havenmods: (Default)
Haven Mods ([personal profile] havenmods) wrote2012-09-10 02:03 am
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Applications


APPLICATIONS ARE OPEN!
The next processing date is Friday 11th October

IMPORTANT: PLEASE POST YOUR APPLICATIONS HERE ON THE NEW APPLICATION PAGE


We're so glad you're thinking of joining us in Haven, where we are all safe.

In order to apply for a canon character, please fill out the information below and post it in a comment in this entry. For an OC, please apply using the OC information. Please do not link to applications, all applications must be posted here. Please do not delete your applications; if you do not want it to be seen, you can request for it to be screened after a decision is made.

You may apply for two characters every two weeks, to a total of six characters. Only two of these may be from the same canon, and they cannot be too familiar with one another. Please make sure to mark the header of your comment(s) with RESERVED or NOT RESERVED, as well as the character name and canon. App challenges are not allowed currently.

Try to remember spelling and grammar are important, and in app length quality and not quantity is what matters. If you wish to request a specific apartment, please do so in the relevant part of the application. All parts of the application must be your own work, plagiarism will not be tolerated, though you are welcome to reuse your own old applications.

If you are asked for revisions, please don't panic! It doesn't mean the mods don't like you, only that we probably need more information before making a decision. If you are asked for revisions, you will have one week to supply them.

Every attempt will be made to place a character in their chosen apartments, though this may not always be possible depending on the slots available.

Applications are open constantly, but are only processed every other Friday at 7PM EST. The Saturday following acceptance, an IC mingle log will be posted for characters to be introduced to the game.

We now have a test drive community at [community profile] haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old.

To see what we are looking for:
Canon Characters:
Sample Application (Faith Lehane)
Sample Application (Iroh)

Original Characters:
Sample Application (Mors)
Sample Application (Vera de Barr)

Previous Game History:
Sample Application (Abel Nightroad/Mayfield RPG)
Sample Application (Bolin/Discedo)

Applications will be processed on the following dates:
11th October
25th October
8th November
22nd November
6th December
20th December

To apply for a canon character, please fill out this form:


To apply for an original character, please fill out this form:
knifecollecting: (I'm alive)

Jo Harvelle | Supernatural | Reserved

[personal profile] knifecollecting 2013-09-27 01:35 am (UTC)(link)
Name: Dee
Contact Info: [plurk.com profile] floodplain or AIM as dawnnamira
Other Characters Played: None
Preferred Apartment: None.

Character Name: Joanna Beth "Jo" Harvelle
Canon: Supernatural
Canon Point: Season 5, episode 10; when they arrive in Carthage
Background/History: Jo @ The Supernatural Wiki

Personality: Jo is no stranger to a rough life. She grew up all too aware of the things hiding in the dark and this has shaped her in a profound manner. Some of the adults in her life tried to shelter her by keeping her from learning about the things they didn't want her to know about, and this only served to increase her curiosity and rebellion from a young age.

When her father was killed only a few weeks after her tenth birthday, she was left alone with her mother, Ellen. Jo definitely takes after her, but idolizes her father completely. Jo learns to be tough and to take care of herself, in most situations, though she definitely maintains a playful and innocent cover to throw people off. If they underestimate her? Wonderful. She'll just kick their ass faster, whether it's at poker or winning a bet.

For most of her life, Jo has shunned being normal. Life wasn't like the movies. Good didn't always win, but she would try her damned hardest to make sure that it did. There was evil in the world, and that just meant there were people who needed to be protected. All she wanted was to follow her father's footsteps and do exactly that. Her mother kept her at the Roadhouse for years, but Jo finally rebelled and ran away to hunt a ghost with the Winchester boys. Once that ghost is defeated, Ellen shows up and escorts her back home with the Winchesters' help. After this first adventure, Ellen reveals that she is most upset with Jo because Jo allowed herself to be used as bait for the ghost (which, to be honest, was the entire reason she ran to help them).

At some point during this argument, it's revealed that Jo's father died on a hunt with John Winchester and that Ellen kept the details of his death from Jo. This revelation sends Jo out onto her own, apparently to think things over and hunt on her own, just like her father. Eventually she does return to her mother, and they hunt together, with Jo more mature and serious.

Jo can seem like a cold bitch if you catch her at the wrong time, but she does have a softer side, along with a large bit of sarcasm and ego. She tries to portray herself as completely calm and in control in dangerous situations, but sometimes she isn't in control of herself and it shows – sometimes she loses control of her emotions for a time. It doesn't take her long to regain control of herself, and she comes back with a vengeance to kick ass and solve problems where she can, but it does happen, and she's less strong than she'd like to admit.

Jo's softer side usually only comes out for those she deeply cares for, and for them she'll do anything they need. Even if it comes at a great personal sacrifice to herself – nothing is too much. She is at her strongest when fighting for others. This is why she wanted to follow in her father's footsteps and become a hunter. She wants to keep people from suffering as she has, even strangers.

This is probably in some small part because of what she's gone through in her own life because of the supernatural. The death of her father, the loss of friends over the years, even her own experiences with monsters have all shown her that it can be overwhelming to be faced with things that one can't quite explain. She also learned that when one knows there are others who have experienced the same thing, and are doing good in the world because of those experiences, it does help. That's all she wants, to make a difference just like her father did, by taking out monsters.
knifecollecting: (I can feel their eyes watching)

o Harvelle | Supernatural | Reserved | 2/2

[personal profile] knifecollecting 2013-09-27 01:36 am (UTC)(link)
Abilities/Powers: Jo is a Hunter, but human. She has no supernatural abilities. Jo is, however, knowledgeable about how to deal with the usual monsters and demons. She is a very good shot and comfortable with guns and knives at the least. She also has an understanding of field first aid and knows how to scavenge for useful items.
Items/Weapons: Her father's knife, her handy-dandy shotgun, and a generic silver zippo if allowed.
Sample Entry:
[The face that pops up on everyone's cell phone is young but worried and obviously pissed off. It matches the voice that follows.]

Okay, so the phones work. Last time I looked around I wasn't in a half-destroyed abandoned town. Just an empty one.

Someone clue me in. Where's Haven? How the hell did I get here? [She takes a breath here, shifting something long that she has sat across her lap. She glances around the room again, finally returning her gaze to the phone.] Anyone seen a woman named Ellen? Hell, I'll even take a pair of brothers going' by Dean and Sam, if they're around. [She couldn't be here alone, right? Whatever made her end up here should have brought them. It couldn't have just been after her.]

Sample Entry Two:
The elevator was more inviting than she would ever admit. The interior, though obviously worn and filthy, managed to look warm and friendly. Maybe that should have been her first reason not to step into it, but her explorer's heart got the better of her.

She stepped inside, only planning to see if there was anything useful hiding in the corners - perhaps food or even a makeshift weapon she could take back to the apartments. Surely nothing could happen in an elevator. The city didn't seem to have power. She figured it would be harmless.

But, somehow, despite the smashed in control panel and apparent lack of power, the instant her left foot reached its normal place next to her right, the elevator doors noisily pulled closed behind her. She whirled desperately, hoping there was time to leap through the doors before she ended up stuck in an elevator alone without anyone realizing it. She was too late. The doors snapped flush together just as she held a hand out to try to stop them, enveloping her in complete darkness. That didn't make sense. If there was enough power to shut the doors, why wasn't there some sort of lighting? She would take even the sickly glow of emergency lighting. She just wanted to be able to see.

She dropped her hand, taking a deep breath before she kicked the elevator doors as hard as she could. The thud echoed through the rusted box, but the doors refused to open. She cursed under her breath and tried again. The sound echoed again, answered by a rusty squeak as the elevator dropped a few sickening feet. This couldn't be happening, not to her, not in this city she had been yanked into without her consent.

Jo took a deep breath, immediately pulling her knife from its resting spot at the small of her back to attempt to use it to pry the doors open just enough for her to slip through. She could get out. She had to get out. She'd escaped from H.H. Holmes' ghost for crying out loud. This elevator couldn't be any worse.

If she could just get it open enough to slide through, she'd be fine. She knew that. It was an elevator! What was the worst that could happen? She took another deep breath to steady her hands and took a careful step forward. The last thing she wanted was to accidentally send the elevator plummeting to the bottom of the shaft, wherever the hell that ended up being. Granted, she was reasonably sure that if the brakes did fail, she'd be dead – or too wounded actually get out. She didn't want either possibility. She just wanted to get out of the damn elevator and back to the apartments.

Jo was reluctant to resort to using her lighter at the moment. She was stuck in an elevator, what would there even be to see? The same dirty but blank walls? The water stained ceiling? She didn't need to see to find the seam for the doors.

She lifted her free hand to slide them over the doors, searching for the dip between the doors, barely breathing in her attempt to concentrate on staying still enough not to accidentally send the elevator downwards, even if in the back of her head there were competing voices – one telling her she was going to die, the other reminding her that she could get out of this if she just thought it out.

Her fingers brushed against the line where the two doors met. Her heart leapt in her chest and she lifted her knife to pry the doors open. Her heart leapt again, this time in concert with a sinking in the pit of her stomach as it suddenly washed over her that the elevator had started moving without a sound. The pace was too controlled for it to be failed brakes.

It was a controlled descent and she wasn't controlling it.
peterpanic: (have you guys seen my pride)

shiroe ray seki | toward the terra | reserved (1/3)

[personal profile] peterpanic 2013-09-27 02:59 am (UTC)(link)
Name: Laura
Contact Info: [plurk.com profile] tableflip
Other Characters Played: Reim Lunettes ([personal profile] allweather)
Preferred Apartment: none

Character Name: Shiroe Ray Seki
Canon: Toward the Terra
Canon Point: episode 9, when he gets arrested a second time
peterpanic: (look at his stupid haircut)

shiroe ray seki | toward the terra | reserved (2/3)

[personal profile] peterpanic 2013-09-27 02:59 am (UTC)(link)
Background/History: Series, episode summaries, aaand here it go:

Shiroe was born in a city called Energeia and given (yes, given) to a couple deemed suitable for parenthood, as is the customary child-rearing practice under SD (Superior Dominance) Government rule. His parents are a government worker and a housewife, and they are Good Parents, for all intents and purposes. They live normally, safe and happy under the guidance of the computers that dictate human life, and Shiroe is a good kid. He loves Peter Pan and his father often tells him that someday he'll be able to go to a place even better than Neverland: to Terra! Then, when Shiroe is about 10, his latent psychic powers awaken and he unwittingly contacts the series' protagonist, Jomy Marcus Shin, another psychic (Mu) who then comes to visit him. Shiroe asks him if he's Peter Pan and is quite happy to see him until Jomy tries to take him back to the Mu mothership, at which point Shiroe's powers attack Jomy until he's forced to leave. Shiroe's childhood progresses normally from there, and when he turns 14 his memories are erased before he's released into the adult world.

Totally normal. Shiroe winds up on a space station school called Station E-1077, where he quickly asserts himself as the best and brightest of his new freshman class and challenges Keith Anyan, 4 years older and the top student in the station's history, saying he'll beat all his grades and take his spot as top student!! Very ambitious. Shiroe's fixation on Keith becomes pathological really quickly, and he wastes no time in besting an assortment of Keith's academics and flouncing around the station showing off. He spends a fair amount of time asking people weird things about Keith, as well, as he becomes more and more obsessed with unraveling the mystery he assumes must be behind Keith's abnormal success. He pisses off a lot of people in the process because he's a rude snob.

The breaking point in the "rivalry" is, somehow, a video game, in which Keith beats Shiroe and then refuses to face him again. Shiroe provokes him until Keith actually hits him, at which point his fixation gets even worse and he starts hacking into protected files and sneaking into hidden areas to get to the bottom of the Keith Mystery. What he finds is The Truth About Keith Anyan (notably that he is a clone, literally grown by "Mother Eliza," the AI that runs the station, to be the perfect human). This, naturally, gets him in a lot of trouble; he's captured and subjected to tests that painfully evaluate him for the Mu gene, because clearly anyone who is doing things they shouldn't be is a mutant psychic and not just a rulebreaker. He escapes and runs into Keith, who takes him back to his room to get his health under control (psychic tests give you a fever, who knew). Just as Shiroe is about to reveal The Secret, guards burst in and arrest him again. He escapes again, this time after a complete mental break and full activation of his Mu powers. Then he wanders the station in a fugue state until he steals a ship and flies away. Keith is sent to follow him, and Shiroe is deliriously reciting Peter Pan scenes and hallucinating when, uh, when Keith blows up his ship.

And that's Shiroe's short life.

Personality: Mix 3 parts smug self-importance with 2 parts unyielding will, 2 parts genius, and 1 part desperate, clawing fear. Blend until infuriating. Pour into school uniform and bake for as long as it takes to want to hit your ingredients in the face. Let cool before hitting again. Enjoy your Shiroe fresh.

So he's a jerk, but we'll get there. Shiroe is, at his core, a boy with a lot of issues. He's a mama's boy in a society that brainwashes children and makes them forget their parents - Peter Pan's quintessential Lost Boy, for more reasons than one. What's important to keep in mind is that he's very young, only 14, and so the issues he's trying to deal with have hit him at the exact maturity phase at which he cannot deal with them at all. His center is a very deep love, surrounded by fear of losing that love. Like all teenagers in the series, Shiroe underwent a memory wipe when he was 14 that erased the memories he had until that point. However, he is desperate to hold on to what fleeting snippets of feeling he has left from his childhood, especially those about his mother, and this has made him very, very bitter. It angers him that he can watch documentaries about his hometown without feeling any emotion, because he knows that he should feel something, but the system took it from him.

What this fosters is a problem child in the system, essentially. He hates it, he resents it, and he resents all the other people in it, who live without questioning the way machines control their lives and make them into perfect society members without memories or feelings or anything Shiroe considers "human." He clings to the vague memories of his mother and his childhood love of Peter Pan because he feels lost and alone in reality. On the surface, of course, he presents himself as pompous and rude, actually telling his peers that they're pathetic sheep and he's better than they are. He understands more, and knowledge is the only power left that he can access, so to know is to have an advantage. It helps, then, that he is something of a prodigy; in fact, he has all the makings of an elite member of society, if only he would stop being so angry.

He does not stop being angry. It turns out that when someone very smart and very stubborn decides to protest the makeup of society, it becomes a problem for the people in charge. Shiroe is just one boy, but any dissenter must be crushed by the decree of the SD system, so poking his nose into things and being careless and dismissive of the rules will get him in serious trouble eventually. He knows this and he doesn't really care, because he doesn't agree with the rules and so he won't obey them. Nothing is too forbidden or too secret for Shiroe, especially when combining his intelligence with his strong will.

That strong will, as it happens, makes an almost emotionless senior student punch him in the face and knock him down. When Shiroe taunts, he doesn't stand back and stick out his tongue, no way--he digs in with nails and shoves himself under the skin, to the point where hitting him seems like the only way to get rid of him. It's not that he's particularly mean (he is mean, smug-mean), but he has an uncanny ability to know just what to say to really grind someone's gears, and he delights in being right. Because he considers his mind to be superior to anything someone might throw at him, he lacks a lot of self-preservation like this, too. If getting hit in the face is what it takes to get the reaction he wants, he'll deal with it. Other times he's so confident in himself that he assumes he won't be caught stepping out of line, and is surprised when he is.

His biggest gripe, and an actual obsession, is with Keith Anyan, station star! Shiroe resents his peers for blindly and ignorantly accepting being brainwashed and forced into lives they don't really get to choose, and when he gets to the station he meets Keith, who is favored by the machines Shiroe resents most of all. Keith appears even more flawless and unfeeling as the regular people who get brainwashed into servitude, too, so it's a double-edged sword: he's seems more brainwashed, but at the same time he's the favorite, so there must be something unique and special about him. And it drives Shiroe crazy. For a while he's content to provoke Keith and insult his friends, until it becomes a full-blown fixation and he risks his safety repeatedly to get down to the truth. Shiroe's feelings about Keith are complicated at best - he resents him, but recognizes him as superior; wants to uncover the truth to shame him, but tells him where to find it for his own benefit. He acts like Keith is a thing rather than a person, but he definitely does see him as a person even after he discovers The Secret. It's complicated!!

Other people mean very little to him. His peers are brainwashed vessels waiting to be filled with orders from the government machines, and the only other person who ever made an impact on him is Jomy, who he doesn't actually remember. It wasn't a positive impact, anyway, as Jomy tried to take him from his mother. He's not cruel but he is condescending, and unapologetic about it.

Underneath all his rudeness and smarter-than-thou bragging, he's a sad kid. He's deeply afraid of losing his precious things, and is haunted by an oppressive loneliness. Because of the way he acts and the way he thinks, he has consciously isolated himself--even Keith, who's practically robotic, has more positive relationships than he does. It's a constant source of stress, but he does his best to ignore it. At one point he says to Keith that you can tell a lot about a person by the company they keep (at the time attempting to dual-insult Keith and his friend Suena), and, well. You can tell a lot about a person by the company they don't keep, too, when they won't keep any at all.

He also might be a hair's breadth away from total mental collapse with the right catalyst, but that's a risk one has to take.
peterpanic: (QUICHE ONION)

shiroe ray seki | toward the terra | reserved (3/3)

[personal profile] peterpanic 2013-09-27 03:00 am (UTC)(link)
Abilities/Powers: Shiroe is a Mu, which is a fancy in-universe term for a person with psychic abilities. This gives him the ability to:
-broadcast his thoughts
-read minds
-use telekinesis
-create a "shield" out of energy that also actively repels what he's shielding himself from (also he glows)
-f...fly
-with enough power, cause surrounding metal/electronics to react and essentially break

However, the caveat: Shiroe does not know he's a Mu. He used his powers once as a child, but when he turned 14 his memories were erased, and he has no idea that he has these powers at all. They surface involuntarily when under extreme mental stress; as a child the catalyst was the threat of being taken from his mother, and as a teenager it was caused by severe tests (and the result was much more extreme).
Items/Weapons: An old, worn copy of Peter Pan; a spare uniform; a camcorder.

Sample Entry: a meme, a...another meme
Sample Entry Two:
It's a strange thing, being sedated. With chemicals in his veins Shiroe is able to finally experience the miracle of sound sleep -- the moments he was conscious, waking up in Keith's room, before he noticed where he was, he had thought about that and wanted to laugh and be sick at once. When more guards had burst in, it was as though he was still under; through a haze he must have called out to Keith about Floor 001, and then... nothing.

A faint beeping interrupts his void peace and a jolt of panic runs through him like a crack that floods his brain with light. Beeping is a bad omen, beeping is the predatory call of the machines, if he's attached to more things that will beep at him while they methodically melt his brain, he doesn't know what he'll do--

Shiroe moves, hard and fast as if to pull at bonds - bonds that aren't there. That sends him careening wildly off the bed - A bed? - and stumbling gracelessly over himself and down. He hits the floor heavily, landing on a twisting arm and cursing in pain, and then he stops moving entirely. Something is wrong. No one had strapped him to that bed, and no one has stopped him from flailing off of it. Shiroe wonders, not even daring to move his eyes and look around, if this is a new psychological exam. If they will tantalize him with freedom of movement and action and then take it away brutally.

All things considered, it's not unlikely. Shiroe begins to count mentally, first by one up through one hundred, then by five, then ten. The third time he thinks 100! he twists and pushes himself up - winces - and scrambles to his feet to look around. Two seconds, he thinks, two seconds to regain steady footing and run--

Shiroe flees the room, panics in the outer room and into the hall, down the stairs and doesn't look behind him until his bare feet hit loose rocks and he realizes this isn't space. Somehow that abates his panic, slowing him down enough to catch his breath and look around.

Well. It isn't the nicest planet to be sent to. Exiled to, he supposes, deemed a hassle but not enough a hindrance and disposed of more humanely. He wonders if Mother Eliza had wanted to kill him. If anyone on the station stepped in, and sent him here. But in the end, it doesn't matter.

His foot is bleeding from a jagged rock, but Shiroe isn't thinking about that (nor does he have anything but someone else's clothes to tend to it with, and he won't embarrass himself further than this). He finds a big enough rock to sit on and does, staring back towards the apartment from which he'd just run. His new exile. Neverland. Blood seeps into the dirt, and he wonders what his mother would think of him now.
reviles: <user name=herbskillz> (Default)

Dante | DmC: Devil May Cry | no reserve, 1/5

[personal profile] reviles 2013-09-27 05:31 am (UTC)(link)
Name: lili.
Contact Info: [plurk.com profile] enoshima, despairsan @ aim.
Other Characters Played: Junko Enoshima ([personal profile] sixfaced )
Preferred Apartment: none.

Character Name: Dante
Canon: DmC: Devil May Cry
Canon Point: The moment after Vergil fires at Lilith and kills her, when they're exchanging her for Kat.
Background/History: Canon background! / Dante's history!
reviles: <user name=herbskillz> (Default)

Dante | DmC: Devil May Cry | no reserve, 2/5

[personal profile] reviles 2013-09-27 05:32 am (UTC)(link)
Personality:
Living in a trailer, with pizza boxes galore and just a little rough around the edges, there is a lone man who drinks alcohol and boozes it up with women as he pleases. His name is Dante.

Dante the demon killer.

It's what he's known all his life, and what he's made a goal to do. Ever since he was a kid (age seven, suffering from good old amnesia), he went from place to place, faced with perils in the form of demons wishing to take his life. He was exposed to all of the bad things in the world, forced to grow up too fast without any real guidance. It was only himself he could rely on, and it took a toll on his mentality as a result. And he retaliated with violence, swearing to take them all down even at such a young age. The farther he'd go to kill these demons, the more he'd question his humanity (going as far as to rip open his chest to see if he really had a heart), and it can honestly be said thoughts like these still enter his mind today. Years later after the start of his journey, and years before he discovers his true self. Dante, in order to protect others so to speak, has lived a life separating himself from society. But it's not just to 'protect others', since it's clear as day he would have a little bit of trust issues. Alright, not a little, but a lot. We see easily, even at the beginning of the game, that Dante harbors natural distrust for humans, second to demons.

Not to an extreme, but only because you can never be too careful. When your life has been on the line that much, it's a reflex to question what others want and who they are, who they know, and you tell me or else you'll get to meet Ivory and Ebony real close. Those who were supposed to protect him at a young age, his 'caretakers', only attempted to kill him once they let their true nature out. His parents, whom he knew nothing of, were gone-- not like he gives a shit about what happened to his mom, or why his dad is gone either. He grew detached from the world around him, surrounding himself with momentary company in the form of women and alcohol, trips to the club and giving into the influence of the world around him. An outcast in a world where it's all about conformity, he survives with his will and wit.

Exposed to the evils of the world so frequently, and having went through a couple relapses of his own, he's quite cynical, doubting others and their intentions first thing in order to keep himself safe and out of harms way (because he's certainly in a crib right now). His first encounter with Kat consists of, "Who are you and what do you want?" with a gun pointed at her. When she insists that he needs her help, he certainly doesn't push her away but he isn't really advocating it either. As he fights through Limbo, he lets her guide him, but even though she proved herself to be good, that still didn't cut it. But maybe that's because he's so damn insistent that she stay away (because he's nothing but trouble and he can smell it on her too), and she's so damn insistent on him going with her and trusting her. 

Showing that he keeps to himself, relationships are temporary, and he's impeccably used to that. It's a life style, as they say.

When it's revealed to Dante that his mother is Eva, an angel, and his father is Sparda (at least now he knows all this time what everyone was referring to when they said ''whore of a mother Eva''), he isn't stricken with grief, or tears, or despair. He's fairly calm, and that's because of how much he's been forced to grow and how he's been adjusted to handle things. Once he leaves Limbo, after remembering all of the memories that his father concealed for his own good, he found resolve. It's a powerful thing, coupled with Vergil's own wish to exact vengeance upon their mother's murderer. But we've yet to explain this Vergil, the character whom becomes just as important to Dante as Kat is. Dante's life before age seven is more of a mystery, since he suffered from amnesia. It's no longer a mystery when he finds out he's had a family all along, but a brother as well. That brother being Vergil. It's near unbelievable, and once he proves it through the amulets that their mother and father gave them respectively, it's like his life is slowly coming together.

Because nothing honestly beats the bond of family, or beats the bond of friends. May or may not be well aimed sarcasm, but it's a nice feeling, having someone who'll cover your back. Something which he didn't have for a long time. Of course, it took him a while to honestly warm up to Kat, then Vergil, and then their plan. The idea of getting sucked into a plan with his brother and his terrorist (spray can) witch wasn't much something he was ready to mosey up to. Half the time he heard about the terrorists he didn't much care, how the hell did it affect him anyway? But when he figures that he might just be meant to do this, to go through with a plan that could very well kill him yet at the same time very well kill the man who tore his family apart.. he agreed. With a readiness and a tone that confirms how far he might be willing to go, and how far he does.

He never was one for following the rules, or even authority for that matter. He's rebellious and violent, daring and courageous. When told, "We need to take down this, and destroy this", he'll respond, "Which do you wanna do first?" If Vergil fucks something up, like shooting Lilith when they had an agreement to let her go for Kat, he's impeccably quick on his toes to retaliate against the wave of policemen with his guns-- he shows no hesitation in the face of danger, or when his friends are on the line. He takes a certain amount of satisfaction in taking down authority, or making his witty side comments that would leave you either rolling your eyes or flinging comments right back at him. It's a natural part of his character, the one that uses profanity and is cynical to a fault and even brags when he can. He's too cool to smoke but cool enough to drink, and it's one of the many things that fueled him to who he is today. Dante, the demon killer, is shameless and if he could would walk naked just about anywhere (implying he was too lazy to put his clothes on). Not on the list to a club? Let's punch the guy and write a nice "FUCK YOU" on the entry list. He's impulsive, reckless, and cocky but he still has a good head on his shoulders.

Yet he's no ballerina, at least in the sense that he's subtle. He's like an elephant on an ice rink, to be honest. When he's about to go storm into the Virility plant with Kat, he outright smacks a can out of a stranger's hand proclaiming, 'It's gonna kill ya', fully knowing it'd attract the security camera's attention. The thing is, he doesn't necessarily shove his head right into danger, but he lets it come to him. He'll handle it when it comes along, he'll fight in Limbo when he's dragged into Limbo. Thus showing that he's lax when he isn't fighting demons or sabotaging the King of Assholes. Despite his clear lack in subtlety, his goals are more clear to him than any average persons. He lives like a teen who moved right out of his parents house but shoulders more responsibility than he'd like. But he does it, he does what he has to when it comes down to it, and he does what he feels right. He's the kind of guy to listen to his gut, definitely not a thinker in any aspect. And that's why when Vergil is telling him to leave Kat behind when they're escaping from the police, it just doesn't sit well with him at all and he tries his damn best to keep her safe. As she runs through the compound, trying to keep hidden, he takes it upon himself to help as much as he possibly can. He tells her to stay down and to keep quiet when the police near them-- he watches over her with an intensity that you couldn't figure'd happen to begin with. And he experiences fear and anguish when she's shot, turmoil and regret that he can't be there to help her physically as she's kicked down.
reviles: <user name=herbskillz> (Default)

Dante | DmC: Devil May Cry | no reserve, 3/5

[personal profile] reviles 2013-09-27 05:32 am (UTC)(link)
There's no doubt he tries to make a few passes at her, but it's nonchalant. She's just some girl who wants him to meet her boss-- at least, that's how it turned out. Over time, she began to help him through Limbo, to give him directions and assist him as best she can. That over exposure gave them time to open up, they shared stories and began to connect. Their bond was strong, and he began to see something more in the world around him.. the start of a new perspective of the world. That maybe he wasn't just an outcast, and that there was someone who understood him. He grew on her as she did on him, he began to trust her as she did him, because let's face it, their relationship is a lot of ''Trust me, you won't die if you do this''. And the response is, ''Well, shit, okay''. Kat is the one to expose the humanity beneath Dante's vulgar and sardonic personality through exposing herself, and what we see is something you might not expect.

One who was ready to expose himself to gain Dante's trust, and willing to open his eyes and expose much more than that, was Vergil. Vergil was the one who helped Dante find his 'family', to reveal the knowledge behind the seven missing years of life he's lost. As his brother, new found or not, he was the one who assisted in shaping Dante's motive and goal before joining him. Because it is only something that the both of them can do as nephilim. And when his memories are restored, trust slowly begins to build and reliance upon one another. Their trust seems to shine when infiltrating a building-- Dante utilizing his brute strength and let's get in there and kick some ass style, and Vergil hacking into the system security to make that said style trouble free. They team up, they work together, despite being on two different spectrum's of the scale. While he certainly isn't direct with his affection, rather, he teases with comments to show he cares. It's because it's the only real way he's comfortable with communicating things like that and the only way he knows. And when he speaks with Vergil, it's brotherly bickering, banters, jokes, and it's like he finally got back the brother he used to play with when he was a kid, something he didn't exactly know he missed. But over time Vergil's behavior changed by small fractions, something that he didn't really catch onto quick enough. 

Vergil is a defining point in Dante's life, on the same level as Kat. While Kat is the one to preserve and let Dante's humanity flourish, Vergil is the one who dares to encourage that he lose it.

By the time they defeat Mundus, while the world is on the brink of chaos, Vergil reveals his intentions: that he and Dante should rule over the humans, their subjects, and treat them especially better than Mundus. Dante refuses, positively refuses, after showing his surprise and shock-- because, you have to be joking. It might as well've felt like a joke at first with the way Vergil said it, but when he clarified that no he was not joking, Dante became enraged. Enraged at the fact that after all he preached about taking vengeance on their family, taking the Demon King down and freeing humanity, that he shackle them up again. Enraged at the fact Phineas was right, and that this might all happen again. But Dante didn't stand for it, and fought against his only blood brother for the sake of keeping humans safe. After battling with him, and near killing him, he nearly loses what little humanity he has gained but stops, sparing him. Not because he was his brother, but because Kat urged him to. 

And he took a stance to protect them, against his brother. Because humans are worth protecting unlike demons.

His hate for them often manifests itself in different ways (because why in the hell should he trust them?), but more obviously when we meet Phineas, the Prophet whom Dante helped retrieve his eye. As a favor. Mind you. Nothing more, nothing less. But that demon was wise, and urged the boy to take a new perspective on demons and even more, brought light to the dilemma with taking down Mundus, the Demon King. He even gives him a clue into use against that man as vengeance-- Lilith, the woman who carries his child. Dante utilizes this information later on when Kat is shown to them alive and well, save for the session of torture she went through, and that the only way they can get her back is through trading her for Dante... Vergil went ahead and said they don't need her and do you really expect us to trade you for her, while Dante offered the solution of trading Lilith for Kat. He's clever, and willing to use whatever it may take to get her back. To those he considers important, he's willing to go through hell and back for (or Limbo in this case). 

Dante is naturally brazen, literally doing whatever the hell he wants whenever he wants. That includes speaking like a sailor and waking up whenever he wants to, eating whatever he wants to, and hopping into Limbo when he has to. He'll flip you the bird when he thinks you damn well deserve it, and he'll smile about it to. He'll call you an asshole when he wants to-- He's honest and straight to the point, not wanting to deal with any real messes at all if he can. He's fueled by his emotions, raw, and less of what would make sense to do in a situation. And he, honest to god, doesn't care what others think about him, or what he thinks about others. Truth be told he lives life like it ain't got nothing on him, because why bother worrying about something as small as that when he's got bigger fish to fry?

He's good at following orders, but when it comes to making his own, well it honestly depends on what he feels like doing-- whether he wants to waltz in and attract attention, or walk in and wait for someone to notice him. He values his strength more so than his intelligence, and while he's not stupid, he doesn't necessarily excel in smarts. At least book smarts, he's more street savvy if anything. He can certainly keep a poker face, especially when the moment most depends on it. He can pull through with just about anything, finding himself capable of anything he thinks he can do or feels like. And second to his strength comes his looks, showing that he's a bit of a narcissist (he knows he's good looking, okay)-- even his own brand of humor is even a bit charming when you look at it the right way.

It's also known that he has an impeccable talent for pissing people off, finding ways to dig into their skin or make his biting remark extra toxic. Even provoking demons, especially when they talk shit about his mother-- And because of this, some people may think he's eager to start a tussle or two. The answer is: why not? Despite being the one man wolf pack he is, he can communicate just fine with the outside world. His voice is as clear as day, expressing what he needs and making sure his complaints don't go unheard. He likes making jokes, getting some joy or mild satisfaction out of making cracks at the situation. Whether he's by himself or with company (demon or not), it's a habit he can't really destroy and one he necessarily doesn't want to. He certainly doesn't mince his words even if he's fighting, resorting to name calling even if he can't be understood. His rage knows no bounds, and language barriers won't exactly stop him from expressing said rage.

In a life that may be too short for him to truly live, why not make it a little easier on himself and just live it up now instead of waiting for later?

With that much of a philosophy, Dante the demon killer is here to kick some ass.
reviles: <user name=herbskillz> (Default)

Dante | DmC: Devil May Cry | no reserve, 4/5

[personal profile] reviles 2013-09-27 05:33 am (UTC)(link)
Abilities/Powers: 
Dante despite living among humans, has a copious amount of strength added to him. He can throw cars like it's nothing, wield weapons that could take three people to carry with one hand, he can be launched and land with perfect accuracy from dangerous heights. Dante is, in a sense, a superman. Except that isn't the name he'd exactly want to tote-- a daredevil with a penchant for being cocky with reactions as quick as a gunslinger, he's a force to be reckoned with. Gliding through the air by channeling demonic energy, dodging attacks at the speed of sound, but the one thing he isn't impervious to is a hell of a bad hangover.

He's versatile to where he can survive being sawed with a chainsaw and still retaliate right back. His wounds heal considerably quicker, to where he can rip open his chest to take a glance at his beating heart and survive. He can take punches that would send you flying and he'd still get right back up-- things that would normally kill a human are just a scratch to him. And despite his horrible lifestyle and consumption of bad food non-stop, he's in incredible shape, able to continuously run and jump at heights a human couldn't even dream of. Coupled with his hatred for demons and habit of causing some trouble, he definitely takes advantage of this with that same shit eating smirk he has on. 

All because he's a nephilim. But, let's cover what a nephilim is in the first place. Generally, nephilim is the term that's used for demon and angel hybrids. And he's generally considered a nuisance to the demon race for this immaculate amount of abilities. One of those abilities being the DEVIL TRIGGER, where Dante is granted a dangerous amount of strength and endurance added onto his already supernatural ones. When it's activated, time is slowed and all enemies are launched into the air and float, helpless to whatever attacks he may want to unfold, before time resumes. 

His main weapon is a sword named REBELLION, something his father Sparda gave to him to kill any demon that faces him. He typically summons it and can only use it while in Limbo, whenever it appears the tattoo on his back (which is similar to the model of the sword itself) flashes, and does the same when it shifts. By shifting, we mean it has the ability to transform into other weapons on top of it's original form, and those weapons are as follows:
  • ARBITER, a demonic battleaxe that Dante gains at an early point in his journey. It does a hell of a lot of damage, but because of its monstrous size, is considerably slower than any of Dante's other weapons.
  • OSIRIS, an angelic scythe, which is typically used to battle a multitude of enemies at once. It's quick, efficient, and can be used for just about anything. But while it's incredibly quick, the damage it has is a it less than his Rebellion. It's the one weapon that's generally perfect for attacks in the air, helping Dante keeping himself suspended as he lays attack upon attack against his enemy.
  • ERYX, demonic gauntlets which he can smash things or deliver quite a satisfying punch with nothing but Dante's brutal force. The power of these punches can be determined by whether or not he's in the air before launching this attack or straight up smashing enemies in their face.
  • AQUILA, which is an angelic set of shuriken-esque blades which can be used in the same why Osiris is-- for dealing with a copious amount of enemies at once. You can both pull and throw Aquila towards demons from a safe distance, keeping Dante protected as the demons get pummeled. 
  • OPHION, a claw-like grappling hook that has two physical forms: angelic and demonic. Its angelic form is the one used to travel around the city, helping him reach places he couldn't before. While the demonic form can be used to pull his enemies closer, dismantle them from their shields, or pull out pieces of the city to help him navigate better.
Along with the Rebellion, Dante keeps his 'girls' EBONY and IVORY, his semi-automatic pistols he totes around like nobody's business. One is silver, and one is black, but both are capable of a multitude of attacks. They can reach just about any range, and coupled with Dante's incredible amount of expertise in any weapon he touches plus the ability to create just about any attack that comes to mind reality, a dangerous match. He can both infuse the bullets with demonic power and ''make it rain [bullets]'' so to speak. 

And last but not least, KABLOOEY, something he acquires while he and Vergil infiltrate Mundus' headquarters off of one of the guards. It's able to fire explosive darts that can detonate wherever he chooses. While in Limbo, it takes this form, but in the human world, it looks like an innocent tazer.

reviles: <user name=herbskillz> (Default)

Dante | DmC: Devil May Cry | no reserve, 5/5

[personal profile] reviles 2013-09-27 05:34 am (UTC)(link)
Items/Weapons:
  1. Ebony & Ivory, his dual guns (each with three bullets? I can make do with two!)
  2. Rebellion, the blade his father Sparda gave him.
  3. Box of pizza?!
Sample Entry:
Whatever's the deal here— [ He says, setting up the feed as he moves. The backdrop is of the apartment building, go figure, as he looks around.

This place is a rather colorful surprise. He was mad earlier, he was irritated, he was frustrated. Because he doesn't know if Kat is alright, or how they're handling the situation— the mass of gunfire that he knows was going to be released on them. His worry blinded him for a moment, until he realizes that despite the fact Vergil royally fucked up, he can try and count on him to keep the situation at bay.

But now, it's all settled, and he looks impeccably casual. Yet there's this bite in his tone, and an edge to his smile. ]


—I'd appreciate a ticket back to Limbo. Sorry to everyone else, it's not you, it's me. [ This thing shows for the whole place, right? His smile widens by the slightest the moment he thinks of this. ] This is Dante, if you didn't know, and I got news to broadcast:

Whoever's in charge here?

You can kiss my ass.

[ Ah yes, and there's the bite coming in full effect, the camera taking a nice close-up on his expression before it resumes its prior space. ]


Despite everything you've given me, it's just not my style. I normally come with a trailer.

So don't call me, I'll call you.

[ And the feed ends right there. ]

Sample Entry Two:
It's half of 'he has to do it' and half of 'wow, this is kind of fun'.
 
He has to do it being: no one else will. Wow, this is kind of fun being: when I'm not being dragged into Limbo every other second, this can be enjoyable. It's something he's learned to do, hunting demons, killing things. A vigilante of his own kind, and something that he prides himself over (when he remembers to, anyway). There's a sense of satisfaction that comes with the name, demon killer. Has a nice ring to it, doesn't it? He awakes, slow and sluggish. He rubs his eyes, rustling his hair a bit as he rolls back in bed, trying to fall back asleep. But when he can't, he remembers why.
 
This isn't his usual bed in his usual trailer, with his usual blankets and usual bottle of beer thrown around somewhere. Well, if his trailer wasn't ripped in fucking half then he could maybe say 'his usual trailer'.
 
"C'mon," that billboard is really starting to annoy him.
 
And with irritation that his plan to convince himself that he wasn't here failed, he arises with a much firmer step to his walk. He puts on his shirt, pants, then jacket and shoes-- gloves for good measure, too. While he doesn't mind talking to others, he certainly isn't the most talkative morning person. The first thing that needs to be established: he isn't staying here long. Second thing: need to find a way to contact Vergil and Kat, he can't exactly sleep like a baby with these worries entering his mind.
 
And third: he needs to take a piss.
 
He doesn't bother walking down the stairs, but instead jumps over the railing and lands on the ground, sun shining a little too bright as the dust forms around him.
 
Time to hunt this fucker down.
fukouda: (Default)

Touma Kamijou | To Aru Majutsu no Index | No Reserve (1/3)

[personal profile] fukouda 2013-09-27 06:40 am (UTC)(link)
Name: Nameless
Contact Info: AIM - ubershyintrovert | Email - superusc2@yahoo.com
Other Characters Played: N/A
Preferred Apartment: None

Character Name: Touma Kamijou
Canon: To Aru Majutsu no Index
Canon Point: New Testament Volume 8
fukouda: (Whoa!)

Touma Kamijou | To Aru Majutsu no Index | No Reserve (2/3)

[personal profile] fukouda 2013-09-27 06:42 am (UTC)(link)
Background/History:
Touma had been plagued with misfortune since his early childhood. Labeled as “The God of Plague”, he was seen as a jinx due to how he seemed to inflict misfortune upon others. After a failed murder attempt by a superstitious person gained the the unwanted attention of a TV station, his father sent him to Academy City, a technologically advanced city free of superstition. For unknown reasons, his misfortune stopped affecting others and was limited only to himself sometime after becoming a citizen.

Like the majority of students attending Academy City, Touma was enrolled in the Power Development Curriculum. Every student that precipitates in this program becomes an Esper and should be able to theoretically wield supernatural abilities. Those who cannot are classified as a Level 0. While Touma does possess an ability, he was still labeled as a Level 0 due to its passive nature and inability to be directly measured. His right hand contained the mysterious power to negate the supernatural.

His life was soon permanently changed thanks to a chance encounter with a nun hanging upon his apartment balcony. The nun introduced herself as Index Librorum Prohibitorum and warned Touma that she was currently being pursued by magicians for the 103,000 grimoires she possessed. He offered her refuge in his apartment, but she declined as she did not wish for him to get entangled with her problems and left.

When he returns to his apartment later that day, he discovers Index collapsed at his doorstep and gravely injured. It is at this time that Stiyl, one of the magicians that were pursuing her, makes his appearance. Touma manages to defeat the fire mage thanks to Imagine Breaker and some resourceful thinking. Unfortunately, Touma possesses no means to heal Index of her wounds due to his ability. He instead entrusts Index to his teacher, Tsukuyomi Komoe, as she would be able to use magic. With Index's instructions, Komoe was able to successfully cast healing magic to mend Index's wounds.

It was a few days after this incident that Index causally reveals to Touma that she has no memories from the past year. Their conversation quickly becomes an argument and Index runs away in anger. While looking for her, Touma gets confronted by Stiyl's partner, Kanzaki Kaori. She swiftly knocks him unconscious using her superior speed and skill. During the fight, he demands an explanation for why they were chasing after Index. According to Kaori, she and Stiyl must erase Index's memories on a yearly basis or else she will die. She claims the cause is that the grimoires are occupying the majority of Index's brain and she would only be able to hold a year's worth of memories.

He regained consciousness three days latter and only hours before it is time for Index's memories to be erased. Touma uses his remaining time to try to discover a way to free Index from needing to have her memories erased. An informative lecture from Komoe reveled that Stiyl and Kaori had been lied to by the Church. The human brain can naturally store 140 years of memories so Index was in no danger of dying from memory overload. Touma deducted that the Church must have planted a spell onto Index that would kill her if she didn't have her memories regularly wiped. He discovers where the spell was and negates it, but in process accidentally forces Index into John's Pen Mode. With the help of Stiyl and Kaori, Touma was able to successfully subdue Index at the cost of his own memories. He purposely keeps his memory loss a secret from Index as he did not want her to grief for the loss of who he once was.

Here's a link to the rest of his history. It is quite long!

Personality:
At his very core, Touma is a kind, self-sacrificing individual who follows what he considers is righteous. This aspect of his nature remained true even when the entirety of his memories were destroyed. His heroic nature isn’t derived from any outside preconceived notions of morality. He freely assists any that require help whether they are a stranger or a former enemy even if they refuse. To him “Enemy” is just a situational position thus feeling no need to bear a grudge. The titles of “Hero” and “Villain” have no meaning to him. He believes what matters most is the very act of reaching out to help others even against impossible odds.

The only thing that surpasses his desire to help is his tremendous determination. Once committed to a task he will see it through regardless of the obstacles before him. This martyr like behavior usually results in him getting hospitalized and sometimes chastised for being such a reckless fool. His heroic and benevolent nature has on multiple occasions inspired others. Most noticeable is Accelerator who tried to reformed himself after encountering Touma even going as far mimicking his fighting style and regarding him as the ideal hero he wanted to become.

An idealist when concerning the hopes of other people he's ironically cynical about himself. This is more prominent before his memory loss especially when concerning Imagine Breaker. He thought of it as a useless ability due to how worthless it was in most situations and how it creates misfortune within his life. His constant misfortune combined with the stigma of being classified as a Level 0, a powerless person, contributed to his self-dispraising attitude. It was only until he freed Index from the need to have her memories wiped did he come to appreciate Imagine Breaker. This realization stayed even after his memory wipe. Although he still complains about his misfortune, he doesn't mind it so long as he can help others that are suffering.

Touma has shown surprising intelligence. He possesses an excellent grasp on physics as demonstrated when he steered the descending Star of Bethlehem into Archangel Gabriel. In battle, he has an uncanny ability to analyze the weaknesses and limitations of his opponents’ abilities. When Imagine Breaker fails or becomes useless for the current situation, he will use a more pragmatic approach to solve his problem. He has been shown to be cautious when he feels the need. After his memory loss, he manged to successfully deceive almost everybody about his memory loss so he won't potentially be taken advantage of.

He has a tendency to reference things using video game or anime tropes. Terms from dating sims like "unlocking routes" and "events" are used to jokingly poke fun at how he seems to repeatedly get involved in improbable situations with women. Role playing tropes are used when he's trying to understand overly complicated magical and supernatural explanations. As genre savvy as he is, he considers certain tropes to be impossible to happen in real life such as Tsunderes despite personally knowing two people that display this behavior.

His ignorance of the feelings of young maiden hearts is astounding. He has an entire legion of lovestruck girls that he somehow miraculously remains unaware of their feelings. Part of his ignorance comes from his disbelieve that any girl would fall for him. Personal preference also comes into play as he ferociously claims he likes Onee-san (elder sister) types and not flat-chested lolis. His amazing ability to misinterpret why his female friends behave strangely around him and his blunt, poorly chosen words tend to lend to misunderstandings.
Edited 2013-09-27 06:44 (UTC)
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Aoba | DRAMAtical Murder | Reserved

[personal profile] speaksvolumes 2013-09-27 06:00 pm (UTC)(link)
Name: Kalyn
Contact Info: aim: lordception, plurk: lordlings
Other Characters Played: Mio Amakura, Jennifer
Preferred Apartment: With Clear, if you can manage it and he gets in!

Character Name: Aoba Seragaki
Canon: DRAMAtical Murder
Canon Point: Midpoint, after fleeing the house from the police but before entering Platinum Jail
Background/History: http://dramaticalmurder.wikia.com/wiki/Aoba_Seragaki
Previous Game History: n/a
Personality: Aoba’s a pretty laid-back and easy going guy, accepting people for who they are rather than based on appearances or anything like that. He has a wide variety of friends from different gangs and walks of life, accepting them all more or less unconditionally. He’s helpful and kind, looking after everyone in his group even in the heat of battle. Aoba’s a natural sort of leader though he often struggles with if his decisions are the right ones and the crushing guilt if he’s wrong.

He shows a very sarcastic side, often muttering snide comments under his breath or thinking them, and is quick to show he isn’t a push over in the slightest. He stands up for himself and fights back, holding his ground and knowing when he needs to retreat. Though not possessing what one would call a quick temper, he gets easily flustered when people act outside the norm or drag him into this unexpectedly (such as Noiz suddenly kissing him across the counter). He’s prone to blushing and getting heavily embarrassed at little things, being very self-conscious of what others might see or perceive of him.

The weight of making decisions weighs heavily on him, and if he messes up he’s the kind of person who will repeatedly beat themselves up for it. He cares deeply—perhaps too deeply—for the wellbeing of others that he might neglect his own health to help them.

Unfortunately Aoba has another side known as “the Other Aoba” who is pretty much the exact opposite. He represents the power of Scrap and as such seems to be extremely unstable, wanting nothing but destruction for all. He doesn’t feel anything and takes over when the strain of using Scrap causes Aoba to pass out. He feels pain as pleasure and tends to roll with the punches (literally), laughing all the while or wanting even more. He’s a constant presence in Aoba’s mind that he tries to repress with the medicine, but using Scrap causes the ‘barrier’ to weaken and the other Aoba’s voice to reach him, calling for him to destroy. He’s a better fighter than Aoba, if only because he doesn’t care about the well-being of his opponent and will fight tooth and nail to take them down, whereas Aoba would be more concerned about incapacitating with fewer injuries.

Abilities/Powers: Aoba has an ability referred to in the game as “Scrap.” When he gets his voice to a certain tenor it compels people to listen to him and subtly coerce them into doing what he wants. This is shown when talking to customers on the phone he can subtly convince them to buy more items.
When he gets upset he tends to unconsciously use scrap to save himself (yelling at someone to leave him alone/let him go) or in one instance yelling at the rest of the group to stop fighting and pay attention.

Essentially Scrap can be sued to control someone’s mind, but Aoba’s pretty unpracticed with it and doesn’t know how to control it. He can use it to go into someone’s mind, see memories and help a person—or utterly destroy them, leaving them in a comatose state.
He uses special medicine created by his grandmother to control his headaches that are caused by Scrap wanting to be used.

Not quite a power, but his hair also seems to have nerves in it to some degree, able to feel with it. It causes him pain if someone touches it too roughly or pulls on it.

He’s also shown to be pretty good at electronics, personally repairing and seeing to his Allmate’s wellbeing and maintenance.

Items/Weapons: Bottle of headache medicine (month’s supply), headphones, a small tool kit.

Sample Entry: [Aoba heaves a sigh, twisting the cellphone in his hands for a dizzying array of swirling colors and blurring scenes before he rights it again, looking a little sheepish.] Ah—Sorry. [He’d turned it on and got all interested in seeing how it worked.

He rights the camera so it’s focused on him and his mouth turns down in a thoughtful frown. He’s got an important question to ask after all, ever since he woke up to find Ren missing.
] Did they take all the Allmates away? The Coils, obviously, but if something happened to Ren-- [He breaks off with a mildly frustrated noise, feeling helpless and hating it]

And they gave me such a crappy old phone... These haven’t been used in years, how does it even...

[He trails off and turns the video off, deciding to spend his time playing with the phone while he waits for someone to respond.]

Sample Entry Two: Aoba wasn’t the kind of man to impulsively rush into things or run flailing through the streets in panic. He wasn’t as calculating as maybe Mink or Noiz, but he knew to think things through, examine his options, and choose the best one—or as close to the best one as he could get, anyhow.

Here it wasn’t any different. The setting—maybe even the time—had changed, but Aoba just took a deep breath and tried to think. They were trapped here, there was something about a Yao Corporation, and the area they were trapped in was surrounded by some invisible dome. It didn’t take much to start making connections to Toue, and he couldn’t help but wonder if this wasn’t just some partner company under Toue’s control. It wouldn’t surprise him in the least. Finding a way to drag people from their worlds, dropping them into some dome world to watch and experiment? Sure it sounded impossible, but if Toue could find a way to do it, Aoba’s sure he could.

The sharp spike of a headache snaps through his mind, making him grimace and automatically reach for the bottle of pills he kept on him. The whispered word ‘destroy’ seemed to flit through his consciousness as he stubbornly swallowed one. He needed a nap and then he could go about gathering more information.
Edited 2013-09-27 18:02 (UTC)
flowerclip: and rainbird @ dw (Default)

Petunia Elkwood | Todd Allison and the Petunia Violet | reserved 1/2

[personal profile] flowerclip 2013-09-27 06:04 pm (UTC)(link)
Name: Kalyn
Contact Info: AIM: lordception, plurk: lordlings
Other Characters Played: Mio Amakura, Jennifer
Preferred Apartment: None!

Character Name: Petunia Elkwood
Canon: Todd Allison and the Petunia Violet
Canon Point: End of chapter 14
Background/History: Not much is really known about Petunia prior to the start of the series, with brief snippets of her past shown through flashbacks and one chapter. What is known is that she lived with her parents, her older brother Elijah, and their adoptive brother Meredith in Perth, Australia, and that the series itself takes place in 1921. She liked to tag along with them wherever they went, up to and including Melbourne, Australia when they were older and left her behind. With the encouragement of her more liberal minded aunt, Petunia cut her hair boyishly short, crossdressed as a man, and fled from Perth to the other side of the country to Melbourne, intent on getting a job and proving to her brothers that she could make it on her own in Melbourne. However due to being Aboriginal, getting a job was nearly impossible and Petunia was denied at every turn. Though she managed to meet Todd Allison after trying to pay in half-pennies for her ticket, the two were not on friendly terms. At some point she met with two men, Marcus and Rolls, who told her that “the whites” would never hire her. Angry she stormed off and ran into Todd Allison, leading to an explosive confrontation on her end in which she shouted all her worries to him about being a nuisance. They sat down and talked, but after accidentally revealing her true, obviously girlish, name, Petunia panicked and fled.

It’s not known how petunia got the job she managed to get, how her and Todd Allison ended up living next door, nor how she met Hana. The start of the series begins with Petunia lamenting about how her life isn’t going the way she wants it to, when Hana urges her to use her “feminine wiles” to find out more about Todd Allison, whom Petunia admits is the only thing she finds interesting in the city of Melbourne.

When Todd Allison is kidnapped, Petunia is there to witness it, but before she can think to go get help, she’d held at gunpoint by a terrifying man named Cyril. Cyril takes her to meet his boss--who turns out to be Elijah, with Meredith at his side. When he finds out t’s Todd Allison that was kidnapped on his orders, he cancels his deal with Cyril and orders him to stop it and rescue Todd Allison--giving Petunia over as his new mistress and telling him to take her with him. Forced to tag along, Petunia is roped into the rescue mission, and even forced to shoot and kill a man. In the end she manages to rescue Todd Allison and the two end up forging a rather strange relationship with Cyril.

Petunia winds up losing her job and, that same day, is invited to Cyril’s home, where she and Todd Allison (though mostly Todd) speak to Cyril. Though it’s less speaking and more, watching the two men get drunk and then Todd telling Cyril that he wants to hire him, much to the surprise of all involved. Cyril laughs, tells Todd that he better be serious, and leaves after pulling Petunias trademark hat down over her eyes, leaving it up to Petunia to drag the drunk Todd back to his apartment.

The next morning Todd is quickly ushered away by another member of the Violet Investigation Team, a team made up of a small group of men charged with finding out about a bomber in Australia, know only as ‘Violet.’ Upon overhearing this, Hana takes Petunia on an adventure to find out just what is happening by having them sneak into the Parliament House. This goes about as well as expected, with Petunia quickly being caught by Meredith and Hana kicking down another man who discovers them, grabbing Petunia, and running off as fast as they can. Either later or the next morning (it’s not clear), Petunia goes to apologize for causing so much trouble for Todd and to thank him for all he’s done, only to find Cyril there. She tries to escape into her room, but Cyril forces himself into her apartment. After a brief chat and Petunia giving him tea, she discovers that he has eaten in several days and is feeling sick; she ushers him to lay down and rest and he gives her money to get food for him. However as she leaves, Todd comes up the stairs and tries to talk to her. Cyril quickly makes sure they’re all aware that he’s in her room and that she’d going on an errand for him.

Cyril and petunia end up waiting in Todd’s apartment, with Todd acting increasingly odd. She soon finds out that Cyril’s there to accept Todd’s job offer and learns that it’s to steal spiridum, a neuro toxin. She then learns that Cyril’s badly bruised all over, prompting her and Todd to launch into a frenzy, asking, “WHAT DID YOU DO!?” and demanding he rest and let them help him. After shouting at them to “fuck off already!” and to knock it off, Cyril leaves. Todd apologizes for always dragging Petunia into his affairs, then asks her to have a biscuit with him.

Later Petunia wanders to the bad part of town to meet up with a few old friends, who try desperately to cheer her up.
flowerclip: and rainbird @ dw (Default)

2/2

[personal profile] flowerclip 2013-09-27 06:04 pm (UTC)(link)
Personality: The one word to describe Petunia on sight would simply be: “Adorable." Pretty, cute, and with a rather cheery disposition, Petunia is the kind of person you want to gather in your arms and hug. She's quirky, prone to shouting or over-reacting before she can think first. In chapter 5, upon learning that Todd Allison is being kept in the back, she leaps into action and runs straight for the room, not registering the fact that there are still 4 dangerous, armed men alive. When two of them run out of the room, Petunia's response is to elbow one in the gut and then keep running without a second glance. She also tends to get excited easily, and it doesn’t take much to make her laugh or happy.

Petunia also has shown a very independent streak, determined not to be a nuisance to other and prove that she's capable of living on her own, as indicated by her moving to the other side of Australia to prove to her brothers that she can do it without them. Even her own fear doesn't often stop her from speaking her mind (or rather, blurting things out), as in the few occasions where she shouts at Cyril despite being terrified of him, even going so far as to scold him for either being too reckless or when he’s being a jerk. She even calls him a snake in on instance, and also compares him to a spider and a mouse.

Despite being outwardly sweet and holding quite a few mom-like qualities (chapter 12 can basically be summed up as “Todd Allison and Petunia decide to baby Cyril, as they fuss over his wounds and not eating properly”), there are also clear indications of much darker, hidden depths to her that have not been fully explored. When saving Todd Allison, after being stuck in a room with him and one of the gun-wielding kidnappers, Petunia firmly tells Todd that she’s not afraid and jumps from their hiding place, shouting at the gunman to drop his weapon or she’ll shoot. Though he tries to lecture her that she should know exactly how he feels, Petunia shouts that she doesn’t, and shoots him. Though she looks surprised at herself and sad, she’s not shown to suffer any further side-effects of having killed someone afterwards, suggesting it might not be the first time.

Abilities/Powers: none!

Items/Weapons: her flower hair clip, her favorite hat, and a pistol (no bullets)

Sample Entry: http://hollyheights.dreamwidth.org/334759.html

Sample Entry Two: If there was one thing Petunia had to say she was grateful for she knows that right now the first thing out of her mouth would be "Elijah and Meredith." If it wasn't for her brothers being here with her, Petunia wasn't sure if she'd be able to adjust as well as she was. She missed Hana, and Todd Allison--and even Cyril. But as long as her brothers were here, things would be okay. They'd get through this and be home before they knew it! (Though she couldn't pretend to understand how that would work or if they even could go home).

That's what she'd like to believe, anyhow.

Petunia shook her head, refusing to let the bad feelings creep up on her. No way! It was too nice of a day to bother thinking of depressing things and so, quite firmly, she would have none of it. It didn’t matter that there were whispers of things to come, that it had been quiet for a little too long so something else must be planned soon. She would get through it if only because she knew she had to; failure was not an option and she wouldn’t disappoint or upset her brothers with something like that. Petunia was sure they might think her a burden here, but she had the pistol tucked under her pillow in her room and the resolve to use it. All she needed was the bullets.
kuragekasa: sᴏᴜʀᴄᴇ: 2231313@ᴘɪxɪᴠ. (☂ until you love me.)

clear | dramatical murder | reserved ( 1/3 )

[personal profile] kuragekasa 2013-09-27 06:24 pm (UTC)(link)
Name: Nikki
Contact Info: Any of these!
Other Characters Played: N/A
Preferred Apartment: With Aoba Seragaki, should he be accepted, please. ♥
kuragekasa: sᴏᴜʀᴄᴇ: ᴅʀᴀᴍᴀᴛɪᴄᴀʟ ᴍᴜʀᴅᴇʀ ᴏғғɪᴄɪᴀʟ ᴀʀᴛ. (☂ sweet sweet life.)

( 2 / 3 )

[personal profile] kuragekasa 2013-09-27 06:25 pm (UTC)(link)
Character Name: R-2E-054, ❝ Clear ❞
Canon: DRAMAtical Murder
Canon Point: Just post-death during his good ending, pre-Re:Connect. Instead of waking up in Tae's and her friend's workshop, he wakes up in his apartment.
Background/History: Wiki Page | Story Links Abound | Common Route | Clear's Route | General Run-down | Clear in General | Hopefully this isn't too much to link! I wanted to be thorough as opposed to vague and open-ended.
Personality:
Clear is one of the most vivid examples of, "You can't judge a book by its cover." The way he comes off - eccentric, dense, and a little whiny - is likely to be off-putting, at first. He is excitable, does strange things, strays away from common sense, and is quite emotive and reactive to people and their personalities. He complains when people are angry or rude, gets weepy when he's hurt by someone he cares for, retaliates loudly when people are violent, and vocalizes excessively when he's happy. He jumps from rooftops to travel, enters homes and buildings carelessly, and keeps his gas mask wherever he goes.

To put it shortly, he is a bit of a weirdo, but there is much more to him than meets the eye.

For one, his behavior - being so odd and, to put it simply, lacking - derives from his life as a sheltered, hidden android. He is nothing more than a creation forged by Toue, hidden away by his adoptive grandfather so he wouldn't be found, so he hardly has any exposure. Common sense such as entering a house through the door and knocking before doing so is beyond him. Greeting someone by jumping in front of them from the top of a roof is totally okay in his book. Choosing to act suddenly is something he won't hesitate in doing, such as surprising someone by opening his umbrella at an inopportune time. Needless to say, he may come across as a bit spontaneous as a result.

His lack of some basic knowledge also causes him to be a curious sort. Clear wants to know anything and everything, and he is very eager to learn. This comes out of both the need to feel 'normal', to be like all of the humans are, and to excite himself with fascinating new things. He sees learning as a fun and beneficial experience all around, even if it's discovering little things like better etiquette and what someone's favorite color is. As he sees it, there is always a good result out of educating himself, whether it is by asking people questions or doing his own research. Therefore, he is constantly seeking new information.

Despite not knowing some basic etiquette, he isn't completely rude and impolite. In fact, he is quite the opposite, using whatever knowledge he has of human manners to the best of his ability. He utilizes respectful keigo when referring to people, young and old, stranger or not, unless he actively disrespects them. (A fine example would be Toue, someone he comes to highly dislike due to differing morals and ideals.) He behaves as well as he can, going as far as taking off his shoes at the entrance of a house (as is mandatory in Japanese home etiquette), giving his thanks before eating his meals, bowing to his higher-ups (and sometimes to equals), offering to help others as much as possible, and so on and so forth. He aims to be at his best behavior no matter what.

Along with his attempts to perfectly grasp human decency, he is also a very pacifistic person. He doesn't want to do anyone harm in any way, physically or mentally, unless he absolutely must. This means, of course, life-threatening situations, along with protecting the people close to him, such as friends, 'family' (even if they aren't his biological own), and Aoba. (He gets his own special category, you see.) Otherwise, he will do whatever he can to make sure the peace is kept, even if it means, well... punching someone in the face. "But isn't that kind of hypocritical, hurting someone to stop the violence?" Yes. It is, and he isn't very aware of it, unfortunately. If talking won't work, that's just his next means.

Clear is a very, very loyal, protective person. Along with the aforementioned physical protection above, he will go to great lengths to keep the people he loves and cherishes safe and happy. Great lengths may even be an understatement, as the lengths he goes to do defend his important life figures may become extreme. A prime example of this is the way he goes as far as stabbing himself in the right temple to protect Aoba from harm, to effectively destroy his keylock so he can fight for him. Of course, these are last resort methods, so he won't jump the gun and immediately put himself at death's door. However, he will do whatever is necessary, even if it means certain harm for himself. He is very self-sacrificial and will go out of his way for the people he knows, for as much as keeping them safe or as little as making them smile on a bad day. Their happiness and safety is very important to him. It is worth reiterating a million times because he is just that fiercely loving and appreciative of what he has.

Clear is a very expressive person, as well, proving to be a loud voice for whatever he honestly feels. As mentioned before, he is very emotive and reactive to people, but it doesn't just remain allocated to reactions. He will be quick to show how much he loves or dislikes certain parts of his life, even things as small as how cute cats are or how scary dogs are. He will flail his limbs and jerk his head and body about. He will prolong words and expressions, as well. This is generally shown in tildes, a common way of displaying prolonged words in Japanese, or drawn-out letters, the common way of displaying the same thing in English. His tendency to do so, accompanying a whiny voice when disgusted or unhappy, may come across as annoying to others. Sometimes, he is aware of this, but old habits are admittedly hard to break.

Despite how he finds himself bound to Aoba an awful lot, a result of his loyalty, Clear is fiercely determined and free. Especially now that he has gone against his programming and destroyed his own keylock, as well as his ties with Toue, he is bound by rules or regulations beyond general etiquette. This is another factor of his personality that ties into his spontaneity, as he reacts according to his own free will, good manners, and little else. If he feels he should do something, he will do it, tossing aside any outside influences. The only times he may buckle and obey other figures is for his friends, such as nearly obeying a skeevy gang to keep Aoba safe from harm, as they'd supposedly promised. However, he is getting better about this. He sometimes doesn't obey and listens to his own heart instead of others, using his own methods instead of the alternative. (The best example is when he breaks his keylock, despite Aoba begging him not to.)

He may be a very strong figure, but even so, Clear does have his insecurities. He is a robot, a thing, and he is very self-conscious about this fact. He frequently sees himself as abnormal or as a monster. This especially shows through in his worries over his face, a part of him that he grew up thinking was different from everyone else. Therefore, he tends to wear his gas mask unless he feels particularly capable without it. He feels more insecure some days than others, so really, whenever he hides his face or not depends. At any rate, he has come a long way from when he always wore his gas mask. It's just one of the obstacles he has to overcome.

That is Clear in a nutshell. Sweet and honest, yet independent and strong-willed, he is a powerful figure beyond the creepy exterior. His name derives from the way he's invisible in the crowds, remaining unseen and unknown to many, but it may also derive from his clear heart, his emotions laid bear and his heart worn on his sleeve.

He's as clear and mysterious as a jellyfish.

( 3/3 )

[personal profile] kuragekasa - 2013-09-27 18:26 (UTC) - Expand
oxidation: (( 29. ) if i'm lost please don't find me)

sabitsuki // .flow // reserved {1/2}

[personal profile] oxidation 2013-09-27 08:54 pm (UTC)(link)
Name: Lua
Contact Info: [plurk.com profile] myoudouin // AIM: poshley heights
Other Characters Played: N/A
Preferred Apartment: None!

Character Name: Sabitsuki
Canon: .flow
Canon Point: Post game.
Background/History: Like Yume Nikki, .flow is a game that focuses on the protagonist’s psyche and personality. This having been said, it is impossible to give a concrete explanation of the game’s plot. The game’s structure is inherently unorganized and freeform, as the exploration of different areas takes precedence over the very bare-bones plot. These are relevant videos displaying the most significant events in the game:

Born Dead (shows the hospital area and shows several of the illness motifs present in the game)
Desconsolate (shows the school area, its corruption, and the Kaibutsu)
Languor (the true ending of .flow, in which Sabitsuki/Rust faces the demon version of herself)
I Have One Eye, And I Must Scream (an event in which Sabitsuki is pursued by Kaibutsu)

.flow wiki
Sabitsuki wiki article

An important point that is not covered in the above articles:

- Sabitsuki changes into “Rust” after collecting all twenty-four effects; the primary changes from Sabitsuki are a slightly different appearance and the ability to take damage when attacked by Red Demons; it is, however, unknown if Rust is an entirely different entity or just an extension of Sabitsuki herself

Personality:
.flow is, in essence, a representation of Sabitsuki’s mind, mentality, and personality. That being said, Sabitsuki is an extremely disturbed individual. Her excursions through the network reveal it to be full of blood, gore and viscera, and violent zombies—to top it off, a hospital populated with ill children is a prominent area in the game.

Sabitsuki refuses to leave her room, and attempting to do so in the game results in her shaking her head. She is indeed afraid of the outside world and likely suffers from agoraphobia and social anxiety, as all the humanesque figures in the network are hostile toward her with the exception of Oreko. In a similar vein, the humanesque creatures—Kaibutsu—are commonly found in the school area of the game. Keeping their hostility in mind, there is a strong possibility that Sabitsuki closed herself off from the outside world after being bullied in school. In addition, the blood and corrupted smiles that permeate the school implies that Sabitsuki associates the school with negativity.

Many signs in-game point toward Sabitsuki suffering from chronic/terminal illness (most likely one targeting her blood, such as leukemia, as blood and rust are prevalent throughout the game). As previously mentioned, the hospital full of sick children is a prominent area in the game, and vital signs are recurring symbols in other areas. Perhaps the game’s conclusion is the most telling evidence of Sabitsuki’s physical and mental breakdown:

As Sabitsuki (or Rust, her alter-ego) travels through the levels of the building, she is attacked by Red Demons and begins to bleed uncontrollably until she enters a room where she sees a demonic version of herself. She subsequently kills that version of herself and begins to laugh maniacally, a certain sign of how her physical and mental illness have converged.

Sabitsuki is not afraid to use force via iron pipe if necessary, even going so far as to kill Kaibutsu for her own gratification. As well, to constantly travel through the network and endure its horrors requires a certain strength of character—strength that Sabitsuki surely possesses until the end of the game. Of Yume Nikki and its fangames’ protagonists, she is often perceived as one of the more stone-hearted and volatile characters, as well as more self-centered. When one factors the possible bullying and nondescript illness into her personality, it’s quite likely that she harbors an “every man for himself” attitude towards life. Because life never gave her protection from anyone or anything (even her own mind), she judges and treats others by those same standards. She is the kind of person who would blame others’ misfortunes on their own shortcomings, even if that was clearly not the case.

Judging purely by the game’s events, there is no evidence to support Sabitsuki being an inherently kind person. She may well be misunderstood when considering the numerous factors that drove her to her isolation, but it’s very likely that she is not an especially empathetic or even nice person at her core. It’s possible that she is so far gone into her illness that she has simply stopped caring for everyone else—an attitude that would prevail even if she was cured.

In sum, Sabitsuki is a very cold, calculating individual who truly fears people while despising them. She trusts no one but herself and is largely independent. Despite this, she is still extremely receptive to others’ feelings and words (as a result of being bullied). She is introverted, reflective, contemplative, but underachieving, hindered by her illness and her inclination toward depression. She’s adventurous in her mind, but she knows that she is a coward in the real world, always retreating into her room and choosing not to face her fears.

Abilities/Powers: Sabitsuki possesses no inherent powers of her own. Rather, her powers in the game come from collecting twenty-four effects, with each imbuing a different ability, ranging from the ostensibly useless to highly functional.
Items/Weapons:
→ Iron pipe
→ Handgun
→ Gas Mask
oxidation: (( 74. ) as i've wasted my nights.)

Re: sabitsuki // .flow // reserved {2/2}

[personal profile] oxidation 2013-09-27 08:55 pm (UTC)(link)
Sample Entry:

[ She assumes she’s in flow at first. It’s not an unreasonable conclusion to jump to; after all, the room she’s in is almost identical to those in the apartments back there.

But there is, of course, the matter of her not remembering how the hell she got here.

She sits up, feeling her senses return to her, when she notices the phone beside her.

Normally, she would just disregard the item. Like most things, phones are completely useless to her in flow. And yet, upon looking out the window and taking in the decaying ruins of the city, something tells her she isn’t there after all. It’s too structured, too organized to be a part of the chaos that is flow.

Sabitsuki turns the phone over in her hand. It’s laughably aged, but functional. She dares not venture outside of the room, but she can’t just linger in an unfamiliar environment; even she knows that.

She purses her lips; her throat tightens. She has no choice. Her voice is quiet and cracked, having fallen into disuse after barricading herself from the outside world for so long.
]

Can you hear me?

...There are humans here, right? Or am I alone?

[ She pauses before heaving a raspy sigh. ]

This is a waste of time.

If someone is listening, I want to know if I - we’re in flow right now. I’ll be here.

[ She hesitates for a moment before ending whatever transmission that might have been. It could’ve been an exercise in futility as far as she knows, but she’ll do what she must. ]


Sample Entry Two:

Her hand hovers above the doorknob, shaking violently despite her attempts to remain composed. She can’t be in flow; the heady and removed dreamlike quality to the air is not here. As far as Sabitsuki is concerned, she won’t be able to sufficiently survive if she continues to linger in this dark, dismal room.

She can’t remember the last time she left her room.

“Ah…” she mutters, wincing at the thought of dealing with everything that the outside world entailed. After a certain point, fighting monsters becomes easier than talking to people.

Miraculously, she summons the courage to open the door and take a step out. Her other hand tightens its grip on the iron pipe that had somehow followed her here.

She walks slowly down the halls and staircases, noting the gritty quality of everything from the floor to the ceiling. It’s nothing new to her, but the feeling of stark realness is what is beginning to unsettle her as she ventures further and further away from her new room.

After some twists and turns, she finally makes her way outside, coughing profusely at the sudden assault of fresh (in the loosest definition of the word) air on her senses.

Her desire to understand what the hell is going on eclipses her panic at being removed from the shelter and the safety of her own room. It’s not too much of a shock, she tells herself, as the immediate area is terribly reminiscent of the apartment complex in flow. But there is that nagging feeling, that sensation that she is being watched...

She glances up at the towering billboard that seems to loom over the entire area.

IN HAVEN, WE ARE ALL SAFE...TOGETHER.

“Safe…?”

Sabitsuki absentmindedly swings her pipe as she surveys the decaying city.

“Safe” indeed.
kuukai: (Default)

Kyouko Sakura // Puella Magi Madoka Magica // Reserved // 1/?

[personal profile] kuukai 2013-09-27 10:02 pm (UTC)(link)
Name: Paul Anderson
Contact Info: Gmail: kohaku.river626@gmail.com
AIM: aWondrousWorld
Plurk: [plurk.com profile] miyazaki895
Other Characters Played: N/A
Preferred Apartment: None

Character Name: Kyouko Sakura
Canon: Puella Magi Madoka Magica
Canon Point: End of episode 7
Background/History: Here!

Personality: Kyouko Sakura, paradoxically, embodies the worst and best of magical girls. The traditional magical girl is heroic and selfless, and indeed several of the characters in Puella Magi Madoka Magica partially or fully embody this troupe. Kyouko, however, is self-serving. She uses her powers for her own good, and doesn't care if her actions or inactions get other people hurt in the process. She will do anything she must to survive. But while in another context this would position her as a villain or anti-hero, under Kyubey's rules she is successful. Kyouko is ruthless: she actively challenges magical girls so that the strongest one continues to fight. She attacks only witches (not the less-powerful familiars), so that she gets healing grief seeds which allow her to continue fighting. Upon Kyouko's arrival to the series, she represents a near-perfect cog in a system which Our Heroes (Sayaka and Madoka) have only just begun to understand is far less heroic or altruistic than they thought. The other girls, particularly Sayaka, dislike her selfishness and crudeness almost immediately.

But Kyouko's personality is also more complicated than they originally realized.

Kyouko grew up in a religious household, with a preacher father. She looked up to him, and while she may have been a little bratty, she believed in the ideas of good and evil. The fact that nobody else would listen to her father, to the point where her family struggled to have enough to eat, angered her. When the opportunity came for her to make a wish, she asked Kyubey for people to give her father a chance: because she wanted to help someone she loved, and because she believed in him. She began her magical girl career as an agent of good, a vigilante to fight evil in its physical form, just as her father fought the evil in people's souls. And she trained under and became friends with Mami Tomoe, another magical girl who similarly believed they were forces of good fighting against evil.

The rules of magical girls have a close relationship with the laws of thermodynamics. Kyubey's species devised the system in order to counter the second law: the universe's entropic energy loss and eventual decay. Less obvious is the implementation of the first law: the amount of hope and despair in the world balance each other out. This principle hit Kyouko particularly hard. Her father discovered her role in bringing crowds to see him, and condemned her as a witch. Then he killed her entire family, himself included, leaving only Kyouko alive. Her wish for the good of another brought more despair than had existed in the first place. Kyouko withdrew into herself, vowed to use her powers for herself alone, broke off her friendship with Mami, and continued to defend her home town. The veil of selfishness she drew over herself was an assumed one, a coping mechanism, a mode of survival in what she now perceived as a harsh world. The girl who fought for others became the girl who fought only for herself.

Kyouko, then, is a jaded individual by the time she meets Sayaka and Madoka. She's also a girl extremely invested in her own interests. She won't do something if it won't benefit her. She doesn't fight Homura because she knows she wouldn't win, but she does stop Sayaka from destroying a familiar before it grows to a grief-seed-dropping witch, so that she can pick up the reward later. Kyouko hates what she perceives as a mistake in her wish to Kyubey. Her attempts to move past it don't erase her sense of self-loathing, though; she expresses this by being extremely rude to others, and through her temper; when provoked with regards to the death of Mami, her old friend and mentor, she snaps. And she retains a certain amount of trauma from her family's time of starvation -- she finds comfort in having something in her mouth, which is why she's always eating. Also, she hates when anybody wastes food.

Upon discovering that her soul has been extracted from her body, she takes it in stride, considering it to be just another punishment for her previous actions. She has enough sympathy for Sayaka, who takes the news rather more poorly, to try to convince her to live as she does, particularly given Sayaka's choice to wish for the good of someone else. But Sayaka surprises her. Even knowing what Kyouko does, that all good deeds are punished eventually, Sayaka still chooses to fight single-mindedly for other people. This surprises Kyouko, making her consider that perhaps her vow had been at least somewhat misguided. And that's where she finds herself in Haven: still jaded and traumatized by her own background, but a little confused by Sayaka's choices, and reconsidering her path of complete selfishness.
kuukai: (Default)

2/2

[personal profile] kuukai 2013-09-27 10:03 pm (UTC)(link)
Abilities/Powers: In making the contract with a magical girl, Kyubey removes her soul from her body and places it inside a soul gem, which the magical girl must then keep on her person at all times. The girl is then able to transform into a magical girl, activating her powers, donning her costume, and summoning weapons. Kyouko's weapon is a spear, which can be broken into a multi-link weapon connected by chains.

Kyubey outfits them with further powers to help them in battle. Since her soul is separated from her body, Kyouko can heal from almost any wound eventually, even injuries that would kill a human. She also possesses a great deal of agility and strength, which comes from her powers and experience as a magical girl. Also, all magical girls can telepathically communicate, perhaps so that strategizing is easier in battle. It must be noted that Kyouko hordes grief seeds, which are required to keep the magical girl from becoming a witch, and which help increase her power. As such, Kyouko is able to unleash a large amount of power without feeling many negative effects.

Each magical girl has a specialized power set depending on their wish. Kyouko's used to be the ability to create many copies of herself. However, this was related to her wish for her father to be happy because of his new crowds, and when he died and took their family with him, Kyouko found herself unable to use this power again, or any of her magic. She was able to change her magical intentions through sheer force of will, through her vow to never use magic for anyone else. Her unique power set now manifests as red chain-link barriers that she can summon, which may have something to do with her suppression of past traumas or her sense of isolation.

Items/Weapons: Soul Gem, which allows Kyouko to transform, use her magic, and summon her spear.

One (1) box of Pocky

Hairpin

Sample Entry: Thread on Dear Mun

Sample Entry Two: Sayaka turned her back on Kyouko. She didn't even fight.

… running through the forest, towards the smell of smoke, towards the witch …

"You jerk!" Kyouko screamed after her. "We're magical girls! Nobody else can do what we do!"

"Then fight me next time we meet," Sayaka said in reply. "I won't lose."

… branches slashing her face, the wounds healing instantly -- it didn't matter, Kyouko could endure pain, her family needed her …

Kyouko just stared after the girl. Sayaka was going to fight a losing battle. She was going into an insane mission of altruism knowing that it would destroy her. Knowing all she would reap was pain.

… she could hear the fire engines approaching, the blaze must have been going for a while, how could she have been so distracted halfway across town …

She bit down on her apple. Then again. And again. Her saliva and the apple juice mixed and ran down her mouth, making her chin sticky. She would make short work of the little red fruit. She would survive, dammit. She'd learned how, hadn't she?

… and emerged into the clearing: the beautiful old building of stone and wood she'd called home, torn from its foundations like an unsatisfied God erasing it from existence, crumbling into itself, ashes to ashes …

She was making an impossible choice. How couldn't she see that? After Kyouko had opened her heart to her, shown her the consequences of selflessness, how could Sayaka make a decision like that? Was she stupid?

… saw the corpses dragged from the flames. Their heads half-exploded by gunfire. The sweet lips of her mother. The bright orange hair of her sister. The blood that covered everything else.

Her father sat just askew of the others. His eyes had no life to them. His pocket bulged with the shape of a pistol.


Apple juice dripped onto the floor, but Kyouko just kept on staring at the empty doorway. Couldn't Sayaka see that they could only ever use their powers for themselves?
bootstomp: (and it's called damnation)

Lenalee Lee | D.Gray-man | not reserved

[personal profile] bootstomp 2013-09-27 10:24 pm (UTC)(link)
Name: Yaywon
Contact Info: yumiyama@gmail.com
Other Characters Played: Oz Vessalius ([personal profile] notvessalius)
Preferred Apartment: None.

Character Name: Lenalee Lee
Canon: D. Gray-man
Canon Point: Chapter 66
Background/History: Canon || Lenalee Lee
bootstomp: (twirling like a top)

[personal profile] bootstomp 2013-09-27 10:26 pm (UTC)(link)
Personality: First impressions would describe Lenalee as practical and even-tempered, who's friendly to those who are friendly to her, and unafraid to provide scoldings when they're needed. She's the one who takes the new Exorcist on the tour and the one who makes introductions and tries her best to assimilate them to their new life. She tries to make things cozy and the like, doing her best to provide a home for those who had to leave their old one. It's the little things that she truly enjoys, whether it's holding a conversation or making a simple cup of coffee for her brother. And she's surprisingly kind for someone who fights on the front lines of a war.

Lenalee is a definite product of her surrounding environment. She's been a soldier for a war that she's never wanted to fight in (and still catches herself wishing for a different future), always surrounded by people who might not come back the next day, and really seeing no progress at all for the side of humanity. It's never changed for years now and she's got a cynical side to her to show for it. Lenalee does her best to keep her spirits up, if not only for the people around her, but also because she knows she wouldn't be able to live her life if all she saw was a horrible end to it. In early canon, she frequently ruminates on the idea of total destruction or the "bad ending", and despite her desire not to think about those things, she does it anyway. She can't help it because she's truly afraid. She's afraid for herself, afraid for her brother, and afraid for her friends. Lenalee is not Allen. She won't sacrifice anything that's dear to her for the sake of the entire world. The world is a complete unknown. The nature of her job requires her to treat all humans (outside of the black order) with suspicion because she does not have the luxury of identifying Akuma right on sight. She (like the other exorcists) must consider humans as her enemies in order to survive. Because Lenalee does want to survive. She's found her brother and friends who make up the entire world to her and in order to keep them close, she finds it in herself to keep her resolve. Even if the ending is completely bleak, she'll find solace in fighting as long as possible in order to protect those dearest to her.

Fortunately, being forced to suspect the humans around her in a never-ending war has failed to shape Lenalee into an abrupt, cold, and curt person. She's still friendly, she still cares, and she'll still slap you across the face if you do her the dishonor of either 1) abandoning her or 2) harming yourself or 3.) not depending on her when she offers it. She takes friendship very seriously which means she's always ready to hold your hand or offer a comforting shoulder. She'll never mistreat you or lie or do anything that will hurt your feelings, and whatever you do she'll do her best to listen to the reasons behind it (even if they're completely dumb). On the other hand, serious friendship means getting angry very quickly at things that are Not Allowed (please see above). She's quick to use either violence or some type of passive-aggressiveness, though she doesn't ignore you purely out of spite. It's more of a "I'm extremely irritated but there are bigger things going on than your stupidity so I'm just going to ignore you for now."

Hey, at least she's caring? Though some may argue that she cares too much. Her friends are precious enough to truly hurt her if they desired, and their deaths or absence may be enough to push her over the edge. So here's where her "hope" comes in. She's hopeful and optimistic for a girl shackled to an organization that treats her primarily as a tool (and not a real human being), only because to not be hopeful is to completely lose her mind. It's a tough, bleak world out there. She'll keep on fighting with all her strength not to succumb to it.

She's impressively strong when she puts her mind to it. There's very little that could stop her from protecting and helping and there's very little time for her to be weak. The least she can do is not worry others. Sometimes she finds it all too much to bear, which is why she's prone to crying out her feelings from time to time, but she doesn't stay down for too long. At her point in canon, Lenalee has already come to the decision that if protecting her entire "world" means giving up her life, then she'll do it.

Abilities/Powers: Lenalee is able to activate and control her Innocence which take the form of a pair of boots.

>> Dark Boots : With her dark boots activated, she can leap across large distances, jump to high heights (straight to the sky), and deliver powerful kicks that are the equivalent to falling steel. She can use a technique called Mist Wind, which creates a destructive tornado when she kicks out into the air. (The tornado would be big enough for her to slip into and hide in, but not so big enough to devour an entire town. They also last for a rather short time.)

>> Level Two allows her to use the ability Sound Shackles, which elevates her speed to the "speed of sound" by letting her use sound waves as solid surfaces to kick off on. She can also use Water Shackles, which allows her to run, walk, and fight effectively on the water's surface. The ability Iron Shackles transfigures her boots, feet, and her legs into a massive array of blades.

However, controlling Innocence comes at a cost. Her synchronization rate is about 86%, which means that if she overextends this rate, then her body will suffer severe consequences. Iron Shackles seems to be a technique that she can only use at 100%.
Items/Weapons:

(1) a pair of metal hair ties
(1) mechanical golem (broken)
(1) simple long-sleeved, black dress

(no subject)

[personal profile] bootstomp - 2013-09-27 22:30 (UTC) - Expand
allthreefourths: (hypothetically speaking that is)

hiccup horrendous haddock iii ; how to train your dragon; not reserved.

[personal profile] allthreefourths 2013-09-27 10:43 pm (UTC)(link)
Name: kosy
Contact Info: [plurk.com profile] trinities
Other Characters Played: Sora ([personal profile] keystroke) and Yuri Lowell ([personal profile] justdefy)
Preferred Apartment: NONE

Character Name: Hiccup Horrendous Haddock III (yes, that is his name)
Canon: How to Train Your Dragon
Canon Point: Post-Movie!
Background/History: film resource and character resource

Personality: Welcome to Berk. It’s just a few degrees south of Freezing to Death--a happy place, where it snows for eight months of the year and hails for the other three. It’s home to manly Vikings, freezing weather and... dragons. Yeah. Dragons. It’s a good place, so long as you know how to flex your muscles and exert your manliness. Fortunately for our protagonist, Hiccup is....

… Not very good at doing so. In fact, in a world where physical prowess and dragon-slaying skills are key, Hiccup has the pleasure of possessing absolutely none of these skills. At all.

In fact, if you looked at him, you might just conclude that Hiccup is very much not a Viking. Thin and lanky with no real muscle, he tries but fails at being part of the “typical” stereotype. In fact, he looks much more like a regular teenage boy. A regular skinny teenage boy. A talking fish bone, if you will. Awkward and slightly alienated, he spends a majority of the movie trying to live up to the expectations of the other Vikings. Of course, being seen as the "burden" of the tribe leaves him with a bit of a realistic (bordering on pessimistic, really) outlook on life. He's not one to be overly optimistic, but... he'll look on the bright side while completely acknowledging the fact that everything can and probably will blow up in his face. Most of his lines are sarcastic remarks on a dreary situation. He admittedly develops a fair amount of confidence by the end of the movie, but there’s still the realist charm to him that acknowledges and pokes fun at the bad to make it better. Given the fact his situation kind of sucks? It’s kind of good that he can cope.

What is his situation, exactly? Imagine this: everyone around you is manly. You’re Hiccup, the Village Chief’s son. Everyone’s out fighting the big bad dragons, and you’re busy sharpening their blades because really, whenever you try to kill something it just ends badly. That’s Hiccup’s exact situation. When it comes to the physical side of things, Hiccup has absolutely nothing to offer. He’s scrawny, has trouble holding an axe, and when it comes to dragons they’d much rather laugh at him than take him seriously. Still, that doesn’t mean Hiccup is completely useless. Just... different. And not just in what he lacks. Indeed, where Hiccup really differs from the other Vikings is what he has. Despite his lack of any real physical skills, Hiccup's true charm lies in his intellect and creativity. In fact, this young Viking makes up in brains for what he lacks in brawn: throughout the course of the movie, he creates multiple inventions to do what his body cannot (throw things, fling things, hurt things. etc). Ignore the fact that his 'inventions' are often reckless and, in most cases, end up completely backfiring. Still, he means well! And it's no doubt that he has a considerable amount of intelligence. Hiccup would invent a nutcracker where most Vikings would just crack a nut open by bashing it against their forehead.

As a result of his intelligence, Hiccup is actually... fairly observant. In fact, this ability to look at situations causes him to be fairly open-minded, and open up possibilities that the more stubborn, straightforward Vikings refused to see. This is a really important turning point in the movie, as it turns out the village’s number one enemy--the dragons--were actually not so bad after all. Hiccup’s compassion and open-mindedness allowed him to spare a dragon and see the truth as it was. It’s with this point that I get to the center fact of Hiccup’s character. Most of his strength is interior. It’s true. For such a little guy, it might be a bit of a surprise for some to see how heroic Hiccup actually is. A bit of an unexpected leader, Hiccup's capable of directing a small army of... uh, teenage vikings, recognizing their strengths and making an effective battle plan for a rather dangerous battle. Still, he's not one who actively seeks the spotlight--humble and even slightly shy, his later popularity with the tribe doesn't make him a social butterfly. In fact, his own 'personal' status stays the same: he doesn't linger in the center of a crowd, and he often goes off to do things on his own.

A bit of a wise-guy, Hiccup's the kind of person who'll make a funny jab in the middle of a grim-looking situation. He's got a rather dry sense of humor, sarcastically commenting on things more often than not. Still, he's got a good heart, and it's his compassion that allows him to spare one dragon, despite his anti-dragon upbringing. And it's this one action that allows him to begin the events that would end a long, unnecessary war. So, while Hiccup is not the strong, physical athletic muscley... thing that he was expected to be, he is brave and strong in... his own way.

Abilities/Powers: Athletically? Hiccup has absolutely 0 strength. As was previously stated, Hiccup's true ability lies in his intelligence which, while not highly valued by the Viking community at first, has helped him (and hindered him) in many situations. He's able to think up of inventions to solve (or create) problems, develop a way to fix his friend, Toothless's, hurt tail (which he caused with one of his inventions), and other such things. Hiccup's also got a fair number of leadership skills, as he's able to group together a rather diverse group of impulsive young vikings to fight a GIANT DRAGON.
Items/Weapons: Just his clothes, the helmet made out of his mom's breastplate, and a small knife.

Sample Entry:

[ any other regular day, hiccup would've probably maybe marvelled at the magic device that was the phone in his hands (beat-up as it is), but right now, considering the circumstances? he couldn't quite do that. ]

Is this working right? I did enough talking to myself when I got here, so I'd, you know, rather not do that again. [ viewers of this feed will catch hiccup, or rather... a shaky image of hiccup. as he's shaking his phone. ] I think I've got the hang of this, but... Don't have any stuff like this at home, so maybe I'm just deluding myself.

Uh, well, look. If you're there, if you're not there, I'm--looking for someone. Several someones. A girl with a braid, probably an axe, name's Astrid and a-- [ here he pauses, looking as if he's considering not saying anything at all before he finishes, a little more hesitantly: ] --dragon. Toothless. But! He doesn't not have teeth. Yeah. I figured that out kind of late too.

[ another pause, as he looks rather awkwardly at the screen. then there seems to be a slight bit of fretting, and the feed moves some more, as if he's flipping the phone around. ]

... Right! I should've asked how to turn this off. Just... enjoy the extended view of my face, I guess, as I--

[ and it shuts off. ]

Sample Entry Two:

Where Berk was a town that could easily be imagined with the sound of it's name--Berk, not quite so pleasant sounding, short, to the point, simple like it's populace--Haven was certainly not. See, wandering around, Hiccup had thought about a couple of names for the new place he had been kidnapped to. Apocalyptland. Debris 'R Us! Foreboding. Not Very Friendly. New. But it was Haven, and what Hiccup expected from Haven (he didn't quite expect much, for now when he imagined a place named Haven, he kind of just imagined home. He'd like home) was not... this. Whatever this was.

So here he was, in Haven, staring rather confused at the sign plastered in front of him. He had seen hardly anything he's experienced here. Buildings were tall and large and foreign, so he naturally gravitated to the well, which was the closest thing he saw as familiar.

"Oookay. Uh, I mean no offense to the interi... exterior decorators. Yes, we're outside. I mean no offense to the exterior decorators, but the, uh, the sign?"

He stopped. Hiccup wasn't truly sure who he was talking to, but the silence was deafening, and whoever had brought him here could do... the whole magical kidnapping thing, so maybe they could do the whole magical listening to him thing? He pointed.

"Yeah. That. It doesn't fit the mood here. Which I guess is a good thing. Not that I mean anything by-- what am I doing."

Really, what was he doing. Here he was, in the middle of nowhere, and he was talking to a sign. "No, that's talking to a hypothetical audience about a sign."

Not that that was any better. He sighed. No, he couldn't take it this way. He moved to sit at the well's edge and think. Whatever it was he had to do--he had to get home. He wasn't sure how, he wasn't sure when, but he was going to find a way.

(no subject)

[personal profile] allthreefourths - 2013-09-28 00:50 (UTC) - Expand

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