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Haven Mods ([personal profile] havenmods) wrote2013-09-29 03:39 pm
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Applications Two


APPLICATIONS ARE CLOSED!
The next application opening date is Friday 16th January, 7pm EST.
The next application processing date is Friday 23rd January, 7pm EST.

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every application round, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Applications are open on a monthly cycle, where they will be opened on the second Friday of every month for a week, and then processed on the third Friday of the month, before being closed again.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old. As of November 22nd 2014, samples cannot be "where am I" intro posts. The reason for this is that we often find it hard to gauge characterization from those, as most people when immediately in a new surrounding are confused or frightened.

While we encourage players who have dropped to re-join us, we do not encourage the continual rapid dropping and re-apping of the same character in a short time period. You are welcome to request specific housing, and all attempts will be made to accommodate that request, but it may not always be possible.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Sample Application (Malkus Iverwelling)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

The old application post can be found here if you would like to look through past accepted applications.

Applications will be open on the following dates (from 7pm EST):
12th-19th December
16th-23rd January

Applications will be processed on the following dates (at 7pm EST):
19th December
23rd January

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
slushfund: dead lungs command it (Default)

[personal profile] slushfund 2014-10-11 06:58 pm (UTC)(link)
Abilities/Powers:
ABILITIES SUM-UP
∙ One of the manga’s most intelligent/perceptive/sensible characters
∙ Excellent right throwing arm; he’s a cannon with high accuracy
∙ Photographic memory; recalls tiny details, can memorize things in seconds
∙ Tactical/strategical genius, good at solving problems and puzzles
∙ A guru at card games and strategy games, i.e. blackjack, poker, shougi
∙ Is a great actor, using his skill in drama to confuse opponents
∙ Statistics:
40 yard dash: 5.1 seconds
Bench press: 165lbs (75kg)
Height: 5’9" (176cm)
Weight: 148lbs (67kg)
STRENGTHS
Let me break it down.

Hiruma’s a man of many talents, but has crippling weaknesses that make his story one to sing about. He’s an excellent quarterback; a strategical genius, a puzzle solver, a wizard at all things information and knowledge. With a mind like a steel-trap, Hiruma’s known well as one of the trickiest men in the series, and a devil to get to know, with all of his dramatics, eccentricities and surprisingly impressive acting and imitation.

He’s hard to rattle, and hard to keep rattled; he’s logical in everything he does and feels, even if it is a harrowing scenario. He prides himself on being able to think up several different plans at any given time, even under colossal amounts of stress, and in some cases, pain. He’s detached, keeps his emotions and his thoughts to himself unless he’s expressing an opinion, and is generally an enigma to most people he crosses.

Not only is he as smart as a whip (bolstered by his photographic memory; he’s an eidetic, recalls the tiniest details, can speed read, memorize written word in seconds, burn sights into the backs of his eyes to dredge up later), he’s been named a "portable artillery cannon" by the game announcers, he can throw well and throw hard. He can beam a football, or anything else he finds lying around, at a high speed with incredible accuracy —

honed in order to make up for his debilitating stature, one not suited for the constant battle that is American football.
WEAKNESSES
Hiruma is average in every sense of the word.

Despite his beautiful mind, of course, and the few other things that make him a worth adversary. He isn’t fast, he isn’t strong, he isn’t big enough to make an impact; he’s too thin, too wiry. Even though he is physically fit, has impressive stamina, and can hold his ground in even the most unlikely, dangerous situations, he’s all brains, no brawn. It’s a crippling disadvantage, especially in his position.

Not only is he gangly and unsuited for the physical aspect of battle, he’s far too perceptive for his own good. Memories and the things he sees will stay with him for a long time, and might eventually have an extremely negative impact on how he operates on the day to day.

Hiruma’s prone, unfortunately, to harbouring pessimistic thoughts about himself and others; he has a low opinion of people until he’s proven wrong, and can’t find it in him to trust anyone until they’ve proven themselves to be worthy and useful. This keeps him away from heartache — the reason why he detaches himself like this and keeps others at arm’s length is because he feels too strongly for others, and actually does care a great deal for the people who’ve managed to throw down his barriers to get at his fluffy centre; he’s only human.

He has a great sensitivity for people and the things they go through, whether it’s physical or mental injury, he simply hides this fact well — rather, he’s more apathetic about himself, and would sooner put himself in harm’s way than risk the health of one of his comrades.

He fears betrayal and loss more than anything else.
Items/Weapons:
∙ Colt M4 Carbine
∙ Set of all-black clothing, including a scarf from his Holly Heights pseudo-daughter
∙ One pack of sugarless mint gum
Sample Entry:
Forestcovered log.
Sample Entry Two:
Eyes following each stroke forming his critique on the sports columnist’s notepad, Hiruma listens as intently as he can.

There’s only so much patience he allots himself in certain scenarios, and even less when he’s expected to do all of the talking. But it’s a comfortable topic, a comfortable seat, with someone he’s been comfortable with so far. And those are the only three elements he needs to remain an almost tolerable individual.

For if there’s something Hiruma enjoys, it’s hearing about how well the new techniques he’s applied to his own skill set are working, how he’s bettering himself, how he can beat odds, beat down the skepticism of those judgemental talent scouts (dream-makers; dream-crushers), how to strive to appeal to the audience, and thrive in this dog eat dog world of sports — everything his interviewer says resounds in some way. Hiruma’s expression is flat, seems a bit inattentive despite those unwavering eyes, but he’s been cataloguing all of it, feeding his thirst for knowledge.

It’s only at the lull in writing, and a gentle admonishment (“you’re rookies, with potential — would you place more trust in your team?”) that he picks up his slack in the heavy-worded conversation.

“We ain’t half bad.”

One of his highest compliments.

“But loyalty, from me, is secured through action. A player that’s inactive, unwilling to carry his own weight, and against picking up his teammates’ slack when someone falls behind— well. I don’t want any losers like that on my team. Through constant scrimmaging, mandatory daily practices, and a hellish regime, I’ll weed out the fucking weaklings. They can decide whether they want to step up their game, or quit.”

He lifts his coffee, neutrally, crossing a leg almost daintily; he holds himself well.

“And, as we both know, quitters never win. I place my trust in the bastards with the highest winning percentage. You mention ”potential” — many of my players have great ability, come from some strong, capable roots. Controlling those skills, controlling them is the first step to controlling a proper team. Only then will the well-oiled cogs start turning.”

A smirk, as damnable as those needle-sharp teeth, all white-edged and sinful.

“That’s when I’ll worry about trust.”
Edited (items edit) 2014-10-14 02:06 (UTC)