havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2012-09-10 02:03 am
Entry tags:

Applications


APPLICATIONS ARE OPEN!
The next processing date is Friday 11th October

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every two weeks, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. If you wish to request a specific apartment, please do so in the relevant part of the application. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Every attempt will be made to place a character in their chosen apartments, though this may not always be possible depending on the slots available.

Applications are open constantly, but are only processed every other Friday at 7PM EST. The Saturday following acceptance, an IC mingle log will be posted for characters to be introduced to the game.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

Applications will be processed on the following dates:
11th October
25th October
8th November
22nd November
6th December
20th December

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
winterhearted: (Ruthless)

Helga von Vogelweide: Trinity Blood - RESERVED

[personal profile] winterhearted 2013-07-15 04:51 pm (UTC)(link)
Name: Kitty
Contact Info: plurk: cardinalzen personal dw:cardinalzen
Other Characters Played: None, though I am working on an app for Abigail Hobbs.
Preferred Apartment: None.
Character Name: Helga von Vogelweide, Eise Hexe/Ice Witch alias Countess Christa Anholt of Bohemia
Canon: Trinity Blood, one novel only at this point (but I am hoping for manga!) there are more novels that I think she is in, but they haven't been translated into English 
Canon Point: Trinity Blood: Rage Against the Moons vol. 4: Judgement Day
Background/History: http://en.m.wikipedia.org/wiki/List_of_Trinity_Blood_characters
Personality: Helga is a beautiful woman with a curvy shape, and she doesn't seem averse to using it to her advantage if need be. She presents herself as a Bohemian aristocrat, which she may well be (though fan consensus places her as being from Vienna; she certainly acts like a wealthy, provincially influential individual. She wears jewelry and furs, and seems well able to play a role if needed. This is shown by her interactions with Abel and Antonio, as she convinces them that she is searching for her soldier husband, also a minor noble, when no such person seems to actually exist.

She is intelligent, manipulative and ruthless. She influences Abel and Antonio to do as she needs them to, playing on their good natures, and Antonio's well-known weakness for a pretty face. She is completely devoted to Cain, to the point that when she gets jealous of Isaak, she conspires with Balthazar and Melchior in an attempt to kill him, which leads to Isaak killing them all. (So I have heard but haven't actually been able to read myself, sadly). She also demonstrates her fascination with Cain and her devotion to him by repeating the Orden's philosophy to Abel and expressing her disdain with his attempts at mercy.

She has a high rank in the Orden (8-3, the same as Dietrich, beneath only Isaak and Cain), so her confidence and self-assurance seem to be justified. 
She is able to think on her feet, and is courageous/confident/stubborn enough to not only defend herself in battle, but attack even opponents as formidable as Abel using his Crusnik form. 

She is a scientist who has modified a pre-Armageddon relic of a weather observation platform into a sort of floating, towered castle like structure in the skies over Vienna.
 
Abilities/Powers: Using her wand (which was created for her by Isaak, the Orden's second in command) she is able to manipulate a composite creature named Winter Maiden which is made up of inferior (to the Crusnik nanomachines which give Abel, Cain, and Seth (and the deceased Lilith) their seemingly supernatural abilities)) nanomachines to chill moisture in the environment to hundreds of degrees below zero, freezing opponents to death by covering them in ice. She also can use a ring to form ice into daggers which she then uses as weapons. (In the Trinityverse,  powers that often seem supernatural are actually the result of technology being manipulated in ways that most people have no idea to expect. The setting is centuries in the future of our time, but after cataclysmic strife known as Armageddon tore the world apart and set civilization back a few hundred years. Most of the earth is uninhabitable by either normal humans or alien-basilicus infected methuselahs which behave a lot like legendary vampires.)

Items/Weapons: Which three items and/or weapons will your character arrive with? Her Winter Maiden wand, her ring, and an ivory comb (because anyone with hair like that has to spend a lot of time on it) 

Sample Entry: 

[She picks up the battered cell phone with disdain, fastidiously wiping a lace-edged monogrammed handkerchief across the screen.] Excuse me, I am  unsure exactly how I came to find myself here. 

[She peers through the slightly grimy window, a frown marring her pretty features.] I know of no place called Haven, but I suppose that should be no surprise. I do not remember every little dot on the map. 

[There is a girlish giggle, a slight touch of nervousness audible there.] My name is Helga. [She raps her knuckles in irritation against the wall; one with keen hearing might note the sound. She should have used her alias.] I will be in the street in sight of the billboard. [She does not describe herself;another bit of caution]. 

Sample Entry Two: 

Helga does not really fit into her surroundings. They are at best a bit battered, neglected, a place down on its luck, but proclaiming itself a refuge of sorts. One wonders what lies outside the city, and if one really wants that knowledge on further reflection. It's a bit ludicrous, like seeing someone in a theatrical costume, walking down the slightly grimy sidewalk. But if she is aware of this, the casual observer could not tell from the way she carries herself, her steps light and sure, head held high, the tilt of her chin a bit arrogant. 

A more thorough observer might notice the tension visible in her white knuckled grip on that slender carved stick she has sort of tucked beneath her sleeve, concealed in her hand but ready to use at a moment's notice. She is very well aware of her surroundings;her eyes rarely rest on the same spot twice. She is worried; the air is different than she is used to, drier and thus less amenable to being manipulated as her weapon. The street is very quiet, and in her experience, areas that should be populated being unnaturally still, bode ill for the unprepared. Despite her best efforts, her pulse and respiration are elevated. She feels as though her skin is too thin, her nerves exposed. She does not know in which direction danger will attack from, what form it will wear, and she has no allies.
Edited (misspelled my own name) 2013-07-15 16:53 (UTC)
mearry: (Default)

c-ta | shuuen no shiori | not reserved

[personal profile] mearry 2013-07-16 12:12 am (UTC)(link)
Name: tori
Contact Info: plurk: einmal
Other Characters Played: N/A
Preferred Apartment: N/A
mearry: (pic#6472247)

[personal profile] mearry 2013-07-16 12:13 am (UTC)(link)
Character Name: C-ta
Canon: Shuuen no Shiori
Canon Point: Right before he gets killed
Background/History:
    The rumor that came from an unknown place, the Book and Bookmark of Demise. Two supernatural objects that worked together; a book filled with urban legends that would come to life wherever the bookmark was placed. Ten years ago, four students had played the game that is part of the Book's ritual only to meet a grisly end- their deaths. Now, thanks to one student, another group of students are about to repeat the same fate. Four students that are itching to escape the mundane lifestyle begin to summon a spirit, Kokkuri-san...only to be place their lives at risk in the worst Demise game of them all.

    Follow Kokkuri-san's demands in a week. If not, they'll die. If they tell anyone else, that person will die. There was one more catch too; amongst the four of them was a fox, a traitor. To kill them would mean the end of the game...but if you killed the wrong one, well. It goes without saying, right?

    C-ta is, undoubtedly, one of the four students seeking to escape the everyday boredom. To say that he's had an interesting history would be a lie for he hasn't. Having been friends with the main character since childhood, he's had a relatively normal upbringing. He's part of the occults club that him, his friend, and two others participate in, satisfying his boredom with the rumours that they share. He's not popular, but not unliked either, passing right between both lines. Now stuck in a game that puts his friend at risk and the suspicion that his friend isn't his actually his friend but the fox, he is willing to do all it takes to finish the game and return to the normal life that he used to lead.

    For more info on his chapter, it's here.
mearry: (pic#6472248)

[personal profile] mearry 2013-07-16 12:15 am (UTC)(link)
Personality:
    C-ta, the cool-headed, friendly character of the quartet. Between B-ko's hot headedness, A-ya's pessimistic nature, and D-ne's childlike innocence, having someone normal to talk to like C-ta is quite a relief. He's the boy who seems to be all smiles and jokes. His level-headedness can bring the group back from panic once the "game" begins. C-ta's the guy who's not too popular, but not unnoticed either, passing right in the middle. Someone who always seems to know the right thing to say at the right time, he's someone that can makes friends with incredible ease. C-ta is your ordinary, charismatic teenager-

    -or at least that's what he wants you to think.

    Under the friendly, charismatic exterior, lies a side of C-ta that he hides with great care. His words are always carefully chosen, to help him or to sometimes take a jab or two at a person. His clever words make him seem friendly but in truth there's very little friendship between him and another person. There's always that barrier that he holds; most of the people he knows he considers them acquaintances. Being a smooth talker and having a knack of reading people, he's able to squeeze himself out of most problems by knowing what they want to hear. The right excuse here, an explanation there, and a white lie every once in a while, and he's free. C-ta, if he wanted to, could talk his way into popularity. To do so though, is too much of a hassle, and would put him at a higher risk of being the target of nasty rumours. As someone who only seeks to keep his social life as free of complications as possible, C-ta prefers to maintain himself in the middle of the social ladder where it is the safest.

    Safety, something that C-ta values and demands. Living in the same mundane routine, very little has changed for this brunet. For years he's kept the same friend and remained with him in the comfortable middle of the social life. His life has been generally without complications, because he knows how to play his cards right. The idea of losing this safety net that he has so carefully woven though, is unspeakable for him. C-ta looks for control, subtly demanding it- just because he hates the idea of not having control. Learning that his friend talking to the most popular girl in school, putting his social life (the social life that C-ta helped create!) at risk was a major blow to him. Change is a scary subject for C-ta, because he doesn't want to change, he doesn't want anything to change. In the novel, he is stuck in the past, where his best friend relied on him and he could be the invincible hero to all his problems. Long gone are those times though, as D-ne explains to him, but he won't accept it. He refuses to accept it. Moving on is simply not his forte.

    C-ta is obsessive and he is possessive, both two very ugly qualities of him that he's denied and hidden so well that not even he realizes that he has. In the novel, he has one friend, A-ya. For him, C-ta would do whatever it takes, he would take a bullet for him if the chance ever arose. In C-ta's eyes, he is A-ya's invincible hero, the one who pulled all the strings to make sure that his best friend had no problems in his social life. He listens to him talk without any real interest in what he's saying- but it's A-ya, so he'll listen any ways. He's grown to rely on his friend's presence- on his friend relying on him. Without him, without anyone relying on him, he is no one- he's a parasite, who cannot live on his own. The few who have the fortune (or misfortune) to be regarded as his friends are lucky that he will give everything and anything for them. Only he's allowed to do that though, at least in his mind. Everyone else is simply a threat to him.

    He is one-tracked and incredibly narrow-minded. Mixed with a fearful stubbornness, his cool headed exterior is simply a façade. God forbid that someone calls him out on any of his bad qualities because he doesn't see them. As D-ne calls him out on his obsessive nature, he vehemently denies each accusation because it's not true- it simply can't be! His narrow mindedness doesn't let him see any opinions other than his. When he's lost control or when he feels that is threatened, C-ta is rash and can jump to conclusions with an ease that can put him into an awful situation. But to return to the common, everyday life, he's willing to do anything

Abilities/Powers:
    C-ta is a common run of the mill teenager so he has no supernatural abilities to talk about. Nevertheless, he has a slight skill in reading and observing people. He's no Sherlock Holmes or anything similar, but it's good. He's very easy to socialize with and can make friends with ease. He's also somewhat skilled with technology.
    He's also very good with a box cutter

Items/Weapons: A box cutter.
mearry: (pic#6472264)

done

[personal profile] mearry 2013-07-16 12:18 am (UTC)(link)
Sample Entry:
    [the video of a brunet comes on. despite the situation, there's a smile on his face, trying to act as calm as possible.]

    Strange place, huh? One moment I'm in my room, the next I'm stuck in some weird abandoned city. [he laughs at the fact, but it doesn't exactly make him feel any better.

    If anything, it made him feel worse. This wasn't what C-ta was used to. He had tried so hard to return to the normal life that he was so used to and ended up in a whole new place. Just. His. Luck]


    I'm not stuck in some post-apocalyptic movie am I?

Sample Entry Two:
    C-ta's arrival to the desolate town had been both a blessing and a curse for him. The idea of being in a new place didn't frighten him, but the realization that he was alone, did. His friend was nowhere near him anymore-for the first time in years A-ya wasn't even near him.

    'Not that it matters anyways' C-ta thinks to himself with a wry grin. He doubted that the dead would come to life anyways. The world that he had known was long gone and it wasn't because he had arrived to some weird place.

    He glanced at the cellphone- the one that the city had given him. What he would do in this place, C-ta didn't know. He had almost died himself and the idea of returning to a world without his best friend was too much to bear. As much as he hated the idea of having to start over, maybe this time it was a good thing. Maybe this city would let him start over from zero.

    It was a nice thought, at least.
esper_magic: (Default)

Terra Bradford | FF6/Dissidia (Not Reserved) | 1/?

[personal profile] esper_magic 2013-07-16 01:50 am (UTC)(link)
Name: Mai
Contact Info: EnchantingElle(Plurk)
Other Characters Played: Nope
Preferred Apartment: N/A

Character Name: Terra Bradford
Canon: Final Fantasy VI/Dissidia
Canon Point: During the events of Dissidia, before meeting Vaan.
Background/History: Dissidia canon and FF6 canon
Previous Game History: None
esper_magic: (BLAH)

Re: Terra Bradford | FF6/Dissidia (Not Reserved) | 2/?

[personal profile] esper_magic 2013-07-16 01:51 am (UTC)(link)
Personality: Terra is your typical atypical main female character. Typical because there's at least two in every party - atypical because she's not your standard damsel-in-distress. Granted, without her memories she has no confidence, making her trade between wanting to flee a situation and wanting to stand and fight. When in a confusing situation she tends to lean on someone with more experience, or someone she's more familiar with rather than 'lead' herself. In a situation she is familiar with, or when people are depending on her to protect them, she gives her all and beyond to do just that. Despite her background of being used and treated as little more than a weapon, Terra is full of compassion for others. She is well aware that she was made to harm hundreds and thousands of people against her will, so some might think her compassion is born out of guilt, but in truth, she simply has a kind heart. Of course she is still a little cautious around people, and tends to prefer the company of animals to the company of human beings. Perhaps this too is an echo of her time in the Empire, where she was treated more as a object than a person, and was kept in a prison cell her entire time there (when she wasn't being used as a weapon).

Most people can be labeled as a fighter or a protector - but Terra's soul is a dual nature, leaving her torn between two worlds, neither fitting in one or the other fully. She wants to protect those she cares about, but she also doesn't want to fight. It can make a person very confused, especially when they have no memories and thus, no base of experience to fall back on. Morally, in her own personal code and sense of 'right' and 'wrong', she dislikes the idea of taking someone's life. If pitted against someone who harmed her friends, or even killed them, she would still prefer not to kill them. There are few in the world that she would willingly cooperate to eliminate in that manner, and deal with the discomfort of having to take a life afterward.

Being half human and half esper, she often feels conflicted and confused in certain situations - particularly if those situations involve other espers, or the cultural equivalent. Faced with someone abusing or killing other espers, she would naturally be incensed and outraged, taking it a bit more personally than others might. No matter the cultural equivalent, an esper is still 'family'. She would at first try to reason with the culprit, but if they refuse to see reason, she would see no choice but to try and stop them herself.

Given her limited social interactions, with the exception of her travel companions, it should come as no surprise that Terra doesn't much care for being around strangers, or in being in a crowd. To the former, she is cautious, fearful and almost hesitant until she can get an idea of whether or not they're a good person or a bad person. To the latter, she prefers wide, open spaces - the crush of bodies in a thick crowd reminds her of less than pleasant times, and makes her nervous.

Speaking of nervous, there is another phobia of Terra that relates far more closely to her background than she would like. Clowns - or more accurately, people made up like clowns or dressed flashily like Kefka had. Terra has no fond memories of that man, so anything that reminds her of him - even him himself - fills her with dread and fear. Of course, there are situations where one cannot run away, and in these cases, Terra would do her best to push aside her terror and fight, preferring to run until the only option was to fight.

To those she calls friend, Terra is a warm-hearted, considerate girl - gentle and patient, though .. perhaps a bit strange at times, as she has trouble understanding the subtleties of human interaction. As the slave crown wiped out her understanding of emotions as well as her memories, she learns what each emotion is as she feels them. Anger to her, is an irrational feeling, something she doesn't particularly understand or like.

She is patient with children and animals, which made her a good candidate for someone to look after the children of Mobliz later on in the game, during the World of Ruin. As her travels continue, particularly after she gets her memories back, she gets a better grip on emotions - although love still eludes her. She becomes more personable, and finds it easier to cope with the new emotions she discovers along the way, in addition to the shiny new spine she develops.

Strengths: Terra was raised to be a weapon for the Empire, from childhood. Not even from childhood, but from infancy - she never had a proper childhood, growing up on the compound in Vector. She was trained in the use of maces, daggers and swords. She was also given training in the use of her magic, though this training was under General Kefka himself. It is safe to say she is a very competent fighter, given that it is said she killed a large number of soldiers in just a few minutes.

This aside, her far greater strength is that of her compassion and loyalty. Though she knows little of herself, background and otherwise, to those who have helped her, she owes her loyalty. Locke and Edgar were the first to help her, after Arvis, and she cared very deeply for them. Though she doesn't like to fight, if it is to protect her friends or to protect those who couldn't protect themselves, she would take up a weapon again without a moment's hesitation.

No matter how many people she may have hurt or killed under the influence of the slave crown, once freed she has shown to have nothing but the biggest and warmest heart. She never wanted to hurt anyone, and felt guilty over the things she'd done - even though it wasn't under her free will. She is the kindest towards animals and children, and she tries to help those who seem troubled, even if she doesn't truly understand what they're going through. The effort is still made - if a friend is feeling down as well, she makes the effort to cheer them, in her own small way.

Weaknesses: Because of her amnesia, Terra is terrified of her very nature. She can't control her esper-side very well, and under severe amounts of terror and distress, that power tends to go wild. This is due to the fact that she doesn't understand what she is, fully, and she fears what she doesn't understand. In addition to this, she does very poorly in large crowds, especially when she is alone. Without that buffer of a friend to provide a sense of safety, she grows extremely nervous and frightened, unsure of herself.

She is naive, in spite of everything, and can be easily tricked into a bad situation - depending on the nature of the situation though, she might speak with a friend first, or at the very least warn them of what she planned to do. Just as her compassion was her greatest strength it was also her greatest weakness - if her friends were involved or threatened, she would be quick to acquiese to whatever demand or request was made of her, as long as their safety was assured.

She is mostly unsure of herself throughout her canon, in fact, until she recovers her memories - having nothing to base any experiences on, or even to draw from to make a decision, she constantly second guesses herself and tends to defer to someone who is more knowledgeable in a situation. Lastly, she is coulrophobic - that is to say, she has a fear of clowns. Don't laugh, Kefka is the closest thing to what a clown may look like in the normal world, so encountering someone that resembles him even a little - let alone the man himself - would leave her in a near paralytic fear that would only make her want to flee.

Edited (oops) 2013-07-16 01:52 (UTC)
esper_magic: (Default)

Terra Bradford | FF6/Dissidia (Not Reserved) | 3/4

[personal profile] esper_magic 2013-07-16 01:56 am (UTC)(link)
Abilities/Powers:
Abilities: As an esper, and having been trained as a biological weapon, Terra can be quite strong both physically and magically. Her mind may not recall the training, but her body does, so much of the fighting is done on automatic. Her preferred weapon is a sword, but she can also use maces (like flails and morning stars) and daggers. As for armor, Terra has and needs very little; her clothing consists of what looks like the outfit a harem girl might wear, being a minidress and leggings, (or variations thereof) with only armor on her shoulders.

Limit Break (Riot Blade): Terra performs this move by swinging her sword in an swiping (arc like) up-down pattern once. This results in sending five glowing green crescent-shaped blades towards her enemy. The damage that each of the energy-like crescent blades causes is variable, pending consent of the opponent or the situation, and there is no guarantee that all five will even hit.

Magic:
In addition to her physical abilities, she has a number of magical spells at her disposal. The majority of her spells are offensive healing, but she also possesses less powerful spells that aren't particularly for battle, or exactly support. To list a few, her FF6 spells available are Fira, Cura, and Antidote. She has a few stronger spells (Dissidia) which would eventually be unlocked, such as Blizzara, Graviga, Thundara, Flood, and Tornado.

Esper: Terra, being who and what she is, as the offspring of an Esper and a Human, has the additional ability of transforming into her Esper form - a female, humanoid beast covered in flames and pink fuzziness. Being half esper, she can - with permission - sense the presence of other espers. She also tends to be more feral when in her esper form, and has the ability to connect with other espers or their cultural equivalent (given permission of course.) In this form she has the ability to fly, and is hardier and stronger than her human form. In addition to this, her reflexes and speed increase, as well as her senses - sight, smell, hearing; all that good stuff.
Given her otherworldy nature, Terra in both forms, is capable of seeing some things that normal humans can't, such as spirits - and can feel the presence of monsters and allies alike, being more in tune with the world around her. Unfortunately it also sort of makes her more susceptible to the things that will effect animals, such as high pitched sounds and smells. In further detail to what is mentioned earlier, Terra is capable to synchronize with, or feel the mind of other espers (or the cultural equivalent given permission) and can speak with them ( again with player consent - be they physically there, in spirit or in memory depending on culture) for as long as they allow.
Lastly is more of a downside to being an esper like Terra; the Power Flare. This is basically what happens when Terra loses control of her powers, usually as a direct result of emotional distress. Best description of it would be akin to a power/force blast that damages the surrounding area, or a force wave that would effectively shove anyone around her -away-. (Further in theory, those capable of junctioning with espers/eidolons/GFs have the ability to do the same with Terra, if they become aware of her nature, and provided permission is given by mods and it's worked out ahead of time. )

Strengths: Though for the most part Terra resembles a normal - if strange - human girl, her Esper heritage grants her a greater amount of strength both physically and magically. This isn't to say that she is so strong she can bench press a car or nuke the world - it just gives her that extra -oomph- or edge she might need against an opponent that would be stronger for a normal human.
Weaknesses: Espers were creatures of magic, and as such Terra's own magic feeds off of her energy - or more to the point, each time she casts a spell she gets a little more tired. Depending on which spell she's casting, and if she's doing anything else at the time, depends on exactly how tired she gets. Wielding her magic is relatively equal to how she wields her sword - if she's doing both at the same time, she runs out of reserves for her magic much more quickly, whereas she can still fight physically as long as she's still conscious. Once her energy reserves for her magic is depleted, she can't cast anything again until she rests, or at least drinks an ether.

Items/Weapons: Maduin's Pendant, Her Sword, and an inactive Slave Crown(which will probably never come into play but you never know!)
esper_magic: (Bunny! Dorky)

Re: Terra Bradford | FF6/Dissidia (Not Reserved) | 4/4

[personal profile] esper_magic 2013-07-16 01:57 am (UTC)(link)



Sample Entry: (Taken from where I played her else game - if I need to come up with something else I can though!) Link! and Link!

Sample Entry Two:

RP Sample: It wasn't often that Terra took her hair out of its ponytail, but sometimes, even her hair got tangled. Thick with enough of a wave to give it a slightly curly appearance, her green hair reached the middle of her back when left down. She rested the Ribbon on the ground beside her, her thoughts elsewhere as she ran a comb through her hair.

When the bluebird alighted on a stump a short distance away, she found it endearing. She'd always felt closer to animals and monsters than she did normal people for some reason. "Hello there." She greeted the bird, continuing to brush her hair, though more slowly so as not to startle it to flying away.

The bird cocked its head at her and chirped, hopping to the ground with a flutter of wings. She blinked in surprise, lowering her hands to her knees, watching in fascination as the bird made tentative little hops towards her. "My you're a bold one, aren't you?" The bird ignored her, pecking at the ground, but hopping ever closer. After a few more half-hearted pecks, the bird fluttered up to perch on the back of her hand, tilting its head with another chirp.

Terra giggled, "Do you want to be friends?" The bird fluttered to the ground next to her, and hopped over to the ribbon, pecking it curiously. "Hey, that's not -" Terra's warning came too short as the bird took the ribbon in its beak and fluttered away. She stared after it, stunned, and promptly jumped up to see where it had gone.

Thankfully, it didn't go far - it had been building a nest in the branches above her. With an annoyed frown, Terra unhooked her sword and set about climbing up into the branches. Yet when she reached the nest, startling the mama bird that proceeded to chirp angrily at her, wings flapping in her face, Terra paused. One hand fended off the bird with some difficulty, until she was forced to jump down again. The ribbon had been thoroughly woven into the nest at that point - really, it wasn't so great a sacrifice that she couldn't go into town and get another.

She sighed, shaking her head. She had really liked that ribbon.

Alternate RP Sample: (Providing two if that's ok to show both her cheery side and her uncertain side because I love these. :D)

Joy. Fear. Excitement. Anger. Love.

They were all things that Terra didn't truly know, or understand - the last one most of all. She didn't understand why people risked so much because they 'loved' others. How could she? She didn't know what those emotions even were. Ever since she was released from the Slave Crown's hold on her, everything had been ripped away with its influence.

No, that wasn't quite right. Her memories were ripped away from the moment that crown had been placed on her head. From the very beginning she didn't know what freedom was, what happiness felt like. Had she? The only thing she was familiar with, even now, was the nervous anxiety that surrounded her entire being.

More than that, there was a power within her - a power she didn't understand, a great power that frightened her, because she often had dreams where someone appeared to be trying to talk to her. Dreams of fire, and an untamed ferocity not unlike a wild beast - men screaming as they fell by a blade - her own hands covered in blood, and the haunting cackle of a man...

But for all of that, when it came down to it, she didn't know who she was. She didn't know WHERE she was. She didn't know... anything. She might have been able to cope better with those horrible dreams, and ... and she wasn't sure what those images were - memories or nightmares - if she only knew who she was. But here, she saw no familiar faces... although in a way that was a relief, for if it had been HIS face. The face of that painted man who haunted her dreams, who had come to Figaro Castle to reclaim her - whose shrill, malicious laughter made her curl into the fetal position with her hands over her head, shaking --

Fear! That was how she felt when she thought of him. She felt afraid. But she didn't like feeling such fear. She wanted to experience the emotions that her friends told her about. She longed to smile with happiness, to cry out in joy, to laugh excitedly - but how? Surely there was some way to discover these emotions, as surely as it would be to find out who - what - she was. Even if it was alone.
malfunctionbot: (Automatonic Electronic Harmonics)

Rabbit / Steam Powered Giraffe / Reserved 1/2

[personal profile] malfunctionbot 2013-07-16 04:20 am (UTC)(link)
Name: Meygan
Contact Info: Plurk - Meyggy; AIM - MeyganJelly
Other Characters Played: N/A
Preferred Apartment: None

Character Name: Rabbit Walter
Canon: Steam Powered Giraffe
Canon Point: From the most current event, the Walter Robotics Expo - July 2013
Background/History: Official Rabbit Profile, Official backstory, Official Timeline, and SPG Wiki for Rabbit
Personality:
"I always thought I was sorta the big brother of the band. Or was it more like great uncle? Or half aunt? Or step sister…. THIS INTERVIEW IS OVER." [proceeds to flip table and stomp away]

--Rabbit, Steam Powered Giraffe: The Quest for The Eternal Harp of Golden Dreams

Compared to the stoic Spine, the sometimes shy Jon, and the just plain awkward Hatchworth, Rabbit is an unrestrained whirlwind of high energy and terrible jokes (he is a pun champion), somehow managing to appear absolutely everywhere at once to make sure his all too valuable opinion or irrelevant pop culture reference is always heard. He is constantly in motion--especially his voice box--hopping from here to there, dancing and shaking his hips, his energy supply seemingly unending. Despite his easily excitable and friendly nature, Rabbit is most often remembered for being crazy and boisterous and just plain weird.

Also those puns. Those damn puns.

Though many a human passerby may scoff away the belief that a man-made creation with an artificial brain could possibly be built to feel or have any real understanding of the complexities of human emotions, Rabbit and his siblings are the absolute proof that that line of thinking is very false indeed. Due to the mysterious blue matter energy that powers them, the Walter robots have been imbued with rich personalities, all of them possessing both the ability to feel and free thought. Though they may often deny just how human they are, the phrase 'more humane than most humans' absolutely applies. Rabbit himself is an automaton who experiences the entire spectrum of emotions very vibrantly, from sweet infatuation to debilitating depression to shaking with red-hot rage. Though he is generally quite upbeat for the most part, he can most often be found causing playful trouble or joking around with his brothers, Rabbit is prone to moodiness after fights with The Spine or a particularly bad malfunction, choosing to sulk for days and days until someone finally manages to knock the persistent sadness out of him and get him back to his all too happy self.

Under that infectious copper grin and booming laugh, however, Rabbit holds a large amount of hidden guilt and lingering sadness over the various events that have been unjustly thrust into his long life. The death of his creator and longtime best friend, Peter A. Walter the First, has always stuck painfully with him, even after all of these decades that he has been dead, a loneliness and tightening inside his chassis that the 'bot never has been able to fully shake, enough so that those gifted goggles never leave his sight. Then there is his unwilling participation within the wars and the nightmares that still haunt him from that traumatic time. Combine that with the heavy guilt he still feels over the death of his human brother at his own hand (indirectly, of course, but Rabbit will always blame himself) and it is easy to see why the bot is so prone to fits of sulking. For an 'artificial' life, Rabbit truly understands the pain that comes hand-in-hand with living, and it isn't something he will ever be able to forget or simply shove aside. All of this weighs on his conscience often, but he just chooses to keep living on with a smile and a corny joke on his lips for the sake of his family and his own sanity.

For an automaton, Rabbit tends to fall in love rather frequently, though unlike The Spine, the objects of his quick affections are just that: objects. His torrid love affair with Jenny the Toaster lasted a good eight minutes after purchasing her at Sears before his joints froze up and he dropped her, shattering the toaster to pieces. It is a generally accepted rule throughout the Walter manor that Rabbit is not allowed to use any of the kitchen appliances, but nothing will stop him in his quest for true love! Keep your appliances locked up, folks. That being said, the 'bot does have experiences with real love (aka a sentient being that can actually love him back), but since the heartbreak of Honeybee, he seems to prefer to throw his affections upon things that can't break his clockwork heart again.

"And if my marks weren't good enough, he'd make me sit in the corner with a dunce hat. But the joke was on him, I would just pretend I was a Tyrannosaurus Rex. ..With a dunce cap."

--Rabbit, Steam Powered Giraffe: The Quest for The Eternal Harp of Golden Dreams

Though he may not often act like it, Rabbit is the oldest of the robots and titles himself as the 'big brother of the band'. He takes his responsibilities as 'big bro' quite seriously, despite his usual teasing and carelessness, always stepping up to protect or stand up for his younger siblings should they end up in any kind trouble, whether it be their own fault or not. With The Jon and Hatchworth, Rabbit is both a playmate and a source of strength. He acts every bit as silly and full of energy as the two youngest 'bots, but is always there to lend a copper shoulder to cry on when life's usual unpleasantness pops up. With The Spine, Rabbit is always taunting and pestering and coaxing, doing all that he possibly can to pull his titanium brother's lightheartedness out from his usually reserved and distant nature.

No, Rabbit may not often act as mature as a being of his age should and he really shouldn't be trusted with any real responsibility, but when the occasion does present itself, he can step up to the plate and do what needs to be done.

Due to his undying loyalty and love for his creator, Rabbit has refused to have his metal structure and inner workings upgraded in any way since Colonel Walter's death seventy-one years ago. The world around him has changed drastically in the last one hundred and seventeen years, but Rabbit stubbornly refuses to change with it. He lives his life by the adage 'Things just aren't built the way they used to be', truly believing that it would be a slap in the face of what his father had created to allow another to tamper with his work. Because of this, he still possesses many of his old victorian pieces, which means that he quite often finds his circuitry shorting out or his joints locking up. Rabbit is prone to malfunctions of all sorts, glitching and stuttering while his limbs jerk out at odd angles.* Still, despite how scary the moments of losing control may be, Rabbit continues to ignore his problems and hope his body and programming will just fix up on their own.

Spoilers: His condition only continues to worsen.

Though built with the specific purpose to be a master musician and lyricist that would win the heart of his creator's lady love, Rabbit has taken to other forms of entertainment as well and has come to find some amount of expertise in most of these areas after over a century's worth of practice. Dance, comedy, mime - as long as there is a crowd to shower him in either glowing applause or uproarious laughter, he'll pick up any talent he can to garner more attention. One can only assume that, if he could move more fluidly like his younger brothers, he'd have picked up juggling or some other type of clowning antics, just to expand that already impressive repertoire, but thankfully, that is far outside of his area of movement. As a musician, he plays the melodica, the accordion, and the kazookaphone, which is basically a regular kazoo just with an attachment that makes it ten times more annoying.

It should also be noted that Rabbit is clearly very intelligent, he just simply chooses to not act like it.

* Terrifying examples of Rabbit's on-stage malfunctions: Example 1 and Example 2!

Abilities/Powers: Being a man-made automaton, Rabbit has all of what could be considered the average robot abilities:
* Inhuman strength
* A metal structure that can take quite a beating
* Breathing and eating are both completely unnecessary
* Immunity to poisons, the effects of alcohol, and both biological and chemical weapons
* Lighted eyes that can see further into the dark than a human's
* Advanced hearing
* Can be ripped to pieces and put back together (by an experience mechanic only please!) with little consequence
* An extended lifespan that is not limited by an organic body

Along with those abilities, Rabbit also has a flamethrower nozzle stuck down into his throat for fire-breathing capabilities should the need ever arise. A leftover from previous warfare

The strange goggles he possesses are actually an advanced particle accelerator lens device that are activated when alined properly with Rabbit's eyes. The telescopic section, when positioned in front of his green optic, will emit what can only be described as a 'death ray', which obviously means that if Rabbit were to ever actually wear those inherited goggles, destruction would ensue, which is precisely why they remain safely atop his hat. Absolute emergency situations only, like a war-zone. For all of his immaturity and zaniness, the copper automaton is not the type to cause pain or destruction of that extent upon anyone.

Rabbit also has detachable gatling gun and buzz saw accessories that fit on his arms, retired and hidden away since his last brush with war in the 70s where all Walter robots took up a Vow of Peace that has been upheld to this very day. It would take a quite great deal to get them to break this Vow, so it isn't at all likely these weapons will ever see the light of day again, though they are there.

As stated above, Rabbit has a certain affinity for music and being a performer. It was what he was built to do and he is quite thankfully very skilled at it. He can mime, sing, dance, and play both the accordion and the melodica.
malfunctionbot: (Default)

Rabbit / Steam Powered Giraffe / Reserved 2/2

[personal profile] malfunctionbot 2013-07-16 04:21 am (UTC)(link)
Items/Weapons: Rabbit's goggles, his accordion, and an extra faceplate!
Sample Entry: Huh-za-what? What-what-what is this?

[The mechanical voice to stutter over the city's network is riddled with clicks and whirrrrs as the unseen automaton inspects his own phone curiously. Steam puffs from his crooked mouth straight into the receiver, giving his audience a quick round burst of static in their ears before he continues.]

Th'Spine? Is this some kinda joke, big guy? [His voice drops down for an impossibly low and robotic HA. HA. before returning to normal.] I thought humor had been left outta yer programmin' co-completely. Pappy had to make room for that stick-in-da-mud personality o' yours, didn't he?

... [Silence.] Spine? Spine! Are ya ignorin' me now?! [Rabbit releases an irritated huff at the offense of being ignored.] The backbone on that guy...

[Another pause. Nope, The Spine sure would have leapt on him for that pun, so his must be someone else entirely.]

Okay, so if it ain't my brother on the other end of this t-t-t-telephone conversation, then just who's there?
Sample Entry Two: It was unspoken rule among the Walter Manor residents that Rabbit was not to be disturbed during his daily visits with Colonel Walter the First.

Though privacy had never been an issue among the other robots and humans that resided there - the lack of doors took care of that silly notion - it hadn't taken very long for newcomers of the family to understand the importance of an exception when it came to Rabbit. One too many times of accidentally stumbling upon the copper automaton in a vulnerable position, the sight of oil slicked down his man-made face and staining the red trim of his vest had taught the others quickly enough to give the robot space when he was conversing privately with his creator.

So Rabbit was inwardly grateful for the distance. He told the others he enjoyed feeding the ducks and they never had the heart to correct him.

But today was different.

Rabbit was planted unceremoniously under the tree that kept his creator out of the bright California sun, leaning against the trunk with his spindly arms crossed over his chest. There was a constant stream of steam rising from the vents on either side of his face, his gaze focused firmly on the lake beside the family cemetery. Usually he preferred to kneel during these encounters, to physically touch the cold stone and the hard earth and the damp grass, as if the deceased form beneath him could feel his metal fingers and know that his creation was desperately attempting to make some form of contact with his departed soul. But decades upon decades of routine were coming to a close.

The times were changing and as much as he stubbornly attempted to fight it, Rabbit was changing along with them.

The copper robot's creaky, aching knees were no longer able to bend or carry the full weight of his clockwork body as they once could. They went out without warning now, jerking violently and stiffening up at the most inconvenient of moments, leaving Rabbit in awkward positions until someone more able-bodied could come to his rescue. What had once been crowd-pleasing tics and stutters had transformed into into very real, terrifying malfunctions, moments in lost time where Rabbit felt trapped within his own out of control, glitching body.

And simply finding the balance and leg strength to stand up from a seated position? That had become practically impossible without The Spine's steady hand supporting him through the motion he had once managed to achieve with ease.

Yes, Rabbit was one hundred and sixteen years old, the same as his two brothers, but unlike them, he felt every single year of it.

When he finally spoke aloud, voice unnaturally soft and thoughtful for such a usually boisterous and upbeat personality, Rabbit tore his glowing eyes away from the ducks with a puff of steam, finally looking to the ornate tombstone in front of him. His gaze still avoided the words that were carved deeply into rock.

"I miss ya, Pappy." A deafening pause. Reaching up to adjust the brim of his hat, Rabbit's fingers brushed the goggles that had once been given to him so long ago by the same man. The memory was searing, his metal hand quickly retreating as if actually burned. He continued on: "Seventy years you've been g-g-g-gone-" An unnatural twitch of his head as his voice box stuck briefly. "-and it still hurts. It's never gonna go a-away, is itttttt?"

Of course it wouldn't, he rationalized with a mechanical whirr, a touch of bitterness at the edge of his thoughts. If seventy years hadn't been enough to ease the emptiness in his chest or the heavy weight pressing down upon his hunched copper shoulders, what difference could another decade possibly do? Or a century at that?

His father was dead. His best friend of forty-six years had passed away in his sleep while Rabbit had been on the other side of the world, away from his side. The man who had given him life, patiently taught him to speak, put up with his terrible puns, had lovingly called him 'son' alongside his own biological children, who had wept pained tears when Rabbit had been enlisted to war...

The robot quickly pushed those thoughts aside before oil could begin leaking from his optics again. Best to change the conversation topic to something that wouldn't leave his face stained for their big performance that evening.

"We got another gig tonight. Real fancy place. We'll be rubbin' elbows with b-big Hollywood types! Well, not literally, but, uh..." Another pause filled only by the soft turning of his internal gears. "Ya know, Th'Jon hasn't changed in the slightest. I'm beginning t' think he never will. Still seein' t' world like a-a-a little kid. You'd think livin' a h-hundred an' six-sixteen years would'a taken some of the curiosity outta him, but nope. Still runnin' from here t' there, always askin' questions, always s-smilin'... An' Th'Spine!" The copper automaton huffed in irritation. "Still livin' with that s-s-ssssstupid idea of wantin' to be human! Got his heart stomped all over yet again by another c-c-c-cold, fleshy dame. I keep tellin' him-" Rabbit's metal chest puffed out. He was created to entertain, after all. The performer in him never would quit. "-'Th'Spine, you gotta leave these thoughts behind ya! Be proud of what you are, of how P-Pappy made you! Ain't nothing wrong with being a robut'!"

His posture deflated at the end of his imitation with a literally creak, neck snapping to the side violently. Reaching up, Rabbit adjusted his head with a nonchalant twist before continuing.

"But, you remember h-how he is. Just as stuck in the clouds as Jon sometimes, I swear. It's kind-kind-kinda funny how so little has changed with the two of 'em. Even after all this time." Rabbit felt a familiar presence in the nearby vincity and a swift glance back to the manor confirmed his suspicions: a pair of glowing green eyes watching him through the kitchen window. Well, it must be time to wrap this visit up.

Rabbit pushed himself away from the tree, limbs jerking shakily as he found stable footing. Approaching the tombstone with a clank, he allowed his fingers to drop down and touch the stone. His tone lowered even further, keeping the one-sided conversation between father and son out of The Spine's inhuman hearing range.

"They miss ya too. Even if they don't visit as often as me-me-me, I can tell." Rabbit heaved a final sigh, steam flowing from his mouth as he gave the tombstone of his creator a fond pat.

"Love ya, Pappy. I'll be back t-tomorrow."
endurable: (pic#)

Ellie | The Last of Us | Reserved 1/3

[personal profile] endurable 2013-07-16 10:53 pm (UTC)(link)
Name: Jas
Contact Info: [plurk.com profile] sburb
Other Characters Played: Rapunzel
Preferred Apartment: With [personal profile] seasoned, please.

Character Name: Ellie
Canon: The Last of Us
Canon Point: Near end game, after being taken in by the Fireflies. She remains unconscious and unaware of her future surgery.
Background/History: The Last of Us Wiki
endurable: (pic#)

Ellie | The Last of Us | Reserved 2/3

[personal profile] endurable 2013-07-16 10:54 pm (UTC)(link)
Personality:

Everyone I have cared about has either died or left me. Everyone — fucking except for you! So don't tell me I would be safer with somebody else, because the truth is I would just be more scared.


The important thing to know about Ellie is that she shares traits with a normal teenage girl. In an overview, she is impulsive and has a temper as feisty as her swearing vocabulary. While putting on a brave face, she shows frailty and weakness. Ellie is stubborn and refuses to be treated like a "kid", often citing that she wants to see things through to the end. These traits are often attributed to the rebellious teenager trope. Her rebellious attitude often borders on disillusioned, attempting stubbornly to take on adult survivalist antagonists despite being one singular teenage girl. But, let's back up and dig deeper.

Ellie grew up in a world in which 60% of the population was eliminated over the course of 20 years due to a zombie-like fungus infection. She was raised to be a survivor and tactical. Ellie might be a tough girl, but she still needs help taking care of herself at many points during the game. A main part of this is her innocence to anything 'normal'. She learns to depend on a smuggler named Joel who was entrusted to delivering her to an Underground rebel group known as the Fireflies. Despite their rough start, she grows to learn more through Joel's guidance, specifically about how arcade machines work, how ice cream trucks were a necessity of American life, and the joy of seeing an exotic animal. These little gems are a reflection of her innocence and youth, even if she was hardened because of the world she was born into.

Her values in the beginning are the same as the rest of the population: survive. Ellie and Joel are similar in the sense that they want to essentially complete the task they are sent to do, but Ellie is a little bit more naive in the extremes it takes to do this, even if she is quick to go to violence. Her relationship with Joel grows from complete opposites to Joel and Ellie depending upon one another. She's constantly lifted up to grab ladders and he's always there to teach her new weaponry. Joel's grim outlook on the world compliments Ellie's inexperience and naivety. A good example of this is when Tess is bitten and sacrifices herself, Ellie is headstrong in not leaving her, despite knowing her fate. Joel understands and buries his feelings on his friends death, much to Ellie's dismay. Sure, Ellie is aware of the horrors outside the quarantine zones, but Joel has instead seen it himself. Over the course of their journey, Ellie begins to understand how Joel feels on the matter after her traumatic incident with cannibals during the winter months.

Ellie's vulgar vocabulary isn't the only thing quick about her, she actually has a dorky wittiness and cleverness to her. She's often trying to get Joel to open to talk to her, trying to dig into his past. In the beginning of their journey, she tells jokes and puns from a jokebook she acquires. Her cleverness borders on natural survivor instinct, shown as she is capable of handling thugs and enemies on her own when separated from Joel. One example of how clever she is remains when Joel was injured during the winter months and she barters her hunted deer for penicillin from other survivors. Despite needing food, she uses the opportunity to put Joel's well-being above her own.

Ellie takes Joel's role in her life very seriously. After a long string of tragedies, Ellie always finds herself alone. This monophobia is battled through-out the course of their journey, often resulting in fights between Ellie and Joel. She views him as the only person who hasn't left her. This is a reference to her best friend Riley, her new friend Sam and Tess, who were all killed due to the fungus infection. This monophobia evolves into a basic state of survivor's guilt due to her immunity of the fungus. Reminiscing on the day she was bit, she goes on to state that her and her friend planned to succumb to the virus together, but Ellie was left "still waiting for her turn". This guilt makes her headstrong in finding a way to the Fireflies and help in any way possible. Those feelings also fester into keeping her promises and her actions become desperate.

Despite her age, she is shown with an immense amount of responsibility and will. From learning new weaponry, hunting alone, diving into water to save Joel (despite being unable to swim and having a fear of it), and sassing some very intimidating men with no concern for her own well-being. Ellie also shows growth with her trust, often being the more naive in the beginning of her adventure. She bonds with fellow survivors, Sam and Henry, even if Joel doesn't trust them. However, as their journey wanes on, she sees more of how desperate society has become. Referencing back to the people she traded deer meat in, she is shown to be hostile and assertive with her demands.

Ellie is shown to be vocal and more willing to open up near the beginning of her journey. She's often attempting to get Joel to open up about his feelings (particularly with a few peoples deaths) and trying to get him to converse with her. As time goes along, it is SHE who closes off. Her traumatic experience during the journey essentially switches the roles, causing Ellie to close off while Joel desperately attempts to get her to open up her feelings.

Overall, Ellie is a character that shows growth. While some of it may be bad, she is shown to develop. Ellie's strength is obvious, but her ability to keep herself alive goes past physical prowess. She learns, adapts, and becomes a true survivor. Everything she does, she does for a purpose. It's not worth nothing.

Abilities/Powers: Ellie does not possess any powers and has the standard strength and speed of a physically active 14 year old. What she does have is an immunity to the cordecyps infection. She does not show to succumb to the infection after being bit. The infection is still present inside of her and she is 'positive' when scanned by military as a carrier, but she does not become an "Infected".

Items/Weapons: ① Bow & Arrow ② Switchblade ③ Stack of Comic Books
endurable: (pic#)

Ellie | The Last of Us | Reserved 3/3

[personal profile] endurable 2013-07-16 10:56 pm (UTC)(link)
Sample Entry: [ There's a bit of hesitance in her step. She judges the distance between herself and the other side of the river bank. Crossing the log wasn't enough, there was a gap that needed to be leapt across to finish crossing. There's a faint thump in her chest that she refuses to drown out. ]

You sure I can make it? If I fall, I'm going to be pretty pissed.

[ Her voice is all that separates the silence and the sound of rushing water. She gulps, clutching at the straps of her backpack a bit harder. Her partner jumps across with ease, leaving her to swallow the harsh truth: she has to make the jump. ]

Okay.. here goes nothing.

[ She backsteps a bit, getting a running start. Before she knows it, she feels the weight of her body tugging at gravity. However, she made it. The rushing stream left behind and her knees simply dug into the ground on the other side. ]

I'm alright, I guess. Didn't fall in, so there's that.

[ Up she goes, dusting off her jeans and looking back to the gap she just jumped. There was a sense of accomplishment for such an act. Something as simple as fucking crossing a river. How society has fallen. ]

Sample Entry Two:

Relax, just fucking shoot. It's just another jacked up freak. Her mind raced a mile a minute. The heavy rifle rested against the window sill, aimed down towards the courtyard. That place was infested with them - some groaning and some wailing. It sent a shiver down her spine.

"These fuckers never get less creepy. Look, that one has a wedding dress on... So, I just point, shoot, and blow their heads off? Now? Okay..."

She sounded a bit surprised, unaware of how varied the 'Infected' seemed to come. Her face lowered down to the scope of the rifle, taking a better aim. The crosshairs were shaky, trembling with a wavy sway. Ellie recalled Joel's training but that didn't mean she was the perfect student.

It took a few minutes until she gathered the strength to yank that tiny index finger back. With a resounding BANG, off popped one head. BANG, another head gone. BANG, another, and another. A missed shot caused Ellie to reload, fumbling fingers going over to put another row of shells in.

The final infected rushed - a moving target. Ellie missed the first and second shot, but the third was a charm. A heavy sigh pushed past her lips as she looked towards the countless bodies on the ground.

"It's okay to go now, right? That looks like all of them."

And it was. For once, for a short time - it was okay.
Edited (obviously i can't type. fixed typos.) 2013-07-16 23:21 (UTC)
geriatrickster: Please do not take these, they cost me a lot of money. Thank you (Default)

Fog / Original Character / Not reserved / 1-2

[personal profile] geriatrickster 2013-07-16 11:14 pm (UTC)(link)
Name: Blue
Contact Info: yoohoohoo @ plurk
Other Characters Played: None
Preferred Apartment: 4.007

Character Name: Fog (Real name: Heather)
Background/History:
World History
The world of Winston is a small one, made up of only a few cities with farmland spanning between them. The whole world is only the size of the United Kingdom in our world, and where the edges of the country would lead into the ocean, on Winston they simply drop away to nothingness. This world really is flat, and because it's so small there is only one time zone and the seasons are the same the world over. No-body knows how humankind first came to exist on Winston, records were all lost and burned in one of the many wars (of which I'll come to later), but from the first memory they had always co-existed in the same way. A central government ruled, once elected staying in the position for life, and the world worked on a bartering system. Nothing came for free - clothing, food, even the right to walk across another's land - it all had to be bartered and traded for. Because of the way the schooling system worked and made sure each adult was well placed in their career (explained below), technological advances progressed to a high level in all areas. Medicine, transportation, communication, weaponry, and even such things as mechanical prosthetics and implants (such as eye implants to aid sight) are all common.

Children are all separated from their parents from the age of three and raised together in specialized facilities to make sure that all children, regardless of family status, received the same education and start in life. They live in the Schooling Facilities until they turn eighteen, training in all manner of work, so that when they became adults they were already assessed for what jobs they were most suited for. They didn't have a choice and, often, children had to give up dreams of being one thing if they were told they were more suited for another - because job assignments were for life. Every resident was registered when they turned eighteen, where their names, assets, and job assignments were written in a centralized log. As well as being registered when they turned eighteen, adults would also be given one set of tools for the job they were assigned to, and given a room in a mass living accommodation. The only way out of these rather nasty living quarters was to raise enough to barter for a better place, and as a consequence some times the world can seem quite cut-throat.

On paper it seemed like a perfect world - ordered, peaceful, and consistent. But paper rarely translates to the real world well, and frequently teenagers about to graduate into adulthood will rebel against having their lives chosen for them. Several times this has graduated into all out war, with it becoming about the young versus the old. Unfortunately, the technology and weapons were mostly in the hands of the adults, so these uprisings usually ended with the ringleaders being executed and the rest imprisoned for several years. Then, scarred and in need of rebuilding, the world would go back to operating as it always had done. Or... mostly how it always had done. There were always a few rebels who slipped through the cracks, and a few teenagers who managed to escape being registered each year. These people formed themselves into an underground society (literally, living in the sewers and tunnels beneath the cities), calling themselves the Unregistered. They stood for a better world where every person could choose their own destiny, and families could be raised together instead of each child being brought up with nothing to cling to except the government doctrine. Because of their risky lifestyle and the frequent attacks on the government, as well as the government's desire to wipe them out as a threat to their peaceful world, fatalities were high in the Unregistered and there were few members who managed to live past the age of forty. This, as well as how many Unregistered began, means that the feeling of old versus young has never really gone away - and one of the primary insults amongst the Unregistered is to be a F.O.P. (or a Fucking Old Person).

By this point in history, the Unregistered have existed in one form or another for nearly five hundred years. They continue to fight, but any progress they make is slow and easily undone while, above them, the rest of the world continues bartering and living in their ordered temporary peace.

Personal History
Heather was named as such because her mother hoped that the name, much like the superstition around the plant, would give her luck as she went through life. Not that she knew this, as she was taken from her mother at the age of three like all other children and placed into a Schooling Facility. She grew up nondescript and obedient to the government doctrines, trusting them to have her (and the world's) best interests at heart. She fostered a secret desire to go into nursing, but the career chosen for her was a munitions technician. Although she was disappointed, she had no thought of rebellion or joining the Unregistered, and went into her new career to try her hardest.

She worked on the munitions floor for ten years, slowly gaining seniority and eventually managing to move into her own accommodation. During this time she became an expert at assembling many different types of weapon, as well as met her husband Paul, also a weapon technician. They married when she was 29, and had a son the following year - Nicholas. They had worked hard together over the last eleven years, but they had earned all they wanted to - a comfortable house, enough possessions to barter for a good way of life, and each other. But then things started to go wrong, when an accident occurred at the factory where she worked. It was never clear where the blame should rest, though a fault in the explosives lab was the official explanation, but an explosion destroyed half the factory she worked in and left her upper left body severely burned. She had to have skin grafts and a mastectomy of her left breast as the burns were so extensive.

Although she recovered well and chose to wear a false breast instead of opting for the reconstruction surgery, the amount of bartering it cost to have the treatment left her completely destitute and cost her the home she had striven to earn for the last decade. In addition to this, she separated from her husband. Although neither ever said the accident or the physical changes to her body were to blame, things became strained between them and they eventually mutually decided to divorce. Having lost her marriage, her home, her possessions, and gone through a great deal of pain, Heather felt the only thing she could now cling to was her infant son. Unfortunately, he was soon to turn three and thus leave her forever to go into the Schooling Facilities.

This was the first time she genuinely considered rebellion, as she felt the system had let her down. It had stripped her of all she had earned and now it was about to take the only thing she had left. Although it was nearly unheard of for people to change careers, Heather was no longer considered suitable for munitions after her accident and was reassessed, it was now that she performed her first illegal act. She used her knowledge of electrics and wiring from munitions to tamper with the machine which decided her fate, and had herself transferred to be a nurse in the Schooling Facilities so that she could still be close to Nicholas as he grew up.

She never revealed herself to him as his mother, but she made sure to watch him every day and she was there to care for him when he was sick. In the same way she loved Nicholas, she learned to love all the other children who were under her care and found that nurturing children was a passion that had hidden dormant inside her for years. Occasionally she almost outed her past with choice phrases and coarse language that would more befit a munitions floor than a school, but she always managed to pass it off. It was from this side of the Schooling Facilities that she truly became aware of the flaws that the Unregistered fought against. When she had been young it had only been her own dreams crushed, but now she had to see hundreds of young people given their entire futures without any choice and it made her deeply angry. But still she did nothing, as obedience was well ingrained by now.

It was only in her 58th year, when she received news that her son (long gone from the Schooling Facility by now), had been killed by soldiers as a suspected Unregistered that she finally snapped. She walked out of the Schooling Facility and, at great risk to herself, she stormed into the sewers and started shouting to be seen by the Unregistered of this city. She was captured in short order and brought before a young man, Dirk, who claimed leadership. He scornfully called her a F.O.P spy, at which point she told him in no uncertain terms that she was a Fantastic Old Gal, not a Fucking Old Person, and he should watch his damn language. It took a while for the Unregistered to trust an older person, but eventually she was accepted into their ranks and left 'Heather' behind for good. Calling herself a Fantastic Old Gal had caught on and people started to refer to her as a F.O.G instead of a F.O.P, and in the end that got shortened to Fog. It's been so long now that no-body other than her even remembers she had a name other than Fog.

At first she got strongly into the violent resistance side of the Unregistered, using her weapons expertise to their advantage. It was in one of the frequent attacks on government buildings in her 65th year, while skirmishing with government soldiers, that she lost her right hand. This time she chose to have a robotic prosthetic made (with an inbuilt gun attachment) and, at the same time, had them construct a specially designed robotic breast to replace the one she lost over thirty years ago. Although having a gun built inside a robotic breast became the subject of quite a lot of jokes and was thought of as an embarrassing idea for an older lady, she persuaded them to fit it using the reasoning that "no-body would ever see it coming". She continued fighting resistance using her two modified robotic limbs to gain significant advantage, but in the end old age caught up on her. She was 78 and no longer as fast or as agile as she had been, and so she contented herself with remaining in the Unregistered hideouts and caring for the injured and sick members just as she had for the school children decades before. And, just as then, she came to care for them all as a mother figure and find peace in her life.

Fog has been a member of the Unregistered for 35 years now, and has just celebrated her 93rd birthday. She might no longer shoot any soldiers with her robotic hand or breast, but she still keeps them in good working order because "you never know".
geriatrickster: Please do not take these, they cost me a lot of money. Thank you (smile)

Fog / Original Character / Not reserved / 2-2

[personal profile] geriatrickster 2013-07-16 11:16 pm (UTC)(link)
Personality: Fog is a true product of how life's experiences can change a person completely from the path they seemed to be set on. In her youth she had been trusting, even a little naive, and obedient to a fault. Even after losing most of what she held dear, she kept mostly to the doctrine and didn't even reveal herself to her son through all his school days. Although she's long given up that obedience, many years lived that way have instilled in her an almost inbuilt knee-jerk reaction to listen to authority figures. On the flip side of that coin, authority figures are also the most likely to incite her anger due to a lot of deep-seated fury over the injustices she has seen and personally dealt with in her life from the government.

This inner anger is one of her greatest motivators. She's angry at the world for getting in this state, angry at the government for refusing to change, and angry at the people for blindly obeying like she did, and angry at herself for not changing until it was too late. Although by now this angry doesn't usually show itself on the outside, it does shine through in the choices she makes. She has no moral compunction in encouraging youngsters to follow her previous example and try to lead change through violence and, if faced with it, she would not hesitate to attack again herself. Although most of this rage manifests politically, there is a personal side to it to. She is a mother who lost her son, and that grief never goes away, so she is incredibly protective of her large adoptive family of the Unregistered. Because the government are a threat to them as people, as well as the ideals they stand for, it makes her doubly willing to fight them at all costs.

Another way she has changed radically over the years is the development of her maternal side. When she was a young woman working in munitions, she had no real interest in children and even when she first had Nicholas she accepted that he would go into the Schooling Facilities one day. It took losing nearly all she had to make her realize what was truly important. Then being able to watch, not just her son but hundreds of others' sons and daughters, grow up from toddlers to adults really lit the maternal flame, and it's never extinguished itself.

She may not be a typical old lady - her language can be shocking and coarse, and she can be rough around the edges from her time both on the munitions floor and fighting resistance - but she does enjoy playing up her age when it suits her. She rather enjoys bossing around the youths of the Unregistered and making them fetch and carry for her when her "hip is acting up" or some other such nonsense, and she certainly isn't above a bit of harmless manipulation for her own ends playing up the frail old lady act. Underneath the often blunt exterior is a kind heart, one that's willing to adopt nearly any person in need and look out for them as a mother would. The other fighters in the Unregistered are all her "dears" or "sweethearts", for all that they are weapon-toting and battle ready, and she is just as likely to bake them a cake and kiss their wounds better, as she is to give them weaponry advice.

Fog is a tough old cookie and believes in living life. So even though she has a lot of personal regret and guilt, she doesn't discuss it and she doesn't allow it to color her days. She tries to be cheerful and she's a big believer in life getting better if you grab the bull by the horns and make it so - after all, she lost so much and yet ended up with a family many times larger than the one she had before. She has a strange sense of humor and enjoys saying shocking things for an old lady with a sweet smile on her face, as not much else makes her laugh more than the expressions on the youngsters' faces.

Abilities/Powers: Fog has a robotic hand and a robotic breast, both of which conceal small guns. But she's an old lady, and so her aim and speed are greatly decreased now. She is an expert with all weapons.

Items/Weapons: 1 x spare ammunition for her hand gun. 1 x spare ammunition for her breast gun. 1 x basic first aid kit.

Sample Entry: Edge of the world!

[This might not be an expletive known to other people here, but the idea of falling off the edge of the world back in Winston would have evoked a sense of the fear and shock Fog was expressing now. She has been brought up to speed on Haven already, and is now inspecting the phone and making plans. If she's to survive here then she needs some things.]

This is a sorry state of affairs, isn't it? I hear all the good things are miles away, and an old thing like me can't be making a trek like that. Which pair of strong legs wants to help me out? Don't be shy now, dears.

[Her voice is kindly and there's a twinkle in elderly eyes, that should reel them in! She hopes.]

Sample Entry Two: Walking down the main street of Haven West was a slow process. Her legs weren't what they used to be and she had a pain in her hip that never seemed to properly fade, but she supposed that's what people called getting old. Still, slow her progress might have been, but it was steady and determined. She had her sights set on a goal ahead of her and she wasn't going to stop until she got to the part of the ruins where others had told her they had found various broken tools.

The sun was high in the sky before she had found what she was looking for - a wrench and some pliers. Some of the wiring had come loose in her robotic limbs and she needed to fix it urgently, this town was not a place to be helpless even for a day. Fog settled herself on a broken piece of masonry and began fiddling with the buttons on her shirt. She caught sight of a rare mouse scuttling by and flapped a hand at it.

"Be off with you. Don't look at me like that, a bit of wrinkled flesh isn't going to kill you, but if I don't get this fixed and one of those monsters happens along... well then, we'll both be dead, dear, won't we? So let me be, and scuttle along."
seasoned: (Default)

joel ;; the last of us ;; 1/4

[personal profile] seasoned 2013-07-17 07:15 am (UTC)(link)
Name: justin.
Contact Info: [plurk.com profile] ollies, perhapsicles (AIM).
Other Characters Played: raven (tales of vesperia) ;; [personal profile] senile.
Preferred Apartment: with the potential ellie ([personal profile] endurable) if possible!

Character Name: Joel.
Canon: The Last of Us.
Canon Point: After Joel wakes up in the Fireflies' hospital, learning of their intentions with Ellie but before retaining her.
Background/History: story ;; joel ;; tv tropes.
Previous Game History: --