havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2015-01-02 10:23 pm
Entry tags:

Applications Three


APPLICATIONS ARE CLOSED!
RESERVATIONS ARE OPENED!

NOTE: APPLICATIONS WILL NOT BE ACCEPTED OR PROCESSED FOR APRIL, DUE TO A CURRENT DISCUSSION ON THE GAME'S FUTURE.
RESERVATIONS WILL REMAIN OPEN FOR A LONGER PERIOD.
MAY APPLICATION CYCLE WILL BE POSTED HERE AS SOON AS IT IS DETERMINED.


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every application round, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Applications are open on a monthly cycle, where they will be opened on the second Friday of every month for a week, and then processed on the third Friday of the month, before being closed again.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old. As of November 22nd 2014, samples cannot be "where am I" intro posts. The reason for this is that we often find it hard to gauge characterization from those, as most people when immediately in a new surrounding are confused or frightened.

While we encourage players who have dropped to re-join us, we do not encourage the continual rapid dropping and re-apping of the same character in a short time period. You are welcome to request specific housing, and all attempts will be made to accommodate that request, but it may not always be possible.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)
Sample Application (Malkus Iverwelling)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

The old application posts can be found here and here if you would like to look through past accepted applications.

Applications will be open on the following dates (from 7pm EST):
10th-17th April
8th-15th May

Applications will be processed on the following dates (at 7pm EST):
17th April
15th May

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:

Yuu Nishinoya | Haikyuu!! | Reserved

[personal profile] guardiandeity 2015-01-17 12:01 am (UTC)(link)
Name: Delitan
Contact Info: manly.cactus at gmail / [plurk.com profile] guardiandeity
Other Characters Played: Josuke Higashikata
Requested apartment: no preference!
bloomnobly: yuuki sakuraba • pixiv id 2958 (✿ i live in a cemetery)

Yuyuko Saigyouji | Touhou Project | reserved

[personal profile] bloomnobly 2015-01-17 12:03 am (UTC)(link)
Name: Anna
Contact Info: [plurk.com profile] hakurei
Other Characters Played: None
Requested apartment: no preference

Character Name: Yuyuko Saigyouji
Canon: Touhou Project
Canon Point: canon: post-Hopeless Masquerade / game: post-BS & CC
Background/History: doop
Edited 2015-01-17 00:07 (UTC)
copychip: (Default)

Axl | Megaman X | Reserved/Re-app | 1/3

[personal profile] copychip 2015-01-17 12:21 am (UTC)(link)
Name: Sky
Contact Info: [plurk.com profile] tenkomi
Other Characters Played: None!
Requested apartment: With X and Zero if they app!! If not, no preference.

Character Name: Axl
Canon: Megaman X
Canon Point: Post Megaman X: Command Mission, directly after defeating Redips. When he's taken, he's re-entering the Earth's atmosphere in a large enclosed building with X and Zero.
Background/History: Axl | Series | Appearance
fateslaying: (ᴛʜᴇ ʙʀɪɢʜᴛᴇsᴛ ғʟᴏᴡᴇʀ)

leia rolando | tales of xillia | reserved (1/2)

[personal profile] fateslaying 2015-01-17 03:53 am (UTC)(link)
Name: Kaye
Contact Info: [plurk.com profile] ghostory
Other Characters Played: n/a
Requested apartment: n/a

Character Name: Leia Rolando
Canon: Tales of Xillia
Canon Point: post-game
Background/History: Leia @ the Tales of wiki
gather_ye_rosebuds: (Default)

Lacie Baskerville | Pandora Hearts | Reserved

[personal profile] gather_ye_rosebuds 2015-01-17 04:27 am (UTC)(link)
Name: Litha
Contact Info: plurk--sister_midnight
Other Characters Played: N/A
Requested apartment: 10.2

Character Name: Lacie Baskerville
Canon: Pandora Hearts
Canon Point: Chapter 69 (coming to the game post-death)

Background/History:

Spoilers forever, ahead.

Lacie's life is a circle of sorts.

She is the sister of Glen (Oswald) Baskerville. Her red eyes mark her as a Child of Misfortune. In the society she lives in, people believe this means she carries a curse. Children of Misfortune have been known to be beaten on sight, abandoned by their parents, bought and sold, displayed in freak shows, and killed, simply because of of their red eyes and the superstitions that surround them. It is explained by Glen (Levi) Baskerville that Misfortunate Children are distortions caused by the Abyss' influence on this world, and due to that connection (and the fact that it gives them powers that only the head of the Baskervilles is supposed to have--namely the ability to travel into the Abyss at will and make contact with its Core, thereby being able to petition it to re-write reality), they must be sacrificed in a ritual where they are consumed utterly, obliterated from the centennial cycle of death and rebirth which most other people of their world are a part of.

(The truth of the matter is later revealed: the real reason the erroneously-named Children of Misfortune are killed is because of their potential for saving the world, as they are beyond the control of unearthly beings known as Jurors, who amuse themselves by watching the world and determining the most interesting end for it. Glen Baskerville, as it turns out, serves as their unwitting pawn, put on the earth to eventually bring about its end.)

As small children, Lacie and her older brother Oswald roamed from place to place, (possible runaways, possibly orphans) without a home. One day, while Lacie was waiting for her brother to return from finding a place to sleep for the night, she was approached by a young man, a sword raised in his hand. To her eyes, able to see through time, he would have appeared to be a man-within-a-man, the older of the two looking like an adult version of her brother. Unafraid, she'd smiled at him, and he'd dropped the sword, falling to his knees. A moment later, her brother returned, scolding her for running off and leading her away. She spared the strange man a parting wave, then disappeared into the woods.

Some time later, the siblings were taken in by the Baskerville family. (Though it is the most powerful noble family in Sablier, it is a family in name only, for the most part. Its members are bound together by their duty to protect the balance between the world and the Abyss, not by blood.) The very same day, she discovers that, because of her status as a Child of Misfortune, she will one day be killed. She was very young. (Though the exact age isn't given, she looks to be around 5 or 6.) Her brother, on the other hand, was meant to be the heir to the estate. He would also become the next vessel for the souls of each person who had been the heir, leading back to the first. (This is why each heir takes the name Glen Baskerville, upon inheriting the estate.) She would later figure out that, not only would she be sacrificed, but her own brother was the one who would kill her.

Though she was forbidden from doing so, Lacie would frequently play in the Abyss, as a child, even going so far as to leave a plush rabbit (one of a matched pair) for the strange, silent consciousness she encountered at its core, to keep it company. Her Chain (Chains being demon-like creatures born in the Abyss, most of which are modeled after characters in Lewis Carrol's Alice in Wonderland, in some way, i.e. The Mad Hatter, the March Hare and the Cheshire Cat) is shaped after the rabbit toy... provided rabbits are large, hulking, humanoid things with glowing red eyes, gnashy pointy teeth, razor sharp claws, a scythe, and bladed chains that can zip out and cut a person to bits.

(While it hasn't been stated definitively, and some speculate that her Chain might be The White Rabbit, I tend to headcanon her Chain being either an earlier version of B-Rabbit--from before it gained it's real consciousness--or possibly a twin to it. Things between Lacie and the Abyss seem to come in twos. The two plush rabbits, the twin daughters she carried into it. It makes sense for her chain to be a mirror-image as well. For the sake of having something to call it, I tend to call it The Black Rabbit, to differentiate between it and B-Rabbit. As a Baskerville, Lacie's Contract is a partnership of equals, and has no time limit.)

While she was still a child, Lacie was approached by Glen (Levi), who proposed that she partake in an "experiment" with him. He believed that, if she carried an unborn child into the Abyss when she was sacrificed, the baby would not be devoured with the rest of her, but cradled at the Abyss' core. He proposed this experiment because he hoped it would provide the Core with a body to inhabit, thus making it easier to communicate with and control. Lacie, who believed the entity at the Core to be lonely, agreed because she hoped the child and the Core might be friends and keep one another company.

As a teen (roughly seventeen,) Lacie ran away from home (which she did many times, we later learn) and befriended the bastard son of a nobleman, who was living on the streets. His name was Jack. She stole food to feed him, offered him a new outlook on life, and killed to protect him, all quite cheerfully. In this way, she won his undying devotion and fanatical loyalty before the Baskervilles found her and returned her to her semi-imprisonment on the Baskerville estate. She gave him one of her earrings as a memento before being taken away.

In the eight years that followed, Jack searched for her with single-minded determination, climbing up the social ladder by whatever means necessary until he was accepted into his illegitimate father's family, thereby gaining access to the same echelons of society the Baskervilles belonged to. By ingratiating himself with another of the more powerful families, he was able to disguise himself as a musician and sneak onto the Baskerville estate to reunite with Lacie...

... only to find that she had forgotten him. However, the earring (which he wore) jogged her memory, and after retreating to her tower and retrieving the matching one, she returned to pull him out of the room where he was being questioned by the other Baskervilles. In doing so, she may have saved his life. They spoke together for some time, and she gave him what comfort she could. As Jack turned to leave, Glen (Levi) popped up, inviting Jack to visit the estate whenever he liked. (He had been intrigued and amused by him.)

In the four months that passed, after that, Jack visited nearly every day. He, Lacie, and Oswald, became something of a inseparable trio, often wandering the grounds of the estate together and listening to Lacie sing. Though she denied Jack's importance to her when speaking to Glen (Levi) (who had, by then, impregnated her as per their agreement), Lacie came to care for Jack, possibly even love him in her way. A few days before the ritual at which she would be sacrificed, Lacie lied to Jack (who had been kept in the dark about her impending fate), persuading him to stay away from the estate until days after her death. Though her brother suggested that Jack might take her away from the estate and try to save her, Lacie had accepted her path and was already carrying Glen (Levi)'s child (though Oswald knew nothing of the pregnancy). There was no going back.

At the ritual, though her brother hesitated, Lacie coaxed him through the final words, smiling as the chains rose from the Abyss to drag her down to her death. As she was pulled down, she witnessed the young man with a sword she'd seen as a small girl, recognizing Oswald's spirit within him. Understanding that he was traveling into the past to try to kill her, and that he would fail, she called out an apology to him, before the Abyss finally swallowed her.


Personality: The weight of knowing that her life would be short led to a tendency for impatience and capriciousness, in Lacie. "I don't have time for this" was probably something of a mantra in her head, when it came to things that bored her or stood in her way. There's canon art depicting Levi's frustration with her untidiness (who has time to clean? It'll just be messy again, tomorrow), she is blunt and straightforward in her opinions. (Life's too short to pussyfoot around a subject!) When she goes in to claim Jack from the room where he's being questioned, she doesn't spare anyone else in the room so much as a word of explanation, simply walking in, grabbing his arm and pulling him out.

Forming deep attachments in general, I think, freaked her out a bit, since the knowledge that she would die young would've constantly been looming in her thoughts. (And she'd probably started on the tendency for emotional distance, even before her death was certain. Simply being a Child of Misfortune in that era would have perpetually put her on the outside looking in.) Aside from Jack, she probably never really let anyone close but Oswald, preferring to waltz into a person's life, make things interesting, and then waltz back out again. Levi informs Jack of pretty much just this, saying she often adopted a random person for a day, on her escapes. Before Jack, her friendships had been about as long-lived as mayflies.

She tends to maintain a somewhat tough exterior. (She shrugged off her impending death as if it meant nothing more than once, though she never stopped having nightmares of the day she learned she would die, and when Jack said he had no will to live despite being free and having a full life ahead of him, she experienced such a flash of anger that she cut his ear with a pair of scissors). She is cynical, amoral and pragmatic. (She tells Jack, the day they meet: "If you're broke, steal. If you're hungry, eat. You have a lovely face, Jack, so you could always sell your body, too, if you like.") She is proud and has a temper that's quick to flair and just as quick to ebb away. (She literally flipped a table and ran away from home, one day, just because her brother let her win at chess, which she saw as patronizing. However, the moment an apology was delivered she returned home cheerfully.)

She's also a little bit of a troll. (The day Jack met her, she was wearing a summer dress in winter, in the hope of catching a cold to make her brother feel guilty about making her angry enough to run away. It doesn't get much better, in later years: she would often do things like give Oswald food she knew he hated, knowing that he would agonize over it and eat it anyway because he couldn't stand to let it go to waste. When Jack is pained or embarrassed she comments on how wonderful the look on his face is.)

Despite all of the above, she also views the world as being full of great beauty, and can, when she wants, be gentle, protective and loving. Though she picks on her brother, they have a bond that stayed strong until the day she died, to the point that she comforted him in her last days, right up until the Abyss swallowed her. Having been mistreated all her life by superstitious townspeople, she does not like to see the weak picked on. (She accepts being roughed up by two men with experienced stoicism, but when they turn on Jack, she kills them and dances in their blood.) She is also an adamant free-thinker who believes a person should come to their own conclusions about things, rather than simply believing whatever they're told. Despite all of the things in her life that could have easily turned her into a victim, she is very much not one. She sees the full spectrum of life, and finds it miraculous.

Abilities/Powers:
When one is chosen to be a member of the Baskerville family, the power of the Abyss infuses them until they're nearly as much Chain as they are human. This gives them remarkable regenerative abilities, to the point that one can be shot in the head and sit right back up, a short time later. Short of getting chucked into the Abyss again or running into a Chain powerful enough to kill other Chains (like the Mad Hatter), she's probably going to be pretty hard to kill.

Lacie also has a Contract with the Black Rabbit, which she will be bringing with her. A Chain is a creature born of the Abyss, and by forming a bond with it (aka a Contract), a person is able to summon it to do battle on their behalf or borrow the Chain's power to use, themselves. The Rabbit itself will be about 10 feet tall, pretty physically strong, and armed with the same bladed chains and scythe. Lacie is able to bring out the bladed chains to use herself. They seem to more or less be guided by thought, and can coil and strike like snakes.

Beyond that, she has a broad, sharp mind, even if she generally relies more on impulse and intuition than strategy. I also headcanon that she's a decent thief and pickpocket, and knows her way around a knife reasonably well, though she prefers to use her Chain, when it comes to serious fighting.

Though in her canon Lacie was able to walk into the Abyss and re-write reality to her liking, I will not be bringing that ability with her. (And honestly, even if she could, she wouldn't. She had 25 years to try that and didn't. I think she loved the world too much to want to risk messing it up with even the smallest change.)

Items/Weapons: The gown on her back, her Chain, and a knife strapped to her thigh.

Sample Entry: Test Drive meme thread

Sample Entry Two: Somehow, she'd been brought to a cruel world.

… So what else was new?

Its cruelty didn't interest her. It certainly didn't intimidate her. The world she'd come from had been prettier. It had been richer, more full of color and variety. It had had fine estates and green grass, instead of the brown and gray of barren soil and rubble. But kinder?

Well...

Not to her kind.

For that alone, she found some strange gentleness in this place. Nobody cared about her eyes. There were no thrown words or stones. They were all too busy surviving. She remembered what that was like. She and her brother had had their time as scavengers, before the Old Duke had taken them in. For the first time in her life, she was treated just like anyone else.

"In Haven," the billboard said, "we are all safe... together."

It was an alien sentiment.

She'd never really been an “we”, before. (Well, not until Jack found her, again. Then, for four precious months, the two of them and her brother had been an “we” of sorts, for all the silence and secrets between the three of them.) Nor had she really ever been a “them”. (For all the Baskervilles had been her family, she'd felt no more a part of it than a sacrificial lamb could feel like part of its killer's household. And there was only ever one Child of Misfortune in a generation, so she'd never met another person like herself.) She'd only ever been a her. (And perhaps, when she had spoken of the Core of the Abyss' loneliness, that day, she'd also been speaking of her own.)

It was strange, walking down the broken streets of this place. It was new. And it was beautiful. Her life was supposed to be over. Now, it looked like she had simply dropped through the darkness and into a new one, instead.

She was ready to take it with both hands. This one, she would not let go of so easily.
Edited (Litha is a doofus. I promise, no other edits.) 2015-01-17 05:05 (UTC)
expendablepride: (Default)

Alvin | Tales of Xillia | Reserved | Re-app

[personal profile] expendablepride 2015-01-17 08:50 am (UTC)(link)
Name: Pris
Contact Info: [plurk.com profile] paako
Other Characters Played: Jotaro Kujo ([personal profile] starbratinum)
Requested apartment: N/A

Character Name: Alfred Vint Svent, but he chooses to go by Alvin, a portmanteau of Alfred and Vint
Canon: Tales of Xillia
Canon Point: Chapter 4, after a particular scene with Jude
Background/History: General information
twosidedsword: (Default)

Shin-Ah | Akatsuki no Yona | Reserved

[personal profile] twosidedsword 2015-01-17 02:17 pm (UTC)(link)
Name: Erin
Contact Info: email – nekoandkitsune@gmail.com; plurk and AIM - neko142001
Other Characters Played: N/A
Requested apartment: N/A

Character Name: Shin-Ah aka Seiryuu the Blue Dragon
Canon: Akatsuki no Yona
Canon Point: Chapter 93 – After the group leaves Lili
Background/History: Wiki and Wikia

Shin-Ah was born to a village fearful of the Dragon Eyes. They believed that looking into the eyes of the Seiryuu, the Blue Dragon, would turn them into stone. On the day that he was born, his mother was so shattered to have given birth to the next Blue Dragon that she killed herself, leaving him to the village for care. They saw no reason to do this themselves and followed tradition instead, giving him to the previous Blue Dragon who was still alive. After all, when a new Dragon was born, it would draw powers away from the previous one until fully awakened and then the previous one would die. The nameless boy's first memories were of darkness as a mask was placed over his eyes.

Life with the previous Dragon, Ao, was not easy. He was not a man good with children and he knew that he would have to die at some point. He and the boy were supposed to stay inside, only venturing out when they were to protect the village from invaders. During this time he always wore his mask and could see further and further away each day that Ao grew blinder and blinder. Still, he had a bond with Ao who cared about him on some level and he worried about him, listened to everything that he said until one day when the boy was still a child he learned that Ao could no longer see. Only a short time later he was left alone when the man died.

In his pain, he saw a group of soldiers approaching. He was still small and couldn't use a sword the way that Ao had been able to but decided he would use his eyes despite the fact that Ao had always told him not to. Running out, he ran to the soldiers and pulled his mask off, unleashing his powers on them in an attack that left him standing in the middle of a pile of bodies when the villagers found him only to collapse as his power backlashed on him for what he'd done.

From then on, he refused to remove his mask around others. The villagers moved to hide in the caves of the mountains nearby and he taught himself to use a sword so he would never have to use his powers again. For the most part though, he was alone, only the company of a squirrel to keep him from drowning in utter loneliness and a lack of love. It wasn't until Yona came with her party that someone actually tried to reach out to him. At first he'd just seen a girl in trouble and had gone to save her. However, the moment he touched her, the Dragon inside him awoke to tell him he had to follow this girl. Since no one had ever told him what it meant to be a Dragon, he brought her to safety and then ran to hide in his room, surprised when she came to find him again. In his fear and confusion, he turned her away.

When a cave in happened, he came out of hiding, startling the villagers so that one hit him and accidentally knocked his mask off. Closing his eyes until he could put it back on, he tried to let them know that he meant them no harm and grabbed an ax. Without a word, he went to a wall to start smashing, only explaining afterward that it would lead them out to safety. Immediately people got to work, Yona included until she ended up collapsing. He was requested to take her somewhere to rest so he brought her to his room where she explained why she wanted him and made it clear that she didn't fear him. He wasn't sure if he should accept her offer but finally went with her back to keep breaking free where they rejoined Hak and the other villagers.

Outside, Yona offered to take her with him, to save him from the loneliness. She told him that she didn't think he was a monster and he realized that he could find a light and a purpose with her. Taking her hand, he agreed to go with her, bowing to the villagers in polite gratitude despite their fear of him as he headed after them.

From then on he traveled with Yona, learning more about the other Dragons from Kija and becoming the eyes of the group. He was always ready to help them to hide or to locate sources of water or food when he could and would defend them with his sword in a heartbeat. It wasn't long before he had himself a family and even a name finally, one that Yona gave to him after what he reminded her of. Shin-Ah...moonlight. He was even willing to hurt himself with his own powers to save her by showing his eyes to those attacking and found out that she was the only person who could look into his eyes without being harmed by them.

One by one, they gathered the other Dragons and formulated plans to gather power. As they did, they helped torn villages, feeding them and treating the sick. They decided to become The Dark Dragon and the Happy Hungry Bunch, a group of bandits that actually took care of people instead of harming them. He was happy in this role and did all he could to help out with it, making sure to be on the lookout for approaching Fire Soldiers and fighting them when he could.

Which was what he was doing when he was pulled away...
explores: (Default)

gino weinberg ( code geass ), reserved

[personal profile] explores 2015-01-18 01:58 am (UTC)(link)
Name: Luci
Contact Info: [plurk.com profile] eclectica
Other Characters Played: N/A
Requested apartment: N/A

Character Name: Gino Weinberg
Canon: Code Geass
Canon Point: Post-series
glitchinthesystem: (Default)

Glitch | Original | Re App

[personal profile] glitchinthesystem 2015-01-18 06:13 am (UTC)(link)
Name: Chris
Contact Info: christhehost@plurk
Other Characters Played: no
Requested apartment:N/A.
stonebird: (❅ for interrupting tears)

Alayne Stone | A Song of Ice and Fire | Not Reserved | 1

[personal profile] stonebird 2015-01-18 09:33 am (UTC)(link)
Name: Riddle
Contact Info: [plurk.com profile] tiger_eyes
Other Characters Played: Padmé, but I'm planning on dropping her and putting Alayne in her place.
Requested apartment: N/A

Character Name: Alayne Stone (currently, though her real name is Sansa Stark).
Canon: A Song of Ice and Fire: A Feast for Crows
Canon Point: After she learns of Petyr's plan to reclaim Winterfell for her and Harrold Hardyng, the second heir to the Eyrie after Robert Arryn.
Background/History: Life is not a song.
dorrekviii: (006)

Teddy Altman | Marvel Comics Verse | Reserved

[personal profile] dorrekviii 2015-01-18 09:47 am (UTC)(link)
Name: Jon
Contact Info: fallenappleinc @ Purk
Other Characters Played: N/A
Requested apartment: 28.3 (I have spoken to Bucky's mun about this)

Character Name: Theodore "Teddy" Altman, also known as Hulkling, sometimes referred to as Prince Dorrek VIII

Background/History: Teddy just wanted to be a normal teenager. What teen doesn't? He wanted to just get on with school, graduate with good grades and go to college. He wanted to look after his mom. Coming out as gay during high-school didn't much help with some of those goals, not until his growth-spurt suddenly hit and he was a good head or so taller than most of the other seniors, and broader, stronger too for that matter. And that was when the bullies started leaving him alone, picking on smaller kids. Teddy wasn't about to let that happen. Not only had he been through that himself, but none of his super-hero role models would have allowed that to happen when they could prevent it.

For most kids, that would have been enough, that would have been normal. But whatever Teddy did, he was never going to be normal. Being the out, tall, geeky nerd who liked comic-books and pokémon was going to make his life difficult enough, but being the out, geeky nerd with super-powers was just going to make his life impossible. He might have admired Spiderman and Wolverine and the Beast but that didn't mean he wanted to be like them. But considering the powers he possessed, he knew he just couldn't pretend to be normal. He hid it as best as he could though. At least from his mother.

He couldn't hide it from his friends. Or rather, the people who would become his friends, his very best friends. The kids that came together because they shared these unwanted gifts, and they wanted to help. They wanted to be like the others, not super heroes, but good people, doing what they could do to help. They became, through trial and error, the Young Avengers, and everything good that had ever happened in his life.

And by extension, everything bad.

They'd not been... supering for long. They hadn't at all before the world seemed to go to hell. The Avengers and the other super heroes who Teddy had spent his whole life looking up to were determined to strop them, to tell their parents. Why, Teddy has no idea. But soon they aren't only fighting crime, they're fighting the Avengers and to some degree, their parents.

Of course, Teddy's only got his mom. The woman who has always supported him, no matter what bombshells he dropped on her.

She is killed in front of him, in a moment that will stay with him always. A Super-Skrull, tasked with finding the young prince of their Empire, seeks them out. And while trying to reveal Teddy's true nature, unmasks the fact his mother is actually not his mother at all. She's not even human, or even his mother. He is the son of the Skrull Princess Anelle, and of Captain Mar-Vell.

But he gets no chance to process all of this, no chance to adjust before the Super-Skrull demands to take Teddy back to the Skrull Empire to take his place as Prince. That's when a Skrull army descend on New York and they have no choice but to fight alongside the Avengers to save the city.

At that point, dreams of being normal went out the window.

Personality: Teddy is a nice kid. There are people that might scoff at that, but he is. He grew up reading comics about Captain America and the Avengers- a very real presence in his world- and he always tried to be just like them. He wanted to help people, and do his best. As a kid, he helped elderly neighbours carry their shopping home and did his chores at home with very little complaining.

Unfortunately, geeky kids who are friendly and quiet don't always make friends easily, and that was very true of Teddy. He was bullied a lot, and that only got worse when other kids worked out he was gay.

And like a lot of kids, Teddy found himself doing things that he might not otherwise have done to try and make people like him. The first time his powers really manifested themselves, he was in High School, and he fell in with someone who was decidedly a bad influence. Greg Norris was a popular kid- the captain of the Basketball team as well as class president but he took advantage of Teddy's powers, getting him to impersonate people like Tony Stark so they could get into exclusive parties. If that wasn't bad enough, Greg was soon coercing Teddy to break into abandoned buildings around the city, including the Avengers Mansion.

That was when Teddy grew a backbone. The Avengers had always been his heroes, and stealing from their old Head Quarters was not something he was going to do, or let Greg get away with. There are things that are more important than being popular, and Teddy realised that then. Being nice didn't have to mean being a push-over, and it didn't mean he had to sacrifice what he believed in.

That was why he started heroing. When he was approached by Iron Lad, Patriot and Asguardian to help them fight crime and keep the people of New York safe, he jumps at the chance. Not only because Asguardian- also known as Billy Kaplan- was cute. When Kate Bishop joins them, they become a close group of friends, and after the loss of his foster-mother, Teddy begins to rely on them. He and Billy start a serious relationship, one that Teddy throws his all into. They go through so much together, that Teddy can't imagine life without them, and will do anything to keep them together. His loyalty to them is unbelievably strong in one so young, but Teddy is a boy made of ideals.

Even knowing his childhood heros, the Avengers, aren't at all as he imagined doesn't hold him back for long. If they aren't the heroes he imagined them as, then he will be. He'll be everything that a hero should be. He will look after his friends, and he will do what he believes in his heart to be the right thing.

Abilities/Powers: Due to his nature as half Kree and half Skrull, Teddy has a range of abilities, some of which manifest as stronger than others. As an alien, he's also immune to some things that would effect humans, such as pheromones. He's never had a cold in his life.
  • Teddy possesses strength far beyond that of humans. In fact he is also stronger than most Kree heroes due to his Skrull heritage. He can lift several thousand times his own weight. 
  • He is able to change shape. This is a Skrull ability, and despite appearing human most of the time, in order to really use this power, he changes, becoming much taller and broader and taking on the tell-tale Green Skrull colouring.  Some of his shape-shifting is instinctual and is done without thinking (such as his internal organs shifting to avoid damage from impacts and blades), and some of it is simply a natural ability- such as his thicker, armour-like skin.  He also often grows wings which are large and strong enough to give him the ability to fly. 
  • He has the ability to heal much faster than humans, the accelerated rate mending tissue and other damage in a matter of hours rather than days or weeks for a human. He may also be more highly resistant to poisons. 

Items/Weapons: Teddy will arrive with his messenger bag. It's got a comic in it, and his wallet, and that's it. He doesn't have anything else with him apart from his clothes.

Sample Entry: Teddy at the Haven Test Drive

Sample Entry Two: Maybe this was a silly idea. He'd had a surprising number of bad ideas recently- but it was too late to turn back now. He'd crossed town to do this, and having come so far just to turn back seemed pathetic. He hadn't promised anyone of course, he'd just taken it upon himself to go and look for this stuff. But it would be a nice surprise for Bucky to have stuff from home, and Teddy is sure that it might help him relax a little. Of course, there's no guarantee that the rumours are true- there may not be an old record player and some records in one of the tumble-down buildings out here, but Teddy isn't the sort to write the idea off.

He can just imagine Bucky's face when he sets the record player up in the apartment. He can listen to records from back home, and maybe he'll feel better for it.

There's no real proof that backs up any of these thoughts, but that isn't stopping him. He scrambles up over the pile of tumble-down building debris and tries to get his bearings. The directions he was given weren't great, but he's sure that after living in New York all his life he can find his way just about anywhere. Even here.

He finds what he's looking for just over an hour later. Or at least, part of what was a record-player, once. Maybe it can be salvaged. He's not sure. But the smashed and broken records are beyond help. It's disappointing, but he takes it with him. Maybe it will be useful. Maybe they can even find someone who knows how to fix it.
diejoubu: (E D W A R D O ; Fire Emblem 10)

Robin (m) | Fire Emblem: Awakening | Expired Reserve

[personal profile] diejoubu 2015-01-19 09:11 pm (UTC)(link)
robin (m) | fire emblem: awakening
Name: Eski
Contact Info: eski @ plurk, machiaveski @ aim
Other Characters Played: ---
Requested apartment: ---

Character Name: Robin
Canon: Fire Emblem: Awakening
Canon Point: Before Endgame: Grima
Background/History: Link
Personality:
An amnesiac at the beginning of the game, Robin is essentially a blank slate when Chrom and his party find him. Unable to remember his name or past, the only thing he's vaguely able to recall is Chrom and that he has a knack for battle strategy. Eventually, he does remember his name and is able to at least introduce himself.

Without a past, all Robin has is the present and the future. The relationships he builds with his allies are incredibly important to him and he can easily befriend anyone. Through these relationships, a personality begins to develop.

He is a compassionate guy and does whatever he can to help. He isn't afraid to run into battle and team up with strangers to help others and he certainly isn't afraid to fight alongside his friends for their happiness and safety. Of course, as a strategist, he isn't the type to just run into battles carelessly either. Even in times when emotions are high, Robin is able to keep a level head and come up with some sort of a plan to minimize any sacrifices they might have to make. In his support with Virion, it's noted that even though he's an army strategist, he values the life of every soldier, and is willing to step up to any challenge that may present. However, it should be noted that he is willing to make difficult decisions, especially if it means sacrificing one life for the sake of many. This can become evident very early in the game if the players opts to sacrifice Emmeryn but it becomes even more clear when he is presented with two chances to sacrifice himself to prevent disaster.

Speaking of disaster, Robin is a Plegian, descended from Validar, and destined to become the vessel for a Dark Dragon that will send the world towards a doomed future. In the "original" timeline, Robin becomes Chrom's most trusted friend, fighting alongside him all the way until the final battle, and even taking an attack for him. At the end of the battle Robin is fully possessed by Grima and he kills Chrom, bringing on an age of darkness. However, it is suggested in another timeline that though Robin is possessed, his heart and mind is still strong enough to resist for his friends, though, not very effectively.

Knowing all of this, Robin is actually very distraught. Valuing his friends lives' and well being too much, he is willing to sacrifice himself and die for their sakes. Chrom convinces him not to but Robin never makes any promise that he still won't consider it…

Despite all seriousness, Robin is a very easy going guy. He isn't bothered by the fact that he has amnesia and doesn't remember anything except waking up in the middle of a field. In fact, he laughs it off and later notes that his daughter, Morgan, inherited his "blithe outlook." And though he tries to take his role in the army seriously, he often willingly (and at times, unwittingly) goes along with the more sillier and over the top shenanigans in the army. Some examples include engaging in prank wars involving amphibians because he was tired of being pranked himself and matchmaking wyverns just because he was asked.

That said, while he is an incredibly friendly and easy going guy, he is known to get frustrated and even exhausted juggling his social life with his army duties. He's been shown to put his foot down and ask some his allies to start taking things seriously more often. He doesn't really think about his own well being as much as he should, often not realizing when he's feeling ill until others mention it and some times even disregarding himself to the point he needs serious medical attention. He never complains but its a recurring enough theme in his conversations with his friends, he probably never learns.

Lastly, he is the father of Morgan (F) in the game. Since they both have amnesia, again, there isn't much to learn there besides the fact that they love each other very much and Robin most likely encouraged her in all of her past endeavors the same way he does for all of his other potential children. He can also marry any woman in the army and his love for her above all else will become the only thing historians ever agree on. I don't have a personal preference for his wife but I'm willing to match up with the Morgan (F) in Haven if Cal's cool with it.

I'll be taking Robin right before end game, before he is able to sacrifice himself.


Abilities/Powers:
Robin's signature classes are Tactician and Grandmaster. Able to wield magic and swords, both classes are well balanced and allow him to take offensive or supportive roles in a fight easily. Each class comes with two skills:

Veteran: When the user is in a Paired Up, any EXP gained is multiplied by 1.5.
Solidarity: increases the critical rates and critical evade by 10 to adjacent allies
Ignis: Adds half Mag or Str stat to the other value when attacking
Rally spectrum: All stats +4 to all allies within a 3 tile radius for one Turn when the Rally command is used

Robin is also able to reclass to most classes in the game, allowing him to pick up more skills. The most he can utilize at once is 5. In Haven, his fifth skill will be,
Swordfaire: Strength +5 when equipped with a sword (Magic +5 when equipped with the Levin Sword)

In Haven terms, all of this will basically translate to: Robin fights best with other people and can help others fight better. He's quick to learn new skills, some of his attacks will be stronger than usual, and he's pretty skilled with a sword.

Items/Weapons:
Levin Sword: A magic sword that can be used as a normal sword or to cast thunder magic from afar.
Thoron: A high level magic tome that casts thunder magic. The pages will be wiped of text but it looks like past FE cast members have established that they’ll still work.
Steel sword: A sword made of steel.

Sample Entry: One, two
Sample Entry Two:
Robin carries a list in one hand, labeling all of the miscellaneous requests from some of the Shepherds back at camp who were unable to make it into town for one reason or another. Some of the requests were small, like more thread for Cherche and some healing supplies for Maribelle and Lissa’s healing tent. These were easy enough items to shop for and he figured he wouldn’t need help carrying these things back.

For now, he would ignore the ominous request for “claws of a drowned cat.” He also decided it was probably best to not wonder which of the two could have possibly requested and why. Robin was a man that was always pursuing knowledge but some times less was more (and ignorance really can be bliss when it comes to these sorts of things).

After picking up some of the things on the list, a store catches his eye. It’s a bookstore and the gears in his mind begin to turn, weighing his wants and needs to decide whether or not he could afford to take a quick look. It wasn’t as if he was short on funds but maybe the funds could be better spent going to something else like new weapons or supplies later on. He had plenty books on military strategy, on economics, and history… Countless scrolls drawn with detailed maps labeling important landmarks and topography…

He didn’t necessarily need anything but a quick look wouldn’t hurt.

What if he found something that could be useful for him? Or someone else? Or even better: for everyone?

The store is dimly lit and smells of bound leather and old pages. It isn’t a particularly large store and he wonders if he really will find anything here. Robin exchanges a nod with the store’s keeper and begins to peruse the shelves. Almanacs for farmers, books of religion, some children fairytales… There are certainly titles and genres that bring certain people to mind. There’s a small section on military history and strategy and while there are some books that he doesn’t own, this still isn’t what he’s looking for.

It isn’t until he turns around and spies the section on the shelf for home and families that something catches his eye.

Frederick had started teaching him the basics but he still wasn’t very good. The best he could say is that he’d gone from poisoning himself twice to only poisoning himself once. The last time he’d cooked hadn’t been a complete disaster but it was thanks in part to his partner on cooking duty that day. A lot of food had gone to waste that day and when you had an army as large as the Shepherds, food costs made up a bulk of the budget. If he could get better, he wouldn’t waste so much food in the preparation stage and the others wouldn’t waste food on principle of it just not being good.

He’d come in looking for a book on strategy or for a friend to enjoy but instead, Robin leaves with a cookbook. Let’s see, maybe when he was on cooking duty today? Maybe he could convince Stahl and Cordelia to let him join them in the kitchen today…
pucci: IDA (ᴜɴᴛᴏ ᴜs ᴀ sᴏɴ)

enrico pucci | jojo's bizarre adventure | reserved

[personal profile] pucci 2015-01-20 12:37 am (UTC)(link)
Name: ida
Contact Info: [plurk.com profile] misatos
Other Characters Played: n/a
Requested apartment: apartment 31.1

Character Name: Enrico Pucci
Canon: Jojo's Bizarre Adventure: Stone Ocean
Canon Point: Volume 80: "What a Wonderful World"; end-point
Background/History: airborne frogs and sinister ministers
Personality:
"You're the kind of evil that doesn't know it's evil... that's the worst kind there is."


Absence of threat, Pucci is the perfect image of The Affable Priest, strict without seeming authoritarian, strong-willed without seeming obtrusive. He retains some lasting vestiges of classic religiosity: Dio describes him as a man without need for political power, fame, wealth, or sexual desire. His motives for taking over the prison are not so that he can delight in the control that authority provides - on the contrary, he is more than content to follow the rules of his superiors as long as his goals aren't compromised. He sees through his plans by politely requesting of others, rather than doling out brash orders. He prays. He has the Bible learned by heart. He listens to religious worship in his spare time. Ideals notwithstanding, Pucci is an eccentric when compared to your average priest. His breadth of knowledge is near limitless; contrary to what one might think, he exhibits a fascination with arithmetic, biology, and psychology. Whether it's animal physiology or subliminal messaging or cryptozoology, he's ready and willing to discuss it in great detail, no matter how trivial the facts. And like Dio, he's excellent in exuding a sense of compassion and charisma about him person. It's the intensity of his devotion that draws the following and admiration of so many people - the prison guards, Dio's sons - Pucci really does believe he's doing the right thing. Not simply for his own sake, or for Dio's, but in noble pursuance of a better future for humanity, all in accordance to God's wishes.

Depending on who you ask, some would say there are few who can rival him in terms of generosity, especially against the backdrop of grim prison wardens eager to dispense violence at any sign of disorder. There's no better study in contrasts. One moment Pucci's cowering in a private corner managing his anxiety, another moment he's unleashing brief but ruthless displays of rage (slamming a prisoner's head into the corner of a desk for stealing his cross pendant, for one), and another moment yet he's singing jubilant praises and challenging prisoners to see if they can eat a cherry with the seeds intact. It's in his best interests for people to hold him in their good graces as a Father of state prison. When the opportunity presents himself, he'd much rather delegate aggression to those deemed irredeemable sinners than handle the brow-beating himself, half in part for appearances' sake, half in part to reaffirm his own sense of virtuousness. As far as Pucci is concerned, either a person lives a life of sin, or they be utilized for a purpose bigger than themselves. He doesn't believe in personal reform to an extent - which either justifies or counters his official job description, depending on one's own assessment - once you're born cursed, you die cursed. It's simply a matter of fate. Pucci is fated, Weather is cursed. Pucci is fated, the Joestars are cursed... and so is everyone else who opposes him.

Fundamentally, Pucci is a man wholly incapable of examining himself in terms of right or wrong, because there is simply no "wrong" when he is concerned. Regret and shame have no place in his rationale. If they did, they would serve as unbearable reminders of the mistakes of his past - or even worse, the question over personal responsibility with regards to Weather and Pearla. Since the moment he could hold a crayon, the motto "bad things do not happen to God-fearing people" was vigorously indoctrinated into his psyche. To cope with his life's many contradictions, "bad things" are only obstacles, not consequences, which removes personal liability by extension, and "good things" are divine signs that he is destined. Of course, Pucci has no problem flexing his selective attention muscles everywhere he goes, thereby fueling his sense of superiority to extreme heights under the most generous of estimates. His highbrow ideals, his devotion, his loyalty, all this is more than enough to justify his means, however sinister or corrupt they seem.

Pucci's brand of violence is underhanded, not barbaric, wholly Machiavellian in its execution: only dished out under necessity, brutal enough to justify respect. Passive engagements are his most preferred tools of trade. He's inclined to fight in the presence of another present danger, and often times deliberately engineers his confrontations so that his opponents are faced with internal dilemmas of importance. Will it be me, or someone you love? For Jolyne, it was either killing Pucci or saving her father's memory disk. For Foo Fighters, it was either killing him or diverting her attentions to another threat likely to destroy her. Ten times out of ten, this conditional is so pressing that his opponents pick the latter rather than the former. Pucci didn't succeed by turning a blind eye to his own weaknesses. He is sharp enough to know that he can be overpowered in a simple game of brute strength, and always plans accordingly. And Pucci is nothing if not an expert planner, thanks to enduring patience and a strong divine map.

Even the slightest hint of uncertainty — hand in hand with the sense of losing control — is enough to give him restless bouts of nervous anxiety. Combined with a rigorous display of hand-wringing, counting prime numbers is his go-to coping mechanism in times of stress, because they cannot be divided by any number other than itself and one: "God's number", a symbol of invincibility. In his own words? It gives him strength. God is always in control, and since Pucci esteems himself as God's most devoted ambassador, he must also always be in control. Even his idea of "Heaven" is one where all humans would be born knowing what lies past the horizon of their future, so that they may be resign to their fate with dignity. Ultimately, Pucci subscribes to a radical form of religious fatalism, expounded by a childhood where the unknown had condemned him to a life of turmoil.
Abilities/Powers:
Explaining Pucci's powers first requires a brief rundown of the nature of Stands in general. Stands are physical manifestations of an individual's energy that can be summoned or dismissed at the User's will. Varying powers non-withstanding, they act as an extension of the User's bodily senses: whatever the Stand sees, the User sees, whatever the Stand hears, the User hears. If a Stand's leg gets chopped off, the User can say goodbye to that leg in return. Distance from the User/Stand and strength are negatively correlated, with some notable exceptions. Perhaps the most relevant feature of Stands are that they are only visible to other Stand Users. Non-Stand Users affected by Pucci's Stand, for example, can only witness the changing phenomena around them, not the avatar hanging off his shoulder.

Generally speaking, an individual can only have one Stand. However, Pucci is an anomaly in that he "acquires" more Stands through a sequence of increasingly bizarre events, in true JJBA fashion.

( ᴡʜɪᴛᴇsɴᴀᴋᴇ )

Pucci's primary Stand, obtained upon being stabbed by Dio's Arrow. Whitesnake gives Pucci the ability to rob someone of their "soul" by materializing their memories and/or powers in the form of a CD disk. Upon being hit by Whitesnake, a disk will 'pop' out out the skull in a manner not unlike a CD drive popping out of a labtop. Despite the wince-inducing imagery it evokes, the whole process is fairly painless by and large, unless Pucci helps himself to both an individual's memories and their powers, in which case the individual falls into a deep, coma-like state. Whitesnake's disks have the faces of the individuals imprinted on them for easy identification, and cannot be destroyed unless they are inserted into a dying person's body. If a power disk is inserted into a person, the abilities on that disk will be available to them; much the same is true with regards to memory disks. This power is not without its mundane utility: at one point, Pucci used an injured man's body like a glorified iPod to blast a personal CD-copy of Handel's Messiah outside a prison courtyard.

In conjunction with its disk-nabbing powers, Whitesnake can also produce a digestive mist causing graphic, atmospheric hallucinations for a limited amount of time.

Halfway through the story, Pucci absorbs The Green Baby, which is the perfect segue-way into...

( ᴄ-ᴍᴏᴏɴ )

Pucci's second stand. Pucci enjoys all the trappings of Whitesnake's original abilities, with the bonus capacity for gravity manipulation within a fixed range of 3 kilometers. Pucci can exploit the gravitational force between objects to suit his favor, which allows him to accomplish feats like orbiting around threats or inverting surfaces with a mere touch. He can even do this to himself (warning: not so much graphic as it is unsettling) as a measure in self-defense. Likewise, any moving object within a 3km distance from him will fall away from him due to transposed gravity.

In Haven, the range of this ability will be curbed to a manageable 30 feet (~9 meter) radius.

Naturally, Pucci won't be bringing Made In Heaven to Haven. Everyone breathes a sigh of relief.

Items/Weapons: Weather's memory disk.
Sample Entry: merry christmas... asshole.
Sample Entry Two:
People, he realized forever ago, were easy to understand. Easy to label, easy to talk to, easy to identify, easy to control. Some of them, spineless conformists, shifting with the times, appearing just where he needed stability, when he needed to float, gifts from above. Some of them trigger reactions controlled by passion and emotion, easy to mold beneath his fingertips, to strip anything useful from their damned souls. He always seems to find himself with several people who displayed the worst aspects of both.

No problem.

He knows how the others view her. Socially, the label is clear. Jolyne Kujo, rebel, trouble-maker, professional shit-stirrer. She'll definitely be the one to break out first. No one ever confuses her name. Not that he minds. He's found it easier, much easier, to dig dirt on her whereabouts, to dart in and scavenge at necessities and spring out, if he's nothing but a backdrop against all the commotion she's caused. He's learned that much about humanity: even the most perceptive only see what they want to see. No one ever has the time or attention for someone small and insignificant and unassuming as himself. Another blessing.

"Um... did you catch that, Father?"

Pucci stirs his coffee around. As usual, some cook hadn't listened to his preferences and as usual he's considering dumping in the entire canister of sugar in retaliation. The inmate was talking, but he couldn't listen. The drink was much too sour, and in the long stretch between this meeting and the next, he'll have to take Ms. Renee off coffee duty.

"Say it again."
organfarm: (✚ 001)

jion haru | original

[personal profile] organfarm 2015-01-20 03:04 am (UTC)(link)
Name: Miru.
Contact Info: miruvix[@]gmail.com | [plurk.com profile] databomb
Other Characters Played: Noriaki Kakyoin ([personal profile] splashdamage)
Requested apartment: No preference!

Character Name: Jion Haru
twinning: (aeshma)

Rin Okumura | Ao no Exorcist | Not Reserved

[personal profile] twinning 2015-01-21 05:57 pm (UTC)(link)
Name: Jenn
Contact Info: [plurk.com profile] gilboat
Other Characters Played: Kaworu Nagisa
Requested apartment: N/A

Character Name: Rin Okumura
Canon: Ao no Exorcist/Blue Exorcist
Canon Point: Chapter 50.
Background/History: Here!
dragontemptress: (Default)

Presa | Tales of Xillia | Expired Resver & Re-app.

[personal profile] dragontemptress 2015-01-22 03:08 am (UTC)(link)
Name: Kira.
Contact Info: [plurk.com profile] lymlemuris | PM
Other Characters Played: None.
Requested Apartment: None.

Character Name: Presa (Formerly known as Jill Lewin and Mink)
Canon: Tales of Xillia
Canon Point: Post Chapter 3
Background/History: wiki
handsomefoil: <user name="hanshi"> (eye witness news)

henry cooldown | no more heroes

[personal profile] handsomefoil 2015-01-22 06:08 am (UTC)(link)
Name: hanshi
Contact Info: hanshi @ plurk
Other Characters Played: Nope
Requested apartment: 1.1 or 1.3, if possible. If not, then no prefrence.

Character Name: Henry Cooldown
Canon: No More Heroes
Canon Point: Post NMH2
Background/History: Linkage

Previous Game History: He wasn't in Haven for long, but he made a few acquaintances plus got around to talking to his brother some more. Not much really happened, aside from participating in a few events. He was a part of the even where one group lost their memories and were living in a perfect community watched over by Yao. He believed himself to be a businessman and had a job as an assassination for the Yao Corp, killing people that Yao believed were dangerous to society (rebels). Was dropped right after this event.

Personality: At first glance, Henry is a mild-mannered professional assassin: down-to-earth, polite, relatively intelligent, with a hint of sass. He has an air of haughtiness about him, something he's acquired from studying abroad in the UK and France for long periods of his life although he was raised in Ireland. Family back home call him a Shoneen, an Irishman who imitated English ways since his mannerisms mirrored them more than his Irish counterparts. It's more than likely he was physically born in the United States, but there's no canon proof of where Travis and Henry were born. Strict parents (most likely foster parents) taught him the ways of becoming an assassin- but he learned most of his mannerisms and own style of professionalism when he studied/went to college in the UK , though it's not far-fetched to say that his up-bringing helped shape and mold his principles to this day. While his parents were very strict and demanded a certain kind of presentation from him, they weren't completely put-off by his slightly condescending attitude. It was his way of rebelling against his parents, and he holds pride in his successful attempts to develop his own identity.

It was speculated that Henry was in on the killing game with Sylvia in their early years together; A honey-moon stage for them, as morbid and twisted as it may sound to others. He wasn't and still isn't blind to her behaviour, but back then to a 17 year old, it probably seemed like a good way to get quick cash in huge amounts and also grant him some recognition in the assassin biz. He knew her tendency to spend money like it's nothing would require some unsavory methods, but it wasn't so difficult to accept in the beginning. He realized as time went on that he actually did have a conscience, and while still married to Sylvia, he technically went rogue, giving up his #1 spot in the game and leaving it for whoever happened to be next. This shows that despite his grey-area morals, he still has a limit to how much bad he can do, unlike his ex-wife.

While he realizes murdering people is "bad", he actually enjoys his job and is not at all squeamish. He has great enjoyment for his work, and some could even say he's a bit of a sociopath. Sometimes he turns cold when he's in the middle of a job, or loses himself in the ecstasy of it all- but he's very subtle about it. The only reason he hates the gig in Santa Destroy is more due to the fact that assassinations are turned into a spectator's sport where assassins were just killing each other instead of doing their actual jobs. Taking out another assassin isn't wrong per se when the time calls for it, but when it was just assassins against other assassins in a gladiator style death-match over and over again, what's the point in calling one's self an assassin? One could even say the job works on a "Need-To-Kill" basis, not a wanton parade of thrills and kills. There's a bit of nuance that Henry takes pride in, and he hates what the UAA (United Assassins Association) has turned the profession into.

He keeps his cool most of the time, but like the Irishman he is, has a bit of a temper if provoked enough. Being thrown into an unknown situation against his will (ie. his subconscious, fighting against Mimmy), realizing his wife cheated on him with his twin brother Travis Touchdown, and generally having to deal with wacky shit that he feels is a waste of his time (ie. the boss battle against Jasper Batt Jr). It's funny that he thinks this way since he's kind of a strange character himself. It's probably because he doesn't believe he's as ridiculous as some of the characters that are encountered that he sees himself as better or above them. This shows in his actions, as he does whatever the hell he wants, whether it's blatantly fourth-walling or interfering with Travis's fights or breaking out of the assassin game that he and his ex had set up in the first place, only to enter back in as a secret boss when it's convenient for him. The fact that he's even able to (or allowed, from the game creator's perspective) do any of these things gives him a greater - if false - sense of power, making him come off a bit cocky. He's completely aware of his lack of actual control or power over his life though, which he's come to terms with, and powers through it all with dry humor and violence.

Being reminded of any weaknesses or troubles in his past are very unwelcome, however, something he responds to with bitter resentment or anger. Emotional or physical weakness was something his family looked down upon. If you had a weakness, you either kept it hidden or you overcame it, and this way of thinking is one of the few things that were ingrained into him since childhood. Any reminders of his own weaknesses are rarely elaborated upon, but it's easy to assume that he hates it. Anything involving his relationship with Sylvia and his daughter are touchy subjects (head-canon information about his direct family:), for he doesn't get to see his daughter much. After the divorce between the first and second game, it's likely that Sylvia won custody of their young daughter Jeane. During a cut scene in Henry's subconscious, he's confronted by a rainy scene in front of a house, and while there's absolutely no information regarding this scene whatsoever, it can be one of couple things: the house he grew up in or the house that he, Sylvia, and Jeane lived in, and it dredges up some unpleasant or melancholy emotions in either situation.

He misses his daughter and probably has a hint of regret of doing what he does for a living, possibly because he just wants to settle down and live a normal life as a father, but it's not as if he can just sulk and cling to the past so he covers his weaknesses and deals with it. Mimmy says an interesting thing during their encounter in Henry's subconscious, claiming that he "did not wish to go back [to the conscious world]" and that he called out to her. Mimmy seems to be a parasite in his mind, an embodiment of his childish desires (she looks like a young anime child with gigantic robot arms) and wants to keep him in his comatose state because he secretly wishes to stay in the scenery of his old house, but the strength of his willpower to shut down any weaknesses allows him to ignore her tempting offer and eradicates her existence completely.

Travis, being his only living blood, holds a special (if slightly confusing) spot in his heart. They start off as rivals, then as awkward strangers trying to deal with each other, then sorta rival-brothers again. Henry sees himself as the responsible one, who has to steer Travis onto the right path and open his eyes to the ridiculous world around him, and takes it upon himself to exert the older brother role as often as he can. It doesn't help that they're twins. He likes to tease Travis constantly, finding him an easy target for it, but there is still something genuine about the things he does and says. He was even willing to kill Travis to teach him his lessons- and seeing as he had little to no real emotional connection with him in the beginning, it wasn't too hard. If Travis died in a fight against him, he probably wasn't worth being either 1st Rank or his brother to begin with. However in the second game, Henry is rescued from dying in carbonite (think Star Wars) by Travis, which forces him to stick around for the remainder of the game to pay him back. He doesn't like owing people anything, so his way of payback is to kill the next three targets that Travis had to kill. Such a nice big brother, eh?

In conclusion: While Henry is a strong individual with good manners, a solid foundation of principles and occasional homicidal tendencies, he does had a slightly unhealthy method of keeping up his clean-cut image.

Abilities/Powers: Inhuman speed and strength, like any video game assassin. He's not particularly strong or fast in comparison to most fictional super-powered characters, but stronger than almost any real human being in the real world. That was a dumb way of explaining it, sorry. He is capable of performing Meteor Moves, crashing through the window of an office at 30-stories, dashing at incredible speed, etc.

Items/Weapons: His cross saber, wallet, and a pack of cigarettes.

Sample Entry: Thread @ Monad
If this sample doesn't suffice, I can definitely supply a different one.

Sample Entry Two: Log @ Monad
auger: GANGSTA. (pic#6274151)

The White Rabbit | Are you Alice? | Not reserved

[personal profile] auger 2015-01-23 04:31 am (UTC)(link)
Name: Vienne
Contact Info: darlingdelicatesse at gmail, rosaire at plurk
Other Characters Played: n/a
Requested apartment: n/a

Bran Stark ❅ A Song of Ice and Fire ❅ not reserved

[personal profile] brokenwolf 2015-01-23 07:34 am (UTC)(link)
Name: Mouse
Contact Info: princessbilbo @ plurk
Other Characters Played: none
Requested apartment: n/a

Character Name: Brandon “Bran” Stark
Canon: A Song of Ice and Fire
Canon Point: Post A Dance with Dragons
Background/History: here
theoldmansback: (Default)

Jadzia Dax | Star Trek: Deep Space 9

[personal profile] theoldmansback 2015-01-23 07:59 am (UTC)(link)
Name: Sam
Contact Info: nonvieta @plurk, AIM and gmail.com
Other Characters Played: None
Requested apartment: N/A

Character Name: Jadzia Dax
Canon: Star Trek: Deep Space 9
Canon Point: Season 5
Background/History: Setting | History 

Personality: An extremely important aspect of Dax's character and personality is her nature as a Trill Symbiont. Jadzia, a Trill* became joined with the Symbiont** known as Dax in her mid twenties - an experience that is much coveted amoungst her people and requires extensive preparation and training. As joined beings, Jadzia Dax exhibit a personality that is a neither solely that of their original personalities (in addition to many traits and memories carried over from the Dax Symbiont's seven prior Trill hosts). These personalities are inextricably linked, and can best be thought of as a blend of traits rather than multiple separate personalities in one body. The Trill Symbiont can never be separated, as it would mean death for them both - they are together permanently. Joining is not something that is taken lightly on the planet Trill - it is a lifelong commitment.

(From here forth I'll refer to the character as Dax, since that's typically what she goes by, and this will refer to the whole character - the separation above was merely for explanation. Dax is, for all intents and purposes, one person, with a consistent and distinct personality - it just happens to have been formed using the memories and traits of many individuals.)

Dax is a vibrant individual with a broad array of abilities and interests. Her many skills and years of experience lend her an easy confidence that can sometimes border on arrogance. This is of course, a trait that comes in handy as a high-ranking science officer on a federation space station, but certainly doesn't hurt even in entirely new situations. Which isn't of course, to say that Dax doesn't have doubts about herself, as she certainly does...but she tends to keep them to herself. Many of her doubts and reservations are internalized ones about living up the legacy of the many accomplished hosts her Symbiont has had. The fact that she retains all of their memories (their successes and their failures) doesn't help the occasional feelings of inadequacy.

Despite her doubts, Dax is a strong, confident person, able to set aside her difficulties in order to do what needs doing. As a more-than-one-time officer of Star Fleet, Dax has all the training, experience and discipline that comes of a militarized organization. This instills her with a very strong sense of duty, and loyalty. Even in her personal life, these are traits Dax holds dear. She is immensely dedicated to her friends (she even has friendships that have lasted more than one host's life time) and proves herself more than willing to help them, in even the most dire of situations, making her someone that others know they can count on.

Dax is adventurous and curious, rarely one to 'wait and see' or sit idly by when there is an action that could be taken. She doesn't shy aware from dangerous missions, even when the odds are stacked unfavorably (a philosophy she carries into her pastime of gambling card games). Even so, her experience is broad enough that she generally does know when to wait...if it is absolutely necessary. On a related note, Dax genuinely loves fighting - she spends a good portion of her free time learning Klingon combat techniques, and often jumps at the opportunity for a friendly sparring match with someone she feels might be a good challenge.

Despite how earnestly she takes her job, and her duties, Dax sometimes seems like she doesn't. In fact, it sometimes seems like she doesn't take much seriously at all! Something of a wise-cracking smartass at times, Dax has a healthy sense of humor about things, and more than a small penchant for teasing and even pulling good-natured pranks on her friends (and co-workers). She is generally able to keep a positive outlook and see the humour in any given situation...no matter how dire. This is a trait that sometimes puts her at odds with others who might wish she would treat certain situations with the gravitas they deserve. While Dax is able to understand and sometimes curb this, her joking seems to be a useful coping mechanism, and even (or even especially) when things are at their worst she can't seem to resist cracking a joke.

* Trill are humanoid aliens that hail from a planet of the same name. They appear otherwise completely human, except for a pattern of spots along the sides of their face that travel down the length of their body. Some Trill serve as host bodies for the Symbionts.

** Symbionts are another sentient species from the planet Trill. They are decidedly not humanoid, but small (about the size of say, a loaf od bread) and look slug-like in appearance. They are rarely seen however, as they are typically, upon adulthood implanted into the body of a Trill host. This is a willing procedure that is done with utmost care. The Symbiont can live many lifetimes within different hosts, and retains and shares all of their memories over time.


Abilities/Powers: Although not human, Dax otherwise looks and has the same physical abilities as a human might. Her only notably inhuman trait is her very immense experience, as she retains the memories of eight Trill individuals who have served as host for the Symbiont. That said, she isn't always able to utilize their knowledge...one of her hosts was a gymnast, for instance. While Dax can remember everything she knew, her current host body doesn't having the training or conditioning to physically do what that host was capable of.

That said, she does have a variety of her own skill sets that she has access to. She is an accomplished science officer in Star fleet - this give her both basic military training (including at least basic field survival and first aid) but also knowledge of astrophysics, xenobiology and other advanced scientific fields that may ultimately not be particularly useful in Haven (who knows!)

Dax is a skilled fighter, having plenty of traditional combat training with star fleet, but also, as a personal hobby, being a quite advanced student of Klingon combat techniques, which are known for being difficult but quite effective once mastered. She is more than capable of defending herself, even empty handed.

One of her greatest strengths however, isn't physical at all, and lies instead in her adaptability. She is able to think on her feet and make quick to decisions to ensure survival. Even when she finds herself in entirely foreign situations, within moments Dax is able to make a plan of action, weave a convincing tale to get herself out of trouble, or spot an opportunity to exploit.

Items/Weapons: A standard tricorder (diagnostic tool only), a bat'leth, and a combadge that of course, doesn't work but holds sentimental value


Sample Entry:
 
[Dax's face appears on the screen, a little too close, a little bit blurry because of it.  She looks a bit confused, her brow furrowed.]

I hope this is working...these communication devices are a little different than what I am used to...
 
[She settles back a little further from the screen.]
 
Oh.  There we go, that seems a little better!  Right!  Assuming I've got the right idea, this is going to be seen by a bunch of different people...which is just what I want.  I'm looking for...I guess, an <i>instructor</i>.  I have this - alright now, don't worry, I'm not going to use this before I learn <i>how</i> - 
 
[She holds up a small hand gun, awkwardly, clearly having no idea how to hold it.]
 
I <i>know</i> all about these, and that they're dangerous...I've just never <i>used</i> one.  A phaser is...well, it's a LITTLE different. 
 
[She carefully tucks the gun out of sight again, giving a slight shrug as she looks back at the camera.]
 
Normally I wouldn't ever even bother, but, given the <i>situation</i>, learning how to use one of these seems prudent.  It's not exactly something I'd like to figure out on my own though, sooo...if you happen to be an aficionado in this particular department, you should...what is it?  Give me ring? [She grins broadly.]  I like that.  You should give me a ring!

[A pause.]
 
About the gun.
 
...if you know how to use guns.
 
[The call ends, going to black screen.]
 

Sample Entry Two: The nearby throngs of people and distant laughter and chatter tell her she seems to have crashed some kind of party - hopefully it's a good one. It's hard to tell the race and culture of the people without getting a little closer, and their lavish costumes don't tell her much either. When a much more simply dressed young man approaches her, Dax doesn't miss a beat, responding to him with ease.

"This?," She glances down at herself. He doesn't seem to recognise her uniform as anything specific, or at least doesn't say anything about it, which tells her she's probably not in Federation space. "I'm not much for getting fancy. I'm not really even one for parties, to be honest. I'm here as a favor to a friend...she loves them. The more lavish the better!"

She pauses, trying to gauge his reaction. He's definitely a human, as far as she can tell, but she doesn't recognise his style of dress. It doesn't look like any culture or trend she's familiar with. This is pointing more and more toward time travel. Great.

"But no," she says with a smile. "I don't work here. Just trying to survive the festivities, if you know what I mean."
 
onceinabluemoon: (Default)

Blue | Wolf's Rain | Not Reserved

[personal profile] onceinabluemoon 2015-01-23 10:14 pm (UTC)(link)
Name: Anna
Contact Info: impossumblerp@gmail.com (email), awkwardpossum (plurk), thesnarkypossum (AIM).
Other Characters Played: N/A
Requested apartment: N/A

Character Name: Blue
Canon: Wolf’s Rain
Canon Point: After the pack is separated during the showdown at Darcia’s Keep.
Background/History:
http://wolfsrain.wikia.com/wiki/Blue
Personality:

Being a dog, Blue is first and foremost, you guessed it, loyal. She is incredibly loyal to Quent Yaiden in particular, who was her ‘owner’ throughout the entirety of her life prior to meeting Cheza and discovering her wolf half. The bond they have seems to be unbreakable. Through most of the beginning of the series, you almost never see Quent without Blue at his side. If he goes somewhere that dogs aren’t allowed, she waits patiently outside, keeping watch for any danger. She is essentially his partner in wolf hunting, a faithful companion and a useful tool, with her unusual knack for tracking down and seeing through the human guises of wolves. For years after the destruction of their home town of Kyrios, and the loss of the rest of their family (Quent’s wife and young son), the two of them have carried on out in the wastelands together, seeking out and putting an end to the creatures that Quent believes to be responsible for the death of their loved ones. His fellow humans (and the wolves that they pursue) may have seen Quent as obsessed and dangerous, but Blue never saw him that way, even going so far as to defend him from the verbal barbs of her new pack members when he was brought up in conversation.

Among the wolves of Wolf’s Rain, humans as a whole are a divisive presence. Most pure wolves (with the exception of Toboe) are shown to not trust humans, or see them as dangerous or inferior. Blue, of course, having grown up with them, is partial to their company and respects the struggles and challenges they face in living in the harsh environment that all living things share. Even after discovering her wolf half, she is never overtly or unnecessarily cruel to humans, even occasionally choosing to appear as her true self to humans to safely approach them and show that she and her pack are not a threat. This makes her the target of some ire from other wolves who disdainfully refer to her as a domesticated pet, but when confronted with these insults she does not actively argue for or against them.

She of course, has many traits other than loyalty. For one thing she is incredibly level headed under pressure and rarely balks from danger. Many times throughout the series we see her in the line of direct physical harm, but she never flinches in the face of it. She is threatened by large groups of men who wish to harm her, beaten by a solider with his gun, and otherwise assaulted by various other enemies, but she shrugs this all off with a surprising ease. That’s not to say that she doesn’t feel sadness or pain, but she is just generally very good at hiding it. The only times we really see her become distressed are when those who she cares about are threatened in some way or another, or if they are threatening to cut ties with her. For example, when Hige starts acting strangely and separates from her to head into what is likely certain danger where she cannot follow, or when Quent is mortally wounded.

She also does harbor a certain amount of self-doubt, though she does not often show it, and does not bring it up unless asked. Since the wolf in her awoke, she has been uncertain of her place in the world. A natural way to feel, considering that the discovery basically involved her finding out that she was half descended from the supposed monsters which she has been hunting all her life. She still feels loyalty to Quent, who is her only family, but does not know if she can trust him with the truth until she understands for herself what she is, or knows what it means to be a wolf. For this reason she runs away to find the other wolves and Cheza, in search of answers about herself. She cares enough about Quent that she would prefer to avoid conflict by removing herself from his presence than to selfishly stay at his side and risk an actual fallout.

All the serious internal dilemmas and whatnot aside, Blue is also fairly easy going. She doesn’t seem to get angry very easily, and is occasionally seen cracking jokes with Hige or reacting excitedly to things like an eager pup (which is a significant rarity in an anime that seems to pride itself on being dark and gritty almost 100% of the time).

Abilities/Powers:
Blue is a canine, so she has all of the basic abilities you might associate with that. Decent night vision and hearing, speed, an excellent sense of smell. However, being half wolf, she has a handful of significant additional abilities, because the wolves in Wolf’s Rain are some kind of absurd mythological super wolves. She can take a pretty hefty amount of physical punishment (she’s frequently shot and receives head trauma throughout the series and walks it off like it’s nothing). She possesses the wolf’s ability to leap vertically to great heights, speed and reaction time beyond what one would expect of a regular old canis lupus, and the ability to accelerate healing and extend the amount of time she can go without food by basking in the moonlight. Most importantly she has the capability to cast a sort of illusion upon humans, causing them to perceive her as one of them.
This is not an actual transformation; she is still very much a wolf 100% of the time. She can also communicate in human speech regardless of whether she has this illusion activated or not. Note:
The series itself is pretty unclear about how interacting with various objects that would require hands with thumbs to operate works, so I’m just opting to interpret the ability in the game as literally as I described. Having the illusion of human appearance active does not grant her the ability to do people things like type or handle a gun.

Items/Weapons: Absolutely nothing!
Sample Entry:
I don’t understand how it took me so long to realize it... I should have known from the beginning that I was always something more than just a dog. A kind of... I don’t know, a primal energy that was always deep inside me. I think Pops always knew it; I could tell from the way he looked at me sometimes. Or maybe he only knows it deep down but didn’t want to admit it to himself. Will he realize now...? He must hate me for leaving... or maybe he expected this all along. Maybe he’s been waiting for me to go wild and finally leave his side.

I don’t want to leave him, but I can’t stay either. I can’t stay at his side knowing that half of me is something that he hates more than anything in the world... not without understanding what it means for me first. I need to find Cheza. She saw me for what I really am and woke me up. maybe she can help me.


Sample Entry Two:

This so called “haven” isn’t actually too different from the world Blue originally hailed from, so adapting to living here is surprisingly easy. She’s pretty accustomed to creepy and desolate surroundings, to the suffocating omnipresent silence. What she isn’t really used to is hunting for herself and being on her own.

She thinks back to home, that planet that by all accounts is a miserable plane of existence made worth while by the ones she loves. For a while she thought that perhaps she may have been beginning to sort things out. The rest of Hige’s pack, save for Toboe, hadn’t really seemed thrilled about welcoming her into the group, but she’d been confident that she would be able to win them over eventually. Even if she couldn’t, she would have moved on. This problem, this internal dilemma and crisis of identity was entirely her own. She didn’t need this particular pack to accept her to feel whole again. Still, it might have been nice...

It doesn’t matter now, she supposes. Somehow she’s wound up in a completely different world, from what she can gather, and it certainly isn’t the Paradise that they had all been searching for. There’s an unsettling lack of prey here, even more so than out in the wastes at home. It doesn’t take long before she gives up on trying to pick up a scent and turns in for the night. If she wants to eat, she may have to use her wits to look elsewhere...
Edited 2015-01-24 00:00 (UTC)
nightscout: (Default)

lalli hotakainen | stand still stay silent | not reserved

[personal profile] nightscout 2015-01-23 10:45 pm (UTC)(link)
Name: exxie
Contact Info: plurk | manxome
Other Characters Played: n/a
Requested apartment: Apartment 28.2
paradisecalling: (Default)

Kiba | Wolf's Rain | Not Reserved

[personal profile] paradisecalling 2015-01-23 11:26 pm (UTC)(link)
Name: Haley
Contact Info: WreckersCombine @ Plurk & EquinoxHeir@gmail.com
Other Characters Played: None
Requested apartment: N/A

Character Name: Kiba
Canon: Wolf’s Rain
Canon Point: Beginning of Episode 23
Background/History: Character Background
Personality:

If there’s anything Kiba’s guilty of, it’s his pride as a wolf. When he first entered a city towards the beginning of the series, he was adamant in refusing to disguise himself as a human, even if it meant drawing unwanted attention to himself and getting injured or captured in the process. In fact, he felt acted disgusted with the other wolves who’d adopted a lifestyle that allowed them to blend in with humans – believing that they’d abandoned their own pride as wolves. Eventually, he would begrudgingly accept that he had to adorn a disguise in order to survive, but he would still look down on any wolves who would stoop to working for humans.

Another major character trait is his tendency to default to following his instincts rather than thinking everything through. This can understandably cause him to act rather rashly or impulsively – whether it be rushing into battle or powering through a severe blizzard instead of allowing himself time to rest. He trusts and relies on his instincts more than any of the other wolves in the series, and those instincts are clearly a major driving motivation for him – stating several times that he can “hear someone calling him” to look for Paradise. While there’s been some inner monologue of Kiba questioning whether or not Paradise is real, he never voices these doubts to anyone else and it doesn’t deter him from continuing his search.

Kiba tends to keep most of his thoughts to himself, and he’s a rather quiet individual compared to most of the other characters. He doesn’t normally speak up unless necessary or unless addressed directly. More often than not, it can be hard for others to guess what he’s thinking, and it creates the sense that he’s calm and aloof. While he is clearly not opposed to cooperation with others, years spent journeying on his own has made him very independent.

The calm exterior does not necessarily mean that Kiba doesn’t have a temper either. If anyone acts up against a decision he’s made, he can become rather quick to anger. Often times, even if it goes against reason, he will still run off on his own anyway – focused only on his own goal. This is not to say he’s never willing to listen to another’s opinion, but he can be pretty adamant once he’s set his sights on something, and it can make him difficult to deal with.

Despite his faults, Kiba is a very courageous wolf who rarely seems to show an ounce of fear, even when faced with an opponent has an obvious edge over him. Not only that, but as he begins to spend more time with his pack, it becomes increasingly clear how much he grows to care for them – never even thinking twice about rushing to their aid if they’re in danger.

Abilities/Powers: The wolves in this canon are more powerful than ordinary ones – showcasing much greater strength, endurance, speed and agility. Kiba has been seen running up vertical walls, bending metal bars with his fangs, and taking out entire squads of human soldiers by himself.

In addition to greater power, the wolves of this world can also speak to humans, and have the ability to create an illusion that allows them to appear human. The disguise is not foolproof, as some humans have been able to see through the illusion while inebriated. Their interaction with objects is never entirely clear although the illusions seem to be able to hide some things if the actions are similar enough to what’s actually happening (an example would be trying to a wolf trying to bend bars with their fangs, the illusion would simply show them doing it with their hands). But it appears that if something is impossible for them to do as a wolf, the illusion won’t hide it.

Being a wolf also means that Kiba’s senses of smell and hearing are greater than that of a human’s, although these senses don’t appear to be far superior to that of an average wolf.

Items/Weapons: None!
Sample Entry: (I’m happy to do more samples, if need be!)

[The video’s image shakes as it comes online to the sight of a young man – hand outstretched just a few inches away from the lens, with a pretty perplexed look on his face. The camera’s tilted at an angle, and from the looks of things, he has…no idea what he’s doing. A few moments pass with him tilting his head to study the device, like he’s waiting for something to happen. When nothing changes, he taps the camera with his hand again.]

Hello…? [Kiba sounds a little soft spoken from the muffled audio, but his voice is still clear enough to make out. Another minute or so passes before he decides to continue on again.]

I, ah…heard this was a good way to exchange information. I’ve gotten separated from a few friends of mine - can’t find a trace of them anywhere nearby either. If anyone’s seen them, they look-

[There’s a pause and some obvious hesitation in his voice. Whenever Kiba thinks of his friends, it’s natural that their true forms come to mind – not their disguises.]

One…one of them has a big scar right here [He draws an “X” shape with one finger on the center of his chest] one has three silver bracelets on his wrist [He holds up his own wrist towards the camera] and the last one’s wearing a collar.

[Well, that should be something to go on, at least.]

Sample Entry Two:

There was something unnerving about the city they’d been resting in for the last two days, and Kiba had finally realized why. There weren’t any traces of wolves ever being here – no scents, not even old trails of packs passing through. It was true that coming across one of their own could be rare, but he’d never been to a place like this. A wolf’s scent is so distinct, so different from the chaotic smells clouding human cities, that it added a small sense of familiarity. But in this place, it felt like something vital was missing.

Kiba’s instincts had been screaming at him the entire time, insisting for him to leave. It was more than just the regular driving force that urged him along in his search for Paradise. No, this feeling was one that simply said to get out of the city. And get out fast.

But that wouldn’t - couldn’t happen. Not yet.

Hige had taken a bullet in one of his legs from the soldiers that’d been chasing them. The wound was healing, but not well enough for him to run. Aside from the lack of wolf scent and the uneasy feeling in his chest, Kiba could think of no reason to rush his injured friend along. They seemed to have lost their pursuers, at least for the time being, so there wasn’t any immediate danger. Even so, it was clear they shouldn’t stay in any one place for too long.

Kiba shifted his gaze over towards Tsume, who’d been walking quietly alongside him out on the grey, concrete streets. “The sooner we can be on our way again, the better.”
Edited 2015-01-23 23:29 (UTC)

Page 1 of 3