havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2015-01-02 10:23 pm
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Applications Three


APPLICATIONS ARE CLOSED!
RESERVATIONS ARE OPENED!

NOTE: APPLICATIONS WILL NOT BE ACCEPTED OR PROCESSED FOR APRIL, DUE TO A CURRENT DISCUSSION ON THE GAME'S FUTURE.
RESERVATIONS WILL REMAIN OPEN FOR A LONGER PERIOD.
MAY APPLICATION CYCLE WILL BE POSTED HERE AS SOON AS IT IS DETERMINED.


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every application round, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Applications are open on a monthly cycle, where they will be opened on the second Friday of every month for a week, and then processed on the third Friday of the month, before being closed again.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old. As of November 22nd 2014, samples cannot be "where am I" intro posts. The reason for this is that we often find it hard to gauge characterization from those, as most people when immediately in a new surrounding are confused or frightened.

While we encourage players who have dropped to re-join us, we do not encourage the continual rapid dropping and re-apping of the same character in a short time period. You are welcome to request specific housing, and all attempts will be made to accommodate that request, but it may not always be possible.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Sample Application (Malkus Iverwelling)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

The old application posts can be found here and here if you would like to look through past accepted applications.

Applications will be open on the following dates (from 7pm EST):
10th-17th April
8th-15th May

Applications will be processed on the following dates (at 7pm EST):
17th April
15th May

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
glitchinthesystem: (Default)

Glitch | Original | Re App

[personal profile] glitchinthesystem 2015-01-18 06:13 am (UTC)(link)
Name: Chris
Contact Info: christhehost@plurk
Other Characters Played: no
Requested apartment:N/A.
glitchinthesystem: (electricity)

1/4

[personal profile] glitchinthesystem 2015-01-18 06:15 am (UTC)(link)

Character Name: Glitch
Background/History:

World History
In the year 2020 on Earth, humans realized they were starting to evolve. Not all at once or in a rapid pace, but slowly like most creatures do. They weren’t losing a toe or developing better vision or anything. No. Select people were showing signs of superhuman abilities. These abilities came to light in the Pyro bomb incident in Toronto, Canada. What was supposedly an ordinary day in downtown Toronto turned bloody when an explosion happened. Only one individual survived and they were at the center of the explosion. The odd thing? They seemed to be completely unharmed and what was stranger was that the explosion emanated from them.

First people were dismissive about, saying it was some kind of freak accident. However,, similar incidents began popping up. A person nearly drowning in the Hudson river would be miraculously saved by a large piece of ice in the middle of summer. Someone being hit with lightning only to redirect it into a nearby tree and remain completely unharmed. Similar situations like these continued to pop up world wide with no logical conclusion.

Eventually scientists had the answered when they began testing some of these remarkable people. The answer was found when they noticed that these select few had a different sequence of code in their DNA. An extra bit that no normal person would have. This code gave these people superhuman abilities. At first, the government tried to hush it all up, but, too many cases were seen by the public that it couldn’t be hidden.

People began to become frightened of these new beings.After all, what normal person would be safe if someone could telekinetically throw a car at you if they got angry? Or set you on fire if they didn’t like the look of you? People would dub these people “Irregulars”, for their irregular DNA structure. People began calling for their governments to do something about the problem, because by now, the Irregular problem was something that was being experienced worldwide.

Most first world Governments knew that they couldn’t outright execute or sterilize the Irregulars, for even while some Norms in society wanted these Irregulars to be put away, others did not share the same view point. To commit such an atrocity would lead to further questioning of the government.

More underdeveloped countries were more extreme in their methods, often exterminating anyone who exhibited Irregular abilities.


Eventually, the first world governments gathered and came to a decision:

Domes would be built to house the Irregulars, so no harm would come to Norm society or to the Irregulars. (The Irregular community protested, crying discrimination and unfair segregation for not having done anything wrong. Some Irregulars showed otherwise having used their powers to commit crimes, proving that they couldn’t be trusted and giving the governments the perfect scapegoats. It wasn’t long at all before the Domes were built and the Irregulars were permanently placed there. The governments managed to persuade the Irregulars to go into the Domes was giving them tax breaks and incentives, to threats of death, blackmail and murder.
For the first few years the solution seemed to work. While the Irregulars weren’t happy with the decision they begrudgingly went along with it because none of their major freedoms were infringed upon. They were still able to vote, have families, work, connect with the outside world via print and social media, leave and visit friends or family (provided they returned in two weeks) and earn money. They were just required to live in Domes. If anyone tried to permanently leave they would be brought back in by Norm Security.

Eventually they became fed up with it, finding that the longer they remained in these Domes the quality of living went down. Their pay was being cut, leaving to visit others was no longer allowed, and the Domes themselves were becoming too crowded. That’s when the Dome Rebellions started.

The biggest Dome community - established in Edmonton, Alberta - had been first to rebel. The Irregulars started a riot against security, using their powers to overwhelm them. Eventually the Canadian Military was brought in to help contain the problem. At that point it was too late. News had spread to the other Domes through the media and they all began to rebel too. Although the Irregulars had superhuman abilities, they lacked the numbers and resources the Norms had. What the Irregulars had hoped would be only a few weeks of fighting turned into a six month war.

The Norms cut off the Irregulars’ water and power supplies, as well as all means of communication with the outside. The Norms also had superior firepower, but the Irregulars continued to fight back. Eventually the Norms got tired of the fight and decided to make a bold move to end the war. They returned power to the Domes on the day of February 14th 2038, solely to show the Irregulars what they were really up against. Most Domes had already gotten the idea to check the news to see what was going on with the Rebellions, only to see that the Norms would make an example of those who would rebel against them. Showing it live on tv, they bombed the first Dome that fought back against them.

In the end, all the Domes surrendered to the power of the Norms.
The Norms couldn’t allow another uprising to ever happen. The Irregulars had proven that if they escaped the Domes they would potentially destroy Norm society with their superhuman abilities. That’s when a plan was enacted. The adult Irregulars had incited this uprising and would no doubt teach their children about it. Given time the children would fight back against them and start the cycle all over again.

In secret the first world governments separated the Irregular infants, children, teenagers and adults from one another, making even more Domes to house each age group. This time the Irregulars couldn’t do anything about it or tell anyone as the Government had cut off all their communications to the outside and kept them securely locked up.

This would be known as the Irregular Intervention Program. This was to make sure the older generation of Irregulars had no influence over the younger generation. This way the governments could be sure there would be no further outlashes from the Irregular community. To fund this project, they allowed corporations in on the operation to use the Domes as they saw fit, provided the Irregulars were kept docile and did not leave the Domes. The corporations supplied the Domes with robots, so that the Domes’ younger inhabitants could still be taken care of just enough so that they wouldn't die.

Whenever a child was born in the adult Dome, they were instantly moved to an infant Dome in some other region. Dome-to-Dome transportation was facilitated by a system of underground tunnels. Outside the Domes, on the other hand, it became mandatory for all newborns to be tested for the Irregular gene. If the child had the gene, the parents were told that there were complications with the child. The doctors then took them to see their “stillborn child”, which in actuality was just a recycled stillborn to act as a dummy. Infants in the Dome were cared for by robots and raised to walk, talk, and feed themselves. The infant Dome held children until they were five, at which point they were moved to the children’s Dome.

The children’s Dome was heavily school-oriented. The children were placed in dorms and herded around by the robotic workers. They were taught how to read and write, received history lessons, and were prepared for the one career they would be expected to do when they turned 12. Their history lessons, however, were a falsified version of why they were in the Domes. They were taught that a nuclear apocalypse had obliterated the world, and that the Domes were the only safe place to live in. Irregulars were made to believe that the robots were there for the tasks humans could no longer do or what the humans did not have time for: repair and maintenance, security, teaching, medical work, and so on. Irregulars were told that the careers they were assigned to were to help maintain the Domes; in actuality, they were cheap labour for Norm society. In time, very few Irregulars questioned the state of the world.

In the system, Irregulars were taught that the nuclear fallout was the cause of Dome inhabitants’ powers and that a healthy, just and pure society would not have these powers. They were led to believe that if they didn't use their powers, humanity would be able to recover. At first the Irregulars did not really understand this lesson and used their powers despite being told not to. However, when they were caught the robots would inflict harsh punishments on them. Eventually, the Irregulars fell in line and did not use their powers - either because they feared being punished by the robots or because they believed that not using them would reclaim humanity's former glory. There were still those who chose to hone their abilities in secret, but they were the exception. On the whole, however, most children abided by the rules, for to remain docile was to be well taken care of in the Children’s Dome.

It was not until the Teenage Dome that things began to look bleak. When a child turned twelve they were expected to start working right away on the career they were put into - either assembly line work or sewing clothes. Their shifts were long - typically 12-16 hours with no rest. Food was also another problem as workers were required to use food tickets from their jobs to keep themselves fed, but the meals were often very meager. If anyone attempted to steal anything, they would receive a harsh beating from the robot security. This left the individual incapable of working for a week, and thus unable to acquire food tickets.

Teenagers were provided with a small residence that was usually unkempt or in utter ruins from the previous tenants. However, they were free to live with whomever they wished.

Upon reaching the age of 18, individuals were moved to the Adult Dome. Conditions there were much the same as they had been in the Teen Dome. Given that, the governments did assume that some Irregulars would try and leave the Domes despite the “nuclear apocalypse”. Irregulars were told that leaving the Domes was an option, but that the horrors of the outside would change them. Knowing that words were not always enough, the governments had measures in place for the occasional Irregular that took the option to leave. The person leaving would be jumped and drugged; subsequently, their brains would be altered to make them more compliant and passive. Once the procedure was complete, they would be sent right back into the Dome. The Dome inhabitants came to call this “Tweaking”, and believed that the horrors of the outside affected someone to such an extent that they became a mute, ineffective drone. Tweakers, while still physically capable of doing their jobs, had severely diminished mental faculties. This often led to them having their hands crushed in assembly presses or starving to death.

The Irregulars continued to believe this falsified way of life up until the year of 2442 as the Norm governments continued to exploit the Irregulars for cheap labour and out of fear of what would happen if they ever figured out their plan. By then the Irregulars were reduced to having numbers as their names.



By this time in Norm Society, the public was only told half-truths about the Domes. No one knew about the segregation of children from parents or the fact that Dome inhabitants were being told about the world being an apocalyptic wasteland. Norm society was just told the Irregulars were inside the Domes because they were much happier in the Domes and that it was for the protection of both the Norm and Irregular society. Often they would pretty up the entire affair with propaganda by showing commercials of how great Dome life was for Irregulars and how it benefited both societies. Even going as throwing up false ads how the Irregulars liked not being in contact with the outside. Only the highest people in government and the higher ups in some big corporations knew what the Domes were really meant for.

Some lower politicians unaware of what the Domes were really used for did try to dissolve the Domes, believing Norms and Irregulars did not not need to be segregated anymore. When these individuals popped up to incite change, they were often threatened, blackmailed or bribed into leave the issue alone. If they did not stop, “unfortunate” accidents were arranged for them. Regular members of Norm society who went digging into the truth about the Domes were similarly bribed or blackmailed. If these methods were ineffective, they were jailed under false charges and left to rot.

glitchinthesystem: (hmmm)

2/4

[personal profile] glitchinthesystem 2015-01-18 06:15 am (UTC)(link)

Personal History


Glitch was born outside the Domes. Like all newborn infants in Norm society, he was tested for the Irregular gene. When these test results came back positive, he was sent to the Domes with his mother and father having never known him.

He was placed in the Infant Dome and was then taken care of by the robots that maintained all the Irregular babies. Glitch’s life didn’t really begin until his time in the child Dome. When he was five he began his schooling in the child Dome. Being naturally curious and having been told about going to school from the robots, he began soaking in all the knowledge being taught to him and the other Irregular children. Glitch learned about the history of the world, how it was a shining utopia for all until the year 2020 when a huge war engulfed the world. He learned the nature of what happened to the world and why everyone had powers.

As time passed, however, Glitch began to notice that certain aspects of Dome life seemed odd. For one, why had there been no adults with them in the Domes? Their lessons had taught them they were kept separate from the adults because the adults couldn’t keep the Domes maintained if they had to look after their kids. As far as Glitch could see, however, robots took care of all the maintenance; never was there an adult to be seen.

Another discrepancy he noticed was that he and the other kids had numbers as opposed to names. His history lessons had taught him that many figures from the past had names - so why didn’t they? He assumed that the robots could not be creative enough to give them names. He was happy to learn, therefore, about the secret nicknaming tradition that had existed in the Children’s Dome for as long as anyone could remember. Children came up with any nickname they liked for themselves, drawing on their powers, talents, or interests as inspiration. Glitch’s name stemmed from his powers. One day, during lunch period Glitch had wanted more to eat, but because the robot had served him his portion, it wouldn’t give Glitch more. Impulsively, Glitch went across the counter to grab more food and his hand touched the robot. A surge of electricity caused the robot to malfunction and start saying the word “glitch” over and over. That’s when Glitch chose his name.

In time, Glitch figured out his superhuman abilities had to do with electricity. Whenever he could he would use it on the robots to get more food. He took care not to get caught, having seen what happened to most kids who were too showy with their powers. Eventually, however, he did get discovered - not by a robot, but by another child. This child, a girl with pyrokinesis named Torch, had noted his abilities as being useful and promised not to go alerting the other kids if he would get her extra helpings as well. Glitch grudgingly held up his end of the deal, not wanting to have every child in the Dome asking him for extra food. Moreover, he did not want the robots catching wind either. Torch honoured her part of the deal as well, even going beyond it by helping Glitch. She would start small fires to distract the robots who oversaw the food distribution while Glitch worked his magic. As time went on in this fashion, Glitch and Torch began to trust each other, and eventually viewed each other as friends.

As the time grew closer for the two of them to go to the Teen Dome, they learned about the careers they’d be put into. Much to Torch’s disdain, she was stuck with manufacturing clothes - the only upside of which was the potential ability to sneak an extra pair of clothes for her and Glitch every now and then. Glitch was stuck on an assembly line for air filters that would be installed in the Domes.

When they finally turned 12, they were moved via the underground tunnels to the Teen Dome. The moment they arrived, they were thrown into 16 hour days of work, with no breaks, with barely edible food and poor living conditions. They didn’t receive daily portions of food like they did back in the child Dome, now having to pay for it with food tickets from their jobs. The food tickets were enough to purchase one meal a day, and the meals themselves were not enough to keep anyone full.

Glitch and Torch stuck closer together, finding an abandoned two-person dwelling to live in. As time passed, they decided to go back to their food-stealing scheme that had worked out so well for them in the Children’s Dome. Unfortunately, food security in the Teen Dome was much tighter. When Glitch tried to make a serving robot malfunction, another caught him, even with Torch’s distractions. He was beaten severely. By some miracle, nothing was broken, but he was so badly bruised that it left him unable to work for a few weeks. In that time, Torch divided her already meager portions between the two of them.

After Glitch recovered, he and Torch began to be targeted by some of the older teens. It was a somewhat common practice for the more established inhabitants to try and take advantage of the newcomers, shaking them down for meal tickets or forcing them to try and steal things for them. Glitch and Torch resisted, earning a few bruises along with having their meal tickets stolen. It wasn’t until Torch seriously burned one of the teen's faces that the older kids finally left the pair alone.

Having them both nearly starve on several occasions and getting robbed was enough to show Glitch how awful living in the Dome was. Cramped and trapped inside the Dome, he had no hope for anything better. He knew the only other option was to leave - but that meant becoming one of the Tweakers.

He had seen firsthand what the Tweakers were like, having worked alongside some of them at his assembly line. He could say for sure that he was never comfortable around the Tweakers. Working with them was unsettling to him because of how lifeless they seemed, and them only made him feel more hopeless about his situation.

It wasn’t until he was fourteen that he heard about the underground fighting club in place in the Teen Dome. The fighting club was located in an old collapsed tunnel in which a small cave had formed among the debris. With the entrance being hidden behind a large loose panel and the robots no longer securing the area, the teens found it easy to use this one spot for their fight club. Each week the teens would host a fighting tournament where admission was a food ticket. Powers could be used in the fights so long as it didn’t result in any fatalities, no shots to the face or pelvic regions, and the fighters had to knock each other out of the ring. The winner for that week would get a portion of the food tickets used for admission.

Glitch and Torch decided that participating in the fights would be their method of getting extra food tickets. For the first few weeks, however, all Glitch and Torch did was watch the fights: seeing who regularly participated, how they fought, who used what power or if they used them at all. When they decided it was time to try and participate, Glitch was first of the pair to fight. Having studied the other contenders before, Glitch knew how they fought and easily managed to beat them all by making his opponents tire themselves out . Having won the fights for that week, Glitch had managed to win enough food tickets for himself and Torch for at least a few weeks.

Torch and Glitch continued this pattern: observing the regular competition, staying out of fights for a couple of weeks and then one of the two fighting when they felt prepared enough.This ended up working well for them, and they managed to keep themselves just as well fed as they had in the Children’s Dome.

When it was the time of year for the newer kids to come to the Teen Dome, Glitch, having experienced starvation, theft, and bullying from the older kids, felt he needed to keep as many of these kids safe as possible. Torch protested against it, saying that they already had a good system going and that taking in strays could ruin everything. Despite her protests, Glitch couldn't knowingly let other kids suffer the same way they both had. After managing to convince Torch, the two of them began taking in the new kids who seemed the most vulnerable.

By the time they were fifteen they already had four new kids they were taking care of; teaching them what to do and what not to do, showing who to stay away from, and teaching them how to hide their food tickets from potential thieves. Other than that they didn't really tell these children how bad things could be. They didn't tell them about the underground fight club, how bad the beatings could get if they stole, or even the stories about the Tweakers. If the kids ever asked questions about these things, Glitch would just say it was a rumour or that someone was trying to scare them. The pair wanted the kids to maintain their innocence as long as possible so they could still remain happy. This made Glitch and even Torch enjoy their self appointed duty of taking care of these kids. It gave them a small comfort seeing this maintained innocence from the children.

Later however, Torch wanted to tell the kids the real truth about the Domes. How the experience was much worse and that the kids would need be ready to defend themselves. After all, once Glitch and herself moved to the adult Dome they could not shelter these kids. Glitch wanted the opposite; he didn't want to crush their hopes and reveal the awful nature of the Domes. Even if he didn't believe it personally, Glitch would often tell the kids stories - stories of the day the world would be better, when they would be able to live outside the Domes. He wanted to give them a bit of hope to get them through the harsh life of the Dome, but was often scolded by Torch for how he was merely setting them up for disappointment.

Regardless, their existence continued as it was: work, taking care of the younger kids, fight club and so on.

glitchinthesystem: (judgin you)

3/4

[personal profile] glitchinthesystem 2015-01-18 06:16 am (UTC)(link)

Personality:
From a young age, Glitch has been known to be very cautious, observant, and a bit self-serving. Knowing what happened to kids who showed their powers, Glitch was more reserved with that fact. He used his powers to help himself and never showed off because the potential of getting caught would make him lose that advantage. As a child he wouldn't share his advantages and if he had to it was only grudgingly because of one person catching him. His observance of what happened to others when displaying their powers allowed him to hide his more effectively. But, because of this trait he was never very social as a child and neither as a teenager.

Glitch was forced to grow up relatively fast for the situation he was in. Being preyed upon for being young and new to a very brand new situation, he learned to be wary of new and old people. He doesn't trust people his age or older as quickly. He's seen and has had it done to him of those older or stronger taking advantage of the weaker and the younger people of his community. While he understands that it's a fact of life he doesn't necessarily agree or condone the behavior. He’s always suspicious of others intentions and always on guard when he’s put into a situation where he has to speak with a stranger.

He later lost some of the self interest in the teen Dome, allowing himself to be slightly more open and willing to use his abilities to help kids. He understood what it was like to be a kid who was helpless, so, he wants to help kids who were like him. He treats kids as he see them, children. He thinks they are in need of protection and guidance so they can remain safe in a hostile environment. He shows that he's willing to go to very great lengths for a kid he's never met by taking them in and taking care of them without anything in return. But, that's the extent of how far he's come. If someone his age or older were in need of his help he's not likely to say yes. He still harbours a prejudice against older people after experiencing the worst treatment from them.



While Glitch may not trust people easily he’s smart enough know when to make alliances. With Torch, he only formed his partnership with her when she had blackmail on him. Most new alliances he makes with others are only ever made if it’s absolutely necessary. If he see’s a situation as two person job or he’s being pushed against a rock and a hard place he’s willing to make an alliance.

The thing to understand about him though, is that when someone gains his trust he is forever loyal to them. Torch is a prime example because while their relationship first began because of blackmail he learned to count on her. He will always have another person’s back if he knows they have his he just needs to see it. He’s willing to go to whatever means to keep them safe and healthy be it stealing or fighting. He won’t ever abandon someone he calls a friend regardless of how hard a situation may seem.

He's very protective of the kids he looks after that he's prone to patronize them. While he himself is hardly optimistic to their situation, believing the human race is doomed to live in the Domes, he makes an effort to put on a facade of optimism. Often telling the kids grand stories of when the Dome people could finally leave and they could have a life like the old people had. Even when he's told he's full of bullshit by someone else he maintains the belief that things will get better in front of the children. Away from them however? He admits that he knows he's lying but he's only doing it to make their lives a bit more bearable. He has a brotherly if not parental quality about him. in this regards. Wanting the best for the kids he looks out for but being a bit too protective.

As a child, Glitch has shown to be very cunning. He uses his powers to give himself and few others needed advantages in any situation. However, he knows how to hold back and watch. He’s not willing to jump into a situation fully unless he knows what he’s up against. When he has enough information provided to him he’s only then willing to something.

Glitch is genuinely curious about things. Regardless of the robots attempts to pacify his thoughts he held tight to his curiousity. He’s questioned the system, the robots and the structure of the domes. It’s led him to be naturally observant of his surroundings. Taking in some of the smallest details most others wouldn’t even see.

Glitch is something of a rule breaker. From a young age he never followed the Domes rules set, at least for the most part. He would steal food, use his powers and partake in underground fighting. He's not afraid to break the rules, he's just afraid of getting caught. While he's willing to take risks, he knows when to cut his losses. If it proves to be too dangerous to do something he won't do it. He'll find another way around the system but other wise he knows how to pick his battles.


Glitch has what you'd call a snarky sense of humour. Usually he'll crack jokes about himself in a jaded and sarcastic way usually in attempt to cope with the shittastic situation he lives in. An example of this would be something like a shortage of food. If he goes hungry one one day his response would be something along the lines "well, that's okay, I'm sure I don't need food this week to stay alive. Clearly, I'll survive on those things called rainbows and hope." It's sarcastic and obviously very patronizing to whomever he's talking to. But, mostly the patronizing nature of his of humour is reserved to the people he dislikes. He makes sure he sounds insulting to that person. Otherwise, it's just general snark. With a younger audience he tries to generally sound more light hearted with his humour.


Abilities/Powers:Glitch has the ability to manipulate, create and use electricity in a multitude of ways. He's capable of shooting electricity from his hands, draining electricity from other sources and storing it inside himself. He has been able to short out the robots in his Dome long enough to steal food.. He can generate electricity and cover his limbs with it to deliver an electrified punch. Glitch can also fire electricity out from his hands and blast others with it. To a degree, Glitch can use his electrical powers to lift, throw, and move metallic objects.

Glitch has managed to refine his ability of control over how much power he outputs as well. Exhibited with the robots, Glitch only ever held back enough to temporarily make the robots malfunction. He can make an electrical blast as weak or as powerful as he wants, deciding if he’d rather stun someone (like at the fight clubs) or using a more lethal blast.

He is completely immune to anything remotely electrocity based. He can’t be electrocuted and killed with electricity for he can redirect or absorb the energy. However, he is vulnerable to water. Large amounts of it can completely short him out and drain him of his electrical abilities for a short time. If he is completely submerged in water he could potentially die.

While he’s only used his electrokinesis for certain things in the Dome and to very small degrees he does have the potential to allow this ability to grow more powerful if he practiced and used it more in a more open setting.

Being part of the fight club Glitch managed to make up his own fighting style. Mostly it involves dodging, blocking and diverting kicks and punches to throw the attacker off balance. When he knocks them over he ends up taking advantage and attacks them while they're lying on their back. With this type of fighting style it has made him fast and nimble able to avoid and dodge at a faster reaction time than others in his Dome.
glitchinthesystem: (my eye on you)

4/4

[personal profile] glitchinthesystem 2015-01-18 06:16 am (UTC)(link)
Items/Weapons: Just his clothes and his hoodie
Sample Entry: Threads 1Thread 2
Sample Entry Two:He had been in Haven for at least a couple of days now. The lack of food or proper shelter weren't the things that were the most upsetting about his place, in truth he was used to these kinds of accommodations. The only things he still didn't quite understand was the adults and children being in the same place. Was this some kind of new dome? Or was it something else entirely? Just like back in the old dome there were many oddities here that just jumped out at him. 'In Haven we are safe' what did that mean? There was enough to tell him that it really wasn't the case. The edginess people seemed to have about it, the looks toward the tunnels, the fact that it was obviously outside? Something was wrong about this place.

Than again he didn't trust the whole lot of them. Taken to wherever this was without so much as a word from the robots and people telling him that some Yao corporation was at fault and evil bad guys. How was he even supposed to believe that? Let alone swallow it? For all he knew these people were just looking for lackeys to do supply runs for them and horde everything for themselves. He wasn't about to throw his lot in with these people until he actually knew what was going on for himself. He was not going to let people tell him what he should be doing.

The only thing eating at the back of his mind was as to what had happened to Torch and the other kids. Surely, he couldn't have just been picked up so easily without a fight? Something must have happened, maybe he was knocked out by the robots and dragged here and Torch put up some kind of fight. That enough was to make a lump grow in his stomach. She would fight back to keep him safe and that made him worry. She could have been really hurt for all he knew, and the kids. If they were caught in the cross fire...it just made him ill to think if they got hurt. He wouldn't live with himself if he knew he got those kids hurt. It was his job to protect them. To keep them safe. Not the other way around.

All he knew was that he was on his own again just like in the kid dome. He'd have to look out for himself and only himself if he wanted to find out what was really going on and where his friends were. He decided his course of action right there and then. He would watch and wait. Watch what was happening, who these people were and exactly what their motives were. When he finally could gather enough information then he would make a plan of action.

So Glitch wandered, trying to find the most remote and hidden away place in this town until he knew for sure what really was going on.

note: this character was in game before
Edited 2015-01-18 06:18 (UTC)
stonebird: (❅ for interrupting tears)

Alayne Stone | A Song of Ice and Fire | Not Reserved | 1

[personal profile] stonebird 2015-01-18 09:33 am (UTC)(link)
Name: Riddle
Contact Info: [plurk.com profile] tiger_eyes
Other Characters Played: Padmé, but I'm planning on dropping her and putting Alayne in her place.
Requested apartment: N/A

Character Name: Alayne Stone (currently, though her real name is Sansa Stark).
Canon: A Song of Ice and Fire: A Feast for Crows
Canon Point: After she learns of Petyr's plan to reclaim Winterfell for her and Harrold Hardyng, the second heir to the Eyrie after Robert Arryn.
Background/History: Life is not a song.
stonebird: (❅ obliterate the etchings)

Alayne Stone | A Song of Ice and Fire | Not Reserved | 2

[personal profile] stonebird 2015-01-18 09:34 am (UTC)(link)
Personality: Alayne Stone is a young woman who knows her place in the world. She is the bastard daughter of Petyr "Littlefinger" Baelish and she is beginning her training in courtly etiquette under his tutelage. On the outside, she is polite, courteous and ready to follow the guidance of her "father". Her "mother" is out of the picture - she doesn't wish to speak of her - so it follows that she must rely on her adoring "father" for everything she needs or wants. It is her hope - or so Littlefinger has told her - to make a promising match between herself and a well-to-do young man. As a bastard, that is all she can hope for, surely.

Underneath her act as Alayne Stone, however, Sansa Stark is unhappy. She hasn't healed from the horrors she has witnessed/endured - including watching her Aunt Lysa pushed through the Moon Door. At first, it was easy to let Littlefinger take control and mold a new, safe life for her as a bastard daughter. However, after losing her Aunt, she is beginning to realize that he is using her as a means to an end.

She is, frankly, tired of being used. The least she can do is keep her eyes and ears open to a path which will lead her back to Winterfell. She misses her home more and more every day. If she can, somehow, make her way back to that beloved castle and restore it to its former glory, her sacrifices will have been worthwhile. So, yes, for the time being she will be a bastard daughter of Littlefinger and dye her hair dark. Others have asked far more of her without giving her anything close to Winterfell in return.

The hopelessness that she felt in King's Landing while under the thumb of the Lannisters has, more or less, abated. There are times she is sad and the longing for Winterfell is growing rather than lessening, yet she is focusing her energy into being the best daughter for Littlefinger. Her determination for a better future - something she hasn't had since learning King Joffrey's true nature - is like a fire burning in her heart.

"With my wits and Cat's beauty, the world will be yours, sweetling." - Littlefinger


She won't let the fire die down - even if Littlefinger is tricking her too. The thought has occurred to her - how could it not after dealing with Lannister lions? - but she is prepared to follow this path. The pale, broken prisoner of King's Landing is blossoming into a true wolf - and lady - of Winterfell.

But there is still a certain fragility about her. She will forever be someone who feels their heart keenly. The best she can do is teach herself to look strong even when she isn't feeling strong. The world is far harsher than she ever imagined as a child and she knows, thus far, she has been easy prey for the courtly predators. She fears her weakness will continue - especially when she is in uncomfortable territory. But she is finally in a place where she feels like she can make a stand. Maybe not in the manner she desires, but beggars can't be choosers.

Alayne, despite her strong exterior, is also prone to anxiety and depression - though she hides it well. How can she not be scarred from her past as Sansa Stark? As much as she likes to pretend she is smarter - stronger - she knows, deep down, that it's a convenient act until she can secure herself behind the familiar walls of Winterfell.

Her fragility will be especially apparent upon arriving in Haven. The fact that her path has been altered again (and that she is in a different world) will hit her hard. The hopelessness of her past will return until she realizes that she can be a strong, supportive role model to others. The shackles that bound her in King's Landing and the Eyrie will vanish and her life will be her own for the first time in her life - and that is even including her childhood.

Slowly, Alayne Stone will transform back into Sansa Stark again.

Psychological Transition from Sansa to Alayne: Before arriving to the Eyrie, Sansa had been stuck between a rock and a hard place. Joffrey's death would inevitably be blamed on her - especially since she fled during the feast - and her life was hanging on a thread. She took a chance by following Ser Dontos - revealing her desperation - and, consequently, she put herself right in Littlefinger's hands.

At first, the idea of being Alayne Stone was strange. She knew she didn't have a choice - particularly after witnessing the instability of her Aunt Lysa - so she shouldered the mask without complaint. However, after the death of her Aunt - and even in quiet moments before that, she found it easy to push her life as Sansa Stark to the back of her mind. Alayne Stone's life was easier - safer. It resembled the life she had as a child in some ways and, over time, she let the mask of Alayne Stone become her main self. Sansa Stark was like a ghost; like a girl she used to know, but not her.

In fact, Littlefinger's revelation that she would strip away the mask and reclaim Winterfell was met with conflicting feelings. Winterfell had become a place of dreams for her - of course she longed for it - but she didn't feel like the proud daughter of Stark that she had once been. Did she belong in Winterfell? Was she meant to reclaim the title? Her past life as Sansa Stark and her current life as Alayne Stone collided painfully over those inquiries and she could only take one day at a time; one step at a time.

However it should be noted that very little of her conflict has to do with Petyr "Littlefinger" Baelish. He has urged her to create a new world for herself - one where she can forget the horrors of her life as Sansa Stark - but he has also warned her that, one day, that world will be stripped away. He is a potentially dangerous ally and she doesn't give him her full trust even though she does give him her kisses and adapt herself to being his bastard daughter.
stonebird: (❅ I felt a funeral in my brain)

Alayne Stone | A Song of Ice and Fire | Not Reserved | 3

[personal profile] stonebird 2015-01-18 09:34 am (UTC)(link)
Abilities/Powers: Her knowledge of courtly etiquette and how to be a true lady (does such a thing exist?) is vast. Other than that, she is a regular young woman who has been used as a pawn in a vast, terrible game.

❅ She can sew/mend/create just about any garment if she is given enough time to do her research.

❅ She knows how to run a household (i.e. what needs doing, how to organize different functions/parties, how to order servants).

❅ She can read and write.

❅ She is a better liar since leaving King's Landing and she knows how to retain her manners even in chaotic situations.

Items/Weapons: She will be wearing her black dress, heels, underthings and various accessories, but other than that, I would like for her to also have:

❅ A dark cloak.

❅ The herbs/dyes/whatever she uses to keep her hair dark. (Obviously not an endless supply.)

❅ A pair of gloves.

Sample Entry: Her first entry at Tu Shanshu.

I can write another sample if you need me to.

Sample Entry Two: The snow was beginning to fall, lightly dusting the ground and the plants in pure white. The sight brought a smile to her lips without her realization and it wasn't until she heard herself laughing that she woke out of her reverie. The sound of her voice - the happiness of her voice, rather - startled her and she stepped out from the doorway, her hands outstretched. She wished she could catch a snowflake and keep it for her own - never changing, never melting. If such a thing were possible, she would have a hundred of them - no, a thousand.

Pushing her hood back and letting the tiny wonders pepper her dark hair, Alayne forgot herself for a moment. A lady didn't expose herself to the elements - nor did she dance in the snow. But she couldn't help herself. There was innocence in the snow; memories of love and joy. She wanted to keep those memories locked in her heart, far away from the monsters of the world.

"Alayne."

At first she didn't respond. Her name was Sansa; she was a Stark of Winterfell and this snowy land was hers. Surely that man was calling for another young woman; someone who wasn't in her element and untouchable.

"Alayne."

Eyes flying open and cheeks flushing, she came to a halt mid-spin and glanced over her shoulder. Petyr Baelish was standing in the doorway, expression caught between disapproval and amusement.

"A lady behaving like a child. Is that the daughter I raised?"

He need say no more. Her gaze dropped to her feet, demure and apologetic.

"Forgive me, Father." she raised her hood and lifted her skirt, walking towards him with as much grace as she could muster. Yet, inside her heart, she hadn't forgotten the snow or the snowflakes. There, she would continue to dance until her legs could carry her no more.
dorrekviii: (006)

Teddy Altman | Marvel Comics Verse | Reserved

[personal profile] dorrekviii 2015-01-18 09:47 am (UTC)(link)
Name: Jon
Contact Info: fallenappleinc @ Purk
Other Characters Played: N/A
Requested apartment: 28.3 (I have spoken to Bucky's mun about this)

Character Name: Theodore "Teddy" Altman, also known as Hulkling, sometimes referred to as Prince Dorrek VIII

Background/History: Teddy just wanted to be a normal teenager. What teen doesn't? He wanted to just get on with school, graduate with good grades and go to college. He wanted to look after his mom. Coming out as gay during high-school didn't much help with some of those goals, not until his growth-spurt suddenly hit and he was a good head or so taller than most of the other seniors, and broader, stronger too for that matter. And that was when the bullies started leaving him alone, picking on smaller kids. Teddy wasn't about to let that happen. Not only had he been through that himself, but none of his super-hero role models would have allowed that to happen when they could prevent it.

For most kids, that would have been enough, that would have been normal. But whatever Teddy did, he was never going to be normal. Being the out, tall, geeky nerd who liked comic-books and pokémon was going to make his life difficult enough, but being the out, geeky nerd with super-powers was just going to make his life impossible. He might have admired Spiderman and Wolverine and the Beast but that didn't mean he wanted to be like them. But considering the powers he possessed, he knew he just couldn't pretend to be normal. He hid it as best as he could though. At least from his mother.

He couldn't hide it from his friends. Or rather, the people who would become his friends, his very best friends. The kids that came together because they shared these unwanted gifts, and they wanted to help. They wanted to be like the others, not super heroes, but good people, doing what they could do to help. They became, through trial and error, the Young Avengers, and everything good that had ever happened in his life.

And by extension, everything bad.

They'd not been... supering for long. They hadn't at all before the world seemed to go to hell. The Avengers and the other super heroes who Teddy had spent his whole life looking up to were determined to strop them, to tell their parents. Why, Teddy has no idea. But soon they aren't only fighting crime, they're fighting the Avengers and to some degree, their parents.

Of course, Teddy's only got his mom. The woman who has always supported him, no matter what bombshells he dropped on her.

She is killed in front of him, in a moment that will stay with him always. A Super-Skrull, tasked with finding the young prince of their Empire, seeks them out. And while trying to reveal Teddy's true nature, unmasks the fact his mother is actually not his mother at all. She's not even human, or even his mother. He is the son of the Skrull Princess Anelle, and of Captain Mar-Vell.

But he gets no chance to process all of this, no chance to adjust before the Super-Skrull demands to take Teddy back to the Skrull Empire to take his place as Prince. That's when a Skrull army descend on New York and they have no choice but to fight alongside the Avengers to save the city.

At that point, dreams of being normal went out the window.

Personality: Teddy is a nice kid. There are people that might scoff at that, but he is. He grew up reading comics about Captain America and the Avengers- a very real presence in his world- and he always tried to be just like them. He wanted to help people, and do his best. As a kid, he helped elderly neighbours carry their shopping home and did his chores at home with very little complaining.

Unfortunately, geeky kids who are friendly and quiet don't always make friends easily, and that was very true of Teddy. He was bullied a lot, and that only got worse when other kids worked out he was gay.

And like a lot of kids, Teddy found himself doing things that he might not otherwise have done to try and make people like him. The first time his powers really manifested themselves, he was in High School, and he fell in with someone who was decidedly a bad influence. Greg Norris was a popular kid- the captain of the Basketball team as well as class president but he took advantage of Teddy's powers, getting him to impersonate people like Tony Stark so they could get into exclusive parties. If that wasn't bad enough, Greg was soon coercing Teddy to break into abandoned buildings around the city, including the Avengers Mansion.

That was when Teddy grew a backbone. The Avengers had always been his heroes, and stealing from their old Head Quarters was not something he was going to do, or let Greg get away with. There are things that are more important than being popular, and Teddy realised that then. Being nice didn't have to mean being a push-over, and it didn't mean he had to sacrifice what he believed in.

That was why he started heroing. When he was approached by Iron Lad, Patriot and Asguardian to help them fight crime and keep the people of New York safe, he jumps at the chance. Not only because Asguardian- also known as Billy Kaplan- was cute. When Kate Bishop joins them, they become a close group of friends, and after the loss of his foster-mother, Teddy begins to rely on them. He and Billy start a serious relationship, one that Teddy throws his all into. They go through so much together, that Teddy can't imagine life without them, and will do anything to keep them together. His loyalty to them is unbelievably strong in one so young, but Teddy is a boy made of ideals.

Even knowing his childhood heros, the Avengers, aren't at all as he imagined doesn't hold him back for long. If they aren't the heroes he imagined them as, then he will be. He'll be everything that a hero should be. He will look after his friends, and he will do what he believes in his heart to be the right thing.

Abilities/Powers: Due to his nature as half Kree and half Skrull, Teddy has a range of abilities, some of which manifest as stronger than others. As an alien, he's also immune to some things that would effect humans, such as pheromones. He's never had a cold in his life.
  • Teddy possesses strength far beyond that of humans. In fact he is also stronger than most Kree heroes due to his Skrull heritage. He can lift several thousand times his own weight. 
  • He is able to change shape. This is a Skrull ability, and despite appearing human most of the time, in order to really use this power, he changes, becoming much taller and broader and taking on the tell-tale Green Skrull colouring.  Some of his shape-shifting is instinctual and is done without thinking (such as his internal organs shifting to avoid damage from impacts and blades), and some of it is simply a natural ability- such as his thicker, armour-like skin.  He also often grows wings which are large and strong enough to give him the ability to fly. 
  • He has the ability to heal much faster than humans, the accelerated rate mending tissue and other damage in a matter of hours rather than days or weeks for a human. He may also be more highly resistant to poisons. 

Items/Weapons: Teddy will arrive with his messenger bag. It's got a comic in it, and his wallet, and that's it. He doesn't have anything else with him apart from his clothes.

Sample Entry: Teddy at the Haven Test Drive

Sample Entry Two: Maybe this was a silly idea. He'd had a surprising number of bad ideas recently- but it was too late to turn back now. He'd crossed town to do this, and having come so far just to turn back seemed pathetic. He hadn't promised anyone of course, he'd just taken it upon himself to go and look for this stuff. But it would be a nice surprise for Bucky to have stuff from home, and Teddy is sure that it might help him relax a little. Of course, there's no guarantee that the rumours are true- there may not be an old record player and some records in one of the tumble-down buildings out here, but Teddy isn't the sort to write the idea off.

He can just imagine Bucky's face when he sets the record player up in the apartment. He can listen to records from back home, and maybe he'll feel better for it.

There's no real proof that backs up any of these thoughts, but that isn't stopping him. He scrambles up over the pile of tumble-down building debris and tries to get his bearings. The directions he was given weren't great, but he's sure that after living in New York all his life he can find his way just about anywhere. Even here.

He finds what he's looking for just over an hour later. Or at least, part of what was a record-player, once. Maybe it can be salvaged. He's not sure. But the smashed and broken records are beyond help. It's disappointing, but he takes it with him. Maybe it will be useful. Maybe they can even find someone who knows how to fix it.
diejoubu: (E D W A R D O ; Fire Emblem 10)

Robin (m) | Fire Emblem: Awakening | Expired Reserve

[personal profile] diejoubu 2015-01-19 09:11 pm (UTC)(link)
robin (m) | fire emblem: awakening
Name: Eski
Contact Info: eski @ plurk, machiaveski @ aim
Other Characters Played: ---
Requested apartment: ---

Character Name: Robin
Canon: Fire Emblem: Awakening
Canon Point: Before Endgame: Grima
Background/History: Link
Personality:
An amnesiac at the beginning of the game, Robin is essentially a blank slate when Chrom and his party find him. Unable to remember his name or past, the only thing he's vaguely able to recall is Chrom and that he has a knack for battle strategy. Eventually, he does remember his name and is able to at least introduce himself.

Without a past, all Robin has is the present and the future. The relationships he builds with his allies are incredibly important to him and he can easily befriend anyone. Through these relationships, a personality begins to develop.

He is a compassionate guy and does whatever he can to help. He isn't afraid to run into battle and team up with strangers to help others and he certainly isn't afraid to fight alongside his friends for their happiness and safety. Of course, as a strategist, he isn't the type to just run into battles carelessly either. Even in times when emotions are high, Robin is able to keep a level head and come up with some sort of a plan to minimize any sacrifices they might have to make. In his support with Virion, it's noted that even though he's an army strategist, he values the life of every soldier, and is willing to step up to any challenge that may present. However, it should be noted that he is willing to make difficult decisions, especially if it means sacrificing one life for the sake of many. This can become evident very early in the game if the players opts to sacrifice Emmeryn but it becomes even more clear when he is presented with two chances to sacrifice himself to prevent disaster.

Speaking of disaster, Robin is a Plegian, descended from Validar, and destined to become the vessel for a Dark Dragon that will send the world towards a doomed future. In the "original" timeline, Robin becomes Chrom's most trusted friend, fighting alongside him all the way until the final battle, and even taking an attack for him. At the end of the battle Robin is fully possessed by Grima and he kills Chrom, bringing on an age of darkness. However, it is suggested in another timeline that though Robin is possessed, his heart and mind is still strong enough to resist for his friends, though, not very effectively.

Knowing all of this, Robin is actually very distraught. Valuing his friends lives' and well being too much, he is willing to sacrifice himself and die for their sakes. Chrom convinces him not to but Robin never makes any promise that he still won't consider it…

Despite all seriousness, Robin is a very easy going guy. He isn't bothered by the fact that he has amnesia and doesn't remember anything except waking up in the middle of a field. In fact, he laughs it off and later notes that his daughter, Morgan, inherited his "blithe outlook." And though he tries to take his role in the army seriously, he often willingly (and at times, unwittingly) goes along with the more sillier and over the top shenanigans in the army. Some examples include engaging in prank wars involving amphibians because he was tired of being pranked himself and matchmaking wyverns just because he was asked.

That said, while he is an incredibly friendly and easy going guy, he is known to get frustrated and even exhausted juggling his social life with his army duties. He's been shown to put his foot down and ask some his allies to start taking things seriously more often. He doesn't really think about his own well being as much as he should, often not realizing when he's feeling ill until others mention it and some times even disregarding himself to the point he needs serious medical attention. He never complains but its a recurring enough theme in his conversations with his friends, he probably never learns.

Lastly, he is the father of Morgan (F) in the game. Since they both have amnesia, again, there isn't much to learn there besides the fact that they love each other very much and Robin most likely encouraged her in all of her past endeavors the same way he does for all of his other potential children. He can also marry any woman in the army and his love for her above all else will become the only thing historians ever agree on. I don't have a personal preference for his wife but I'm willing to match up with the Morgan (F) in Haven if Cal's cool with it.

I'll be taking Robin right before end game, before he is able to sacrifice himself.


Abilities/Powers:
Robin's signature classes are Tactician and Grandmaster. Able to wield magic and swords, both classes are well balanced and allow him to take offensive or supportive roles in a fight easily. Each class comes with two skills:

Veteran: When the user is in a Paired Up, any EXP gained is multiplied by 1.5.
Solidarity: increases the critical rates and critical evade by 10 to adjacent allies
Ignis: Adds half Mag or Str stat to the other value when attacking
Rally spectrum: All stats +4 to all allies within a 3 tile radius for one Turn when the Rally command is used

Robin is also able to reclass to most classes in the game, allowing him to pick up more skills. The most he can utilize at once is 5. In Haven, his fifth skill will be,
Swordfaire: Strength +5 when equipped with a sword (Magic +5 when equipped with the Levin Sword)

In Haven terms, all of this will basically translate to: Robin fights best with other people and can help others fight better. He's quick to learn new skills, some of his attacks will be stronger than usual, and he's pretty skilled with a sword.

Items/Weapons:
Levin Sword: A magic sword that can be used as a normal sword or to cast thunder magic from afar.
Thoron: A high level magic tome that casts thunder magic. The pages will be wiped of text but it looks like past FE cast members have established that they’ll still work.
Steel sword: A sword made of steel.

Sample Entry: One, two
Sample Entry Two:
Robin carries a list in one hand, labeling all of the miscellaneous requests from some of the Shepherds back at camp who were unable to make it into town for one reason or another. Some of the requests were small, like more thread for Cherche and some healing supplies for Maribelle and Lissa’s healing tent. These were easy enough items to shop for and he figured he wouldn’t need help carrying these things back.

For now, he would ignore the ominous request for “claws of a drowned cat.” He also decided it was probably best to not wonder which of the two could have possibly requested and why. Robin was a man that was always pursuing knowledge but some times less was more (and ignorance really can be bliss when it comes to these sorts of things).

After picking up some of the things on the list, a store catches his eye. It’s a bookstore and the gears in his mind begin to turn, weighing his wants and needs to decide whether or not he could afford to take a quick look. It wasn’t as if he was short on funds but maybe the funds could be better spent going to something else like new weapons or supplies later on. He had plenty books on military strategy, on economics, and history… Countless scrolls drawn with detailed maps labeling important landmarks and topography…

He didn’t necessarily need anything but a quick look wouldn’t hurt.

What if he found something that could be useful for him? Or someone else? Or even better: for everyone?

The store is dimly lit and smells of bound leather and old pages. It isn’t a particularly large store and he wonders if he really will find anything here. Robin exchanges a nod with the store’s keeper and begins to peruse the shelves. Almanacs for farmers, books of religion, some children fairytales… There are certainly titles and genres that bring certain people to mind. There’s a small section on military history and strategy and while there are some books that he doesn’t own, this still isn’t what he’s looking for.

It isn’t until he turns around and spies the section on the shelf for home and families that something catches his eye.

Frederick had started teaching him the basics but he still wasn’t very good. The best he could say is that he’d gone from poisoning himself twice to only poisoning himself once. The last time he’d cooked hadn’t been a complete disaster but it was thanks in part to his partner on cooking duty that day. A lot of food had gone to waste that day and when you had an army as large as the Shepherds, food costs made up a bulk of the budget. If he could get better, he wouldn’t waste so much food in the preparation stage and the others wouldn’t waste food on principle of it just not being good.

He’d come in looking for a book on strategy or for a friend to enjoy but instead, Robin leaves with a cookbook. Let’s see, maybe when he was on cooking duty today? Maybe he could convince Stahl and Cordelia to let him join them in the kitchen today…
pucci: IDA (ᴜɴᴛᴏ ᴜs ᴀ sᴏɴ)

enrico pucci | jojo's bizarre adventure | reserved

[personal profile] pucci 2015-01-20 12:37 am (UTC)(link)
Name: ida
Contact Info: [plurk.com profile] misatos
Other Characters Played: n/a
Requested apartment: apartment 31.1

Character Name: Enrico Pucci
Canon: Jojo's Bizarre Adventure: Stone Ocean
Canon Point: Volume 80: "What a Wonderful World"; end-point
Background/History: airborne frogs and sinister ministers
Personality:
"You're the kind of evil that doesn't know it's evil... that's the worst kind there is."


Absence of threat, Pucci is the perfect image of The Affable Priest, strict without seeming authoritarian, strong-willed without seeming obtrusive. He retains some lasting vestiges of classic religiosity: Dio describes him as a man without need for political power, fame, wealth, or sexual desire. His motives for taking over the prison are not so that he can delight in the control that authority provides - on the contrary, he is more than content to follow the rules of his superiors as long as his goals aren't compromised. He sees through his plans by politely requesting of others, rather than doling out brash orders. He prays. He has the Bible learned by heart. He listens to religious worship in his spare time. Ideals notwithstanding, Pucci is an eccentric when compared to your average priest. His breadth of knowledge is near limitless; contrary to what one might think, he exhibits a fascination with arithmetic, biology, and psychology. Whether it's animal physiology or subliminal messaging or cryptozoology, he's ready and willing to discuss it in great detail, no matter how trivial the facts. And like Dio, he's excellent in exuding a sense of compassion and charisma about him person. It's the intensity of his devotion that draws the following and admiration of so many people - the prison guards, Dio's sons - Pucci really does believe he's doing the right thing. Not simply for his own sake, or for Dio's, but in noble pursuance of a better future for humanity, all in accordance to God's wishes.

Depending on who you ask, some would say there are few who can rival him in terms of generosity, especially against the backdrop of grim prison wardens eager to dispense violence at any sign of disorder. There's no better study in contrasts. One moment Pucci's cowering in a private corner managing his anxiety, another moment he's unleashing brief but ruthless displays of rage (slamming a prisoner's head into the corner of a desk for stealing his cross pendant, for one), and another moment yet he's singing jubilant praises and challenging prisoners to see if they can eat a cherry with the seeds intact. It's in his best interests for people to hold him in their good graces as a Father of state prison. When the opportunity presents himself, he'd much rather delegate aggression to those deemed irredeemable sinners than handle the brow-beating himself, half in part for appearances' sake, half in part to reaffirm his own sense of virtuousness. As far as Pucci is concerned, either a person lives a life of sin, or they be utilized for a purpose bigger than themselves. He doesn't believe in personal reform to an extent - which either justifies or counters his official job description, depending on one's own assessment - once you're born cursed, you die cursed. It's simply a matter of fate. Pucci is fated, Weather is cursed. Pucci is fated, the Joestars are cursed... and so is everyone else who opposes him.

Fundamentally, Pucci is a man wholly incapable of examining himself in terms of right or wrong, because there is simply no "wrong" when he is concerned. Regret and shame have no place in his rationale. If they did, they would serve as unbearable reminders of the mistakes of his past - or even worse, the question over personal responsibility with regards to Weather and Pearla. Since the moment he could hold a crayon, the motto "bad things do not happen to God-fearing people" was vigorously indoctrinated into his psyche. To cope with his life's many contradictions, "bad things" are only obstacles, not consequences, which removes personal liability by extension, and "good things" are divine signs that he is destined. Of course, Pucci has no problem flexing his selective attention muscles everywhere he goes, thereby fueling his sense of superiority to extreme heights under the most generous of estimates. His highbrow ideals, his devotion, his loyalty, all this is more than enough to justify his means, however sinister or corrupt they seem.

Pucci's brand of violence is underhanded, not barbaric, wholly Machiavellian in its execution: only dished out under necessity, brutal enough to justify respect. Passive engagements are his most preferred tools of trade. He's inclined to fight in the presence of another present danger, and often times deliberately engineers his confrontations so that his opponents are faced with internal dilemmas of importance. Will it be me, or someone you love? For Jolyne, it was either killing Pucci or saving her father's memory disk. For Foo Fighters, it was either killing him or diverting her attentions to another threat likely to destroy her. Ten times out of ten, this conditional is so pressing that his opponents pick the latter rather than the former. Pucci didn't succeed by turning a blind eye to his own weaknesses. He is sharp enough to know that he can be overpowered in a simple game of brute strength, and always plans accordingly. And Pucci is nothing if not an expert planner, thanks to enduring patience and a strong divine map.

Even the slightest hint of uncertainty — hand in hand with the sense of losing control — is enough to give him restless bouts of nervous anxiety. Combined with a rigorous display of hand-wringing, counting prime numbers is his go-to coping mechanism in times of stress, because they cannot be divided by any number other than itself and one: "God's number", a symbol of invincibility. In his own words? It gives him strength. God is always in control, and since Pucci esteems himself as God's most devoted ambassador, he must also always be in control. Even his idea of "Heaven" is one where all humans would be born knowing what lies past the horizon of their future, so that they may be resign to their fate with dignity. Ultimately, Pucci subscribes to a radical form of religious fatalism, expounded by a childhood where the unknown had condemned him to a life of turmoil.
Abilities/Powers:
Explaining Pucci's powers first requires a brief rundown of the nature of Stands in general. Stands are physical manifestations of an individual's energy that can be summoned or dismissed at the User's will. Varying powers non-withstanding, they act as an extension of the User's bodily senses: whatever the Stand sees, the User sees, whatever the Stand hears, the User hears. If a Stand's leg gets chopped off, the User can say goodbye to that leg in return. Distance from the User/Stand and strength are negatively correlated, with some notable exceptions. Perhaps the most relevant feature of Stands are that they are only visible to other Stand Users. Non-Stand Users affected by Pucci's Stand, for example, can only witness the changing phenomena around them, not the avatar hanging off his shoulder.

Generally speaking, an individual can only have one Stand. However, Pucci is an anomaly in that he "acquires" more Stands through a sequence of increasingly bizarre events, in true JJBA fashion.

( ᴡʜɪᴛᴇsɴᴀᴋᴇ )

Pucci's primary Stand, obtained upon being stabbed by Dio's Arrow. Whitesnake gives Pucci the ability to rob someone of their "soul" by materializing their memories and/or powers in the form of a CD disk. Upon being hit by Whitesnake, a disk will 'pop' out out the skull in a manner not unlike a CD drive popping out of a labtop. Despite the wince-inducing imagery it evokes, the whole process is fairly painless by and large, unless Pucci helps himself to both an individual's memories and their powers, in which case the individual falls into a deep, coma-like state. Whitesnake's disks have the faces of the individuals imprinted on them for easy identification, and cannot be destroyed unless they are inserted into a dying person's body. If a power disk is inserted into a person, the abilities on that disk will be available to them; much the same is true with regards to memory disks. This power is not without its mundane utility: at one point, Pucci used an injured man's body like a glorified iPod to blast a personal CD-copy of Handel's Messiah outside a prison courtyard.

In conjunction with its disk-nabbing powers, Whitesnake can also produce a digestive mist causing graphic, atmospheric hallucinations for a limited amount of time.

Halfway through the story, Pucci absorbs The Green Baby, which is the perfect segue-way into...

( ᴄ-ᴍᴏᴏɴ )

Pucci's second stand. Pucci enjoys all the trappings of Whitesnake's original abilities, with the bonus capacity for gravity manipulation within a fixed range of 3 kilometers. Pucci can exploit the gravitational force between objects to suit his favor, which allows him to accomplish feats like orbiting around threats or inverting surfaces with a mere touch. He can even do this to himself (warning: not so much graphic as it is unsettling) as a measure in self-defense. Likewise, any moving object within a 3km distance from him will fall away from him due to transposed gravity.

In Haven, the range of this ability will be curbed to a manageable 30 feet (~9 meter) radius.

Naturally, Pucci won't be bringing Made In Heaven to Haven. Everyone breathes a sigh of relief.

Items/Weapons: Weather's memory disk.
Sample Entry: merry christmas... asshole.
Sample Entry Two:
People, he realized forever ago, were easy to understand. Easy to label, easy to talk to, easy to identify, easy to control. Some of them, spineless conformists, shifting with the times, appearing just where he needed stability, when he needed to float, gifts from above. Some of them trigger reactions controlled by passion and emotion, easy to mold beneath his fingertips, to strip anything useful from their damned souls. He always seems to find himself with several people who displayed the worst aspects of both.

No problem.

He knows how the others view her. Socially, the label is clear. Jolyne Kujo, rebel, trouble-maker, professional shit-stirrer. She'll definitely be the one to break out first. No one ever confuses her name. Not that he minds. He's found it easier, much easier, to dig dirt on her whereabouts, to dart in and scavenge at necessities and spring out, if he's nothing but a backdrop against all the commotion she's caused. He's learned that much about humanity: even the most perceptive only see what they want to see. No one ever has the time or attention for someone small and insignificant and unassuming as himself. Another blessing.

"Um... did you catch that, Father?"

Pucci stirs his coffee around. As usual, some cook hadn't listened to his preferences and as usual he's considering dumping in the entire canister of sugar in retaliation. The inmate was talking, but he couldn't listen. The drink was much too sour, and in the long stretch between this meeting and the next, he'll have to take Ms. Renee off coffee duty.

"Say it again."
organfarm: (✚ 001)

jion haru | original

[personal profile] organfarm 2015-01-20 03:04 am (UTC)(link)
Name: Miru.
Contact Info: miruvix[@]gmail.com | [plurk.com profile] databomb
Other Characters Played: Noriaki Kakyoin ([personal profile] splashdamage)
Requested apartment: No preference!

Character Name: Jion Haru
organfarm: (✚ 007)

[personal profile] organfarm 2015-01-20 03:05 am (UTC)(link)
Background/History:

» Jion is from a vaguely ruined alternate-Earth, where World War III has already come and gone. Most of the world is still picking itself up after the damage wrought by WWIII, and has transitioned into the final stages of recovery. The United States is still caught up in some minor skirmishes in Eastern Europe, specifically in the South Caucasus states, but is otherwise focused on rebuilding the economy and transitioning from a more militant war-time government to something with more peaceful priorities. Technology has advanced, but with focuses mostly on wartime technology and bio-engineering.

» Sixteen years ago. Jion is brought into existence. He's the product of a military-funded experiment that was started before the outbreak of WWIII and picked up its pace near the end of the war.

» Created from genetic material derived from anonymous military-associated donors, Jion is conceived in a test tube in some laboratory out in the barren wasteland of the American mid-West. Not just him, though. Jion and several hundred other genetically-engineered humans are created at the same time as part of the military's ambitious Project Planaria -- an attempt to push regenerative medicine to its limits. The human embryos are modified to share key genetic sequences with planaria in order to facilitate super-rapid cell regeneration in case of injury. Extensive testing using rats and guinea pigs have been successful in creating specimens capable of recovering from massive amounts of damage, and this stage of the project aims to create humans with that same capability. Hopefully, Project Planaria will yield several hundred super-soldiers capable of recovering from virtually any injury. These soldiers would be huge assets in cleaning up the last few conflicts persisting in Eastern Europe.

» Unfortunately, the promising compatibility between flatworms and rodents doesn't equate to compatibility between flatworms and humans. The first batch of embryos fails almost in its entirety, yielding only twenty-something successful specimens. The second batch of embryos created in an attempt to salvage the project doesn't fare any better. Furthermore, the thirty-something children who transition safely from test-tube baby to infancy don't display any signs of rapid regeneration. Any additional funding to the project is immediately put on hold, especially given the strains on the national economy due to post-war recovery. The resulting children from the experiment are tentatively raised in a laboratory environment -- the plan goes that they will be closely observed until they hit the age of 18, then will be enlisted into the military as normal persons.

» For nine, ten years, the children of Project Planaria seem to be perfectly average humans. However, when the children enter their early teens, they suddenly start showing symptoms of rapid regeneration. The boys first, and then the girls.

» Jion -- one of the children from the second batch of specimens, average among his peers in every way -- is one of the first children to show signs of regeneration. At age eleven, he wakes up one day plagued with absolutely crippling pains in his abdomen and chest. Though the lab technicians first dismiss his symptoms as the beginnings of your garden variety stomach flu, a physical examination reveals that his chest and abdominal cavities are packed to bursting with extraneous scraps of flash, teratomas, two extra kidneys and an extra lung. He's rushed into surgery and "fixed," after which the scientists begin questioning and prodding at him to figure out exactly what is going on.

» It turns out that the children show similarities to planaria only after they hit puberty. Furthermore, their regeneration turns out to be terrible flawed. Their bodies produce far too many stem cells that uncontrollably differentiate into varying other types of cells, causing their bodies to produce mass amounts of extra internal organs, bones, muscle tissue and teratomas. In fact, their bodies produce extra components rapidly enough that, if they go too long without surgical intervention, the resulting pressure in their bodies can cause tremendous harm to themselves, or even death. Not to mention, the constant rapid regeneration also causes the children to age extremely quickly, roughly four times that of a normal person.

» There's a mad scramble as the scientists leading the project try to decide what to do. Obviously, these specimens are not fit for military duty given their flawed regeneration and need for constant surgery. But even worse, with the long gestation period and high cost of production, any specimen that dies as a combatant would equate to huge financial losses. So, after much debate, Project Planaria personnel decide to relegate these specimens as combat medics, instead.

» So Jion, at twelve years of age and rapidly coming to realize that he's not exactly a normal human being, is placed in a crash course in military medicine.

» Taken out of the military-lab compound where he's spent most of his childhood, Jion spends the next year and a half being put through an intense training regimen, learning the ins and outs of working as a combat medic. Though not an especially bright individual, Jion's accelerated physical and mental growth allow him to absorb information like a sponge, and he passes all tests with flying colors.

» Immediately afterwards, he's shipped out to action overseas. Jion is technically thirteen years old. Physically, he's about eighteen. Mentally ... it's hard to tell.

» Products of Project Planaria are often given drastically unconventional tasks due to their capabilities: providing emergency care under fire in highest-risk situations given their ability to work even while taking heavy damage; helping evacuate individuals from hazardous locations; serving as blood donors on the spot due to their ability to rapidly produce large quantities of blood every day; and -- in the most drastic cases -- serving as emergency organ farms for gravely injured soldiers. It's a tough job.

» Though Jion quickly earns a reputation for being efficient and easy to work with, agreeable and always willing to lend a hand when needed, he's never really integrated into any battalion, either. Though technically ranked a specialist, he only knows to follows orders and save people's lives, no matter what it takes; ranks are irrelevant to him. His squadmates often don't know how to treat him due to his status as "one of those weird blood-tanks," and he's too often shipped to other locations before he can really come to know anyone.

» His lifestyle isn't particularly cruel or demeaning. He gets a healthy paycheck to his name that he can spend however he likes. Nobody dares disrespect him due to his special status. He's treated nicely between skirmishes, and a lot of people appreciate what he does. He's saved lots of lives. But -- it's undeniably a somewhat lonely way of living.

» Jion spends two and a half years being shuttled from battlefield to battlefield in Eastern Europe, given only brief breaks in between deployments, when he's made to return to his old laboratory-compound home for medical checkups and observation.

» And it's during one of those breaks that he ends up meeting with one of the other children he grew up with back at the military-lab compound -- a specimen from a different project, a girl named Melody. Unlike him, Melody is a soldier proper, created with abnormally good reflexes and dense muscle mass, usually deployed for infiltration purposes due to her small size. Though Jion's always known that he and his fellow experiment specimen were created as tools of war in the first place, it somehow disturbs him greatly to see Melody actually serving as a soldier.

» Though he's never really questioned his life before, seeing his friend's situation makes him start to hesitate. Life serving as a glorified lab rat's all he's ever known, and he's thought that he'd be okay with it. But ... then again, maybe not. He wants his friend, at least, to have a nicer life. And if she does, he wants to as well.

» He's soon deployed once more (Armenia, this time), and he performs his duties well, of course. He's still a combat medic, and he'll do his best to help as many people as he possibly can. But at the same time, he starts thinking, considering, planning. Maybe, the next time he's returned to the lab compound, he can find an escape route. Maybe, if he can meet up with Melody there, they can run away together. Technically, they're both military property, and life as civilians would be impossible while the war is still going on; something that's incredibly unlikely to happen in their projected (very short) lifespans. But maybe ... they can run away and try living a normal life. He'd like to try that. It sounds kinda nice, escaping to a quiet city somewhere and living like a normal person. The thought of 'a normal life' becomes something that he looks forward to and hopes for. Something that keeps him going whenever circumstances are tough.

» Jion Haru, age 16 (physical age roughly 28), falls asleep in his tent one night like he always does after a long day of hard work -- and wakes up in a strange place called Haven.
organfarm: (✚ 011)

[personal profile] organfarm 2015-01-20 03:05 am (UTC)(link)
Personality:

Jion Haru is, for the most part, the kind of guy that you get along with but don't always remember afterward.

He responds promptly when spoken to, chipper and eager to talk. Laughs easily with the sort of goofy, undignified laugh that's a little embarrassing, but isn't necessarily bad to witness. Likes to spend his time lounging around munching on snacks and watching TV when he's allowed to, but works hard when he's on duty. Grows flustered easily when people poke fun at him, but doesn't hold it against them, either. Sweet, unassuming and good-natured. A little shy around girls. But friendly and low-maintenance. As hard-working as he needs to be.

And he's good at his job. As a medic, Jion is very much of the belief that no one ever deserves to suffer. He's used to seeing people die, and he's been taught that some situations just can't be resolved without conflict -- but no one ever deserves to be in pain. Any person who's injured or in pain deserves to be cared for, no matter who they are, and Jion will always try his absolute hardest to provide that care to the best of his abilities. He takes pride in his job as a medic, and he likes to see people pull back from the brink of death. Loves to see people recover from their injuries. He cares about pretty much everyone by default, enemy or not.

Not that he's a perfect guy, of course. Once you get past his technical knowledge and his trained dexterity, he's really about as graceful as you'd expect from a teenager: a little thoughtless, a little awkward, a little bit clueless about what he's doing with his life. While not particularly irresponsible or emotional or rebellious, Jion does tend to be a bit impulsive. If something sounds like a good idea, he'll move to work on it immediately, and if something sounds like a bad idea from the beginning, he'll promptly reject it. He's just as quick to blurt things out thoughtlessly at times, especially when speaking to people he doesn't know well, stumbling over his own thoughts when under pressure. Awkward in the way that a teenager doesn't quite know how to handle stressful social situations, Jion is the kind of guy who always tries his best but doesn't quite make the mark a lot of the time.

A good kid, basically, with as much emphasis on 'kid' as there is on 'good.' He comes across as pretty well-adjusted and likable, especially considering the weird circumstances he grew up in.

Right up until you pull him out of familiar territory. Then he starts falling apart like a wet cake.

The underlying problem is that Jion is incredibly inexperienced in a lot of ways. Having grown up in that laboratory, then immediately shuffled into life as a walking organ farm, Jion knows very little about normal life other than what he's seen on television. (Which is why he likes watching television and movies so much. Gives him a glimpse of what a normal, quiet life might be like.)

Most notable is the fact that Jion is almost entirely lacking in direction. So used to taking orders from people -- go here, do this, stitch up these wounds, take care of this person -- Jion tends to flounder immediately when he isn't given an obvious goal to aim for. While it's not necessary to micromanage him once he's been given a task, he does function best when pointed in a specific direction and told to head that way. And he's not especially picky about who gives what orders, either. Because he's sort of been herded along one specific path for the entirety of his life, Jion isn't the greatest at discerning who can be trusted and who can't; for the most part, if someone seems reasonable and higher-ranked than him, he'll assume that they know what they're doing (at least, better than he does), and do as he's told.

He lacks long-term confidence in himself. He knows he can sew up a wound incredibly well, but anything grander in scale than 'take care of the people here' tends to make him sweat and stress out and second-guess himself.

Also of note is the fact that Jion tends to have skewed priorities when it comes to taking care of himself, at least from the viewpoint of a normal person. Years of serving as a convenient blood-and-organ-farm have resulted in an incredibly blasé attitude towards his physical safety, and Jion would think very little about carving his body up when ordered to, even on a whim. The price he pays for his nigh-invulnerability is incredibly fast aging, after all, and scientists have told him that he's expected to be retired by his mid-20's, and probably dead before he hits 30. It's knowledge that Jion doesn't really know what to do with. Part of him tends to be especially reckless because of it -- thinking that it would be better to die actually doing something than it would be die of "old age" at 30. Though he's not immune to pain, he'll walk into gunfire without hesitation if told to.

But another, smaller part of him dreams of getting a chance to live a "normal life" before he dies.

As a result, Jion tends to be very curious about unexpected things. Cooking, for example. And finances. Fashion. How to organize a house. Riding a bicycle. Normal little things. Whenever he has the chance, he likes learning about new things, and he'd like to experience those things if he can, so long as it won't get him in trouble. And he'd like to meet new people, too. People not involved in the army. People who live completely different lives from what he knows about. As awkward and thoughtless and flustered as he tends to get when talking to strangers, he's never insincere, and there's sometimes the sickly undercurrent of something resembling desperation -- a desire to be liked and remembered.

Though he's unlikely to ever admit to it, Jion's biggest fear is being completely forgotten, living a short and meaningless life before expiring. He doesn't really have a family, after all; neither does he have many friends. He's lived his life so far only ever doing what he's told, and he's never really imagined himself living a different lifestyle so far. But -- it might be nice to deviate from what he's known so far, just a little bit at a time.

Long story short, Jion is basically a kid who's grown up far too quickly, both literally and figuratively. And it's been okay, really. He's not too choked up about what he's been through. The question is whether he'll ever get to break out of that mold or not.
organfarm: (✚ 008)

[personal profile] organfarm 2015-01-20 03:14 am (UTC)(link)
Abilities/Powers:

» HYPER-RAPID CELL REGENERATION | Between the planarian DNA implanted in his genetic sequence and some additional specific genetic tweaking, Jion's body creates new cells at a frightening pace and recovers from injuries incredibly quickly. Deep puncture wounds close up entirely within an hour, and a carved-out kidney can be replenished overnight. Though he wouldn't be able to regrow any severed limbs, his body can repair a damaged limb even if it's been carved down to mere bone and scraps of flesh. His own body has adapted to using two extra hearts and an extra set of lungs, but also tends to generate any combination of extra organs on a regular basis. This doesn't means Jion is invincible -- a clean shot through the skull that scrambles his brain would kill him instantly, as would a large-bore shot through the chest that might ruin all of his hearts. But the main thing is that Jion is pretty hard to kill and can shake off most injuries without difficulty.

» MODERATE RESISTANCE TO PAIN | Though Jion does still feel pain, he's suffered through enough injuries that he's grown somewhat immune to lower levels of pain, and can easily keep operating with a broken leg or a few puncture wounds. He's especially accustomed to having his chest and abdominal cavities sliced open, and feels incredibly little pain from that specific procedure, which allows him to handily operate on himself, solo, without the aid of any painkillers. Still, anything that breaks more than a few bones will be enough to take him out of commission until his body recovers.

» PORTABLE ORGAN FARM | Jion's main schtick is that he functions as a convenient, portable blood-and-organ farm.

He regenerates blood rapidly enough that he can lose up to five batches of 500mL (a total 2.5L, about 50% of an average person's blood volume) daily as long as he has a little breathing room in between batches. The fact that he's a type O Rh D negative "universal donor" means he can donate to just about anyone in an emergency situation. He's naturally got an incredibly powerful immune system and has also been built to withstand most diseases, making him reliably "clean."

Though it's a bit more tedious than serving as a blood donor, Jion can also work as a portable organ-tank, containing organs available for transplantation at any time. Of course, there's always the risk of the recipient's body rejecting the transplant -- but because there's nothing being wasted when Jion uses his own organs in a transplant, he's often used as an emergency "stop gap" until his patients can be put through a more formal transplant procedure. Any organs that lie within the chest and abdominal cavity are fair game, and he's very accustomed to ripping them out of himself.

» REGULAR EXCAVATIONS AND TERATOMAS | The downside of Jion's rapid cell production is that he can't control how quickly his body produces extra bits. Though he's fortunate in that the rapid growth of his cells doesn't start producing extra limbs that sprout off of him (yet), Jion does have to "excavate" his body on a weekly basis -- slicing himself open from collarbone to navel in order to remove a number of extra internal organs. Neglecting to do so builds up a lot of pressure in his body, resulting in awful gut and chest pains and difficulty breathing. Excavated organs and tissues are stored for future transplants if there's an available facility nearby, or are incinerated like standard biological waste.

He also has to bleed himself out every other day if he hasn't given any blood those days. This usually consists of cutting a vein in his arm and sitting in the bathtub for a bit. Neglecting to do so tends to make him very dizzy and nauseous from the buildup of incredibly high blood pressure.

Furthermore, Jion's body tends to periodically produce teratomas mixed in with functional organs -- which can often to be very painful if they contain teeth or bones that dig into his necessary organs. Luckily, these have grown less frequent as he grows older, but he does sometimes have to conduct emergency surgery on himself to remove them. His body is marked with a permanent Y-shaped autopsy-style scar due to how regularly he makes that incision.

» PLAYING DOCTOR | All that gruesome nonsense aside, Jion's a pretty competent combat medic. Though not as good as a proper doctor, he's capable of conducting most first aid and trauma care procedures. He's pretty good with his hands and can deal with most injuries without too much difficulty; he's also got experience helping out with some organ transplants, though he tends to prioritize speed over finesse since it's usually done just off the battlefield, while there's still fighting going on. A little rough around the edges but flexible and capable, basically.

» NOT A COMBATANT | In terms of combat, Jion's a pretty unimpressive guy. He knows the basics of how to use a handgun -- his aim's just sort of okay -- but he's not any better at fighting than your average civilian. In fact, he's probably a little worse than the average civilian, since he's so used to absorbing any injuries instead of trying to protect himself.

Items/Weapons:

0. His outfit: khaki slacks, a thin black v-neck T-shirt, a thick gray turtleneck sweater, an army-style jacket (old and worn), and comfortable boots.

1. A basic field surgical kit. A little worn with use.

2. A surgical stapler. Also a little worn with use.

3. A box containing twelve staple cartridges. Unopened.

Sample Entry:

video.

[ the video feed flickers on, showing a face peering way, way too close into the camera, squinting at it curiously. it takes jion a moment to realize that it's recording and pull back, gingerly moving his hands away from where he's set the device down on a table and sitting back in his chair. he smiles at the camera, but his smile has the distinct edge of something nervous and awkward about it. ]

Um, hello. This isn't anything important but uh -- ... no, wait. I guess I should introduce myself. My name's Jion. I'm one of the people working at the clinic so I guess I might have have met some people before.

But uh, basically. I wanted to ask that, for people who often go to Haven North ... or East? I guess also East. That if you happen to find any sort of stapler, I'd really appreciate the chance to trade for it. A staple gun would be the best, but just a normal one would be okay, too. With staples, please.

And uh, what to trade for it ...

[ an uneasy pause while he scratches at the back of his head. ]

... manual labor? I'm also really good at sewing, so maybe I can fix stuff for you? Or food. I'd offer clinic services but I'd do that anyway even without a trade so I guess that's kinda pointless. But, I'll find something. Ah, this isn't that high priority, though! Just personal use. So ... I guess if they're hard to find, then never mind.

[ another awkward pause before he sits up straighter. ]

Anyway, yeah. That's what I wanted to say.

As always, the clinic's available for anyone injured, so please stop by if there's any trouble. The people here are really good, and they'll do their best. And me too, I'll try hard. So -- don't let any injuries go untended. Infections aren't fun! Especially in a place like this. Thanks.

Sample Entry Two:

Jion bursts out of the subway station in Haven North at a hard sprint, practically tripping over his own feet as he clambers up the stairs, coming to a stop only when he finally trips over a piece of debris and hits the pavement with a breathless oomph. He lies on the pavement in a pile for five, ten seconds before slowly dragging himself back onto his feet, staring back at the trail of blood he's left behind him, each damp, red footprint still glimmering faintly. His shoulders and back are littered with gashes, a monster's taken a big bite out of his calf, and his pants leg is soaked in blood, but that's okay; Jion straightens up, glancing only briefly at his injuries, before looking around at his surroundings.

This is it. Haven North. He's heard a lot about this place, but he's never been here before. Not until now. It had taken him a long time to screw up the courage to try making the run through the subway tunnels.

And sure, he could have easily asked one of the many people capable of fighting to escort him through those dangerous tunnels, but ... he kind of wanted to try it on his own. It sends a strange thrill down his spine, knowing that he's managed to make his way here by himself.

"... cool." A low mumble under his breath as he dusts off his clothes. Where should he go first? The library? That weird looking fun-fair over there? Or maybe he should look for supplies? He has no idea where to start, but he does look back the way he's come, staring into the murky darkness of the subway station, and grins to himself. "... I did it." There's still a faint pang of something ... guilty? Or a little bit nervous at the back of his mind. The vague worry that he's done something he's not allowed to, that he doesn't have the authorization to do, but it's squelched by the excitement of having attempted something new, and he pumps his fist with a soft yesss! under his breath.

The blood seeping from his mangled leg's already started to slow, and Jion grins as he heads off towards -- somewhere. Nowhere specific. Anywhere here's okay. This should be interesting!
twinning: (aeshma)

Rin Okumura | Ao no Exorcist | Not Reserved

[personal profile] twinning 2015-01-21 05:57 pm (UTC)(link)
Name: Jenn
Contact Info: [plurk.com profile] gilboat
Other Characters Played: Kaworu Nagisa
Requested apartment: N/A

Character Name: Rin Okumura
Canon: Ao no Exorcist/Blue Exorcist
Canon Point: Chapter 50.
Background/History: Here!
twinning: vaan @ lj (Default)

Re: Rin Okumura | Ao no Exorcist | Not Reserved

[personal profile] twinning 2015-01-21 05:59 pm (UTC)(link)
Personality: Being a kid was never easy for Rin. He was constantly fighting and bumping heads with not only his peers, but everyone around him. Adults often talked about how he was demonic/a demonic child which bruised his feelings, but he never quite grew out of that fiery mindset. After all, he had a younger brother to protect. His adoptive father, Fujimoto, always encouraged him to be more adult-like and try harder to become motivated at school or with work and try as he may, adulthood is hard for the eldest Okumura, as upsetting being looked down on is. It was much more natural to play the support role — which he did with honesty. Even before class begins, Rin's excited to see that his brother Yukio has made it to student rep. Looking like a punk came just as naturally and from his hair down to his untucked uniform, it's something he can't help.

However, things change after Rin's attacked by a demon called Astaroth. His true being and calling is revealed all at once, by Fujimoto who shows up to save him. He learns he's a demon himself, but not just any demon. He's the son of Satan and this must be kept secret from namely everyone. He and his father rush to church due to an abnormal surge of demons in the area, and on arrival he's given his sword. His father is never able to leave the church, as he becomes possessed by Satan himself who tries to drag Rin to hell as if he needed further proof of his roots. Fujimoto dies here, which (unfortunately) spurs some proper motivation. He now aims to become an exorcist and with the help of a family friend, Mephisto, he's able to enroll in True Cross Academy, vowing to kick Satan's ass. Originally, this is all to be kept a secret from Yukio but low and behold, Yukio is revealed to be his teacher and so Rin vows to become strong and surpass his younger brother, even as the role of protector shifts on it's head. Here, he's actually able to make a few friends though he has to keep his identity a secret from them. He didn't like doing it — he hates lying, actually, and it prevented him from properly bonding with his friends, but if they were to so much as catch a little glimpse of so much as his tail, they would surely turn on him. Though he feels close to Shiemi and Bon, both classmates, and both due to their individual heartbreaks and thirst to achieve their very different, but personal goals.

Being enrolled and having aspirations still doesn't completely overwrite the difficulty he has with learning as a whole. It isn't as if he's stupid, though Yukio got most of the brains here, he simply struggles to pay attention and has difficulty caring about his studies for extended periods. Hands on is the way to go! Still, he doesn't have to go out of his way to look completely idiotic. He has difficulty pronouncing words and is ignorant about some rather basic things. For example, he believes a squid’s fins are it’s ears and misunderstands a lot of common phrases.

However, give him something he has a healthy interest in and he'll exceed expectations! A good example of this is cooking. He surprisingly excels a it, along with sleeping and spacing out. Whenever he is able to complete a task, Rin can be extremely cheeky about it and makes sure everyone is aware of his accomplishment in a very "look ma', no hands!" kinda way. This is likely done because of all his previous shortcomings, but his immaturity is no surprise to anyone. All in hall, he's still a teenage boy trying to find a path for himself in life. He may have Satan's blood within him, but he still cries when he reads manga, throws caution to the wind in favor of helping someone out, and has a soft spot for animals. We see him coming to the defense of pigeons early on, when a certain bully is killing them at the park (which costs him his job, indirectly) and when we meet his familiar, a large Cait Sith named Kuro who once belonged to his father. Surrounding exorcists want to kill it, but Rin headbutts it back to reality and manages to calm it down. Underneath that wild attitude of his, he's a sensitive and compassionate young man. He'll even put his desires and goals on the backburner to uphold the desires of his friends, not because his resolve wavers but because he'd much rather be a good, supportive friend no matter what. Even if they don't jive as well as they could. Taking Bon for example. He's equally as hot-headed and shares the same ideals as Rin. They clash often, but Rin doesn't deem that as an excuse to hate him. Moreover, he wants to earn the guy's respect — not that he'll admit it outright. He actually develops a list of cool people, listing himself as fourth and Bon as second.

Anyway, he's really the type to butt into any hostile situation, disregarding himself and what may become of him should his efforts go amiss.

That being said, his stubborn determination and inclination to do what's right often has him ignoring advice and turning a blind eye to those wiser and more experienced than himself. He's blatantly self-willed, noisy, and tends to lose himself in his anger. Once, he called his mentor an ugly bitch ('don't get in my way, ugly bitch') because she was restraining him from attacking a peer, even though putting his demonic powers on display will earn Rin a ticket to the execution room. It's easy to understand why he's so feared, but he usually owns up to his blunders and apologizes even if the memory stings or is fresh in everyone's mind. In turn, he's always happy to hand out second chances and see the good in others, in spite of his sometimes-harsh words.
In short, Rin's just doing his best to be accepted by his peers and seen as a source of protection. He rebukes his bloodline and lives on for his father, wanting to attain true self-worth and the ability to save everyone — everyone in the world, should Satan manifest. Lately he's managed to calm down some, but he's rash as ever and rarely uses his brains before assessing a situation.

Abilities/Powers: Rin's been getting into fights ever since he was young, and he's always been several times stronger than other kids his age, likely because of his demonic heritage. He's capable of carrying huge loads, lifting cars with little effort and bending metal, just to name a few examples. Heck, when he was just a boy, he punched his adoptive father and broke six of his ribs with that single blow.

Rin's also capable of communicating with and hearing the thoughts of other demons, something normal people can't do. He becomes a tamer, taming Cait Sith (affectionately named 'Kuro') who becomes his familiar, which he uses as both a weapon and a means of transportation.

Because of his demonic properties, he can heal remarkably fast. There's a point where he's stabbed through the stomach with a sword and moments later, he's healed. In a separate incident, his leg is almost completely severed, but that wound also healed within seconds. He is also immune to the effects of miasma and any other other harmful energy-draining substances created by demons.

He's also adept at wielding his katana, having undergone extensive training on how to handle it, but he prefers using his superhuman strength in battle. He's extremely athletic, able to run great distances and leap tall bounds without wearing himself out. But, when his sword is unsheathed, he's able to use more of his demonic abilities which alters his appearance just a bit -- lengthening his ears, sharpening his teeth, and covering certain points of his body in blue flames. Like this, he can manipulate the blue flames of Satan and use them to his advantage. His sword can also act as a projector of sorts in terms of shaping and managing those flames. The more he taps into that energy, however, the less control he has over himself which creates the potential to hurt anyone who gets in his way, friend or foe. Totally going berserk at any point is highly unlikely, though. It's a hurdle he passed some time ago.

Back to his sword, his heart was sealed into the Kurikara at birth, and it acts as a a medium as well as a seal for his demonic powers. When sealed -- sheathed, demonic blue flames are kept out of sight, but it isn't a surefire (no pun intended) way to keep those flames at bay. His flames and when they emerged are based heavily on his emotions -- it's even implied that the flames are sentient themselves. As it were Rin's able to completely control his flames and choose what to burn and not what to. Furthermore, he can decide the nature of his flames. They can be used as a method of purification over destruction. If his sword, his 'heart' is destroyed, it will die as well. "For a Demon to release its full power it must reveal its heart, which in turn makes them extremely vulnerable."
twinning: vaan @ lj (Default)

Re: Rin Okumura | Ao no Exorcist | Not Reserved (done)

[personal profile] twinning 2015-01-21 06:01 pm (UTC)(link)
Items/Weapons: Kurikara, his demon-slaying sword which possesses his heart, a hairclip to pin his bangs back, and (1) completely blank manga.
Sample Entry: Link!
Sample Entry Two: Needless to say, finding a garden of sorts at the base of a craphole isn't something he was anticipating -- which suggests Rin thinks ahead, ever. He does not, but it's still a surprise. What isn't a surprise, however, is the sorry state these plants are in. Shiemi would have a fit if she were to see this, he thinks.

Unaware of the dangers, he moves to crouch down by a seemingly-dried-out-but-easily-identifiable apple (he's not inclined to test it), picking it up by it's little stem and turning it over and over. Aside from dried out apples having an awful taste/texture, who knows what it could be infused with. It could be a byproduct of reading too much manga (not to dismiss all the insane crap he's been through), but everything within eyeshot looks downright suspicious...though he's not necessarily concerned for himself. At least he can identify this crap as unsavory.

Then again, anyone who ventures down this way's gotta have their guard up.

He abandons the expired fruit and trudges onward, but his trek is an abbreviated one when something from somewhere is launched at the back of his head. Contact is made un form of a harsh THUNK (proving his head isn't as hollow as one may be lead to believe) and prompts a loud:

"OI!! Now's not the time to be screwin' around!"

And when Rin Okumura whirls around with that kind of advice, you know you're messing up. Except, he doesn't see anyone? Not to his rear or on either side of him. The object, however, ends up at his feet and when he goes to retrieve it ("it" which resembles an oversized seed), he's struck a second time.

...which nearly has him doubled-over. Not due to pain (though it hurts like a bitch, these seeds aren't cushioned), but out of sheer surprise, somehow.

"Shit! What the hell did I just say-?!"

Assuming there's no language barrier, whoever's harassing him should've stopped the first time. He tucks both seeds under his arms and proceeds to rush forward, seeking our the perpetrator..and not at all to return their ammo. More likely, the guy's gonna get two matching lumps.
dragontemptress: (Default)

Presa | Tales of Xillia | Expired Resver & Re-app.

[personal profile] dragontemptress 2015-01-22 03:08 am (UTC)(link)
Name: Kira.
Contact Info: [plurk.com profile] lymlemuris | PM
Other Characters Played: None.
Requested Apartment: None.

Character Name: Presa (Formerly known as Jill Lewin and Mink)
Canon: Tales of Xillia
Canon Point: Post Chapter 3
Background/History: wiki
dragontemptress: (Default)

[personal profile] dragontemptress 2015-01-22 03:08 am (UTC)(link)
Personality:
There are many sides of Presa making it hard to pinpoint her true colours. At first she comes off as a flirtatious woman who has a lot of pride in her body. She tends to come off as someone who doesn’t care about what people think of her, especially with the choice of clothing she wears. It is easy for someone to believe she dresses in such a manner to lure men towards her and just toy with them, caring for no one but herself. Many people view her as a greedy person who stays with them to get what she wants before leaving.

For the most part that is true. Presa is proud of her body, she does enjoying flirting with men and she doesn’t care about how a person views her. Her style of clothing helps her with her. She needs to be able to gain attention from men to get information from them. When it comes to her work, Presa is willing to get down and dirty. It's something she has gotten used to over the years. Presa knows she has a good body and she will use it to seduce people, an act she has come accustomed to after being in the Garage Corps.

Over the years, Presa has become quite the actress. It is easy for her to turn from someone that is proud and stubborn to a girl who is scared and nervous. Most of the time she remains casual around people, rarely hostile unless she has been provoked. Her body language will often show that she is relaxed and content, but that might not always be her true emotions.

If she becomes upset, Presa is able to hide it. Unfortunately certain people can easily bring out such emotions and she will let it show. When it comes down to it, she taunts and teases her enemies, something she enjoys from time to time. Blunt and honest, Presa can easily become a cruel person who won't hold back. Due to past the betrayals Presa has had to go through, she keeps a guard up and won't take new ones kindly.

It's a hard task to get close to her, but when she is comfortable around young people, Presa can be seen as the elder sister type. She remains loyal to those that have been able to earn her trust and gain that loyalty. She is most loyal to her beloved King and would do anything for him, even give up her life. Since the horrible fate of her friends, she is no longer scared of dying.

While she may come off as a strong-willed woman with no fears, she is scared of having nowhere to belong. She has been left behind and tossed aside for most of her life, so Presa does have a fear of getting close to someone in case she’ll be abandoned again. This is why she enjoys being a member of the Chimeriad because she was able to make a family there. When it comes down to it, she is a very caring woman.

During her precious time in Haven, Presa has learned to be more open, lower her guard and trust those around here. She is aware that living in this town and acting like a lone wolf will result in death and teamwork is important. There are times she can be a little skittish due to past betrayals and how some supposed friends and allies have been involved with Yao,


Abilities/Powers:
Presa is a magic user that relies on mana that flows through the world to cast her spells. She has what is called a gate, which allows her to use the mana, chant a spell, and release an attack. These attacks are generally known as 'Artes' in her world.

She has been able to learn defensive and offensive type of Artes, from healing to water spells, which she specializes in. All of her spells are in the tome she carries, including her most powerful Arte.

The tail she possess is not an actual tail, but created by magic. It is a weapon of sorts that she can fight with. Normally she is seen wearing it, but she does have the ability to 'turn it off'.


Items/Weapons: A large, thick tome.
dragontemptress: (Default)

[personal profile] dragontemptress 2015-01-22 03:09 am (UTC)(link)
Sample Entry: I hope this will do!

Sample Entry Two:
The smell of alcohol and cigars filled the room, intoxicating a lot of the members who sat around in the lounge. Laughter and giggles could be heard from all the way in the corner, people amused to the stories they were trading each other. This was how those noble people had a good time. Drinking, smoking, clutching onto their women and making sure they were close.

She leaned down to the gentlemen's ear and spoke in a seductive manner, her lips spreading out into a small smile. "I'll be back in a moment, okay?" Presa said. The man she was with nodded his head and once she turned around, she felt his hand slap her rear. Giggling quietly, Presa slowly walked away and once she was out of everyone view, that smile completely disappeared.
It wasn't easy being a mans mistress, and it became harder when she got no enjoyment out of it. Being spoiled was a plus, but all the actions she had to do to make sure he kept his eyes on her were annoying. All this flirting, the laughing, smiles and being madly in-love with him, it was nothing more then a lie.

By being near him, she was able to attend these parties. By being at these parties, she was able to get what she wanted. "A few more days ... a few more and I'll be free from him," she muttered. When she reached the entrance, Presa wrote something down in the guestbook and proceed to rip out the page once she had finished.

She rolled it up and exited the building. There was a post office not far from where the party was being held, and thankfully there were some pigeons still left there. Opening up one of the cages and taking the bird out, Presa slipped the paper into a small tube which was resting on it's leg. Once she let it go, it flew away.

It was one that she used a lot, and it knew where to go without her having to tell it. Presa dropped a few coins into it's cage and span around. Now it was time to go back to that horrible room and deal with all those men and their mistress'.
handsomefoil: <user name="hanshi"> (eye witness news)

henry cooldown | no more heroes

[personal profile] handsomefoil 2015-01-22 06:08 am (UTC)(link)
Name: hanshi
Contact Info: hanshi @ plurk
Other Characters Played: Nope
Requested apartment: 1.1 or 1.3, if possible. If not, then no prefrence.

Character Name: Henry Cooldown
Canon: No More Heroes
Canon Point: Post NMH2
Background/History: Linkage

Previous Game History: He wasn't in Haven for long, but he made a few acquaintances plus got around to talking to his brother some more. Not much really happened, aside from participating in a few events. He was a part of the even where one group lost their memories and were living in a perfect community watched over by Yao. He believed himself to be a businessman and had a job as an assassination for the Yao Corp, killing people that Yao believed were dangerous to society (rebels). Was dropped right after this event.

Personality: At first glance, Henry is a mild-mannered professional assassin: down-to-earth, polite, relatively intelligent, with a hint of sass. He has an air of haughtiness about him, something he's acquired from studying abroad in the UK and France for long periods of his life although he was raised in Ireland. Family back home call him a Shoneen, an Irishman who imitated English ways since his mannerisms mirrored them more than his Irish counterparts. It's more than likely he was physically born in the United States, but there's no canon proof of where Travis and Henry were born. Strict parents (most likely foster parents) taught him the ways of becoming an assassin- but he learned most of his mannerisms and own style of professionalism when he studied/went to college in the UK , though it's not far-fetched to say that his up-bringing helped shape and mold his principles to this day. While his parents were very strict and demanded a certain kind of presentation from him, they weren't completely put-off by his slightly condescending attitude. It was his way of rebelling against his parents, and he holds pride in his successful attempts to develop his own identity.

It was speculated that Henry was in on the killing game with Sylvia in their early years together; A honey-moon stage for them, as morbid and twisted as it may sound to others. He wasn't and still isn't blind to her behaviour, but back then to a 17 year old, it probably seemed like a good way to get quick cash in huge amounts and also grant him some recognition in the assassin biz. He knew her tendency to spend money like it's nothing would require some unsavory methods, but it wasn't so difficult to accept in the beginning. He realized as time went on that he actually did have a conscience, and while still married to Sylvia, he technically went rogue, giving up his #1 spot in the game and leaving it for whoever happened to be next. This shows that despite his grey-area morals, he still has a limit to how much bad he can do, unlike his ex-wife.

While he realizes murdering people is "bad", he actually enjoys his job and is not at all squeamish. He has great enjoyment for his work, and some could even say he's a bit of a sociopath. Sometimes he turns cold when he's in the middle of a job, or loses himself in the ecstasy of it all- but he's very subtle about it. The only reason he hates the gig in Santa Destroy is more due to the fact that assassinations are turned into a spectator's sport where assassins were just killing each other instead of doing their actual jobs. Taking out another assassin isn't wrong per se when the time calls for it, but when it was just assassins against other assassins in a gladiator style death-match over and over again, what's the point in calling one's self an assassin? One could even say the job works on a "Need-To-Kill" basis, not a wanton parade of thrills and kills. There's a bit of nuance that Henry takes pride in, and he hates what the UAA (United Assassins Association) has turned the profession into.

He keeps his cool most of the time, but like the Irishman he is, has a bit of a temper if provoked enough. Being thrown into an unknown situation against his will (ie. his subconscious, fighting against Mimmy), realizing his wife cheated on him with his twin brother Travis Touchdown, and generally having to deal with wacky shit that he feels is a waste of his time (ie. the boss battle against Jasper Batt Jr). It's funny that he thinks this way since he's kind of a strange character himself. It's probably because he doesn't believe he's as ridiculous as some of the characters that are encountered that he sees himself as better or above them. This shows in his actions, as he does whatever the hell he wants, whether it's blatantly fourth-walling or interfering with Travis's fights or breaking out of the assassin game that he and his ex had set up in the first place, only to enter back in as a secret boss when it's convenient for him. The fact that he's even able to (or allowed, from the game creator's perspective) do any of these things gives him a greater - if false - sense of power, making him come off a bit cocky. He's completely aware of his lack of actual control or power over his life though, which he's come to terms with, and powers through it all with dry humor and violence.

Being reminded of any weaknesses or troubles in his past are very unwelcome, however, something he responds to with bitter resentment or anger. Emotional or physical weakness was something his family looked down upon. If you had a weakness, you either kept it hidden or you overcame it, and this way of thinking is one of the few things that were ingrained into him since childhood. Any reminders of his own weaknesses are rarely elaborated upon, but it's easy to assume that he hates it. Anything involving his relationship with Sylvia and his daughter are touchy subjects (head-canon information about his direct family:), for he doesn't get to see his daughter much. After the divorce between the first and second game, it's likely that Sylvia won custody of their young daughter Jeane. During a cut scene in Henry's subconscious, he's confronted by a rainy scene in front of a house, and while there's absolutely no information regarding this scene whatsoever, it can be one of couple things: the house he grew up in or the house that he, Sylvia, and Jeane lived in, and it dredges up some unpleasant or melancholy emotions in either situation.

He misses his daughter and probably has a hint of regret of doing what he does for a living, possibly because he just wants to settle down and live a normal life as a father, but it's not as if he can just sulk and cling to the past so he covers his weaknesses and deals with it. Mimmy says an interesting thing during their encounter in Henry's subconscious, claiming that he "did not wish to go back [to the conscious world]" and that he called out to her. Mimmy seems to be a parasite in his mind, an embodiment of his childish desires (she looks like a young anime child with gigantic robot arms) and wants to keep him in his comatose state because he secretly wishes to stay in the scenery of his old house, but the strength of his willpower to shut down any weaknesses allows him to ignore her tempting offer and eradicates her existence completely.

Travis, being his only living blood, holds a special (if slightly confusing) spot in his heart. They start off as rivals, then as awkward strangers trying to deal with each other, then sorta rival-brothers again. Henry sees himself as the responsible one, who has to steer Travis onto the right path and open his eyes to the ridiculous world around him, and takes it upon himself to exert the older brother role as often as he can. It doesn't help that they're twins. He likes to tease Travis constantly, finding him an easy target for it, but there is still something genuine about the things he does and says. He was even willing to kill Travis to teach him his lessons- and seeing as he had little to no real emotional connection with him in the beginning, it wasn't too hard. If Travis died in a fight against him, he probably wasn't worth being either 1st Rank or his brother to begin with. However in the second game, Henry is rescued from dying in carbonite (think Star Wars) by Travis, which forces him to stick around for the remainder of the game to pay him back. He doesn't like owing people anything, so his way of payback is to kill the next three targets that Travis had to kill. Such a nice big brother, eh?

In conclusion: While Henry is a strong individual with good manners, a solid foundation of principles and occasional homicidal tendencies, he does had a slightly unhealthy method of keeping up his clean-cut image.

Abilities/Powers: Inhuman speed and strength, like any video game assassin. He's not particularly strong or fast in comparison to most fictional super-powered characters, but stronger than almost any real human being in the real world. That was a dumb way of explaining it, sorry. He is capable of performing Meteor Moves, crashing through the window of an office at 30-stories, dashing at incredible speed, etc.

Items/Weapons: His cross saber, wallet, and a pack of cigarettes.

Sample Entry: Thread @ Monad
If this sample doesn't suffice, I can definitely supply a different one.

Sample Entry Two: Log @ Monad
auger: GANGSTA. (pic#6274151)

The White Rabbit | Are you Alice? | Not reserved

[personal profile] auger 2015-01-23 04:31 am (UTC)(link)
Name: Vienne
Contact Info: darlingdelicatesse at gmail, rosaire at plurk
Other Characters Played: n/a
Requested apartment: n/a
auger: ORIGINAL (pic#5692891)

[personal profile] auger 2015-01-23 04:32 am (UTC)(link)
Character Name: The White Rabbit
Canon: Are you Alice?
Canon Point: The end of chapter 65

Background/History:

AYA? is a bit of a convoluted (and sometimes inconsistent) canon, so I'll be as brief as possible and only discuss what's most relevant to the White Rabbit.

Lewis Carroll was a novelist, but, due to a slowly-progressing (fictitious) mental disorder that would cause him to eventually confuse reality and fiction, he was not the most mentally stable. He would often spend time with the young Alice Liddell, who served as inspiration for his story, Alice's Adventures in Wonderland, and which he was in the process of revising. In passing, Alice mentioned that her mother had died while pregnant, and Alice's sympathy for her younger sibling (whom she fantasized a boy) compelled Lewis Carroll to write a tale where Alice and her (live) younger brother - also named Alice - lived happily together, sharing one name.

Unfortunately, Alice was growing sick from the same illness that claimed her mother's life. This strained Carroll's sanity, and, to cope with Alice's impending death, he combined the story of Alice's younger brother and the story of Wonderland: he conflated the two Alices, Alice in Wonderland and Alice Liddell, and decided it was Alice's younger brother who killed Alice to steal her name. In a fit of illness, Carroll killed the real Alice Liddell in the same manner Alice's fictional brother had in Carroll's story.

Up until Carroll's breakdown, within the fictional Wonderland the story was repeating endlessly: Alice would chase the White Rabbit, go through the events of the book, wake up from her dream, and then do it all over again, and as these were all fictional characters, no one had a mind of their own or thought outside the confines of the story. But when Carroll crashed together both the story of Wonderland and Alice's murderous brother and killed Alice, within the world of the story there was a fatal deviation.

The White Rabbit was running late as usual, but for the first time he gained consciousness and noticed Alice wasn't following him; not long after, Alice came over a hill and collapsed wearily, injured, and cried to the White Rabbit that she didn't want a younger brother, and that he (the White Rabbit) ought to stop "Sensei" (which is how Alice Liddell would refer to Carroll; unfortunately, the official localization has offered no English alternative to the word) before the entire world around the White Rabbit was torn up and turned black.

At that point the White Rabbit gained a humanoid form, and in the darkness he was confronted by cat eyes and grin, whom he mistook for the Cheshire Cat. The creature accepted the name, and gains its own humanoid form. The now Cheshire Cat informed the White Rabbit that Wonderland has been thrown away and that he, the White Rabbit, was the only survivor (the Cheshire Cat was an outsider who had slipped into the darkness). The Cheshire Cat then took advantage of the White Rabbit's distress and pressed him to rebuild Wonderland from scratch using only the torn-up drafts of the story Carroll wrote, and corners the White Rabbit into dedicating himself to Alice. The White Rabbit, with the image of Alice crying for his help still fresh in his mind, took up his task and new loyalty to Alice very seriously and went to work.

Gradually, the White Rabbit rebuilt a world that didn't resemble Wonderland at all, and instead appeared more like a Victorian city surrounded by forest. Yes, there were Wonderland-ish motifs about the new world, but it wasn't the Wonderland he recalled, and he felt ill at ease.

At some point, the White Rabbit pieced together bloodied scraps of paper, which revived an Alice - whom he identified immediately as Alice Liddell, not Alice in Wonderland - as, when she was killed, her blood splattered on the drafts of the story. He sheltered her, and grew affectionate for her. As Alice was so traumatized by murder and betrayal at the hands of the Sensei whom she trusted, she grew distressed by the notion of being Alice, as she felt that meant she could not escape her own murder. To console her, the White Rabbit named her Mary Ann instead, because while "Alice" might be destined to die, if she isn't Alice, she would have nothing to worry about.

They lived together happily in the empty Wonderland for a time, and the White Rabbit added landmarks and features to the world based on Mary Ann's recollection of the original story drafts. Though the White Rabbit knew he should make Wonderland somehow less empty and continue dedicating himself to Alice in Wonderland's sake, he began to grow distant from his dedication to Alice in Wonderland, preferring instead to talk to Mary Ann. Unfortunately, Mary Ann was no longer the most mentally stable, and she would have more frequent breakdowns so long as Wonderland remained empty, and she could not escape the memories of her murder or Sensei. The White Rabbit grew guilty, but he had no idea how to populate Wonderland, or how to even begin helping either Alice or Mary Ann.

After a series of catalysts, the White Rabbit concluded that he had to progress the story somehow, and bring it to its conclusion; this would bring both Alice and Mary Ann peace, surely. He had no idea the best way to go about it, and without any support - the Cheshire Cat would only push him to keep working harder and subtly manipulated the White Rabbit to adding certain features that were convenient to the Cheshire Cat's ulterior plan, and Mary Ann grew less responsive and more depressed by the day - he concluded a number of things he was uneasy about. But, as he had no better ideas, he ultimately went with them:

- He would bring humans from the "real" world and grant them the names of Wonderland characters. These humans would not necessarily bear much resemblance to the original fictional characters, much like how the current Wonderland location only barely resembled the original Wonderland.
- In this vein, he would bring in any number of girls and name them "Alice," who would act as substitutes for both Alice in Wonderland and Mary Ann, and hopefully move the story forward as the protagonist. If any died, he would replace them with a new girl.
- The goal of each Alice would be to kill him, the White Rabbit, and then the story would end.

This began "The game to kill the White Rabbit," and every inhabitant he brought in from the real world was given a role and abilities related to this game. (The only people he can guide from the real world to Wonderland are people whom the world has discarded, and who want to throw the world away; ie, in the series we know of social pariahs and near-suicide victims who were brought to Wonderland.)

The White Rabbit, however, was actually terrified of dying, and remained hesitant. At times he resented Alice and Mary Ann, and longed for his own happiness. He wanted to live in this world of his creation peacefully without having to strain both his body and mind (as bringing in new residents of Wonderland, as well as keeping together an entire story when he was only a character within it, put tremendous strain on him and he would often collapse in pain or have hallucinatory episodes). However, whenever he would stray too far either Mary Ann (now nearly entirely comatose and ignorant to the White Rabbit's pleas, and would only cry or beg for help while only semi-conscious) or the Cheshire Cat would guilt him back into his duty. The White Rabbit, unable to handle the conflict of wanting happiness but also having to serve Alice selflessly, decided he had to throw away his own feelings and his own self; that he would be entirely second to Alice; that he would forbid himself anything that wasn't for Alice. While not perfectly successful, his absolute dedication to his decision forced a mental break, and he forced himself to believe that he wanted to die, that he wanted nothing for himself, and so on.

He continued in this manner for years, but after a large number of subsequent catalysts (namely, roughly eight or nine volumes of the entire series, so I'll spare you from that summary), the White Rabbit gradually grew more in tune with his own desires. He was supported heavily by his friend, Mitsuki, whom he had brought to Wonderland and had refused to give him a rule associated with the game - the game he was holding for Alice's sake - because he had selfishly wanted to keep Mitsuki for himself, as his friend. Fortunately, the sentiment was mutual, and Mitsuki stood by him throughout despite the White Rabbit's deterioration in sanity. The White Rabbit's allies - the Queen of Hearts and the Caterpillar - also supported him at the tail end of the series, which proved significant in allowing him to eventually recover his sense of self-worth and identity as an individual, not only as a tool for Alice (both Alice in Wonderland, and Alice Liddell).
auger: TODD ALLISON AND THE PETUNIA VIOLET (pic#4610224)

[personal profile] auger 2015-01-23 04:32 am (UTC)(link)
Personality:

The White Rabbit, as you might expect, is always busy; always in a hurry, always some place to be, always somewhere to go, always something he's late doing. While he very recently was absolved of much of his heavy responsibility, much of the White Rabbit's personality is intrinsic-- and some of it is learned, but after so many years, they're attitudes that are hear to stay.

Even before he was burdened with Wonderland's reconstruction, the White Rabbit was somewhat prickly; in friendlier terms, he's grumpy. Unless he has reason to be in an especially bad mood (his entire life's work going to pieces, for example), he's generally nothing more than harmlessly ill-tempered. He will complain about minor annoyances idly but grudgingly accept them, fuss about the incompetence of others but, with a huff, pick up their slack. While he may not like people poking and prodding at him, he'll complain but endure it. He seems humorless and in need of lightening up, but he isn't averse to company or banter; in fact, he rather enjoys it.

And that's the heart of the matter: the White Rabbit is lonely. He's the sole survivor of Wonderland without knowing why, he was saddled with rebuilding an entire world and managing an entire story without any reward, and whenever he strayed from this path he was guilted mercilessly into returning to his thankless task. His guilt -- that he promised to do all that he could for Alice; that, as the only survivor of Wonderland, he should be doing something useful with his life -- would often come to life as hallucinations, and soon he accepted the guilt as a part of himself, just as he accepted the need to die for Alice as something he genuinely wanted, when really it was his guilt talking. The phrase "a rabbit dies when it's lonely" is used pervasively in reference to the White Rabbit, and though he believed up until recently he had to fight alone, the reality is he does want the company. Who someone who reacts with such pointed anger when frustrated (and he's frustrated often), he's surprisingly tame when the Caterpillar, for instance, starts tugging and stroking his ears during a dire moment, or when Mitsuki invites himself into the White Rabbit's burrow, or when he's given a ridiculous, cutesy nickname. All of these things might frustrate him because he's such a serious person at heart, but he doesn't hate them; he's been alone for so long that, while he doesn't seek company desperately, he won't turn away anyone who isn't trying to antagonize him.

It does take some patience to get to know him, however. Antagonizing the White Rabbit isn't hard to do, even if it's all in good fun. Yes, the White Rabbit won't verbally attack anyone for no good reason, and yes, he might not be opposed to company, but he can be his fair share of abrasive. His sheer amount of seriousness, grumpiness, and frequency of complaint can invite teasing, and though he believes in frankness and efficiency, he's also terribly callous and isn't mindful of how others might take to his plans or tone. Though no longer bound to service Alice, he has a general habit of tunnel vision that may make him even more careless in handling others. He's quick to argue and grow defensive, and isn't likely to try to sort things out calmly unless the other party is exceptionally patient. And the other party would need to be, considering the White Rabbit can get especially vicious if he feels his opponent is deserving enough of insult (the White Rabbit is often a target of the White Rabbit's snide remarks, but the Cheshire Cat hits back harder; the White Rabbit never learns).

For someone so emotionally explosive despite his slightly softer center, one might expect the White Rabbit to be like that in all areas of life, which is not necessary. The White Rabbit is only at his grumpiest when he's in a situation where he's not in any control (in conversations, for example, he's only especially agitated when he feels he's on unequal ground); he will often try to regain that control with certain action. In conversation it might be biting back verbally, or, in an emergency situation, it may be immediately coming up with a plan of action and carrying it out. True to his character, he has no time to fuss about the details and hem or haw; the time to act is now, and if he hesitates he might be too late to do anything. In situations where he feels confident about his decisions (and generally he's forced to feel confident, because he doesn't want to hesitate) he's surprisingly calm. He remains serious and frank, but difficult to perturb and is more frustrated in a resigned sense than angry when there are setbacks-- but because he has a clear plan in mind, he simply works around obstacles until he can achieve his goal. It's still easy to rile him while he's in this state of mind, but if left to his own devices he can be worryingly pragmatic.

Despite all this, the White Rabbit is not without humor. It may be hard for himself to believe at times, since, out of necessity, he's forced himself to be out of touch with his own emotions, but he does have the capacity to mourn, laugh, cry, and everything else, just like everyone else; it's just that most of these are so deeply suppressed that he doesn't know when he's feeling them. Still, it may surprise some that the White Rabbit can enjoy his idle moments as much as any other person. He finds amusement in things that are funny, he's touched by sincere expressions of affection, and he can be fond of a person to want to spend time - precious time - with them. While his softer side is seldom known, it does exist; and sometimes, it masks himself with his harsher demeanor, even if his intentions are kind.

The recent revelation that all his planning and effort have amounted to nothing - that he has wasted his time and, in his view, was not the one who was able to help Alice, despite all his dedication - has hit him hard, but after so long it is, ironically, his mental fatigue of all the years built up that has helped him resign to the facts. In the past prone he was to violence and hallucination when his plans seemed to be failing him: his usual frown would be replaced by a smile and he'd walk with ease as if in pace with some jaunty tune. He would act in a theatrical manner, speak of the gruesome with ease (psychotic fantasies he claimed to have, and an obsessive love of Alice), and would snap in anger easily, but just as quickly slide back into a perversely good mood. In these moods he was driven purely by obsession, that he has to do well and do well for Alice, that none of himself mattered, and he would forget himself entirely. It was possible to shake him from these moods, but while he was in them he was dangerous and unreasonable.

However, it isn't likely that the White Rabbit will have one of these moments of psychosis again naturally: he has since been absolved of his responsibility toward Alice, and accepted that he is not who can help her. With these two motivations removed from him, the mental strain has been relieved. Though he may still remain guilty and regretful, he is shown as having accepted the reality of the matter, contrary to his mental breaks, which were signs of his denial of reality. The White Rabbit still values both Alices and wishes for them to be happy, but he has accepted that he would be satisfied if they end up happy even by someone else's hand; and even more important, he has come to accept that Alice's happiness does not supersede his own, or anyone else's. It's something difficult for him to learn, and he'll likely spend much time coping, but he has, at the very least, begun walking the path toward a much healthier mindset.

Abilities/Powers:

Slight statboost He has slightly superhuman strength, speed, stamina, and so on, but he isn't a fighter (it's more supplementary: for example, he's jumped from the top of a building while slashing down a giant monster and simultaneously carrying a young adult male without any issue, and he can hold up a young adult male off his feet against a wall, but I would say that's about the maximum he can do, especially since he's usually not in optimal health).

Can give and take names He can give or take "Names"/"Roles" and set the parameters for these roles. If he takes a person's name, they are completely unable to remember it. If he grants a role, they will be bound by the rules of that role (for example, the "White Rabbit" role is "Can only be killed by Alice," so any other attempts to kill him won't work; similarly, the "Alice" role is "Can only kill the White Rabbit," so anyone given the name/role "Alice" would be unable to fatally wound anyone not the White Rabbit).

As a note, we don't have an example in canon regarding behavioral parameters (ie, "The person with the role Bob must always act happily," or "The person with the name Sally must hop on one foot for ten minutes out of each day") so if the White Rabbit does, on the off chance, use this role-giving ability within Haven, I will likely avoid behavioral parameters.

Cannot kill or be killed The White Rabbit cannot die by the hands of anyone who isn't named Alice (we have an example in canon: if someone who cannot be killed is shot through the heart, for instance, the bullet will go through and they'll collapse, but a moment later they'll be back on their feet and completely fine; the blood stains will be there, but otherwise it will seem as if nothing happened). Injuries and anything otherwise non-fatal he should still be able to suffer from, though.

Similarly, he cannot kill anybody. Much of his headache during the main events of the series is because he cannot simply kill anyone in his way. Unlike the weird reality-glitching that might occur when someone tries to kill him, if the White Rabbit were to try to kill anyone, canon implicates that things would simply not go his way: he can make a serious effort to kill someone, but something - or someone - will happen, continuously, that makes actual murder impossible (even if it's something as minor as his fatal blows always missing, or someone walking in at the wrong time). He can still inflict non-fatal damage, however.

Some sword skills It's worth noting that, while he has a rapier, he doesn't seem to be particularly trained in terms of strategy or technique. He seems to use it however he feels like at the moment.

Items/Weapons: He will only arrive with his rapier and the clothes on his back.

Sample Entry:

http://honeyroast.dreamwidth.org/1951.html

Sample Entry Two:

Mitsuki had insisted - Mitsuki always insists - that the White Rabbit leave the more mundane matters to him; this time it was the cleaning, next time it would probably be the dishes, and so on. Of course the White Rabbit had begun to argue but Mitsuki's stubbornness grated, and the White Rabbit found that it would perhaps be slightly less of a pain to simply give in than to argue.

Which is easier thought than done: with an excessively harsh sigh of frustration the White Rabbit drops himself onto a great, soft armchair, one of many within his burrow, and after several moments of absolutely nothing, sinks down into a slump. His face already screwed into an expression of deep dissatisfaction, he felt restless. Yes, it's true he's tired, but fatigue is no excuse for idleness. He debates going out to accomplish something until Mitsuki is done with his self-appointed task of cleaning the burrow, occupying mind with brief calculations of how long it might take Mitsuki to finish and so how much time that would give him, but with a sigh he decides it would hardly be worth it; Mitsuki was bound to pop in at random before even having finished, and he'd receive an earful if Mitsuki found him gone.

Out of amusement rather than irritation, he snorts. Eyes drifting to the table he notices a basket of cookies Mitsuki had brought from some bakery and set out to eat - the White Rabbit himself never set out anything for guests, nor did he bother make his burrow the least bit hospitable - and, as out of place as it felt here, he didn't entirely resent it. He doesn't take one. It's a shame, he thinks, how much they both feel the need to be productive; but while the White Rabbit can't fathom Mitsuki's reasons, he knows his own reasons are much more pressing.

Certainly, if he stayed put, Mitsuki would finish up his work and return to where the White Rabbit sat, and then invite him out - because, of course, with no work to do, surely now the White Rabbit would be free - and they could enjoy their evening leisurely, perhaps without worrying about any other matter. It was something that was so frustratingly endearing about Mitsuki that he could hardly stand at times, but he knows Mitsuki is, for whatever reason, well-meaning, even toward someone like him. He knows he doesn't understand Mitsuki, but . . .

Ah, all this thinking was giving him a headache, and just making him more restless. He pushes himself up from the chair with an exhale, feeling vaguely as if he had failed some sort of challenge, but also feeling better for it. He may not understand Mitsuki, but he knows himself, and he can't simply sit still and munch on cookies happily no matter what Mitsuki might intend for him. He strides off, looking as if he were in a worse mood than he actually is. He would find something to busy himself with; and if Mitsuki had wanted him to stay put, then Mitsuki could have at the very least had the decency to sit with him.

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