havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2013-09-29 03:39 pm
Entry tags:

Applications Two


APPLICATIONS ARE CLOSED!
The next application opening date is Friday 16th January, 7pm EST.
The next application processing date is Friday 23rd January, 7pm EST.

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every application round, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Applications are open on a monthly cycle, where they will be opened on the second Friday of every month for a week, and then processed on the third Friday of the month, before being closed again.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old. As of November 22nd 2014, samples cannot be "where am I" intro posts. The reason for this is that we often find it hard to gauge characterization from those, as most people when immediately in a new surrounding are confused or frightened.

While we encourage players who have dropped to re-join us, we do not encourage the continual rapid dropping and re-apping of the same character in a short time period. You are welcome to request specific housing, and all attempts will be made to accommodate that request, but it may not always be possible.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Sample Application (Malkus Iverwelling)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

The old application post can be found here if you would like to look through past accepted applications.

Applications will be open on the following dates (from 7pm EST):
12th-19th December
16th-23rd January

Applications will be processed on the following dates (at 7pm EST):
19th December
23rd January

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
applauses: pixiv id: 32075467 (pic#7651265)

[personal profile] applauses 2014-04-18 12:46 am (UTC)(link)
Personality:

It's easy enough to say that Byakuran is not what he appears to be.

What he appears to be is an easygoing, cheerful young man who could never be seen without a smile on his face. Constantly, he is laughing and making childish or naive remarks, and in disposition, is normally carefree. It seems as though everyone is always on his good side, but, to be blunt, this is all a facade to hide his normally cruel behavior.

What he actually is is a being that has transcended time and space, and thus, is the owner of several personalities. His ambitions as a mafia boss and dictator of the world aspiring to create the perfect universe mold the casting for most of his dark and cruel personality.

That, of course, only accentuates the fact that Byakuran is the picture of deceiving, of manipulative. He is a grand master of all things having to do with back stabbing, cheating, and betrayal...nearly everything he does has an ulterior motive or serves some sort of greater purpose. He's meticulous in nature about everything that he does, always making sure to choose his words and actions carefully to ensure the outcome that he desires. Literally everyone is a pawn in his plan to conquer the world. In that sense, he's somewhat of a control freak.

"I'll become...an invincible God!"


Mentioning that-- Byakuran's entire life revolves around this one concept: ruling the world--nay, the universe--and becoming the ultimate creator of space and time. To be honest, he's easily bored, and took it upon himself to take over the world for fun, because he felt the average human life he was living was utterly bleak. By uncovering the fact that he was capable of sharing knowledge between his alternate selves, he uses his spectacular power for his own selfish gain, and to ultimately throw the world into despair--as each timeline he's destroyed ends with war and devastation by his hand. Because of this great goal--to end all possible timelines with him as ruler of the world--he tends to be quite heartless when it comes to dealing with humans. He is willing to kill off people who are no longer useful to him or become boring, only because life and all it's inhabitants are a game to him, and he doesn't intend on playing a boring game.

Who could blame him for getting bored when he's an all-knowing being in a slow moving world? Because he knows the possible outcomes of nearly all situations, he finds it difficult to think of people not on his level as interesting. After destroying the eight trillion worlds that he did, he recalled that most of it was just for kicks, and because 'he could'.

By all means, Byakuran is ruthless and cruel and generally only thinks of himself. He's selfish and will betray even his closest friends in order to achieve what it is that he wants. When it comes to people that betray him first, more often than not, he'll figure them out before they even know it. As soon as it's out in the open that the other party has betrayed him, he's frigidly cold and mocks them, usually getting back at them with venom dripping words or taking out his revenge violently. One could say he's passive aggressive until pushed otherwise. A reason for this toxic behavior is his horrible pride and arrogant attitude, which stems from his power; his power of seeing into other worlds endorses his know-it-all brattishness, enabling him to act as though he is above everyone else. To Byakuran, he's planes and planes above the ordinary human, and values his existence and well-being over anyone else's.

No word describes him better than "sinister". No title fits him better than "god complex".

"Say that again and I'll kill you."


One could also call him painfully capricious--and the switch between his jolly attitude to his cold-hearted conduct is frightening. It's said that his cruelty knows no bounds, having the capacity to show this brutality to even his closest friends. Despite his cheerful disposition, he's surprisingly violent, open to threatening people with death who disagree with him or offend him personally. The worst part of it is that after saying something that horrid, he jumps right back into his merry attitude, laughing it off as if it were a joke, when in reality, his threat is as heavy as they come.

Also, he's remarkably morbid in his sense of humor. On one account, he blew up a car, thinking that an enemy, Mukuro Rokudo, was inside, only to find out that it was a civilian's car when the man inside ran outside of the car, screaming and covered in flames. The thought that he potentially has killed or horribly injured someone by accident doesn't seem to bother him at all.

Perhaps Byakuran's most redeeming trait is his extreme carefree attitude. He is entirely unaffected by pressure and stressful situations, as he always believes there is a way out. This may be a result of his all-knowing mindset, but Byakuran always assumes that he knows more than his opponent (which, he probably does), and thus, doesn't feel threatened even by the worst turns of events. Anything that seems threatening or out of his power range only fascinates him, and makes him want to understand it or applaud it--but more importantly, destroy it.

He's capable of laughing and being his same self even in grim times.

"Do you remember the game called 'Choice'?"


Byakuran is ridiculous levels of intelligent, as before his entire discovery of his power, he was enrolled in an elite college for an unknown high-intel job. He and his best friend, Irie Shouichi, programmed a complex game called 'Choice' during college, which later came into play in the future to decide the winners of the Trinisette (the seven Arcobaleno pacifiers, the seven Mare Rings, the seven Vongola Rings). Not only did he co-create this game for fun, but it's also well known that Byakuran is allegedly a genius, both academically and naturally. It also helps that he retains knowledge from all of the Parallel Worlds, meaning that if a world came up with the cure for cancer and other worlds didn't, he would still be aware of that knowledge in worlds that would never develop the cure. This means he holds a sufficient amount of data that is beyond what the alpha time line has figured out--he can save people from diseases that doctors would normally give up on, and heal tremendous injuries that would normally kill a person just because of his wide arsenal of knowledge he's collected from Parallel Worlds. This doesn't only apply to medical business--the possibilities of his knowledge are endless. It wouldn't be absurd to say that Byakuran has the most data collected in his entire world.

Specifically, it's known that he is an expert with computers and has developed superb hacking technique, and was able to intercept the Vongola HQ by himself, sending them a video feed of himself eating ice cream just to...well, mess with them. That being said, he has an enormous sweet tooth and has a particular penchant for marshmallows. Additionally, he's well educated in the nature of flower language.

"I'm simply a conscience programmed into a game."


Once he discovered his abilities to jump into Parallel Worlds, Byakuran became disillusioned from reality, perceiving everything around him as scenery, and furthermore, something he was not a part of. People no longer interested him and the events that took place around him never seemed to affect him. Through realizing his power, he stopped believing in a true 'reality' for himself, and became detached from what he saw as real and fake, which only kindled his growing boredom. He feels as though he is not part of the world, which makes him regard the world and the people in it as a game, as he was not attached to them and therefore, not affected by feelings like guilt. He's unable to see people as people because he's so far above them, and really only values people for their power and usefulness to him.

Byakuran is untouchable by humanism or by feelings of regret--which, in turn, makes him the ideal villain, and the perfect God for a world ruled by chaos.
applauses: pixiv id: 32075467 (pic#7651264)

[personal profile] applauses 2014-04-18 12:52 am (UTC)(link)
Abilities/Powers:

parallel worlds
Byakuran's true power lies in his ability to see into what are called Parallel Worlds. This essentially means that Byakuran is linked mentally with all of his alternate selves from any given timeline, and is able to share information and thoughts with them simultaneously. He is able to see all the possible outcomes of any given situation.

What creates a Parallel World is when any choice in life is made, which means there are literally trillions and trillions of Parallel Worlds that Byakuran has experienced. Every 'if' situation that's ever been conceived is something that he's witnessed. That being said, he was capable of taking over these Parallel Worlds by picking and choosing the best assets from each world--where one world would excel in medical technology, another would excel with warfare. He can create his 'perfect worlds' through sharing information with himself in order to keep himself three steps ahead of the game. Correlating to that, it's common that he already knows the techniques of his opponents before battling them, as more often than not, he'd already fought them in a separate time line.

To be more clear, take for example a few months ago in Haven when the Havenites were forced to vote between turning in the traitors or not. Immediately after making the decision, should his powers be in tact in Haven, Byakuran would know the outcome of the choice they didn't take, by sharing information with an alternate self that had been present when the opposite choice had been made.

The estimated amount of worlds that Byakuran has destroyed and become ruler of is over eight trillion--all but one.

Because of this power, time is unrelative to him, and at times, he becomes aware of his future selves. Despite this, his power is growing weaker as time progresses, and completely switching consciousness into other timelines tires him out greatly. These diagrams illustrate his power more visually.

sky flames
In the Katekyo Hitman Reborn verse, there are what one could call 'flames'. There are seven flames of the sky in total, each taking a color, weather element and attribute. The flame that Byakuran possesses is the sky flame, orange in color and the most rare of the seven. It's attribute is harmony, meaning it harmonizes with it's environment and can open any box weapon, as well as merge with other flames. Another of it's uses is petrification. Naturally, the flame gives off a strong heat. His ring by itself can also shoot high energy flames as beams for the destroying of trivial things like buildings. Or people, that too.

the mare ring / box weapons
Byakuran possesses what is known as a Mare Ring, which is one in a set of seven. The other six belong to his six guardians, the Funeral Wreaths, and the Mare Rings are said to be the strongest rings on the Earth, side by side with the Vongola Rings, meaning they produce the highest quality of flame. This being said, his ring is special in that it chooses it's owner and loses it's color when taken away from him, rendering it useless to anyone that tries to steal it.

What the rings are used for is the opening of box weapons, which are portable small cubes that generally hold an animal or weapon of some sort. Boxes are generally matched to whatever flame can open them, but sky flame users like Byakuran are special in that they can open box weapons of any element. Byakuran's box weapon is as follows:
(white dragon / black dragon);
The white dragon box weapon is self explanatory by it's name--after lighting the ring with sky dying will flame and opening this box weapon, Byakuran can call forth a white dragon. It's abilities include being able to shoot high quality sky flames from it's mouth, which are severely destructive and capable of starting fires. There's also cuter, tinier versions of the dragon that he can throw as projectiles. Similarly, the black dragon is a box weapon owned by him--but it's abilities pertain to multiplying itself to make it's attacks un-dodgeable.

flight
He is actually in possession of a pair of angel-like wings that sprout from his back that allow him to fly and levitate. Normally they are dormant but can grow to full size if he wishes to engage in battle. Once ripped from his body, he's capable of sprouting black claw-like ones. He does not necessarily need the wings as he's in possession of boots that allow him to fly using dying will flames, anyway. It's totally for the look.

white applause
By clapping his hands together, Byakuran is able to negate any attack aimed at him; however, doing this excessively causes his hands to bleed and degenerate, as by negating them, it takes away an equal amount of power away from him as it took the caster to attack him.


His other abilities include an immunity to illusions or distortion of reality.

Items/Weapons:
mare ring
white dragon
bag of marshmallows

Sample Entry:
[ The feed opens up to a jovial looking man, eyes closed despite his obvious efforts to get the feed on and focused on his totally cute and important face. ]

Hey, what's up with the outdated communicators?

[ His tone would give off the impression that he is kidding, even though he really has no idea where he is. Which is a first in a long time. How could this place exist outside the plane of what humans call "reality"? However the people who brought him here were doing it, he wanted to know. While he's been caught off guard in this small place, he isn't stupid enough to not play along with their dumb game to get some information. With a laugh and a relaxed sigh he sits back. This place is going to be exciting--he can feel in his bones he won't leave here for a while and he doesn't really mind...this could be really interesting! ]

I'm not really sure where this place is...outside of Japan or Italy, definitely. Don't tell me I'm in the past or something! Judging by how ugly this place is, it just might be possible...

[ Another light-hearted chuckle. Byakuran's not dumb, and knowing this place is outside the realm of his own existence...he'll play along if it means getting information. ]

Hn, as interesting as it is to speak into this really old thing, and be in this weird place, I'd like to know the people in charge here. SOS!

[ With that, he hangs up, laughing to himself about his own little joke. ]

Sample Entry Two:
'All Safe Together'...

What a boring catchphrase! Seriously. From what Byakuran's gathered, the people running this place must have had some sort of technology to create this dystopia with so many strange people he'd never been in any of his existences. That's sort of on the same level as him, he guesses. Maybe these people were worth it, maybe even trying to accomplish his very same goal. While others might have been worried over being torn from their home, all Byakuran's able to feel is a unique level of intrigue in the thought that he'd stumbled upon a new place to rule. Or better yet, find allies in the people that were able to conjure such a wonderful place of...well, togetherness, for lack of a better term. Stalking the streets of Haven only feeds his curiosity, wanting to know the ways in which all the strange people were brought here--how he was brought here.

"Hm, hm, hm ~"

He hums to himself as he walks the streets, looking cheerful but somehow also giving off a dangerous aura. In essence, Byakuran is the kind of person who wants to be loved and feared. Waking up here is a surprise he's willing to take if it means more power. Not only does the act of being brought here inspire him more, but the architecture choice is really quite confusing. Spirals? Really? Maybe the people here were art enthusiasts? Didn't they know that it's easier to build things in more geometrically neat fashions?

Architectural snobbery aside, he leaves the housing block in search of some means of contacting someone with actual information. And something sweet to eat in this ugly hellhole.
comprehend: (Default)

river tam | firefly | not reserved

[personal profile] comprehend 2014-04-18 02:36 am (UTC)(link)
Name: juli
Contact Info: recessionals@gmail.com / morghulis @ plurk
Other Characters Played: armin arlert / attack on titan / [personal profile] unburdens
Requested apartment: N/A

Character Name: River Tam
Canon: Firefly
Canon Point: 1x12, Objects In Space
Background/History: river @ the firefly wiki
Personality:

❝Played with Kaylee. Sun came out, and I walked on my feet and heard with my ears. I ate the bits, the bits stayed down, and I work. I function like I'm a girl. I hate it because I know it'll go away. The sun goes dark and chaos has come again. Bits. Fluids. What am I?❞



One of the more important things to keep in mind when trying to understand River Tam is that her current mental state is something that was done to her and that despite this, she’s more than simply the sum of her apparently nonsensical babbling. But more on that later.

Simon says that River was not simply gifted, but a gift. From the flashbacks and anecdotes we have seen and the aid of supplements such as the River Tam Sessions, it is possible to gain an insight into who she used to be. A playful, energetic girl who was a genius and knew it fully, a girl who could be somewhat of a teasing brat sometimes, especially towards her brother, but was for all intents and purposes like any other young girl at heart.

Cut to the Academy. One of the things the alliance did to her (that we know of) was cutting out her amygdala, the part of the brain that controls emotional reactions. In the series it is described as the “back of your mind” in which people often push unpleasant truths or fears in order to stop thinking about them. The implications of this are huge – it means that she can’t filter anything. That she is literally forced to feel everything and in short, it means that River Tam lacks even the most basic emotional coping methods that others possess, and this makes her incredibly unstable. She can be at polar opposites in a matter of seconds, moving from happy calm to screaming and crying hysteria at the slightest negative stimuli and is easily overwhelmed. It does not take very much to trigger this behaviour in her.Her brother Simon had mentioned that he was putting her on medication, but their effectiveness varied and the side effects were unpleasant. At any point in time, River can be struck by a flashback to her Academy days, and the trauma they induced in her can still be easily seen in her tendency towards nightmares - more often than not, she wakes up screaming or crying.

Not all of what River does, however, is arbitrary. She speaks in riddles for the most part, a mixture of scientific babble, psychic cues and random musings. Likewise, some of her actions are cryptic and inscrutable and yet, if analyzed on a deeper level, contain meaning. A great example of this is her constant refrain at the beginning of the series: two by two, hands of blue, which was later revealed to be in reference to the blue surgical gloves that Academy agents wore. The problem is that River isn’t always adept at communicating anymore, and sometimes the things she wants to say become jumbled up in memories and erstwhile thoughts. In Ariel, River’s reluctance to follow Jayne is because she knows of his plan to betray them but is unable to pass this message on to Simon adequately, and he assumes that her distress is simply caused by something else. However, that doesn’t mean that everything River says has some sort of hidden meaning, and in Serenity she tells her brother that she never knows what she’s saying, right after asking him to kill her and it’s true. Sometimes, the gravity of her words is lost on her and she’ll speak without thinking, as evidenced by one instance in which she revealed that the head of a village killed his predecessor and took power. It was the catalyst to mobilizing a mob that was already suspicious of her nearly caused her to be burnt at the stake as a witch.

As a psychic, she is sometimes able to glean an entire lifetime’s worth of secrets from a person in one glance. In Objects in Space, we are treated to a look into River’s perspective as she wanders the ship and hears the thoughts and motivations of the main characters in contrast to what they are saying (or not saying) out loud. One could say that she understands people better than they understand themselves, but at the same time her understanding of the world in general is a little skewed. While picking up a gun, she sees it instead as a tree branch and whispers, "It’s just an object. It doesn’t mean what you think." Guns have inherent meaning to the rest of the characters on the show, as weapons and certainly as dangerous objects. But to River, it isn’t like that, and this displays her ability to divorce concepts from their original meaning and likewise, in Safe, she claims that the cows they have herded "weren’t cows inside. They used to be, but they forgot." Unlike the rest of society, River’s thought processes and perspectives differ from those of the norm. The most frightening aspect of this is that sometimes River fails to realize the seriousness of certain situations. After shooting three men dead in War Stories, she turned to a horrified Kaylee and smiled, proclaiming that "no power in the ‘verse’" could stop her, which was an extension of a game they had played earlier in that day. When Alliance soldiers were searching the Serenity for her in Bushwacked, River had considered their hiding a game and had giggled the whole way through. Her unique perspective is best summated with this quote: "She understands. She doesn’t comprehend." River is a genius with vast amounts of factual and technical knowledge, but it’s the comprehending and putting together of subjective variables that stumps her at times. She has this need for everything to make sense despite the irrationality of some of her own actions and those of the other characters on the show. When things aren’t logical, it irritates her. She tries to "fix" Shepherd Book’s Bible by trying to impose scientific models ("early quantum state mechanics") on it, for example.

Through it all, River still manages to act like a kid at times. She likes to play with Kaylee, and tease Simon and she can’t understand how to eat an ice planet despite being a mind readin’ genius. And in the end, that’s all River really wants to be. Not a genius, not a weapon. Not a tool to be used. Just herself. And these people, the ones on the Serenity that have allowed her to do this? She will gladly defend in her own way. Family is important, after all.

Abilities/Powers:
READER →

As Mal Reynolds put it, River "sees the truth into things." What that really means is not quite clearly outlined within her canon, but essentially, River is a telepath. She can read the thoughts and memories of the people around her, although she’s not often shown as doing it consciously. Instead, River seems to simply know things that she could not possibly know, often sensitive information regarding character’s pasts or current motivations. She slips in and out of this power, and her control over it is unstable at best. River is shown to be able to use this power without face-to-face contact, such as through a communicator.River also shows some instances of empathic ability, although once again, it is not outrightly stated. Her psychic abilities can also serve as a detriment to her - for example, hearing too many thoughts overwhelms her, and hearing extremely violent, disturbing, or chaotic thoughts such as those of the Reavers upsets her.


WEAPON →

The Academy had literally attempted to make a living weapon out of River. In battle, she is able to single-handedly defeat rooms full of adult opponents – and more impressively, Reavers. However, although she is quick and moves with a dancer’s grace while fighting, River is still a human girl, and therefore her strength only goes so far.

She is also able to handle weapons such as guns and blades with ease, and uses her telepathy and knowledge of probability to her advantage. In one notable case, River shot three men dead with her eyes closed, after taking only a brief glance in order to judge the angles of their position. The characters later labelled it as killing them – with math.

River’s mind has been ‘programmed’ by the government and can be ‘triggered’ by special code, which in canon was broadcasted using subliminal messages. If she is triggered, she will then go on an indiscriminate killing spree, and no amount of reason will be able to stop her because she is beyond the reach of words. While in this state, she will also not be able to differentiate between people – friend from foe, for example. She can be made to fall unconscious instantly with the use of the ‘safe word’ also programmed into her mind: Eta kuram na smekh, a phraseword that translates into gibberish – thus ensuring that it would not be used casually


GENIUS →
River was more than gifted. She was a gift. Everything she did, music, math, theoretical physics - even dance - there was nothing that didn't come as naturally to her as breathing does to us.

The reason why the Academy wanted River in the first place – River’s intellect is enough to make her extraordinarily gifted brother, Simon, look like "an idiot child. " While she has vast knowledge of everything from physics to anatomy, River’s mind is damaged enough that she cannot always access these parts of her brain, which leads to many instances of random fact spouting. Despite how inconsistent her mind is currently, her intelligence cannot be denied – at 14 years old, she was already in an accelerated graduate program for physics, finding it ‘unchallenging’. She was also intelligent enough to hide encoded messages in her letters to her brothers that were not detected by the Academy, which in turn led to her rescue.

She’s also a great dancer.


Items/Weapons:

one handgun
a set of jacks / a rubber ball
a space suit ( that’s she’s currently wearing )

Sample Entry:

( ooc | written for another game, one where the lack of sunlight was a huge feature of the setting.

+ 1 dear_mun post)


[ One would think that River was used to looking out her window and seeing nothing, but that wasn't true. The Serenity landed often enough for her to see the sun, and cities and desert dust. She also understands on some implicit level that when they were moving, they were safe.

Her voice is tired, small, drawn. She's tired of darkness already ]


Used to dance to call the rain home. On earth-that-was. Rain dances. But it won't work with the sun. I understand. An axial tilt of 23.5 degrees, the completion of one full cycle every 24 hours, but things are different now.

We aren't turning. Stuck, static. Don't belong. I'm half sick of shadows, she said.

[there's a pause - a long one]

I want my brother.



Sample Entry Two:

What was four was one and now is two. Family means trust and security, but River only believes in brothers. Brothers and Captains and Companions and Mechanics and Shepherds and Pilots and First Mates and sometimes even Mercenaries but not really. But Brothers are first and foremost in her mind.

It’s a good day today. The Serenity is flying, and their lives are simple for now. Eat, sleep, talk and sometimes do petty crime on the border planets. It’s a simple life, and River appreciates simplicities as well as complexities. They’re not so far apart as one might think. She would like to feel the sun on her face but the light from the stars will have to do.

She spoke with cows today. Crouched near them, mooing underneath the blue sky and realized why they were different. The sky makes all the difference. The cows had forgotten what they were, trapped in the belly of the ship with steel nuts and bolts around them. They weren’t in their home. The sky brings remembrance of all things past. The sky lets you be moulded into whatever you wanted to be, not crammed and forced into boxes that didn’t suit you.

As she watches patiently out a porthole, watching the great expanse of sky slowly start to disappear into the black puddle of space, does she remember what she is? If she peeled back the steel that covers her, would she find the soft inner parts of a girl, or just more of the same? She almost doesn’t want to find out.

But she’s home now. Just like the cows are home under the sky grazing on grass. She knows every nut and every bolt in this ship, she feels its soul in the metal that’s cold to her touch. The ship is just an object. It’s what’s inside that matters. Like all things.

Simon gets worried if she wanders by herself for too long. He’ll leave his sanctuary of needles and salves (she likes one but not the other) to come find her. Just like he always does, looking after his flock of one. And she’s a wayward sheep indeed. So she turns and feels the ship humming under her bare feet, and heads back towards the infirmary, towards her brother.

She would say towards home, but home is all around her. What was four was one was two and now is nine. River counts herself among them. She didn’t always.
Edited 2014-04-18 05:21 (UTC)
princesadist: (one of these days)

Sougo Okita | Gintama | Not Reserved

[personal profile] princesadist 2014-04-18 03:50 am (UTC)(link)
Name: Kyou
Contact Info: heyzizzle@gmail.com (for AIM as well), [plurk.com profile] heyzizzle
Other Characters Played: None
Preferred Apartment: None

Character Name: Sougo Okita
Canon: Gintama
Canon Point: Lesson 429: After his battle with Gintoki.
Background/History: Series wiki and Sougo’s page
Personality:


Sougo can be described in one word; sadistic. Not one minute goes by where Sougo is thinking for only himself, and thinking of different ways to ruin someone's day. While at first glance he appears to be a calm and collected individual, there will be ways when he will turn a conversation against someone, only for it to end up in either the emotional or physical pain of said person, leaving Sougo with a sense of self fulfillment. And whenever the chance to bring someone pain and misery presents itself, one would expect Sougo to step forward and to take it at first glance. However, it's only to certain individuals that he will start to torment endlessly; to others, he may do it when he feels it necessary. But often times, his acts of sadism end up being silly in the first place, with the victim not taking too much damage from it.

Aside from that, Sougo's usual behavior is to poke fun at other people for their screw ups. He speaks in a rather calm, monotone voice to accentuate how bored he is, but is very perceptive in picking up speech patterns. Whenever someone says something off that isn't the truth, Sougo will pick up on it and call them out, leaving them either exposed or embarrassed. And because of his cool demeanor, he hardly gets into any trouble for any antics he gets in; as stated before, he's rather silly when it comes down to it, seeing how his plans always have ridiculous end results, such as himself rocket punching someone in the face. Or himself hitting someone over the head with a toy hammer.

However, there are times where, as said before, he plays it calm and cool. Being part of a police force, Sougo has to act formal at times, even to his superiors (save for one), and act as though his sadistic side is being suppressed. And when he's not around superiors, he usually gives off a rather calm, collected, and lazy aura. He isn't driven to do much, and when he is, it's usually for his own rewards and gains. Otherwise, when asked a favor, he might bat an eye at it, but if it's not to his interests, he will merely shrug and walk away.'

But to certain others, Sougo is fiercely loyal. At times he will risk his life to protect those that he deems close to him, and is known to disregard whatever sadistic tendencies he has inside of him to obey whoever it is that he deems loyal too. However, to get Sougo to become loyal isn't an easy feat, either. Only those that have known him for a while have known what it takes to get him to open up, and even then, they don't know what it takes. So he's often seen as a lost cause when it comes to obedience.

However, when provoked to the point of anger, Sougo will show no mercy to his aggressor. It may even lead to the point to where he will kill the person, but the chances of that happening are unlikely, as it would take extreme measures to anger Sougo, unless one were to attack someone close to him. Then he would be overcome with emotions, thus dismissing his rather calm and collected nature to return whatever pain has been brought to him towards said person who angered him in the first place.

Otherwise, Sougo is the staple of a sadistic character, even when one thinks he will drop the sadistic act for a moment, he will find a way to bring some sort of pain out of someone, with himself getting some sort of pleasure out of it. He can help out when he's goaded enough, and with enough time spent with him, he can become rather loyal and helping, and can be a voice of reason at other times. His sense of justice can also account for him being able to put in some insightful input, as he will often try and put his life in place of others.

Abilities/Powers: The only notable abilities Okita has is his skills with a sword. He's known as the best swordsman in the Shinsengumi, able to take down hordes of terrorists down without him getting a scratch, and he's often quick enough to dodge bullets, but he is still human, meaning his strength and speed does have limits. Otherwise, if someone were to challenge him to a duel, it would be really difficult to defeat him. He is also known to be able to cut through rock, and to cut at lightning fast speed.
Items/Weapons: His sword, along with his sleeping mask.
Sample Entry: Dear mun post!
Sample Entry Two:

"Alright, alright, everyone listen up."

Sougo is clapping his hands, trying to gather everyone's attention in the Shinsengumi. Apparently he had to give out today's assignments to the First Squad, and he wasn't too enthusiastic about that. Especially when the orders were given to him by Hijikata. Damn he hates that guy so much. Either way, once he has everyone's attention, he pulls out a piece of paper from inside of his suit, scanning it.

"Okaaay, today, everybody has to clean out the roofs." And after follows a bunch of ruckus. Apparently the First Squad doesn't seem to like it. Without a moments hesitation, Sougo pulls out a rocket launcher from out of nowhere, shooting it and blowing up the side of meeting room. Everybody seems to be shocked, but Sougo keeps his blank expression.

"Hey, if I have to go through a painful experience like this, that means the rest of you have to suffer. And by that, you all are gonna do the work now." Again, there seems to be protest, while Sougo fires off another rocket launcher round, quieting the crowd again.

"Hey hey, you're breaking my heart here. Would you please try and work with me? If you don't..." With that, his smile widens, it appearing sinisterly. "Or would you rather me tie you all up and hang you over a shark pit? I'd definitely love to hear you scream in mercy, it'll be like a bunch of old men crying over a new pop idol because of how young she is."

Thus, the chatter ceases. Now, Sougo puts away the bazooka he had, walking up to each of his squad members and patting them on the head.

"Good, good. Now, now. You all be nice and give me one hundred laps for what you've done. Or else."

Sougo leaves the room, placing a sleeping mask over his eyes before collapsing on the ground, immediately falling asleep.
Edited 2014-04-18 03:50 (UTC)
batmask: (Default)

Gerome | Fire Emblem: Awakening | reserved (expired)

[personal profile] batmask 2014-04-18 06:58 am (UTC)(link)
Name: Grey
Contact Info: [plurk.com profile] peakedcap
Other Characters Played: Toph Beifong
Requested apartment: N/A

Character Name: Gerome
Canon: Fire Emblem: Awakening
Canon Point: Chapter 25: To Slay a God
Background/History: Fire Emblem Wiki.
batmask: (04)

[personal profile] batmask 2014-04-18 06:58 am (UTC)(link)
Personality:

Taciturn and disciplined, Gerome won't win any awards for sociability. If made to choose where he wants to be, he would choose the mountains after setting his wyvern free. He prefers to stay alone and train than bond with others. While he does not often start conversations, he doesn't mince his words when he talks. He's blunt. He does not hold back on his judgment and criticisms. (For example, he called Inigo a "male floozy" and gave unsolicited fighting advice to Kjelle.) He likes being alone. He will insist in being alone. He may be prompted to make speeches about being a lone wolf.

Like all of the second generation characters from the game, Gerome's motivations include preventing the death of his parents. He is also motivated by avoiding the pain of losing more of his loved ones. He had a happy childhood with Cherche, his father, and their wyvern and Cherche's mount, Minerva. But the war happened, his parents had to participate and one day, only Minerva came back. He was deeply shaken by these events. Minerva is his only family, and the only creature he feels comfortable enough to show his softer side. (He even calls her Minervykins, which is also his mother's nickname for it.) He treats everyone else with the same cold treatment, including his parents from the past. He acknowledges the fact that his parents from the past won't be his parents from the future (since those people never met him and his time-traveling cohorts), and that even if he helped prevent their deaths in this timeline, his real parents won't magically come back to life.

But despite his mask and despite his tediously crafted uncaring persona, Gerome is actually very emotional. That's mainly why he chose to wear the mask in the first place. (His other reasons are: because it's cool, because he was a fan of heroes and because he just really likes masks.) His mask conveniently covers his cheeks and his eyes. If it weren't for that mask, he'd be shown crying and blushing for a bulk of the game. He sees his own emotions as weaknesses that can easily be exploited by the enemy. Everyone else can be as emotional as they want as long as they don't screw up during a fight.

Gerome does what he can to prevent his loved ones from getting hurt in his own way: by keeping tabs on what they're doing. Like his mother, he has a habit of silently watching people. For all his lone wolf speeches, he's quite a busybody who's so used to having people freak out when they spot him that he takes it as a normal conversation starter. And the support that he provides his friends isn't just battle related. He supports their talents (i.e. Inigo's dancing), their wild fantasies (i.e. Cynthia's Justice Cabal as long as she doesn't drag him to do it again), their potentially life-threatening decisions (i.e. Lucina going back to the past, he even lent her a mask) and is actually very weak to their tears even if they might be crying over something he finds stupid (i.e. Inigo over getting rejected for the nth time by a woman). If it weren't for his mask, Gerome would be one of the most obviously emotional 2nd generation character. He's also a huge softie when it comes to his wyvern. He calls Minerva his "Minervykins", a nickname it got from his mother. He might have inherited Cherche's taste in cute things. Those cute things include the following: caterpillars, huge spikes on clothing, wyverns and borderline Eldritch abominations.

In one of Gerome's throwaway lines in the game, he states hating being lost in his own thoughts. That's why if he's not looking after people, he's either training, grooming his wyvern or sewing. Because at the end of the day, this masked loner is a sweet mama's boy who has a hard time coping over her death.

Abilities/Powers: Gerome will be taken a chapter before his game ends, so he will be a wyvern lord.

As a wyvern lord, he can ride dragons into battle, if soever he finds and tames one. His preferred weapons are axes. He will come equipped with the following skills:

Tantivy: He'll be able to evade attacks better when he's alone.
Quickburn: He'll have better evasion at the start of the battle that gradually decreases over time.
Deliverer: Having another person riding with him would spurn him to move faster.
Swordbreaker: He won't be hit or damaged by swords as much as other weapons would.
Lancebreaker: He won't be hit or damaged by swords as much as other weapons would.

Wyvern lords are weak against artillery and wind magic attacks.

He also possesses the aptitude to become a priest (a healer class that can use staffs), a war cleric (a healer class that can use axes), a sage (a mage class that can use both staffs and magic tomes), a fighter (an infantry class that can use axes), a warrior (an infantry class that can use axes and bows) or a hero (an infantry class that can use axes and swords). But just because he can learn magic doesn't mean that he'll be good at it.

Items/Weapons: a silver axe, a mask that looks exactly like, but is of a lower quality than the mask he currently wears, a sewing kit

Sample Entry: @ haventest
Sample Entry Two:
[video]

[ It's a very plain, straight to the point video of a masked man talking to whoever might be on the opposite end of this strange, scrying device. ]

I have taken inventory of the supplies in my assigned quarters and found them to be severely lacking. I require the location of where I might find the following items:

¤ a sewing kit
¤ whetstones
¤ sandpaper
¤ polish
¤ leather straps
¤ a wyvern harness

That will be all.
convoke: (Default)

Yuna | Final Fantasy X | not reserved

[personal profile] convoke 2014-04-18 04:23 pm (UTC)(link)
Name: Kimi
Contact Info: [plurk.com profile] revengeance or PMs to journals
Other Characters Played: Tharja [personal profile] deathtouch | Fire Emblem: Awakening.
Requested apartment: N/A

Character Name: Yuna
Canon: Final Fantasy X
Canon Point: Just before the party enters Zanarkand.
Background/History: http://finalfantasy.wikia.com/wiki/Final_Fantasy_X
Personality:
Lulu: "The Calm is a time of peace. It comes after a summoner defeats Sin, and lasts until Sin reappears."

Yuna: "Sin dies and is reborn."

Tidus: "I get it! I thought it was weird. Yuna's dad defeates Sin ten years ago, right? But Sin's still here! Didn't make much sense till now. Wait... If it just comes back..."

Yuna: "Don't say it isn't worth it... Because it is.”


The decision to become a Summoner is not one that someone takes lightly. After years of training, only those who can summon the fayth in prayer become summoners. The journey to obtain all aeons at each temple is dangerous. And there is the inevitable death that comes at the end of the journey.

Summoning the Final Aeon to defeat Sin requires a Guardian who she shares a strong tie with to become the fayth for it and in the process, the Summoner and Guardian both die to defeat Sin. All High Summoners are awarded the title posthumously. But the Calm is not eternal.

Yet despite this knowledge, Yuna still knowingly undergoes her pilgrimage to every temple in Spira and eventually reach Zanarkand. She knows she will never get rid of Sin completely, but she wants to break the cycle of death in Spira, if only just for a little bit. The thought of allowing people to sleep in their beds happily as she once did during the Calm was enough to spur her into her decision to become one.

Yuna is a kind-hearted person with a strong sense of duty. She is someone who wishes for happiness not for herself, but for those around her and for Spira. She has a strong sense of honour which couples alongside her willingness to do her duties as a summoner. She smiles and radiates warmth for others because of the despair they must face in the wake of Sin. Yuna fully recognises what she must do, but instead of facing it grimly or with a stony attitude, she faces it with a smile. She tells Tidus that she wishes her journey to be full of laughter, indicating that she believes that a person’s outlook can greatly change their circumstances. She wants her journey to be full of laughter, indicating that she wishes her Guardians to be expressive in places where she cannot. Though she is fearful and sad during her journey, she cannot show this and instead opts to try and smile her way through it. She happily performs Sendings, guiding the souls of the dead to the Farplane so they do not become fiends. It is grim, yet she dances and But, meeting Tidus and travelling with him allows her to be more direct and more expressive.

Auron: “That's the way she is. She's naive, serious to a fault, and doesn't ask for help.”


Her convictions mean that she will always see the best in people, and this naiveté gets her into trouble more than once. She listened to Jecht’s stories about Zanarkand when she was younger and believed him, which is why she is the first person (aside from Auron) who believes Tidus’ story rather than simply accepting it was the work of Sin’s hallucinatory toxin. Though the idea of Yuna being swayed by Jecht’s boasts and possible lies upsets Tidus, Tidus finds Yuna’s honesty and willingness to believe him very refreshing to the attitudes he gets from other people, such as that from Wakka and Lulu.

Her “marriage” to Seymour is perhaps the big turning point for her character. There is something of a kindred spirit in Seymour, at first glance, being the son of a Guado and a human, just as Yuna is the daughter of a Spiran and an Al Bhed. Both the Guado and Al Bhed are reviled by the rest of Spira, yet both Yuna and Seymour are proof that such unions are possible.

When the party reaches Guadosalam, Seymour proposes marriage to her. Yuna seriously considers his offer, because he still allows her to continue on her pilgrimage. It would make Spira happy and give them a cause for celebration for a high ranking member of Yevon and the daughter of High Summoner Braska to be wed. The union is potentially a politically very strong one within the religious order of Yevon. But as Tidus points out in his in game narration, not once does anybody ask whether Yuna likes Seymour, or whether she wants to marry him.

As the player, we find out that Yuna intends to marry Seymour but after going to the Farplane in Guadosalam, we see that Jyscal Guado, Seymour’s father (who Seymour murdered, fyi), gives a sphere to Yuna even though he was supposed to be sent to the Farplane, meaning he died an unclean death. She does not show the contents of the sphere to anyone, she doesn’t tell anyone what she’s planning. She simply trusts that she can make Seymour see sense, or that he will own up to his crimes of murdering his father.

Unfortunately, it all goes awry. When attempting to make Seymour own up to his crimes in Macalania Temple, Yuna and her party end up killing him after he attempts to strike them down. This causes unrest amongst the Guado and Seymour becomes an unsent and Yuna frantically tries to send him but to no avail. When the party become separated after Sin attacks near Macalania Temple, Yuna is kidnapped by the Guado and made to marry Seymour in an ornate ceremony in Bevelle.

We see that she is deeply loyal for she refuses to let Seymour harm her friends nor leave Kimahri to his fate to battle Seymour on his own. She shows great will and fortitude for she still continues her pilgrimage despite being betrayed by the religion that made her a summoner in the first place. She is tried by the upper echelons and yet she still strives to make a difference. Essentially she is willing to carry the burdens of others and sacrifice it all to bring peace and happiness to the people. She performs sendings without any hesitation and talks to who ever wishes to talk to her, to give them a good word. Despite her selflessness though, she will not stand for anyone sacrificing themselves for her sake and will never or treat her guardians as lower than her even if their job is to give their lives to protect her, if necessary.

She considers Wakka, Lulu and the deceased Chappu as her elder siblings. She listens to Wakka and Lulu’s opinions and holds them in high regard. When Rikku, her cousin, first appears after trying to kidnap her in the Moonflow, she is quick to forgive her and she becomes a guardian in her pilgrimage despite her being an Al Bhed and essentially a heathen to the Yevonite religion. She has a great admiration for Auron, the great guardian who guarded her father, and she seeks his opinion on matters before jumping into something. Kimahri, who protected her since childhood, is her steadfast guardian and is not afraid of him, and perhaps thinks of him more of as an armed teddy bear.

When Tidus arrives into her life, she learns to question things more openly and is more sure of herself due to Tidus’ own questionings of the seemingly strange way Spira and Yevon works. While this is more apparent in FFX-2, we see that Tidus’ sincerity is what really attracts her to him. Tidus, not knowing anything about the Final Summoning, tells Yuna that after her pilgrimage is over that they can do all sorts of things like go to his version of Zanarkand, or see the Moonflow at night as it’s lit up by pyreflies. After he finds out the truth from Rikku during the destruction of the Al Bhed Home, Tidus is quick to apologise for all the things he said once they leave Bevelle. But Yuna pays it no mind, saying that she appreciated them none the less.

It is her love for Tidus that ultimately allows her to finish her pilgrimage and defeat Sin once and for all to bring an Eternal Calm without the need for summoners or aeons, but she is taken from a canon point before all of this can happen. But she shows that she is not fixed her ways, and is willing to learn and adapt from others.

Edited 2014-04-18 16:24 (UTC)
convoke: (Default)

Yuna | Final Fantasy X | not reserved part 2

[personal profile] convoke 2014-04-18 04:24 pm (UTC)(link)
Abilities/Powers:
Yuna has access two sets of skills: White Magic and Summoning. As such, she is primarily a magic user with weak defense but high magic and evasive stats. She has the highest agility in the game, but conversely does not have much in the way of HP.

Her White Magic is primarily support related - she can remove ailments, heal characters and remove certain magical effects from enemies. The spells she will have access to are:

Pray - Restores a small amount of HP to all allies. (A special move that does not cost MP to use)
Cure - Restores a small amount of HP to a party member.
NulBlaze - Negates one fire elemental attack or spell.
NulFrost - Negates one ice-elemental attack or spell.
NulShock - Negates one thunder-elemental attack or spell.
NulTide - Negates one water-elemental attack or spell.
Cura - Restores a moderate amount of HP to party member.
Esuna - Removes most status ailments.
Life - Revives a fallen party member with 50% of their max HP.
Shell - Increases party member's Magic Defense.
Protect - Increases party member's Defense.
Reflect - Reflects spells back at the caster.
Dispel - Removes positive status buffs.

Each character in Final Fantasy X has access to an Overdrive. An Overdrive is a special attack specific to each character, usually very powerful. To access the Overdrive, the Overdrive gauge must be filled and this can take a while. There are several ways to fill it, such as attacking, defeating fiends, taking damage or seeing other comrade take damage. Yuna’s method of raising her Overdrive gauge is “Healer” - the gauge increases when she heals other party members.

Yuna’s Overdrive is Grand Summon, which allows her to summon an aeon with a full overdrive gauge. The aeon’s gauge is left intact, so theoretically an aeon could perform two overdrives successively if it’s gauge is full when grand summoned by Yuna.

As a summoner, Yuna can summon aeons. Aeons are souls of humans encased in rock by Yevon rites. A summoner communes with these souls to summon an aeon together. Yuna is the only playable character who can summon aeons. When fighting another summoner, Yuna cannot summon the same aeon as them. An aeon takes its stats from Yuna’s own, so every aeon summoned by every summoner is different.

When an aeon is summoned in game, it takes the place of the entire party and attacks on its own with Yuna giving it commands. Aeons have their own HP and MP, overdrive and skills separate to Yuna. Oh, and they all have pretty badass entrances too.

All aeons have Scan (which allow them to see enemy information such as HP, weaknesses/strengths etc) and Piercing on their attacks, which allow them to strike through armoured creatures.

Valefor - The first aeon Yuna summons from Besaid, often the one she summons in her aid during cut scenes. Valefor’s fayth was a young girl who lived at Besaid. It can fly and is very agile. It has elemental weaknesses.
Special Attack: Sonic Wings, a blast of sonic waves which delays enemy movement.
Overdrive: Energy Ray, a super charged beam against all foes. Upgraded to Energy Blast, which is multiple super charged beams against all foes.
Skills: Fire, Thunder, Water, Blizzard

Ifrit - Ifrit’s fayth is a former Crusader warrior who allowed himself to become a fayth. A heavy hitter, beast-like aeon associated with fire. As such he can absorb fire elemental damage to heal himself. Weak against ice.
Special Attack: Meteor Strike. A chunk of fiery rock is punched to an enemy that can penetrate through all defenses (even whether a foe is armoured, or has the Protect spell cast on it).
Overdrive: Hellfire, where the enemy is engulfed in a ball of rising flames before Ifrit throws a big chunk of rock at them, causing Fire damage.
Skills: NulBlaze, NulFrost, Fire

Ixion - Ixion was once a man dressed in clothes from the seas who was stationed at the Djose Temple. A twitchy, horse-like aeon imbued with the power of lightning. It can absorb lightning elemental damage. Weak against water.
Special Attack: Aerospark. Ixion fires two discs that collide to hit a single enemy, which causes non-elemental damage. It also has a Dispel-like effect, removing effects such as Protect, Shell, Reflect, and Haste.
Overdrive: Thor’s Hammer. Ixion charges the tip of it’s horn with electrical energy and hits the enemy with it, lifting it into the air. The attack ends with Ixion sending a blast of electricity to the enemy while in this state, causing lightning damage.
Skills: NulShock, NulTide, Thunder, Thundara.

Shiva - Shiva was a priestess at Macalania prior to becoming a fayth. Shiva takes the form of a beautiful, ice covered woman. Highly agile and evasive, Shiva is the ice elemental aeon which allows her to absorb ice elemental attacks.
Special Attack: Heavenly Strike. Shiva summons a block of ice to drop on an enemy, which deals ice damage and can delay the enemy’s turn.
Overdrive: Diamond Dust. Shiva generates a blast of ice which freezes all enemies into place. After covering them all with ice, Shiva snaps it’s fingers and the ice shatters, dealing ice damage.
Skills: NulBlaze, NulFrost, Blizzard, Blizzara

Bahamut - Bahamut’s faith is a mysterious child-like fayth who watched Tidus grow up in dream Zanarkand. He seems to have been the one who brought Yuna and Tidus together in Spira. A large, winged imposing aeon.
Special Attack: Impulse, a non-elemental attack which causes moderate damage to all enemies. Bahamut punches energy at all opponents.
Overdrive: Mega Flare. Bahamut bombards the field with energy to deal major non-elemental damage to the party and it is the only aeon overdrive that is naturally not capped at 9999 damage.
Skills: Fire, Thunder, Water, Blizzard, Fira, Thundara, Watera, Blizzara, Firaga, Thundaga, Waterga, Blizzaga

Aeons are powerful, but they are not infallible. When an aeon loses all HP, it takes a while before it can be usable again without touching a Save Sphere which can recover them or resting overnight.

There are three other aeons Yuna can obtain (Anima, Yojimbo and the Magus Sisters) but they are obtained through optional side quests rather than the main part of the game.

Part of Yuna’s duties as a summoner includes her being able to direct the souls of the dead to the Farplane through a ceremony which involves a dance. She is able to commune with them and send them from this realm to the next. As such, she has some sort of affinity for dead souls.

Items/Weapons:

Yuna will bring with her the following:

- A Rod, which is her normal weapon
- A Ring, which is her normal armour

Sample Entry:

Um…

[ Yuna adjusts the device carefully so that it’s focused on her face. This functioned like a memory sphere, so she perhaps could record this message and leave it somewhere in the outside world. ]

I’m not sure how this works, but perhaps someone will find this and help me.

[ She bows, her hands moving into a position where they form a sphere-like shape in the space between them. Then she straightens up.]

My name is Yuna. I am a summoner. I’ve been transported… somewhere that isn’t my own world.

I’m not sure how long I’ll be here, or how long this message will take to reach someone else outside. But…

[ Her voice becomes less sure of itself, a little softer. ]

Please help, there are others besides me here. Death doesn’t seem to work here in the same way… it’s rather disturbing, to tell the truth. I can’t send anyone, and it seems that not even the dead, get the respite they deserve…

[ Yuna frowns, the lines growing deeper on her face. ]

It’s awful. I wish someone could help them.

If you can get this message, please… please do something! I’ve done everything I can but… It just does’t seem enough.

[ With that, she takes the device and throws it into the river, hoping that it’ll go beyond the barrier. ]

Sample Entry Two:

Though Yuna had no medical experience, she was an experienced healer and was a soothing presence that could rival any nurse. After she arrived in Haven, she found work gathering all the doctors, nurses and medics into some sort of makeshift facility to care for the injured and wounded. It was nothing more than an erected tent near the apartments with the most meagre of supplies that they managed to scavenge, but it was enough to treat most things.

There was a steady stream of people who needed treatment for things such as colds, fevers and sprains but occasionally there would be people who would come back from an expedition from the tunnels and the entire tent would be in an uproar for a whole evening.

Yuna, being a White Mage, didn’t really heal people with salves and potions. She waved her rod over each person necessary and they felt better as she cast a Cure spell on them, healing some of their maladies. She’d tell them to rest, and avoid getting injured because supplies were low.

It was tiring work, but it kept her occupied. And that was what she needed.
zeropoints: (Default)

Tsunayoshi Sawada | Katekyo Hitman REBORN! | Not Reserved

[personal profile] zeropoints 2014-04-18 10:55 pm (UTC)(link)
Name: Soup
Contact Info: [plurk.com profile] soupie
Other Characters Played: N/A
Requested apartment: N/A

Character Name: Tsunayoshi "Tsuna" Sawada
Canon: Katekyo Hitman REBORN!
Canon Point: End of the manga.
Background/History: Here and here.
zeropoints: (Default)

[personal profile] zeropoints 2014-04-18 10:56 pm (UTC)(link)
Personality:

Tsuna is the shounen hero who'll be immediately aghast when asked to do something actually heroic. Then, after much fuss, he'll fail the first test. Maybe the second one, too. And yet somehow, he'll still save the day with absolutely no clue as to how he did it. Afterward, he'll insist vehemently that no one ever put him up to such tasks again, only to be promptly pulled into the same situation with exactly the same results—or better.

But he still won't have a clue as to how or why.

And this pretty much sums up not only the events of his life, but also his attitude toward things.


That loser complex is amazing.
-Reborn



The first time you see Tsuna, he's getting hit in the face with a basketball like a loser. It's an occurrence that is all too common in his life. He even has a nickname to go with it: No-Good Tsuna. Toss him a can of soda and he misses the catch. Save him from a giant turtle attack and he trips after he's saved and ends up in the hospital with a broken leg. What luck, you say? What luck, indeed. He has none of it. He's no good at school; no good at sports; no good at life.

And he candidly admits it.

Tsuna sees himself as a loser. He acts like a loser, so everyone around him treats him like one. Inversely, everyone treats him like a loser, so he thinks he's a loser. They don't expect anything from him, and he doesn't expect anything from himself either. It's an endless cycle. He doesn't seem to mind it much as being a loser actually means he's more normal than most of the people he knows. It would be a lie, however, to say he didn't mind at all. Of course, he minds. It bothers him, but he doesn't think he can do anything about it.

Instead, he chooses to cling to this poor image of himself—even if it's that of a loser because at least that's something. But y'know, he's a normal loser! Emphasis on normal, and less of it on loser, please. Normality is what makes all the difference to him. His weird friends and family more often than not embarrass him, and there are a few instances in the canon where he wishes he were anywhere else, or he pretends not to be associated with these weirdos. What Tsuna wants to be is Mild-Mannered Loser Tsuna, who minds his own business, and not Superloser Tsuna, who's involved in troublesome world-saving affairs. Or even worse, troublesome attention-catching affairs.


[Your] lack of ambition is also placed first among all the bosses.
-Fuuta



Wanting to maintain his status as an ordinary loser is not much of an ambition, if you can even call it that. That's because Tsuna doesn't seem to have much ambition in the first place. He doesn't aim to grow up rich or to do anything astounding. He doesn't particularly want to grow up to be anything at all, really—and he certainly doesn't want to be a mafia boss, god forbid!

At first Tsuna only goes to school so he can catch glimpses of his crush, Kyōko Sasagawa. No, really, that's the only reason. In one chapter, he notices she's not at school and decides to cut, because what's the point if he can't see her? Later on Tsuna goes to school because it's fun and he has friends—but he still doesn't care about learning or studying. His incentive to study remains steadily at zero, and he's still mediocre at everything even now. In all of Tsuna's life, he has never scored 100% on any test. He's flunked every test since his enrollment. He takes supplementary classes for art. Art. He also takes supplementary classes for just about everything else. What else is there to do for someone like him except to float aimlessly through life and eventually become a lowly salaryman? At least, that's the way he looks at it. Or did look at it.

He doesn't have the self-confidence to be ambitious in the first place. There are numerous instances where he claims how impossible it is for "someone like him" to do this or that in the Daily arc. And it's not like he stops there either. In every arc, there will most likely be a moment where he'll think or say something along that line. He's more confident now compared to before, but it is still not much. To be honest, he's 100% more confident in his friends. Dying Will has let him discover better parts of himself, but he's still in the process of finding out more. If anything, the whole of Katekyo Hitman REBORN! is just the start for him—the very tip of a coming-of-age story.


I don't want to lose... to such a cruel person...
-Tsuna



He's not ambitious, but that doesn't mean there isn't anything he strives for. He didn't at first, but this changed. Throughout the series—right until the very end of it—you see him striving to protect his family and friends. He fights to protect not only their welfare, but their happiness and their freedom to do mundane every day things. His resolve to protect them shapes him into a stronger person. Above all else, Tsuna is an extremely kind boy and a good person. Wimpy, yes, but his inability to turn down requests shows his inherently kind nature. (It also shows that he's a terrible pushover and a doormat, but that's because he's too nice sometimes. And because he's a wimp.)

In any dangerous situation, even when he's scared for his life, his first priority is to protect the people he cares about. It's the easiest and toughest decision he can make. He often looks to others to lead or for advice, but when it comes to the people precious to him, he'll take the lead and make even the most painful decisions. "I'm not gonna let you die," he says firmly to his tutor Reborn in the Curse of the Rainbow Arc, after coming up with a strategy to save the Arcobaleno babies. On his own, Tsuna's first instinct is flight rather than fight, but put him in a situation where his loved ones are in danger and he'll fight with all of his will—his dying will, his living will, his everything to protect them. To him, no one person is any more important than the next. For example: when Kyōko, his crush, and Haru Miura, one of his more wacky and troublesome friends, are poisoned and Tsuna only has enough antidote for one of them, he decides "it would be just as bad no matter who died!" Later, he lets himself get beaten up and even goes so far as to agree to stab himself for their sake. If anything, this protective trait makes him a brave coward. The thought of stabbing himself utterly terrifies him, but it is not a task he's willing to ask of his friends. Not when they have already tried to protect him numerous times before. In a nightmare situation, Tsuna shows he can rise to the challenge.

This kindness is in no way limited to only those he cares about. He's just as soft-hearted and forgiving when it comes to his enemies. During the Kokuyo arc, he worries over his enemy's subordinates. Even though Tsuna claims he doesn't want to lose to Mukuro Rokudō because of his cruel disregard for his own men, Tsuna shows concern for Mukuro's life at the end of the battle. Former enemies, even people who've murdered countless others, eventually become "those that [he's] exchanged blows with and battled against before, and thus know wholeheartedly [he] can rely on."

When Tsuna's in his protective mode, he's more serious than ever. He has a calm wariness to him, and he's concentrated on his resolve to protect. His eyes become sharp, focused at half-mast. He stands firm and ready. He is quite different from the usually wide-eyed and clumsy Tsuna, who generally hunches over in fright or shies away from trouble.


I want to live life at my own pace.
-Tsuna



Although Tsuna willingly fights to protect his friends and family, he dislikes violence. And with it, he dislikes the mafia. He's extremely unwilling to have anything to do with the mafia. Tsuna fights for his friends so they can live their lives peacefully, having snowball fights or just hanging out together. He doesn't want to complicate things or put anyone in danger by having the mafia involved. His reaction to Reborn's insistence that he become the next Vongola head is DENIAL, DENIAL, REFUSAL, DENIAL. When it comes to his aversion to mafia business and strange business and Reborn business (which is sometimes also strange mafia business), he's very frank about his thoughts on the matter—not that it helps much since no one ever listens. Jerks.

That's also an example of his stubbornness. Tsuna is incredibly stubborn when he wants to be. When he sets his mind on something, he'll see it all the way through. There are just some things he is absolutely sure about, especially when it comes to his family or his allies. He's shown "a face that has no intention of losing" when the chances of winning were worse than zero. His resolve to protect those around him is just that strong.

Tsuna's the type of person who wants to pass on anything weird/dangerous/abnormal/embarrassing/mafia (which is an adjective in this case) in life. He would take an indefinite rain check for all of those if he could. Unfortunately enough, most of the people in his life are weird/dangerous/abnormal/embarrassing/mafia. When he's forced to deal with these things, he complains and moans about his unlucky life. Usually Reborn quickly shuts him up with a brutal kick to the face. Even now, he fears Reborn's Spartan training style. A typical day features Tsuna making horrified faces at the crazy shenanigans that come his way. This makes him appear very high-strung to onlookers. It's quite common to see him screech out "hiiiiiiiiiiiiiiii" when faced with something overly bizarre or horrifying. (Note: not /hi/ like the greeting, but pronounced as a stretched /hee/, a squeak of absolute fear and horror.) There are also times when he accidentally lashes out at his friends in his irritation, but he always apologizes afterward.

At the same time, Tsuna also admires his weird friends. They all have something they want to work toward and accomplish. They all try their best even if by doing so they cause problems for him. He gets irritated at times, but he really does marvel over how great they are as friends. He's incredibly proud of his friends, especially Hayato Gokudera and Takeshi Yamamoto. They inspire him to try harder as a person, and they make him feel like he's not such a loser after all.

As stated previously, Tsuna doesn't aspire to become anything, so he settles on being No-Good Tsuna. While that's true, it's not the full story either. When Tsuna was a child, he expressed the desire to change. Even then, he thought of himself as a useless person. He wrote in his report that he wanted to change and to become a giant robot when he grew up. Giant robots are typically heroic symbols for children. In a way, this symbolizes his desire to become a hero of sorts. Along the way, however, Tsuna forgot that people could change—that he could change—and sunk into the false comfort of constant uselessness. When Reborn and his friends enter his life, Tsuna begins to change unconsciously. He's still changing now and for the better. This change means he's learning how to truly accept and be himself, which sometimes means being a loser and a klutz and a no-good student, but at other times means being a protector and a friend (even if his friends drive him insane). It doesn't mean he wants to be a hero, though admittedly that would be nice. Tsuna's not a hero. But he'll do a heroic deed without thinking anything of it. He's just stupidly humble like that.

(Not to mention, Tsuna is also stupidly oblivious in the strangest ways. He can see through all of Reborn's disguises, but he still can't indentify who adult Reborn is.)

He has a lot of trouble thinking of himself as a leader, and he relies on Reborn frequently to guide him. Reborn annoys him and irritates him to no end, often pushing him to do things he doesn't want to, but he's at a point where he can't quite let go of this reliance yet. As the catalyst for his growth and the people in his life, Tsuna trusts Reborn deeply, even if he doesn't always agree with him. He's growing slowly but surely into his position, and while he does, Reborn will remain both his teacher and his partner.

In contrast to Reborn, who Tsuna trusts deeply, Iemitsu Sawada is someone he struggles to connect with. Tsuna has a very strained relationship with his father. If there are any dark spots in his life, it would be this. In Tsuna's own words, he considers his father "an embarrassment of a man." He was never there for Tsuna or his mother, and Tsuna resents him for it. He also resents the man for being better and stronger than him despite being just as much of a no-good loser as Tsuna is. He doesn't respect the type of man his father is and he doesn't want to acknowledge him. When his father comments that fighting Tsuna is boring, it unsettles Tsuna so much his Dying Will fizzles out and he drops his fighting stance. His father's disregard affects him deeply and their relationship explores a more complex and vulnerable side of Tsuna that's not seen much in the series.


It's embarrassing to say, but… somehow… I'm automatically sure that you'll just… help me… For some reason… I kinda see you as family…
-Tsuna



When Dino first meets Tsuna, he says that he doesn't seem ambitious. "You look unlucky, too," he adds, "Your disposition to be a boss is zero." Well, even on the last chapter, he's still not ambitious and he's still plenty unlucky. He hasn't changed all that much, really. But Tsuna is beginning to shape up to be the kind of boss Vongola needs, though good luck getting him to realize it. Tsuna used to correct Reborn for calling his friends his Family (specifically Famiglia). He would always insist: "They're not my Family, they're my friends…" If anything shows Tsuna's growth throughout the series, it's the moment he admits to Gokudera and Yamamoto that he thinks of them as family. Not quite in the way Reborn wants it to mean, but it doesn't make Tsuna's dedication and loyalty to his family any less fierce. He'll never abandon them and he's already the kind of boss that will die for them. His trust in his family and allies is absolute.

zeropoints: (Default)

[personal profile] zeropoints 2014-04-18 10:56 pm (UTC)(link)
Abilities/Powers:

⋙ Tsuna's able to use the Dying Will Flame, which enhances his physical and mental strength. Tsuna's signature Flame is the Sky Flame, which is the rarest of any of the seven Dying Will Flames of the Sky. Not all that surprising since he's the main character. The Sky Flame's signature color is orange, and its attribute is harmony, making it the most in tune with all the other elements. Like how the sky covers all of earth, Tsuna's Sky Flame potentially allows him to interact and merge with the other Flames.

Dying Will gives Tsuna a great boost in confidence. It also makes him faster, stronger, and more resilient. For example, even if he's beaten until his body can barely move, he will still get up and fight because the Dying Will Flame will push his body past its limits. Or despite its limits. The aftereffects are thoroughly felt once Dying Will is extinguished, sometimes incapacitating him.

The Sky Flame appropriately manifests as a small flame on his head and has many modes, and each mode is more controlled and powerful than the last. Tsuna has gone through all modes during the course of the series. These modes are unlocked when he is shot with the Dying Will Bullet or when he swallows the Dying Will Pills—or various combinations of both. He has a pair of mittens that turn into fighting gloves when he goes into Hyper Dying Will mode and with it, he can perform various attacks. His attacks are extremely powerful, sometimes dealing both fire and ice damage and often resulting in huge craters or damage to the surrounding environment. His gloves also allow him to fly and hover in the air because of the propulsion of the flames coming out of them.

⋙ His Hyper Intuition power is a part of his bloodline. Reborn describes it as the ability to "see through" others. In this case, "to see" means "to know instinctively" as well. Hyper Intuition allows him to sense danger. In the Kokuyo arc, it lets him see through Mukuro's illusion. It also instinctively leads him to strike directly at a nerve to paralyze his opponent. Hyper Intuition is not all-seeing, however, and Tsuna has been fooled a couple of times despite it.

⋙ He's short. And thin. He's gotten stronger since his training with Reborn, but without his Dying Will, he's probably still just above average when it comes to every day physical activities. He still can't do sports, even if he's really good at fighting with his Dying Will. It's said that the sports team he's on will lose. (And sure enough, they do.)

Despite that, he's tough like a weed. Even without his Dying Will, Tsuna gets beaten up all the time (usually by Reborn) and he still gets back up and walks around almost like nothing's wrong. Of course, he's in a lot of pain, yes, but he's only human! Give him a break. At least he's walking.



Items/Weapons:

⒈ Good luck charm: Handmade by Kyōko just for him, and filled with prayers and good luck wishes from Kyōko and Haru. He keeps it on him at all times.

⒉ X-Gloves (Vongola Gear): A pair of wool mittens that turn into red combat gloves. Combines with Tsuna's ring to form arm thrusters.

⒊ Ring of the Sky Version X: Twin rings linked by a chain. They were originally the Sky Vongola Ring and the Vongola Box Ring.


Sample Entry: ooc; both samples are from [community profile] luceti, the place with the wings!

[A few hours away from the village, there's a comfy-looking evergreen shrub sitting plump among the white, white snow. So comfy in fact that Tsuna sleeps rather peacefully in its midst, practically buried with only his wild brown hair sticking out. He hasn't been there for long though and soon he starts shivering as the biting cold works its way through the leafy gaps to graze his bare chest. But it isn't until a nice, hefty pile of snow falls on his head that he wakes with a shriek. ]

GAH—COLD!!!

[He nearly jumps out of the bushes—or he tries. But he's so entangled in its thick stems that he only manages to free his arms and earn himself a brutal leg cramp. Ow, ow, ow….

When the pain fades, he finally notices his surroundings.]


… Eh? EH?? EH?!?!

[He looks around frantically. What the heck is going on here?! Just—just where is he…? Augh, why is it so cold?? How could there already be this much snow in Namimori when the sun was just out yesterday—

A second pile of snow distracts him from his thoughts and he starts, jerking violently. (And maybe he shrieks again, but no one's around to hear him anyway, so who cares!!) Something falls off his head with the force of his movements. Tsuna instinctively scrambles to catch it and almost fails because he's shivering so hard—okay, and also because he's clumsy as heck—but by some miracle, he does catch it.

… Huh? A phone…? K-kind of. PDA?? Maybe? Warily, Tsuna holds it away from him as if it were a bomb. B-because who knows, maybe it is a bomb!!

Huh. Wait a sec...

Sudden and strange new place. Weird new (??????) technology. Oh, god. REBORN, IS THIS YOUR DOING?! IT IS, ISN'T IT]


WHYYYYYYYYYYYYYYYYYYYYYY-------

[His cry echoes off the trees and snow, startling a few birds into flight.]


Augh, what now… Well… M-maybe I can use this thing to contact someone? That's why I have it, right??

[Why else would he randomly have such a thing anyway? He peers curiously at the device, examining it closely—well, as closely as he can while still holding it a foot away from his body.

After a few minutes of mumbling and shivering, he decides to use what he thinks is a touchscreen to write out a message. His hand shakes so much from the cold that his handwriting comes out practically illegible.]


[Written]

HELB

[He means to write "help" but welp, that sure didn't happen. His icon is in an equally sorry state. It shows his head and arms popping out of a bush. There's still a small pile of snow on his head, and he looks almost comically distressed, pathetic, and cold. Very cold.

He really, really, really hopes someone out there gets this message.]


Sample Entry Two:

Tsuna wakes when he hits the ground with a thump, having fallen ungracefully out of a tree.

"Augh, wha—ouch…!" He grits his teeth and blinks blearily, awake but in pain. His right shoulder throbs dully from where he'd landed on it. With his tremendous luck (sarcasm, ha…), he'll probably have one nasty bruise there to remember the occasion by.

A part of him thinks that it's okay; the fall wasn't bad; he's had worse. Especially from his own home tutor. Another part thinks oh, god, is he actually getting used to this mafia stuff? Darn that Reborn!

He hisses a breath and shakes his head, slowly climbing to his knees. No, no, nonono. He's not used to this at all. Falling out of a tree hurts! Who in the world is used to falling out of trees anyway—wait.

Tsuna blinks and looks up. Yes, trees. He squints. Maybe—no, they were definitely trees. So he's—he's in the woods? But, no, this doesn't make any sense.

"Where…" He stops. Then again, he reflects, it's happened before. Kind of. On the bright side, he didn't wake up in a strange coffin in the middle of the woods this time. Ten years into the future. This makes his situation now—dubiously—a big plus. (Okay, so he's not too sure about the not-the-future-yay part, but he's hoping. He's hoping.)

"Aha… I-I bet this is one of Reborn's training exercises," he mutters darkly, thinking of torture and shuddering in advance. And then shuddering again when he realizes he doesn’t have a shirt on. "EH??" he screeches, crossing his arms over his chest protectively. "Why am I naked?! What's going—oh, oh… Wait… Ah…"

Well, he still has his pants. This is good.

He fumbles around with one hand, patting down the frosted grassy area beside him as if doing so will make his shirt appear. Or make Reborn pop out. It's a sad day in the life of a regular ol' middle school student when a baby magically popping out of the ground is more likely than a shirt being found. But Tsuna finds himself with nothing more than a handful of wet grass and a bad feeling in his stomach. He doesn't exactly understand why though. The trees don't look dangerous. Yet. the more he studies them, however, the more dangerous they begin to appear. Like man-eating trees. Or boy-eating trees. He gulps and crosses his arms over his chest again, hunching into himself to ward off the cold and the nervousness.

Tsuna feels it then. A slight brush of something unfamiliar at his upper-arms. He stills. And then slowly, oh-so slowly, turns to look.

"H-hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii?! Why do I have wings?!"

—Oh. Oh, no. It figures this would happen the one time he wakes up in something other than a coffin.

"I don't believe this," he says, voice husky and faint with disbelief. "I'm finally dead, aren't I…"

worldsplitter: (Default)

[personal profile] worldsplitter 2014-04-18 11:11 pm (UTC)(link)
Hooraaay also I don't mean to be picky and I hope it's not too much trouble, but it's actually "Yggdrasill" with 2 gs and 2 ls!! If that can be fixed in the tag. (I just noticed I left off the second L and you did a double D is all, whoops.)
kulak: (Default)

Re: -> ACCEPTED

[personal profile] kulak 2014-04-18 11:15 pm (UTC)(link)
Thank you!