havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2013-09-29 03:39 pm
Entry tags:

Applications Two


APPLICATIONS ARE CLOSED!
The next application opening date is Friday 16th January, 7pm EST.
The next application processing date is Friday 23rd January, 7pm EST.

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every application round, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Applications are open on a monthly cycle, where they will be opened on the second Friday of every month for a week, and then processed on the third Friday of the month, before being closed again.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old. As of November 22nd 2014, samples cannot be "where am I" intro posts. The reason for this is that we often find it hard to gauge characterization from those, as most people when immediately in a new surrounding are confused or frightened.

While we encourage players who have dropped to re-join us, we do not encourage the continual rapid dropping and re-apping of the same character in a short time period. You are welcome to request specific housing, and all attempts will be made to accommodate that request, but it may not always be possible.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Sample Application (Malkus Iverwelling)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

The old application post can be found here if you would like to look through past accepted applications.

Applications will be open on the following dates (from 7pm EST):
12th-19th December
16th-23rd January

Applications will be processed on the following dates (at 7pm EST):
19th December
23rd January

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
slushfund: dead lungs command it (Default)

YOUICHI HIRUMA | EYESHIELD 21 | RESERVED

[personal profile] slushfund 2014-10-11 06:58 pm (UTC)(link)
Name: Froot
Contact Info: [plurk.com profile] frooting, AIM: frugivorous
Other Characters Played: None, but apping in Peter Parker as well, oopsies
Requested apartment: N/A

Character Name: Youichi Hiruma
Canon: Eyeshield 21
Canon Point: End of series
Background/History: [x]
slushfund: dead lungs command it (Default)

[personal profile] slushfund 2014-10-11 06:58 pm (UTC)(link)
Previous Game History:
To say Hiruma had a tough time in Holly Heights would be a gross underestimation. His illustrious year and a half was chalk full of everything from death, destruction, boredom, inertia, hard-fought loss, and endless toil to keep himself and his mind preoccupied. He never wanted to face the fact that, yes, he was kidnapped (irony—he’s normally the kidnapper—aside) and, yes, he couldn’t do a single goddamn thing about it.

After his arrival, Hiruma quickly made enemies, one of the natural happenstances when dealing with an offensively brash kid straight out of high school who had the gall to colour himself “invincible”. A month in, he learned that the dark in people could grow far far darker. He was shot in the chest by a too-trained, too-paranoid man named Robert; killed on Halloween on his front doorstep. From that jarring experience on, his offensive ideals led him to believe that it was far more beneficial to spiral into a cynic’s world to adapt and survive—at this point, Holly Heights became a jail to his eyes, and he developed the prisoner’s mentality, kept more people (even friends, even teammates) at arm’s length, shut himself up and in, became that dangerous and unpredictable son of a bitch he always craved to be.

He did, however, discover benefits to this lifestyle. It was like an extended vacation; it allowed him to hone himself, his mind, and his skills without the worry of time constraints.

He learned how to take heavy hits and took some combat lessons from Hijikata Mamoru, so he’s not entirely helpless in a scuffle. Not to mention he trained himself rigorously to improve his aim with guns, accuracy and precision sharpened to an impressive pedigree (not tournament-level, but that’s far from the desire).

Hiruma made countless acquaintances—few “friends”, but the ones he raked in were the ones who were worth it, who helped him with his plans to break out of the suburban nightmare (“slice of life”? not a chance, not to him, not to the driven and the ambitious with plans at home left unfulfilled). He found small comforts in strange places, in strange people; he learned to grow too fond of strangers, discovered that he could take solace in company whereas he couldn’t before.

His “friends” left, however. Dropped from the game. He always knew they would, especially his teammates from the same canon.

The impact exacerbated his sociability issues and affected him negatively; it made him more apt to distrust, to take extra caution, to remain distant and wary of people who express interest in him.

All in all, the changes have been negative, but the bad times pave way for good lessons learned — Hiruma recognizes that he’s adapted in a sketchier way. The angles of his personality are sharper, far more barbed. He’s well aware of his newfound aggression, cynicism, and instinct, a wilder approach to thought being taken; he isn’t relying solely on his mind to suss out situations for him, they have to feel right now, they have to feel safe, feel rational.

Hiruma matured greatly over a year and a half. In his last few days in Holly Heights, he realized that his naivety and his “want it now, get it now” mentality didn’t fit with the rest of his modus operandi, or his hard-working, relentless soul. So, naturally, he changed it. Too bad he won’t be too pleased getting dragged onto another meaningless roller-coaster ride.

Such is life.
Personality:
Hiruma’s personality, on the whole, is rather bizarre.

He demonstrates this in almost every situation, intimidating others with his eccentricities and his belligerent attitude. He chooses to approach his circumstances uniquely; from the way he copes with stress to how he teaches people lessons, he is shown to be an amoral, vulgar character – an “anti-hero” in the eyes of the Eyeshield 21 cast.

The Deimon quarterback is disreputable for being a foul-mouthed cretin whose violent behaviour scares the wits out of everyone he meets. He calls everyone by a specific nickname which starts with “fucking” and ends in the most descriptive feature of a person. “Fucking monkey” and “fucking fishlips” are two among many—anyone who disagrees with the derogatory name is subject to the wrath of his weaponry. He carries guns around everywhere and he always, always has one on him at any given moment. Hiruma even went as far as to build a weapon’s silo underneath their team’s clubhouse.

Being the excitable person that he is, when he’s faced with exciting situations he tends to go all out to the point of ludicrousness. He celebrates things like well-executed plays by his team, touch-downs and winning games with flashy reactions including setting off fireworks, confetti, spraying fire hoses at large crowds and shooting dangerous weaponry into the air (a very common reaction, whether something happens as planned or not).

He’s prone to manic cackling during these activities when he’s particularly pleased or is plotting something sinister... not to mention at the misfortune of people around him. He is rather easily entertained by such things as idiocy, overconfidence and failures, while extremely quick to anger — just say something uncultured about American football, mess with him personally, or do something inexplicably stupid. His short fuse is seen frequently, in one case when Monta, the team’s wide receiver, almost gets disqualified for fighting with a referee. Hiruma ran after him hollering, guns blazing.

Though, really, he holds no special regard for any authority (including law enforcement, the air force, even the army), his superiors, those he trains, or the rest of the general populace.

This is clear from the way he is constantly exploiting peoples’ weaknesses through blackmail — where his infamous “Book of Threats” or the “Devil’s Handbook” comes into play, a notebook supposedly filled with dirt on everyone he meets. He has managed to get funding for the American football club from the principal of Deimon High with relative ease as he threatened to tell the man’s wife about an affair he was having. The extent of his manipulation is so notorious that his name is even known in the United States and when they travel there for training, they have no trouble getting into restricted places like casinos because of Hiruma and his extremely wide net of dirty information.

Known as one of the “brainy three” on his team, Hiruma is as intelligent as he is cunning. He makes up inventive ways of communicating to his teammates without the use of words to confuse their opponents, can see through enemy football teams’ plays with ease and has an exceptional photographic memory.

He can memorize an entire multi-paged booklet of unique sign-language cues the club manager, Mamori, created in a matter of seconds. In Las Vegas at the end of the team’s Death March across America, Hiruma won ¥20 000 000 (around $255 232) playing Black Jack by “counting cards”, basically keeping a running tally of all high and low valued cards seen by the player, an extremely difficult mathematical, memorization approach to the card game.

Hiruma hates the idea of showing his feelings to others. Having feelings would ruin his image, the carefully sculpted demon persona almost everyone but his teammates see when they look at him, would ruin the frightening factor, the element of surprise. He is verbally extroverted, but mentally introverted; he goes home alone, he sits alone on more than a few occasions (like on the Devil’s Bats Death March across America) and shrugs worrywarts off, finding it extremely difficult, due to past transgressions against him (most notably his terrible relationship with his father), to trust and put faith in others. This is clear when members of his team, Musashi and Mamori, point out his struggles to him, and begin to find sympathy for him. He belittles the things they have to say, tells them it’s all in their heads, replies sardonically in order to deflect the conversation away from himself.

He is goal-oriented—one of the main reasons he acts the way he does.

He says that “In American Football, you’ll win if you scare the opponent outta their wits! You gotta become a badass in order to deal with the enemy!” Hiruma believes a lot of the game is about psyche-outs, tricks to confuse his opponents, taunts and intimidation. The writer of Eyeshield 21, Inagaki, stated that he intended to make a character “only concerned with winning” and who will do “whatever it takes to win”. He is unfalteringly stubborn, refusing at times to rest when he sees a goal is in sight — even when he received a broken arm in a later chapter, he asked Mamori to hide it with bindings so he could support his teammates.

He’s rarely ever seen slacking off or doing something that isn’t for his benefit, or for the benefit of the Devil Bats; his incessant hard-work is an important staple in the development of his team, and he even trains his teammates in odd, roundabout ways by helping Musashi — a former construction worker who later rejoins the team as their kicker — renovate and build parts of the football clubhouse.

He’s selfish and exploits people to get whatever he wants whenever he wants, but at the same time selfless. He puts his team and their physical needs first — he is shown on the Death March to have neglected the health of his own legs while running in order to train the team’s rookie players. It’s clear that while Hiruma actively pretends not to harbour a conscience of any kind, on occasion he is sympathetic and even shows compassion to his fellow teammates. When someone tries their hardest and gives the absolute maximum they can possibly manage, he reaches out to help the underdog to bring their hopes up.

When he made potential recruits for the American football team grab bags of ice, forcing them to climb the Tokyo tower before all of the ice had melted, Hiruma is seen assisting Yukimitsu — a cram school student with no talent at sports — at the last second by dropping an ice cube into Yukimitsu’s bag, declaring that there was still one unmelted cube left.

More than anything, Hiruma is inspirational.

He may be loud, crude and mischievous on and off the field, but when a chance to teach his team valuable lessons appears, he seizes each and every one of those chances. He is a walking, talking pep-rally for his friends, encourages his players to give their all whatever the circumstance and has a surprising amount of charisma that enables him to receive the hope and faith of his team, in some cases just by shouting:

“There’s no fucking trashes that would think like that in the Deimon Devil Bats, right?!”
slushfund: dead lungs command it (Default)

[personal profile] slushfund 2014-10-11 06:58 pm (UTC)(link)
Abilities/Powers:
ABILITIES SUM-UP
∙ One of the manga’s most intelligent/perceptive/sensible characters
∙ Excellent right throwing arm; he’s a cannon with high accuracy
∙ Photographic memory; recalls tiny details, can memorize things in seconds
∙ Tactical/strategical genius, good at solving problems and puzzles
∙ A guru at card games and strategy games, i.e. blackjack, poker, shougi
∙ Is a great actor, using his skill in drama to confuse opponents
∙ Statistics:
40 yard dash: 5.1 seconds
Bench press: 165lbs (75kg)
Height: 5’9" (176cm)
Weight: 148lbs (67kg)
STRENGTHS
Let me break it down.

Hiruma’s a man of many talents, but has crippling weaknesses that make his story one to sing about. He’s an excellent quarterback; a strategical genius, a puzzle solver, a wizard at all things information and knowledge. With a mind like a steel-trap, Hiruma’s known well as one of the trickiest men in the series, and a devil to get to know, with all of his dramatics, eccentricities and surprisingly impressive acting and imitation.

He’s hard to rattle, and hard to keep rattled; he’s logical in everything he does and feels, even if it is a harrowing scenario. He prides himself on being able to think up several different plans at any given time, even under colossal amounts of stress, and in some cases, pain. He’s detached, keeps his emotions and his thoughts to himself unless he’s expressing an opinion, and is generally an enigma to most people he crosses.

Not only is he as smart as a whip (bolstered by his photographic memory; he’s an eidetic, recalls the tiniest details, can speed read, memorize written word in seconds, burn sights into the backs of his eyes to dredge up later), he’s been named a "portable artillery cannon" by the game announcers, he can throw well and throw hard. He can beam a football, or anything else he finds lying around, at a high speed with incredible accuracy —

honed in order to make up for his debilitating stature, one not suited for the constant battle that is American football.
WEAKNESSES
Hiruma is average in every sense of the word.

Despite his beautiful mind, of course, and the few other things that make him a worth adversary. He isn’t fast, he isn’t strong, he isn’t big enough to make an impact; he’s too thin, too wiry. Even though he is physically fit, has impressive stamina, and can hold his ground in even the most unlikely, dangerous situations, he’s all brains, no brawn. It’s a crippling disadvantage, especially in his position.

Not only is he gangly and unsuited for the physical aspect of battle, he’s far too perceptive for his own good. Memories and the things he sees will stay with him for a long time, and might eventually have an extremely negative impact on how he operates on the day to day.

Hiruma’s prone, unfortunately, to harbouring pessimistic thoughts about himself and others; he has a low opinion of people until he’s proven wrong, and can’t find it in him to trust anyone until they’ve proven themselves to be worthy and useful. This keeps him away from heartache — the reason why he detaches himself like this and keeps others at arm’s length is because he feels too strongly for others, and actually does care a great deal for the people who’ve managed to throw down his barriers to get at his fluffy centre; he’s only human.

He has a great sensitivity for people and the things they go through, whether it’s physical or mental injury, he simply hides this fact well — rather, he’s more apathetic about himself, and would sooner put himself in harm’s way than risk the health of one of his comrades.

He fears betrayal and loss more than anything else.
Items/Weapons:
∙ Colt M4 Carbine
∙ Set of all-black clothing, including a scarf from his Holly Heights pseudo-daughter
∙ One pack of sugarless mint gum
Sample Entry:
Forestcovered log.
Sample Entry Two:
Eyes following each stroke forming his critique on the sports columnist’s notepad, Hiruma listens as intently as he can.

There’s only so much patience he allots himself in certain scenarios, and even less when he’s expected to do all of the talking. But it’s a comfortable topic, a comfortable seat, with someone he’s been comfortable with so far. And those are the only three elements he needs to remain an almost tolerable individual.

For if there’s something Hiruma enjoys, it’s hearing about how well the new techniques he’s applied to his own skill set are working, how he’s bettering himself, how he can beat odds, beat down the skepticism of those judgemental talent scouts (dream-makers; dream-crushers), how to strive to appeal to the audience, and thrive in this dog eat dog world of sports — everything his interviewer says resounds in some way. Hiruma’s expression is flat, seems a bit inattentive despite those unwavering eyes, but he’s been cataloguing all of it, feeding his thirst for knowledge.

It’s only at the lull in writing, and a gentle admonishment (“you’re rookies, with potential — would you place more trust in your team?”) that he picks up his slack in the heavy-worded conversation.

“We ain’t half bad.”

One of his highest compliments.

“But loyalty, from me, is secured through action. A player that’s inactive, unwilling to carry his own weight, and against picking up his teammates’ slack when someone falls behind— well. I don’t want any losers like that on my team. Through constant scrimmaging, mandatory daily practices, and a hellish regime, I’ll weed out the fucking weaklings. They can decide whether they want to step up their game, or quit.”

He lifts his coffee, neutrally, crossing a leg almost daintily; he holds himself well.

“And, as we both know, quitters never win. I place my trust in the bastards with the highest winning percentage. You mention ”potential” — many of my players have great ability, come from some strong, capable roots. Controlling those skills, controlling them is the first step to controlling a proper team. Only then will the well-oiled cogs start turning.”

A smirk, as damnable as those needle-sharp teeth, all white-edged and sinful.

“That’s when I’ll worry about trust.”
Edited (items edit) 2014-10-14 02:06 (UTC)