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Every attempt will be made to place a character in their chosen apartments, though this may not always be possible depending on the slots available.
Applications are open constantly, but are only processed every other Friday at 7PM EST. The Saturday following acceptance, an IC mingle log will be posted for characters to be introduced to the game.
We now have a test drive community at haventest which is continuously open. Posts there may be used in lieu of a sample in the application. You may also link posts, logs, or threads from other games and memes in lieu of samples, though we ask that they be no more than one year old.
Character Name: Byakuya Togami Canon: Dangan Ronpa Canon Point: End of Chapter 3 Background/History: Practically every bit of information on Dangan Ronpa exists here. Since it isn't really feasible to ask for an entire LP to be read, here's a sum up of Togami's background (PRETTY HUGE SPOILERS HERE):
The Togami Conglomerate, run by the family of the same name, is an incredibly powerful corporation that has its fingers in just about every government and other powerful entity on the face of the planet. Byakuya is the heir to the family, a young man being raised to take his place at the head of the company and become one of the most powerful people on Earth. He took to his position like a duck to water, and by the time the actual story starts, Byakuya already had several managerial positions in the Conglomerate and had amassed quite a fortune, all on his own. All his life, he received the greatest education and had life handed to him on a silver platter.
Togami was chosen to attend Hope's Peak Academy, the ultimate educational institute in all of Japan. Partially through his high school career, however, an incident occurred. The details of the incident were never disclosed, but it shook the foundations of the world. Hope's Peak was quickly converted into what was essentially a fortress, and the school's students all decided to remain inside it for the rest of their lives, to eventually leave and help rebuild the world. Unfortunately, two ringleaders for the group that ruined the world, a pair of twin sisters, had infiltrated the group, and the two of them decided to play a little game. Using advanced technology, they managed to wipe the memories of two years of school from the minds of their classmates and murdered everyone else in the school. Togami was one of those who had his memory blanked, and as far as he could remember, he was starting his first day at Hope's Peak for the duration of the story.
The game the sisters played with their amnesiac classmates was an insane game of murder and trials, one where Togami excelled in his use of logic and cold efficiency. He didn't care about his fellows in the least, despite having been at least grudgingly friends with them before having his memory altered. Some, particularly Touko Fukawa, he actively despised, while the rest were meaningless extras as far as he was concerned. For his own amusement and to prove a theory he had, he even manipulated a murder scene, despite having seen the actual culprit performing the crime. At the time of his canon point, the third murder case (and eighth death) has just been resolved, with Togami having done his part in bringing the one responsible to light for punishment.
Byakuya Togami | Dangan Ronpa | Not Reserved (2/3)
Personality: Togami is called the Super High School Level Heir for a reason. He doesn't just happen to be the heir to his illustrious family, he is defined by the fact that he is destined for greatness. Furthering his own power and glory, and by extension, that of his family, is everything to him. Self-obsessed, and with good reason as he truly is vastly intelligent and possessed of a great deductive mind, he has high standards for people he considers his equal, and for the rest of the people out there, his feelings range from disinterest to absolute disdain. As far as Togami is concerned, if you aren't intelligent and useful, you're nothing but an ant to him, and insects don't deserve to have anything to do with greatness.
Nevertheless, he does have his weak points. When backed into a corner, he will weasel his way out and do what he has to in order to keep face, but if truly unable to escape a situation, he can enter a panic mode where he lashes out in a feeble attempt to grab for a handhold. His arrogance can cause him problems, in that he can overestimate himself and take entirely unnecessary risks, such as his tendency to talk back against people physically capable of crushing him into a pulp, and purposely manipulating a crime scene to implicate someone else that he knew was innocent, just to see what would happen, and because the trial to come would have been too boring otherwise. The total callous disregard for others leads to him having trouble getting help when he needs it, because who doesn't hate smug little bastards like him?
Self-serving to a fault, Togami considers his own survival the most important thing in the world. If the occasion had arose to earn his freedom in the Despair Game he and his classmates had been thrust into, an occasion that required the deaths of every last one of them besides himself, he would have taken it. He feels it isn't just in his interest, it is his obligation to survive and lead the world. This bunch of people he's with are all strangers, as far as his altered mind is concerned, and he doesn't care in the least if he has to personally kill them all to keep his own hide intact. The occasion to do that never arrives, and he decides to stop trying when he comes to the conclusion that the surviving members are too bonded to one another to possibly kill each other, and his attempt at escape would be his downfall. Rather than hide his motivations, he is perfectly blunt in telling the others this: their opinions of him mean absolutely nothing to him.
With all his bluster and bravado, Togami has one very hot button that is very easily pressed: anyone that assumes he has all the power and privilege that he has because he is the heir to the Togami family will earn his immediate outrage. Togami doesn't believe he meets the expectations placed upon him being who he is, he believes he has far surpassed them, and that he is his own man who has earned his greatness. True as it is that he had a head start, he believes he is a prodigy who would have succeeded anyway even if he had been born to a lower-class family. Under absolutely no circumstance will he tolerate being told he was given all that he is and born into greatness.
Abilities/Powers: High intelligence and insanely high smugness, but all of a human level.
Items/Weapons: Nothing aside from the clothes on his back. They don't exactly have a lot of belongings where he comes from.
She is nerdy, she is quiet, she is talkative, she is awkward, she is brave, she is dumb, and she is a genius. She is Peter Parker. To a point anyways.
Being a clone of Peter Parker, she is exactly like the boy. Well, almost exact if you don't ignore the lady parts. But that aside, she has his face, his memories, and his personality, meaning she does talk exactly like him. She has his speaking mannerisms, his quirks, the way he rambles on and on about nothing, his fast quips and quick remarks, and the talented ability to banter over nothing. As well as a great dosage of sarcasm. And because of her bantering skills, she has a quick wit and fast reaction time and is often hard to surprise or insult or shock when it comes to words or statements. Unfortunately, because of this, she also has a very masculine way of speaking, with much "bro's" and "dude's" and the like. She's very masculine in the way she acts as well, not femininely-balanced in the way of personality.
Because of her limited interaction with anyone that wasn't Peter Parker, she's also very socially awkward. Of course, she knows the basic idea because of her memories of what he's done, but it's hard for her to differentiate what's his memories and what's her memories and who she's met and what she can and can't do, especially since she has to remember that she's not him and that she's not a guy. That means she often catches herself on what she's saying and has to realize what exactly she can and can't do and what's appropriate to social norms. However, because of her "male upbringing", she's also very tough and won't back down from a fight. She's protective over her friends and will go out of her way to defend them, even if it means getting injured herself. She doesn't have much of a temper, but she's always willing to get into a fight if the reasons are right, and won't hesitate to throw the first punch. She's especially caring of her clones -- or what's left of them -- and Peter, and might not be seen as a mother figure, but can definitely be seen as the sisterly type.
Jessica has a very sensitive mindstate. As stated before, she's unsure of what's her own memories and what's Peter's and that means she can have breakdowns and meltdowns pretty quickly, if given the opportunity. While she's normally cool-headed -- outside of the comic relief reactions -- she does get upset about the confusion on who she really is. However, she tries to keep herself emotionally stable for the most part, not letting the fact that she's not her own person overwhelm her. Things like the fact that she has to make her own life, that people will complain about the lives they have, who they are, or what they were given, prove to be very sensitive to her and she tries to her best to ignore it and prove herself to be the one and only her.
Even though she's Peter's clone though, she knows exactly what goes on in his head and near-knows what he's thinking and how he'll react or what exactly he'll do in certain situations. She can judge him pretty well and knows his friends just as well as he, everything he knows, and everything he's learned up to the time of her birth. However, she rarely takes advantage of this as she'd rather make her own impressions with other people her own way. She's not particularly bothered with how people think of her though or whether the words she says bothers them or not. Well, at first, until she realizes that it's probably incredibly cruel and that she should apologize. But she'd never say anything harsh on purpose because when you take the Peter Parker aside, she's a pretty gentle girl. Who has spider powers.
However, there's a point where she forces herself to be different from Peter. She forces herself to cheerier out of costume, remind herself less of her genetic template just so she doesn't hate herself or Peter in that unique way of self-loathing. She tries to mold her own personality through her experiences, someone who's not just that dorky, quick-witted kid, but instead, someone more. Unfortunately, this ends up with her being less of a jokester than Spider-man in costume, using short quips and generally avoiding most long-winded jokes unlike her counterpart. She can get rather avoidant and has a very strong serious side that shows up a lot more often than, you know.
This is partly because Jessica is filled with all the trauma that Peter has went through as well as a lot of her own. She used to be a boy, and one day, found herself with female parts, discovered she was a clone, created by her most hated enemy and this leaves her filled with a lot of frustrations and unaffiliated anger towards something that she can't help. While she's not quick to lash out, or even to get angry, when she gets pissed off, she goes all out. Despite the fact that Peter would never kill anyone, Jessica is fully willing to take out all those who did this to her. She can get reckless, she can get headstrong -- as much as she thinks and as much as she plans, as tactical as she tries to be, she still jumps into things headfirst and doesn't think of the consequences or downsides.
Which, of course, means she'll have a large part of her made for dealing with the guilt and depression she'll inevitably collect. She's a walking ball of repressed emotions and often times, this leads her to "spaz" or take it out on others, or the most likely, herself. She is constantly taking out her actions and others' choices and blaming it upon herself and leading her to fits of self-loathing. She knows she has problems and she knows she has issues and oftentimes, she'll address them and then avoid them or ignore them. She's constantly guilt-ridden and has the weight of the world on her shoulders (or had. She still carries the feeling, anyways.) The happiness and joking and cheerfulness that she puts up is often a facade just to make things easier to deal with and cope. The less she thinks, the easier it is. She can handle being a clone, sure, but the moment she lets that mask fall, everything that she had to deal with would be thrown at her and she wouldn't be able to avoid it anymore. Yeah, she's not a real person, but not thinking about it and just pretending makes the weight lighter. So she tells herself. This, and mainly this, is the reason she is so intent to create her own life, no matter how much she jokes about it. She just wants to forget.
At first, she refused to be called Jessica and was under the strong impression that she was, indeed, Peter Parker, no matter what. However, after meeting him and finding out exactly why she was created and by who, she's settled on trying to make a new life for herself and characterize the person of Jessica Drew as her own -- someone different from Peter Parker and at the same time, will still remind one of him.
Abilities/Powers:
Oh boy.
So based on her name, it can be insinuated that she does indeed have spider powers. (Shocking, I know!)
Like Spider-Man, she comes with all the basics. Her hands and feet have "inter-atomic binding forces of matter, allowing her to form temporary molecular bonds between her body and another object". Basically, she can cling to stuff and it's almost impossible to make her let go if she doesn't willingly. She has a "Spider-sense", which is a buzzing in her head that warns her of danger, superhuman strength where she can currently lift six tons, superhuman speed where she is faster than even the fittest human, durability to the point where she can withstand great impacts and leaves her body tougher and more resistant to injuries, agility as her tendons are more limber and elastic and allows her to create even the most complicated stunts and movements, a natural sense of balance, reflexes fifteen times greater than that of a normal human, and -- for once! -- unlike, Spider-Man, organic web-shooting. This means she can form web (a strong, elastic adhesive substance) within her body and release it through her fingertips, allowing her to use it for web-slinging, create nets, and pretty much anything her imagination can cook up.
Powers aside, Peter Parker was stated to have a 145 IQ in canon, and therefore, Jessica has one too! That means she's smart. Brainy smart. She has crazy intellectual prowess that's enough to create an inorganic new bonding substance based off of her "father's" research papers over the symbiote. She has mechanical genius, breezes through school (or would if she was in school) with ease, would take advanced everything, and is an overall giant nerd. She's a computer whiz as well. Jessica also has S.H.I.E.L.D. training in fighting and general use of weapons, as well as some CIA training from back when she was in the labs.
Items/Weapons:
She will just come with a backpack, as she'll be wearing her Spider-Woman costume on arrival.
Name: Alba Contact Info: IM: NightblitzWakka Other Characters Played: N/A Preferred Apartment: None
Character Name: Fulcrum Canon: Transformers: More Than Meets the Eye (IDW Comics) Canon Point: Post-Issue 8 Background/History:A conviction of cowardice. Personality:
To begin describing Fulcrum, there are a few aspects to bear in mind: his memorable chin his canonically described affable nature and his desire to really, really, really want to live. He likes living. Who doesn't like living? Because he sure does! Let's look into these traits a little more closely.
For a Decepticon, Fulcrum is oddly very social and good-natured. He isn't really against most of the ideals of the Decepticon Empire, but at the same time, he doesn't really care to get himself involved in battle and tends to get along with his coworkers/teammates quite well in most cases. While he seems to get along with most other people despite their quirks, he's bluntly against the more psychopathic aspect of other soldiers that he feels tainted the Decepticon army. It's more average individuals that he's spent time with (the Scavengers at Clemency) that made him realize this, that the army failed because it introduced, allowed, and excused these violence-obsessed people, like the Decepticon Justice Division. This has disgusted him and had voiced as such to the D.J.D. bluntly. (To put into better perspective, the D.J.D. is a sector of the Decepticon army that executes traitors. However, their methods of execution are extremely violent.)
Now, for the other quirk: Fulcrum likes living. He likes living so much that when he and other Decepticons were attacked during a project by Autobots, he pretty much ditched everyone and ran for it, saving his own plating. Considering himself more of a tech-head and less of a warrior, he really didn't feel like getting killed that day. Some might call him a coward, because the Decepticon army sure did, convicting him of cowardice. Really, Fulcrum just doesn't want to die, and hadn't been willing to sacrifice his life when he knew he was a goner. However, this doesn't mean he has no self-sacrificial qualities. When it came down to it, Fulcrum was prepared to sacrifice himself to save the Scavengers, for example. Sure, he ended up living anyway, which is a plus! But this doesn't dispute the fact that he'd been willing to give himself up for people he ended up getting attached to and found respect for.
That aside, let's talk about Fulcrum's sense of morality. On one hand, yes. He bought into the Decepticon Empire's standing in general. That is, he sees organic life as inferior and felt proud that they overcame their oppressors in the beginning of the war. However, he does not personally condone the torture and violence-obsessed Decepticons, like the Decepticon Justice Division, who clearly enjoy how they maim and murder their targets. There's a bit of a superiority sense in him, but no, he does not agree with pointless violence. Probably at this point in time, Fulcrum would rather live simply, and has just one desire: to live free now and do what he wants without anyone ordering him around.
Abilities/Powers: Like other Cybertronians, Fulcrum transforms. Unlike other Cybertronians, he turns into a bomb. A bomb that does not explode. Suffice it to say, Fulcrum has kind of a terrible alt-mode. His bomb mode is only activated if he jumps from a high point, not that it'll do him much good because he doesn't go boom anyway. Hopefully he won't be tripping from a high place anytime soon.
Still, he has some skills and knowledge in him. Fulcrum, a self-proclaimed tech-head, could easily be said that he has some engineering capabilities since he had been working on to cyberforming planets during the war. That does take technological knowledge. Otherwise, Fulcrum's more natural skill is talking to people; he has some pretty good charisma and can usually get people to listen to him.
I wasn't sure where else to notate this, but Fulcrum's usually about 16 feet tall. In order to size him appropriately for the game, I'm going to estimate about 10 feet should be fine? Items/Weapons: A pair of robot-sized goggles. That's it. Sample Entry: I usually don't tend to get lazy at this point, but I think this thread particularly emulates well into his racism concerning organics. And an additional example of him interacting with a castmate. Sample Entry Two:
Really, he'd just... he'd just been kind of curious! Because, seriously, he doesn't really need water outside of maybe cleaning himself sometimes, but that's it! He doesn't need it, the weirdo organic guys do. So, out of sheer scientific nosiness, he was just looking down the well. After all, as much as the meatsacks gross him out, he still wants to learn about them.
Then there was a noise behind him. Like something shifted and hissed at him or something. A really loud noise that surprised the hell out of him, quite possibly made him shriek like a little girl, and he fell.
And falling meant down the way, he transformed into his useless alt-mode.
Damn it.
Floating on top of the water now is a ten foot large bomb, bobbing uselessly. Fulcrum gives a shaky sigh and calls out:
"Hello? Anybody? Can, uh. Can anyone help me out here? ...Please?"
Nothing.
Scrap. That means he probably needs to wait until he's able to transform back. He grumbles and tries to be as comfortable as possible where he is.
Congratulations on being accepted, Fulcrum. You will be living in apartment #3.008, and your tag is character: fulcrum. Please use this tag when you are the poster of the entry or log, and when you tag into an entry or log, thank you.
Name: Lina Contact Info: lightcycle@plurk ; vagabondwoof@aim Other Characters Played: N/A Preferred Apartment: None, but make it awful
Character Name: Yusuf Tazim Canon: Assassin's Creed: Revelations Canon Point: Post-death Background/History:Here! Personality: Yusuf is, first and foremost, a bro. That is to say, he gets along with everyone quite easily and is very open to meeting new people. He is a charming, friendly man who is able to connect with others almost immediately. Yusuf likes to make jokes and poke fun at people. This is part of his charm and a way for others to get more comfortable with him, to trust him easier. He's the type of man that moves in very different circles easily because of his inherent charm and friendliness.
Yusuf is also very affectionate towards both friends and strangers. He is seen in game getting along with and speaking to other Assassins (some of whom are ranked below him) on equal terms. His camaraderie among the Assassins is one of the things that has earned him respect. He isn't one to look down on others on the basis of their rank or actions. When he first meets Ezio in game, he welcomes him as a brother and gives him a playful slap on the shoulders. His openness allows him to make friends and allies from all walks of life easily.
On the surface, Yusuf appears to be carefree with all of his jokes, easy smiles and laughs. During battle he even makes jokes about his enemies and whatever situation he's in at the moment. In reality, he is very dedicated to the cause of the Assassins. He takes his status as a Master Assassin seriously and knows when it's time for business and when it's time for play. He loves the city of Constantinople very much and looks out for its people and their welfare. In his youth, he was a noted vigilante and this has carried over as an Assassin. He knows Istanbul is not perfect, but he loves it dearly. He is loyal to Prince Suleiman, showing that he is capable of having an allegiance to two different causes, as long as they don't conflict.
His skills as a fighter and Assassin earned him loyalty and respect from those around him. He is a capable leader, fighting alongside the recruits and lower-ranked Assassins. Yusuf is also a skilled strategist, having been able to help stop the Venetian-Ottoman war and bring peace to the Ottomans for a brief period of time. He obviously knows the tactics of war well enough to command the Assassins in Constantinople with precision and accuracy. When Yusuf intends to take back or attack the Templar dens, he sends out only as many necessary Assassins needed. He also commands the Assassins when defending their bases, showing that he takes his role as the Grand Master Assassin to heart, even with his light-hearted personality.
He prefers to act on things personally, when he can, or at the very least look over the happenings of Constantinople and the missions of other Assassins. He is very hands-on in this sense in both fighting and teaching. Yusuf personally taught Ezio how to build bombs and use the hookblade upon his arrival. For this, Yusuf is a quick learner and he expects others to be the same. When teaching Ezio the ways of the bombs and the hookblade, he showed him the bare essentials and was already expecting him to have picked up on these techniques quickly.
Yusuf Tazim | Assassin's Creed: Revelations | Reserved (2/?)
Abilities/Powers: Yusuf is a very capable sword fighter and lethal hand-to-hand combat tactics. As an Assassin he is skilled in climbing and free-running, which is a form of sport that combines running, climbing and escape tactics into fluid motions. The trademark weapon of the Assassins is the hidden blade, which he also knows how to use, and the modified hookblade of the Constantinople Assassins. The hookblade allows him to slide across ropes easily for faster travel and makes for countering and evading blows in combat easier and more efficient. The hookblade also extends the ability to jump higher and hang onto precarious edges. He knows how to build a wide variety of bombs from many different materials, specifically tactical bombs, diversionary bombs, and lethal bombs.
As for Assassin oriented skills, he knows the Leap of Faith, which is when an Assassin dives off a high point of a building or ledge into anything soft or water without being harmed. He knows how to assassinate using his hidden blade with quiet methods and is also familiar with using foreign items, such as the parachute made by Leonardo da Vinci and, again, the bombs from the Chinese Assassins. Items/Weapons:His custom sword, his Hidden Blade, and his Hookblade
Character Name: Rachel Alucard Canon: BlazBlue Canon Point: bad end of Rachel's route in Continuum Shift Background/History:Rachel @ the BlazBlue wiki Previous Game History: Rachel was previously at mayfield_rpg and stayed there for about a year and a half. While most of the events did little to bother her due to how desensitized to horrible events she already is, there were a few that managed to bother her such as when all the people she knew believed her to be a fake version of herself and that she had died. This occurred right after she had a dream where her father asked her if she would be willing to give up her own life to make her home world a peaceful one. It irritated her to know that she had actually fallen for a trick from Mayfield, a town she considered to be run by boring buffoons, and it also reinforced to her how utterly powerless she was when it came to things that actually mattered to her. It was a problem she had tried not to think about for a while, but having it rear its ugly head in such a blunt manner only depressed her further.
However, Rachel was surprised to make new acquaintances that she actually liked. At home she finds almost everyone to be a complete idiot (partly due to the fact that she watched them fail for lifetimes' worth of time loops), and she considered nearly everyone in Mayfield to be too stupid and exasperating to deal with as well. Still, she managed to find a few people who she found not only tolerable but also rather likable as well. In fact, she could go so far as to call someone a friend, something she never honestly had before. While she had people whom she cared for and even loved back home, she would never really call them a friend. During her time in Mayfield, Rachel also had relationships where she was constantly annoyed by them or otherwise irritated, but it was nothing like the hatred she had for a few choice characters at home. Basically, while Rachel was in Mayfield she started making normal relationships with other people.
Personality: As the current head of the Alucard family, Rachel is a highly-educated, refined, and upper class kind of individual. On the surface she is your stereotypical aristocrat, and it's evident from the way she dresses to her hobbies. She speaks in a highly sophisticated manner, thus resulting in cryptic sentences that more often than not carry thinly-veiled insults for those who understand. Despite her upbringing, she looks down upon others and often talks to them using demeaning nicknames such as "child" or "idiot." Granted, almost everyone could be considered a child in her eyes, but it doesn't make it any less insulting. However, she doesn't carry any actual ill will towards others; she just finds it amusing to toy with them or rile them up. As much as others try to insult her back, it's nearly impossible to break her cool, the only ones capable of doing so being Terumi (someone she actually hates) and Ragna (someone she actually cares for deeply).
She can be snobbish, arrogant, and rude, but she's powerful enough to get away with it. Due to the repeating time-loop and her position as an "Observer," being bored is one of her biggest problems. While usually quiet and reserved, her boredom often drives her to go and pick fights with other people. She acts disinterested, even with her apathetic threats of grievous bodily harm, but with how many insults she'll throw their way you'd think otherwise. Of course, she does know perfectly well how to act like a proper young lady, though she hardly ever acts like it. Even her familiars Nago and Gii aren't safe from her; Rachel tries to use as little physical effort as possible, and as such she uses her familiars to do battle for her, attacking and becoming shields for her. She also tends to beat them when she feels that they're being idiots or if she's simply frustrated, much to their chagrin.
For all her arrogance and haughtiness though, she is a bit of a child inside. Her hobby of drinking tea may seem mature and adult-like, but the snacks she loves to eat with it are not. Sweets and desserts are among her favorites, especially cakes--milk crepes and financiers specifically. She also seems to hate vegetables such as bell peppers and tomatoes. However, what she specifically hates is tomato juice, which may just be an extension of her loathing her vampire instincts. She finds the act of drinking blood to be barbaric and disgusting. Her hair ties often give others the impression that she looks like a rabbit which irritates her to no end. In battle, she claims that she hasn't been defeated but has simply grown bored and teleports herself away. Given her great powers and using her familiars as shields, this may hold some shred of truth, but to others it would appear that she is simply a sore loser.
Above all, she loves her world. As an Observer, she is prohibited from taking any direct action herself which leads her to bothering others in hopes that it will trigger something to break the time loop. To her great distress, her efforts tend to be futile. Her frustration has grown to the point where she once dropped all pretenses of grace and eloquence to punch Ragna in the face and tearfully ask him why he can't learn from his mistakes and break the loop. Being someone she actually cares for, albeit she'd never admit it, it truly saddens her to see him trapped in the time loop. Her own repeated failure to break the time loop has even caused her to question if she is truly fit to be the head of the Alucard family.
Even after losing her position as an Observer, Rachel is a self-centered, proud character who refuses to admit to any sort of weakness or flaw; implying she has feelings for Ragna is bound to earn you a beating, and even after being tricked and defeated by Terumi in a Bad End she continued to insult him. However, at heart she is simply trying to fix her world and help the people in it.
Abilities/Powers: First and foremost, Rachel is a vampire. While she doesn't need to feed off of human blood (in fact, she hates doing so), feeding off from someone can give them supernatural abilities or turn them into a dhampir. Other abilities include a mastery of sorcery, displayed by her control over wind and lightning. She can even use herself as a lightning rod and won't be electrocuted, though she can simply use Nago to summon lightning rods as well. Silpheed, her ability to control wind, can push both herself and other people or objects in any direction she desires. She can also create portals that will teleport her to anywhere she desires, though she hasn't exactly mastered this particular skill yet and will sometimes teleport to somewhere she didn't intend to. Rachel is also capable of creating a kind of pocket dimension called Requiem which intersects with the dream world where she waits for the next time loop to start. Her dress can transform and shapeshift into a variety of different forms, from a drill to a fork and knife. Speaking of shapeshifting, her familiars Nago and Gii can shapeshift into various objects such as cannons, chairs, doors, stairs, tables, etc. She is also in possession of the Tsukuyomi Unit, one of the three Sankishin Units; it takes the shape of an absurdly large shield, and it is capable of defending an entire city from a laser beam shot from an attack satellite. Suffice to say, Rachel is one of the most powerful characters in her canon. Items/Weapons: Her two familiars Nago and Gii, and her vast supply of tea.
Sample Entry Two: As the rose petals from her teleportation settled around her, Rachel opened her eyes to find a dreadfully familiar sight. The 13th Hierarchical City of Kagutsuchi lied before her, its people hustling and bustling the same as always, so blissfully unaware of how they've lived the exact same day hundreds of times over. It almost made her wish she was just as ignorant; at least then she wouldn't be so terribly bored all the time. Prohibited from stepping onto the stage, and prohibited from informing the actors of the plot--with such restrictions placed on her, finding something remotely interesting was a challenge.
"Princess~" Nago sing-songed from above her, his voice as gratingly cheerful as always. "What shall we be doing? It's not everyday that you decide to step out of your castle after all."
Floating next to her, Gii hummed in agreement. "I'll say. I don't know how much more I can take, what with you always bea--"
Whatever he was about to say next was forever lost as Rachel quickly smacked him in the face, sending him to wobble pitifully in the air. Nago laughed haughtily in the air, saying something along the likes of "that's what you get, Gii," and Rachel had half a mind to punish him as well. As it was though, such effort seemed utterly pointless, so she settled for simply sighing and looking pointedly at her bat familiar. "Gii. Shut up."
"Y-Yes, Princess..."
"Nevertheless," she continued, flipping out her hair as she surveyed the crowd, "I suppose we shall find someone to entertain me today. As hopeless as this bunch is, something interesting is bound to happen given enough time. They shall receive severe punishment if they dare to disappoint me; I've been patient long enough, and it's high time I see some changes."
Which was certainly true, in her not-so-humble opinion. She had only been going through this ridiculous play for, what, an accumulation of a couple thousands of years or so? Give or take a few thousand more, of course. She had long lost count by now, but that only further emphasized the need to gets thing starting. How much longer did she have to trapped in this insufferable time loop?
"Ah, Princess, look up ahead! Is that Ragna I spot over there~?"
Amidst the crowd was an unmistakable red form, his bright white hair and perpetual scowl completing the out-of-place look. Smiling lightly to herself, she waited for Ragna to start coming her way. As foul of a mouth he had, he was sure to be entertaining in his attempts to best her, if only for a little while. At this point though, she was willing to take what she could get.
"Why I believe it is, Nago. It seems we have found our reprieve from boredom for the time being. Now, let's be sure to greet him, hm? It would be quite rude of us not to, after all."
"I think you're the only one here that's bored, Princess..." Gii whined pathetically, finally done being dizzy and making his way over to Rachel. Unfortunately, that only earned him another punishment as she grabbed and stretched him like a rubber toy while she waited for Ragna.
Character Name: Yuna Akashi Canon: Negima! Magister Negi Magi Canon Point: I will be importing her in directly from the end of Mayfield as a game import character, but for purposes of when she was put into that game, she came in from near the end of the Magic World Arc, directly after being turned to stone by a petrification spell. Background/History: Her canon history can be found here.
Previous Game History: Yuna is coming in directly after the end of mayfield_rpg. Her stay in Mayfield changed her in several ways, the first being that she is much more cautious than she would normally be at the time she was taken from her original canon. Mayfield routinely inflicted various forms of physical, mental, and emotional torture on the people living there, and quite often there was nothing to be done about it except to simply endure the pain. Because of this, Yuna now has a keen awareness of just what her limits are, and that sometimes you can't solve all of your problems by brute-forcing them and having a lot of energy and confidence. She is also more patient and willing to plan things out instead of diving in head first. In a specific event where drinking tainted milk caused some residents of the town to hallucinate, Yuna was convinced that she was back home helping Negi fight demons in the Magic World and ended up killing two innocent people while she was under the effects of the event, one of whom was a close friend of hers at the time. During all of this, she was also killed herself, but revived by the respawn mechanisms inherent to the town. She isn't keen on repeating the experience of being forced to kill someone for no reason or being killed herself, so this is all something she's carried with her ever since, and a reminder to be serious and disciplined in the use of her combat talents. Most of the rest of her plot involvement in the game was as combat support for other characters who were fighting on the front lines of various battles – she wasn't ever involved in the various information gathering efforts, but spent a lot of time defending the town and its residents whenever possible.
As another result of having been trapped in Mayfield, Yuna was able to devote much more time and discipline to developing her combat skills and her talent as a mage. She was able to train under no less than four magical teachers during her time there - Negi Springfield from her home canon, Rin Tohsaka from the Fate/Stay series, Blue from SaGa Frontier, and Draco Malfoy from the Harry Potter universe. Negi was able to tutor her to the point of becoming a full-fledged mage capable of using spells past the standard beginners' magic of that universe, Rin taught her lessons in concentration and control, Blue showed her ways to bend her spells in unconventional ways to accomplish goals other than what they were originally designed for, and she and Draco were able to briefly discuss theory. As far as combat training is concerned, she spent a lot of time practicing her marksmanship skills with her adopted Mayfield father Garviel Loken, a space marine from the Warhammer 40k universe. Due to all of this training and hard work, she has developed even greater accuracy and reaction time with firearms, and has even learned how to operate heavier weapons such as rifles. Between the horror events she experienced and all of this additional combat training, Yuna is generally far more cautious and patient than she was when she first entered the town, and actually stops to consider tactics sometimes before jumping right into a dangerous situation.
Due to some emotional manipulation inflicted on Yuna during the 2012 Valentine's Day event, she got her first real kiss from someone other than the one she had to share with Negi to make her pactio. Unfortunately, almost all of these kisses were from other girls, forcing Yuna to seriously consider relationship dynamics and her own feelings toward them for the first time when she found herself unable to forget an intimate moment she shared with one of her female friends, Rin Kagamine. Interspersed with other Mayfield occurrences over the next half-year of the game, Yuna awkwardly stumbled through her first romantic confession and attempt at a relationship. This eventually ended in a rejection by Rin as Yuna tried to deal with the associated feelings, and a surprise love confession to Yuna in return by another friend, Rin Natsuki. Everything finally turned out well as Yuna reconciled with Kagamine and began her first real relationship with Natsuki. The upshot of all of this is that while Yuna entered Mayfield being rather naïve toward relationships in general, she is now starting to come into her own and is probably fairly comfortable with the idea of dating either guys or girls. This is especially due to the events explained in the next paragraph, as if she was never Professor Akashi's daughter to begin with, she doesn't have to worry as much about the issue of feeling like she would be betraying him if she got a boyfriend.
Finally, as a result of the final event in Mayfield (and as briefly alluded to above), Yuna learned that she was in fact never the "real" Yuna from Mahora Academy, but rather a digital copy made by scanning the original and programming her into the digital simulation that had been running the town the entire time. Needless to say, this realization briefly threw her entire world and self-image into complete chaos, but thankfully a lot of the friends she had made in town were there to talk her down from total despair. Even after this, however, Yuna's come out of the experience with a somewhat more philosophical look on life, and will be entering Haven with some lingering existential issues and still wondering about what her place in the world really is. If she can't go back to Mahora Academy, then what can she do with her life? If she doesn't truly belong there anymore, then is it possible to find a place that she does? These are some questions she'll be working through as she experiences life in Haven.
Personality: Yuna Akashi is more or less your typical, cheerful, friendly basketball loving high school girl. Minus all the crazy magic stuff, but we'll get to that later. Yuna acts as the de facto 'leader' of the sports girls group in Negi's class, and is usually the one who comes up with plans and ideas for getting into all sorts of things. She's got a bit of a mischevious streak to her, and seems to enjoy teasing the people she's close to, like when she tells the other sports girls that her breasts are getting larger because of all the milk she drinks, knowing full well they'll all go out and start chugging it by the gallon. She also frequently teases and flirts with Negi in a good-natured fashion, thinking of him mostly as a cute little kid.
Yuna is also one of the most laid back members of the class, taking news that would shock anyone else in relative stride and adjusting to new circumstances on the fly. When she is accidentally transported to the Magic World, she quickly adapts to her new situation, getting a job as a waitress and fitting right in by making friends with her customers. Later, she learns of the real circumstances behind her mother's death and that she’s actually descended from magic users, and her response is little more than a shrug, a wink, and a smile. It's nothing she can change, and there's some hints of sadness hiding below the surface, but overall she takes it with a surprising level of maturity. This is unfortunately one of Yuna's big weaknesses as well, however – she tends to deal with depressing or negative emotions by repressing them in front of others until she can work things through on her own time.
This maturity was likely developed in her dealings with her father while she was growing up. Since Yuna lost her mother at a young age, she had to fill in as the woman of the house for her intelligent but highly disorganized father. She basically does all of the cooking and cleaning, and he's a total mess without her to look after him. The two are very close, and she's developed an almost unhealthy level of affection for him due to having to take care of him in her mother's place all those years. She often jokes about wanting to marry him, but it's kind of questionable how much of it is actually joking. It's fair to assume that Yuna is still somewhat naïve about relationship dynamics in general, and just never stopped playing the role of the little girl who adores her daddy so much that she wants to marry him when she grows up.
For all of her kidding around, happy-go-luckiness, and generally carefree personality, Yuna also knows how to buckle down and get serious when she really needs to. Although she forms a pactio with Negi largely on a whim and out of a desire to get a cool artifact, she takes to her new role as a backup combatant with surprising speed and enthusiasm. Yuna's very loyal and incredibly protective of her friends, which is probably why she's able to grow into this new role in the group with such ease. She shows a little of this side when she stays by Negi's side to hold his hand while he's suffering from the side effects of Magia Erebea. The ultimate evidence of this side of Yuna is her sacrifice when fighting Fate and his minions, in which she takes a petrification bullet to save her friend Makie.
Abilities/Powers: Yuna has the talent for magic by virtue of her blood, having been born as the daughter of two relatively skilled mages. She isn't a member of any sort of ancient or powerful magical lineage, and she's just recently started to learn spells on her own, but she knows enough to perform basic effects like conjuring a small flame, lighting up the end of a wand, or summoning a gentle wind. She also possesses a single attack spell, Magic Archer, which is the standard attack spell in Negima. At high levels of skill, it can be used to summon multiple elemental arrows at once to attack a group of enemies, but currently Yuna only has enough talent to fire one at a time.
Yuna is also a fairly skilled marksman. While not professional level, she certainly knows her way around a handgun, and proves her worth in combat during the Magic World arc and during the Mages vs. Martians event at Mahora campus. She is never shown wielding any guns larger than a handheld pistol, but has displayed an impressive level of proficiency with them, and is also able to effectively dual-wield without any drop in accuracy.
Items/Weapons: Yuna will be coming in with the following three items: Item 1: Pactio Card: This is a stylized playing card with Yuna's picture on it, and is the physical representation of a magical contract she made with her teacher back home. When she speaks the command word Adeat, the card transforms into her battle costume and weapon when she gives a special command word. The gun itself has two main abilities – Spirit Transformation Cancelling Bullet, which can be used to suppress transformations and alternate forms of anything that is able to magically shapeshift (such as werewolves, etc), and Magic Suppression Bullet, which cancels the use of all magic for 3 minutes per successful hit on its target (the duration stacks with each hit). This also includes magic currently in effect, such as shielding spells or physical buffs. Item 2: Clothing: If allowed, I'd like Yuna to just have the various outfits and costumes she wears at home. It's all nonmagical, and would just encompass things like her school uniform, basketball uniform, a maid café costume, formal dress, etc. Item 3: Family Picture: An old photo of a younger Yuna with her parents, back when both of them were still alive.
Sample Entry:Here is an old post from Mayfield that should more than suffice.
Sample Entry Two: Sometimes, even though she would never admit it out loud, Yuna remembers Mayfield and how much more convenient it really was than Haven. At least there, she never had to worry about having food to eat or water to drink. And the houses were nicer, too. She'll never take running water for granted again for as long as she lives. But as nice as it is to imagine a better life, none of those thoughts are helping her with the task at hand – it's her turn to bring back some clean water to the house to use for drinking, washing clothes, and taking baths. As she slowly lowers the bucket down into the well, Yuna keeps her eyes and ears peeled for any sudden movements around her.
"Geez, this always creeps me out..." she mutters to herself, steadily lowering the rope down into the well while her other hand grasps the magic pistol that serves as a reminder of the life she never had, and the one with her friends in Mayfield that she'll probably never get back. She lets out a small sigh, but never lowers her guard for a moment. A nearby bush rustles, and Yuna rounds on it with impressive accuracy – one hand on the rope and the other pointing her pistol at the source of the sound. Several tense moments pass, the gunner girl's eyes firmly locked on target, before a squirrel dashes out from behind the bush. Letting out the breath she'd been holding, Yuna slowly lowers her gun.
"Stupid squirrel," she whispers under her breath. "All right, better get this done and get back before something really does happen." With another small sigh, she returns to the task at hand. It wouldn't be good if she was still out when it got dark.
The application looks fine, however one outfit would class as one item, so would you like to keep the items you have chosen with only one outfit for item two?
Personality: On the surface, and to the people of Woodsbury, GA, Philip Blake is an incredibly charming man, the lives of his citizens being one of his top priorities. He provides food and shelter for approximately 75 people and makes every member of his community feel safe behind the outer walls, keeping a smile on his face the entire time. And that's his goal, put on a friendly and trusting outer shell so the people of this little post-apocalyptic community follow his command, not thinking twice about the information he feeds them. He is a tough but very just leader in their eyes, exactly what somebody needs during the end times. He feeds off of this normalcy, needing the people and this little community just as much as they need him. Known by the people of Woodbury as The Governor, he embodies all of the negative connotations associated with a politician - a kind and caring man driven by ulterior motives. He claims "The Governor" is just a nickname, but it is obvious that this is more a title than a nickname.
Once the outer layers start to peel of, a darker and much more sinister man is revealed. The Governor is manipulative, power hungry, and takes no prisoners. He is filled with several dark secrets that few, if any, people know about.
Power is important to The Governor and it appears as if he will go to any means necessary to achieve it and to keep it in his hands. After finding the site of the National Guard helicopter crash and rescuing its sole survivor, Philip speaks with the man after he has regained consciousness. Showing a tremendous amount of concern for the man's health as well as the fallen soldiers and the soldiers left back at the post, he promises the man that he will go to them and bring them back to Woodbury. However, unbeknownst to the soldier, The Governor has no intention of bringing the men back to Woodbury. He and his top men go to the National Guard outpost and he arrives, by himself, waving a white flag. After telling the men he found their Lieutenant, he draws his pistol and begins to fire, joined by a barrage of bullets from his men hidden in the trees and tall grass.
To most, this would seem like nothing but cruelty, but The Governor did this to protect what was his. He wants Woodbury to stay in his hands and, since he is constantly wary of outsiders, wants to eliminate anything and everything that can be a potential threat to his position. Once every soldier was dead, Philip and his men took their supplies and weapons and presented them to the town, claiming that the men were all dead upon arrival. To the townspeople, this was another wonderful thing their Governor has done for them.
Michonne, after her departure from Woodbury, was supposed to suffer the same fate as the National Guard soldiers at the hands of The Governor's top dog, Merle Dixon. Fortunately for her, however, she managed to escape with nothing but a gunshot wound to the leg.
Along with power, he uses manipulation to get what he wants. After Merle captures both Glenn and Maggie Greene, Philip decides to handle Maggie on his own. Upon first entering the room, he asks her to tell him where they were from. She denies him this information and the situation grows far more serious. Seated across the table, he orders her to remove her shirt and then her bra. Using sex as a power play, he removes his gun belt and walks over to Maggie, running his fingers through her hair and smelling it before slamming her down on to the table and ordering her to spill the information. When she doesn't spill the information, he takes things a step further after she is reunited with Glenn. Holding a gun to her head, he asks where their location is and, seeing that there is no reaction from neither Glenn nor Maggie, he moves the gun to Glenn's face and Maggie releases the information immediately.
He keeps two very major secrets from his closest allies as well as the people of Woodbury. His apartment houses both a room full of severed heads housed in fish tanks and a room where a child formerly known as Penny Blake now resides. The tanks serve as a reminder to Philip of the horrors he has to face outside. And his goal, when first installing these tanks, was to look at the heads until he was no longer bothered by them. He wants to become immune to any feeling when having to drive a knife into the head of somebody he may know or put a bullet in the brain of a man that recently turned.
The child, however, is Philip's last connection to sanity. His daughter meant everything to him, she was his entire life and the meaning behind everything he did. His less than pleasant job was for her. All of the running from his hometown, the trip into Atlanta to seek refuge, and the establishment of Woodbury was for her. And, when she passed away and turned into something that wasn't Penny, he was not able to admit to himself that the little girl he raised was no longer a part of his life. His solution is to put a collar around her neck, chains around her wrists, and keep her locked in a room in his apartment. The moment Philip decides to keep Penny "alive" is when he loses the connection he had with what is actually going on around him. He combs her hair, sings off-key lullabys to her, and feeds her as if she's a fully functioning seven year old child.
Abilities/Powers: Having been living in the conditions he has since society started going downhill, Philip Blake has become a very capable marksman. His ability to use both a handgun and a rifle is seen on several occasions.
And because I feel this needs to be mentioned, he is fantastic in bed. Just ask Andrea.
Items/Weapons: One Beretta 92FS Inox One Colt LE6920 AR-15 Carbine One photo of his family
Wally is, first and most obviously, the goofball of the team. If there's a joke to be made about something, he'll make it. This is not to say he can't be serious when the situation calls for it, but hiding behind bad jokes and sarcasm is easier than showing your actual emotions. He often hides behind his status as the class clown so he can keep living in denial over certain things. When Black Canary called him out on his outburst in response to Artemis's "death" in the failed simulation, Wally simply plays it off and jokes about it. She tells him that he is in denial and all he does is shrug and say he's comfortable with that. To be fair, being a teenaged superhero, it's probably easier ignoring feelings in favor of doing the job. Of course, just because Wally jokes about everything and ignores ignores his crush on Artemis, doesn't mean he can't express any other emotions. On the contrary, if Wally is passionate about something, he'll let you know.
Or if he thinks it will get girls to like him, he'll lie about it. Wally has since grown out of this mostly, but there was a time he would pretend to like things that he otherwise had no interest in in an attempt to get girls to like him. One instance of this happened when the team was investigating the disappearance of Kent Nelson, Wally quickly gets called out on his bullcrap "magic rules" act after his lying nearly gets the team a dip in a pool of molten lava. Long story. After being called out, he begrudgingly states that magic cannot and does not exist. Wally believes that all magical acts have some sort of trick behind it. Kaldur'ahm, the team leader, states that Wally doesn't believe magic exists because it's something he cannot comprehend. Wally would much rather throw himself into the world of science, since that's something he understands completely.
If food didn't exist, science would be Wally's one true love. He is a science prodigy and was easily able to recreate the experiment that granted his uncle his superspeed in his basement. The results of Wally's experiment were a bit different from the original one, but the final product was still basically the same. His knowledge of scientific things has helped the team on more than one occasion. Ranging from being able to recognize the formula for a new strength enhancing drug, building an EMP, and being able to tell Red Tornado how to keep a volcano from erupting. Science is something he has control over, it's, for the most part, something stable and understandable and having something like that in a world constantly in danger of being destroyed can keep a person sane.
Science isn't the only thing Wally has at his side, of course. He is fiercely loyal to his family and friends and has healthy relationships with them. It is shown that Wally and his parents make up one extremely happy family. Wally's parents love and support him, and in return he feels that he's able to tell them anything. He even felt comfortable enough to take Conner/Superboy to his house for a few days after the escape from Cadmus. Wally is close to all the members of his family, of course. His aunt and uncle especially.
Wally is also close to his teammates. As the series goes on they all become more of a unit and get better at working off of one another. Of course, Wally gets along better with some members of the team than he does others. Robin/Dick Grayson, is Wally's best friend in the entire universe. Their bromance can actually be seen from space. The two of them often joke around with one another and Wally is even, currently, the only member of the team who knows Robin's true identity. Wally being so loyal to his friends is actually one of the main reasons he didn't get along with Artemis at first. He believed that her joining the team, meant that they were replacing and trying to push out Speedy/Red Arrow/Roy, and Wally was quick to let his friend know that if the team had a quota on archers that they would pick Roy over Artemis. Eventually Wally and Artemis act more amicable to one another, and they only bicker occasionally rather than being at each other's throats constantly. The mission gone wrong in Bialya even showed that the two of them could have started out as friends if they had met under different circumstances.
After the mission in the Bialyan desert goes wrong, Kid Flash finds Artemis unconscious and offers to help her. To be perfectly honest, this could be an instance of Wally thinking he could get Artemis to go out with him sometime, but as the day goes on it's clear that Wally genuinely cares for her safety. He gets them both out of danger even when he is running dangerously low on energy. Later he even comforts Artemis when she is worried that Miss Martian might accidentally reveal the truth about her past when Miss M restores everyone's memories. Of course, as soon as said memories are restored the two of them go right back to fighting like an old married couple.
Even with all of his confidence, Wally still feels self conscious on occasion. He's not as fast as the Flash, and he doesn't even have all the same abilities. He has to eat constantly just so he can use his powers and function properly. He's worried that others don't take him seriously as a protege for these reasons. At his core, though, Wally West is just trying to be one of the good guys. He may crack bad jokes, talk too much, and just generally say the wrong things at the wrong times, but he's still good. He aspires to be a hero just like his mentor. Wally feels good about being good and helping people.
Abilities/Powers:
Wally is a meta human with superspeed. While he is not nearly as fast as his mentor, the Flash, Kid Flash's speed is still quite impressive. In addition to running really fast, his speed also grants him other abilities, such as:
•Creating small tornadoes by turning in small quick circles •Creating friction; so he can give you a wicked case of carpet burn •Being able to turn himself into a human battering ram/cannon ball
He also has very high endurance, which allows him to take blows and recover quickly, and supercharged brain activity. Wally has also been shown to possess some basic gymnastics skills, able to do flips and handsprings at high speeds. He is also pretty strong for someone his age and size, being able to pick up and carry people bigger than him without much issue.
Being a speedster, he, of course, has common speedster weaknesses. Wally's metabolism is hyper-accelerated, which means that he has to eat a lot to maintain energy. If he runs low on energy he becomes sluggish and slightly less coordinated than usual. For occasions when he will be out for more than 24 hours, Wally has a secret compartment in his glove for snacks. Kid Flash, unlike his mentor, needs to be able to accelerate and decelerate when running, if he tries to stop abruptly it results in falling, crashing into things, and hurting himself. He also is susceptible to normal everyday human weaknesses, being that he is still human and everything. He can still get cuts, bruises, and broken bones, but he does heal slightly faster than normal humans do.
Wally also has specially made goggles that protect his eyes from debris while running, work as binoculars, and can even see different light spectrums.
Items/Weapons:
(+) His Kid Flash suit (+) His goggles which are technically part of the Kid Flash suit, but I think would be counted separately since he carries them around in civilian wear too? (+) HIS ENTIRE SOUVENIR SHELF A small photo of him with the team
Noel Vermillion is someone whose self-confidence is extremely low. At this point of her life, she can't really seem to find it in herself to look at anything that she accomplishes in a positive light. She's the type to sooner notice when her luck has gone sour rather than good. Her superior officer doesn't help much when so much as seeing her face will make him react in blatant disgust that he makes no effort to hide.
So, right from the start, Noel is introduced as someone with no confidence in herself. It probably all started with the fact that Noel is in fact adopted. Noel constantly questions her own identity. Even when she fights with her own special weapon, Bolverk, it takes over her and does all the fighting for her.
"But sometimes I wonder... am I really in control? Is it my will that moves me, or Bolverk's? Am... Am I really... myself?"
Due to this, she feels no certainty in her own person. Even when she managed to enter the Academy she wrote it off being due to her high synchronization rate with the armagus. Well, it's hard to disagree with her in that instance, considering both her physical and academic grades aren't particularly spectacular. There's even a scene where Bolverk is taken away from her after a fight and she breaks down into tears as she's absolutely convinced that she can't be useful without it.
And let's not get into her social skills either. Because of her already low self-confidence, Noel is the type who tries to avoid social contact with people. She likes to order things online so as to avoid going shopping in-person. From this it's pretty obvious that Noel is an extremely shy person.
This doesn't change that Noel is a soldier in the Novus Orbis Librarium. When it comes to work, Noel tries to present herself as a professional to the best of her capability even if it doesn't really work out for her that well. Especially when she irresponsibly fails on catching up with her reports and falls asleep on mission trips.
From all this, really, one would wonder if there are any positive sides to this girl. Or is she just a big ball of negativity? That's not quite right, but it's not quite wrong either. Noel does have her good sides, but it's just that they go unnoticed under all the bad things that she notices instead.
For instance, Noel loves her friends and family dearly. Throughout the game, Noel is constantly thinking about her two best friends from the Academy and wondering how they are doing. Noel is someone who would do anything for her friends and family. If they need help, then she'll try to lend them a helping hand. Even when Makoto was feeling down, Noel had tried to help her feel better and inadvertently do so too.
Even her entering the Academy was her hoping to help her parents in some form or way. She wanted to help her family rebuild themselves especially since they were already facing difficult times when they had taken her in.
"They were having trouble making ends meet before I came along, and I only made it worse... The only thing I could do to repay them for the kindness they'd shown me was to restore the name of the once-noble Vermillion family. That was why I went to the Academy... I thought that if I did well--better than anyone else--then maybe things would change."
Noel, in this way, is very kindhearted. Rather than herself, Noel hopes for the happiness of those that are dear to her. That in itself made her happy which showed when she was with her friends. Thanks to this, even if she doesn't realize it herself, Noel has a determination to see things through. Whether it's helping her family, being there for her friends, or protecting what's dear to her.
Aside from that too, Noel is still a normal girl at heart as well. She absolutely loves things that are cute. To the point that it might be called an "obsession". In fact, in one of her endings in Calamity Trigger, Noel allows Litchi to dress her in whatever silly costumes she likes as long as she's allowed to play with Litchi's tiny panda. In contrast, though, Noel absolutely hates bugs and cannot handle them very well in the slightest. She also enjoys writing poetry even though she would never really share them with anyone. Noel likes to cook, too, but she sucks at it so much that her food is treated more like poison. It doesn't help that she makes it a rule to not taste her own food when she cooks it.
Basically, Noel has a lot of faults. She's shy, clumsy (especially when it comes to cooking), and doesn't really have a lot of confidence in herself. She worries about her appearance. Most notably she gets extremely bothered when she gets mistaken for a boy because of small chest. However, underneath all of that, there's a kindhearted girl who loves her friends and family. She'll do anything that she can to help those that she cares for. Overall, Noel is a normal girl with a lot of potential. She just hasn't really come to find or notice it yet.
Abilities/Powers:
Noel is a soldier and is capable of fighting. Her main choice of weaponry being Bolverk which generally takes the form of a gun. Bolverk is capable of taking the forms of twin handguns, a machine gun, a crossbow, and a rocket-propelled grenade. Noel is capable of summoning Bolverk at any given time.
That said, Noel doesn't solely rely on Bolverk alone. She combines distant and close range combat in which she is capable of using Bolverk to block attacks and counter attack, kick back enemies, and even point-blank shots.
However, while she's capable of summoning Bolverk, the same is true in reverse. Bolverk is able to take control of Noel at will if it senses that she's in danger. It's also capable of warning her when she's in danger. While Bolverk is in control, Noel's "person" is not there. It's noted by another character after fighting her that it feels like fighting "air" since Noel (while being controlled by Bolverk) does not emit any killing intent in combat.
Bolverk is capable of this is because it's a special type of weapon known as an Nox Nyctores. Nox Nyctores are weapons that were created from magic and science. Due to this, in a way, they have a "will" of their own. Further proven when it's often noted that a Nox Nyctores chooses the person who will be able to wield and use them.
Also Bolverk does not shoot bullets. In place of normal bullet ammunition, Bolverk uses what are essentially blasts of what's basically magical energy. These bursts of energy don't work like bullets either so no one can be shot through in one shot.
Noel is also what's known as the Eye of the Azure which only comes into play in Continuum Shift.
A tiny bit of background knowledge on the Azure before I got into what being the Eye of the Azure means in BlazBlue universe. The Azure is a power that's located in the Boundary. The Boundary itself being a place where all timelines connect after they have occurred. There's not a defined definition for what the Azure exactly is outside it being an immense amount of power. So much so that being exposed to it for an extended amount of time can turn a human being into a monster.
The title of "Eye of the Azure" is given to someone who has the power of the Azure. Noel is the one who awakens to this ability in Continuum Shift. It's revealed that Noel is actually an artificial human known as an Murakumo Unit. Murakumo Units had been specifically created to interact with the Boundary and Azure to obtain the power that it provides as humans can't do so. Thus making it possible for them to be given the power of the Azure.
There are numerous abilities that the power of the Azure can grant. Canon doesn't go into detail about all of them, though. The one power that Noel is shown using in canon the most is the ability to see a person's past upon touching them. It's also noted by another character that someone with the Eye of the Azure becomes immortal.
However, since Noel is being taken from Calamity Trigger, she hasn't awoken to the abilities that the Eye of the Azure provides her with. So they don't really apply to her right now.
Items/Weapons: Bolverk and her NOL uniform including the coat.
(apologies for the re-post! Belated realization that I messed up some formatting.)
Character Name: Sheva Alomar Canon: Resident Evil 5 Canon Point: The end of the game, during the helicopter ride back. Background/History:Resident Evil 5 and character background
Previous Game History: Sheva has spent upwards of a year in Exit Void as a captive first on the island under the company Kernos, and second on a tanker ship under the company Compass. Thanks to all the charming events both companies put the captives through, Sheva’s more paranoid and less likely to be surprised when shit hits the fan so to speak. It seems to be a constant thing on the ship.
Thanks to the diversity on the ship, Sheva is not surprised to meet those from earlier and later in her own world’s timeline, as well as those from other worlds, dimensions, etc. One of her closest confidants and friends on the original island, for example, was Commander Shepard from Mass Effect, who not only introduced her to some bioweapon looking alien good guys, but taught her what it took to be a leader, as well as the consequences of such a position. It taught her that sometimes it’s better to keep one’s head down and find other ways to fight, which is why while she’s aware of the resistance in EV, she doesn’t actively participate in it, choosing to run guns and help teach civilians how to defend themselves properly.
Though there were many from her world, aside from those she knew personally (Jill and Chris), Sheva really only became close to Leon Kennedy. Through all the horrific events, lost friends and allies (this included finding rotting bodies of close castmates and friends), and their own injuries and/or deaths, they at least had each other as a constant. When others came and went, they always had an unspoken partnership/friendship, having the other person’s back no matter what. His disappearance from the ship shook her hard, and she finds herself wishing for that loyalty when times get rough. It’s difficult to find someone who understood all that they’ve been through.
Especially when they lose the only other longstanding ally left. Eliot Spencer and Sheva were fast friends with benefits, who often fought side by side. He taught her how to keep parts of her separate from others, and that it’s okay to let others in to help. They trusted each other as much as they could trust in a place where people died and disappeared on the regular. Once on the ship under Compass, Sheva noticed Eliot taking an outspoken leadership role against their captors. At first it didn’t sit well with her, but when it got him and several others tortured and punished, Sheva tried to talk to him and make him see that there were other ways to handle this. Their disagreement on methods led to them publicly ending their friendship so that Sheva could take a more underground approach to fighting their captors. It reminded her that she needs to put the good of others before personal desires and the good of herself.
The point I’m taking her from is in the middle of week 8 while docked at Silent Hill.
Personality: Some may say that Sheva’s personality was crafted by the Umbrella Corporation, and in some aspects, they would be correct. Had her parents not been killed at the company’s hand for simply working at the factory where they were end stage testing their latest Bio-Organic Weapon (BOW), Sheva would not have been orphaned at the age of eight, nor would she have run away from her uncle’s care shortly afterwards.
Sure, the orphaning itself impacted her at that age, but it was the man that found, housed, and fed her that set her on her current path as a Bioterrorism Security Assessment Alliance (BSAA) agent. The man, it turned out, was a member of an anti-government guerrilla group. She joined this group after discovering the truth about the government army’s involvement in her parents’, as well as her entire village’s, murders.
Throughout the rest of her childhood, Sheva remained with the guerrillas, no doubt learning many skills that would later aid her in surviving the Kijuju incident with Chris Redfield. In canon, neither abuse nor psychological damage is hinted at occurring during her childhood with the guerillas, though it is likely that her exposure to war at an early age protected and reinforced her mentally for later horrors. This is shown during the Viral Campaigns, the only post incident references available, where Chris clearly exhibits post traumatic stress disorder (PTSD) symptoms and Sheva seems more mentally stable.
Furthermore, it is clear that she was not brainwashed by the guerillas at the age of fifteen, as she turns into a confidential informant for American operatives when Umbrella attempts to sell BOWs to the guerrillas. It didn’t hurt that her hatred for Umbrella ran deeper than her loyalty to her second family. Still, it seems that despite growing up in a possibly hostile environment, Sheva maintains her ability to morally differentiate between right and wrong. With her help, the Umbrella salesman is captured and as thanks, she is offered a chance to start her life over again in America.
Sheva accepted, and within mere months, she was speaking English like a native. Within two years, she enrolled in university. This shows that not only is Sheva naturally intelligent, but a hard worker since it can be assumed that her academic education while with the guerrillas is questionable at best. Also, throughout the Kijuju incident, it is clear that she is adept at problem solving on the fly and reacting just as quickly.
After university, her benefactor suggested that she look into the BSAA, and despite Umbrella having dissolved years before, her hatred for Umbrella and those like them influenced her decision to join the BSAA. The hatred mixed with the urge to protect her people fueled her through training, and soon she became an agent.
When she meets Chris, she appears friendly and enthusiastic to partner with him, and shows her optimism for humanity to rise above their flaws. While she is a nice, polite person, Sheva is not afraid to stand up to someone physically or voice her opinion. She’s confident in herself and her skills, but will not put them on shameless display.
She analyzed their situation as a horrible uphill battle in which they are not only outnumbered, but out resourced. She may know the language and the lay of the land, but even she knew that there is only a slim chance of success if they proceeded. However, Chris tells her about his need to find Jill, his long time partner who supposedly died attempting to arrest the head of Umbrella Corporation. Whether it’s her empathy towards his situation, her hatred for Umbrella or her loyalty to Chris as his partner, Sheva pledges to fight with him to the end, putting the lives of her country’s people before that of her own.
As shown not only during the Kijuju incident, but throughout her early life, Sheva is no doubt a tough woman and a fighter. She is able to forget the problem to focus on the solution, quickly finding the best or only one to the problem. While she does act quickly, it is rarely without reason or gut reflex thanks to her training, taking advantage of the tools and team members available. This being said, Sheva has no issue with taking a support position if it will help out the team.
Her strong moral code and loathing for corruption is clearly deep seeded, appearing multiple times during her partnership with Chris. This outrage and sense of duty push her past her physical limits as she and Chris keep moving in their mission. Needless to say, Sheva isn’t a big fan of lying and hiding the truth.
Also, Sheva tends to be rather tight lipped about her past, and keeps to herself about it unless it is brought up. She doesn’t see the need to trouble others with such details, and especially views her memories of her parents as private, despite the fact that her history is part of her file as an agent.
She worries about her partner and friends, and appears willing to put their well being before her needs. At one point, Sheva even attempts to forfeit her life if it means killing Wesker, but Chris saves her just in time.
Her age, while is a benefit athletically, could be a disadvantage tactically, and she leans on Chris and Josh, her mentor, for support in this area throughout the game. It is to be expected, since she is fresh out of training and still quite young. Still, Sheva is quite mature and dedicated to her job, even if she does like to go clubbing every once in a while.
Character Name: Richard John "Dick" Grayson Canon: DC Comics Canon Point: Post Gates of Gotham mini-series. Background/History:Batman Wiki | DC Wiki | Comic Vine Previous Game History: N/A
Dick Grayson’s personality is best analyzed in his relationships with those around, especially his family. He would like to think he has a strong relationship with them, though he is not blind to the tensions between himself and the others. For example, when it comes to Bruce, most of the tension between them arose out of the events that led him to leave behind the role of Robin and take on that of Nightwing. Bruce had once stated that the reason Dick was able to move on from that role because he originally saw it as a thrill – it lost that appeal to him. Dick had a strong enough sense of self to realize that and to realize that his mentor’s way was not the route he wanted to go down – it is this self-assuredness that leads him to often criticize Batman’s ways when almost everyone else is afraid or tired to.
This strong sense of his own self, however, is tempered by his compassion. Many a time, he has been seen helping kids who were committing crimes to survive get off the streets. In one incident, where he found out the perp he was chasing was the son of a man he and Bruce had arrested years before, led him to doubt Batman’s methods even further. He was one of the first in his family to start accepting the presence of the rather difficult Damian Wayne when the boy was unceremoniously dropped upon them.
It was probably his life in the circus that gave him this compassion and a good sense of how to navigate between the harsh reality of his working life and his otherwise playful nature. However brief that time in the circus was, he had gained a knack for moving among multiple roles, having been born and raised among acrobats and other performers. He grew to be very talkative, a skill that served him well as Robin, where he served as a flashy distraction so that Batman could work more easily; he has also been the thorn in the side of many people because of his proclivity for talking away. He was the light to Batman’s darkness, constantly chattering and moving about, and he has remained this way despite most of the tragedies in his life, such as the loss of his parents, one of his younger “brothers,” a failed attempt at marriage, sexual assault, and the loss of the man he had come to see as his father.
All of those events should have dampened his view of the world and life, and though he has moved past them, they have had a profound impact on his inner life. His nightmares are not without the occasional memory of the loss of his parents; the deaths of Jason Todd and Bruce have also plagued his dreams, even after the resurrection of both men. All of these losses have made him fearful of losing those around him, and he has grown very protective. After the loss of Donna Troy, there was a point where he was willing to shut off all contact from everyone in order to avoid dealing with team fighting. Death, barring very special circumstances, has come to be the true end of things in his mind; he was very unwilling to believe Tim Drake’s theories that Bruce might still be alive, for example.
Due to his very open and physical nature, again, something he inherited from his time in the circus, Dick has come to have a very complex sexual and romantic life. The most important influence on this was most likely his relationship with the Tamaranean princess, Koriand’r, or Starfire. He was the first human she made contact with, kissing him (as Tamaraneans do) to telepathically learn his language. They developed a dynamic that would color most of Dick’s romantic life, opening up his sexuality (despite having had at least one previous encounter).
Openness is natural to Dick – he is open about his body and his self and open with others, as much as he can be, despite the nature of his work. Physical contact is a way for him to bond with others. He’s been seen throwing his arms around people and trying to comfort them with gentle pats, etc. His very open and physical nature, however, has made him flirtatious and prone to flings, sometimes with women who have been romantically linked to Bruce. He has been unfaithful to his partners before, and been drawn into encounters in the heat of the moment. There does seem to be some unwillingness, despite his openness, to fully commit to a relationship, as seen when Starfire asked if he loved her “forever, where they wouldn’t need excuses,” and he replied with a negative.
Dick’s life in the superhero community has made him very open and understanding of human motivations, even if he does not condone some of the actions people undertake. He’s seen people use the extremes of science and magic, both to amazingly good and horrifyingly terrible ends. He understands why criminals do what they do, with a very particular insight into those that do things just to survive. On the other hand, he doesn’t deny the existence of evil – he’s seen evil incarnate in beings like Trigon, Darkseid, and Nekron. A good example of his relation to the darker side of things is his relationship with Damian Wayne, the boy who would become his Robin. He understood that the boy gained a harsh view of the world from his upbringing among assassins but he was constantly trying to drive the boy along the right path.
When it comes to anger, Dick has rarely been pushed to the point of viciously attacking his enemies, one such example being the time when Slade Wilson took over Damian’s body and used him to try assassinating Dick. His low points have included allowing someone to be killed before his eyes, after said person had done their best to destroy everything in his life, including the circus where he grew up and his apartment (after this incident, however, he did turn himself into the police, the feeling of guilt having taken over).
Overall, by the time Dick became Batman, his attitude on the job had been sobered and toned down from his early days as Nightwing and his days as Robin. His compassionate nature has remained and even grown. From a simple solo and team player, he’s grown into a capable leader, worthy of the mantle he’s taken on, but that has not kept him fro experiencing reservations and misgivings, especially when compared to his mentor.
Character Name: Riku Miyagusuku Canon: Blood+ Canon Point: End of Vol. 3 Background/History:Here And a tl;dr since most of the history is more anime-based in here~
Riku is a very kind-hearted boy, who trusts people too easily that its scary. He is highly against violence and dislikes fighting, he is a pacifist when it comes to things like that and usually does anything in his power that he possibly can to avoid it. Though, he does stand up for what he believes in, he does so without raising a hand to another person, and above all else he does not like to see bloodshed, be it family or even strangers. What makes him naive is the fact that he is very friendly, too friendly and that leads him to trouble. However, this is not to say that he hasn't fought before; when his siblings were in danger of being attacked by a Chiropteran he steps in to protect them from getting hurt because he cares deeply for them and his family is very important to him.
Unlike most boys his age, Riku enjoys cooking and household things like cleaning and doting on others, especially his family, pretty much to the point that he can be seen as somewhat of a mother hen. Unlike his older siblings, Saya and Kai, Riku is the one who is more rational about things than the two of them, and usually wears a smile on his face like a little kid.
He's the type that can make friends quickly, and once he's comfortable enough with you, he's pretty much your friend for life and will do just about anything to look out for you and help because that's just the kind of person that he is. Unlike some cases, Riku is a good person, through and through and due to this he constantly seems to get caught up in dangerous situations, as seen by him getting kidnapped on more than one occasion.
More of his kind nature comes out when he first meets Charles, a boy who turns out to be a Chevalier, one of the 'monsters' that his sister hunts down. Although they are supposed to be enemies, Riku looks past the fact that the boy isn't human and his flaws, accepting him and even befriending him. Even despite the fact that the boy had kidnapped him, bitten him when he first awoke and told him he was a 'servant' until he was rescued, Riku never once loathed Charles despite the situation he was in. In fact, during their short time together Riku grew close to him constantly following him around like a pet. He also tells Charles that he isn't afraid of him in the least despite anything he says or does. When it comes to protecting those he cares about, Riku is willing to put himself in harm's way to keep them safe; going as far as jumping in front of a bullet to protect Charles, telling him he wanted to save him and thanking him for a moth that the boy had given Riku as a present.
Due to this incident, Saya is forced to turn Riku into a Chevalier to bring him back to life by giving him her blood. When he becomes one though, this does not change his ideals at all, and he remains firm about his belief in not wanting conflict or bloodshed. It also doesn't seem to change him as a person, he still is the kind and gentle boy that he was when he still ha his humanity, which is a bit ironic since Chiropterans are known to be bloodthirsty creatures who kill people for blood. From looking at his small appearance, one would never know that he were one of the violent creatures that humans fear so much.
The flaw in such a gentle person is his naiveté and how he refuses to believe that anyone in the world is truly evil. In his eyes, every single person, even if they are an enemy, has good in them. He believes that deep down they deserve a second chance and is even willing to stand up to his belief, which leads to him getting into an argument with Saya about Chiropterans being evil and how they should all die, but he doesn't want that to happen. Which brings another thing, Riku does not like to see anyone die, if he can he tries anything to avoid it. Even when it comes down to the decision that the only way to stop countless people from being turned into Chiropterans is to kill Saya's twin sister Diva, he desperately tries to find a better solution without having to kill anyone. It may seem selfish, but to him no one truly simply just 'deserves to die'. He's also quite intelligent for someone his age and is well-educated, as he is able to identify a moth that he spots during his initial time being held captive by Charles.
Basically, Riku is a good kid. He isn't the type to pick a fight with anyone, and tries to avoid fighting as much as possible. Even after all he's gone through, losing a friend, being turned into a monster, and having to face danger, he never gives up and stckis to what he believes in as well as looking out for his loved ones. Why? That's just Riku. It’s the kind of person he is; he doesn't need a reason to want to help.
Abilities/Powers: Riku is a Chevalier - a higher, more enhanced form of Chiropterans, which are hideous looking monsters that kill humans and feed on them the same as vampires. Unlike ordinary vampires though, Chiropterans do not contain the same weaknesses—they are able to exist in sunlight and the only way to truly kill them is by setting the body on fire, the use of Saya's blood, or decapitating it. However, contrasting to Chiropterans, these Chevaliers are capable of maintaining their human form, being able to transform their limbs for battle if the need arises, and they gain superhuman abilities such as:
↳Enhanced speed and heightened senses (ex. being able to move at blindingly fast speeds and hearing) ↳Enhanced physical strength (such as moving or lifting large objects easily) ↳Loss of appetite the need to sleep (meaning they have no taste for solid foods and largely rely on blood as both nutrition and strength to regenerate any injuries or wounds they receive) ↳Incapable of growing older or aging (i.e. Can no longer age or grow older physically) ↳Self-regeneration from injuries (requires a large amount of blood if they are weakened though) ↳For Riku, Diva's blood is highly lethal and coming into contact with it through any means (ex. ingestion, fatal injury exposing him to the poisonous blood) would result in killing him. By going long periods of time without feeding off of human blood
Weaknesses: ↳Chevaliers can be killed off by coming into contact with Saya's blood (i.e. being attacked and suffering an injury from her sword with her blood in it, deadly to all Chiropterans and Chevaliers that were turned by her twin, Diva.) ↳Consumption of blood—all Chevaliers require a large amount of blood consumption in order to allow them to regenerate from injuries, winds, broken limbs. Riku is a pacifistic and does not rely on fighting often, so he is reluctant to consume blood frequently unless he desperately has strong urge to, and his abilities are on a lower level than that of most Chevaliers.
What happened? More importantly…he was still alive. Hadn't he been shot? He knew the consequences of what he was doing and did it without thinking. Of course he wouldn't hesitate…it was Charles. His friend. It wasn't until he already jumped to take the piercing bullet in his back to remember that humans weren't invincible, they couldn't live after being shot. He recalled the pain that shot through his slowly dying body, the look of shock on Charles face, and the thoughts of his precious siblings, Saya and Kai, that were quickly fading from him as he was losing consciousness. It hurt, not the fact that he'd been shot, no. That was only a sliver of anguish compared to the ache in his chest that seemed to grow as he closed his eyes because he realized this was the last time he could see the people he cared about, and in the end what stood out the most at that moment was that he had left Charles all alone...and in the end it was all for naught. He couldn't save his friend because he was too weak.
He should have cried right then, but he didn't. Instead he limply stood from the midst of rubble and debris he found himself stranded upon, casting a disheartened glance at all of the surrounding buildings, they looked as if they were falling apart. Were there others around, the place looked in bad shape and he found himself now worried if someone may have been nearby in need of help. A few advancing steps and he tripped over a broken piece of ground, looking ahead to see nothing but an empty block. No, he had to keep moving, sitting here would do nothing. There was a twinge of pain in his chest again as he rose to his feet. He prayed that everyone had been okay, it was clear that he was no longer in a place he recognized and this was all he could do for the time being. His family was important and nothing would change that. He would worry about how to handle the new situation soon enough, however doing what he could to help was all that mattered to Riku right now as he continued down the path into the eerie fog that seemed to stir the further he went.
Character Name: Raoul Silva Canon: James Bond: Skyfall (or just James Bond if you want to have one header available for all the movies.) Canon Point: Just before he leaves for the final confrontation at Skyfall. Background/History:Here.
There are spoilers for Skyfall below this comment.
Personality: Silva's greatest strength is perhaps his ability to always be thinking two steps ahead - or three, or four. He is a master of manipulating situations, and even circumstances which seem to be against him are usually just parts of an intricate plan. It's difficult to get the upper hand on him, because he is always so prepared, and the actions people take to stop him are often the very actions he depended on them to take so that he could get even further ahead. Simply put: he's probably quite good at chess. That isn't to say he can't think on his feet and improvise when the situation calls for it, but he prefers to have everything mapped out.
He is just as skilled at manipulating people as he is with situations. He can read other people quite well and, as he was once an agent that would often be undercover, he is capable of putting on a facade in order to get the desired reaction out of others, able to at least make the situation as uncomfortable as possible if his charms fail. Contrary to his actual personality, he has tried and sometimes managed to convince others that he's on their side, that he wants to help them, and even that he might have feelings for them until they get attached to him and too involved in his life of crime to back out once they realize his true nature.
Despite how convincing he can be, his experience with M's betrayal and the torture that followed has given him severe trust issues and an unwillingness to get really emotionally involved with someone else in any capacity. He is resentful and detached, willing to murder and watch others die without much of a reaction. He has no toleration for the slightest hint of betrayal, even if he never gives most people enough power to actually do him any harm, and will kill without second thought if he feels that someone has betrayed him. How harshly he took M giving him up suggests that he was at one point capable of trust and getting attached (overly attached, even) to others, and despite wanting to kill her he still can't help but show the slightest bit of concern for M when she is injured.
At one point he was extremely loyal to MI6, willing to take months of torture and then attempt suicide rather than give up any sensitive information. Now, he desires to be the one in control and with the authority rather than trusting anyone else to look after him, and he enjoys trying to tear apart the system he was once so loyal to. Even before he was tortured, though, he was still willing to bend the rules as he saw fit and it was that which got him into trouble in the first place. Now, his willingness to work outside his given confines has turned into a disregard for basically anything other than self-interest. He chooses his own clients, and does only what he pleases.
He has a high opinion of himself and multiple times insisted that he was M's favorite, and although she denies taking any great notice of him to his face, she admits to James Bond that Silva was a brilliant agent, if only to let him know what he was going up against. Generally, he is very intelligent and skilled, although his arrogance sometimes makes him think he can get away with anything and is even entitled to be treated better than others. His confidence allows him to pull off plans that seem near-impossible; but it also gets him into trouble more than once.
Silva is not big on forgiveness. He can hold a grudge for a very long time, and is dangerous in the sense that he's willing to pursue anyone he sees as an enemy until they are dead. Innocent people end up as cannon fodder when he has his mind set on taking someone down, no matter what the cost. When he is passionate about something, he can commit atrocities with a strange sort of glee, sending animated death threats or blaring music as he goes to kill someone. Despite his usual calm and in control behavior, in extreme situations his act breaks down and he comes off as almost overly-emotional. So far, M's presence has been all that has managed to get such a rise out of him.
Abilities/Powers: -Combat: He is trained in both armed and unarmed combat. He seems to have a preference for guns, and his marksmanship is quite good. However, even without a weapon of his own he managed to murder two armed guards when escaping from MI6.
-Hacking: Hacking is Silva's specialty and he has been shown capable of hacking into almost any system, including the highly secure MI6 network.
Items/Weapons: -Steyr M9-A1 Pistol -Extra Ammunition - AN/M14 Incendiary Grenades (He was canonically carrying a few, but if he can only keep one that is fine)
Name: Sam Contact Info: Skype: toujoursnoir Other Characters Played: None. Preferred Apartment: None.
Character Name: Adam Milligan Canon: Supernatural Canon Point: Pulling him out of the Cage, mostly into season 7. Background/History: { we may be blood, but we are not family }
Personality: Years ago, if you had asked someone from Windom about Adam Milligan, they would have said he was a cheery boy that was always willing to help, such a sweet child, one that will grow up to be a good citizen and one you can rely on.
Now, Adam is one big ball of angst, just like his brothers. He has his weaknesses and his strengths, and a lot of them lay in his personality.
If, or rather, when speaking to someone he doesn’t know, or isn’t close to, Adam is strikingly snarky. It’s something that comes natural to him and most of the time he can’t help it. Normally he has this automatic, defensive wall about himself to keep people away from him. It’s not that he isn’t a social person; it’s more like something that just happens. He can’t help it. But that doesn’t mean he won’t warm up to you and begin treating you better. Everyone has a starting point after all, and this just happens to be one of them. If you’re not friends with him, and if it came down to saving himself or you, then he would choose himself. He’s had enough of dying and being put through terrible things just to help other people: he’s done, and he’s becoming more and more selfish as time passes.
However, even with this sass, to people on the outside it may seem that he’s weak. In a way, he is. Adam was barely 19 when his life ended and he hadn’t had the chance to go out and experience the real world. His mother had always been there to protect him from different things, the harsh realities outside of their small home in Windom and that’s one thing he won’t be able to catch on to quickly. He was reliant on his mother, and she was his world. Adam had, of course, been forced to become an independent person because of her as well. Her job kept her away at awkward hours and he would have to do things for himself: cooking, cleaning, shopping… All of these things, done by him and strengthening his independence but also his dependence on his mother.
He’s as stubborn as any Winchester, something he mostly inherited from John but was also a prominent personality trait in his mother, Kate. When he’s set in his ways, he will refuse to be swayed. That’s one thing he both loves and hates about himself. It’s both gotten him places and kept him behind from moving forward. It would take a lot of persuasion to change his ways of thinking, but as long as you do a good job of it and actually make it sound interesting, then in the end it might even be worth it.
Adam hates the Supernatural – and Hunters. He avoids it at any cost and would never walk in on it willingly. When in the face of it, he’ll forsake it and do his best to either get away or, when he knows how, get rid of it. He doesn’t consider himself a Hunter, never will, and since he avoids it at all costs, he doesn’t end up near it. If you’re a supernatural being, there’s a big chance Adam will either stay away from you or he’ll hate you as soon as he knows. If he gets to know you beforehand and knows you’re a good person, better than the ones he’s had run-ins with, then you could be alright. It depends, really, on how you act.
Despite all this, all the negatives in his life, Adam usually tries to stay positive. Thinking on the dark side has haunted him for too long and he usually tries to block away those thoughts and instead sticks with the bright side of things. They do creep in sometimes, especially with the memories from Hell haunting him as much as they can, but he’s had practice in not letting them get him down. And although he won’t admit it, everything gets to him more than he lets on. He’s just gotten very good at hiding it. If you look for the signs and know him well enough, you’ll be able to tell when he’s in one of his “down moods” easily.
He’s a sweet, cheery boy when around those he likes. With these people, he will act familiar and nicer than he would with strangers. Taking his time in Hell into account, he’ll stay away from touching people too much or too often. Most of the contact he had for years caused pain and that hurt him more than he would have liked. As soon as he doesn’t like you, it will be the complete opposite. He’ll never go near you and he’ll fight you as much as possible, mostly using words. The sass comes back and if his trust is broken, you’ll never regain it. Not unless he’s practically forced into it.
Overall? Adam’s a great guy. He’s got a mix of sass and kindness. He’ll help a person if they’re in need, but that doesn’t mean he’ll like it. If he likes you, you’re in; if he doesn’t, then you’re out for life. His opinions can be changed, but that doesn’t mean it will be easy.
Abilities/Powers:Adam is almost a normal human. Since his time out of Hell, he became adept at hand-to-hand fighting. Although he isn’t that good at it, he’s got enough knowledge to hold his own. He’s almost normal because, without his knowing, a small thread of Michael’s grace has connected to him – to his soul. He doesn’t know it’s there, and probably never will unless in a dire situation. It was mostly put there by the archangel to have a connection outside of the Cage, to make sure that there was always a backup plan if he needed one. Items/Weapons: A silver knife, one he’s kept on him at all times since escaping. A backpack he had been wearing when taken to Haven, emptied of all its contents.
Character Name: Sakura Li Canon: Tsubasa: Reservoir Chronicle Canon Point: Chapter 90, at the end of the Piffle Country arc, before they go to the next world. Background/History:Here!
Sakura is the princess of Clow Country, and lost her memories at the beginning of the manga. However, this version of Sakura is not the original; she’s actually a cloned version of the original Princess Sakura, but unlike Syaoran, both her body and heart were cloned.
In the beginning, Sakura spends a lot of time sleeping and is quiet and more reserved; a result of her scattered memories. Over time, she begins to regain more of her personality as more of the feathers of her memories are gathered, and as a result becomes much more cheerful and open.
Sakura is selfless, kind-hearted, friendly and compassionate, and this can be seen even early on while she’s without most of her memories. She worries about her other travelling companions despite not knowing them well at first, and regrets not being able to do much to regain her own memories. She wants to help in any way she can, and her selflessness causes her to feel bad that she can’t collect her feathers for herself.
Sakura also becomes more strong-willed and determined as their journey progresses. Even though there’s a limit to how much she can do to help, she tries her best to assist her companions. This is best seen in the Piffle Country arc, where she enters the race and pushes herself forward—even though she’s last for the majority of the race, she keeps going and ends up winning. Sakura dislikes being a burden to other people, and so resolves to support the others in any way she can. This also happens earlier on in the Jade Country arc, where she follows the child into the snow, and later on where she insists on going with Syaoran and Kurogane while Fai stays behind.
Overall, Sakura has a big heart. She’s very grateful to those who have helped her, and forms connections with people quickly. Her greatest connection is with Syaoran (well, Clone Syaoran); even though she doesn’t remember their childhood together, she grows closer to him and falls in love with him all over again. Sakura seems intuitive when it comes to Syaoran, as she can tell when he’s upset or hiding something to make it easier on her. However, her compassion leads her to worry about him even more.
Sakura also has a strong bond with her other travelling companions, Fai and Kurogane. While Fai jokingly refers to himself and Kurogane as the parents and Sakura and Syaoran as “their children”, this description is pretty much true. Sakura spends a lot of time with Fai and becomes very close to him; as Kurogane notes later on, they are quite similar in some ways. They’re both outgoing and cheerful at this point (at least outwardly, in Fai’s case) and can relate to each other. Sakura and Kurogane have less interaction, but Sakura does consider him an important person, and admires him.
Kurogane, at one point, says “because she’s strong, she’s fragile”. This is a true enough statement—Sakura is fragile in many ways, and her determination is so great that she would keep going with her journey and her goals even at harm or risk to herself. Especially if it was to protect the people important to her.
All in all, Sakura is an upbeat and caring person, who likes to do whatever she can to help and help those in need around her. While she is often shunted into the damsel role earlier on, she grows because of this, and becomes determined enough to want to stand on her own feet outside of that. Regaining her memories and going on the journey has helped her to become stronger while also restoring more of her cheerful and kind-hearted personality.
Abilities/Powers:
Sakura has a few different abilities, as she is noted to have very powerful magical power. The original Sakura was a candidate for priest of Clow Country, and clone Sakura shares her abilities.
First off, she sometimes has prophetic dreams of the future; the power of a “dreamseer”, which several other characters in Tsubasa similarly have. She can also understand the “feelings” of things that aren’t alive, like water or tornadoes. This ties in with her ability to see the spirits of people who have died, and even communicate with them in some cases. Lastly, Sakura has unnaturally good luck, and has been called “a favoured daughter of the gods”. This good luck is what helps the team get through sticky situations, most of the time.
Items/Weapons: Just her outfit, which at this point is the one in this picture.
Name: Blue Contact Info:yoohoohoo Other Characters Played: None. Preferred Apartment: None.
Character Name: Mors Ouroborus (PB: Kuro, from Shoulder-a-Coffin, Kuro) Background/History: World Background:
The world is split into two.
There's the normal Earth where people go about their daily lives, just as they do in real life. And then there's the Other Side. The Other Side is compromised of several types of 'people'. The majority are ghosts, who aren't all the jump out and shout boo type. Of course there are the occasional incidents of the dead haunting the living, but it's considered very bad manners. Most ghosts are very disappointed to find out that not living is very much like living - they get houses (usually shared unbeknownst with a living family who can't see them), jobs, and families.
Their bodies are still corporeal, but exist on a slightly different plane of existence, which is why they can't be seen by most of the living unless they are specifically expending the effort to haunt. They still need to eat and sleep, and so 'life' goes on as ever it had, with the dead either reuniting with long lost loved ones, or forming new families.
As mentioned above, there are other types of 'people' living on the Other Side. Slightly less numerous than the ghosts, are the Poltergeists. Unlike the common misconception of the living that these are mischievous or malicious spirits, a Poltergeist is more a job title than anything. These are the high ranking ghosts that are elected to form the ruling government, and act as law enforcement. Law enforcement has specialist branches to deal with general crime in the Other Side (much as the real world police), unscheduled hauntings, and possessions. Ghosts 'live' on average around three hundred years, and murder is still very possible. If a ghost is killed, or when they die, then they go on to the 'Final Death', which nobody really knows anything about.
Much less numerous, but known all over the Other Side, are the zombies. These were the result of a Poltergeist President almost a thousand years back, who had the foolish idea of having his subordinates possess their old corpses in the hope of establishing Living-Dead political relations. The bodies tried to cling to their old inhabitants, yet the brain stems had already begun to rot. The result was a shambling creature, barely more intelligent than a very stupid dog. They tend to be employed now as cheap laborers or bodyguards, as they don't feel pain like other ghosts do. They're looked down on as very much second-class citizens, and are often run out of neighborhoods.
The final inhabitants of the Other Side are the Families. These are the three families who came into being and have always lived on the Other Side. They are technically immortal - in that they come into being at a specific age and then remain that age forever, for unlimited time - though they can be murdered just as an ordinary ghost can. Each of the Families have their own specific job to do, and because they can bridge the gap between living and dead, various legends, sightings, and rumours have led to the false label of Gods at times. They're far from Gods, they're not omniscient or omnipotent, and usually only have very specific powers to do with the responsibilities of their particular Family. The three Families are the Nyxes (in charge of dreams and the dream world), the Papas (in charge of nature and the seasons), and the Ouroboruses (in charge of life and death).
Character Background:
Mors is part of the Family Ouroborus. She is the least powerful and youngest of the Family; which consists of her, her father (Grim), her mother (Artemis), her brother (Reaper), and her sister (Morrigan). Each of the Family have their own particular job to do, and most of them hold a great pride in making sure it's done well.
Grim is in charge of death by natural causes or accidents. He oversees the act, and guides the soul to the other side. He's a little pompous and generally looks down on the populous of the Other Side as beneath his notice; once he's done his job of moving them on, he's no longer interested. He appears as a skeleton in a cowl, and has a vain habit of bleaching his bones to appear pristine. Artemis is in charge of birth and the bringing of new life. She's usually a very distracted woman, busy and trying to be in a thousand places at once, but she has a good heart. She appears as a dumpy woman with a lot of frizzy ginger hair, and is always seen carrying a giant bag full of baby supplies.
Reaper is in charge of death by murder or suicide. He's a very serious looking man who appears to be in his mid twenties. He is always impeccably turned out, slender, and never seen out of a three piece suit. Morrigan is in charge of mass deaths, either by war or natural disaster. She appears in her late teens and generally dresses in army fatigues. She swears like a sailor, but is renowned for being one of the kinder members of the Family. Finally, Mors is in charge of the deaths of children. She appears as an eight year old girl, as it was thought that a child (or appearing to be a child) guide to the Other Side would be friendlier and less traumatic for the young, than a strange adult would be.
Personality: At first glance, Mors appears to be a melancholy little girl. She's quiet and reserved in her behaviour, and tends to keep herself to herself. One of the reasons for this is that she's used to not being noticed wherever she travels, as the living generally cannot see those from the Other Side. So it's mostly a waste of time to try and interact with the people around her, which has led her to be much more passive and prone to observation than participation. She can get a little lonely travelling alone, and so reads a lot, which has led to her siblings affectionately referring to her as the bookish one on occasion.
She's extremely patient, which has come from centuries of having to coax frightened children to come with her to a whole new world. She isn't overly demonstrative with emotion, but she is empathetic to their suffering and kind in her own quiet way, so has a gentle way of speaking. She greatly prizes knowledge, one of the consequences of her main companion being books. She can often take the pragmatic or objective view on a subject, and values wisdom over riches or prestige.
However, a person can't inhabit the body of a little girl for centuries, without it seeping in. She longs with all her heart for playmates, and will sometimes break all the regulations and rules to appear corporeal to the world around her. She spends those stolen days with the local children, trying to fit in and joining in their games. Unfortunately, as she spends most of her time alone or with fictional people, she is a bit socially awkward. She often puts her foot in her mouth, or ties herself in knots. She often makes up games of her own as she's travelling, or make-believe stories in her head, and sometimes gets so carried away that she's late for her duties. She carries a coffin as part of her job, just like the rest of her Family (it's used as the gateway to the Other Side), but hers is usually packed full of candies and books until she needs to use it.
While she is mentally very proficient, she is physically useless. She has two left feet and is extremely clumsy, leading to her glasses constantly sporting tape to hold them together and usually bruised knees. She is not a fighter, and will usually try and talk her way out of any rare situation she gets herself into. While she does have some powers which could be combat useful, she rarely remembers to utilize them and, if forced into combat, usually ends up trying to throw weak and badly aimed punches and kicks.
Mors loves all the members of her family, even if she doesn't see them often. Because of the nature of their work, and the immortality granted to them, they can easily go for decades without crossing paths. She is closest to her sister, Morrigan, and will sometimes make a special effort to go and see her above the others.
Abilities/Powers: As a member of the Ouroborus Family, Mors has several abilities. The main one is to guide the dead to the Other Side, by use of a doorway which takes the shape of a coffin - this ability will, of course, be useless in Haven. She can also see dead people, and sense if a soul is alive, dead, or somehow supernatural. Her greatest weapon would be her aura, if she ever remembered to use it. Most of the time she only seems a little unnerving to people sensitive to that sort of thing, but she can extend her aura to be crushing and terrifying. It could be used to freeze and opponent in place, force them to run, or, in extreme circumstances, stop their heart in terror (literally scared to death). If this happens, her appearance changes to be more like the stereotypical 'Death'. She doesn't like using that ability, aside from not remembering often, as she doesn't like looking like her father.
Items/Weapons: Her coffin and enough candy to fill it. That's it.
Sample Entry: [Mors still isn't used to being visible to people around her. It means she's not self-conscious as she quietly makes her way over to the well.]
Hm. I wonder where the reserve of water inside is coming from...
[She leans over the wall as far as she can. Her foot slips out from underneath her and she almost goes head-first down the shaft, squeaking in surprise as she flails her arms to get her balance again.
Near miss aside, she hadn't managed to see anything other than darkness. This would usually be the part where she consulted a book about the most probably source of water in a well for a city this size, but she didn't have one.]
Oh well, never mind..
[She gave a little smile to herself at the pun of oh well. She'd have to remember that for the future.]
Sample Entry Two: The city had been left in devastation after the monsters had surged up from the subway. Mors had tried her best to reason with the zombies, but they didn't even seem to want to listen to her and she had been forced to flee inside.
Now it was over, and she had a job to do.
Well, technically it was Morrigan's job, but she had waited and her sister hadn't appeared to deal with the dead. So Mors had shouldered her coffin and slipped down and outside. It wasn't hard to find the nearest body. But there didn't seem to be a ghost anywhere nearby waiting for her.
"Hello?"
There was no answer. The hairs on the back of her neck stood up. This was unnatural, there should be the ghosts here ready for her to help them across to the other world.
"Hello? Are you out there? Don't be scared, I'm here to help you, you don't have to hide from me! ...Hello?"
Congratulations on being accepted, Mors Ouroborus. You will be living in apartment #1.008, and your tag is character: mors ouroboros. Please use this tag when you are the poster of the entry or log, and when you tag into an entry or log, thank you.
IMPORTANT: An IC mingle log will go up on Saturday at 7PM EST, where new characters can intro with the rest of the game. Feel free to join the communities and introduce yourself OOCly before then.
Winry Rockbell | Fullmetal Alchemist | Not Reserved
Name: Berri Contact Info: TaiyakinoNaku @ Plurk & AIM + frogberri Other Characters Played: None! Preferred Apartment: If you have no preferred apartment, just put None.
Character Name: Winry Rockbell Canon: Fullmetal Alchemist Canon Point: Around Chapter 78; she is hanging out at the refugee camp. Background/History:FMA Chapters Personality: Winry was is the childhood friend of the heroes, Edward and Alphonse, and a lot of her personality traits stem from having to put up with them. Both before and after the failed human transmutation. Even when they were kids, going to school together and eating dinner at each other's houses, Winry had to put up with how her best friends weren't always honest with her. It takes a conversation with Hughes for her to come to terms with the fact that they won't always come to her for advice or help, and to accept that all she can do is wait for them to need her and be ready to support them.
Supporting is something Winry does well. Whether she is offering emotional support or maintaining automail, Winry is almost always looking to help those she cares about. She claims to cry for the brothers, since neither of them will cry themselves, and then pulls herself together to clean Al's armor or service stupid Ed's automail. Even outside of the brothers, Winry is helping her grandmother run the family Automail business and she takes special care with helping her customers in Rush Valley. If there is a problem then Winry will want to fix it, even if she is scared or unsure of herself. Also in Rush Valley, Winry delivered a baby because she couldn't just let the mother and child's lives hang in jeopardy while they waited for a doctor. When she was being held hostage it was Winry who proposed the dangerous plan that freed the Elric's hands, not any of the boys. If it can help people then Winry can be very gutsy and brave, taking risks where no one else seems to be brave enough to take them.
Helping and healing are also strong points to her character, especially in a horror setting. It is a canon fact that Winry cannot seem to take lives. She can point a gun, rest her finger on the trigger, have a million good reasons to pull, and want to pull the trigger, but she can't. Especially not now, after hearing Edward tell her she has "hands for saving lives." Winry is seen to apply this to her life after Edward voices the thought, returning to her job with a new respect for what she does and then later healing the very man she had so badly wanted to kill.
Kindness is one of Winry's strengths. For all of the crap she's gone through, she remains a very bright and cheerful person. Sure, she beats the crap of Ed and even Al on occasion, but she doesn't show that violence to anyone else. Winry bonds with the Hughes family so fast that she is practically part of the family, and she becomes good friends with Paninya and all of her Rush Valley customers. She even starts with a good impression of Kimblee, because Winry isn't the type to jump start to negative conclusions (also, Kimblee is a good actor).
So it is somewhat ironic that Edward is the one to tell Winry her hands are for healing, because he is the only character that she habitually beats up. For all of her nice traits, Winry is still short tempered. In serious matters, like with Scar, Winry can put on a strong face and bear the burden of unhappiness and hatred rather than seeking revenge, but heaven forbid you should break her automail. She mauls Ed with a wrench so many times that it has become her trademark. Even as a kid, Winry would take matters into her own hands and even the score if she felt she needed to. The novels mention an incident where Edward threw a bucket of bugs at the girls in his class. Winry then picked up every last bug, put them back in the bucket, and dumped it on his head. She may be above revenge when it is serious, but she is not above it in regards to petty things like bugs and automail.
Winry is also shown to be very materialistic. She does not maintenance Ed's automail for free and actually pesters her childhood friend about owing her extra fees for traveling service trips. When Ed asks why Winry can't go to Rush Valley on her own, Winry bluntly mentions that she wants Ed to pay for her ticket. Money is a concern for Winry and she does seem to enjoy making it, and then making Ed spend his money. And when Ed is buying, Winry is shameless. If it was anyone else then she would show modesty. Winry is also an abnormal shopper. While other girls squeal over diamonds, Winry squeals over automail. She is also shown to put a lot of value in material things. In the first Anime, Winry gets emotional when she buys Ed some oil for his automail because it's a physical gesture of kindness. In a manga short, Ed and Al buy Winry a new pair of earrings to make up for troubling her. Rather than switch out the earrings, Winry gets enough piercings that she can wear every pair they buy her at once. She even went as far as piercing her own ears the very day she got a new pair.
For all of her spending and using the Elrics as her personal bank account, Winry is a hardworker. Kimblee comments like a creep that it's an attractive quality. Winry works hard on her automail in particular because she knows it helps people, specifically Ed and Al. She begs Dominic for an apprenticeship because she wants to make Ed more effective automail and she works "like a busybee" at her job. Customers go as far as saying they prefer not only Winry's kindness and cute girl aspect, but how her end product turns out compared to other mechanics. She uses her trips to Briggs not as a holiday but as a chance to study Northern automail, and there's the simple fact that she is a 15 (now 16) year old girl working away from home at a professional automail shop doing hands-on work that people pay big money for. She isn't just a hardworker. She's talented.
Finally, Winry's current canon point has her growing up. She used to settle for waiting on the sidelines, but Winry has now taken her first steps into adventure mode. She says herself that she can't and won't just keep waiting anymore, but that she wants to be actively involved in helping her best friends. This inspired her to put herself in a dangerous situation to give them more freedom, orchestrate her own kidnapping, and now begin traveling through snowy hell. Granted, Winry has not done this kind of adventure-y action hero nonsense before. She's new at it. But she is adapting very well, which should help her to not immediately crack under the pressure of a horror setting.
Edited 2012-12-08 00:53 (UTC)
Winry Rockbell | Fullmetal Alchemist | Not Reserved
Abilities/Powers: Absolutely no super powers. However, Winry is a skilled automail mechanic, though it should be noted that she cannot perform the required surgery on her own and therefore cannot give anyone automail on the fly. She can, however, upgrade and repair existing automail and similar technology. Winry also has basic medical knowledge (such as delivering babies and general first aid) and enough medical expertise that she can at least assist in surgeries (read: hand tools, manage bleeding, and not pass out).
The manga and anime adaptions also suggest that Winry is able to tinker with a repair other mechanical objects. She claims to have improved an oven in the first Anime and makes one from scratch in the manga 4komas, so can probably learn to repair and work with some existing devices. However, Winry has no knowledge of digital technology and will be useless on that front.
Items/Weapons: #1: A basic tool kit, with a wrench, screwdriver, etc. Mostly for taking things apart and putting them back together. Does not include spare screws or nails or anything of the sort. #2: Her winter outfit, which she will be wearing upon arrival. #3: I don't have a third item in mind for Winry, so she'll just have the two.
Sample Entry: I presently play Winry over at Mayfield. Here is a post I did for her a while back. And a long thread.
Sample Entry Two:
Winry had adjusted to her new life... well enough. She couldn't say that the instances of monster attacks and horrific tricks were really up her alleyway or that she would ever be used to it, but that was why she thought of it as having 'adjusted'. It was the word she had chosen to describe how she was learning to roll with the punches thrown at her and keep a grip on herself during the chaos.
But the latest nightmare was over, for the time being anyway. Hours had passed and the adrenaline that kept Winry on her feet had worn off. She sat in her apartment, alone and with nothing to hold her sanity together. Nothing but the radio, which she was pointlessly tinkering with in an attempt to soothe her fried nerves.
"Yup... still working... Guess there really aren't any signals for it to pick up..." Her hands had started shaking a few minutes ago. Horrific images were replaying in her head, digging into her memory so that she could never forget. Some of them made her feel nauseated, but in general they were just chipping away at her cool. Even though she had confirmed that the radio was in working order days ago, Winry routinely took it apart to soothe herself in these moments. When she was by herself and on the verge of screaming or crying, she would grab the radio and fiddle with it until she regained enough self control to leave the room.
Slowly, Winry began to calm down. Her hands weren't shaking so badly that she could not handle the screwdriver and her mind eased up when filled with thoughts of mechanics. Wondering if there was anyway to make the radio more useful or cut out useless bits so it ran more efficiently at a smaller size. Winry took a deep breath and set it down, standing up on legs that were no longer trembling.
"There... okay. Enough fooling around." She released the breathe and headed for the door. Her hands hesitating when she grabbed the doorknob, mind reeling over comforts and logic that would prevent another freak out. Then she twisted it to head outside. "I can do this."
Character Name: Artemis Crock Canon: Young Justice Canon Point: Post Secrets/Episode 18 Background/History:Wiki link o/ Personality: Artemis comes from a family of criminals, and the tough environment she was raised in definitely plays a huge role in who she is today. She is rather aggressive, and has no issue with putting anyone in their place if she feels they need it. When asked why she must challenge others, she simply stated "where I come from, that's how you survive". If something bothers her, she will definitely call it out. She also likes to combat issues with force instead of really thinking them through or talking about them. Artemis is also rather snarky, sassy, and sarcastic, and has no problem with speaking her mind, which actually causes her to clash with some of her teammates when she first joins the team, and is the reason why her relationship with Kid Flash is mostly antagonistic.
Most of the time, she comes off as a young girl who is confident in who she is, but deep down, she's insecure and is actually ashamed of who she is, or rather, where she came from. As a result, she's secretive of her origins and can be somewhat defensive. Before she joined the team, she did solo vigilante work to prove that she is not her family, despite her father raising her to be a criminal and even telling her mother she was kidding herself if she thought Artemis could escape the family business. Not wanting to follow in her family's footsteps, Artemis decided to make her own way and became a hero. She refused to let her father or anyone else mold her into something she didn't want to be.
She eventually encounters her future team, and wants to join, however, because she comes from a family of criminals, she didn't think they'd accept her and thought she was kidding herself. When she's actually propositioned by Batman and Green Arrow to join the team, she asks them not to tell everyone who her family is. Since then, she has worked extremely hard to keep her secrets after joining the team and has constantly had to lie because she fears that her new found family would not accept her. Because of where she comes from, she feels she has to work even harder to prove herself so that her position with the team is secure.
Even if Artemis is aggressive in nature, she still has a softer side and is approachable. This side can be seen primarily when she's around her mother or her teammates. Despite her rather rocky start with the team, she was still able to work very well with them as time progressed, and is always willing to help them when they need her. She has grown to care for them as if they were her second family.
Abilities/Powers: Artemis, at the end of the day, is a normal human, unlike the majority of her teammates. She has no special powers, and has the same weaknesses as any human would. Even so, that does not mean she's incapable of defending herself and taking on the bad guys. Thanks to training with her father, as well as her current mentor, Green Arrow, she's extremely skilled with a bow and arrow as well as a crossbow, making her the team's markswoman. Artemis doesn't just need the bows and arrows to to hold her own, though. Coupled with her marksmanship, she's also skilled in various martial arts and acrobatics.
Items/Weapons: Her bow, crossbow, and a rebreather. Sample Entry:Here. And another. And a thread. Sample Entry Two: Wow. Talk about a crazy Halloween. One minute, Artemis was with Zatanna, fighting some nut job who blew up her bike when she was supposed to be enjoying a night out on the town. Then the next? Artemis found herself waking up in a strange place, running a hand over her forehead and trying to figure out how she got here. Did Harm have anything to do with this? Did one of Zatanna's spells go wrong and teleport her here somehow? Most importantly, will she be able to get out of here?
She explored her surroundings, hoping to find some answers, but she's already sure she won't have too much luck from the looks of this place. Everything looked so rundown and deserted; she'd be lucky if she found any of her teammates...or just anyone for that matter. After some seemingly aimless wandering, she let out a deep sigh and stopped in her tracks.
Congratulations on being accepted, Artemis Crock. You will be living in apartment #3.008, and your tag is character: artemis crock. Please use this tag when you are the poster of the entry or log, and when you tag into an entry or log, thank you.
IMPORTANT: An IC mingle log will go up on Saturday at 7PM EST, where new characters can intro with the rest of the game. Feel free to join the communities and introduce yourself OOCly before then.
Name: Audrey Contact Info: plurk @ ignipotent Other Characters Played: Kyouko Sakura (storylike Preferred Apartment: Any apartment's fine, though I'd like to save a space for when Henry apps in. Character Name: Abraham Lincoln Canon: Abraham Lincoln: Vampire Hunter (movie) Canon Point: End of the first act of the movie, when Vadoma's pinning him down and Adam's threatening to turn him if he doesn't kill Henry. Background/History:http://en.wikipedia.org/wiki/Abraham_Lincoln:_Vampire_Hunter_%28film%29
abraham lincoln | al: vampire hunter (2) fft wrong account
Though written by the same author, the novel and its movie adaption are markedly different, to the extent that they might as well be separate canons. However, what the novel provides is a fuller illumination of Abraham’s personality. Considering this, I may use some of the novel’s material to supplement my interpretation, and to further expand on the history of vampires in America. Main plot elements will remain separate, and no contradictory information will be used.
Legends say that vampires were born from an evil spirit, spread between maker and made. While other legends suggest that have always been separate creatures, created alongside men in the beginning; thereafter maintaining a tenuous and bloody coexistence with those who regard their existence as myth. And yet, stories of bloodsucking creatures tend to have more bite in Abraham’s universe. While most remain dubious, vampires are certainly more than simple superstition and folklore in a world in which unexplained and prolific murders, where bodies turn up dead and drained, are still reported occurrences. In the novel, a French immigrant describes the turmoil of Paris in the 1780s, in which every night “brought in new screams, and every morning, new pale eyed bodies on the street” (29). And there was “nary a person in France who had any doubt to the identity of their murderers—it was les vampires!”
Believers have considered vampires a “silent curse” in Paris for centuries, and it’s reasonable to assume that vampires don’t discriminate. The blood of the French was certainly as sweet as the blood of the Hungarian maidens sacrificed to the voracious appetite of Countess Elizabeth Báthory and her female partner. The two lovers were no different than vampires of earlier days, in terms of their bloody wants and needs. But whereas vampires have remained in the shadows for centuries, the Blood Countess made a circus of her indulgences.
Historically, vampires fed on the destitute and the sick, those whose deaths were easily forgotten. They feasted during times of war and revolution, using the bloody turmoil to cover their own murders, such as in the instance of post-revolutionary Paris. The Blood Countess, however, was hardly discreet—and it was only a matter of time until people took notice the murder of countless young, virgin girls. They were put to trial and sentenced to death. Those who knew of the truth of their existence were struck by a fever. They hunted vampires mercilessly in droves until many vampires were forced to seek asylum in America in the 1600s, contiguous with the early days of European colonization.
In these rich and vast lands, vampires feasted on natives and colonists without repercussion. However, their migration was not simply for the sake of survival. They were led by a vampire named Adam, purported to be the first of their kind, who sought to make a nation of vampires in this new land. As colonies developed into bustling cities and revolution swept the land, vampires blended into human society as they had done in their native Europe. They were land owners, lawyers, pharmacists, and even politicians. It was easy for vampires to masquerade as humans, appearing no different from their human counterparts.
You would think that vampires would be mankind’s common enemy. Alas, that’s definitely not the case. To maintain a low profile, vampires took advantage of America’s most abhorrent system. They made devil’s deals with plantation owners, monsters cavorting with monsters, offering their alliance in exchange for the blood of slaves—the weak, the sick and the old. Some even become owners themselves. They could feed in the shadows, while maintaining their public personas. This alliance would prove to be crucial during the Civil War.
Adam saw their rise to power as only a matter of time, as vampires gained stronger influence human society. Under this new nation, all men would be slaves, because vampires were meant to have control, just as all humans were meant to be subjugated. Just look at the food chain! Alas, Adam could have never anticipated that a boy of humble roots would become a prodigious hunter. That he would one day become president and abolish the system that kept his kind satiated. Most of all, Adam could have never foreseen how Abraham Lincoln would drive vampires from America, and take his life with his bare hands. It all started when Jack Barts ate Abraham Lincoln’s mother.
Name: Aison Contact Info: PMing this account or at purgatio. Other Characters Played: None! Preferred Apartment: Somewhere on Floor 2, if possible!
Character Name: Mikado Ryuugamine Canon: Durarara!! Canon Point: Mikado was originally taken from the end of the first novel/fourth manga volume, but I’m also taking him from damned_institute, in which he spent a week and a half game time, and about a year and a half real time. Background/History: His character page on the Durarara!! Wiki. Previous Game History: After the first meeting of Dollars in canon, life continued. Mikado went in the chat room, went to school the next day--talked with Anri and messed around with Kida. Things had shifted, but in a way, nothing had changed.
He went to sleep that night. And woke up at Landel’s. A place he found some trouble in adjusting to, and in other ways, not at all. From the get-go, people began telling him things that were hard to process--a military run mental institution, with vocal translators embedded and the possibility of other worlds and magic. Mikado’s point of consistency and stability in all of this transition came from a questionable source: Orihara Izaya himself, one of the other patients of the institute. With Izaya and a few friends Mikado came into contact with, namely Celty, and Snow and Ippo, both others (trolled) known by Izaya as well, Mikado began to assimilate into the community-- To the point of bringing up Dollars on the bulletin board, and wondering how to move the group to affect the populace.
Izaya was Mikado’s sounding board for this, offering an open ear with seemingly no strict opinions on what Mikado should do. Because of this, Mikado became increasingly comfortable around the man that Masaomi warned him from, growing more trusting in Izaya’s movements and opinions. In Damned, Mikado was starting to shift in a way different from canon--basically that he was presented with Izaya’s role in his life as a focus, and not as a side aspect. It could go any way at the point Mikado was left at--he was at an open transition of elements.
As an additive, there were a few things of note. Mikado was becoming more used to the idea of nonhumans casually intermingled within the populace, something that would be enhanced by the surgery done. In that, he reacted as a normal person would--until it was mentioned that he would gain something to make further his life extraordinary, and after that, he didn’t fight the procedure.
Otherwise, he’s came into contact with virgin eating birds, but we won’t talk about that weirdness.
Personality: With Mikado, there are many layers involved to fully explain him. On the most surface aspects, Mikado is a seemingly timid boy who has never left home before moving to Ikebukuro, cautious in his actions and polite and well-mannered in his interactions with others. He has a dislike for crude manners of speech, as constantly refortified as Kida hits on Anri and he tries to deflect it. He has a tendency to worry and over think things, preferring to keep the issues close at hand than bother others with them as shown throughout the series, though most easily accentuated in his issues later on with the Dollars group. Mikado is normally straight-forward in his speech, not restricting what he says based on social conditions if it’s something that needs to be pointed out, coming off as lacking some tact at times. He is one that is not afraid to speak his mind. He jokes easily with friends, humor coming more often than not as dry or lightly mocking, and despite his formality with those not well known, he is always friendly, as much as he can be. Despite his excellent grades, Mikado is someone that comes off as lightly hopeless at times, due to his tendency to forget minor things and his general naivety about the world, due to his upbringing and lack of worldliness, and does not excel at all at physical things.
To move further into his person, there are a few details to touch on. Mikado is computer/technology proficient, though largely based on self-learning that he started in middle school. He likes laid-back things in general, and most likely because of his own strange name, he notices strange names in others. He has a tendency to run through options in his mind when confronted with a strange scenario, and notices details about others that are left unsaid. He is mildly shown to have a dislike for things that aren’t true. Mikado is seen as a god-awful liar for the most part, though on the other end of the spectrum, he is excellent at keeping things close to his chest, as seen with him maintaining the secrecy that he helped to create Dollars for the main portion of the series. He has a “fix-it” vibe compared to just leaving things be that he’s not a part of, more seen with wanting to search and find Harima Mika instead of letting it go as Kida recommends. Idly seeing be and doing nothing is not something that he can easily abide if there are movements he can take. He’s also extremely stubborn in a quiet sort of way, as shown with Mikado continually looking for Anri’s shoes when everyone else has given up without getting in any way frustrated, detailing his patience as well. This is shown in another way with Dollars itself--stated as a “need to see things through,” it was the reason that Mikado did not leave the group like the rest of the creators did.
He adheres to logic of a mature degree when it comes to his interactions with others. Some of that can be noted with him noticing the details other people don’t say. Others can be noted with his own lines in the series. "Only people who ask things have the right to know things," speaks of a kind of bravery in seeking out information first-hand compared to relying on gossip and second-hand knowledge, as well as maintaining other peoples’ secrets if there isn’t a right to know them. Another comes when he’s confronting Namie: "I don't have the power or wisdom to take on an opponent who refuses to listen to reason… You don't even want to try to listen. Therefore I'll rely on strength in numbers." The first speaks only of a lack of nonsensical and circular arguments, which when stated, doesn’t seem like a lot. But when you consider the arguments heard and seen in real life, or even online interactions, that statement does stand well on its own, coming from a fifteen year old. The latter points out a degree of realism. Despite his focus on hope in most things, he knows well his own limits, and didn’t agree to meet her dreaming that he could shift her persona and all could go home happy. He had a follow-up plan, for the likelihood of her refusal, and relied on it.
Friendship is a main motivator in Mikado’s life. He’s a devout friend to those he cares about, prioritizing them over nearly everything else. One of his stated desires is “connections,” and with that, his defense of that attribute and those people become a little clearer. He’s willing to defend them or come to their aid in many ways, though he is stereotypically better at moving subtly than being outright--a comparison of this would be his attempt to defend Anri from bullies being a little floundering, and moving to protect behind their back in the future by stabbing someone through the hand with a pen in clear threat to leave Mikado’s friends out of any dealings. Still, they are his main motivation, and as the series progresses, his actions mirror that--as all that he does has them in mind.
One of the prevailing motivations underneath Mikado’s actions is the belief in “hope,” or stated otherwise, possibility. This can be seen in a wide variety of his thoughts and actions. Mikado is shown as someone kind and willing to help, and take action to protect those in need if it’s the right thing. He retains a hope for simple things, despite the logistics of it happening, as shown in his initially shown post when suggesting that Dollars clean up trash or white-wash graffiti. This isn’t a selfish kind of hope--he doesn’t seem to want any recognition and appreciation, and focuses on the tasks for their own sake. This actually mirrors how others seem to like Dollars itself, for the reasons of gaining friends, having interpersonal relationships, not being ignored in general, being a part of something without being obligated to it, doing good things, and making a difference without making a fuss. All of those aspects seem to point to Mikado in general, and it’s something interesting to see how the creation seemed to have copied one of its creators.
Going off of that point, another thing that he wants is the right thing to be done in the end, shown mostly when he was attempting to convince Namie to give herself up. From a stereotypical society view, that attempt could be seen as fruitless from the beginning, and yet, even as he planned for her to deny that, he still offered her that chance out of the hope that she would take it. While he takes a naïve stance, as stated, he still understands how people will move. He planned for her denial in multiple moves, from creating the meeting itself to setting up the meeting between Celty and Mika to assure Celty’s help in the proceedings.
One more note about general point would be his declaration about general belief from others. While Namie denies his points, Mikado fiercely fights that--speaking that make-believe harmony, meticulous schemes, opportunism, and nonsensical happy endings are all things that can and should be strove for, despite their existence as something more storylike than something in reality. He states that he loves them, and has them as his goal. This only serves to further fortify the original point. Despite, or in spite of, his mainly normal lifestyle, his outlook is hopeful, and he maintains a belief that things can change for the better.
A prevailing feature to Mikado can be defined simply as a want to “live in a way unlike anyone else.” This is repeatedly touched on in the series, by Mikado and others, in a few different ways. He states that he wants a different and exciting life, and seems adverse to living normally and the normality in which most things are seen. He wants experiences, and is said to be “seeking change,” and to that end, once he moves to Ikebukuro he beings taking small steps and trying new things to change himself, even in small ways, like volunteering to be class representative. He wants to believe in the possibility of more, shown the most when Celty reveals that she is indeed headless, and instead of fear or horror, Mikado is more awestruck and excited, thinking that he “knew it,” and being glad about learning something that was different than what was deemed normal.
Despite gaining comfort in the sensation of “home,” and what’s familiar, Mikado is a character that adapts well to new things relatively quickly, not freezing or closing up in the changes around him. That natural adaptation moves to a want to evolve midway through the series, due to Izaya’s words to him: “If you really want to escape [having a normal life,] you have to keep evolving.” Mikado already had that as an unconscious attribute. Despite being fearful in new situations or environments, it takes him a relatively easy amount of time to adapt to it. With that added in as a clearly worded goal, his mind took on a new outlook, to consider each adaptation and what to do with it. It’s said soon after that line that Mikado has a wish for an impossible reality--and with that, that he also wants it to last forever, despite the claim that each new thing given in life can be gotten used to in time, and become normal as well. This is why it’s claimed as impossible, and yet, he persists, like he does with his hope of possibility, and moves forward with change as his continued goal.
Abilities/Powers: Mikado is a perfectly normal human, and therefore, isn’t privy to any supernatural powers.
However, if abilities gained while in a past game are applicable, Mikado had a surgery performed on his right eye, which allows him to view the species/type of the person he’s making eye contact with, which is shown as an HUD that pops up in a corner of his vision. Items/Weapons: Only his school bag, which currently holds only a large magnum flashlight and a notebook.
Sample Entry: Here’s a top post with a bunch of responses from him. Sample Entry Two: Here’s a game thread.
Annnd I added a random prose sample in case there’s a problem with two game samples.
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“Masaomi!”
His friend only looked back at the call, laughing. Mikado frowned, panting, as he tried to catch up. Unlikely. Kida-kun wasn’t as fast as Sonahara-san, but the other still soon outdistanced him. Mikado dropped to a jog, and finally walked, then stopped. Evening was stretching thin, and it was getting dark.
Why’d you leave me here, Masaomi?
Like most things, Mikado was willing to accept them as they were. Kida-kun was a bit stranger than most--running off and leaving a friend behind wasn’t the strangest thing he had done. Even now, he had probably forgot Mikado. He could see it now--his friend smiling widely as he tried to hit on some university girl, finally remembering Mikado once Kida-kun was closer to home.
“That guy…” Mikado mumbled, pressing a hand roughly to mess up his hair. He’d get apologies tomorrow, no doubt, but right now Mikado was in a part of Ikebukuro he wasn’t familiar with, and had little idea how to get home. Maybe he’d run into Kadota-san or Simon-san… At the least, they could point him in the dir--
“Yo.”
At the syllable, Mikado glanced up, surprised. The speaker was a man in a distinctive coat, dark hair framing a grin. This guy. Unease slipped through him as he recalled Masaomi’s warning, but the man in front of him had never done anything to solidify it so far. The person in question sauntered closer, hands stuffed in his pockets.
“Ryuugamine-kun-- I didn’t think I’d be seeing you when I came here.” It’s the smile, Mikado thought. More than anything else, it was Izaya’s grin that made Mikado think Masaomi was telling the truth. “Did you get lost?”
Like a kitten, or something otherwise helpless. “Er…” If he denied it, he might be stuck here all night. Instead he bowed, a hand slipping to the back of his head as he smiled abashedly. “I was separated from Kida-kun. I’m not quite sure where….”
Izaya lit up, grinning widely as he moved to throw an arm around the boy. He opened his mouth to speak when a familiar noise cut him off. The man’s arm dropped before touching Mikado as a figure in black rode into view. She slid to a halt in front of them, holding up a PDA. [Masaomi is looking for you.]
Mikado sighed in relief, smiling at her. “Ah, Celty-san, did you see where he was?”
She nodded, pointing over her shoulder, then typing. [The next corner. If you hurry, he’ll still be there.]
Mikado nodded his thanks, and ran off, leaving the two behind. Izaya glanced over the to dullahan, who only slipped her phone away, and leaned into her bike as she left. The man smiled bitterly, amused, and shrugged, wandering off in a different direction.
Mikado jogged to the corner, leaning over in the light from a lamppost nearby to catch his breath. He didn’t doubt Celty, but there was a chance he had missed his friend, and the thought of finding another way to get home was a bit daunting at the moment. Luckily, his worry was claimed as unfounded.
“Mikado!” Came his friend’s voice, half-teasingly guilting. “Where’d you get off to? I was looking everywhere.”
“Looking everywhere there were girls, most likely.”
Kida shrugged and blathered about a girl he had met, and Mikado sighed, falling into step next to him. Things continued this way. It was a pattern being set, but it was something he was becoming used to--something more wanted than what was previously had.
Name: Sarah Contact Info: aahmperes@aim.com or a personal message to tplottwist or amperes Other Characters Played: None! Preferred Apartment: None.
Character Name: Lucy Stillman Canon: Assassin's Creed Canon Point: Just before the group leaves for the Colosseum at the end of Assassin's Creed: Brotherhood Background/History:Lucy Stillman on the Assassin's Creed Wiki
This is true of a lot of people to be fair; however, most people who are hypocrites don't end up messing things up quite as much as her. Perhaps one of her most defining character traits is that she seems to really care about and for people. Not only does she show this with her protectiveness and genuine concern for her team but also in her sincere desire to help the world become a better place. In fact, it's possible that this sincerity is why she was able to lie so well to people; she truly believes her heart is in the right place and that she's doing the right thing, no matter how bad it might seem. It's implied that when she was younger she held a very naive view of the world and the war between the Templars and Assassins; she was with the "good guys" and she was going to help them stop the "bad guys" and end the war so that people could stop being hurt. When she was cut off and infiltrated Abstergo, however, her ideals and beliefs took a different turn away from a black/white world and towards a more grey view.
Lucy is someone that needs reassurance and to feel needed, is someone who wants to know that she's making a difference in the world and she certainly did at first. However after having to deal with people and institutions calling her study of cognitive neuroscience a "pseudo-science" and being left alone in Abstergo she became became disillusioned with the assassins who "abandoned" her and chose instead to side with the Templars, who were very encouraging of her and her work because it was exactly what they needed. The guidance and support they offered her in contrast with William's cold expectations and her isolation and loneliness led her to join them, effectively betraying all those that she claimed to care about. Not only did she feel as though this was the better option for herself, but she still tried to justify to herself that she would be helping people better down this path. She tells Clay Kazcmerak in an e-mail that Abstergo are the ones who truly care about people, not the assassins, even while they force him into a device that is straining on his mental well-being for days on end and treat him as more a test subject than a human.
It seems as though she still can't help but form an attachment to people, despite her orders and plans. She promises to try and protect Clay even after telling him the truth about herself (although she still refuses to allow him to return to the assassins with the news of her defection and her "protection" was limited). His death shook her and still effects her now. She carries a lot of guilt about it and feels as though she could have and should have done more to help him, and it's clear in her treatment of Desmond that she wants to protect him from Clay's fate, even going so far as to break radio silence with Vidic to leave him a voicemail practically begging to be allowed to keep him out of the Animus for the sake of his mental health. At the same time it's clear that she does not just think of him as a test subject or a possible repeat of Sixteen; she truly likes him and is concerned for him because of that as well. She shows a respect and appreciation of her whole team, in fact, trying to keep everyone together as best she can. Despite their tight schedule and her generally strict nature breaks were called for, team dinners were planned, arguments between Shaun and everyone were broken up, Rebecca was given someone to talk to about stress and difficulties of the Assassin life, and she even tried to make sure that they had things that weren't necessary like movies and wine.
And yet from the point of her betrayal and on no matter how much she sincerely cared about her team she was still actively working against them by the mere fact of her Templar allegiance.
Her job is something she takes very seriously; she is very earnest in her professionalism even in the face of Warren "why do you sign your e-mails" Vidic. She wants everything done and she wants it done right, and her constant reminders to get back to work can certainly be grating at times but it's simply the way she is. Organization and deadlines are important to her which helps her in her leadership position (for the most part) although she is willing to break them when she realizes it's doing more harm than good. She's also been accused of being, in a manner of speaking, a "stick in the mud" and her response that she "knew how to have fun" was not met with much belief. Not only that, she has also been accused of not having a sense of humor which is far from true. Hers is just a bit dryer in general, going to far as to joke that "people who didn't work, didn't eat" to the shock of people who didn't quite see that she was kidding. She's also prone to snarkiness, even in her interactions with Vidic when calling him out on the stupidity of forcing Desmond into the Animus for too long. Still there is a point where things become too silly for her under her current stress levels and she will ask people to stop. Please, think of all the work that needs to be done!
Despite the ridicule she got for her chosen area of study, Lucy is an intelligent person. All ties were cut from the Assassin Order when she was 17, and she is 24 in the "present time period" of the games. She tells Desmond that she was working on her PhD when her university told her she was a liability and an embarrassment, which is proof of this fact along with her work on the Animus Project with Abstergo. She oversaw the production of the model that is used in the first game, and once it was finished they decided they had no further need of her and were going to kill her. Vidic put a stop to it, seeing the value of her intelligence and expertise and hoping to use them towards progress in the project. She's also a fairly resourceful person although while not incapable of thinking things up on the spot it's implied that she spends a lot of time thinking things through before doing them, including what she's going to say to people. Her curiosity can get the better of her; after being told she would "wind up like Leila," (a coworker and friend who was found dead a few years previously) instead of taking the hint and standing down Lucy kept trying to get information from people about her and the mysterious circumstances surround her death, showing a degree of distrust for the people she'd go on to become a sleeper agent for.
As time goes on in the games it becomes more and more apparent that the stress from the deadline Abstergo gave her, lying to her team, and the war in general is getting to her. She's shown to worry a lot about things and blows up at times when it gets the better of her, and most tellingly she tells Desmond that she "can't do this forever." It appears that she's simply tired of the war and everything she's doing for it and would much rather leave it all behind at this point.
"But they [the Templars] are the bad guys, right?" - Desmond
"If there's one thing I've learned since I started working here, it's that there's no such thing. It's all so relative." - Lucy
Character Name: [Real] Fai Canon: Tsubasa Reservoir Chronicles Canon Point: Just as he's thrown from the top of the tower in chapter 158. Background/History: Copypasted from the TRC wikia:
"When Fai's past is finally revealed, it's known that his real name is Yui. It is shown that "Yui" was born in Valeria Country, with a twin named Fai. Though the birth of the second prince's son was highly anticipated, the birth of twins was considered to be a bad omen. Shortly after their birth, the second prince died, and their mother committed suicide out of guilt for giving birth to them. In addition, the country suffered many misfortunes, and the twins, when combined, bore powerful magic that rivaled that of the current king.
The king decided that making them unhappy was the only way to break the "curse", and since each refused to kill the other, they were locked up separately in a place where magic is ineffective and time does not flow: a tower residing in a deep valley. Fai was imprisoned atop the tower, and Yui was confined at the base of the tower. Both were condemned to stay there "until the world's destruction."
Despite their unhappiness, the number of bodies dumped into the base of the tower began to grow. Yui tried endlessly to climb up towards Fai, so they could escape, but he did not succeed. Eventually, the king became insane, and he executed everyone in the country, except for Yui and Fai. He then jumped into the valley himself and committed suicide in front of a horrified Yui, reminding him that their birth was the reason for the country's misfortune, and that they would now "pay for that sin" by being the only people alive in Valeria.
Eventually, Fei Wong Reed appeared from another world, and offered to free one of them. Fai chose to save Yui, resulting in Fai being thrown from the tower to his death. Fei Wong then tampered with Yui's memory to make him think that Yui had chosen to save himself at the cost of his brother's life, allowing Fei Wong to use his guilt in order to turn him into his servant. "
There isn't much to go off of for Fai. He only has a few chapters worth of screen time, but even with that it's can be seen what kind of character Fai is. For someone so young he's gone through terrible trauma and tragedy-- both him and Yuui have. As twins they were outcast and labeled as a curse upon their country. When they were unable to kill each other they were separated and locked away from each other "until the end of time". That's some pretty heavy shit.
Fai loves his brother dearly, even more than his own life. If he could he would have gone back in time and killed himself so that Yuui could be spared from the trauma they would have to endure in the coming future. His love for Yuui is selfless and pure and he isn't afraid to do what he knows is right (or what he is led to believe is right). Even during their time separated he only wished he could protect Yuui from the bodies piling up around him, from the king committing suicide in front of him, from the cold winds and snow; from everything. He absolutely despises being powerless in witnessing his loved ones being hurt. He can't stand it and it tears him up inside. Fai isn't suicidal, he's just selfless.
Unlike Yuui, Fai is much more subdued in nature. He is patient and caring to almost a hurtful degree, but he isn't naive. He knows how cruel the world can be yet at the same time he wants to believe it can be just as loving. Not every situation is the same and he knows he can't look at every thing with the same view point.
When presented with confrontation, unlike Yuui, Fai does not run away from it. He will do his best to meet it head on and try to rectify the situation, although he will not always be successful. Because of his past and what he's been through Fai isn't the most socially graceful person out there. Around strangers he can be awkward and shy, even withdrawn to a point, mostly because he isn't sure of what to do or say around other people. His communication skills are something that definitely suffered from his isolation, but he does want to be able to be more outgoing. It's a long road ahead of him. As of right now he fears being alone and experiences mild claustrophobia when forced into tight or small environments. This stems from him being stuck in a tiny tower room nearly his entire life. He also despises the cold, because honestly, if you were stuck in a freezing tower your entire life you'd be pretty sick and tired of being cold too.
Abilities/Powers:
Physical strengths don't go very far. Fai is weak from an unnumbered amount of years stuck up in a tower where time never passed so he hits pretty low on the 'strong' scale. Of course his magical potential is through the roof and he has nowhere to go but up when it comes to that department. Headcanon dictates that while Yuui's magic is solely destructive and offensive in nature, Fai's is peaceful and more defensive in nature. I imagine he would be very good at gardening.
Personality: Each member of Hawke's party is given a nickname courtesy of Varric Tethras. Bethany's is "sunshine", which fits her very well. She is a friendly and optimistic young woman who usually doesn't have an unkind word to say about anyone except her uncle Gamlen and the templars. Throughout her banter with Hawke's friends, she proves to be compassionate and kind and by no small amount patient. generally, her presence in the party is one that is meant to uplift others. As even Fenris, who despises all mages comes to respect her and treat her with civility, this says quite a bit about how nice she is.
She is, however prone to feel quite guilty for the fact that her family had to sacrifice so much to keep her safe. In conversations with Fenris, Aveline and Anders she admits that she has led a privileged life for a mage and that she didn't really have any involvement in her own protection. "Everyone else took the risks to keep me safe." Protecting Bethany and Leandra was what Carver died trying to do, and she's never forgotten it. Fenris does ask her if maybe life in a Circle might be so bad, and while she reacts with her inborn bitterness toward the templars, it does make her wonder. It doesn't cripple her by any means, but she doesn't let on often that she feels this way.
And she's very innocent. Both in matters of a sexual nature and just in general. In banter with Fenris, she says "then maybe there shouldn't be any templars" which sounds childlike and simple, because to her it does seem simple and easy. There's no way that this extends to the degree of Merrill's innocence, but it goes to show how very sheltered and protected the Hawke family kept their youngest. And while talking to Isabela on several occasions, some of her reactions share similarities to those of Alistair in conversations ith Zevran on the topic of sex. "I'm not listening! Not listening!"
Not to mention that throughout the first act, her greatest dream is to become a noblewoman and live a lavish life in the Amell mansion. What life would have been like if they'd been born and raised in Kirkwall was something that she spends quite awhile wondering about early on. Or, forget the noble part and let her just be a normal girl. To be any kind of girl other than a mage seems to be what she wants out of life. Bethany can't accept her magic, which is a huge part of herself, because it's caused so many people she loves to make all kinds of sacrifices to keep her safe. Even after six years in the Circle, this has improved but has certainly not gone away.
She is also naive, and it takes being taken to the Circle and living in a prison for her to grow up. Though her unwavering faith in the Maker (and her sister) are still unchanged by the end of the game. Since she did not accompany Marian into the Deep Roads, Bethany didn't contract the Blight or have to join the Grey Wardens. So while she is imprisoned in another fashion, it is still partly of her choice and it leaves her without the resentment and anger that she would have developed had her life taken another road.
Abilities/Powers: To start with, Bethany is of the mage class. In Dragon Age 2, this equates to incredible levels of badass. She can fling fireballs at a concentrated gorup of enemies, or freeze them solid. And as a bonus, she knows enough of healing to act as backup in a fight, as well. Bethany doesn't have access to the Primal School (since she has the Elemental one well in hand) or most of the specializations that a mage!Hawke would.
However! She does receive the Force Mage specialization that is popular in Kirkwall. It requires a lot of discipline because it's basically the concentration and explosion of incredible amounts of raw telekinetic energy to bash enemies around.
To break it down, I'll link the schools of magic which Bethany has access to aside from Elemental and Creation:
So fireballs and ice sheets, raw energy, healing energy and telekinetic force are all within her scope of ability to manipulate. If any of these spells need to be nerfed, I'll be happy to do so.
Sample Entry Two: In a very small way, being on this ship reminded her of the past. Always moving, never remaining in one place for too long. It was a life she had been happy to have left behind when her family had fled to Kirkwall. And now she wasn't quite sure what to think about it. Other than the fact that it held the strangest contraptions and people she'd ever seen. It wasn't a bad or unpleasant thing, just. Strange. Bethany, now used to waking up in a dirty, windowless cell in the Gallows was very out of her element aboard the Tranquility.
One thing made it an entirely bearable experience: she had family here! Her beloved sister and best friend, who she'd missed sorely since arriving in the circle six years ago. And her famous cousin, Hero of Ferelden. Bethany could admit freely to feeling no small amount of hero worship syndrome whenever she was near to him. There he was: a mage. One who not only had embraced his power but accepted it, and then turned and showed up all of Thedas, the chantry and the templars by using that power for good.
Someday she hoped that she could at least say that she could be the same in that she fully embraced her own power. She could recall clearly with a chill down her spine the words of her father's apparition in the Wardens's tower: My magic will serve that which is best in me, not that which is most base. Daylen seemed to fully subscribe to this belief, and Bethany was desperate to try.
After years of guilt and self-resentment for the sacrifices her family had always had to make on her behalf, she was tired of feeling this way. If they didn't resent her, then why should she? It made little sense, and she knew that this was something she would need her family's help with.
She, like her relatives, wished to use her power to serve that which was best in her and not the base temptations that demons would eventually attempt to prey upon.
** This was recycled from another application. if you would like me to write another, just let me know. **
Personality: Damian was raised by his mother to “become a new Alexander,” to be able to rule the world, so she made sure that he was raised by the best. He received the best teaching, the best training, the best of everything that money could buy, and it shows—he’s not just smart, he’s brilliant. He’s not just skilled, he’s gifted. He was raised to be perfect, so it’s not very surprising that he’s just as demanding of others. He puts himself above everyone he meets and doesn’t respect anyone, not until they give him a reason to consider otherwise. (He tells Dick Grayson straight out, for example, that if he wants his respect, he’s going to have to earn it. Nevermind that Dick was giving him a chance to be Robin when he could’ve just asked Tim Drake to do it.) He’s the kind of person who likes to take the lead and insists on doing everything himself, because really, who can get the job done better than he can? That’s what he thinks, anyway, but the reality is that he’s arrogant and overconfident, and this is usually what gets him into trouble as Robin. Sometimes, he’ll charge into situations without fully understanding them and he’ll be lucky if he makes it out of them alive. (Not that he’d call it luck, of course. He doesn’t like admitting when he’s wrong. But it’s totally luck.)
Unlike the Robins before him, Damian is a lot more serious. When Stephanie Brown points out that he doesn’t know how to have fun, he says that he wasn’t raised to have fun. He doesn’t smile very much and he doesn’t tell bad jokes, but he totally still has a ridiculously smart mouth. (Just ask Tim. When Damian became Robin, he told Tim that he was sure the Batgirl costume was still available, and when he first saw Tim’s Red Robin costume, he told him they “needed to get him a longer skirt.”) He’s not quite as chatty as other Robins have been, but he has a habit of saying terrible things when they’re the least appropriate. He is blunt and doesn’t usually have much regard for others’ feelings. In fact, it’s safe to say that Damian just doesn’t play well with others. He pretty much distrusts everyone from the start and hates relying on others, which is part of why his short stint with the Teen Titans was anything but enjoyable. The other part is… well, the fact that he is selfish, spoiled, precocious, and violent. The Titans had immediately decided from the start that they just didn’t like him and didn’t want him around. (Though you can’t totally blame them. He was making fun of them and threatening to kick their asses the moment he set foot in the tower. He’s not exactly charming.)
The thing about Damian, though, is that despite his skill and intelligence, despite the way he was raised, he’s still very much a child. (Granted, a child who didn’t have a proper childhood, but a child nonetheless. He doesn’t understand a lot of things like pop culture references or things that kids like, like candy or playing around.) The way his mother raised him isn’t normal by any means, so he has a hard time adapting to what is considered normal, at least as far as the life of a superhero is concerned. Dick tells Tim that Damian “practically bleeds a need to be accepted.” He gets frustrated because people don’t like the way he acts, but it’s how he was raised, it’s all he knows. It’s not that he doesn’t try, because he does, even if it’s subtle—he does as his father asks and doesn’t kill (even though he was taught that this was okay to do), he tries to listen, to be patient, and he tries to work with others when he must. It just never seems to be enough. His mother rejected him for not wanting to follow the path that she had laid out for him, so Damian feels a constant need to prove himself to everyone—the people around him, his father, and even himself. He wants to prove that he is worthy of being Robin, that he is worthy of being his father’s son. More than anything else, he just wants to be accepted for who he is.
Damian gave up the life that his mother meticulously prepared for him because he looks up to his father. He wants to be like his father, even if you’d never guess based on how he talks to him sometimes. (He even tells Bruce at one point that he was a lot easier to look up to when he wasn’t around.) Alfred says Damian saw a better life when he met his father, so he gave up the world his mother had promised him to pursue it. Damian is probably best at expressing his anger (through violence, of course), but his other feelings are usually more subtle. Alfred has to point out to Bruce how terrified Damian was when he saw his father being threatened. When Dick and Damian talk about Bruce coming back to Gotham, Damian just says “hmm” and Dick asks whether that’s a good thing or a bad one, and Damian just smirks. During the Court of Owls, the bat signal is destroyed while Bruce is missing, and Damian demands that they get another one. He even says please, and allows Commissioner Gordon to put his arm around his shoulder. He might have been raised to kill, but the truth is that Damian cares about people and he cares about doing good. He’s just not very good at showing it sometimes. Well. Most of the time.
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