihaveaflashlight: (Default)

[personal profile] ihaveaflashlight 2013-10-09 10:43 am (UTC)(link)
Sample Entry: [Terra's never owned a proper cell phone before, but it's not as though they're hard to figure out. In no time at all, she's got the video function set up and she's ready to address Haven at large.]

Uh...hi.

[That's how you start these things off, right?]

So, a lot of you have already told me what's going on here, and I appreciate it! I really do. But I had one more question, so I gotta ask--

[The video flies around for a second as she...what is she doing? Well, she wanted to hold up the phone as a demonstration, forgetting completely that she is currently using it to communicate with the town. Once she realizes that's not going to work, the video stabilizes as she puts the phone back where it was.]

Whoops--! I'm not used to using these things. Sorry.

Anyway, my question is, why bother giving us phones at all? If we're really trapped here with no hope of escaping or whatever, shouldn't we not have phones so we can be as super-miserable as possible?

Plus, aren't cell phones supposed to be really expensive? Seems like a waste of money if you ask me...

[She doesn't realize you can get crappy phones like this for five bucks at a pawn shop.]

It probably sounds like a really weird question, but I was just kinda curious.

Sample Entry Two: She required a rock to leave the harbor island on which Titans Tower sat, but she ditched it shortly afterwards and began running instead. With how upset and miserable she was, using her powers for too long was dangerous. At least, even in her current state of confusion, she still had enough self-awareness to realize that. At least she could still protect herself that way.

Running does a lot to clear her mind, especially on this warm and clear night. Soon she's feeling less anxious and more focused. First, she has to crash somewhere for the night. She can't keep running aimlessly (as far from them, as far from him as possible) until her legs give out. Once she's found shelter, she can figure out where to go from here -- either out of Jump City and into some other town where no one knows her, or...

Or she could find Slade. The only person who could help her.

Terra finds a cave on the other side of the ridge outside of the city. It seems really familiar... Ah, that's it. This is the cave she slept in two nights ago, right before she'd run into that scorpion (and the Titans)

don't think about them

She crouches to get into the cave, whose entrance is only about three feet tall but which opens up once you get in. The light from the moon doesn't reach in, so she flicks her flashlight on and finds the area she'd slept on previously. It wouldn't be particularly comfortable for a normal person, but Terra's never really had trouble falling asleep on hard ground, and even if she had at first, she's used to it by now.

Her initial anger is gone, replaced by the familiar feeling of guilt, of running away. Maybe she hadn't caused a disaster this time around, but it still feels like she's destroyed something important. It's the same feeling as all the other running-aways. And that's why she can't go back. She's never gone back to a place she's damaged, and she can't go back to the Titans. The only way to go now is forward.

She has to find Slade.
(reply from suspended user)
(reply from suspended user)
federalbureauofimmortals: Source: http://www.pixiv.net/member_illust.php?id=2161873 (From some villains who were wishin')

Victor Talbot | Baccano! | Rerserved

[personal profile] federalbureauofimmortals 2013-10-10 02:29 am (UTC)(link)
Name: Spazzy
Contact Info: [plurk.com profile] spazy, or PM [personal profile] spazzyrages
Other Characters Played: N/A
Preferred Apartment: N/A

Character Name: Victor Talbot
Canon: Baccano!
Canon Point: 1934 (Alice in Jails: Prison and Street episodes)

Background/History:
Victor Wikia (This information has not caught up with the books, so it is a bit outdated.)

Victor Talbot was in exile of the UK after giving his abrasive opinion of the South Sea Company while they were creating the charter. From there he joined with the aristocrat house Dormentaire to serve as their eyes and ears. He works as one of their information gathering alchemists. His reason for putting his loyalty with them was due to a woman named Lucrezia, who drew him in as part of her harem. He is well aware of his position as a tool, and comments on it. He does not seem to have an issue taking up that role.

In 1711 he works with a Dormentaire alchemist named Szilard Quates to seek out the dark secrets of Lotto Valentino in Italy. The most important being the secret to immortality. Victor spends most of his time focusing on the corruption in the town seeking out the criminal actions likely taken up by the famous alchemists of Lotto Valentino. He keeps constant correspondence back to Lucrezia and works as a middle man for their spies in the town. Even with this key position, he finds himself out of the loop and an accidental stowaway on the Advenna Avis. The Advenna Avis ends up being the boat the Lotto Valentino alchemists took to flee the town and to create the elixir of immortality on board.

Gaining immortality on the Advenna Avis, he landed with them in the New World (America) and split up with the rest. This was due to Szilard Quates committing the grievous act of “devouring” other immortals before falling overboard and being lost at sea. Most of the immortals went their own way in fear of losing their lives and the immortality they just gained. Some of the immortals left on their own to see truth to their existence.

Victor does not come up again until the early 1900’s. In particular the 1930’s. He joins with the Bureau of Investigation and gains some skillful allies as he seeks to monitor the other immortals and keep them from bringing harm to innocents. When they become the Federal Bureau of Investigation (FBI), he uses their expanded influence to have a special task force that focuses on the acts of certain groups. He helps cover up certain events that could reveal immortals to the entire world. One such event being the chaos on the train called the Flying Pussyfoot. That was where a few immortals, a cult to another immortal, a gang, and a vicious hit man waged war on the train and left despair and death in their wake.

By 1934 Szilard is dead, and there are a bunch of newer immortals on the loose. A good number of the new immortals are in two mafia-like gangs. These two gangs give him a bit of a headache as the immortal who knows the secret to make the elixir of immortality is among them. In 1934, he “arrests” one of the newer immortals to get information out of yet another immortal he had imprisoned in Alcatraz. Victor hopes this newer immortal will be able to get information out of the prisoner due to Victor failing at interrogating him. Things do not go as planned and now events unfold that seem to be leading to a head on fight between several influential groups, with the immortals being right in the middle of it.

I am taking him from during the events of 1934.


Previous Game History: N/A


Personality:
Victor’s moral code is full of contradictions and hypocrisy. When questioned about Victor, another immortal named Nile spoke of such as well. According to Nile, Victor Talbot is a man who thinks law is needed to keep people good and to keep order to the world. He is not one to be a stickler for the rules, though. He seems to judge which rules are more important than others in his own mind. He is also known to be cocky, abrasive and excitable. Nile also considers Victor to be a clever idiot.

Victor believes law is needed to govern people to be good. The rules should not be so strict that they are oppressive. Still, they should be in place so that people do not run about and do what they want at the expense of innocent people. For an immortal, Victor tends to bond with people far too often and sees his job to enforce some rules in order to keep those people, and people in general, safe. He’s willing to break rules he doesn't think are needed, and tends to change his opinion on what rules and laws are important in general as he goes along. Another way to put it, for one who believes so strongly in the need for law and order, he has yet to pin down just what laws and just what sort of order is needed. He seems to be seeking a moral law that is vague enough to cover all the boundaries he needs but simple enough to not control every detail of one’s life. He spends as much time lecturing the other immortals on what actions they should and should not be taking as he does covering up for them and hiding their presence to keep them out of trouble. He still lets his own laws and moral codes keep him from going too far, as he admits he could destroy other immortals but he won’t because that would just make him a monster.

His temperament tends to be the most noticeable and most constant part of his personality. He is abrasive. He tends to curse and rant when excited or annoyed. He’ll belittle or insult people without a care when he feels strongly about something. He can’t always hold up his end of an argument and tends to just out yell or out talk his opponent to not deal with their come backs. He believes himself to be right and no amount of wit or wordplay will convince him otherwise. He’s stubborn on that point and cocky enough to believe he is the better man in a situation. Because of all of this, he tends to get into rants and proves to be overly talkative.

Throughout all of this, Victor does some foolish things. Even discounting his inability to out argue someone without yelling over them, he tends to make a lot of simple mistakes as he goes. He ended up on the Advenna Avis by trying to ambush the alchemists on it with a gun, only to realize that due to women and children being on board he’d be unable to fire said weapon without risking potentially hitting them. So he got beaten up due to his lack of foresight in his threats. Still, he’s clever enough to notice key things and see how events may unfold, like predicting the escape on the Advenna Avis, even if he isn’t bright enough to find the solution. He figures things out with surprising skill. This skill is even more of a surprise to someone who actually has spoken with him.


Abilities/Powers:
He is a pitiable alchemist. He knows the basics but does not show any talent for it. He probably knows just enough to understand what he is looking at.

He’s immortal. The immortality given by the elixir is near perfect. Every cell of his body returns to their proper place. Severed limbs and even blood flow back to combine back with the whole. Injuries regenerate faster the more used to said injury they are. Newer trauma takes a short bit for their body to resolve. His body never changes and there is no true way (in their world) to permanently change him beyond eating being “devoured.” Each immortal has the ability to “devour” another immortal of their own kind with their right hand, gaining their knowledge and experiences. They also have the power to pass on knowledge to each other with their left hand.

His more mundane skills are general ability to use a gun, general hand to hand combat and basic acrobatic like talents (that he admits are not perfect).


Items/Weapons:
Sidearm: Colt OP .38 Special
FBI Badge:
Personal Notebook: Now blank


Sample Entry:
[An annoyed man rocking the side burns makes a mass video call. He unleashes his annoyance over the open air waves.]

I don't get it. I really don't get it. No. I mean, I really, really, really, really, really, really, really, really...

[He takes a deep breath.]

Really don’t get it. This place. I’ve seen a lot of places but this one sits on the top of the shit list right up there with Lotto Valentino. Seriously, who thought this place was a good idea? And what the hell happened anyways? Did everyone just stock up and die off just so a group of people from fuck knows where could arrive and pick through their garbage?

Someone out there has got to have answers. Come on, speak up! I don’t have all day.


Sample Entry Two:
The figure leaps from the railing. His fingers catch a vertical pipe and he spins down in a quick spiral before landing on his feet at the scene. The lights reveal Victor Talbot, brushing off his hands on his pants and trying to play it cool after that little acrobatic feat. Of course, that shit eating grin helps ruin the look. Wearing slacks, nicer shoes and a button up shirt, he looks like he should be a desk worker. For some reason he sees no problem showing off in his plain attire. Victor still plays it off as he speaks, "Well then, let's begin! Who died?"

He just now notices the corpse. Victor said he'd meet people here, but he really did not expect a corpse. His surprise turns to grim annoyance as he moves to have a closer look. Victor mutters under his breath, "And after I finally landed that move without falling."

He gets serious as he pulls out a pen and moves the arms of the corpse to get a look at it without touching it. Victor then lets out a long, frustrated, breath and stands. With the toe of his shoe, he unceremoniously flips the corpse and notices all the blood on the back. Crouching down again to poke at the dried wound with his pen, he grits his teeth. "A stabbing. Shit. SHIT."

Victor turns to the rest of the group. His heart pumping, "What is even going on here? Why here? Fuck. Is this a message? It this some fucked up game? The plan is off, let's look around and figure out who did this and then I want to ask them a few questions. Rough them up all you like but I want to talk to them. If this is a game we're putting an end to it."

Noel Vermillion | BlazBlue | Reserved

[personal profile] ladyskye 2013-10-10 04:16 am (UTC)(link)
Name: Skye
Contact Info: [plurk.com profile] blueskye
Other Characters Played: n/a
Preferred Apartment: #4.002

Character Name: Noel Vermillion
Canon: BlazBlue
Canon Point: Post-Continuum Shift

Background/History: Noel on the BlazBlue wiki!

Personality: When one considers the ministerial secretary of Jin Kisaragi, world-renowned for his exploits during the Ikaruga Civil War and nicknamed the “Hero of Ikaruga,” it isn’t very hard to imagine a calm, calculated, and cool young woman to serve by his side.

Yeah? Well, whoever hired that secretary was clearly either playing a cruel joke or under some influence—enter Noel Vermillion. Unfortunately, poor Noel is anything but cool. Try as she might to uphold her esteemed position, it’s very obvious to even those who barely know her that she hardly qualifies. She’s prone to be a flake, a ditz, and a lazy glutton who would even fail to read over the important documents that entailed her top-secret mission in favor of sleeping (waking up only to eat).

Perhaps credit is not being given where credit is due, however. After all, it was not necessarily Noel who had asked for a position as important as her own. Thrust mysteriously with the request to graduate from the military academy early six months early, Noel reluctantly took up the position of Jin Kisaragi’s ministerial secretary, a former upper classmate who had never been particularly fond of her, with the prospect of her foster parents’ family name being cleared, as well as the promise of their dire financial situation being put to an end. Pulled abruptly from a happy, friendly environment that she had come to cherish, Noel was suddenly faced with the cold, hard reality that was the world. In a way, it should come as no surprise to some that she was barely unprepared to take on the position that had been practically forced upon her.

She tries, too. Though Noel has her setbacks, she really does try to give it her all. As an officer on duty, Noel at least attempts to put on a front that she can be a competent officer who serves the NOL without question—but a front is only a front, and deep down there are a number of things that come together to hinder her performance and lower her self-confidence.

Noel is like a lost child. She doesn’t know who she is, or where she came from. She was found in the wreckage and remains of the city of Ibukido shortly after the catastrophe that had hit it and can’t remember anything past that day. She has constant dreams of laying in a white room, unable to move as a figure looks down upon her; a figure she can neither see nor speak to. She relies heavily on her weapons, Bolverk, and honestly? The only thing Noel is outstanding at is fighting. She will trip over the red cords that adorn her outfit, but once the guns are out and she moves like the wind, Noel becomes an entirely different person. And it’s weird. Noel knows it’s weird, how all of these strange occurrences have surrounded her, how a Nox Nyctores—a legendary weapon out of ten others thought only to be a legend—suddenly appeared before her one day when she was attacked by a monster. She knows that there is some meaning behind it all.

Like a child, however, she covers her ears and pretends it’s all a coincidence. Simply put, Noel is afraid of the truth; a truth she wishes to run away from, but ultimately fails to—

The truth that she is not human, but in fact an artificially created being whose purpose is to destroy.

All of her insecurities and fears stem from this uncertainty. Up until the very end of Continuum Shift, this sense of inadequacy is the driving force of her self-consciousness and social awkwardness. What is a girl supposed to do with such heavy baggage?

Obviously, there are her friends. Despite her shortcomings and fears, if there is one aspect in her life that is her light, it is her friends. Noel values friendship and loyalty, and will do anything for either Tsubaki or Makoto. The time she spent with them at the military academy was by far the happiest time of her life, and it will always be something she holds dearly in her heart. Once her mind is set on something such as protecting either of the two, Noel develops an iron will that won’t easily shatter. With what she is passionate in, even, such as poetry and cooking, Noel’s motivation will show no bounds… even if the former will cause anyone to burst out laughing and the latter to kill someone.

She will get worked up at the smallest of things and may cry at the drop of a hat, but Noel is Noel. Noel is a girl who has yet to realize her full potential; the heroine of a story who carries a major burden. Even so, contrary to her dark origins, her feelings and emotions are distinctly human. There is hope, even for her.
Edited 2013-10-10 16:57 (UTC)
advancements: (Default)

Frederick | Fire Emblem: Awakening | Reserved

[personal profile] advancements 2013-10-10 04:49 am (UTC)(link)
Name: Redd
Contact Info: [personal profile] pokerap | [plurk.com profile] pokerap | AIM: writersblockredd | email: pokerap.redd @ gmail.com
Other Characters Played: None.
Preferred Apartment: None.

Character Name: Frederick
Canon: Fire Emblem: Awakening
Canon Point: Post-Chapter 25: To Slay a God, before Endgame: Grima
Background/History: Fire Emblem Awakening | Frederick @ Fire Emblem Wiki
advancements: (Default)

[personal profile] advancements 2013-10-10 04:50 am (UTC)(link)
Personality:
    Frederick is introduced as "Frederick the wary" by Chrom, and indeed the title suits him. He does not immediately trust the Avatar like Chrom does, but instead states that his position mandates him to maintain wariness in all circumstances. This is true; as a knight in charge of the safety of the prince and princess of Ylisse, Frederick takes his job very seriously and does everything in his power to look after Chrom and Lissa. He serves the Shepherds as well, looking after his comrades and teaching them to fight. Frederick is outspoken as well, often stating his mind even when it could potentially get him in trouble.

    As a knight, Frederick is expected to look out for the royal family. He takes this duty very seriously and blames himself after the Exalt's sacrifice in Chapter 9. He doesn't spend long moping about it though, instead he promises to look after Chrom and Lissa and ensure their safety, even though he had failed to keep Emmeryn safe. He doesn't focus on what could have been, instead looking toward the future. Frederick is not necessarily quick to move on, but he does move on eventually and doesn't get stuck on past endeavors. He devotes his life to serving Chrom and Lissa, and will do everything in his power to protect them from harm.

    In Fire Emblem: Awakening, Frederick is incredibly overpowered in the beginning. He is never once cocky or arrogant about his abilities, instead maintaining a humble outlook and focusing on helping others better themselves. In his supports with Sully, he is shown to help her train, never once bragging about his victories.

    Maribelle calls him a butler in their support conversations, which is an incredibly accurate description of Frederick. He cares deeply for the royal family and does absolutely everything he can to serve them: from repairing their clothes to creating posters that will energize the troops to clearing their path of gravel and branches to make sure they don't trip. This behavior is over-the-top and during his support conversations with Chrom, Frederick finally realizes how humiliating it is to be babied in such a way. He still does work very hard to ensure that everyone in the army is safe and comfortable, however, as he really doesn't know how to spend his free time otherwise.

    In his support conversations with Lissa, Frederick reveals that he doesn't know how to relax. He is always very uptight and wound-up, keeping an eye out for danger even when the circumstances are as peaceful as can be, such as in the beginning of the game when Chrom and Lissa find the Avatar unconcsiouc in a field. Frederick needs to fill his time with tasks and needs to keep busy, otherwise he feels like he's wasting precious time. He does agree to let Lissa teach him how to relax, though he's certainly not very good at it and still finds it to be a waste of time.

    Frederick is very patient, not just with the prince and princess, but with everyone. Lissa and Chrom are both a bit difficult to deal with in different ways - Lissa is very over-the-top and energetic while Chrom rushes headlong into danger - but Frederick never once shows irritation with them. He is staunchly loyal to the royal family and will always follow whatever orders he's given. That doesn't mean that he doesn't see Chrom and Lissa just as superiors, he also sees them as friends, just like the rest of the Shepherds.

    There is some distance between Frederick and the rest of the Shepherds, however. Frederick is not the most emotionally competent person and sometimes has difficulty telling what others are feeling if it's not spelled out for him. He sometimes says things that are hurtful, such as in his support conversations with the Avatar. He doesn't mean to be hurtful, he's just not very socially competent. This is also why he sees no issue with babying Chrom and Lissa. In his S-rank support conversation with Nowi, he doesn't even realize she's saying that she's in love with him until she spells it out for him. Frederick may be a great knight, but he's not the best person to deal with in social situations.

    As far as training goes, Frederick is determined to protect others as best he can. He takes his training very seriously and doesn't give up. He also insists on training the other Shepherds, even if they don't want to be a part of his over-the-top training routine. He's doing it for the good of the army though; he has no interest in glory or praise (though he is human and he does like praise) and is instead doing all this to support Ylisse.

    There is only one thing Frederick is afraid of, and that's due to an incident when he was a child. As a child he was attacked by a wolf and memories of the attack resurface during his support conversations with Panne. They work together to help him through the trauma, but Frederick finds it hard to be near Panne in beast form because of what happened. He's otherwise unafraid of anything and takes all his fights very seriously. In his supports with Nowi, he asks to train against her in dragon form so that he can be better prepared for combat should he ever face a Manakete foe; he's clearly very devoted to his training and fighting despite his fear.

    While he might be a bit over the top when it comes to caring for the royal family, Frederick is ultimately the most loyal servant Chrom and Lissa could have. He will always stay by their side and will always assist them in any way possible and he will always follow their orders. Frederick cares about the other Shepherds as well and will look out for them too. He's powerful but humble and gentle despite how cold he may seem at first. Frederick is overall a good friend and ally to have in any situation.


Abilities/Powers:
  • Discipline. Doubles the amount of Weapon EXP gained by the user.
  • Outdoor Fighter. Increases Avoid and Accuracy by 10 when battling outside.
  • Luna. Halves the enemy's Defense and Resistance.
  • Dual Guard+. It increases the chance for a Dual Guard occurring by 10%. If both units in the Pair Up have the skill equipped, then the activation rate is increased by 20%.

    Frederick is obviously a skilled knight, and one of the most powerful units early on in the game. The skills listed above are the ones he has in his job of Great Knight, though he can switch jobs and learn other skills. I'll be keeping him as a Great Knight in Haven (not that he'd have access to Second Seals anyway). Frederick is also skilled at horseback riding and fighting on horseback; Great Knights all ride horses and Frederick is no exception. That doesn't mean he can't fight on foot, however. His other jobs allow him to fight on foot and he's just as skilled there. Frederick cannot use magic and instead focuses on physical attacks.


Items/Weapons:
  • Silver Lance
  • Silver Sword
  • Silver Axe
advancements: (Default)

[personal profile] advancements 2013-10-10 04:50 am (UTC)(link)
Sample Entry:
    [It seems someone took pity on Frederick and has explained to the knight just how this device works. It's being held at arm's length and Frederick looks incredibly wary when it turns on, but at least it's working.]

    Is this on? Can anyone hear me?

    [Frederick clears his throat awkwardly and glances away from the screen for a moment. He looks just about as awkward as he feels, which is at odds with his usually stoic expression.]

    I am Frederick and I'm looking for the Shepherds, led by Chrom. If anyone knows of them, could you please get in contact with me as soon as possible? I would prefer to speak in person rather than over this... device. I will be patrolling the area.

    [Something seems to occur to him then and Frederick pauses.]

    ...What are the threats in this place? Have any Risen been spotted lately? Are there bandits to worry about? I would appreciate information on this as well.

    [Another awkward pause while Frederick struggles to figure out how to end the transmission, assuming it's even transmitting the message at all.]

    Thank you for your time.


Sample Entry Two:
    Frederick's boots click loudly as he walks down the alleyway, the sound bouncing off the walls and echoing around him. This certainly isn't the first time he's found himself patrolling an unfamiliar town alone, but it is the first time he's woken up in said town without any of the other Shepherds around. He's been keeping an eye out for Chrom and the others, but he hasn't found any of them. What if something had happened to them while he was sleeping? What if they were kidnapped or worse, killed?

    Panicking wasn't going to solve anything, he knew that. Frederick took a deep breath, closing his eyes and counting backwards from ten. It helped him calm down, but a sound in the distance caused him to open his eyes and whirl around, hand immediately going to the sword belted at his hip.

    "Who's there?" He asked, voice loud enough to be heard without being loud enough to draw unwanted attention. It echoed around the walls which unnerved him, but Frederick knew he could take out most threats single-handedly. "Show yourself!"

    He expected the shuffling feet of Risen or perhaps a lost villager to come stumbling out from the shadows. What he got instead was silence. Frederick approached fearlessly, sword drawn and prepared to strike should he need to. He entered the shadows and allowed his eyes to adjust to the sudden darkness, waiting for things to become clear.

    There was no one in the shadows. He had clearly heard footsteps but no one was here. How was that possible? Did the footsteps come from some other direction and he had simply gotten turned around? The idea didn't sit well with him, but it was the only thing Frederick could think of. He finally sheathed his sword and returned to the alleyway, boots clicking against the ground as he walked.

    The first order of business was to find someone who had information about this place and about what had happened to the other Shepherds. Then he could worry about whether or not he was hearing things.
precto: (Default)

Len | Tsukihime | Reserved

[personal profile] precto 2013-10-10 10:11 am (UTC)(link)
Name: Caleb
Contact Info: AIM: fruits ponchi
Other Characters Played: Giorno Giovanna, Owain
Preferred Apartment: None

Character Name: Len
Canon: Tsukihime/Melty Blood
Canon Point: Post Melty Blood: Actress Again
Background/History: http://typemoon.wikia.com/wiki/Len
precto: (Shiki/Lancer; GAY BULGE)

Re: Len | Tsukihime | Reserved

[personal profile] precto 2013-10-10 10:12 am (UTC)(link)
Personality:
Len is mostly a cat. That is a statement represents everything she is. If one were to sneak up behind her and scare her, the next sight you would see is Len making a mad dash towards the nearest hiding spot to get her bearings. She also possesses all the finickiness of cats. Len may find that she'll dislike you one day simply because you looked at her the wrong way or were wearing a color she disliked. Then again, she may be attracted to your presence simply because she's in a good mood that day. This is what it means to be part cat.

Also like a cat, Len is extremely elegant. She moves lithely and with grace and often disappears with only the tinkling of a bell as an indication. Even in the few words she speaks, you can tell she's much more experienced than her face belies and her years really tell. Her elegance extends to food she eats as she will not simply eat random scraps and water for dinner. Len shows up for full meals and a bottle of wine in the bowl. Sometimes she'll take milk but this is generally only when cake is also served. Did I mention that Len loves cake because she LOVES cake. For someone so small, she will down an entire cake on her own and ask for more, no regrets.

It's the asking part that becomes a problem. You see, Len doesn't speak or talk. She does this entirely out of choice as she does have verbal lines. Her voice is actually described as sounding as sweet and melodious as angelic bells. But,for whatever reason, she chooses to not speak. Len makes up for this lack of speaking by being very expressive. It's extremely easy to tell what Len is thinking by looking at her face. As a matter of fact, all the characters seem to be able to tell what she's thinking word for word instead of a vague guess as to what the reason to her expression may be. So her lack of dialogue isn't a handicap.

Most important to Len is her relationship with Tohno Shiki. She is Shiki's familiar which means he supplies Len with prana so that she can exist. Normally, Len would not need prana supplied by an outside source but she nearly gave her life keeping Shiki alive so she had to form a contract with him to continue to exist. The relationship between the two is like a father spoiling his daughter and the daughter being overprotective of her father. The real reason behind the oddity here is that Len is over three hundred years old so it’s kind of almost playing opposites. Either way, Len will do anything in her power and more to make sure Shiki stays safe despite the fact that he gets into trouble all the time. Even if she has to scold him or punish him.

Abilities/Powers:
Len possesses the ability to enter into the dreams others and completely control the dreams. She is a dream succubus so she gains magical energy by giving people sexual oriented dreams and then eating the energy created by the dreamer. For 300 years, she has been using this method to exist without a master so it definitely works.

She also possesses a high capability of regeneration, having her head twisted off at one point but still being able to survive and recreate her body. Being part cat, Len is capable of transforming back and forth between human and cat form. When she is surprised, she tends to grow ears and tail. Finally, she has a few magical spells at her command which allow her to attack with sharp bits of ice or balls of magical energy.

Oh yeah, she can also summon a giant cake, fork, and knife out of midair, I am not lying.

Items/Weapons: A neko-arc doll.
Edited 2013-10-10 10:12 (UTC)